-------------------------------------- A Glossary of Virtual Pool Terminology -------------------------------------- 8-ball -- A pool game where the object is to pocket all of the striped or solid balls, then the 8-ball. 9-ball -- A pool game where the object is to sink the 9-ball. Amplify -- Mouse movements are exaggerated when amplify is on. Toggle amplify with the SHIFT key. Ball-in-hand -- The player who has ball-in-hand can place the ball anywhere on the table, or (depending on the game and situation) anywhere behind the head string. Bank -- Playing a ball off of one or more rails into a pocket. Call -- Specifying the ball and pocket for a shot attempt. Carom shot -- Playing the cue ball or another object ball off an object ball to knock another object ball into a pocket. Combination -- Playing a shot that hits multiple object balls in series with the last object ball hit being pocketed. Cue Ball -- The white ball that you hit with the cue stick into other balls. Cue Stick -- The stick you use to hit the cue ball. Cue Tip -- The end of the cue stick that makes contact with the cue ball. Cut -- Barely hitting the edge of an object ball to cause it to roll in a perpendicular direction from the line of the hit. Also known as Slice. Diamonds -- Markers on the table. The markers and the pockets divide the long side of the table into eight equal parts. The markers divide the short side of the table into four equal parts. Draw Shot -- To hit the cue ball below center. (See English) End Rail -- The rails at either end of the table. English -- Hitting the cue ball off center to put a spin on the cue ball. Fine Tune -- Mouse movements are less sensitive when Fine Tune is on so that mouse movements make small changes. Toggle Fine Tune with the Ctrl key. Follow -- To hit the cue ball above center. (See English) Foot -- The end of the table where the balls are racked for the break. Foot Spot -- The center of the foot end of the table. It is marked by the second diamond at the foot end. The balls are racked and spotted here. Foul -- An infraction of the rules of play as defined in either the general or the specific game rules. Penalty depends on game. Frozen -- For a ball to be touching the rail or another ball. Head -- The end of the table where the cue ball is for the break. Head String -- The line between the two center diamonds at the head of the table. You must break from behind this line. Head Spot -- The center of the head string. House Rules -- Many pool halls and bars have their own specific set of rules for a game. For instance, many places don't allow masse shots for fear of damage to the tables' felt. Other house rules might cover banking the 8-ball, etc. Wherever you are playing, be sure to note any house rules. Inning -- One person's turn at the table. Ends at end of game, missed shot, or foul. Kiss Shot -- Hitting two frozen object balls at an angle so that an object ball is pocketed along the line perpendicular to the frozen object balls. Masse Shot -- A shot in which extreme English is applied to the cue ball by means of elevating the butt of the cue. Miscall -- Making a shot other than the one called. Object Ball -- The ball to be hit first by the cue ball. Pocket -- To legally sink a ball into a pocket. Position -- To sink a ball and in such a way as to leave the cue ball in position for the next shot. Race -- To play a match where the winner is the first to win a specified number of games. Rack -- To set up the balls at the beginning of the game. Rails -- The edges of the playing surface off of the which the balls bounce. Rotation -- A pool game where you have to sink the balls in numerical order. Each ball is worth its number of points. Run -- To make several consecutive balls. Run Out -- To make all of the balls on the table without giving your opponent a chance to shoot. Scratch -- Pocketing the cue ball. Side Rail -- The rails on the sides of the table. Slop -- A ball that is pocketed by luck. Spot -- To place a ball at the foot spot usually as the result of a penalty. Straight Pool-- A game where the balls are worth one point each and can be pocketed in any order. Game is played to a preset number of points. Tracking -- Feature of Virtual Pool that shows you the exact path of every ball on the table, based on the current force setting.