GAME GENIE CODES FOR SUPER NES(tm) (c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: SUPER NES EDITION 3 PART 2 OF 2 75. Populous(tm) 76. Prince of Persia(tm) 77. Pugsley's Scavenger Hunt(tm) 78. Push-Over(tm) 79. Q*bert 3(tm) 80. Race Drivin'(tm) 81. Radical Psycho Machine Racing(tm) 82. Raiden Trad(tm) 83. Rampart(tm) 84. Rival Turf!(tm) 85. Road Riot 4WD(tm) 86. Road Runner's Death Valley Rally(tm) 87. Robocop 3(tm) 88. Rocketeer(tm) 89. Roger Clemens' MVP Baseball(tm) 90. Romance of the Three Kingdoms II(tm) 91. Shadowrun(tm) 92. Sim City(tm) 93. The Simpsons: Bart's Nightmare(tm) 94. Skueljagger(tm) 95. SmartBall(tm) 96. Sonic Blast Man(tm) 97. Soul Blazer(tm) 98. pace Football(tm) 99. Space Megaforce(tm) 100. Spanky's Quest(tm) 101. Spider-Man and the X-Men:Arcade's Revenge(tm) 102. Spindizzy Worlds(tm) 103. Street Fighter II(tm) 104. Strike Gunner S-T-G(tm) 105. Super Adventure Island(tm) 106. Super Baseball Simulator 1.000(tm) 107. Super Bases Loaded(tm) 108. Super Batter Up(tm) 109. Super Battle Tank(tm) 110. Super Bowling(tm) 111. Super Buster Bros.(tm) 112. Super Castlevania IV(tm) 113. Super Double Dragon(tm) 114. Super Ghouls 'N Ghosts(tm) 115. Super Mario World(tm) 116. Super Ninja Boy(tm) 117. Super Off-Road(tm) 118. Super Play Action Football(tm) 119. Super R-Type(tm) 120. Super Scope 6(tm) 121. Super Smash TV(tm) 122. Super Soccer Champ(tm) 123. Super Soccer(tm) 124. Super Star Wars(tm) 125. Super Strike Eagle(tm) 126. Super Tennis(tm) 127. Super Turrican(tm) 128. Super Valis IV(tm) 129. Taz-Mania(tm) 130. Teenage Mutant Ninja Turtles(tm) IV -- Turtles in Time(tm) 131. Terminator(tm) 132. Thunder Spirits(tm) 133. Tiny Toon Adventures(tm) Buster Busts Loose(tm) 134. TKO Super Championship Boxing(tm) 135. Top Gear(tm) 136. Toys(tm) 137. Ultraman(tm) 138. UN Squadron(tm) 139. Waialae Country Club(tm) 140. Wayne's World(tm) 141. Wheel of Fortune(tm) 142. Wing Commander(tm) 143. Wings 2--Aces High(tm) 144. World League Soccer(tm) 145. WWF Super WrestleMania(tm) 146. Xardion(tm) 147. Yoshi's Cookie(tm) 148. Ys - Wanderers from Ys III(tm) Populous(tm) Game One of the best things about this game is that it's very, very, very long, while one of the hardest things about this game is that it's very, very, very long. Use the star POP Code, 1, and you can move at will through the levels. If you have devoted your life to the game and have somehow managed to exhaust its almost endless challenges, try Code 8 and you will have no supreme commands available for battles 0 thru 4. POP CODE KEY IN . . . EFFECT . . . 1 DD30-64DD Allows you to select any world from the Conquer screen with the B and X buttons 2 DC6C-6F09 Your population starts at 10 instead of 3 for battles 0 thru 4 3 F06C-6F09 Your population starts at 20 for battles 0 thru 4 4 F36C-6F09 Your population starts at 30 for battles 0 thru 4 5 DC6C-6F69 His population starts at 10 instead of 3 for battles 0 thru 4 6 F06C-6F69 His population starts at 20 for battles 0 thru 4 7 F36C-6F69 His population starts at 30 for battles 0 thru 4 8 DD6C-6D69 You have no Supreme Commands available for battles 0 thru 4 9 7E6C-6D09 He has all Supreme Commands available for battles 0 thru 4 10 DC6C-67A9 Your population starts at 10 instead of 3 for battles 5 thru 9 11 F06C-67A9 Your population starts at 20 for battles 5 thru 9 12 F36C-67A9 Your population starts at 30 for battles 5 thru 9 13 DC68-6DD9 His population starts at 10 instead of 3 for battles 5 thru 9 14 F068-6DD9 His population starts at 20 for battles 5 thru 9 15 F368-6DD9 His population starts at 30 for battles 5 thru 9 16 DD6C-67D9 You have no Supreme Commands available for battles 5 thru 9 17 7E6C-64A9 He has all Supreme Commands available for battles 5 thru 9 18 DC68-6409 Your population starts at 10 instead of 2 for battles 10 thru 14 19 F068-6409 Your population starts at 20 for battles 10 thru 14 20 F368-6409 Your population starts at 30 for battles 10 thru 14 21 DC68-6469 His population starts at 10 instead of 2 for battles 10 thru 14 22 F068-6469 His population starts at 20 for battles 10 thru 14 23 F368-6469 His population starts at 30 for battles 10 thru 14 24 DD68-6F69 You have no Supreme Commands available for battles 10 thru 14 25 7E68-6F09 He has all Supreme Commands available for battles 10 thru 14 Populous is a trademark of Electronic Arts. Prince of Persia(tm) Game This popular adventure features smooth motion and graphics. Give your enemies not much to live for with PRINCE Code 14 (all enemies have 1 health point), while fortifying yourself with 15 health points by using Code 9. Experts can try giving the enemies 10 health points with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and injuries are those that would take off health points but not necessarily kill you immediately (except if your health points were very low). PRINCE CODE KEY IN . . . EFFECT . . . 1 6D32-0FA1 + DC32-04D1 Freeze timer 2 D430-04A5 Start with 2 health points instead of 3 3 D030-04A5 Start with 4 health points 4 D930-04A5 Start with 5 health points 5 D130-04A5 Start with 6 health points 6 D530-04A5 Start with 7 health points 7 D630-04A5 Start with 8 health points 8 DB30-04A5 Start with 9 health points 9 FD30-04A5 Start with 15 health points 10 BAA6-ADA5 Non-fatal injuries do no damage 11 43C9-6D61 Non-fatal falls do no damage 12 D4C1-6701 Non-fatal falls do 2 points of damage instead of 1 13 6DC0-6701 Falls do no damage--except onto spikes (You can get stuck. Choose End Game and use a password to start the level over) 14 C260-A701 + DF6C-DFA0 All enemies have 1 health point 15 C260-A701 + D46C-DFA0 All enemies have 2 health points 16 C260-A701 + D76C-DFA0 All enemies have 3 health points 17 C260-A701 + D06C-DFA0 All enemies have 4 health points 18 C260-A701 + D96C-DFA0 All enemies have 5 health points 19 C260-A701 + DC6C-DFA0 All enemies have 10 health points 20 BA69-ADA1 Enemies drop dead immediately (Using on certain bosses will prevent you from moving. Choose End Game and use a password to start the level over) 21 DFB7-D46E Start on level 2 22 D4B7-D46E Start on level 3 23 D7B7-D46E Start on level 4 24 D0B7-D46E Start on level 5 25 D9B7-D46E Start on level 6 26 D1B7-D46E Start on level 7 27 D5B7-D46E Start on level 8 28 D6B7-D46E Start on level 9 29 DBB7-D46E Start on level 10 30 DCB7-D46E Start on level 11 31 D8B7-D46E Start on level 12 32 DAB7-D46E Start on level 13 33 D2B7-D46E Start on level 14 34 D3B7-D46E Start on level 15 35 DEB7-D46E Start on level 16 36 FDB7-D46E Start on level 17 37 FFB7-D46E Start on level 18 38 F4B7-D46E Start on level 19 39 F7B7-D46E Start on level 20 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Prince of Persia is a trademark of Broderbund Software, Inc. Pugsley's Scavenger Hunt(tm) Game Pugsley(tm) has his work cut out finding all the strange items hidden throughout that bizarre mansion by his lovable sister Wednesday(tm). PUG Code 4 is excellent for getting out of those tight spots when you're surrounded by lunatic enemies. PUG CODE KEY IN... EFFECT... WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN 1 DDED-D76D Start with 1 heart 2 DFED-D76D Start with 2 hearts 3 D0ED-D76D Start with 5 hearts (can only see the last 3 on screen) 4 3CCC-446D Infinite hearts WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN 5 DDED-D40D Start with 4 lives 6 DBED-D40D Start with 16 lives 7 7DED-D40D Start with 64 lives 8 DDB6-1FA7 Infinite lives 9 D9C9-476D Each dollar worth 5 10 49C9-476D Each dollar worth 25 11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up 12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up 13 3BA5-37D4 + D9A5-3704 Higher jump 14 3BA5-37D4 + D5A5-3704 Super jump 15 3BA5-37D4 + DBA5-3704 Mega-jump 16 5EC8-4DDD Longer invulnerability time after being hit 17 D6C8-4DDD Shorter invulnerability time after being hit Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures. Push-Over(tm) Game This is an interesting and tough challenge--keep out of reach of children. You can explore the bizillion levels to your heart's delight with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so try Code 1 and you can finish a level even if time does fly. Undo a push without losing tokens with Code 2. When the level select codes are used, you begin on the selected level and start with all cash bundles previously discovered. Hitting reset does not clear the cash bundles that have been found (though entering an incorrect code does). PUSH CODE KEY IN . . . EFFECT . . . 1 6D6B-6F0F Still can complete level even if time runs out 2 3366-6F0F Tokens aren't lost when used to undo a push 3 3367-A4AF Tokens aren't lost when used to advance when time runs out 4 CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2 5 CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3 6 CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4 7 CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5 8 CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6 9 CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7 10 CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8 11 CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9 12 CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10 13 CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11 14 CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12 15 CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13 16 CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14 17 CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15 18 CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16 19 CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17 20 CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18 21 CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19 22 CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20 23 CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21 24 CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22 25 CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23 26 CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24 27 CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25 28 CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26 29 CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27 30 CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28 31 CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29 32 CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30 33 CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31 34 CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32 35 CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33 36 CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34 37 CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35 38 CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36 39 CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37 40 CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38 41 CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39 42 CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40 43 CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41 44 CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42 45 CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43 46 CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44 47 CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45 48 CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46 49 CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47 50 CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48 51 CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49 52 CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50 53 CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51 54 CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52 55 CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53 56 CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54 57 CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55 58 CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56 59 CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57 60 CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58 61 CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59 62 CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60 63 CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61 64 CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62 65 CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63 66 CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64 67 CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65 68 CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66 69 CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67 70 CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68 71 CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69 72 CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70 73 CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71 74 CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72 75 CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73 76 CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74 77 CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75 78 CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76 79 CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77 80 CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78 81 CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79 82 CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80 83 CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81 84 CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82 85 CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83 86 CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84 87 CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85 88 CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86 89 CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87 90 CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88 91 CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89 92 CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90 93 CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91 94 CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92 95 CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93 96 CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94 97 CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95 98 CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96 99 CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97 100 CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98 101 CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99 Remember, you can pick 'n mix your codes! Push-Over is a trademark of Red Rat Software/Ocean Software Limited. Q*bert 3(tm) Game This classic arcade puzzle game with an action feel has come home. Dial in Code QB3 Code 7 for infinite lives, and then explore the level of your choice with Codes 8 thru 106. QB3 CODE KEY IN . . . EFFECT . . . 1 DF66-D7DD Start with 1 life instead of 5 2 D766-D7DD Start with 3 lives 3 D566-D7DD Start with 7 lives 4 DB66-D7DD Start with 9 lives 5 FB66-D7DD Start with 25 lives 6 1066-D7DD Start with 100 lives 7 C2C5-AF6F Infinite lives 8 DF61-D76D Start on level 1-2 9 D461-D76D Start on level 1-3 10 D761-D76D Start on level 1-4 11 D061-D76D Start on level 2-1 12 D961-D76D Start on level 2-2 13 D161-D76D Start on level 2-3 14 D561-D76D Start on level 2-4 15 D661-D76D Start on level 3-1 16 DB61-D76D Start on level 3-2 17 DC61-D76D Start on level 3-3 18 D861-D76D Start on level 3-4 19 DA61-D76D Start on level 4-1 20 D261-D76D Start on level 4-2 21 D361-D76D Start on level 4-3 22 DE61-D76D Start on level 4-4 23 FD61-D76D Start on level 5-1 24 FF61-D76D Start on level 5-2 25 F461-D76D Start on level 5-3 26 F761-D76D Start on level 5-4 27 F061-D76D Start on level 6-1 28 F961-D76D Start on level 6-2 29 F161-D76D Start on level 6-3 30 F561-D76D Start on level 6-4 31 F661-D76D Start on level 7-1 32 FB61-D76D Start on level 7-2 33 FC61-D76D Start on level 7-3 34 F861-D76D Start on level 7-4 35 FA61-D76D Start on level 8-1 36 F261-D76D Start on level 8-2 37 F361-D76D Start on level 8-3 38 FE61-D76D Start on level 8-4 39 4D61-D76D Start on level 9-1 40 4F61-D76D Start on level 9-2 41 4461-D76D Start on level 9-3 42 4761-D76D Start on level 9-4 43 4061-D76D Start on level 10-1 44 4961-D76D Start on level 10-2 45 4161-D76D Start on level 10-3 46 4561-D76D Start on level 10-4 47 4661-D76D Start on level 11-1 48 4B61-D76D Start on level 11-2 49 4C61-D76D Start on level 11-3 50 4861-D76D Start on level 11-4 51 4A61-D76D Start on level 12-1 52 4261-D76D Start on level 12-2 53 4361-D76D Start on level 12-3 54 4E61-D76D Start on level 12-4 55 7D61-D76D Start on level 13-1 56 7F61-D76D Start on level 13-2 57 7461-D76D Start on level 13-3 58 7761-D76D Start on level 13-4 59 7061-D76D Start on level 14-1 60 7961-D76D Start on level 14-2 61 7161-D76D Start on level 14-3 62 7561-D76D Start on level 14-4 63 7661-D76D Start on level 15-1 64 7B61-D76D Start on level 15-2 65 7C61-D76D Start on level 15-3 66 7861-D76D Start on level 15-4 67 7A61-D76D Start on level 16-1 68 7261-D76D Start on level 16-2 69 7361-D76D Start on level 16-3 70 7E61-D76D Start on level 16-4 71 0D61-D76D Start on level 17-1 72 0F61-D76D Start on level 17-2 73 0461-D76D Start on level 17-3 74 0761-D76D Start on level 17-4 75 0061-D76D Start on level 18-1 76 0961-D76D Start on level 18-2 77 0161-D76D Start on level 18-3 78 0561-D76D Start on level 18-4 79 0661-D76D Start on level 19-1 80 0B61-D76D Start on level 19-2 81 0C61-D76D Start on level 19-3 82 0861-D76D Start on level 19-4 83 0A61-D76D Start on level 20-1 84 0261-D76D Start on level 20-2 85 0361-D76D Start on level 20-3 86 0E61-D76D Start on level 20-4 87 9D61-D76D Start on level x1 88 9F61-D76D Start on level x2 89 9461-D76D Start on level x3 90 9761-D76D Start on level x4 91 9061-D76D Start on level x5 92 9961-D76D Start on level x6 93 9161-D76D Start on level x7 94 9561-D76D Start on level x8 95 9661-D76D Start on level x9 96 9B61-D76D Start on level x10 97 9C61-D76D Start on level x11 98 9861-D76D Start on level x12 99 9A61-D76D Start on level x13 100 9261-D76D Start on level x14 101 9361-D76D Start on level x15 102 9E61-D76D Start on level x16 103 1D61-D76D Start on level x17 104 1F61-D76D Start on level x18 105 1461-D76D Start on level x19 106 1761-D76D Start on level x20 Q*bert 3 is a trademark of Columbia Pictures Industries Inc. Race Drivin'(tm) Game Climb into one of four different cars and navigate the three grueling tracks, trying for the best time. Try DRIVE Codes 1 and 4 to stop the timer and lap timer. Experts, try Code 3 to speed up the timer. DRIVE CODE KEY IN . . . EFFECT . . . 1 A266-07AD Stop timer 2 8066-04DD Slow timer 3 4266-04DD Fast timer 4 2B6C-07AD Freeze lap timer 5 1968-0DAD Slow lap timer Race Drivin' is a trademark of Atari Games Corporation. Radical Psycho Machine Racing(tm) Game This game turns the concept of "defensive driving" around 180 degrees! To boost your "offensive driving" abilities, you'll need the right equipment, and to get the right equipment you'll need cash. PSYCH Codes 1 and 2 give you free equipment upgrades. Codes 3 and 4 let you turn around and sell those upgrades for an outrageous profit. And Codes 5 thru 7 start you out with clout. In fact, Codes 6 and 7 give you so much cash that you can start on any level of the game you choose, 'cause all you need to do it is cash. PSYCH CODE KEY IN . . . EFFECT . . . 1 DDB8-0465 Sturdy tires are free 2 DDB1-0F65 4-liter high output engine is free 3 0BBA-0FA5 Sell sturdy tires for $4,910 instead of $10 4 BBB5-0DA5 Sell 4-liter high output engine for $9,925 instead of $25 5 BBCB-DF61 Start new game with $9,910 instead of $4,910 6 62CB-D701 Start new game with $49,104,910 7 BBCB-DF61 + 62CB-D701 Start new game with $99,109,910 Remember, you can pick 'n mix your codes! Radical Psycho Machine Racing is a trademark of Interplay Productions. Raiden Trad(tm) Game Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the conquering armies of Carnass(tm). For help, try infinite lives with TRAD Codes 4 and 5, and invincibility with Code 6. Alter your bomb payloads with Codes 7 thru 21 and select extra credits with Codes 22 thru 26. For TRAD Codes 1 thru 3, normal is from 2 to 5 lives, a configuration option. For Codes 7 thru 21, normal is from 2 to 5 bombs, also a configuration option. Codes 22 thru 27 apply to 1-player game only. Also, when a credit is used, the number of lives and bombs go back to the normal configuration options. Codes 23 thru 26 may cause your plane to look funny for the first few moments of the game. TRAD CODE KEY IN . . . EFFECT . . . 1 B6BD-D76F Both players start with 1 life 2 8BBD-D70F + 60BD-D76F Both players start with 7 lives 3 8FBD-D70F + 62BD-D76F Both players start with 9 lives 4 3CBD-DDD7 Infinite lives--player 1 5 3CB5-0467 Infinite lives--player 2 6 DDEF-0F1B Both players are invincible 7 CEBF-D7AF + 62B4-DDDF Player 1 starts with 0 bombs 8 91BF-D7AF + 6BB4-DDDF Player 1 starts with 6 bombs 9 8FBF-D7AF + 62B4-DDDF Player 1 starts with 9 bombs 10 CEB7-D7DF + 62B7-D70F Player 2 starts with 0 bombs 11 91B7-D7DF + 6BB7-D70F Player 2 starts with 6 bombs 12 8FB7-D7DF + 62B7-D70F Player 2 starts with 9 bombs 13 CEB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 0 bombs 14 91B7-DFD7 + 6BB7-DF07 Player 1 replacement planes carry 6 bombs 15 8FB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 9 bombs 16 CEBC-0707 + 62BC-0767 Player 2 replacement planes carry 0 bombs 17 91BC-0707 + 6BBC-0767 Player 2 replacement planes carry 6 bombs 18 8FBC-0707 + 62BC-0767 Player 2 replacement planes carry 9 bombs 19 EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04 + 23EA-6DA4 Infinite bombs--player 1 20 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04 + 23EA-6DA4 Infinite bombs--player 2 21 3CEA-6D64 Infinite bombs--both players 22 D4BF-6F6F Start with 3 credits 23 D7BF-6F6F Start with 4 credits 24 D9BF-6F6F Start with 6 credits 25 D5BF-6F6F Start with 8 credits 26 DBBF-6F6F Start with 10 credits 27 DDBF-6F6F Start with 1 credit Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Raiden Trad and Carnass are trademarks of Electro Brain Corp. Rampart(tm) Game You can never have too much firepower in this popular action shooter, especially in the higher levels. So go ahead and dial in infinite cannons with RAM Code 2. Code 8 is interesting because it takes you right to the difficult battlefield 7. RAM CODE KEY IN . . . EFFECT . . . 1 C284-DD07 Infinite continues 2 3C6B-D467 Infinite cannons 3 CBAA-67DD + DDAA-676D + DFAA-670D Start on battlefield 2 4 CBAA-67DD + DDAA-676D + D4AA-670D Start on battlefield 3 5 CBAA-67DD + DDAA-676D + D7AA-670D Start on battlefield 4 6 CBAA-67DD + DDAA-676D + D0AA-670D Start on battlefield 5 7 CBAA-67DD + DDAA-676D + D9AA-670D Start on battlefield 6 8 CBAA-67DD + DDAA-676D + D1AA-670D Start on battlefield 7 Rampart is a trademark of Atari Games Corporation. Rival Turf!(tm) Game Trying to rid the city of an evil gang makes for a hard life--and a dangerous one. Food isn't plentiful, so use RIVAL Code 8 to get full energy from every bit. When the going gets tough, infinite continues with Code 9 will be handy. RIVAL CODE KEY IN . . . EFFECT . . . 1 DDB7-D4A7 Start with 1 life 2 D5B7-D4A7 Start with 8 lives 3 DBB0-DF07 Start with 9 continues 4 DFB0-DF07 Start with 1 continue 5 EEC4-OD6F + EE64-646C + EE63-04A7 + EE68-A7A1 Start with more energy 6 FEC4-0D6F + FE64-646C + FE63-04A7 + FE68-A7A1 Start with less energy 7 DD62-A7A6 No score lost when special attack is used 8 DD6A-AD61 Full energy from all food 9 C2C3-0F0D Infinite continues Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Rival Turf! is a trademark of Jaleco USA, Inc. Road Riot 4WD(tm) Game You can control the length of the races with these RIOT codes. The beginner track is normally 1 lap shorter than the rest. When using Code 1, the beginner track is 0 laps, and the race ends right away. If there are 5 or more laps left, the graphics on the screen are weird. Code 7 makes the beginner track have the same number of laps as the rest of the races. RIOT CODE KEY IN . . . EFFECT . . . 1 DDBF-07DF Races are 1 lap instead of 3 2 DFBF-07DF Races are 2 laps instead of 3 3 D7BF-07DF Races are 4 laps instead of 3 4 D0BF-07DF Races are 5 laps instead of 3 5 D9BF-07DF Races are 6 laps instead of 3 6 D1BF-07DF Races are 7 laps instead of 3 7 3CB4-0DAF Beginner track has an extra lap Remember, you can pick 'n mix your codes! Road Riot 4WD is a trademark of Atari Games Corporation. Road Runner's Death Valley Rally(tm) Game Here are the cool codes for this hot Sunsoft(R) release! Try RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility time). UNR CODE Key In . . . Effect . . . 1 C2AC-346F + C2C3-1D28 Protection against most hazards 2 DFBC-3FD4 Start with 2 lives 3 D7BC-3FD4 Start with 4 lives 4 D9BC-3FD4 Start with 6 lives 5 D5BC-3FD4 Start with 8 lives 6 DBBC-3FD4 Start with 10 lives 7 4DBC-3FD4 Start with 21 lives 8 9DBC-3FD4 Start with 51 lives 9 59BC-3FD4 Start with 76 lives 10 BBBC-3FD4 Start with 100 lives 11 DDB2-4D64 Infinite lives 12 EE8C-C4DD Stay invincible longer after getting hit (Road Runner(tm) blinks) 13 0D8C-C4DD Stay invincible for less time after getting hit (Road Runner blinks) 14 C2C5-C7AF Stay invincible after getting hit until you fall & die (Road Runner blinks) 15 6DC5-C70F Stay invincible after getting hit until you fall & die (Road Runner does not blink) 16 7DBD-44D7 Start with more birdseed on the turbo speed meter 17 FDBD-44D7 Start with less birdseed on the turbo speed meter 18 7D26-3404 Eating birdseed restores turbo speed meter to maximu 19 DD26-3404 Eating birdseed does nothing 20 DDC6-3D67 Using turbo speed does not use up bird seed 21 DDBB-4467 Stop timer 22 D7B0-346F Start timer at 3:00 instead of 5:00 23 D5B0-346F Start timer at 7:00 24 DBB0-346F Start timer at 9:00 25 C229-C707 Hearts worth nothing 26 F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1, sublevel 2 27 F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1, sublevel 3 28 F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1, sublevel 4 29 F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2, sublevel 1 30 F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2, sublevel 2 31 F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2, sublevel 3 32 F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2, sublevel 4 33 F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3, sublevel 1 34 F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3, sublevel 2 35 F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3, sublevel 3 36 F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3, sublevel 4 37 F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4, sublevel 1 38 F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4, sublevel 2 39 F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4, sublevel 3 40 F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4, sublevel 4 41 F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5, sublevel 1 42 F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5, sublevel 2 43 F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5, sublevel 3 44 F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5, sublevel 4 45 DD33-4DDD 1-up worth nothing 46 D433-4DDD 1-up worth 2 47 D733-4DDD 1-up worth 3 48 D033-4DDD 1-up worth 4 49 D933-4DDD 1-up worth 5 50 7D83-47DD Bogus jump 51 FD83-47DD Better jump 52 DC83-47DD Super jump 53 D983-47DD Mega jump Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Road Runner's Death Valley Rally, Road Runner and Sunsoft are trademarks of Sun Corporation of America. Robocop 3(tm) Game This game is really hard. Robocop(tm) himself is very slow, you run out of bullets fast, and you die easily. Change all that with ROBO3 Codes 9 (faster Robocop), 3 (infinite ammo) and 4 (infinite lives). ROBO3 CODE KEY IN . . . EFFECT . . . 1 5D69-6D0F Slower timer 2 FE69-6D0F Faster timer 3 DDC7-A7A4 Infinite ammo (except flame thrower) 4 4A6E-6FDD Infinite lives 5 DD62-D7DD Start with 1 life 6 D962-D7DD Start with 6 lives 7 DFEC-DD67 + D4EC-DFD7 Ammo pick-ups worth more 8 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 Ammo pick-ups worth less 9 D4C7-64DD + E3C9-6DAD Faster Robocop(tm) --except on stages 3 and 5 10 DF37-64A4 Start on stage 2 11 D437-64A4 Start on stage 3 12 D737-64A4 Start on stage 4 13 D037-64A4 Start on stage 5 Robocop is a trademark of Orion Pictures Corporation. Rocketeer(tm) Game Help ace pilot Cliff Secord(tm) beat the bad guys with the aid of his incredible Cirrus X-3 Rocket Pack(tm). Use ROCKET Codes 3 thru 9 for more chances . . . all the way up to infinity. Other codes give you protection and allow you to win battles. Codes 33 and 34 do not apply to the Armored Flying Tank(tm). ROCKET CODE KEY IN . . . EFFECT . . . SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE OF THE CODES OR TRY A NEW COMBINATION 1 DF6C-07AF Start with 1 chance instead of 3 2 D46C-07AF Start with 2 chances 3 D06C-07AF Start with 4 chances 4 D96C-07AF Start with 5 chances 5 D16C-07AF Start with 6 chances 6 D56C-07AF Start with 7 chances 7 D66C-07AF Start with 8 chances 8 DB6C-07AF Start with 9 chances 9 8260-0FA7 Infinite chances 10 DD62-67AF Automatically win first race at Bigelow(tm) 11 DF62-67AF First race at Bigelow is 1 lap instead of 10 12 D962-67AF First race at Bigelow is 5 laps 13 DE62-67AF First race at Bigelow is 15 laps 14 FB62-67AF First race at Bigelow is 25 laps 15 7462-67AF First race at Bigelow is 50 laps 16 1762-67AF First race at Bigelow is 99 laps 17 DD63-6DDF Automatically win second race at Bigelow 18 DF63-6DDF Second race at Bigelow is 1 lap 19 D963-6DDF Second race at Bigelow is 5 laps 20 DC63-6DDF Second race at Bigelow is 10 laps 21 FB63-6DDF Second race at Bigelow is 25 laps 22 7463-6DDF Second race at Bigelow is 50 laps 23 1763-6DDF Second race at Bigelow is 99 laps 24 DD63-6D0F Automatically win third race at Bigelow 25 DF63-6D0F Third race at Bigelow is 1 lap instead of 10 26 D963-6D0F Third race at Bigelow is 5 laps 27 FB63-6D0F Third race at Bigelow is 25 laps 28 7463-6D0F Third race at Bigelow is 50 laps 29 1763-6D0F Third race at Bigelow is 99 laps 30 C988-0FAD Protection against guns (only partly against grenades)--only in hangar 31 0C6D-A4DF Cliff(tm) starts with 2/3 normal energy in hangar 32 496D-A4DF Cliff starts with 1/3 normal energy in hangar 33 0C6D-A7AF Enemies start with 2/3 normal energy in hangar 34 496D-A7AF Enemies start with 1/3 normal energy in hangar 35 C98C-DD0F Protection against Armored Flying Tank(tm) 36 C961-A767 Infinite super shots on pick-up 37 DD6B-D76F Super shots worth nothing on pick-up instead of 3 WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29 38 D16B-D76F Super shots worth 6 on pick-up 39 DB6B-D76F Super shots worth 9 on pick-up 40 DA6B-D76F Super shots worth 12 on pick-up 41 C964-6FDD Invincibility in the skies 42 C9A0-A40F Protection against enemy rocketmen on the Zeppelin 43 10A8-DFDF Easily defeat enemy rocketmen on the Zeppelin 44 10A6-DDDD Easily defeat Nefarious Villain(tm) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company. Roger Clemens' MVP Baseball(tm) Game You win the pennant in this game by superior execution, especially when it comes to consistent fielding. The game gives you a neat perspective in the field, and overall is one of the best of the baseball games. Use the various ROG codes to your advantage, and then switch off effects to deny those advantages to your opponent. If you want a tougher challenge, reverse this procedure to give your opponent a boost. ROG CODE KEY IN . . . EFFECT . . . 1 C22D-6FAD Batter never walks 2 DF2D-676D 1 ball per wal 3 D42D-676D 2 balls per wal 4 D72D-676D 3 balls per wal 5 D92D-676D 5 balls per walk 6 D12D-676D 6 balls per wal 7 D52D-676D 7 balls per walk 8 C227-6D6D Batter never strikes out 9 DF27-640D 1 strike per out 10 D427-640D 2 strikes per out 11 D027-640D 4 strikes per out 12 D927-640D 5 strikes per out 13 7665-0FD1 + 7669-0F01 Each run counts as 2 14 DFBF-07DF 1 out per inning per tea 15 D4BF-07DF 2 outs per inning per tea Roger Clemens' MVP Baseball is a trademark of LJN, Ltd. Romance of the Three Kingdoms II(tm) Game Your task is to unite all 41 provinces of China using various means, including war, loyalty, bribes, gifts, etc. Very involved and challenging, definitely for strategy lovers with a lot of time and patience. Help yourself out by increasing your quantities of gold, rice and population with these codes. 3II CODE KEY IN . . . EFFECT . . . Scenario 1 1 7DE7-A465 + 59E7-A4A5 Start with 30,000 gold pieces 2 7DE7-A765 + 59E7-A705 Start with 30,000 rice 3 7DE7-A765 + 59E7-A7A5 Start with 30,000 population Scenario 2 4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces 5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice 6 7D67-A706 + 596D-A766 Start with 30,000 population Scenario 3 7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces 8 7D67-A76B + 5967-A7AB Start with 30,000 rice 9 7D60-ADDB + 5960-AD0B Start with 30,000 population Scenario 4 10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces 11 7D67-A7AC + 5960-ADDC Start with 30,000 rice 12 7D60-AD0C + 5960-AD6C Start with 30,000 population Scenario 5 13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces 14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice 15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population Scenario 6 16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces 17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice 18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population Romance of the Three Kingdoms II is a trademark of Koei Corporation Shadowrun(tm) Game Gosh, where am I? Who am I? These are the questions you ask yourself in this futuristic role playing game. DORUN Codes 18 thru 48 are great codes to amp up your already started game if you get in a bind. Just punch the code in and save your game and you will have the desired effect permanently. DORUN CODE KEY IN . . . EFFECT . . . 1 D4BE-4DA4 Start with computer, firearms skills at level 2 2 D7BE-4DA4 Start with computer, firearms skills at level 3 3 D0BE-4DA4 Start with computer, firearms skills at level 4 4 D9BE-4DA4 Start with computer, firearms skills at level 5 5 D1BE-4DA4 Start with computer, firearms skills at level 6 6 6DAE-4FA7 + FFAE-44D7 Everything is free 7 CEEF-4DDD Don't subtract karma for spells/skills (must have enough to advance) 8 CE6D-47A4 Don't subtract karma for shooting people--ignore message saying you lost karma 9 8E69-3DA4 Don't subtract spell points (works for all spell casters). note: casting spells you aren't allowed to raises Q your spell points. 10 D4BC-4404 Start with 2 strength and charisma 11 D0BC-4404 Start with 4 strength and charisma 12 D9BC-4404 Start with 5 strength and charisma 13 D1BC-4404 Start with 6 strength and charisma CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE 14 74B8-4DA4 Start with 50 stamina 15 10B8-4DA4 Start with 100 stamina 16 F0E1-1FDD Going up 1 body point adds 20 stamina instead of 10 17 F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10 CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART CODES IF DESIRED 18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + Add 65,000 nuyen(tm) (if less 6EB8-1DDF + 53B8-1DAF than 65,000) 19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 131,000 nuyen 6EB8-1DDF + 53B8-1DAF (if less than 65,000) 20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 524,000 nuyen 6EB8-1DDF + 53B8-1DAF (if less than 65,000) 21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF Set stamina to 100 22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF Set stamina to 200 23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + Set magic total possible to 6EB8-1DDF + 53B8-1DAF 10 (and spell points to 100) 24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to 6EB8-1DDF + 53B8-1DAF 20 (and spell points to 200) 25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to 6EB8-1DDF + 53B8-1DAF 25 (and spell points to 250) 26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF Set strength to 6 27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF Set charisma to 6 28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 10 (if karma is 6EB8-1DDF + 53B8-1DAF less than 32) 29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 20 (if karma is 6EB8-1DDF + 53B8-1DAF less than 32) 30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 31 (if karma is 6EB8-1DDF + 53B8-1DAF less than 32) 31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 32 karma (if karma is 6EB8-1DDF + 53B8-1DAF less than 32) 32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 64 karma (if karma is 6EB8-1DDF + 53B8-1DAF less than 32) 33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 96 karma (if karma is 6EB8-1DDF + 53B8-1DAF less than 32) 34 D1BC-17AF + F4B8-1D0F + Add 192 karma (if karma is 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF less than 32) FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS 35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6 6EB8-1DDF + 53B8-1DAF 36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6 6EB8-1DDF + 53B8-1DAF 37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6 6EB8-1DDF + 53B8-1DAF 38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6 6EB8-1DDF + 53B8-1DAF 39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6 6EB8-1DDF + 53B8-1DAF 40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6 6EB8-1DDF + 53B8-1DAF 41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 5 6EB8-1DDF + 53B8-1DAF 42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 10 6EB8-1DDF + 53B8-1DAF 43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 15 6EB8-1DDF + 53B8-1DAF 44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + Learn computer skill, level 6 6EB8-1DDF + 53B8-1DAF 45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + Learn leadership skill, level 6 6EB8-1DDF + 53B8-1DAF 46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + Learn armed combat skill, level 6 6EB8-1DDF + 53B8-1DAF 47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + Learn unarmed combat skill, 6EB8-1DDF + 53B8-1DAF level 6 48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + Learn negotiation skill, level 6 6EB8-1DDF + 53B8-1DAF Shadowrun , Jake and nuyen are trademarks of FASA Corporation. Sim City(tm) Game Start your own town and grow it into a big city. Great concept--and a challenging, thought-provoking strategy game. CITY Code 1 grants every politician's dream--many kinds of spending don't use up money! (Reality check: money still decreases for annual expenditures.) You can slow the march of time with Code 3, or increase the normal amount of starting money with Codes 4 and 5. (The options screen display will still read $20,000.) Code 2 can make the game somewhat harder, although some players will enjoy the quickened pace. CITY CODE KEY IN . . . EFFECT . . . 1 C28A-AD61 Money doesn't decrease for most types of spending 2 DD67-DFAA Time goes faster 3 DE67-DFAA Time goes slower 4 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000 5 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000 6 86AB-6D02 + D8AB-6D62 Start easy game with $3,000 Sim City is a trademark of Maxis Software. The Simpsons: Bart's Nightmare(tm) Game This game is cool and Bart(tm) is no fool. Help him find the homework he needs for school. You may find these codes will be a helpful tool. NIGHT CODE KEY IN . . . EFFECT . . . 1 D46A-D521 Start with 2 bubbles 2 DB6A-D521 Start with 9 bubbles 3 89CB-D9B5 Infinite bubbles and seeds 4 C2BE-60EA Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games 5 C2C3-6925 + C2C3-61B5 Infinite Z's--main game The Simpsons: Bart's Nightmare,Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation. Skueljagger(tm) Game You lose lives quickly in this good-playing action game, and extra lives are hard to come by. SKUL Code 3 allows each green jeerald to give you an extra life--very handy. Or, Code 14 gives you infinite lives. Experts, try your luck using Code 6--you die each time you're touched. SKUL CODE KEY IN . . . EFFECT . . . 1 FDC3-6DA4 10 green jemeralds for an extra life 2 9DC3-6DA4 50 green jemeralds for an extra life 3 DDC3-6F04 Each green jemerald gives you a life 4 5D66-DFA7 Slower timer 5 F366-DFA7 Faster timer 6 6DCB-A404 + 6DCC-A4D4 Die when touched (regardless of jemeralds) 7 DD6B-DF07 Infinite time 8 D46B-DF07 Time goes by 2x as fast 9 D06B-DF07 Time goes by 4x as fast 10 D7C2-6704 Each green jemerald is worth 3 11 DBC2-6704 Each green jemerald is worth 9 12 FBC2-6704 Each green jemerald is worth 19 13 49C2-6704 Each green jemerald is worth 25 (extra life on each one) 14 DDCA-AD04 + DDBB-6D61 Infinite lives 15 DF83-D765 Start with 1 life instead of 5 16 D783-D765 Start with 3 lives 17 DB83-D765 Start with 9 lives 18 FB83-D765 Start with 19 lives 19 9D83-D765 Start with 50 lives 20 BB83-D765 Start with 99 lives 21 1DCC-A4D4 Walk through enemies if you have no red jemeralds 22 D4CB-A7D4 Don't lose all red jemeralds when you get hit 23 C2BB-6FA1 Don't lose green jemeralds when you fall and die 24 8BAB-6DD9 No enemies or jemeralds--good for exploring, switch off effects to advance 25 FFCB-A7D4 Red jemeralds set to 10 after you get hit--must have at least 1 Skueljagger is a trademark of Barr Entertainment Inc. SmartBall(tm) Game Try this selection of codes for this cute action game. Choose from codes that add live, give protection, and add jumping power. If you're good enough, you can try mastering the game with only one life (SMART Code 1). SMART CODE KEY IN . . . EFFECT . . . 1 DF6D-676D Start with 1 life instead of 3 2 D96D-676D Start with 5 lives 3 DC6D-676D Start with 10 lives 4 FB6D-676D Start with 25 lives 5 746D-676D Start with 50 lives 6 176D-676D Start with 99 lives 7 C2B9-0F0D Infinite lives 8 C2BE-A467 Protection from most enemies (lose no hearts) 9 C266-04A7 Infinite red balls on pick-up-- until continue 10 7762-040D + DE62-0FAD Go to any level 11 ECC3-DF6D Super jump 12 E1C3-DF6D Mega-jump Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). SmartBall is a trademark of Sony Imagesoft Inc. Sonic Blast Man(tm) Game Punch, kick and throw your enemies with impunity using BLAST Code 14, protection, and get infinite lives with Code 2. Experts, try Codes 10 and 13 to start and continue with reduced energy. BLAST CODE KEY IN . . . EFFECT . . . 1 D76B-D46D Start with 11 lives 2 DDA5-6F60 Infinite lives 3 DDAD-ADDF Start with 0 dynamite punches 4 D9AD-ADDF Start with 5 dynamite punches 5 D5AD-ADDF Start with 7 dynamite punches 6 DBAD-ADDF Start with 9 dynamite punches 7 C2C3-0464 Infinite dynamite punches 8 7AB9-0DD7 Start with 3/4 energy 9 46B9-0DD7 Start with 1/2 energy 10 F0B9-0DD7 Start with 1/4 energy 11 7AB5-A407 Continue with 3/4 energy 12 46B5-A407 Continue with 1/2 energy 13 F0B5-A407 Continue with 1/4 energy 14 C2A9-04AD Protection against most enemy hits 15 C2C3-0DAD Protection against repeated hits on the head when an enemy is holding you 16 C2AC-A4A4 Infinite credits 17 C2A9-0F6F Super glove worth nothing 18 DDA4-070F Hamburger worth nothing 19 9DA4-070F Hamburger restores energy fully 20 DDAF-040F Apple worth nothing 21 9DAF-040F Apple restores energy fully 22 33BC-0F0F Start on Stage 2 23 CBBC-0D6F + 3CBC-0FDF + Start on stage 3 62BC-0F0F + D4BC-0DAF 24 CBBC-0D6F + 3CBC-0FDF + Start on stage 4 62BC-0F0F + D7BC-0DAF 25 CBBC-0D6F + 3CBC-0FDF + Start on stage 5 62BC-0F0F + D0BC-0DAF Sonic Blast Man is a trademark of Taito Corp. Soul Blazer(tm) Game Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2. SOUL CODE KEY IN . . . EFFECT . . . 1 C26E-6DA7 + C223-0D07 Invincible 2 D0E6-0FB4 Start with 4 hit points 3 DEE6-0FB4 Start with 15 hit points 4 FBE6-0FB4 Start with 25 hit points 5 74E6-0FB4 Start with 50 hit points 6 08E6-0FB4 Start with 75 hit points 7 10E6-0FB4 Start with 100 hit points 8 5EE6-0FB4 Start with 127 hit points 9 DDE8-64BF Gems set to 999,999 every time a gem is picked up 10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100 for level 2 11 DFEA-ADA1 180 EXP required instead of 280 for level 3 12 D7EA-AFA1 380 EXP required instead of 580 for level 4 13 D1EA-A4A1 600 EXP required instead of 1,000 for level 5 14 F4EA-A7A1 1,200 EXP required instead of 2,000 for level 6 15 40E2-ADA1 2,400 EXP required instead of 3,200 for level 7 16 79E2-AFA1 3,500 EXP required instead of 4,500 for level 8 17 06E2-A4A1 4,800 EXP required instead of 5,800 for level 9 18 11E2-A7A1 6,600 EXP required instead of 7,600 for level 10 19 61E3-ADA1 8,600 EXP required instead of 9,600 for level 11 20 DDE3-AFA1 10,000 EXP required instead of 12,400 for level 12 21 7DE3-A4A1 13,000 EXP required instead of 15,000 for level 13 22 9DE3-A7A1 15,000 EXP required instead of 19,000 for level 14 Soul Blazer is a trademark of Enix America Corporation. Space Football(tm) Game These select codes allow you to improve your tactical skills in this entertaining future-sport. SPACE CODE KEY IN . . . EFFECT . . . 1 C2C9-D46F No pushback on firing 2 1BC9-DFAF Push forward on firing 3 1B26-A7D7 Instant acceleration 4 C2B9-D7AF Infinite energy Space Football is a trademark of Triffix Entertainment, Inc. Space Megaforce(tm) Game Discover the true nature of the mysterious object that has devastated most of Earth's major cities--and destroy it. Excellent scrolling graphics and many levels make for hours of enlightening entertainment. Make special weapon 6 last longer with MEGA Code 39. Code 21 makes you invincible and ups your weapon level. MEGA CODE KEY IN . . . EFFECT . . . 1 DDC9-DD06 Start with 0 bombs instead of 3 2 D5C9-DD06 Start with 7 bombs 3 FDC9-DD06 Start with 10 bombs 4 49C9-DD06 Start with 25 bombs 5 9DC9-DD06 Start with 50 bombs 6 BBC9-DD06 Start with 99 bombs 7 DD65-AFAB Infinite bombs 8 DFBE-A4A8 Start with 2 ships 9 D5BE-A4A8 Start with 8 ships 10 FDBE-A4A8 Start with 11 ships 11 49BE-A4A8 Start with 26 ships 12 9DBE-A4A8 Start with 51 ships 13 59BE-A4A8 Start with 76 ships 14 BBBE-A4A8 Start with 100 ships 15 DD6D-07AC Infinite ships 16 DDCE-D4D6 Each bomb capsule worth 0 17 D4CE-D4D6 Each bomb capsule worth 2 18 D0CE-D4D6 Each bomb capsule worth 4 19 D1CE-D4D6 Each bomb capsule worth 6 20 CB68-D4AC + D168-D7DC Protection against enemy hits, and weapon level goes to 2 when hit 21 CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy hits, and weapon level goes to 6 when hit 22 CB6A-0D0D + D46A-0D6D Start in area 2 23 CB6A-0D0D + D76A-0D6D Start in area 3 24 CB6A-0D0D + D06A-0D6D Start in area 4 25 CB6A-0D0D + D96A-0D6D Start in area 5 26 CB6A-0D0D + D16A-0D6D Start in area 6 27 CB6A-0D0D + D56A-0D6D Start in area 7 28 CB6A-0D0D + D66A-0D6D Start in area 8 29 CB6A-0D0D + DB6A-0D6D Start in area 9 30 CB6A-0D0D + DC6A-0D6D Start in area 10 31 CB6A-0D0D + D86A-0D6D Start in area 11 32 CB6A-0D0D + DA6A-0D6D Start in area 12 33 CBC4-0F06 + DDC4-0F66 All weapon capsules give you weapon type 1 34 CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2 35 CBC4-0F06 + D4C4-0F66 All weapon capsules give you weapon type 3 36 CBC4-0F06 + D7C4-0F66 All weapon capsules give| you weapon type 4 37 CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5 38 CBC4-0F06 + D9C4-0F66 All weapon capsules give you weapon type 6 39 828E-AF6B Power shots (weapon type 6) last until you pick up another weapon or get hit (Normally, they last only for a couple of seconds) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Space Megaforce is a trademark of Toho Co., Ltd. Spanky's Quest(tm) Game Save the world from darkness, dollink. This cute game has fruit that tries to do you in, and lots of enemies and bosses to defeat. Try SPANK Code 1 for infinite lives. SPANK CODE KEY IN . . . EFFECT . . . 1 40AC-DF08 Infinite lives 2 DD31-AFAD Start with 1 life 3 D931-AFAD Start with 6 lives 4 DB31-AFAD Start with 10 lives 5 CB3F-0FDF + DF3F-0F0F Start with 1 key in all areas after 1-1 6 CB35-A7AD + DF36-ADDD Start on area 2-1 7 CB35-A7AD + D436-ADDD Start on area 3-1 8 CB35-A7AD + D736-ADDD Start on area 4-1 9 CB35-A7AD + D036-ADDD Start on area 5-1 Spanky's Quest is a trademark of Natsume Inc. Spider-Man and the X-Men: Arcade's Revenge(tm) Game Help Spidey(tm) save his super pals. SPIDE Codes 11 and 12 can be very useful, protecting you and giving you super jump to help you breeze through the game. SPIDE CODE KEY IN . . . EFFECT . . . 1 DD68-646D Start with 1 life instead of 3 2 D068-646D Start with 5 lives 3 D168-646D Start with 7 lives 4 DB68-646D Start with 10 lives 5 FB68-646D Start with 26 lives 6 7468-646D Start with 51 lives 7 1768-646D Start with 100 lives 8 C266-D51D Spider-Man(tm) has infinite lives 9 C26D-090A Gambit(tm) has infinite lives 10 C2C2-D767 Wolverine(tm), Cyclops(tm) and Storm(tm) have infinite lives 11 C261-A044 Spider-Man is invincible after getting hit (blinks) 12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump too high in some places you die) 13 DDCB-6144 Protects Spider-Man from most hits (lose no energy) 14 C2CC-A917 Protects Spider-Man from ground hazard (looks like silver weeds) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Spider-Man and the X-Men: Arcade's Revenge, Spidey, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc. Spindizzy Worlds(tm) Game Some really handy codes here to help you conquer the numerous stars of the Spindizzy Worlds(tm). SPIN Codes 2 and 6 will enable you to explore with time and fuel on your side--now you're smokin'. SPIN CODE KEY IN . . . EFFECT . . . 1 D46F-6FDD Faster G.E.R.A.L.D.(tm) 2 D0BD-64DF Slower timer 3 4D6C-DFD7 More fuel lost from falling off landscape 4 D96C-DFD7 Less fuel lost from falling off landscape 5 DD6C-DFD7 Almost zero fuel lost from falling off landscape 6 4AEC-DDA4 Don't lose fuel from anything! Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley. Street Fighter II(tm) Game Enjoy! Codes 49 and 50 can cause some strange effects, like moving through your opponent. STREET CODE KEY IN . . . EFFECT . . . 1 BD62-672A 90 seconds per battle instead of 99 2 6D62-672A 80 seconds per battle 3 5D62-672A 70 seconds per battle 4 1D62-672A 60 seconds per battle 5 9D62-672A 50 seconds per battle 6 0D62-672A 40 seconds per battle 7 7D62-672A 30 seconds per battle 8 4D62-672A 20 seconds per battle 9 FD62-672A 10 seconds per battle 10 DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison(tm) 11 EDBE-0F09 Dizziness wears off very quickly 12 C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer 13 BB63-6D2A 99 seconds in 1st bonus round instead of 40 14 BD63-6D2A 90 seconds in 1st bonus round 15 6D63-6D2A 80 seconds in 1st bonus round 16 5D63-6D2A 70 seconds in 1st bonus round 17 1D63-6D2A 60 seconds in 1st bonus round 18 9D63-6D2A 50 seconds in 1st bonus round 19 7D63-6D2A 30 seconds in 1st bonus round 20 4D63-6D2A 20 seconds in 1st bonus round 21 FD63-6D2A 10 seconds in 1st bonus round 22 4DC6-6493 Championship mode on 23 6DCF-D764 + FFCF-D7A4 Advance to next level when you continue (must switch off before you continue on M. Bison(tm) stage) 24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm) 25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm) 26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm) 27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm) 28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm) 29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm) 30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm) 31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm) 32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm) 33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm) 34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm) 35 B9A0-AF04 Fight M. Bison(tm) 36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1 37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2 38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage 39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage 40 503E-04DF Player dies after getting hit by 2 blows 41 60AC-AFD4 Both players start with 3/4 energy (1/4 damage) 42 96AC-AFD4 Both players start with 1/2 energy (1/2 damage) 43 4AAC-AFD4 Both players start with 1/4 energy (3/4 damage) 44 C2CC-A7DF Round number does not advance (can't fight to a draw) 45 DF81-A704 1 draw ends fight in VS. battle 46 893E-04DF Most punches and kicks do no damage 47 DDAC-AFD4 Both players start with no energy (1 hit and you're dead) 48 DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead) 49 1C65-DF00 Players move faster 50 D965-DF00 Some special moves are faster 51 DD61-6DA9 Both players can do special moves in the air 52 73A5-DF60 Dragon punch does not go as high 53 2AA5-DF60 Dragon punch goes higher 54 DD84-DD01 Some special moves are easier to perform (Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm): Whirlwind Kick(tm)) 55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball 56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are 57 DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower) 58 DDB8-ADF3 Fireballs are lower to the ground 59 1DB8-ADF3 Fireballs are higher off the ground 60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards) 61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower 62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster 63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast 64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower 65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster 66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast 67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower 68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster 69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast 70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower 71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster 72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast 73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower 74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster 75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast 76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower 77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster 78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast 79 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do Spinning Clothesline(tm)) 80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm) 81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc. Strike Gunner S-T-G(tm) Game You get to choose your special weapons in this vertically scrolling shooter. Good music, good graphics. STRIKE Codes 1 and 2 (infinite lives) are of course handy. So are Codes 4 and 5 (infinite special weapon energy). STRIKE CODE KEY IN . . . EFFECT . . . 1 C2B4-076F Infinite lives--player 1 2 C2B8-046F Infinite lives--player 2 3 C262-D9E6 Infinite continues 4 C2EA-D46D Infinite special weapon energy--player 1 5 C2E4-0DAD Infinite special weapon energy--player 2 6 CB69-D40D + DF69-D46D + 3C69-D4AD Start on stage 2 7 CB69-D40D + D469-D46D + 3C69-D4AD Start on stage 3 8 CB69-D40D + D769-D46D + 3C69-D4AD Start on stage 4 9 CB69-D40D + D069-D46D + 3C69-D4AD Start on stage 5 10 CB69-D40D + D969-D46D + 3C69-D4AD Start on stage 6 11 CBAA-640A + DBAA-64AA Player 1's shot power goes to max on pick-up of 1 shot-power unit 12 CBAA-640A + DBA2-64AA Player 2's shot power goes to max on pick-up of 1 shot-power unit Strike Gunner S-T-G is a trademark of Vap Inc., Athene Super Adventure Island(tm) Game Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number. ISLE CODE KEY IN . . . EFFECT . . . 1 DD6A-646F Start with 1 life instead of 3 2 D06A-646F Start with 5 lives 3 DB6A-646F Start with 10 lives 4 D36A-646F Start with 15 lives 5 F66A-646F Start with 25 lives 6 7F6A-646F Start with 50 lives 7 146A-646F Start with 99 lives 8 C2B3-D46D Infinite lives 9 DD6A-67AF Start with 1 credit 10 D96A-67AF Start with 6 credits 11 C2CD-0F0D Infinite credits 12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. CODES DON'T WORK FOR SKATEBOARD 13 798C-DF0D Super jump 14 408C-DF0D Mega-jump 15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die--may give you unusual weapons 16 D766-0FD7 Start in area 1, stage 2 17 D966-0FD7 Start in area 1 bonus round 18 D566-0FD7 Start in area 1, stage 3 19 DC66-0FD7 Start in area 2, stage 1 20 DA66-0FD7 Start in area 2, stage 2 21 D366-0FD7 Start in area 2 bonus round 22 FF66-0FD7 Start in area 2, stage 3 23 F066-0FD7 Start in area 3, stage 1 24 F666-0FD7 Start in area 3, stage 2 25 FC66-0FD7 Start in area 3, stage 3 26 F266-0FD7 Start in area 4, stage 1 27 FE66-0FD7 Start in area 4, stage 2 28 4D66-0FD7 Start in area 4 bonus round 29 4066-0FD7 Start in area 4, stage 3 30 4566-0FD7 Start in area 5, stage 1 31 4B66-0FD7 Start in area 5, stage 2 32 4866-0FD7 Start in area 5, stage 3 33 4266-0FD7 Start in area 5, bonus round Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc. Super Baseball Simulator 1.000(tm) Game This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts. 1.000 CODE KEY IN . . . EFFECT . . . 1 DDCD-646C Infinite added points 2 783E-DF6C Fewer "HR" points to distribute-- standard game 3 9D3E-D4DC Fewer "R" points to distribute-- standard game 4 F03E-D46C Fewer "F" points to distribute-- standard game 5 DB3F-070C More "AV" points to distribute-- moderate game 6 DF3F-07AC + BD3F-076C More "HR" points to distribute-- moderate game 7 1634-0DDC + DF34-0D0C More "R" points to distribute-- moderate game 8 1034-0D6C More "F" points to distribute-- moderate game Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc. Super Bases Loaded(tm) Game In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2. BASES CODE KEY IN . . . EFFECT . . . 1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning 2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings 3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings 4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings 5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings 6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out 7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out 8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out 9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out 10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out 11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out 12 C2E8-DF0D Batter never strikes out 13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball 14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls 15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls 16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls 17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls 18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls 19 C2EA-D40D Batter never walks 20 DDE7-07AD 1 out per inning 21 DFE7-07AD 2 outs per inning 22 D7E7-07AD 4 outs per inning 23 D0E7-07AD 5 outs per inning 24 D1E7-07AD 7 outs per inning 25 D6E7-07AD 9 outs per inning Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Bases Loaded is a trademark of Jaleco USA Inc. Super Batter Up(tm) Game Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up. BATUP CODE KEY IN . . . EFFECT . . . 1 C2B2-0D6A Batter never walks 2 DFB2-040A 1 ball per wal 3 D4B2-040A 2 balls per walk 4 D7B2-040A 3 balls per wal 5 D9B2-040A 5 balls per wal 6 D1B2-040A 6 balls per wal 7 D5B2-040A 7 balls per wal 8 C2BD-64DA Batter never strikes out 9 DFBD-67AA 1 strike per out 10 D4BD-67AA 2 strikes per out 11 D0BD-67AA 4 strikes per out 12 D9BD-67AA 5 strikes per out Super Batter Up is a trademark of Namco Ltd. Super Battletank(tm) Game Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players. BATANK CODE KEY IN . . . EFFECT . . . 1 4ABD-DDA4 Infinite weapon ammo--not for smoke screens or machine gun 2 C9AC-0D67 Take no damage from most enemies or mines 3 1022-D7D4 More cannon ammo on each mission 4 D923-DF04 More laser shells on each mission 5 D923-D7A4 More smoke screens on each mission 6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4 7 FB22-D7D4 Less cannon ammo on each mission 8 DD23-DF04 No laser shells on each mission 9 DD23-D7A4 No smoke screens on each mission 10 482E-D4D4 Less machine gun ammo on stages 1 thru 4 Super Battletank is a trademark of Absolute Entertainment, Inc. Super Bowling(tm) Game Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball. SUPBOL CODE KEY IN . . . EFFECT . . . 1 4ACA-0464 No spin on ball 2 D1C5-DDAD Faster spin meter 3 D4C5-DDAD Slower spin meter 4 DFC5-DDAD Really slow spin meter 5 D1C5-D4DD Faster power meter 6 D4C5-D4DD Slower power meter 7 DFC5-D4DD Really slow power meter Super Bowling is a trademark of American Technos Inc. Super Buster Bros.(tm) Game Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon! BUST CODE KEY IN . . . EFFECT . . . 1 DF61-0DDA Start with 2 lives 2 D461-0DDA Start with 3 lives 3 D061-0DDA Start with 5 lives 4 D961-0DDA Start with 6 lives 5 D561-0DDA Start with 8 lives 6 DB61-0DDA Start with 10 lives 7 DD61-0DDA Start with 1 life 8 DDB2-07A4 Infinite lives 9 FB83-0D64 Clock runs faster 10 1083-0D64 Clock runs slower 11 A683-0D64 Clock runs much slower 12 DD83-0704 Clock is frozen (no time limit) 13 DD61-0D0A 1 credit 14 DF61-0D0A 2 credits 15 D461-0D0A 3 credits 16 D761-0D0A 4 credits 17 D961-0D0A 6 credits 18 D561-0D0A 8 credits 19 EE61-0D0A No credits 20 C9B9-6D04 Infinite credits 21 D42B-A7D0 Extra credit after 2 food items instead of 10 22 D02B-A7D0 Extra credit after 4 food items 23 D12B-A7D0 Extra credit after 6 food items 24 D62B-A7D0 Extra credit after 8 food items 25 3C2B-A460 Food items never earn extra credit 26 D184-ADA8 Double harpoon pick-up gives you machine gun 27 C96E-6FD6 Retain weapon after dying or advancing thru stages 28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99 29 D180-DDD4 + D181-DF04 Panic mode has 5 levels 30 D880-DDD4 + D881-DF04 Panic mode has 10 levels 31 F980-DDD4 + F981-DF04 Panic mode has 20 levels Super Buster Bros. is a trademark of Capcom USA, Inc. Super Castlevania IV(tm) Game Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you. VANIA CODE KEY IN . . . EFFECT . . . 1 DD6C-DD66 Infinite lives--switch off effects to get a password 2 FDB2-D4AF Start with 10 lives--first game only 3 DFB2-D4AF Start with 1 life--first game only 4 A689-0FD7 Infinite shots for most weapons 5 BBB3-D40F Start with 99 hearts --1st life only 6 9DB3-D40F Start with 50 hearts --1st life only 7 D22F-07D7 No energy lost when hit by some enemies 8 6D6D-DF06 Stop timer 9 5E6D-DDA6 Slower timer 10 FE6D-DDA6 Faster timer Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Castlevania IV and Simon are trademarks of Konami, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Double Dragon(tm) Game The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer. SDD CODE KEY IN . . . EFFECT . . . 1 DF8C-070B 1 extra credit--2-player game A 2 DB86-070B 9 lives--1-player game 3 D186-070B 6 lives--1-player game 4 DF86-070B 1 life--1-player game 5 DB88-0D6B 9 lives--2-player game A 6 D188-0D6B 6 lives--2-player game A 7 DF88-0D6B 1 life--2-player game A 8 4A86-6F05 Infinite lives--player 1 9 DDB3-A7F1 Dragon power increases faster 10 D7B2-A7B5 Prolonged maximum dragon power Super Double Dragon is a trademark of Technos Japan Corporation. Super Ghouls 'N Ghosts(tm) Game Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5? GHOUL CODE KEY IN . . . EFFECT . . . 1 A2C1-AD01 Infinite lives 2 DDB6-67FF Infinite continues 3 DFC0-A401 Start with 1 continue 4 DBC0-A401 Start with 9 continues 5 A286-0F01 Stop timer 6 9386-0D01 Slower timer 7 FE86-0D01 Faster timer 8 DBC3-0465 Start with 9 minutes on timer Remember, you can pick 'n mix your codes! Super Ghouls 'N Ghosts is a trademark of Capcom USA, In Super Mario World(tm) Game Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm). SUPER CODE KEY IN . . . EFFECT . . . 1 DDB4-6F07 Start with 1 life instead of 5 2 D6B4-6F07 Start with 9 lives 3 D3B4-6F07 Start with 15 lives 4 F6B4-6F07 Start with 25 lives 5 7FB4-6F07 Start with 50 lives 6 14B4-6F07 Start with 99 lives 7 C222-D4DD Infinite lives 8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100 9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins 10 F064-A7D7 + F067-AFA7 Extra life at 20 coins 11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins 12 DD32-6DAD Start and stay invincible most of the time 13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you get hit--extra items may still fall out of box at top of screen 14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you fall and die 15 D02C-AF6F Low jump 16 D42C-AF6F Super jump 17 DF2C-AF6F Mega-jump WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO ADVANCE 18 C264-64D7 Infinite time 19 D2E5-A7AD Extra life with every dragon coin instead of 5 20 31B7-6F07 Start as Super Mario 21 CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario 22 CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario 23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5 24 D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2 enemies 25 D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3 enemies 26 D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4 enemies Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc. Super Ninja Boy(tm) Game What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract. SUPNIN CODE KEY IN . . . EFFECT . . . 1 822E-07B0 Protection from most hazards--makes some side- view enemies invincible 2 EC81-AF69 Start with 250 cash 3 6981-A4D9 Start with 40,960 cash 4 1DAF-D4D6 Don't subtract money (must have enough to buy) 5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack, defense, energy, max HP, max NP) 6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50 7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100 8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255 9 DF24-A4AC 1 experience point required for level 2 10 DF24-A76C 1 experience point required for level 3 11 DF27-AD0C 1 experience point required for level 4 12 DF27-AFDC 1 experience point required for level 5 13 DD61-D725 Don't subtract M's for ninja cyclone attack 14 DDA5-0421 Don't subtract M's for mighty balls atta 15 D437-6420 Skulls subtract 2 M's 16 DD37-6420 Skulls don't subtract an M 17 DD30-6720 M power-ups worth nothing (handicap) 18 D430-6720 M power-ups worth 2 19 D730-6720 M power-ups worth 3 20 D030-6720 M power-ups worth 4 21 D930-6720 M power-ups worth 5 22 F930-6720 M power-ups set to 15 Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc. Super Off-Road(tm) Game Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected. ROAD CODE KEY IN . . . EFFECT . . . 1 D4B7-07AF + 22B0-0FDF Infinite nitros 2 2BCA-6707 Infinite cash--player 1 3 2B84-DDDD Infinite cash--player 2 4 D987-6D0F Start with $500,000 5 DB87-6D0F Start with $900,000 Remember, you can pick 'n mix your codes! Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Play Action Football(tm) Game This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2). PAF CODE KEY IN . . . EFFECT . . . 1 DFB7-D4D7 1 timeout each tea 2 10B7-D407 Player 1 has no timeouts 3 10B7-D4A7 Player 2 has no timeouts 4 4067-6FDD Infinite time to select play 5 F367-6D0D Less time to select play 6 5D67-6D0D More time to select play Super Play Action Football is a trademark of Nintendo of America Inc. Super R-Type(tm) Game This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible! TYPE CODE KEY IN . . . EFFECT . . . 1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3 2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives 3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives 4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives 5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives 6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives 7 C2C7-6D0F Infinite lives 8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3 9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives 10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives 11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives 12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives 13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives 14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to power up 15 DD80-6DA1 Spiral motion gun takes much less time to power up 16 6D84-6F01 Spiral motion gun can't get over- charged 17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of power--but can't exceed 1 unit 18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of power--but can't exceed 2 units 19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of power 20 C267-A4D9 Once FORCE has been obtained, keep it forever Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super R-Type is a trademark of Irem America Corporation. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Scope 6(tm) Game This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller. SCOPE CODE KEY IN . . . EFFECT . . . Blastris(tm) A Game 1 DFC6-05D4 Add 1 bullets at a time 2 D7C6-05D4 Add 3 bullets at a time 3 D9C6-05D4 Add 5 bullets at a time 4 D5C6-05D4 Add 7 bullets at a time 5 DBC6-05D4 Add 9 bullets at a time 6 C9C2-D16F Infinite bullets 7 DFC9-056F Clear 1 line instead of 5 to advance to next level 8 D4C9-056F Clear 2 lines to advance to next level 9 D7C9-056F Clear 3 lines to advance to next level 10 D0C9-056F Clear 4 lines to advance to next level Blastris B Game, Type B: 11 D968-D100 Select low mode to start on level 5 12 DE68-D100 Select low mode to start on level 15 13 FB68-D100 Select low mode to start on level 25 14 F368-D100 Select low mode to start on level 30 15 4768-D100 Select low mode to start on level 35 16 4668-D100 Select low mode to start on level 40 Mole Patrol(tm) Game, Stage Mode: 17 BAA6-01DD Clear stage after 1 Molian is hit LazerBlazer(tm) Game, Type A: 18 8262-64A1 Take no damage LazerBlazer Game, Type B: 19 3CB0-670B Take no damage LazerBlazer Game, Type C: 20 C269-67DE Take no damage Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc. Super Smash TV(tm) Game There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out. TV CODE KEY IN . . . EFFECT . . . 1 DD62-076D Start with 3 lives 2 DF62-076D Start with 4 lives 3 D462-076D Start with 5 lives 4 D062-076D Start with 7 lives 5 D962-076D Start with 8 lives 6 D162-076D Start with 9 lives 7 D562-076D Start with 10 lives 8 82BB-DD04 Infinite lives 9 EEB1-D7A4 2 lives after continue--player 1 10 DDB1-D7A4 3 lives after continue--player 1 11 DFB1-D7A4 4 lives after continue--player 1 12 D4B1-D7A4 5 lives after continue--player 1 13 D0B1-D7A4 7 lives after continue--player 1 14 D9B1-D7A4 8 lives after continue--player 1 15 D1B1-D7A4 9 lives after continue--player 1 16 D5B1-D7A4 10 lives after continue--player 1 17 EEB0-DDA4 2 lives after continue--player 2 18 DDB0-DDA4 3 lives after continue--player 2 19 DFB0-DDA4 4 lives after continue--player 2 20 D4B0-DDA4 5 lives after continue--player 2 21 D0B0-DDA4 7 lives after continue--player 2 22 D9B0-DDA4 8 lives after continue--player 2 23 D1B0-DDA4 9 lives after continue--player 2 24 D5B0-DDA4 10 lives after continue--player 2 25 8284-AF03 Bonus life worth nothing 26 DD62-0F0D Start with 0 continues instead of 4 27 DF62-0F0D Start with 1 continue 28 D462-0F0D Start with 2 continues 29 D762-0F0D Start with 3 continues 30 D962-0F0D Start with 5 continues 31 D162-0F0D Start with 6 continues 32 D562-0F0D Start with 7 continues 33 D662-0F0D Start with 8 continues 34 DB62-0F0D Start with 9 continues 35 C223-D78B Infinite continues (but if continue timer runs out and player starts, a credit gets used up) 36 6D65-6403 + DF65-6463 Once you get a mobile force field, you are invincible (the visible effect can wear off, but you still have invincibility) DON'T COMBINE CODES 37 AND 38 37 8283-67D7 Weapons gauge doesn't lose power until you die 38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade when you die, and after you die, weapon power doesn't decrease until you get a new weapon 39 EEBF-D7A4 Player 1 joins in with 2 lives 40 DDBF-D7A4 Player 1 joins in with 3 lives 41 DFBF-D7A4 Player 1 joins in with 4 lives 42 D4BF-D7A4 Player 1 joins in with 5 lives 43 D0BF-D7A4 Player 1 joins in with 7 lives 44 D9BF-D7A4 Player 1 joins in with 8 lives 45 D1BF-D7A4 Player 1 joins in with 9 lives 46 D5BF-D7A4 Player 1 joins in with 10 lives Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Smash TV is a trademark of Williams Electronic Games, Inc. Super Soccer(tm) Game For this enjoyable soccer game, a variety of codes to let you match player skill levels. SUSOC CODE KEY IN . . . EFFECT . . . 1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1 2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1 3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1 4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1 5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1 6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1 7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1 8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1 9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2 10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2 11 1B22-0465 + D722-04A5 Each goal worth 4--player 2 12 1B22-0465 + D022-04A5 Each goal worth 5--player 2 13 1B22-0465 + D922-04A5 Each goal worth 6--player 2 14 1B22-0465 + D122-04A5 Each goal worth 7--player 2 15 1B22-0465 + D522-04A5 Each goal worth 8--player 2 16 1B22-0465 + D622-04A5 Each goal worth 9--player 2 17 DDA6-0DD1 Timer continues to count when it is normally stopped (pause can still stop time) Super Soccer is a trademark of Human Inc. Super Soccer Champ(tm) Game Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack. CHAMP CODE KEY IN . . . EFFECT . . . 1 F32B-D400 Faster timer 2 5D2B-D400 Slower timer 3 D4E7-6DEF Faster Brazil strikers 4 D4E0-6DEF Faster USA strikers 5 D4ED-6DEF Faster England strikers 6 D4E3-0DEF Faster Germany strikers 7 D4EF-6DEF Faster Italy strikers 8 D4E4-6DEF Faster Holland strikers 9 D4EE-0DEF Faster Argentina strikers 10 D4E9-6DEF Faster France strikers Super Soccer Champ is a trademark of Taito Corp. Super Star Wars(tm) Game Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set. SPRSTR CODE KEY IN . . . EFFECT . . . 1 DF35-CDA0 Start with 2 lives 2 D935-CDA0 Start with 6 lives 3 D535-CDA0 Start with 8 lives 4 DC35-CDA0 Start with 11 lives 5 DE35-CDA0 Start with 16 lives 6 FB35-CDA0 Start with 26 lives 7 7435-CDA0 Start with 51 lives 8 1735-CDA0 Start with 100 lives 9 C232-14D4 + CB6C-3767 Infinite lives 10 DD3B-C760 Start with no continues 11 D93B-C760 Start with 5 continues 12 D53B-C760 Start with 7 continues 13 DC3B-C760 Start with 10 continues 14 DE3B-C760 Start with 15 continues 15 FB3B-C760 Start with 25 continues 16 743B-C760 Start with 50 continues 17 173B-C760 Start with 99 continues 18 4A21-14D5 Infinite continues 19 F435-CFA0 Start with 1/2 as much health as usual (easy level) 20 FD35-C400 Start with 1/2 as much health as usual (brave level) 21 D335-C4A0 Start with 1/2 as much health as usual (Jedi(tm) level) 22 0635-CFA0 Start with twice as much health as usual (easy level) 23 0D35-C400 Start with twice as much health as usual (brave level) 24 7635-C4A0 Start with twice as much health as usual (Jedi level) 25 1D34-C704 Protection against most damage 26 D43B-CF00 Small hearts restore half as much health as usual (easy level) 27 DF3B-CFA0 Small hearts restore half as much health as usual (brave level) 28 DF3B-C400 Small hearts restore half as much health as usual (Jedi level) 29 D13B-CF00 Small hearts restore twice as much health as usual (easy level) 30 D03B-CFA0 Small hearts restore twice as much health as usual (brave level) 31 D03B-C400 Small hearts restore twice as much health as usual (Jedi level) 32 DA3B-CF00 Small hearts restore 4 times as much health as usual (easy level) 33 D63B-CFA0 Small hearts restore 4 times as much health as usual (brave level) 34 D63B-C400 Small hearts restore 4 times as much health as usual (Jedi level) 35 DDB0-C767 Begin the game with the lightsaber 36 DD88-37A5 Han Solo(tm) & Chewbacca(tm) begin with a blaster 37 D488-37A5 Han Solo & Chewbacca begin with a seeker gun 38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun 39 D088-37A5 Han Solo & Chewbacca begin with a plasma gun 40 553A-1764 Blaster power-ups remain after dying 41 DDB9-CF67 All 3 characters selectable at the beginning of the game 42 DF67-4FAF + DF60-4D6F Only 1 Jawa(tm) needed to pass landspeeder levels 43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels 44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels 45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels 46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels 47 F467-4D0F Start with half fuel on landspeeder levels 48 0667-4D0F Start with double fuel on landspeeder levels--you can't tell how much you have, but it works 49 6DA5-4D04 No fuel maximum (for fuel power-ups) --you can't tell how much you have, but it works 50 40A1-47D4 Fuel power-ups completely refill the landspeeder Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd. Super Strike Eagle(tm) Game Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage. EAGLE CODE KEY IN . . . EFFECT . . . 1 DD3F-0F61 Start with 0 chaff instead of 12 2 D13F-0F61 Start with 6 chaff 3 743F-0F61 Start with 50 chaff 4 173F-0F61 Start with 99 chaff 5 3C2A-4707 Infinite chaff 6 DD3F-04A1 Start with 0 flares instead of 12 7 D13F-04A1 Start with 6 flares 8 743F-04A1 Start with 50 flares 9 173F-04A1 Start with 99 flares 10 3C26-4FD7 Infinite flares 11 D437-0401 Start with 2 sidewinder missiles instead of 12 12 FB37-0401 Start with 25 sidewinder missiles 13 7437-0401 Start with 50 sidewinder missiles 14 1737-0401 Start with 99 sidewinder missiles 15 C92F-44A7 Infinite sidewinder missiles 16 0D3D-0701 Start with less fuel 17 C9BD-47A4 Infinite fuel 18 82CD-3FD7 Infinite maverick missiles 19 DD2A-3D64 Infinite ammo--air-to-air mode 20 DC2A-3D64 Use up ammo faster--air-to-air mode Super Strike Eagle is a trademark of MicroProse Software Inc. Super Tennis(tm) Game In this game, you can choose from among 20 players--and we let you choose super speed for each of them! TEN CODE KEY IN . . . EFFECT . . . 1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt 2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy 3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian 4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki 5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil 6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa 7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John 8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin 9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer 10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna 11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich 12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie 13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro 14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette 15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve 16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy 17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob 18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka 19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar 20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb Super Tennis is a trademark of Tonkin House. Super Turrican(tm) Game Don your Turrican(tm) assault suit and take out the evil "Machine"(tm) to save the planet Katakis(tm). TURR Code 8 will give you infinite lives and Code 23 will give you invincibility to make an unstoppable combination. TURR CODE KEY IN . . . EFFECT . . . 1 DD61-6D0D Start with 1 life--Normal/Hard only 2 DF61-6D0D Start with 2 lives--Normal/Hard only 3 D061-6D0D Start with 5 lives--Normal/Hard only 4 DB61-6D0D Start with 10 lives--Normal/Hard only 5 F661-6D0D Start with 25 lives--Normal/Hard only 6 7F61-6D0D Start with 50 lives--Normal/Hard only 7 1461-6D0D Start with 99 lives--Normal/Hard only 8 C22D-ADDF Infinite lives 9 DF6F-6DDD Start with 1 continue--Easy/Normal only 10 D46F-6DDD Start with 2 continues--Easy/Normal only 11 D96F-6DDD Start with 5 continues--Easy/Normal only WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW 12 DC6F-6DDD Start with 10 continues--Easy/Normal only 13 FB6F-6DDD Start with 25 continues--Easy/Normal only 14 746F-6DDD Start with 50 continues--Easy/Normal only 15 176F-6DDD Start with 99 continues--Easy/Normal only 16 C266-DD6F Infinite continues 17 D083-6D0D+BA83-67DD Start with all weapons at maximum power (4 power-ups) 18 6D22-640F+F122-646F Don't decrease weapon power after dying 19 DF83-6D0D Start with blue weapon--DON'T USE WITH CODE 17 20 D483-6D0D Start with yellow weapon--DON'T USE WITH CODE 17 21 4A82-AF0D Never change weapon type (use with Code 19 or 20 for blue or yellow, or by itself for red) 22 C22D-0404 Infinite wheel time 23 C226-DDD4 Invincibility (falling in a hole still kills you) 24 6D28-ADDF Level timer doesn't count down (infinite time) 25 DD8E-6DDD Start with no "smart lines" 26 DF8E-6DDD Start with 1 "smart line" 27 D48E-6DDD Start with 2 "smart lines" 28 D08E-6DDD Start with 4 "smart lines" --only 3 shown at once 29 D98E-6DDD Start with 5 "smart lines" --only 3 shown at once 30 DC8E-6DDD Start with 10 "smart lines" --only 3 shown at once 31 FB8E-6DDD Start with 25 "smart lines" --only 3 shown at once 32 748E-6DDD Start with 50 "smart lines" --only 3 shown at once 33 178E-6DDD Start with 99 "smart lines" --only 3 shown at once 34 C226-D704 Infinite "smart lines" 35 D46D-64DD Start on level 2 36 D76D-64DD Start on level 3 37 D06D-64DD Start on level 4 38 D96D-64DD Start on level 5 39 D16D-64DD Start on level 6 40 D56D-64DD Start on level 7 41 D66D-64DD Start on level 8 42 DB6D-64DD Start on level 9 43 DC6D-64DD Start on level 10 44 D86D-64DD Start on level 11 45 DA6D-64DD Start on level 12 Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation. Super Valis IV(tm) Game Plenty o' action and adventure as you fight your way to freedom against the evil king, using the potent Valis(tm) sword and picking up special attacks as you move along. VAL Code 1 is an obvious choice for a quick advantage, Code 2 gives you infinite use of your special attacks, and Code 3 protects you. VAL CODE KEY IN . . . EFFECT . . . 1 042C-ADD7 Allows you to select easy mode on the options screen 2 DD66-A7A7 Infinite usage for all special attacks 3 C2AA-0DAF Protection from most enemy attacks 4 F684-0F0D Heart worth more 5 4684-0F0D Heart worth much more DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WOR 6 CB62-6767 + D762-67A7 Item is always search 7 CB62-6767 + DF62-67A7 Item is always three-way bea 8 CB62-6767 + D462-67A7 Item is always bomber 9 CB62-6767 + D062-67A7 Item is always homing 10 CB62-6767 + D962-67A7 Item is always heart 11 CB62-6767 + D162-67A7 Item is always armor 12 826F-A467 Selecting an item does not remove it from the menu of available items Super Valis IV is a trademark of Atlus. Taz-Mania(tm) Game Better help Taz(tm) find food fast before She-Devil(tm) gets to him--he's hungry! (So what else is new?) Here we have great stage select codes, and with MANIA Code 43 you're practically invincible. RRRRAAAAARRRRR! MANIA CODE KEY IN . . . EFFECT . . . CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE 1 E389-319C Each kiwi worth 2 2 EA89-319C Each kiwi worth 4 3 E889-319C Each kiwi worth 5 4 EB89-319C Each kiwi worth 7 5 6089-319C Advance to next level after getting 1 kiwi WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES 6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2 7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3 8 4A36-1140 + 7D36-1110 Start on act 1 bonus level 9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1 10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2 11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3 12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level 13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1 14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2 15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3 16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level 17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1 18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2 19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3 20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level 21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1 22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2 23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3 DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23 24 DF3F-15C0 Start with 1 continue instead of 3 25 D93F-15C0 Start with 5 continues 26 D53F-15C0 Start with 7 continues 27 DB3F-15C0 Start with 9 continues 28 743F-15C0 Start with 50 continues 29 173F-15C0 Start with 99 continues 30 C238-1140 Infinite continues WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON 31 DD3B-C0C0 Infinite time 32 D035-C540 Faster timer 33 DF64-41C0 You have 1 minute to complete act 1, level 1 34 D964-41C0 You have 5 minutes to complete act 1, level 1 WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR 35 DD30-C910 Red bird worth 0 seconds instead of 10 36 D430-C910 Red bird worth 20 seconds 37 D730-C910 Red bird worth 30 seconds 38 D030-C910 Red bird worth 40 seconds 39 D930-C910 Red bird worth 50 seconds 40 D522-3545 Start with 1/4 normal health 41 DE22-3545 Start with 1/2 normal health 42 F922-3545 Start with 3/4 normal health 43 C935-40C0 Infinite health Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc. Teenage Mutant Ninja Turtles(tm) IV-- Turtles in Time(tm) Game This is the latest and greatest Turtles(tm) saga, adapted from the arcade hit. It's fun beating up all the enemies there are to beat up. Beware the bosses, though, the last one in particular. They have a weapon that makes you lose a life immediately! Don't fear, however, because TMNT Code 2 protects against this (but Code 1 does not). Used together, they will make you most awesomely invincible. Experts, try Code 3. TMNT CODE KEY IN . . . EFFECT . . . 1 892F-0DD7 Protection against most enemy attacks 2 DDAC-6F67 Infinite lives WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN 3 DD28-67D9 Start with 1 life instead of 3 4 D028-67D9 Start with 5 lives 5 DB28-67D9 Start with 10 lives 6 4028-67D9 Start with 25 lives 7 0B28-67D9 Start with 50 lives 8 5028-67D9 Start with 75 lives 9 BB28-67D9 Start with 100 lives 10 69B8-A42F + 6FB8-A7FF + DDB8-A79F + DFB8-A4BF Start on level 2 11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3 12 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D7B8-A4BF Start on level 4 13 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D0B8-A4BF Start on level 5 14 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D9B8-A4BF Start on level 6 15 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D1B8-A4BF Start on level 7 16 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D5B8-A4BF Start on level 8 17 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D6B8-A4BF Start on level 9 18 69B8-A42F + 6FB8-A7FF + DDB8-A79F + DBB8-A4BF Start on level 10 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc. Terminator(tm) Game Protect Sarah Connor(tm) from the Terminator(tm) in this challenging and explosive side-scrolling jumping and shooting game. TERM CODE KEY IN . . . EFFECT . . . 1 DCAB-A7FC 10 grenades on pick-up 2 D4AB-A7FC 2 grenades on pick-up 3 4AA3-0F96 Infinite grenades 4 C2A5-0D98 Infinite missiles 5 C286-17DD Infinite lives--not on car stages 6 EE81-0D9C Longer invulnerability after being hit 7 FE81-0D9C Shorter invulnerability after being hit 8 DBA2-C4AF Start with 9 lives 9 DFA2-C4AF Start with 1 life 10 4AA9-04F6 Don't lose grenades on dying 11 4AA9-0F96 Don't lose missiles on dying 12 D7A9-0D96 Get rapid fire on dying 13 D767-CFAD Start with rapid fire Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership. Thunder Spirits(tm) Game It's a shooter. It has good graphics and lots of different weapons. It's got these codes, including stage selects (SPIRITS Codes 22 thru 28) and one that lets you keep a captured weapon (Code 29). SPIRITS CODE KEY IN . . . EFFECT . . . 1 C7BF-0DAD Start with 1 credit instead of 4 2 84BF-0DAD Start with 2 credits 3 B4BF-0DAD Start with 3 credits 4 BEBF-0DAD Start with 5 credits 5 68BF-0D6D + C4BF-0DAD Start with 8 credits 6 D0BF-0D6D + C3BF-0DAD Start with 12 credits 7 3CAC-67DF Infinite credits 8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3 9 DDB3-DD0D + CBB3-DDDD Start with 2 lives 10 D7B3-DD0D + CBB3-DDDD Start with 5 lives 11 D9B3-DD0D + CBB3-DDDD Start with 7 lives 12 D5B3-DD0D + CBB3-DDDD Start with 9 lives 13 F5B3-DD0D + CBB3-DDDD Start with 25 lives 14 7DB3-DD0D + CBB3-DDDD Start with 50 lives 15 14B3-DD0D + CBB3-DDDD Start with 100 lives 16 CBCC-0407 Infinite lives 17 BAAD-ADDF Continue with 1 life instead of 3 18 DDAE-670F + CBAE-67DF Continue with 2 lives 19 D7AE-670F + CBAE-67DF Continue with 5 lives 20 D9AE-670F + CBAE-67DF Continue with 7 lives 21 D5AE-670F + CBAE-67DF Continue with 9 lives 22 DF65-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 2 23 D465-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 3 24 D765-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 4 25 D065-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 5 26 D965-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 6 27 D165-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 7 28 D565-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 8 29 C2C8-0407 + C2C8-0767 Keep captured weapon until game ends (except claw and shield) Thunder Spirits is a trademark of Technosoft/Toshiba EMI Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks and slides through six different stages--everything from going to school to rescuing princesses. Keep alive with TOON Code 25 (infinite health), and keep your dash meter up with Code 27. Experts, start and continue with one life using Codes 1 and 7. TOON CODE KEY IN . . . EFFECT . . . 1 DF6F-14DF Start with 1 life 2 D96F-14DF Start with 5 lives 3 FD6F-14DF Start with 10 lives 4 496F-14DF Start with 25 lives 5 9D6F-14DF Start with 50 lives 6 BB6F-14DF Start with 99 lives 7 DFC0-CFAF Continue with 1 life 8 D9C0-CFAF Continue with 5 lives 9 FDC0-CFAF Continue with 10 lives 10 49C0-CFAF Continue with 25 lives 11 9DC0-CFAF Continue with 50 lives 12 BBC0-CFAF Continue with 99 lives 13 DD34-37D7 Infinite lives--except football level 14 DDC0-3F07 Infinite lives--football level 15 DD6D-47D0 Start with no continues on normal level --handicap 16 D56D-47D0 Start with 7 continues on normal level 17 DB6D-47D0 Start with 9 continues on normal level 18 DD6D-4700 Start with no continues on challenge level 19 D96D-4700 Start with 5 continues on challenge level 20 D56D-4700 Start with 7 continues on challenge level 21 DB6D-4700 Start with 9 continues on challenge level 22 DFCD-4FAF Start with 1 heart on Children or Normal difficulty levels --DON'T PICK CHALLENGE LEVEL 23 D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge 24 D9CD-4FAF Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge 25 3CE9-448A Infinite health (when hit, a fake empty heart appears) 26 D184-C4A1 5 heart maximum on challenge level 27 C927-47AD Dash meter doesn't go down 28 D46B-CFAF 1-up gives 2 free guys--not on mystery weight challenge level, or if you get 1-up by collecting stars 29 D43E-C48E Small star worth 2 stars 30 D93E-C48E Small star worth 5 stars 31 FD3E-C48E Small star worth 10 stars 32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long 33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long 34 C9CE-1F0F Choose bonus level after completing a level 35 7036-C001 Passwords work on any difficulty level (not just Children level) Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros. TKO Super Championship Boxing(tm) Game Take your best shot at the title. The punch meter is a realistic touch in this game, alerting you to the drawbacks of constantly throwing punches. Put together the combination of TKO Code 7, infinite punch meter for you, and Code 5, only 3 punches in punch meter for your opponent. Heavyweight champs can try 3 punches on their punch meters with Code 4, and try to last against their opponents for 9 grueling minutes a round with code 1. TKO CODE KEY IN . . . EFFECT . . . 1 DB60-A7D4 9 minutes per round 2 D160-A7D4 6 minutes per round 3 DF60-A7D4 1 minute per round 4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches in punch meter instead of 6 5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches in punch meter 6 4088-AF00 Infinite punch meters--both players 7 40BF-04DD Infinite punch meter--player 1 8 40B0-076D Infinite punch meter--player 2 TKO Super Championship Boxing is a trademark of Sofel Corporation. Top Gear(tm) Game In Top Gear(tm) racing, nitro is the name of the game. Fuel, too. Select from TOP codes that start you with less (Codes 1, 2 and 5 thru 7) or more (practically all the others). When you have more than 3 nitro boosts, the count on the screen will not be accurate (it always shows either 0, 1, 2, or 3). For infinite nitros (Codes 10 and 11), the count goes down from 3 to 2 but then back to 3 again. Code 14 allows you to select any country without entering a password. TOP CODE KEY IN . . . EFFECT . . . 1 972B-0F64 Start with 1/2 fuel 2 5A2B-0F64 Start with 3/4 fuel 3 C225-6429 Infinite fuel--player 1 4 C223-6D95 Infinite fuel--player 2 5 DD63-6DDD Start with no nitro boosts instead of 3 6 DF63-6DDD Start with 1 nitro boost 7 D463-6DDD Start with 2 nitro boosts 8 D163-6DDD Start with 6 nitro boosts 9 DB63-6DDD Start with 9 nitro boosts 10 3C84-6D64 Infinite nitro boosts--player 1 11 3C86-64A4 Infinite nitro boosts--player 2 12 C280-6FA4 Nitro boost lasts until end of race--player 1 13 C288-6DD4 Nitro boost lasts until end of race--player 2 14 6DB7-AFEA Race in any country Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Top Gear is a trademark of Kemco America, Inc. Toys(tm) Game TOY Codes 1 and 4 should give you real help in stopping the evil General Zevo(tm) from manufacturing his military weapons. However, if you're still having a problem, Codes 7 and 10 will make the job even easier. TOY CODE KEY IN . . . EFFECT . . . 1 C261-3D7B Infinite lives 2 DF2D-37AC Start with 1 life 3 DB2D-37AC Start with 9 lives 4 C2B6-3F5C + C2A4-3F8C Protection against most hazards 5 DC85-4D34 Fewer toys gained from floor boxes 6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes 7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes 8 DC69-CF47 Fewer toys gained from carousel 9 7969-CF47 More toys gained from carousel 10 1E69-CF47 Lots more toys gained from carousel Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation. Ultraman(tm) Game Ultraman(tm) has a mammoth task on his hands. Mutant monsters have invaded earth, and they're not leaving until they've eaten . . . everybody! Fortunately, to help with this rather serious problem we have the following ULTRA codes. Codes 1 and 8 give you infinite lives and energy, and Code 12 means the mutants will recover more slowly from Ultraman's attacks. ULTRA CODE KEY IN . . . EFFECT . . . 1 4024-6FA7 Infinite chances 2 DD6C-0467 Start with 1 chance 3 D96C-0467 Start with 6 chances 4 DB6C-0467 Start with 9 chances 5 DBB4-DD6D 9 minutes per stage 6 D1B4-DD6D 6 minutes per stage 7 D4B4-DD6D 2 minutes per stage 8 4ABA-67DF Infinite energy 9 DFAC-D76E Weaker punch 10 DFA8-DDDE Weaker ki 11 DD8F-DF0D Quicker energy replenishment 12 3C80-DDDD Less energy replenishment for enemies Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Ultraman is a trademark of Tsuburaya Productions Co., Ltd. UN Squadron(tm) Game Destroying Project 4(tm) is the ultimate dogfighting victory for an ace of the skies. But even the best fighter pilot has an off day. If you do, try these codes to put you right. With Codes 3 thru 5, you start the continues with the normal number of lives. SQUAD CODE KEY IN . . . EFFECT . . . 1 A923-DDDF + A923-DD6F Infinite lives 2 AD2C-0D0F Infinite continues 3 DF89-040D Start with 1 life and 1 continue 4 D989-040D Start with 5 lives and 5 continues 5 DB89-040D Start with 9 lives and 9 continues 6 2238-A72F Infinite shots for all weapons 7 A98E-07D4 Infinite money 8 DD80-0DAD Start with no money 9 BD80-0DAD Start with $9,000 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). UN Squadron and Project 4 are trademarks of Capcom USA Inc. Waialae Country Club(tm) Game Aloha! Welcome to the wonderful world of Waialae. This is a great simulation of the real game. The many features make it quite a challenge. There are only 3 WAIA codes, but they are most interesting. Code 3, all holes are par 4, is a good one to make the going smoother. Code 1, most holes have new par value, can give the game a whole new twist. WAIA CODE KEY IN . . . EFFECT . . . 1 1C6A-67D9 + D081-046A Most holes have new par values 2 CE6A-64A9 All holes are par 5 3 CE6A-64A9 + 1A6A-67D9 All holes are par 4 Waialae Country Club is a trademark of Waialae Country Club. Wayne's World(tm) Game Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) by running and jumping around and firing your guitar. The best thing about this game is that it's excellent. Try HURL Code 10 for infinite Worthiness(tm). HURL CODE KEY IN . . . EFFECT . . . 1 DFAA-A764 Start with 1 life 2 D7AA-A764 Start with 3 lives 3 D5AA-A764 Start with 7 lives 4 DBAA-A764 Start with 9 lives 5 C28F-0704 Infinite lives 6 DF87-0764 Start with 1 Worthiness(tm) point 7 D787-0764 Start with 3 Worthiness points 8 D587-0764 Start with 7 Worthiness points 9 DB87-0764 Start with 9 Worthiness points 10 C2BC-D728 Infinite Worthiness 11 C2B5-04BC Worthiness item worth nothing on pick-up 12 C2B0-04BC Schwing(tm) item worth nothing on pick-up 13 C269-0DBB Infinite Schwings if you have at least 1 14 EEB3-DF98 Invincibility lasts longer after getting hit 15 FDB3-DF98 Invincibility does not last as long after getting hit 16 82BB-0FF8 Invincibility lasts forever after getting hit (Wayne(tm) blinks) 17 6DBB-D428 Invincibility (Wayne doesn't blink) 18 DDBB-D4BC Amp power-up worth nothing on pick-up 19 D0BB-D4BC Amp power-up gives you Distortion- type chords 20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords 21 D7BB-D4BC Amp power-up gives you Chorus-type chords 22 D9BB-D4BC Amp power-up gives you Homer-type chords 23 DDBD-0DFC Distortion power-up worth nothing on pick-up 24 DFBD-0DFC Distortion power-up gives you Amp-type chords 25 D4BD-0DFC Distortion power-up gives you Mega-Amp-type chords 26 D7BD-0DFC Distortion power-up gives you Chorus-type-chords 27 D9BD-0DFC Distortion power-up gives you Homer-type-chords 28 C2BB-079C Heart item worth nothing Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC. Wheel of Fortune(tm) Game Everybody loves this game. Here are codes to add some more variety. WHEEL CODE KEY IN . . . EFFECT . . . 1 F3B1-DF64 3/4 of normal time to choose 2 F0B1-DF64 1/2 of normal time to choose 3 DCB1-DF64 1/4 of normal time to choose 4 C264-DF0F Infinite time to choose 5 DD62-DF07 Vowels are free is you have at least $250 6 7462-DF07 Vowels cost $50 if you have at least $250 7 1062-DF07 Vowels cost $100 if you have at least $250 8 B162-DF07 Vowels cost $150 if you have at least $250 9 A662-DF07 Vowels cost $200 if you have at least $250 10 C2BE-DFDF Don't lose money when landing on Bankrupt Wheel of Fortune is a trademark of Califon Productions. Wing Commander(tm) Game Use these cool codes to increase the protection for your vessel in this 3-D space combat simulator. These codes are best used for combat only. WING CODE KEY IN . . . EFFECT . . . 1 7ABC-3713 Increase front shield on Hornet 2 7AB4-4D1E Increase rear shield on Hornet 3 0DBB-4F1E Increase front armor on Hornet 4 0DBD-141E Increase rear armor on Hornet 5 0DBE-1D1E Increase left side armor on Hornet 6 0DB5-171E Increase right side armor on Hornet 7 17B8-3D13 Increase front shield on Scimitar 8 17B4-4F1E Increase rear shield on Scimitar 9 17BB-441E Increase front armor on Scimitar 10 17BD-171E Increase rear armor on Scimitar 11 17BE-1F1E Increase left side armor on Scimitar 12 17B6-1D1E Increase right side armor on Scimitar 13 EEBC-37C3 Mega front shields on Hornet 14 EEB4-4DCE Mega rear shields on Hornet 15 99B8-3DC3 Mega front shields on Scimitar 16 99B4-4FCE Mega rear shields on Scimitar Wing Commander is a trademark of Origin Systems, Inc. Wings 2--Aces High(tm) Game There aren't a lot of codes for this action game, which features fun dogfighting and bombing, but the ones we've got are powerful. WING CODE KEY IN . . . EFFECT . . . 1 828A-040B Infinite lives--all pilots (you can still get fired) 2 C2C6-DDD8 Infinite power-ups Wings 2--Aces High is a trademark of Namco Hometek, Inc. World League Soccer(tm) Game A nice selection of codes to customize the balance of the game to suit almost any combination of players and abilities. WORLD CODE KEY IN . . . EFFECT . . . 1 D4AC-ADA3 Each goal worth 2--player 1 2 D7AC-ADA3 Each goal worth 3--player 1 3 D0AC-ADA3 Each goal worth 4--player 1 4 D9AC-ADA3 Each goal worth 5--player 1 5 D1AC-ADA3 Each goal worth 6--player 1 6 D5AC-ADA3 Each goal worth 7--player 1 7 D6AC-ADA3 Each goal worth 8--player 1 8 DBAC-ADA3 Each goal worth 9--player 1 9 D4AD-D7DE Each goal worth 2--player 2 10 D7AD-D7DE Each goal worth 3--player 2 11 D0AD-D7DE Each goal worth 4--player 2 12 D9AD-D7DE Each goal worth 5--player 2 13 D1AD-D7DE Each goal worth 6--player 2 14 D5AD-D7DE Each goal worth 7--player 2 15 D6AD-D7DE Each goal worth 8--player 2 16 DBAD-D7DE Each goal worth 9--player 2 World League Soccer is a trademark of Mindscape Inc. WWF Super WrestleMania(tm) Game Take 'em down! This game has great graphics, and you can crank up the challenge with MANIA Code 4, which makes punches and kicks do no damage. These codes apply to both one-on-one and tag team matches. Note that they work only for some of the wrestlers in the survivor series. MANIA CODE KEY IN . . . EFFECT . . . 1 DAC6-6FDD Both players start with 1/4 energy 2 F6C6-6FDD Both players start with 1/2 energy 3 40C6-6FDD Both players start with 3/4 energy 4 DDB1-DF07 Punches and kicks (except flying drop kick) do no damage 5 D7B1-DF07 Punches and kicks (except flying drop kick) do more damage 6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage 7 DDB0-0FA7 Stomps do no damage 8 D7B0-0FA7 Stomps do more damage 9 D1B0-0FA7 Stomps do a lot more damage 10 DDEE-DF91 Elbow drops do no damage 11 D9EE-DF91 Elbow drops do more damage 12 D6EE-DF91 Elbow drops do a lot more damage 13 DDEE-DF21 Flying elbow drops do no damage 14 D5EE-DF21 Flying elbow drops do more damage 15 DCEE-DF21 Flying elbow drops do a lot more damage 16 DDBB-0407 Headbutts do no damage 17 D1BB-0407 Headbutts do more damage 18 DBBB-0407 Headbutts do a lot more damage Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). WWF Super WrestleMania is a trademark of TitanSports, Inc. Xardion(tm) Game See if you can save the solar system with the aid of these powerful codes. XAR CODE KEY IN . . . EFFECT . . . 1 4A25-0FB4 Immune to most collisions 2 4A31-6DFD Immune to most bullets 3 DDE2-07CD Start characters at level 12 Xardion is a trademark of Asmik Corporation of America. Yoshi's Cookie(tm) Game Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds. COOKI CODE KEY IN . . . EFFECT . . . 1 6D8F-DF3B In Action mode, passing a stage advances to the next round 2 D48D-AD36 Immediately complete current Action level whenever effects switch is turned on (keep switch off to play) 3 14C6-0436 All 99 Action rounds available without the secret code 4 DF86-A71C In VS mode, only 1 win is required instead of 3--player 2 always wins the set (2-player only) 5 C2A0-DF48 In VS mode, the fuses don't count down 6 D685-A766+DD86-AF66 In VS mode, play against tougher opponents without the secret code 7 DD3C-6738 In Puzzle mode, passing a stage advances to the next round 8 C2EA-671B Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible) Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc. Ys - Wanderers from Ys III(tm) Game Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total. WISE CODE KEY IN . . . EFFECT . . . 1 C2B3-D092 Protection from most enemies 2 DF8E-00BE Start with 488 gold instead of 1,000 3 D58E-00BE Start with 2,024 gold 4 498E-00BE Start with 9,704 gold 5 038E-00BE Start with 20,200 gold 6 BA8E-00BE Start with 40,168 gold 7 EE8E-00BE Start with 65,512 gold 8 CBBB-A192 Gain experience quicker 9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker 10 1082-012E Start with 100 hit points instead of 20 11 A682-012E Start with 200 hit points 12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.