
                        PSX Freaks presents:

                 Twisted Metal Strategy and Cheats
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      : Product      : Twisted Metal   / Type    : Shooting-race :
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      : Sort Release : Strategy&Cheats / Done By : ThE RaVeR     :
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      : Release Date : 18-01-1996      / Supplier: - -           :
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- WEAPONS

special:
Everything about this weapon depends solely on the car you choose.

Fire Missile:
Medium range, slight homing capability; little damage.

Freeze Missile:
Will freeze your opponent for three seconds.

Homing Missile:
Moderate damage, long range, tracks opponent.

Power Missile:
Most powerful missile in the game; no homing abilities.

Rear Missile:
Fires rearward, slight homing abilities; moderate damage.

Mine:
Stationary, does a lot of damage, can send cars flying through the air.

Oil Slick:
Stationary, little damage, can cause cars to slide into walls.

Rear Flame:
Very short range, effective only on tailgaters; moderate damage.

Catapult:
Launches cars in the air causing damage when they collide with walls.

Tire Spike:
Causes light damage but also slows down cars for a period of time.

Turbo:
Adds to your stockpile of turbo boosts for increases in speed.


- VIEWPOINTS

You have four views to choose from. View the action from close behind,
in the cockpit, behind far or from a helicopter. Each has its own
handling characteristics. Behind close is the easiest to control plus
you can see all around you, giving you a better chance of escaping an
enemy attack. Judging corners is a bit tricky in the behind far view.
To get the helicopter view you must do the following:
Enter the following code before entering a level code- Circle, Circle,
Triangle, Eks. While playing press DOWN+START a couple of times until
you get the helicopter view. This view only works on arena, rooftop and
fight for your life.


- CARS STRATEGY

Darkside: (Truck)

Darkside is easily the largest vehicle in the game. However, it is among
the slowest and most nonmaneuverable out there. The special is pitifully
weak but Darkside does have two things going for it; size and the strength
of its armor. If you use Darkside, keep these things in mind. The best
tactic is to line yourself up with the target and ram it. You will take
some damage but that's insignificant compared to how much the other
vehicle is hurting (except if your opponent is playing with Hammerhead).
The Death Blast doesn't do much damage but it fires quickly and regenerates
just as fast. Use it over and over again. Freeze missiles are the key to
success with Darkside.

Hammerhead: (Monstertruck)

Hammerhead has got to be the cheapest character in the game. Its special
is the third most powerful. All you have to do to use it is run over you
opponents. Most opponents can only handle three run-ins before they're
scrap. Hammerhead is just about as fast as Darkside but can turn a little
better. This truck is above average in the armor department, which means
it can take a lot of punishment. the absolute best thing about Hammerhead
is the fact that to use its special you don't even have to be on it. This
means that you can charge and fire a missile while charging and ram for
twice the damage.

Mr. Grimm: (Bike)

Mr. Grimm has the most powerful special weapon in the game with two hits
that severely cripple anything stupid enough to get in its way. Mr. Grimm
is fast and maneuverable. If you're the type to try ramming everything
in sight, don't pick Mr. Grimm because it has some of the weakest armor
protection available. If you are going against Mr. Grimm, avoid head-on
attacks as mush as possible unless you like your ribs burnt. Rear attacks
are the best against this vehicle because of its low armor.

Outlaw: (Policecar)

Outlaw is an excellent close range fighter. Its taser can strike multiple
targets at the same time. smashing into a group of cars would be advan-
tageous for you. especially since your heavy armor can take a lot of
pounding. Although Outlaw's average speed and below-average handling
won't let you catch up to the faster more maneuverable opponents. It does
let you keep ahead of those big rigs (Darkside and Hammerhead). Ambush is
the key for Outlaw. Wait in an alley for just the right time.

Crimson Fury: (Sportscar)

With a top speed of 133 Mph and a boost speed of 200+, Crimson fury is the
fastest car available in the game. Its handling is also top-notch. CF's
armor and special weapon are a joke. To use CF effectively you must
become a master in the drive-by-attack. what this means is: Stock up on
both forward and rearward firing weapons. As you approach, launch your
forward weapons then just as you pass, launch a mine, following up with a
rear missile. Doing this will knock out most opponents without taking much
damage.

Warthog: (Assault vehicle)

The military's most advanced urban-assault vehicle is here to win the TM
contest. Warthog's special consists of three homing missiles that do more
damage the more the missiles hit. So one missile does a little damage
while two does more and three hits does the maximum for the weapon.
Poor speed and below-average handling give Warthog the unique ability to
spin around in circles without losing control. so a good tactic is to spin
around and wait until one of your opponents tries to hit you. As vehicles
come into range; they are going to get hit.In most cases, you'll keep going
around and dish out some major damage.

Specter: (Sportscar)

Specter is the next fastest and it has pretty good handling, too. What
spencer has over Crimson Fury is that its special weapon is twice as
powerful and it can go through floors and walls. Its major problem is
that the missiles are very inaccurate. When the computer plays Specter,
it seems that it hits you every time. With weak armor, you definitely
don't want to get into a slugfest. Use the same tactic as as Crimson Fury.
With the added strength of your special weapon, it should't take quite
as long to take out the other cars. Remember: Your weak armor can't take
a beating.

Pit Viper: (Buggy)

Pit Viper's special weapon is strong. It fires quickly and regenerates
just as fast. It has average speed and armor, but the handling is what
hurts the most. With all things considered, Pit Viper is one of the
stronger competitors in the game. Your best tactic is to use your special
weapon's abilities. Line up your target and launch a couple of acid blobs
at it. Keep doing this and you just might win the whole thing.

Roadkill: (Armored Sportscar)

Roadkill is one of the TM players'favorite cars. Its heavy armor, fast
top speed and strong special weapon are the main reasons. Long-range
attacks are your best bet when using this car. Although getting into
close-range slugfests is fun, Roadkill doesn't get much energy from
the health stands.

Thumper: (Low-rider)

This Low-rider from L.A. is used to doing drive-bys. Now it finds itself
in the TM competition with a big flamethrower. It's fast, got a powerful
weapon and you could drop a bus on it without scratching the paint.
There are only two problems:  One, you need a city block to turn around.
Two, the flamethrower only does its maximum when it is held on the target
for the duration. Your best tactic is to ram the other car then hit the
flamethrower. This will give you the best chance of getting a full hit on
the other car. When you play against Thumper, never attack head-on.

Sweet tooth: (Icecream Truck)

Sweet Tooth has to be the ugliest of the group. Aswel, it is very slow
and you're lucky if you can do a U-turn. Sweet Tooth is armored like a
dinosaur and has the second most powerful weapon. so when you are playing,
this should be the first car you take out. Never leave ST to the end or
you'll be sorry. My only suggestion for this car is to use that super
powerful special to whittle down everyone else's energy until they explode
in a fiery rain of ice cream cones.

Yellow Jacked: (taxi)

Yellow Jacked is completely average in all respects. it is well balanced
and can get you through a lot, but you must remember not to overstep your
bounds because you can't take too much punishment. The special is pretty
strong and you start off with five of them so don't be afraid to use them.
Besides, they regenerate so you should never be with out them for too long.
Make sure you know where all of the health stands are because you are going
to need them.


- LEVELS


Warehouse:

The warehouse is the second level in the game. It has a simple layout and
all the power-ups can be located around the edges of buildings. There are
two Health stands hidden in the containers which are standing at the side
of the street. Health Stands do regenerate after you use them, but it
takes around five minutes to do so. You have three opponents on this level
so pick up as many power-ups as you can before blasting them to oblivion.
Remember that you can take the missiles you picked up to the next level
with you. But if you die you have to start with the default load out.

Freeway:

It's a simple oval track with a couple of hills added for a little spice.
There are four Health Stands. They are located two on a side. The hill
areas have two ways you can go. Either the curve path or the tunnel
straight through. The tunnel is a great place to set up an ambush but
you have to remember to watch your back, because someone can come straight
through and pound on you. On the straightaways is where speed and rear
weapons rule. If you are in a car like Crimson Fury or Specter, hit the
gas and drop some mines, catapults, oil slicks or a tire spike to slow
down your opponents. But if you're a big slow vehicle (Darkside or
Hammerhead) your best option is to turn and fight, then run to the Health
Stands because you have five other opponents to take on.

River Park:

Welcome to the central park of the twisted metal competition. This is one
of the more interesting levels mainly because you have alleyways that you
can turn into to escape or ambush the other guys. Watch out for the ice
rink in the park, once you hit it, the direction that you were headed in
is the direction you are going in, no matter what you do. There are
numerous Health Stands located through the park. Your best strategy here
is to skirt the edges of the buildings and get lots of missiles. Then hide
in an alleyway and wait until someone is stupid enough to cross in front
of it. Pop out and blast away then retreat into the alley to avoid getting
hit. Also, if you do this enough times, the other cars will kill each
other off, making your job a lot easier. Especially since there are six
other cars driving around the park.

Cyburbia:

Cyburbia is the largest and most complex of all the levels. It's like the
Warehouse, Park and Freeway combined into one. It also has the most secrets.
Jump into the aqueducts and blast away at the sewergates around the water.
One of them will give way revealing homing and power missile power-ups.
Next hop on the freeway and check out the billboards. They'll tell you
were some invisible power-ups are located. Most of the time everyone is
beating up on each other in the aqueduct, so hop in and blast away. When
the fighting gets hot and heavy, get out and find a Health Stand, then
retreat using the Freeway.

Roof Top:

This is the last level and the easiest to die on, thanks to the 30-story
drop. Most of the power-ups are found around the edges of the buildings
or located in objects like boxes, air vents and satellite equipment.
One of the first thing you want to do is blow up the pyramid because that
is where your Health Stand and other power-ups are located. Head down the
hallway to the lower level (dark Blue). If you're lucky enough to stay on
the roof and beat the other three cars, you will get to fight Minion. He
is very hard and has Outlaw's, Warthog's and Pit Viper's special weapons.
But there is a way to win every time. All you have to do is load up
missiles, sit in the hallway and wait for Minion to come after you. Once
it enters the hallway, launch your missile. Minion will keep bouncing off
the wall and shouldn't be able to fire at you. Once you run out of missiles
and you special, turn around and exit through the window. Repeat and you'll
become the next Twisted Metal Winner!.



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