Version: 1.0 $VER: TheJetsons.FAQ 1.0
Last update: 1 sep 1994
Archive name: the_jetsons_FAQ
Maintainer: robin@channelx.xs4all.nl
 
                                THE JETSONS
                               episode guide
 
The Jetsons is drawn by the Hanna Barbera Studios during the 1960s. For
those who don't know the series, it is like The Flinstones of the future.
Even now the fantasies about the future are smart and creative. Just like
the Flinstones is fun because of the animal-household-appliances, the
Jetsons is fun because of all electronic gadgets.
 
There's a movie as well as numerous episodes. The movie is copyright 1991
and has never been released in Europe. The voices, tune and characters were
re-drawn for the movie. Especially pop-star Tiffany, who lent her voice to
that of Judy's, contributed to the success of the movie.
 
Being a science fiction cartoon The Jetsons are a popular subject for
making computer games. At least two are known for the Commodore Amiga: an
adventure game and an arcade game. The first one is created with love and
dedication; the user has to guide George on his mission to the moon. It is
called "The Legend of Robotopia". The arcade game is badly drawn and is a
cheap disposable commercial product.
 
This document is available in four formats:
 
 - pure ASCII (the_jetsons.faq)
 - PostScript (the_jetsons.faq.ps)
    This version contains some text formatting as well as pictures.
 - PageStream (the_jetsons.faq.PgS)
    Same as the postscript version, actually the postscript version is made
    using the PageStream DTP-package.
 - AmigaGuide (the_jetsons.faq.guide)
    This is an Amiga only hyper-text format. It features all descriptions
    shown when clicked at.
 
Any ideas, comments, additions and other info are most welcome. At the
following address:
 
 robin@channelx.xs4all.nl
 
-Robin Crew                                          // Only Amiga makes
   "Just getting my message across the falls"      \X/    it possible
 
 
 
                                CHARACTERS
                             The Jetson family
 
George Jetson
 Loving family man who always seems to make the wrong decision. Dad of
 Elroy and Judy. Man in the house. A man to love.
 
Jane Jetson
 George's spouse. Always looking for a new look and finding ways to make
 life as pleasant as possible for poor George.
 
Elroy Jetson
 George's son. He's about 10 years old and a genius in all space sciences.
 Straight-A student. Won't do anything wrong.
 
Judy Jetson
 George's daughter. She's about 16 years old. Prime interests: boys,
 clothes, boys and clothes.
 
Rosie
 The house-hold robot. She's an old model but the Jetsons love her and
 would never trade her for a newer model.
 
Astro
 The dog. Not always so smart but smart enough to be able to talk (oh well,
 at least something that sounds like talking). Astro just loves George and
 shows it every time George gets home.
 
Orbity
 Unidentified alien pet. A little furry animal with a built in slinky.
 Elroy found it on a field trip to mars and took it home. Orbity is a
 friendly pet, incredibly smart and always in a good mood. Never ever make
 it angry tough.
 
                                  others
 
Cosmo Spacely
 George's boss. All of his life George is offered vice presidency if he
 does whatever Spacely's got on his mind. Just as many times George gets
 fired if he doesn't do whatever's on Spacely's mind
 
Rudy
 George's computer at work. Rudy doesn't like the 3 day 6 hours work week
 as well. Jetson can go home every day, Rudy can't get out as he's part of
 the building.
 
 
                                 THE MOVIE
 
The Jetsons - the movie
 George Jetson finally gets his chance: being managing director of his own
 subsidiary of a Spacely Space Sprockets factory. Arriving on the spot it
 turns out the plant is being sabotaged all the time and several others quit
 the job because of the problems. As George wants this job badly and his
 family already moved to another planet, George solves the problem.
 
The Jetsons meet The Flinstones
 An experimental time machine brings The Jetsons to the stone age. The
 Jetson family meets Betty and Wilma and the adventure begings. Can they
 rebuild the time machine? Which era is better?
 
 
                               EPISODE GUIDE
                           in alphabetical order
 
"XMas Story"
 Jetsons' version of "A Christmas Carrol" complete with ghost of past,
 present and future. Spacely falls asleep over his money on christmas eve
 when the ghosts show him how bad he really is.
 
A Date with a Jetscreamer
 Pop star "Jet Screamer" organizes a quiz, first prize: a date with the
 celebrity himself. Judy is the lucky girl. Without her knowing it George
 acts as a chaperon. Featuring the song "EEK OPP ORK AH-AH".
 NOTE: The creators did something strange with this one. First of all
       George's voice sounds a little different. Second: George smokes a
       cigarette which is very unusual for this show.
       Also the family situation is a little different and the house looks
       different. No normal everything-alright corny episode.
 
A Visit From Grandpa
 George's father visits. On his way he fixes a lady's vehicle, they
 exchange addresses.
 
ASTROnomical I.Q.
 Elroy invents an evolution machine. By mistake his evolutes Astro by
 10,000 years, increasing his I.Q. by 4000 points. George bets everything
 he owns by playing chess with a little help of Astro. At that moment Astro
 is catched by the dog-catcher.
 
Dance Time
 Judy is having a dancing party. George cannot dance but decides to takes
 lessons to make a good impression on his daughter. It turns out George has
 no talent at all. Therefore he borrows a couple of special dancing shoes
 which are still in the experimental fase ...
 
Dog Daze Afternoon
 It's no phoneboot it's an "executive instant transporter", short E.X.I.T.
 Transports any living matter to any place in the universe in an instant.
 Regrettably the device is compatible with an "instant dog trainer" via a
 micro disc, which can easily be switched if kept at the Jetsons'.
 
Elroy in Wonderland
 George shows the tools of his grand-grand-grand-grand dad. Manual tools
 like a hammer and a wrench. During the holidays Elroy sneaks out with
 Astro and meets the old tools in real life at the garbage dump.
 
Elroy meets Orbity
 On a field trip to mars Elroy picks up a remarkable looking stone and
 takes it home. It turns out to be the cocoon of a rare pet. The Jetsons
 decide to keep the pet and call it Orbity. Orbity turns all kinds of
 colors to show its emotions.
 
Elroy's Mob
 A miserable student exchanges his report tape with Elroy's. Elroy gets
 home and his George and Jane play the tape: "F, F, F, F". Elroy cannot
 convince them there's a mix up. Therefore Elroy and Astro device to run
 away ...
 
Elroy's Pal
 Elroy's wins a contest to meet his big hero "Nimbus the Great" from the
 TV show. Unfortunately the player is very ill and cannot come. George
 stands up for Elroy and visits "Nimbus" to prevent a disappointment for
 Elroy. The only solution is to have George wear a Nimbus suit and visit
 Elroy ...
 
Fugitive Fleas
 On a family vacation to Pleasure Planet the Jetsons visit a flea circus.
 The dog is not allowed in but sneaks in anyway wearing a disguise. The fleas
 are being neglected by their boss and they escape via Astro's skin. Back
 home the Jetsons hear that familiar flea-circus melody coming from Astro ...
 
G.I. Jetson
 Private Jetson is drafted, as George is a family man he gets a full two
 minutes to report for duty. Spacely turns out to be the commanding officer
 and the site is a full 10 minutes away. Cleaning, mashing potato pills,
 inspection and of course Martian black-jack.
 
Jane's Driving Lesson
 Jane gets fed up with public transportation and decides to take driving
 lessons. Her talents scare the teacher so much, he goes back hunting wild
 lions again. Accidentally Jane thinks she's got a new instructor while
 that persons turns out to be a crook on the run ...
 
Judy's Elopement
 Spacely recruited a new executive; his nephew Samuel from M.I.T. (Moon
 Institute of Technology). Judy finds her dream guy and wants to run off
 with him. It turns out Judy's mister right turns out to be Samuel Spacely.
 
Las Venus
 George and Jane visit Las Venus for gambling and entertainment. The trip
 is paid by Spacely because George has to try to sell some sprockets to
 a female client. Now George has to please his wife and the client.
 
Little Bundle of Joy
 A robber disguises himself as a baby. The refugee baby shows up at the
 Jetsons' door step. The baby sneaks into George's vehicle so George is
 stuck with him at work. Spacely orders George around and no one knows
 where the baby is ...
 
Millionaire Astro
 Astro turns out to be the long-lost dog of a millionaire. The Jetsons have
 to let Astro go. Now Astro has everything a dog can wish for, except the
 love of the Jetson family ...
 
Miss Solar System
 George and his boss arrange a beauty contest and decide to be the judges.
 Jane finds out and enters the contest without George knowing about it.
 
Planet Dude
 Jane badly needs some rest and goes to "Dude Planet" with a friend. The
 rest of the family stays at home and tries to run the household.
 
Private Property
 
Robot's Revenge
 George makes a massage robot very angry. The robot gets fired after George
 filed the complaint. This calls for revenge, which can be very nasty if
 the whole world is run by computers and compatible robots.
 
Space Bong
 George turns out to have a double: agent double-O-double. The "sneak"
 organization is after a secret formula of the instant transformer. George
 is kidnapped and is held until he reveals the formula.
 
Spacely for a Day
 A medical test shows that George is more suited to be president of the
 company than Spacely himself. That is: after Elroy finds out Spacely
 distracted George during the test on purpose so he could pay him less
 salary. Elroy forces the score and George is executive for 2 weeks. Will
 George behave or will power raise to his head? Mister Cogswell tries to
 put Spacely out of business when George is in charge for two weeks.
 
Test Pilot
 Spacely wants to test a new everything-proof jacket. By mistake George's
 doctor tells him he has only a couple of days left to live. Now who would
 be a better victim to test the jacket than George?
 
The Cosmic Courtship of George and Jane
 George and Jane have their annual wedding anniversary, everyone is dressed
 up but George just wants a quiet night watching the space-ball game on TV.
 The story tells about how George and Jane got together.
 
The Flying Suit
 Spacely's competitor invents a flying suit. Elroy thinks he's invented
 pills that make one fly. Accidentally a normal suit and the flying suit
 get mixed up at the cleaners. George Jetson gets the flying suit and is
 convinced Elroy's pills actually work. Both Spacely and his competitor do
 anything to introduce the first flying device ...
 
The Odd Pod
 Jane enters a garden contest. Astro crushes Jane's plant and the plant
 passes away. George buys Jane a new plant at "Far Out Flowers", a rare
 import "A Martian Creeper". It turns out to be a very rare breed ...
 
The Vacation
 Jane wins a vacation on the Love Rocket. George meets his old girlfriend
 and jane meets her first boyfriend on the rocket. Elroy and Judy find out
 and try to save the marriage.
 
The Little Man
 Compression technique explained The Jetson-way. This is how to LhA/.Z real
 matter. Without the decompression mechanism working George is reduced to
 a mere 6". The only way to fix the decompression system is by replacing
 parts manufactured by the big competitor: Cogswell Cogs.
 
The Wrong Stuff
 For the very first time humanoids are sent into orbit. By accident Astro
 and Elroy are launched instead when Astro chases a robot-cat. The only
 trouble is that there's no way back ...
 
TV or not TV
 George and Astro accidentally see and robbery. That is: they THINK they
 witness a robbery. It turns out they where in a movie-set. To prevent a
 law suit the producer does everything to buy them out. While George and
 Astro do everything possible to avoid being caught by the "robbers".
 
Two many Georges
 With genetics one can duplicate every possible living thing. A great way
 to duplicate George, so one can work and the original one can stay at home
 and enjoy leisure time. But which is which?
 
Uniblab
 Spacely buys a new robot "Uniblab". This means George actually has to work
 but George's genitor finds a solution.
 
Wedding Bells for Rosie
 Rosie falls in love with the robot of the genitor. To get a "green card"
 they need to get married.
 
Winner Takes All
 A sports fanatic wants to place a big order. To choose a company all
 companies must enter a sports contest. George has to compete for Spacely
 Sprockets.

