Subject: countdown walkthru-spoilers


This game is sorta tricky: you must save often, after each room in the
sanctuary and in every possible place when out. That way you don't have
to start too far again.In the asylum second and third floor, always walk
counter- clockwise, as that is the way the guards go and you reduce the
risk of bumping into them that way.

Start at your cell: look your medical record, get cup, use cup on bug,
get key. Talk to window, offer bug to nirva, talk to him until you know
the name of doctor.

Wait until you get food, get knife, use knife on window. go window, open
window to your right, enter.
 
Open door, enter hallway, enter closet on the other side of the hallway,
get blanket and scissors. exit closet, enter barney's cell (bottom door
on the eastern wall) give blanket to barney and talk to him. you get
names.exit, enter the long room on the north side of the floor. get the
cpr dummy and exit. Walk until the bottommost door on the west wall;
move picture on the wall and read two messages on the wall. Move pillow
and get key.

Go back into your cell and use cpr dummy into your bed. Then leave cell,
walk until northwest corner of the floor and go one floor up. Enter the
locker room in the middle of the floor, move towel on the bench, get key
and use both keys to open two of the lockers. get boots and your
personal gear. exit, and walk south from the door, to the long corridor.
Enter first door on right. Get crowbar, use crowbar on box, get hook.
Open national geographic. Leave and go two floors down. Enter bottom
door in the southeast corner, open box and get flashlight. enter topmost
door on the same wall and get scalpel from the dartboard. Now enter
doc's office on the western wall. Move painting and books, open safe,
get cash. get keys from the table. Open file cabinet (third on the left
rack) and read about yourself, read newspaper. Use scalpel on doc,
hassle him until you get the hitman's name. Then leave doc's office. Go
into basement, use key you got from the cell to open the door. Enter
furnace room. Move first pile of coal, get pick. Open phone box, use
scissors on it. Use pick on hole ine the wall. Enter maze. Take first
road the east, until the first burial chamber, then south until very
bottom of the screen. Then enter doorway.

Get rag, move box left of the wine rack. Use rag on the upper plaque,
read both. Figure out the roman numeral, and move wine bottles starting
from the top row. (1433). Look blood, use crowbar on box, get wine
bottle. Exit. Go to the very mouth of the cave, then go on cliff. Climb
up. Use hook on top of cliff. look blue car, use keys on car door.


Go to McBain mansion. get key (among glass right of the table). Look
glass. move lightswitch, move shield of the statue. Insert key into
hole, look computer. Get explosive. Move the bookshelf on the right
wall. use one explosive on the safe. Get box from the bookshelf and the
box in safe. get message from notebook on the table.

Go into your apartment. Look photo on the floor, look work. Move pillow.
get key, use it on parrot's cave. Get cookie from the table, use it on
parrot. get key. Get tools, move flower, get cad, open drawer (one with
false front) with key. travel.

Use cad, enter password (a water mammal), read email,analyze message. Do
research if you want to. Then head to Rachel Akura. Give her the
information about Iraqis. Offer her money (500 bucks) and she gives you
a tranquillizer shot. Head for Fontaine.

Stay unmoved until Fontaine stops by the trashbin, he is heading east
then. then use dart on him. Now, talk to him until you find out about
Athens headquarters. Fly to Athens.

Get rock, get catapult arm and set up the catapult. pull lever and
insert the rock into catapult. Wait until guard arrives. He will come to
a standstill: when guard approaches this point, move lever. There will
be a cute splurt.

Enter door and watch for the hitman. Dodge him around the boxes until
you reach the monitors. Wait somewhere and use explosives on the monitor
so guard will blow up when he looks them. It will take ten seconds for
them to blow so you have to make your move in good time. This is tricky
but eventually you will get it right. Then go see the hostage. Tallk to
Michael until you find out who Jackal is. Travel, but first use cad to
study jackal, and bingo, you have another name. Fly to Carlos. Bluff him
until you talk about wine, then offer him the bottle. There is Golden.
Offer him also 500 $ and he gives you a lockpick.Fly back to Athens and
pick the big safe there. When you travel, use cad to analyze the
message. Write codes down. Then it is for Venice and Golden. Talk to
bartender, offer him 500 and you will meet with golden. Before you go
right, read newspaper and taste Finlandia Vodka to sharpen up ( :-) )
Talk to Golden what ever you want, then wait around until golden is
either dancing or at table and guard leaves. No trick here, just
waiting. Then go behind curtain. Get key, open jewel box, get another
key and open desk drawer. get staionery. You can also take makeup kit
but it is of no use. Leave, analyze stationery and talk to bartender
about buzz. Go to buzz, hassle him for two times and then be friendly
(help) and he will arrange you with Scorpio. Offer him 500 and get the
pills.
 
Meet Scorpio. Talk if you want. Nothing spectacular. Then leave, read
email, take train to Lisa, go see Quinn, talk if you want, leave then
and go to Colosseum. You will wake up in a sorta trange situation. Wait
in peace until the rope breaks, then lead the tiger into its lair and
when you are back oout from there, move lever. Move bones, get rope and
hook, use rope on window.

Move bag, get the other bag (with your stuff in it) read newspaper and
get blueprint and postcard. Move (or open) second bottom brick on the
right side of the door, and open door.enter.

Use cad, analyze postcard. Find microdot.

Travel to Belgrad. (If you miss the train you lose. Go back all the way
to the escape from the asylum and use plane more. After this point you
won't need any more money; and you can play for it at golden's bar).

go right until the telegramm in front of ashtray. Read it. Go to next
car. Open first door, look body, open wallet. Leave. Open third and
fourth doors. Enter fourth. Talk to Jackal with: Bluff, hassle and help.
use knockout capsules on his food, quiclky leave and go to next
compartment. Come back and you'll find him unconscious. Bingo ! Open his
luggage bin, get tool, get briefcase and his priest costume. Go to next
car all the way to the end and open the violin-case-looking crate with
the tool. Get plastic explosive.

Don't bother with the lady's password, just give her her money
(briefcase). Enter door to your left, get gear, go back right, use gear
on shaft in the middle of the machinery. Move switch, go left, enter
sewer when it is dry, go left, go ladder, open latch, enter it. Then use
plastic explosive on doorway right of the room and enter. move elephant,
move plaque (or rock) behind the elephant. look at bomb. Open screws
with screwdrivers, turn the colored screws as noted in the message and
cut the wires, first bottom, then top and last the middle one.

That's it. Enjoy the ending.

--<eof>

