		      ***********************************
				KING'S QUEST V:
		       ABSENCE MAKES THE HEART GO YONDER
		      ***********************************

				   guide by
			Harald Eide-Fredriksen, (c) 1991



MAP of SERENIA:
			      Witch's
			       forest
    -------------------------------------------------
    | Gypsies   | Weeping   | Warning   | Crispin's |
 D  |           |  tree     |  sign     |  cottage  |
    |           |           |           |           |
 e  -------------------------------------------------
 s  | Ants      | Gnomes    | Crossing  | Snake     |
    |           |           |           |           |
 e  |           |           |           |           |
 r  -------------------------------------------------------------
    | Bees      | The Inn   | Bakehouse | Town      | Town      |
 t  |           |           |           |  entrance |           |
    |           |           |           |           |           |
    -------------------------------------------------------------



MAP of Desert:
		   -------
		   |  T  |
 ------------------------------------------------------------------
 |     |     |     | TO  |     |     |     |     |     |     |    | G
 ------------------------------------------------------------------
 |     |     |     |     |     |     |     |     |     |     |    | A
 ------------------------------------------------------------------
 |     |     |     |     |     |     | O1  |     |     |     |    | B
 ------------------------------------------------------------------
 |     | O3  |     |     |  S  |     |     |     |     |     |  Sc
 -------------------------------------------------------------
 |     |     |     |     |     |     |     |     |     |     |  Sc
 -------------------------------------------------------------
 |     |     |     |     | O2  |     |     |     |     |     |  Sc
 -------------------------------------------------------------
 | Ba  |     |     |     |     |     |     |  W  |     |     |  Sc
 -------------------------------------------------------------

	A  = Ants		O1 = Oasis 1		S  = Skeleton
	B  = Bees		O2 = Oasis 2		Sc = Scorpion
	Ba = Bandits		O3 = Oasis 3		T  = Temple
	G  = Gypsies		W  = Well		TO = Temple Oasis



Map of Ocean:

 -------------------------------------------------------------
 | Water-  |         |         |         |         |         |
 |  fall   |         |         |         |         |         |
 -------------------------------------------------------------
 | Beach   |         |         |         | Island  |         |
 |         |         |         |         |         |         |
 -------------------------------------------------------------
 | Ship-   |         |         |         |         |         |
 |  wreck  |         |         |         |         |         |
 -------------------------------------------------------------



POINTS of INTEREST:

* Your game will occasionally be interrupted by the "Copy Protection Squad".
	Use the codes in your documentation to continue.
* Be sure to save your game often. Inside Mordack's castle; Mordack, the Cat
	and the beast are triggered by a random number. If they catch you,
	restore your game and try again.
* This walkthrough tells you what you necessarily have to do. You will maybe
	have more fun by looking at lots of additional objects and talking to
	everyone you meet on your quest.
* Words written in CAPITALS are items you get or use from your inventory.



COMPLETE WALKTHROUGH:

Location:            Action:                                 Points:
================================================================================
SERENIA:

Crispin's cottage	Walk 2 south and into the town			  0
Town                Talk to man with wagon
                    Enter and leave the Tailor's shop
                    Take SILVER COIN                          2
                    "Take" barrel
                    Take FISH                                 4
                    Walk 2 west and enter the Bakehouse
Inside Bakehouse	Use the SILVER COIN to buy a PIE		  6
                    Leave the Bakehouse and walk 2 west
Bees                Throw the FISH to the bear               10
                    Take HONEYCOMB from hole in the tree     12
                    Take STICK                               14
                    Walk 1 north
Ants                Throw the STICK to the dog               18
                    Walk 5 west and 1 south

DESERT:

Oasis 1             "Take" water                             20
                    Walk 2 north and 3 west                  23
Temple oasis		Hide behind large rock
                    (Wait for the bandits)                   25
                    "Take" water
                    Walk 1 east and 3 south
Skeleton            Take OLD SHOE                            27
                    Walk 2 south
Oasis 2             "Take" water
                    Walk 1 south and 4 west                  30
Bandits             "Take" jar
                    Enter the small tent
Inside tent         Take STAFF                               32
                    (Be careful not to waken the bandit)
                    Leave the tent, walk 1 east and 3 north
Oasis 3             "Take" water
                    Walk 2 east and 4 north
Temple              Knock on the door with the STAFF         34
Inside temple       Take BRASS BOTTLE                        36
                    Take GOLD COIN                           38
                    (Be quick!)
                    Leave the temple and walk 1 south
Temple oasis		"Take" water
                    Walk 8 east

SERENIA:

Gypsies             Give GOLD COIN to the man                41
                    (Movie time - you'll get an AMULET)      43
                    Walk 1 east
Weeping tree		Talk to tree
                    Walk 1 east and 1 north                  45
Forest path         Wear AMULET
                    Walk 1 west, 1 east and 1 north
                    (Note you can't leave the forrest
                    where you arrived)
Witch's house		Talk to witch
                    Give BRASS BOTTLE to the witch           49
                    Enter the house
Inside witch's house "Take" trunk
                    Take SPINNING WHEEL                      51
                    "Take" drawer
                    Take POUCH                               53
                    Open POUCH  (You discover 3 EMERALDS)
                    Take KEY from the lamp                   55
                    Leave the house and walk 1 east
Tree with small door  Use the KEY on the door                58
                    Take HEART                               60
                    Walk 2 west
Forest with "eyes"	Put HONEY(COMB) on the ground			 64
                    (You'll get a lump of BEESWAX)
                    Give EMERALD to the "eyes"               66
                    Give EMERALD to the "eyes"               68
                    Give EMERALD to the "eyes"               70
                    Walk 2 west
Elves' cavern       (Movie time -
                    you'll get a PAIR OF SHOES)              74
Warning sign		Walk 1 west
Weeping tree        Give HEART to the tree                   78
                    Take HARP                                80
                    Walk 1 west
Gypsies             Take TAMBOURINE                          82
                    Walk 1 east and 1 south
Gnomes              Give SPINNING WHEEL to the gnome         86
                    (You'll get a MARIONETTE)
                    Walk 1 south
The Inn             "Take" haystack                          88
                    (The Ants will help you -
                    you'll get a GOLDEN NEEDLE)
                    Walk 1 east and almost across the screen
Bakehouse           Throw the OLD SHOE at the cat            92
                    Walk 1 east and into the town
Town                Enter the Tailor's shop
Tailor's shop       Use the GOLDEN NEEDLE to buy the CLOAK   96
                    Leave the shop and enter the Toy shop
Toy shop            Use the MARIONETTE to buy the SLED      100
                    Leave the shop and enter the Shoe shop
Shoe shop           Give PAIR OF SHOES to the man           104
                    (You'll get a HAMMER)
                    Leave the shop, walk 3 west and enter the Inn
Inside the Inn		Talk to men
                    (Movie time)
Inn's cellar        (The rat will help you)
                    Take ROPE                               106
                    Use the HAMMER on the door              110
                    Leave the cellar
Inn's kitchen		"Take" the cupboard
                    Take LEG OF LAMB                        112
                    Leave the kitchen through the left door
The Inn             Walk 1 north and 2 east
Snake               Play the TAMBOURINE                     115
                    Walk 1 east

MOUNTAINS:

Snowy path          Wear CLOAK                              119
                    Walk northeast on the path
Frozen waterfall	Throw the ROPE to the rock overhang
                    "Take" (climb) the rope                 124
Upper trail         Eat (half) the LEG OF LAMB              128

	Rock outcroppings:	(1)   (3)   (5)
				   (2)   (4)   (6) (E)

                    "Take" (jump) on rock outcroppings
                    no. 1 - 3 - 5 - 6 - E                   130
                    Walk over the log and 1 east
Slope               Use the SLED                            135
Crevasse            Walk 1 east
Outside ice castle	Give LEG OF LAMB to the eagle			138
                    Enter the castle
Icebella            Play the HARP                           144
                    (Movie time)
Dangerous path		Walk northeast on the path
Outside cave        Throw the PIE at the yeti               148
                    Enter the cave
Crystal cave        Use the HAMMER on the beautiful CRYSTAL 152
                    Walk 1 south and 2 west
                    (Movie time)
Dangerous path		Walk 1 south
Twisty path         Walk (and climb) towards the pool of water  154
Roc's nest          Take LOCKET                             156

OCEAN:

Beach               Take IRON BAR                           158
                    Walk 1 north
Waterfall           Put BEESWAX in the boat                 163
                    "Take" boat
Ocean               Sail 3 east and 1 south                 166
                    (Movie time)
Narrow ledges       Play the HARP                           170
                    Take FISHHOOK                           172
                    Walk 1 west
Sandy path          Take Cedrik                             175
                    Walk 1 west
Island beach		Take SHELL
                    "Take" boat
Ocean               Sail 4 west
Shipwreck house		"Take" bell
                    Give SHELL to the man                   181
                    (Movie time)                            184

MORDACK'S ISLAND:

Rocky beach         Take FISH                               186
                    Walk 1 north
Serpent statues		Use the CRYSTAL on the statues			191
                    Walk 1 north
Mordack's castle	Walk down the stairs and left on the trail
Platform            Use the IRON BAR on the grate           195
                    "Take" (climb down) the open grate
Labyrinth
			
			 B  D  B 
			---------  B - Beast corners
			   |      |   |   |     C - Cell
			------  D - Door
			   |           S - Start (Grate)
			---------
			      |      |   |   
			---------
			   |   | S    |   
			------
			   |   |      |    C
			---------
			 B       |   |   
			------------
			   |   |   |   |      | B 
			

				(Follow the map to a place marked "B" -
				remember to turn the map when Graham
				changes direction)

Beast corner		Give TAMBOURINE to the beast			198
                    Take HAIRPIN                            200
                    (Follow the map to the place
                    marked "D")
Labyrinth door      Use the HAIRPIN on the door             204
                    "Take" door
Pantry              "Take" cupboard
                    Take BAG OF PEAS                        206
Kitchen             Talk to girl
                    Give LOCKET to the girl                 210
                    Talk to girl
                    Walk 2 east
Dining hall			(Save game)
                    Walk 1 south
South end of the hall  (If the cat is there, restore game
                        and try again)
                    (Wait for the beast and let it
                     catch you)              212
Cell                Look into mousehole
                    Use the FISHHOOK to get the CHEESE      216
                    (Wait for Cassima)
                    Walk (climb) through the hole
Labyrinth			(Follow Cassima through the labyrinth)
Labyrinth door		"Take" door
Pantry              Walk 1 north and 2 east
Dining hall			(Save game)
                    Walk 1 south
South end of the hall (If the cat is there, restore game
                       and try again)
                    (Wait for the beast)
                    Throw PEAS at the beast                 219
                    (You'll get an EMPTY SACK)
                    Walk 1 west and 1 east
                    (If the cat is not there, keep walking
                    through the door until it appears)
South end... / Foyer Throw the FISH to the cat
                    Put the cat in the EMPTY BAG            221
                    (If necessary walk 1 west to the Foyer)
Foyer               Walk 1 north (upstairs), 1 west and 1 south
Library             "Take" (read) tome on the desk          224
                    (Wait until Mordack goes to bed)
                    Walk 1 north
Mordack's bedroom   Take MORDACK'S WAND                     227
                    Walk 2 east
Laboratory          Walk upstairs and towards the machine on
                    the right
Machine             Place MORDACK'S WAND on the machine     231
                    Place CRISPIN'S WAND on the machine     235
                    Throw the CHEESE in the machine         240
                    Take CRISPIN'S WAND back                244
Laboratory			(Movie time)
                    Use CRISPIN'S WAND on Mordack (Flying lizard)
                    Select TIGER SPELL (No. 4)              248
                    Use CRISPIN'S WAND on Mordack (Dragon)
                    Select BUNNY SPELL (No. 2)              252
                    Use CRISPIN'S WAND on Mordack (Cobra)
                    Select MONGOOSE SPELL (No. 1)           256
                    Use CRISPIN'S WAND on Mordack (Fire)
                    Select RAIN SPELL (No. 3)               260
                    (Movie time)
									===
                        ------> THE END <------

*******************************************************************************
  Harald Eide-Fredriksen                         <si8_he06088@debet.nhh.no>

  Norwegian School of                           "Eki-eki-eki-ftaanng-zooo..."
  Business Administration                               (Lucky bastard!)
*******************************************************************************

--<eof>
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