
SMS Cheats Compilation v1.00 - get Read Me for more info.
PRIMARY, PART 6
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                    WONDERBOY IN MONSTERLAND

Extra Gold:
Plug in control pad two after you get your sword from the fortune
teller in scene one. Control pad gives you access to the pause
button. Each time you hit the pause button 73 times you will
receive 45 pieces of gold.

ROUND ONE:
Jumping around in front of trees, on top of building and along
the seams of buildings will give you gold in this round.

ROUND TWO:
During this round you'll find the LETTER TO CATHERINE when you
visit the fortune teller in the cave. You'll find extra gold
along the seams of the buildings, by jumping in front of small
cactuses, jumping on clouds, and jumping on top of doorways.

ROUND THREE:
You'll find a hidden armor store marked by a question mark
enclosed in a square. Turn and knock on the wall. 

To defeat the Red Knight, aim for his feet.

ROUND FOUR:
CATHERINE is located on the upper level of the city of Baraboro.
She is located next to the shield shop on the platform. Turn and
knock on the blank wall after you have kill the bouncing rat.
CATHERINE will give you the FLUTE. 

To defeat the Kuracken, stand behind his head and attack it takes
six shots to defeat him. Proceed underwater to the shop. If you
have used your revival potion, you can purchase another one here
for 100 gold pieces. Return to the Kuracken if you wish, this
will give you more money and a large heart.

ROUND FIVE:
In the Mam desert enter the bar and order two of the most
expensive drinks and you will receive the NOTE TO BETTY. If you
choose to fight Giant Kong you will receive the GREAT SWORD. 

The key to this round is located between the Mam Desert bar and
the underground pyramid.

ROUND SIX:
At the end of the spike area there is a hidden weapon shop. Turn
and knock once on the last upper gold platform. After you pass
the spike area you will come upon two blue snakes. Here you will
need to drop down two levels and go to the left. 
Enter the door and meet BETTY. Order two of the most expensive
drinks and she will give you a clue to the Sphinx's question.
Also located in the pyramid is the legendary boot shop.


     ANSWERS TO THE SPHINX'S QUESTIONS:
     If the clue you got from the Barmaid was:

     WHICH GAME HAVE I BEEN PLAYING?
     Sphinx was seasick:  Afterburner.
     Sphinx has strange glasses:  Missile Defense.

     HOW DO I ALLEVIATE STRESS?
     In the morning, the Earth will erupt:  Jogging.
     The Sphinx's specialty:  Drinking.

     WHAT DID I HAVE FOR DINNER?
     Yesterday our Chicken was stolen:  Fried Chicken.
     Recently our Sphinx has been on a diet:  No dinner.

     MY FAVORITE HOBBY?
     Recently, I have heard sounds of breaking glass:  Golf.
     So noisy at night:  Karaoke.

ROUND SEVEN:
In town there are a variety of stores. You are able to purchase
boots, get healed, buy drinks and fight to get the EXCALIBUR
SWORD. After you fight the BLUE KNIGHT move to the right and
climb the ladder on the haystack, here you will play the flute.
Continue to the right and you will find a floating brick. Jump on
the brick , turn and knock on the wall. You will find the WIZARD
there and he will give you the STAR CHARM. You then have the
choice of fighting the blue knight again before you exit the
screen.

NOTE: THE WINGED BOOTS WORK WELL IN THE CLOUD SCENE.

ROUND EIGHT:
When you enter this round, keep going to the right. Jump over the
well and keep to the right. You will come to a deserted town. At
the end of this town is a WIZARD, he is located in the building
with the platform. Stand to the right of the boarded up door,
turn and knock and you will enter a secret door. Upon defeating
him you will receive nine THUNDER FLASHES. Enter the cave and
make your way towards the end. Here are two small platforms, a
large platform, and two small platforms with coin takers flying
around.

To find Medusa stand on the large platform and knock on the wall.

ROUND NINE:
Once you are in the cave and you are dropping down the well, stop
on the second small platform in the center of the drop. Turn and
knock on the wall and you will fight to receive the SWORD OF
LEGEND. When you come to a blue fireball, stand on the ledge in
the middle of the screen and knock. You will then be faced with
King Demon.

ROUND TEN:
In the Ice Castle you will find lots of shops hidden on the
platforms. Just stand on the platforms, turn and knock. When you
come to the red door, prepare to fight Snow Kong.

ROUND ELEVEN:
Proceed to the right, go underwater and swim to the left. A shop
is located there, go in twice and the GREAT CATFISH will appear.
If you have the STAR CHARM he will give you the HERO'S EMBLEM.
When you meet the fortune teller she will ask you if you want the
RUBY or the BELL. The bell will help you through the maze and the
ruby will help you defeat the Dragon.

NOTE: WHEN THE BELL RINGS YOU ARE GOING IN THE RIGHT DIRECTION.

ROUND TWELVE:
Keep going to the right, ignore the first small floating brick,
jump down and proceed to the right. Jump down the first well you
come to. When you reach the bottom go left. Jump down the next
well you come to and take the first right. Aim for the first
right passage. Enter the next well and take the first right
passage. Keep going right, you will come to a large floating
brick. Jump on the brick and jump left to right using the little
brick steps. Do not take any exits. At the top go left and you
will come to another large floating brick, use this to boost
yourself up to the upper portion of this level. Proceed to the
left and drop down the first well you come to, take the first
right passage you come to and continue right. Jump on to the
large floating brick to boost yourself up again and proceed left. 
Jump down the first well you come to, once you're at the bottom
proceed to the left.  You will notice the background will change.
Keep going left and you will come to a red door with a skull and
crossbones on it. Knock and you will find the Dragons.

To defeat the Dragons aim for his face. Thunder flashes work well
if you do not have the ruby.

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                 WONDERBOY III: THE DRAGONS TRAP


PASSWORDS
LIZARD-MAN
3 HEARTS
2 GEM STONES
$1150.00
2 C K F 7 H L 8 G O P H 2 L

MOUSE-MAN
4 HEARTS
36 GEM STONES
$5120.00
6 C V F P K L 8 U D F A 7 O

PIRANHA-MAN
5 HEARTS
49 GEM STONES
$2816.00
C L 5 M 5 5 4 B 3 B A 7 3 1

LION-MAN
6 HEARTS
99 GEM STONES
$2048.00
K X G W P T 4 F E 6 J A 6 C
HAWK-MAN
7 HEARTS
99 GEM STONES
$2304.00
9 J C 7 Y H T X N 5 E H V L

HU-MAN / MEKA DRAGON:
Fall down pits until you are on the level with the skeletons holding
swords.  Go left and enter the door at the end.

To defeat the MEKA DRAGON, stand all the way in the left corner, wait
for him to come close to you then run and jump and stab him in the
nose.

He changes you into Lizard-Man.

Once back in the hallway, proceed all the way to the right.  Kill the
creature before the door to get the key, then enter the door.  Proceed
right, at the end wait for the falling blocks to form stairs.  Climb
the stairs and jump out of the well.  Go to the left, past the castle.

LIZARD-MAN / MUMMY DRAGON:
Get a password at the church (Area 1).  Go left to the door in the
bottom of the tower.  Drop down the well and go right.  Open the
treasure chest and receive a HEART.  Go into the door beneath the shop
door.  Fall into the well and proceed to the right (Area 2).  Once out
of the sewer, proceed right over the islands (Area 3) and go to the
building (Area 4).  Get the key from the treasure chest behind the
left door.

RETURN TO AREA ONE

Enter the door on the second floor of the tower.  Continue up the
stairs.  Proceed through all stairs until you arrive at the desert in
the sky (Area 5), then go left.  Jump over all the pits with the fire
antlions.  Go down the farthest left pit, and proceed to the door on
the left.  Enter the door and open the chest.  Exit and go back up the
pit, continue to the left past the pyramids to the wells.  Jump over
both wells and climb over the pyramid and enter the door in the Sphinx
(Area 6).  Open the treasure chest to receive a HEART.  Proceed back
over the pyramid to the two wells and drop down the well on the right. 
At the bottom go left (Area 7).  Continue making your way through the
pyramid (enter the door in the hall, to heal yourself, then continue
left) and enter the door at the top.  Proceed left.  At the end, drop
down to three gold Sphinx statues.  Go left and drop down to the ledge
with the door, enter the door and you are faced with the  MUMMY DRAGON
(looks like a Pig, and shoots 3-leaf clovers at you).

To defeat the MUMMY DRAGON, stay on the left hand side of the screen
and when he comes close, jump and hit it in the nose (you should be
able to hit him three or four times before you can't reach him
anymore).  Then, duck down, and wait for it to back off.  If it goes
up, get right underneath it, to avoid the 3-Leaf clovers it spits at
you.  If it stays low, back to the left, and repeat the previous
instructions.  

RETURN TO AREA ONE

MOUSE-MAN / DRAGON ZOMBIE:
Go all the way left, crawl over the Mouse blocks and continue left
(Area 8). At the end of the forest is an opening in the ground, drop
down into the water and enter the door in the upper right hand corner
(Area 9).  There are two doors to the right, the solid door will take
you back to the city, and the other will let you buy LIFE POTIONS 
(the treasure chest contains a HEART).  Exit the door on the left, and
climb the left wall of the main chamber to the top.  Once at the top,
jump to the right, and land on the ledge with the door in front of the
castle.  Enter the door and proceed up through the maze (don't forget
to drop down to the other passage and find a chest).  Enter the door
at the top of the maze and you will fight the DRAGON ZOMBIE.

To defeat the DRAGON ZOMBIE, stand on the left hand side of the
screen, and wait for it to move to the left.  When it gets close, jump
over it.  Then, turn around and wait for it to come back and jump over
it.  When it finally stops and turns big (comes up out of the floor),
jump and hit it in the nose (if you time it right, he won't even be
able to fire at you)!  Repeat this procedure until dead.    

RETURN TO AREA ONE.

PIRANHA-MAN / DRAGON MAIL ARMOR / THUNDER SABER / CAPTAIN DRAGON:
Return to the Desert in the Sky (Area 5), and go all the way to the
right (move quickly, don't stop to fight).  Go into the first door, in
the short tower.  Go to the right, and open the chest.  The solid door
is a hospital, and the other door, lets you buy the DRAGON MAIL ARMOR
(Equip with this immediately, because it will make lava not harm you). 
Exit the door, and continue right, until you reach the Castle (Area
10).  Move right to the door, to find a transforming room.  Change
into Mouse-Man.  Climb the Mouse blocks and enter the door at the end. 
Open the chest to receive the THUNDER SABER. Go back to the
transforming room again, and change back into Piranha-Man.

RETURN TO AREA ONE.

Return to the two bodies of water east of Area One.  Drop down the
second body of water and go all the way to the right.  There are four
bricks that need to be broken (Area 11).  Once broken, proceed to the
right and through the maze.  At the top, there is a branch to the left
and a branch to the right, go left and heal yourself, then proceed to
the right.  All the way to the right is an upside-down ship.  Go past
the ship and down the well to the right.  Continue through this area,
and at the end is a door (Area 13).  Enter the door and open the
treasure chest to get a HEART.  Go back to the ship and enter the
upside-down door at the top.  Continue through the maze to the door at
the top.  Enter the door to fight the CAPTAIN DRAGON.

To defeat the Captain Dragon, wait until he throws his hooks.  Run
under them, so they won't hit you, and when his hook is up in the air,
jump up and hit him in the nose.  

RETURN TO AREA ONE.

LION-MAN / DAIMYO DRAGON:
Go left to the bridge over the water (Area 14).  Break through the
blocks and drop into the water.  Go to the next bridge, break the
blocks and drop down and go to the right (Area 15).  Break the blocks
to get to the treasure chest with the HEART.  From the treasure chest,
head left to the door surrounded by blocks.  Jump up and break the
blocks and enter the door.  Go left and drop down the third well (Area
16).  Follow the arrow to the left.  Proceed through the cave.  Enter
the Samurai Castle at the end.  Proceed to the right.  At the end,
break the four destructible blocks and enter the door.  Work your way
through the castle to the door.  Stand to the right of the door, press
up and you will find a secret door.  Enter the room and open the
treasure chest.  Return to the first door to find the DAIMYO DRAGON.

To defeat the Daimyo Dragon, stand on the left side of the screen, run
and hit him in the nose when his sword is up, then move to the left
and avoid the blue balls that come out of the sword. 

RETURN TO AREA ONE.

HAWK-MAN / MAGICAL SABER / LEGENDARY ITEMS / VAMPIRE DRAGON /
SALAMANDER CROSS:
Turn into Mouse-Man.  Go back to the bridge made of destructible
blocks.  Stand on the left hand side of the Mouse blocks.  Break the
block, and proceed down the wall, to the wells.  Drop down the first
well and bounce back up to the ceiling, while holding up on the
Control Pad.  Once on the ceiling, proceed left to the fourth well and
drop down (Area 17).  Enter the door at the bottom and proceed through
the maze.  Go to the one destructible block by itself on the left of
the screen.  Break the block and enter the door that appears.  Open
the treasure chest and receive the MAGICAL SABER. Use the Magical
Saber to create a staircase to the door, leave the room and return to
area one.

Turn back into Hawk-Man.  Fly all the way over to the right hand side
of the screen.  As you are flying, you will see the broken castle
(where you came from in the beginning).  By exploring the castle, you
will find the LEGENDARY SWORD, and LEGENDARY ARMOR.  Exit the castle
and immediately fall down the well.  Push forward on the Directional
Pad to find a secret shop where you can buy the LEGENDARY SHIELD.  Fly
up and to the left of the tower (Area 18).  Break the blocks in the
sky and enter the door.  Use the Magical Saber to create blocks in the
stars on the screen.  Then, proceed to break the blocks and enter the
door that appears.  This is the entrance to the last dragon's castle. 
Enter the castle door and go right.  Fly up the opening in the ceiling
at the end of the hall.  Proceed up through the maze and enter the
door to find a transforming room.  Change into Mouse-Man.  Move to the
blue area to the right of the door and proceed on through the maze. 
At the end of the maze, drop into the hallway.  Enter the door on the
right and get the HEART.  Proceed left and continue through the maze. 
At the end, drop down into the water and enter the transforming room. 
Change into Piranha-Man.  Swim to the door in the upper right corner. 
Enter the door and proceed right through the hallway.  At the end of
the hallway, enter the transforming room and change into Lion-Man. 
Break the destructible blocks and proceed through the maze.  Drop into
the darkened hallway and continue to the right.  Drop down until you
find a door, enter the door and you will be in a gold room with a
square hole in the bottom of it.  Drop into the hole, and press up to
find a hidden door.  Transform into Hawk-Man and fly to the upper
right corner.  Proceed through the maze until you reach a door.  Enter
the door and you will be faced with the VAMPIRE DRAGON.

To defeat the Vampire Dragon, stay at the bottom middle of the screen
and wait for him to come level with you.  When he comes close, jump
and hit his cape.  When he goes down, below the screen, fly up so he
won't come up and hit you!  Repeat this procedure until he is
destroyed.  You will get the SALAMANDER CROSS and be able to change
into Human-Man.

General Hints:

While going through the areas of the game, take note, as to what kind
of blocks are there (Mouse Blocks, Destructible, etc.).  This will be
important for later in the game.

Treasure chests will refill themselves, each time you use a password
(except for heart chests, they will be empty).  
Collect weapons, Charm Stones, and money, by going between two
screens, and killing the enemies that re-appear.  EG.:  In the Mouse 
Man maze (Area 8), the top-left Spark will continue to re-appear, if 
you go back and forth, between the Jungle screen, and the Maze screen.  
There are several places that are good to do this in, including Area 6-Keep 
killing the creature in front of the Sphinx;  Area 9-Keep going from the 
water up, and then head down to kill the two green creatures;  and Area 
3-Lots and Lots of monsters to kill!  

Towards the end of the game, you will receive the HEAVENLY SHIELD, and
the HADES ARMOR (The armor is found at random.  You find it by killing
a monster in the Daimyo Castle, or buying it after you kill the Daimyo
Dragon).  Equipping with these will act as a life-potion, that will
heal you indefinitely.

The Crystal items can be found in the tall tower in Area 1.  Just
follow the Mouse Blocks.

What you are equipped with, may change the treasures you receive from
killing the enemies, and opening the chests!

There are transforming rooms in Areas 2, 10, and 18.

Returns are found in Areas 6, 9, and 18.

Thunder Saber (to break blocks), found in Area 10.

Magical Saber (to create blocks), found in Area 17.

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                        Y'S: THE VANISHED OMENS

TO START:
Aron starts the game with $1,000.  Immediately buy a short sword in
the city of Minea.

NOTE: Be sure to equip all items that you want to use.

Proceed to talk to all the villagers and visit all the shops. Writing
down the messages is a good idea at this point.

GOLD PEDESTAL:
Exit Minea and enter the field.  Kill the creatures to build
experience points and gold.  Cross the bridge and enter another field.
At the bottom of the field is a lake.  Go to the right side of the
lake to the indentation and try to walk on the water, if aron is in
the right location he will receive the GOLD PEDESTAL.

SAPPHIRE RING:
Return to Minea, in the village market sell the pedestal for $2,000. 
Then buy the SAPPHIRE RING for $1,000.  Take the ring to Donis in the
Ohman Bar and receive $1,500 as a reward.

CRYSTAL:
With the gold you received, purchase a shield and some armor.  Once
fully armed go visit Sara in the seer's house.  Sara will give you the
CRYSTAL. 

TEMPLE KEY:
With the crystal in your possession, exit Minea and head east for
Zepik.  Go to Jebba's house and she will give you the TEMPLE KEY. 

As in Minea you will want to talk to the villagers and visit all
buildings.  Exit Zepik, and build your levels to about level 5, then
return to Zepik.  Exit Zepik and head north-east to the path, follow
the path to the palace.  The creatures in the palace are very
powerful.  Be sure to upgrade your weapons as gold is accumulated.  In
addition, always carry a wing so you can return to Minea faster. 
Enter the palace and approach the gold statue on the far right.  If
you have the temple key in your possession, you can gain access to the
inner regions of the palace by touching the gold statue.

RUBY / ANKHARAT:
On the far left side of the first floor is a chest containing the
RUBY.  You will see a green door, enter the door and touch the wall.
ANKHARAT will appear.  To defeat Ankharat, stay at the top of the
screen, and when he appears, run and touch him and return to you
original position.  Repeat as necessary.  After he is defeated, a hole
will open up, which allows access to the upper regions of the palace. 
In the upper right corner of the second floor are stairs that lead to
the third floor.

NECKLACE / KEY TO PRISON / KEY TO CHEST:
A chest containing the NECKLACE can be found in the upper right corner
of the third floor.  At the top of the third floor is a chest
containing the KEY TO PRISON.  (With this in possession you can now
open the three prisons at the top of the second floor.)  At the bottom
left corner is a chest containing the KEY TO CHEST.  With this in
possession you can now open the chests found on other floors.

POTION / MASK / SILVER BELL / FEENA:
Once you have the key to the chest, return to the second floor. Open
all chests that you come to.  You should find a POTION in one and the
MASK in the other.  Then proceed to the prisons located at the top
center of this floor, enter the prison on the left and find a chest
with the SILVER BELL.  In addition, in the middle prison, you will be
able to talk to, and rescue FEENA.

RING MAIL:
Return to the first floor and open the locked chest to find the RING
MAIL.

POWER RING:
Take the silver bell back to the mayor of Zepik and he will give the
POWER RING.  After you receive the power ring, go to the mines in the
northern part of the second field.

NOTE:  The up stairs, in the mines are Purple, the down stairs are
Yellow.

YOTION / SILVER ARMOR / TIMER RING:
In the upper left corner there are two chests one contains a POTION
and the other contains the SILVER ARMOR.  On the lower left side is a
chest containing the TIMER RING.  Proceed to the upper right corner
and take the stairs to the second floor. 

RODA SEED / HARMONICA / HEAL RING:
>From the entrance of the second level go directly left and you will
find a chest that contains the RODA SEED.  Further to the left is a
chest containing the HARMONICA.  In the lower right corner is a chest
containing the HEAL RING.

SILVER SWORD:
Once you have the Roda seed in your possession, exit the mine and head
west to the large triangular tree.  Stand at the foot of the tree and
you will talk to the Roda Tree.  Then, proceed south, to the other
Roda Tree.  Stand at the base again, and you will receive the SILVER
SWORD.

Proceed to Minea and return the Harmonica to the poetess REAH.  At
this time, return to the palace.

IVORY KEY:
>From the third floor, move to the upper left corner.  There you will
find the stairs to the fourth floor.  From the entrance of the fourth
floor proceed to the lower left corner to find a chest with the IVORY
KEY.  On the top center of the fourth floor there are stairs that lead
to the fifth floor.

MARBLE KEY / SILVER SHIELD / MASK OF EYES / WYRM / BOOK OF Y'S:
There are two chests on the fifth floor, one is located in the upper
right corner and the other is on the bottom towards the left. These
chests contain the MARBLE KEY and the SILVER SHIELD.  Find a blue
statue, and put on the Mask of Eyes.  A secret door will be revealed. 
The room you enter will have pillars in it, some broken and some
whole.  Continue to the left and you will see a green door.  Enter the
door, touch the chest and then go up and touch the wall, WYRM will
appear.  To defeat Wyrm stab him repeatedly.  After he is defeated,
you will be able to open the chest and get the first BOOK OF Y'S.

BOOK OF Y'S
Return to the Seer's House in Minea.  Sarah will die, and you will be
given the second BOOK OF Y'S.  Take the books to Jebba in Zepik and
she will read them.

KEY TO DOOMED / POTION / BIRDO / BOOK OF Y'S:
Return to the mine.  At the top center of the second level there are
stairs that lead to the third level.  Once on the third level, proceed
to the upper right corner and you will find a chest containing the KEY
TO DOOMED.  Proceed to the left side of this level and find a chest
containing a POTION. Go south of there and you will find a blue door. 
Enter the door, touch the chest and then the wall.  You will then
fight BIRDO.  To defeat Birdo, wait for the bats to form the complete
figure, then run through his head.  After he is defeated you will be
able to open the chest and get the third BOOK OF Y'S.  After you
receive the third book, go back to Jebba and have her read it.

TOWER OF THE DOOMED:
If you have Three books, all of the keys, all of the silver items and
have saved the princess Feena, you will be allowed to enter the TOWER
OF THE DOOMED.

To get to the tower, go to the thieves den (east of the palace).
Enter, and Goban will allow you to enter the Tower.

NOTE:  Save the game before you enter the tower, because you won't be
able to get out of the tower once it's entered!

2nd NOTE:  It is a good idea to make a map of the floors in the tower,
you will need them for further use.

EVIL RING / POTION / MIRROR:
Look for a room with four chests.  One chest has the EVIL RING, one
chest has a POTION, one chest has a MIRROR and one chest is empty.

THE PRISON / RAUBA / BLUE NECKLACE:
Continue on and you will find a room with three stone statues.  When
the room is entered the screen will flash, bars will drop down on the
door and you will lose all of your silver items.  This is the PRISON. 
Walk to the person on the left, and talk to him.  Then, touch the
prison door and a hole will appear.  Talk to the thief and you will
get the statues for RAUBA.  Exit the prison, (go through the hole in
the wall) and go to Rauba.  Look for the long hallway lined with
statues.  Put on the mask and proceed until you find a door.  Enter
the door and talk to Rauba and he will give you the BLUE NECKLACE.  Go
back to the room where you got your silver items taken.  Before
entering, equip the Blue Necklace and the Evil Ring.  If you enter the
room with these items are on you will be granted access to the upper
regions of the tower.

SILVER SWORD / DOGI:
On the seventh floor there is a chest containing the SILVER SWORD.
Proceed to the right and take the stairs to level eight.

INSECTA / HAMMER / BOOK OF Y'S:
Take the stairs on the left side of the eighth floor to a green door. 
Enter the room and INSECTA will appear.  To destroy Insecta, follow
these hints.  She can only throw three boomerangs at once, so once she
has thrown three, run and touch her a few times, then move away. 
Repeat this procedure as necessary.  Once she is dead, you can open
the two chests that are there.  One contains the HAMMER and the other
contains the fourth BOOK OF Y'S.

SILVER SHIELD:
Proceed to the stairs at the top center to floor nine.  In the middle
of the ninth floor is a room surrounded by four stone statues.  When
you enter the room and touch the chest, you will receive the SILVER
SHIELD.  The statues will also come to life.  Now is a good time to
use the mirror.  Once they are frozen, leave the room.  On the right
side of the ninth floor are the stairs that lead to the tenth floor.  
The tenth floor has two sets of stairs.  The stairs on the right lead
to the eleventh floor.  When you enter these stairs, your life meter
will steadily drop.  Run to the first door on the right, and enter it. 
Talk to the man in there and exit.  Go back to the left and out the
door you came in.  Go back down to the tenth floor and take the stairs
on the left side of the floor.  When out on the ledge, go five pillars
to the right, equip the hammer and break the pillar.  This will make
the poisonous room harmless.  Before going back to the poisonous room,
continue to the right and enter the very next door.  In this room, you
will find LUTHER JEMMA.

NOTE:  Remember where Luther Jemma is, because you will need to come
back to him later.

Return to the poisonous room and continue to the right, past the room
you previously entered and enter the door that you come to. Take the
stairs on the left to the thirteenth floor.  Go to the left and talk
to the old man, then take the stairs on the right to the fourteenth
floor.

I-BALL / ROD / BOOK OF Y'S:
Enter the room with the green door on the fourteenth floor and touch
the green door.  I-BALL will appear, after you destroy him enter the
room behind the green door and open the chests that are present.  One
contains the ROD and the other contains the fifth BOOK OF Y'S.

SILVER ARMOR / 1ST MIRROR MAZE:
Return to the man on the thirteenth floor, proceed down to the mirror. 
If you touch the mirror with the rod you will transported to different
locations throughout the area.  Follow the mirrors and doorways, and
you will find a chest containing the SILVER ARMOR.  To get out of the
mirror room look for a room with mirrors side by side, touch the
mirror on the right and you will be transported to room with one
mirror in front of you.  Touch that mirror and you will be able to
find the stairs out of this maze.

BATTLE SHIELD:
Take the all sets of stairs until you reach the fifteenth floor, on
this floor you will find the BATTLE SHIELD.  After finding the battle
shield, exit the room and go all the way to the left.  Take the
hallway up and go all the way to the right door.  Go through the door
to the sixteenth level.

TOWER OF RADO / MONOCLE:
On the sixteenth floor is the crossway to the TOWER OF RADO.  Enter
the tower, and go all the way to the left to find the green door.
Equip your Blue Necklace and Evil Ring and enter the door.  This is
where you will encounter Reah, the poetess.  She will give you the
MONOCLE.  

After you have the monocle, read the books that you have found in the
tower.

THE AMULET:
After reading the books go back to Luther Jemma on the eleventh floor
and he will give you the AMULET.

POTION:
Proceed up the floors from Luther Jemma to the fifteenth floor. Take
the stairs on the far left to the seventeenth floor.  In the middle of
the seventeenth floor is a chest with a POTION.  From there continue
to the left to the stairs that lead to the eighteenth floor.

BATTLE ARMOR:
The eighteenth floor has two sets of stairs.  Take the stairs on the
right to the nineteenth floor.  On the nineteenth floor is a room
guarded by two stone statues.  Enter the room and find a chest
surrounded by four stone statues.  Equip the Blue Necklace and the
Evil Ring and touch the chest to receive the BATTLE ARMOR.  Return to
the eighteenth floor and take the stairs on the left to the twentieth
floor.

FLAME SWORD:
Go left through the twentieth floor.  A hole will appear in the wall,
go through the hole and you will see a chest with two guards.  The
guards are very hard to beat, so try using different rings, and taking
them on one-by-one.  Once they are defeated, open the chest to receive
the FLAME SWORD.  From the hole in the wall, continue to the left to
the stairs leading to the twenty-first floor.

The twenty-first floor is another mirror maze.  When you find three
doorways, take the middle one.  Follow the passage until you see two
mirrors next to each other.  Take the mirror on the right, and follow
the passageway to the right.  The stairs will be found at the end of
the passageway.  

HEADY:
The twenty-second floor is also filled with mirrors.  Touch the
mirrors and come to a green door.  This is where you will meet HEADY. 
To beat Heady, run up to the white face.  Then, when the heads are
close together, run back and forth between the faces.  Try to stand on
top of the faces, because they will not hurt you, and with a little
bit of practice, you will be able to avoid the fireballs also.  You
will know he is losing power, because the fireballs floating around
his heads will disappear one by one, as his life meter gets lower. 
After you defeat Heady proceed left and up all the flights of stairs
to the green door.  If you have the amulet you will be allowed to
enter.  

DULK DEKT / BOOK OF Y'S:
Enter the room and equip all of the silver items.  Walk up and touch
DARK DEKT.  When you do this, the platform will take off and start
flying through space.  Chase him around the platform, constantly
keeping your sword stuck in him, while avoiding the fireballs. 
Everytime you touch him, a square will disappear on the floor, so you
want to chase him around the outside first.  Eventually, he will die. 
After he is destroyed you will get the sixth BOOK OF Y'S.

***********************************************************************

                           ZAXXON 3-D

BOOK CORRECTION:
The W capsule lets you access the different weapons.
The E capsule lets you receive an extra ship.

SECRET MODE:
On the title screen hit the pause button and you will have a
choice between the modes 3-D or 2-D and normal or reverse
control.

GAME STRATEGIES:
To get through the magnetic fields.  Start off with full fuel,
fly low and to the left, keep firing.  Head up diagonally to the
right while continually firing.  You will hear a metallic noise
when there is something in front of you.  Keep firing until you
don't hear anything and aim for those areas.


************************************************************************

                             ZILLION

INSTRUCTION BOOKLET CORRECTION:
Do not enter in the suicide code in room C-4 as instructed in the
book.  If you do, you will die!

SECRET INVINCIBILITY:
In room C-3, you can become invincible.  Before you go into room C-3, 
collect the Zillion Power from room A-6.  This will allow you to open 
the containers that are present.  After you have the Zillion Power, enter 
the room and you will see an elevator next to an energy barrier.  

Get in the elevator, reach out and touch the energy barrier, while 
pressing down on the Directional Pad.  Repeat this, until your energy 
drops to zero. If this is done correctly, the bottom of the elevator 
will fall out, and you will be invincible.  

NOTE:  Once invincible, the pause button will do no good, which means 
you will not be able to change characters.

ZILLION POWERS:
The Zillion Powers are located in rooms: A-6, I-2, K-6, L-3, N-2, 
and N-7

FLOPPY DISCS:
The Floppy Discs are located in rooms: D2, F5, I2, J4, N6, and the 
Red Card is located at M7

DEFEATING THE DRAGON:
After you exit the Computer Room, you will face a Dragon.  To defeat 
him, shoot him in the mouth approximately twenty times.  You will know 
that you are hitting him, because he will flash yellow.

NOTE:  After the dragon is destroyed, re-enter the computer room, and 
re-input the suicide command.  This will allow you extra seconds to 
escape.  In addition, it may be usefull to make a map of the exact way 
out, so you won't waste time getting lost!

EXTRA MESSAGES:
If you enter the suicide code in rooms D2 and G4 you will get a special
message.

************************************************************************

                  ZILLION II: THE TRI-FORMATION

CONTINUE FEATURE:
When the Game Over screen appears, press the control pad UP and
BUTTON ONE. This will allow you to continue three times.

EXTRA MEN:
When in the narrow corridor in stages 1,3,5,and 7 pick up the A
and change into the ARMORATOR carefully ease J.J. into one of the
bottomless pits. Line his shoulders up with the top of the pit.
Slowly press up on the control pad and fire at the on coming
flying creatures. You will reach a level where you are even with
the creatures and you can maintain this position as long as you
do not move or re-adjust your control pad. Just keep firing you
will get free guys at 30,000, 70,000, 120,000. You can have a
maximum of four.

LEVEL ONE:
Always keep shooting!  You can get many Norsa Warriors before
they shoot.  

Learn how and when to jump.  

If you jump and move in a diagonal direction, you can jump
higher.  When you have the three Zillion laser pieces, you will
be able to take down many enemies quicker., and with less shots. 
 
The pulsating areas on the floor will decrease your life meter,
so watch out!

LEVEL TWO:
When on this or any other even-numbered level, you must watch
out for Noza Noza.  Get as close to the edge of the pits as
possible, and shoot any Norsa Warriors, and Noza Noza before
jumping across. 

When fighting the Olivian Platoon Captain, stay where you start
and just shoot.  be ready to turn quickly when he appears behind
you.

LEVEL THREE:
This level is much like Level One, except things move faster. 
Sometimes, there will be a multi-level floors.  There is likely
to be less fighting on the tops of these levels.

When fighting the Norsa Raker (With the Armorator), shoot a
couple shots, that are level with him.  Then move up or down, so
he doesn't hit you.

Fighting the Norsa Raker (Without the Armorator), shoot as much
as you can, and when he fires at you, jump over it.  

If you complete fighting the Norsa Rakers (Without the
Armorator), go as far to the front as you can, duck down in the
Turbo Cycle, and shoot.

LEVEL FOUR:
The Black Noza Noza takes two shots to destroy.  If you don't
have enough room to get two shots off, jump or dodge him.

When the Jet Soldiers attack, duck down, and they can't hit
you.

When fighting the Radjian Defense Leader, stay in the middle of
the screen.  When he is on the ground, duck and shoot.  When he
jumps, turn towards where he is going to land, and repeat the
same procedure.

LEVEL FIVE:
Change to Armorator, when you first start this level.  

Learn to dodge the Gun Batteries.  

There will be two sets of Norsa Rakers.  After you destroy
them, there will be two or three Norsa Warriors on Aerobats
coming from behind you, so be prepared!

LEVEL SIX:
Notice the blocks on the ceiling.  Norsa Warriors will drop out
of them and attack you.  To get by the Warriors, shoot them as
quickly as you can.  

When the Norsa Mini Rakers come at you, duck and dodge their
fire.

Fighting Alleevia Suprese is tricky.  The best way to attack,
is to dodge his missiles, and shoot continuously.  When he comes
very close, jump over him, turn around and keep firing.

LEVEL SEVEN:
This is the hardest level, although having a complete Zillion
Laser will help you tremendously.  Learn to dodge the various
enemies coming at you.  Change to the Armorator immediately.

The pulsating areas on the floors will not hurt you.

LEVEL EIGHT:
This level is much like level six.  Watch out for Gun
Batteries.  They shoot mega Skofu Sites.  

To defeat Baron Rick, jump and shoot toward the right.  Keep
firing at him, while dodging his laser fire.  When he gets hit,
he flashes and while he is flashing, and you are able to walk
through him.  Repeat this procedure, and continue shooting at
him.  This is not a timed fight.

ADDITIONAL HINTS:
To keep from getting hit by the flying Skofu-Site (When you're
on the motorcycle), keep pressing down on the directional pad in
the lower right hand corner and keep firing.

Don't go down Electric Coils in the odd levels.

Use your zillion 3.  This is the best weapon

On Level five, try to have both Apple and Champ in reserve.

When your life meter is at "I", or "L", in the word LIFE,
switch partners.
