		id SAA08731; Mon, 14 Mar 1994 18:45:55 -0600
	(5.65c+jsm/2.5.1jsm); Mon, 14 Mar 1994 19:45:52 -0500
	(1.37.109.4/16.2) id AA00792; Mon, 14 Mar 94 19:44:58 -0500
Subject: Forwarded mail....something new for your collection
X-VM-v5-Data: ([nil nil nil nil nil nil nil nil nil]
	["14944" "Mon" "14" "March" "1994" "19:41:03" "-0400" "Andrew Wooldridge" "awooldri@indiana.edu" nil "279" "Forwarded mail....something new for your collection" "^From:" nil nil "3" nil nil])

Below is a game I threw together, it's the first incarnation, I hope it
qualifies as a submission....

*************************************************************************
* Andrew Lee Wooldridge			awooldri@indiana.edu		*
* Bloomington, IN 			"whisperstorm"			*
* Consultant/Programmer/Info Hog	Artificial Life -research/study	*
*************************************************************************
*(((((((((((((((((((({{{{{welcome to cyberspace}}}}}))))))))))))))))))))*
*************************************************************************



---------- Forwarded message ----------
Date: Mon, 14 Mar 1994 19:01:22 -0500
From: Andrew L Wooldridge <awooldri@silver.ucs.indiana.edu>
To: awooldri@silver.ucs.indiana.edu



______________________________________
\=====================================|)
 |____________________________________/              __^__
                          |n|       ___________./---/______\--\.___________
   STAR TREK              |n|      {||____________________________________/
   VCR/EPISODE            |n|       /  n     \----.__________.----/
   GAME                   |n|     /    n           /  "--"
                      ____| |____/---------------/_
                  _-|=====|_|======================|/  by Andrew Wooldridge
                 {__|======================()======|(-    ver 0.01
                 '===\_______________________-----~ \

        Disclaimer: I claim no rights to anything in this game, it is for
 the enjoyment of fans and to further the Star Trek universe.  You can
 copy and alter this all you wish, only please at least mention my name in
 the credits...
 **************************************************************************

        Origins: This game started out as just an idea from me to try to
 breathe new life  into all those vcr-episodes fans have stored in boxes all
 over their house....Its not really involved or complicated but it is
 adaptable to you adding to it or altering it... If you have any comments
 at all to upgrade or even just trash this, just email me at:

 awooldri@indiana.edu

 snail-mail:
 Andrew Wooldridge
 569 Evermann Apts.
 Bloomington IN 47406

 P.S. I came up with this entirely on my own, but if you know of someone who
 has something similar or exactly the same (how?) email  me and Ill be
 happy to credit them or whatever....
 ***************************************************************************
        -------=======\\\\\\\THE RULES///////=======-------

 (*)    Overview: Essentially a free for all, players assume roles
        of different characters that they know or guess will be in
        the episode that will be showing. Usually this should be limited
        to the bridge crew, because of the scoring rules.
        Heres how it works:
        Players score points while watching the episode by marking one "pip"
        each time their character appears in a scene, ie, a scene being
        defined as a distinct camera view switch, or jump to a new area..
        These points help each character become more powerful as the episode
        progresses. During pauses (see below), or commercials (for those
        who didnt edit them out) players take turns attacking each others
        ships. Details are described under Character Sheet...
        (this scoring paradigm is one that is the least "mentally intensive"
        I believe, since you are watching the episode probably to enjoy it
        and are not wanting to get very distracted with this game....
        The scoring mechanism for all those "star trek drinking games"
        can be used for scoring here, if the necessary adjustments are
        made...that's up to you) Disputes are settled by the trusty Rewind
        key.

 (1)    What you need:
        . some dice (at the very least one 6sided die)
        . score sheets (provided at end of this posting)
        . pencils
        . star trek episode(s)
        . vcr
        . remote (optional for basic game)
        . players (at least two)

 (2)    Star Up:
        . Get vcr tape ready to play
        . select character  (or characters - see below)
        . roll scores (see below)
        . establish who controls the remote 1st (for rich players, give
          everyone a remote.. and if so, have some other way to keep
          track of who was last on the last turn)

 (3)    Character Sheets:
        . Depending on how many people are playing, characters assume
          a primary Star Trek character. The appearance of their
          character on thescreen in a scene allows them to
          mark a "pip" on their Speed(warp speed tally).
        . Usually this would be :Picard, Riker, Jordi, Crusher, Data(Lore),
          Troi, etc.
        . Before the game starts, each player rolls 1d6 for each of the
          following:
          - Photon Torpedos (P) : This times an attack roll will determine
                an ATTACK ( P X 1d6 = ATTACK)
          - Shields (S) : This times a defend roll will determine a DEFENCE
                (S X 1d6 = DEFENCE)
          - Engineering (E) : Rolling under this will result in a succesful
                REPAIR (1d6 < E = REPAIR)
        . Also, your Starship has 4 areas P,E,S1,S2:
                P = Photon Torpedo Bays: roll 1d6 initially
                        Can be REPAIR'ed up to 10 pts (symbolizing
                        your engineer putting bubblegum or something
                        special to boost the power)

                E = Engineering Room: roll 1d6 initially. Can be REPAIR'ed
                        to 10 pts (same as above)

                S1,S2 = Shield Generators : roll 1d6 initially. REPAIR'ed
                        to 10 pts apiece (same as above)

                (optional: roll an additional 1d6, putting points where
                you want (up to 6, duh) so to avoid players just REPAIRing
                for the first few turns)
        . Ok now you should have scores in the three "statistical" areas
          and energy points in your starship.

          - Now whats that "speed" thing for?
        . Warp drive: ALL players star off with zero speed. As players get
          more scenes, they begin to accellerate and thusly have more of
          a "punch" during ATTACKs and ability to REPAIR more (since
          they can fly away to repair and come back faster)
          - So Im going faster, so what?
        . Well, heres how it works, if you are succesful in an attack, the
          player you attacked takes damage equal to your WARP speed, in
          the area you specified before the attack (ie, you said " I'm
          attacking Warf's Engineering Section" and you succeed, then
          Warf takes, say 3 points off his E energy reserves on his ship,
          since you were going warp 3. And Warf says "D-oh!"
          (see Saturday Night Live)
        . You cannot do fractional damage, except right at first, when you
          have achieved FULL IMPULSE (having gotten 5 scenes) where you can
          do .5 damage... (Ouch, that tickled)  Which means that if you
          just got to warp 3 (30 scenes), you cannot attack at warp 4 level
          until you get 10 more scenes. (Hey, dont forget, you can change the
          rules all you want, but just agree on 'em first...)
        . Once you get to 9.999 (which behaves as 10 pts damage) You cant
          go any faster......That's just Star Trek...
 (4) Play Action:
        . Ok, here's the play action:
                Players watch the episode and accumulate points for
                scenes (or whatever)
                When there is a commercial or PAUSE (see below)
                players take turns attacking each other (teams are encouraged,
                but remember, the winner is the last one alive), or
                repairing, or DIVERTING.
        . ATTACK/DEFENCE : Player says something like "Im attacking Troi's
                Shield one" then rolls   1d6.  Troi rolls as well.
                If Players ATTACK (1d6 X P(hoton Torpedo)) is greater than
                Troi's DEFENCE (1d6 X S(hields)) then Troi's S1 reserve of
                energy is dropped by Player's WARP. Damage can only go to
                zero. If Troi's DEFENCE is equal or greater, then she is
                succesful in defending and no damage is incurred.
        . REPAIR : Player rolls 1d6,(saying" Im trying to repair Shield one"
                and if it's equal or below their ENGINEERING stat,
                then they can repair S1 up to 10 pts, depending on their WARP.
        . DIVERT : Player says "Divert power to Photon Torpedo Bays" or
                whatever area.. and can take points from anywhere else on
                their ship to shore up their   torpedo bays. BUT, they must
                leave 1 (one) point in the area(s) they take power from..
                This action is always successful, so there's no roll.
                (its also that way to make it different from REPAIR)

   (5) Limitations:
        . If you have 0 points in your Photon Torpedo Bays, you cannot ATTACK
                (and you cant divert power to it, if all the rest of your
                areas have only 1 pt apiece)
        . If you have 0 points in BOTH Shield Generators, you cannot DEFEND
                (real bummer, eh) and Others attack are automatically
                succesful (But you can still defend, if you have only one in
                either, so its not that bad)
        . If you have 0 points in Engineering Section, you cannot DIVERT
                but you can REPAIR (since any joe starfleet officer can turn a
                screw, eh?) But if Engineering is down, its as if they cannot
                divert power until they themselves have at least 1 energy pt.

   (6) Special Powers:
        . Self distruct: If you are dying, and have at least one point in
        your ship anywhere, you can go out with a bang.  You blow up, and
        it acts as an ATTACK to EVERYONE's ENGINEERING, and you get an
        automatic 6 as your dice roll (so, everyone behaves as if you
        ATTACKED their engineering section with a roll of 6 x your
        P(hoton Torpedo) skill. They must DEFEND, else take damage with
        your speed)

        . ???? be creative but fair. All-powerful players aren't fun. :(

 (7) Misc.
        . The player with the remote is the first to ATTACK (or whatever)
        . the last player to have a turn gets the remote and gets to
          be the first next time (the last shall be first.....)
        . play goes right to left.
        . If everyone has a remote (yeah, right) use some other star-trek
                type toy or something to symbolize initiative..
        . Pausing: If you don't have commercials (and even badly edited jumps
          count: " And now for a mess- erk!"(static) "Captain, sensors....")
          You can do Pauses: A player can Pause By yelling" Pause!"
          and then there's a round where each player gets one turn, starting
          with the Player who yelled Pause. BUT, it will cost the Pauser
          10 pips, ie one warp. That way everyone's not yelling pause every
          second. And the 10 pip drop takes effect BEFORE an ATTACK.

 (8) Questions:
        . It takes forever to get up to speed, since characters have few
          scenes---You can give each player two characters to get points
          from, to allow the warp damage to jump faster...
        . Nobody ever dies since they heal so fast---Well, let the
          player with the most energy points win, after the tape is over.
        . Why are starfleet officers (or occifers, if you're drunk)
          fighting each other?---Its a game, pretend its a holodeck exercise.
        . It a boring,  stupid, (your adjective here) game. ---Make it better
          and send me a copy of the revised rules, Ill keep updating this
          if there's any interest...
        . Can i use this on movies? Non-star trek....---sure, and you
          can even play more than one episode in a row to get your
          warp speed up and kill off players.
        . Just killing is stupid..---well, there are other games, and
          you can add to this all you want...
        . Something in your rules is contradictory, too hard, easy, etc
          ---please let me know...:)

  (9) Add-ons
        . Add two more moves, involving a premade deck of cards, where
          the player can pick up a card to play then or save to use as
          a "whammy" later (like "Borg attack, everyone loses a point on
          both shield generators, except holder of card" ,
          or "Installed a Romulan cloaking device, holder is free from
          attacks for two turns, until it burns out", stuff like that..
        . Time's Arrow (aaaaahh!) a card, which played, forces the
          episode on the vcr to be rewound for 5 or 10 seconds, but
          nobody loses points, but just keep going and get any points
          a 2nd time...that overlap.
        . Ship takeovers...if a player is about to die (one or two points
          left)he can opt to be taken over- whereopon, he must do what the
          captor tells him to (in terms of attacks, etc) in return for
          a few more points (transferred from the captor).  The captive
          ship would have the option of rebelling later after  building up
          power again.
 (10) Character sheet: see below.....
 *****************************************8X cut here ****************
 ))))))))))) THE STAR TREK VCR/EPISODE GAME  (public domain)

 NAME:________________________

                             (1D6)            (1D6)         (1D6)
       *(IMPULSE)        #PHOTON TORPEDO#   @SHIELDS@   %ENGINEERING%
 0-----|-----,           |              |   |       |   |           |
 |     |     | WARP 1    |______________|   |_______|   |___________|
 |_____|_____|           SHIP   :____________________________________
 |     |     |           CAPTAIN:____________________________________
 |_____|_____| 2
 |     |     |                                           P{_____}
 |_____|_____| 3                                        /
 |     |     |                                 ___   |/'
 |_____|_____| 4                  ___....-----'---`-----....___
 |     |     |              =========================================
 |_____|_____| 5                   ___`---..._______...---'___
 |     |     |        S1{_____}   (___)      _|_|_|_      (___)   S2{_____}
 |_____|_____| 6                    \\____.-'_.---._`-.____//
 |     |     |                        ~~~~`.__`---'__.'~~~~
 |_____|_____| 7                              ~~~~~
 |     |     |                                       |\
 |_____|_____| 8                                       `\E{_____}
 |     |     |
 |_____|_____| 9
 |     |     |
 |_____|_____| 9.99999 (10)        WINS_____ LOSSES_____  W/L RATIO______ 



