
SMS Cheats Compilation v1.00 - get Read Me for more info.
PRIMARY, PART 4
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                              NINJA

EXTRA MEN:
The first screen in Level one has a round tree on the right
portion of the screen.  Kill the first Ninja you come upon.  Then
get as close as you can to the tree.  Shoot the tree for about 15
minutes (the Genesis Arcade Power Stick helps greatly).  Then go
on to play the level.  If you achieve 0% at the bottom right of
your score screen, you'll receive 10 extra men and thousands of
points.  NOTE:  This is very difficult, so if it doesn't work,
keep trying.

SCROLLS:
Blue Scrolls:  Enable you to move faster.
Red scrolls:  Give you stars and weapons.

FINDING THE SCROLLS:
FIRST SCROLL:  Located on screen #1.  Kill the transforming
Ninja.

SECOND SCROLL:  Located on screen #4.  Shoot the Dog Statue on
the far left, 5 times.

THIRD SCROLL:  Located on screen #6.  Go to the first Samurai
House surrounded by a Moat, on the left hand side of the screen. 
Cross the footbridge and go to the top right corner.  Shoot the
corner (to the left of the bush) of the house.

FOURTH SCROLL:  Located on screen #8.  Go through the entry way
to the open field.  Shoot the last bush towards the back wall.

FIFTH SCROLL:  Located on screen #9.  Crawl up the wall
(disappearing really helps), staying on the right side as you
make your way up.  When you reach the falling rocks, you can stop
them from falling, by shooting the rock hole at the far right
side 46 times (this is not necessary to find the scroll).  Go up,
past the rock holes, and start fighting the main boss of the
round, but do not kill him.  Leave him and go to the far right
side of the screen (on the same walkway the main boss is on) to
get the scroll.  Once you have received the scroll, go back and
kill the boss.

SCREEN TEN:  
Walk along the middle of the stone grey walkway to the stairs. 
This will place you onto another walkway.  There will be bushes
on your right, and bushes with round grey statues on your left. 
Go up to the last grey statue and punch it three times, then
disappear three times.  A message will appear, and you will move
on to the Maze Round.

MAZE ROUND:  
When you first enter the maze, go left.  Make a right at the
first passageway.  Shoot and disappear a lot here, allow the bad
guys to chase you.  Be sure to watch your back.  Stay along the
right until you reach the first opening.  Make a right between
the middle pillars (there will be eight on both sides).  Then get
ready to fight the main boss!

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                             OUTRUN

SOUND TEST:
Press the start button.  When you see the hand on the Radio knob,
press RIGHT, LEFT, DOWN, UP on the Control Pad.  Then move your
pad to the desired song, and hold it there.
To keep your song, press BUTTON ONE.

If you do not choose a song, you will only hear Wave Sounds, and
the game will begin.

SONGS:
Magical Sound Shower - Left
Passing Breeze - Center
Splash Wave - Right

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                          PENGUIN LAND

There are fifty levels in all.  To get to level fifty, you
must finish 1-30.  After you have reached level #31, you will
automatically be able to return to this level later.  The
computer will allow you to choose level #31.

If you would like to review each level before you begin playing,
press the PAUSE button, and press the Directional Pad DOWN.

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                          PHANTASY STAR

HOW TO GET STARTED:
The cave in the upper right-hand corner contains a treasure chest
with 50 Mesetas.  (This cave is also called a warehouse.)

TRANSFERS:
You need to have a transfer, when you go to fight Lassic.  That
way, you don't have to worry about Myau dying.  
 
LACONIAN POT:    
You can get the Laconian Pot in the house in the upper-left
corner. (It will automatically be given to you.)

ROAD PASS:
If you have attained 200 Mesetas (by killing Sworms and
Scorpions), head for the town of Scion, which is right of
Camineet. Go to the secondhand shop that sells secrets, and try
to purchase secrets three times.  The third time, you will
receive the ROAD PASS.

Return to Camineet, and replenish your hit points (HP) in the
rest house.  Remember, the rest house is where you can be
replenished for free.

PASSPORT:
Head left to the spaceport, and purchase a PASSPORT for 100
Mesetas.

MYAU / ALSULIN:
Fly to Motavia and find the shop that sells rare secrets.  When
asked if you want to buy a rare animal, say "No", you will then
be asked if you want to trade.  Say "Yes", and you will receive
MYAU in trade for the Laconian Pot.  Myau has the ALSULIN around
her neck (check her item screen).

ODIN / COMPASS:
Return to Palma, and exit Camineet.  South of the fortress is a
cave where you will find ODIN (he is turned to stone).  Use the
Alsulin on him, and he will awaken.  Also in this cave, you will
find a treasure chest with the COMPASS.  The Compass will allow
you to enter the Eppi Forest (South of the cave).  Note: "Use"
Flash.

DUNGEON KEY:
Talk to the leader in the Eppi Forest and he will tell you where
to find the dungeon key which enables you to enter locked
dungeons.  To find the dungeon key, go back to the "Warehouse"
(the same cave you found the original 50 Mesetas).  There will be
another chest with the DUNGEON KEY.

SWEETCAKE:
Exit Camineet and head North to the coast line (far North of
Scion), and enter the cave.  Four levels down you will buy a
SWEETCAKE for 1,000 Mesetas.

GOVERNOR / LETTER:
Return to the city of Paseo on Motavia.  Enter the cave guarded
by the 2 guards.  Give the larger one the Sweetcake, and he will
let you pass to see the GOVERNOR (Follow the Gold hallway to the
Governor's Mansion.)  The GOVERNOR will give you the LETTER.

NOAH:
Return to Paseo and exit the city in the upper left corner.  Walk
around the Antlions to the left, and follow the mountains,
eventually, you will arrive at the Mahara Cave, in the upper left
of the mountains.  There you will find NOAH.  If you give her the
Letter, she will go with you.

GOTHIC:
Return to the spaceport.  In the lower left corner, go down the
orange manhole.  On the other side of the tunnel, you will arrive
in GOTHIC.

DR. LUVENO:
Exit Gothic and head south to the Prison in the mountains.  Here
you will find DR. LUVENO whom you will need to see several times
before he agrees to accompany your group.

ASSISTANT:
Return to the tunnel connecting Gothic and the spaceport.  Take
the branch to the right, in the tunnel, and on the other side of
the door is Dr. Luveno's ASSISTANT.  If you have the Doctor, the
Assistant will accompany you.

POLYMYTRL / LACONIAN POT:
Return to Gothic, and exit to the right.  Head down to the
coastline, and go left and up around the mountains.  Cross the
Lava pit on the sides (be quick, don't stop and fight!) 
Immediately to the left is the Bortevo Junkyard.  Above Bortevo,
is a tunnel that will take you to the other side of the water. 
Follow the coastline around to the right, and you will find the
City of Loar (Replenish yourself after the Lava pits.)  Proceed
up to the left and around the mountains.  There you will find the
City of Abion.  In Abion, you will find the POLYMYTRL in the
first Food shop.  Also, on the left side of the city, there is a
cave (like the one in Camineet.)  Go in and kill Dr. Mad, and you
will receive the LACONIAN POT for the second time.

HAPSBY THE ROBOT:
Return to Bortevo Junkyard, and go to the house with the blue
door.  Use the Polymytrl in front of the junkpile, and you will
receive HAPSBY THE ROBOT.

SPACESHIP:
Return to Gothic.  The two houses in the middle (not destroyed)
of Gothic have Dr. Luveno and his assistant.  See Dr. Luveno 3
times, and the third time he will have built the Spaceship.  To
the left of Dr. Luveno's lab is a Monk.  He will now let you by,
and to his left, you will see the completed SPACESHIP.

AMBER EYE / LANDROVER / HOVERCRAFT / FLUTE:
Fly to Uzo on Motavia and head southeast.  There you will find
the Casba Cave.  Enter and kill the Casba Dragon, and you will
receive the AMBER EYE.  On the other side is the City of Casba. 
There you can buy the LANDROVER and you will talk to a villager,
who will ask you if you have ever heard of the HOVERCRAFT.  You
must tell him "Yes," and he will tell you where it is.  Return to
Uzo, and talk to the villagers, one will tell you where the FLUTE
is buried.  Return to Bortevo Junkyard, and enter the very first
house on Alis' left.  Go in and "Search", and you will
automatically receive the HOVERCRAFT.  Return to Gothic.  Go to
the bottom left corner and at the dead end with one tree, use
"Search", and you will receive the FLUTE.

GAS SHIELD:
Return to Palma.  Go down and to the right from Scion, using the
Hovercraft.  You will find a floating island.  Enter the city on
the island, and find the Dungeon.  In the dungeon, you will find
a shop where you can buy the GAS SHIELD.

MIRROR SHIELD:
Return to Motavia.  Head up and to the left, to the Poison Gas
field.  In the middle, is the city of Sopia.  The leader will
tell you about the MIRROR SHIELD, which is used against Medusa. 
To find it, leave Sopia, and head left to the lake.  

In the middle of the lake, you will find an island with one
Antlion, and a few cacti.  Head down from the Antlion, to the
first cactus, and use "Search."  You will then receive the MIRROR
SHIELD.

LACONIAN AXE:
Return to Palma and go to Gothic.  Exit Gothic, and head down to
the mountains.  Left of where you found Dr. Luveno is Medusa's
Tower (red inside).  At the top of the tower, fight Medusa.  Once
she is killed, you will receive the LACONIAN AXE.

LACONIAN SWORD:
Return to Scion, using the Hovercraft.  Directly to the right of
Scion, there is a floating tower.  Kill all the Red Dragons you
come upon, and when you kill the correct dragon, he will leave
you a chest with the LACONIAN SWORD in it.

ICE DIGGER:
Go to Skure on Dezoris.  Make your way through the three tunnels,
directly to the left of Skure.  Once the last one is exited,
proceed right, to find another tunnel.  Go through it, and once
you have exited, you will come upon a Dezorian Village.  There
you can buy the ICE DIGGER.  The Ice Digger can only be used in 2
places.  One is to get to the Altiplano Plateau (Laerma Nut
Tree), the other is to get to the Prism.

PRISM:
Go through the three tunnels that lead away from Skure.  Proceed
left.  You will find a place, all the way to the left, where you
can use your Ice Digger to dig South through the mountains to a
lone cave.  Make your way through the cave, killing all the
Titans. When you kill the correct one, there will be a Chest
containing the PRISM.  

TORCH:
Exit the cave, proceed North, and you will find the tunnel
leading to the Corona Tower (dark red inside).  Make your way
through the Tower, and eventually, you will find a Dezorian, who
will ask you if you want to trade the Amber Eye for the Torch. 
Tell him "Yes," and you will receive the TORCH.

LACONIAN ARMOR:
Proceed back through the tunnel.  Exit the tunnel, head North,
and you will find the Guaron Morgue (everything you fight in here
is Zombies!)  Make your way through the Guaron Morgue, using
Noah's "Tele" spell.  There is a pit trap in front of one of the
doors.  Stand before it and use Myau's "Trap" spell to disarm the
trap. Enter the door to find the Chest, which contains the
LACONIAN ARMOR.

LACONINA SHIELD:  
Head down around the mountains to the left, from the Morgue and
you will find another tunnel.  Go through the tunnel and find the
LACONAIN SHIELD.

LAERMA NUTS:
Go back to where you exited the third cave (from Skure), facing
North.  Turn left, and move a few spaces, then turn left.  Then
use your Ice Digger.  A whole will open, which you can follow to
a tree that is all by itself in a circular clearing.  Use the
Torch on the tree, and you will receive the LAERMA NUTS. 

FRAD MANTLE:
Return to Motavia.  In the mountains, South of the lake where you
previously obtained the Mirror Shield, is a cave (pink inside). 
Find Tajima and fight him.  Once he is beaten, you will receive
the FRAD MANTLE.

CRYSTAL / MIRACLE KEY:
Return to Scion.  North of Scion is the Baya Malay Tower,
surrounded by a wall.  Enter the tower with Noah's "Open" magic. 
Answer "No" when the Robot Cop asks you if you have your pass,
then kill him.  When you exit the tower, you will be on the other
side of the wall.  Head left and up to the cave.  Go through the
cave and you will be at a Lava Pit.  Use the Hovercraft to cross
the Lava Pit, and down to the Left will be the Baya Malay Tower 
(Refer to map for instructions.) 
On the first level, there are two sets of stairs that head up.  
If you take the back stairs and go up three more levels, you will
find, behind a door, Damor, The Soothsayer.  Answer "Yes" to all
his questions, until he asks you if you believe everything he has
said, then say "No."  Then he will ask you if you are calling him
a liar, say "No," and he will give you the CRYSTAL.  
NOTE:  You can't actually use the Crystal.  It will protect you
without using it.  Head back to Level one, and take the stairs
heading up in the lower right corner.  Follow the instructions on
the enclosed map.  If you explore the levels, you will come upon
the MIRACLE KEY.

Once you have gone through Level thirteen, you will be on the
roof of the Baya Malay Tower (You'll see blue skies, forest,
etc.)  Use the Prism, and then use the Laerma Nuts, and Myau will
fly to Lassic's Castle.

Find and defeat Lassic (when you find Lassic's Shadow, you are
very close!)  Once you have beaten Lassic, you will be instructed
to go to the Governor's Mansion.  In order to do this, Myau must
be alive, or you must have a Transfer, to return to Palma.

When you enter the Mansion, you will fall through a Pit Trap. 
Follow the corridors, and you will eventually fall through two
more Pit Traps.  You will find yourself facing a two-way hall. 
Go right and go around two corners.  Take three steps and face
the wall on the left- a secret door will be revealed.  Enter and
follow the corridor to a Magical Door.  At this time, heal
yourself with Burgers.

When you enter the door, you will be faced with the last enemy,
Dark Falz!  To beat him, we suggest this technique:

                         ALIS - "Fire"
                         MYAU - "Help" to Noah
                         ODIN - Attack with Laser Gun
                                (found in Skure)
                         NOAH - "Wind"

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                        POSEIDEN WARS 3-D

CONTINUE FEATURE:
On the game over screen, press the Directional Pad DOWN 4X, RIGHT
3X, UP 2X, LEFT 1X.

SOUND TEST:
In the beginning of the game, when start descends down on the
screen, press UP 1X, LEFT 2X, DOWN 3X, RIGHT 4X on the
Directional Pad.

GAME STRATEGIES:
Go for the planes first, do not be distracted by the ships.

In round three, AWACS fly by, they reduce the number of planes
attacking you, and reduce your damage.

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                          POWER STRIKE

CONTINUES:
On the Title Screen, press DOWN, RIGHT, DOWN, DOWN, LEFT, RIGHT,
UP, RIGHT.  This can be done ten times, and only after you have
died!

EXTRA LEVEL:
You need to first, finish the game, then once you have done that,
press Select, then Continue.  This will start you at Level 00, a
previously unseen screen.
 
Pick up a number (weapon), then continue to pick up that same
number to increase the power of your weapon.

Keep picking up the yellow power capsules to increase the power
of your primary Laser.

*******************************************************************

                          PRO WRESTLING

In rounds 1-5, stay in the corner, and let your opponent come to
you.  When he comes close, repeatedly kick him, until he goes
down, then pin him.  

In rounds 6-30, you must knock your opponent down three times,
before you can pin him.

Only the Orient Express can climb the ropes.

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                           PSYCHO FOX

INSTRUCTION BOOKLET CORRECTION:
On page 20 & 21 in the booklet, the words "stages" appear.  These
words should actually be "rounds".

HELPFUL HINTS:
ROUND 1:  MAD TUMBLER
He is easiest to beat as the Monkey.
Jump on the gun and shoot at his mid-section.  Then, run to the
left (he will land wherever you are when he starts to move). 
Then, run back to the right and jump on the gun again.  Repeat
this procedure until only his head is left.

ROUND 2:  ROBO FLY
He is easiest to beat as the Monkey.
Punch the spray can to the edge of the ledge and stand on top of
it.  Jump when he comes close to spray him.  If he gets behind
you, continuously jump to avoid him.

ROUND 3:  DORAMARU
He is easiest to beat as the Monkey or the Tiger.
Jump on his head three times to destroy him.  After each hit, he
starts moving faster, so try to adjust to his speed.

ROUND 4:  ROBO FLY II
Follow the same procedure as Robo Fly.

ROUND 5:  MAD TUMBLER II
He is easiest to beat as the Monkey.
Jump to the right, onto the gun.  Then, when his body parts start
moving to the left, jump.  Eventually, his head will move over,
so jump on it.  he will not move until you do, so move to the
left (the further you move, the further he will).  When he gets
far enough away from the gun, move to the left, then immediately
jump to the right.  Then, continue the previous procedure until
destroyed.  

ROUND 6:  DORAMARU II
Repeat the same procedure as Doramaru. 

ROUND 7:  MADFOX DAIMYOJIN
He is easiest to beat as the Tiger.
Run to the right and punch the launcher.  The gun will release
bombs that will fly up and hit him (when he's hit, he will stand
up).  Then, run to the left and avoid his lightning bolts.  Turn
around, run to the right, and punch the launcher again.  Hit him
three times to destroy.

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                             QUARTET

LEVEL SELECT:
This secret will work for a two player game only!  On the Title
Screen, press the PAUSE button 12 times, then hold the UPPER LEFT
corner and BOTH buttons on Control Pad #2.

SOUND TEST:
On the Title Screen, press the PAUSE button 4 times, and press
BUTTON #1 on Control Pad #2.

WIDE BEAM OPTION:
On the Title Screen, press the PAUSE button 14 times, then press
BUTTON #1 on Control Pad #1.

GAME HINTS:
ROUND 1:
ITEMS:
Crawl under the platform by the exit and shoot the wall to the
right ten times.  A 10,000 Point-Ball will appear.  Then, kill
the boss.  Once the boss is dead, head to the beginning of the
level and a 5,000 Point-Ball will appear.

GETTING THROUGH THE ROUND:
Go all the way to the right.  When you see the Jet Pack, pick it
up.  When you reach the boss, stay to the left of him, and shoot
him 6-8 times, while avoiding the Fireballs he shoots at you.

ROUND 2:  
ITEMS:
Shoot just above the first Maback creature you encounter 6 times
and an Invincibility Missile will appear.
After killing the alien Boss, return to the place where you got
the Star-Power and a $10,000 Power Missile will appear.
   
GETTING THROUGH THE ROUND:
Exit the warp door located at the right end.  This will bring you
to a blue world.  This world is easily passed, if you stay along
the bottom, going left.  Get the Jet Pack before you fight the
creature.  Shoot him 8 to 10 times.  Once he is killed, get the
key, and go back to the right.  Before you exit, pick up the star
that is guarded by the three eyes (shoot the top eye, and the
Star-Power will appear).

ROUND 3:
GETTING THROUGH THE ROUND:  
Jump and shoot away the stone walls.  Take out the first flying
creature that you opened the walls to expose.  Proceed on the
same level the creature was on, which is the second level from
the top.  Get the Jet Pack that is located in the second flying
creatures den.  Keep going to the right.  Exit the first warp
door you come across.  This will put you into a gold and blue
room.  Fly and shoot going to the right.  Get the clock just
below and to the left of the next warp door.  Go in the warp
door.  You will come upon a Dragon.  The Dragon sways from side
to side shooting bullets at you.  Stay on the Dragon's left hand
side, and hit him in the head 15-20 times.  Once killed, take the
key, and go back in the warp door.  Go to the left, to find the
exit.

ROUND 4:
GETTING THROUGH THE ROUND:
Stay along the bottom going to the right.  You will find the Jet
Pack located in mid-air, right below a Skull-Head, to the left of
the warp door.  Fly up to the warp door.  Once entered, there
will be a slight change of color in the screen.  Proceed to the
left and get ready to fight the bouncing/flying creature.  In
order to kill him, hit him 15-20 times.  After beating this
creature, go back to the warp door that you came through first. 
Go to the right, staying on the top portion of the screen,
shooting the various enemies coming at you.  Keep going right to
the warp door.  Once entered, proceed left, taking out the
creatures on the steps one by one.  After you have taken them
out, go back to the right, to the warp door.  This time, it will
be guarded by a Snail.  Kill the Snail, and enter the warp door. 
Once entered, proceed left, staying at the top of the screen. 
When the star appears, grab it.  Proceed left to the exit.

ROUND 5:
ITEMS:
In the Underworld, crawl under the bottom right stone under the
warp door and shoot five or six times at the wall.  Once done, a
10,000 point Power-Missile will appear.
  
GETTING THROUGH THE ROUND:
Go towards the right, staying at the top.  The clock is located a
ways down on the bottom of one of the platforms.  Get the clock,
and proceed to the warp door, guarded by the Snail.  Jump and
shoot the Snail, until he dies.  Enter the warp door.  Go to the
left, to a wall, guarded by a moving Skull.  On the other side of
the wall, you will find the Jet Pack.  To get to it, shoot the
top portion of the wall, and then enter.  Then shoot both sides
of the den.  A Star will appear, five bricks down from the top. 
Get the star, and keep flying on the top portion, going left. 
Fight the creature located all the way down to the left just
above the exit door.  Shoot the creature twelve to fourteen times
(you know you have scored a hit, because you will hear a "ding"). 
After beating him, make your way to the exit door.  You will need
to shoot out the bricks then enter it.  

BONUS ROUND:  
When you are in the surface world, shoot under the block which is
located at the right and down from the warp door.  You will find
a spot where your bullet hits something.  Keep shooting this
spot, until your bullet goes through.  When it does, enter the
above warp door.  If it should happen not to work, don't worry,
go back through the warp door, and try again!

ROUND 6:  
HOW TO GET THROUGH THE ROUND:
Make your way to the right.  Get the Jet Pack, which is in mid-
air.  Continue going right, to find the warp door.  Once entered,
proceed left, flying along the bottom of the screen.  Find and
beat the gold creature that flies in a circle.  After beating
him, proceed left, to the warp door.  Once entered, shoot the
colorful creatures, to get the key. If you need it, an extra Jet
Pack is located to the right of the warp door.  Proceed left, to
the warp door in the lower left hand corner.  Once entered, you
are in the Generator room.  In this room, there are five main
points that need to be hit, concentrate on them one at a time. 
If you need it, there is an extra Jet Pack to the right of the
points.  Once you have taken them out, a passageway shall be
revealed!

************************************************************************

                             R-TYPE

CONTINUES
TEN TO THIRTEEN:
When you have died three times and the continue screen appears
rotate the Directional Pad on Control Pad one clockwise. 
Depending on how quickly you do it, you will receive between ten
and thirteen continues.

NINETY-FIVE:
After accessing the sound test, push and hold BUTTON #1 on
Control Pad #1 and hold the Directional Pad to the LEFT.  The
number 00 will change to 95.  Then, rotate the number down by
pressing LEFT and BUTTON #1 after each number all the way back to
00.  Be sure to pause briefly after each number before changing
to the next one. When it gets back down to 00, press BUTTON #1
until the countdown resumes.  Then, rotate the Directional Pad
clockwise and you will see credits counting up.  Then, press
BUTTON #1 before the counter gets to 00 or the credits will not
count.

HIDDEN ROUND IN ROUND 4:
To get to the hidden stage in level four, look for two blank
spots at the top of the screen.  The first blank is the entrance
to the stage.  Be sure you don't have the Satellite on the back
of your ship, then fly into the blank area and back your ship
into the left wall and you will enter the secret stage. 
Directions on how to kill the boss of this stage are located
below!

INVINCIBILITY MODE:
Before you turn on the power press and hold the LOWER RIGHT
corner of Control Pad #1 and the UPPER LEFT corner and BUTTON #1
on Control Pad #2.  Turn on the power while holding these down
and wait until you see the R-TYPE logo appear.  If done properly,
when you release all the buttons, you will be invincible.

SOUND TEST:
On the continue screen a countdown will start.  Rotate the
Directional Pad counter-clockwise until the countdown stops.
Release the Directional Pad and you will enter the sound test.

THE BOSSES

ROUND ONE- FRONTLINE BASE:
KRELL:
Shoot the satellite at the green face in his stomach, then
continuously shoot.  It takes 10-20 shots to defeat.

ROUND TWO- BYDO CAVES:
GOMADA:
Position your ship to the left, and right above the creatures
blue eye.  Shoot the eye 8-10 times, while avoiding the snake
coming out of his body.  

ROUND THREE- MEGA BATTLESHIP:
MEGA BATTLESHIP:
Shoot everything, satellites are a must in this round. 
Eventually, the ship will fall.  For extra challenge, try going
directly under the ship, destroying all of the parts of the ship. 
Then, when the ship is all the way to the left, move above the
ship and continue shooting all the parts that are shooting at
you.

ROUND FOUR- THE TERRIBLE MECHANICAL CELLS: 
MONPAIRA:
Shoot the green windows when separated on all three parts of the
ship.

ROUND FOUR- SECRET ROUND:
SECRET ROUND BOSS:
Continuously shoot all of the colored circles that he shoots at
you while shooting the boss.  Eventually, he will die (he doesn't
show any signs of dying).

ROUND FIVE- UNDER WATER CAVES:
KRAKEN:
Shoot all the rocks that surround the star, then when they are
destroyed, shoot the star in the middle 5-10 times.

ROUND SIX-  WHEREHOUSE LABRYINTH:
There is no boss for this round, but to get past it there will be
several yellow squares to defeat.  To defeat them, stay on the
left hand side of the screen and shoot them as they come out of
the  ceiling.  They take two full powered shots to defeat.

STAGE SEVEN- THE ERODING CITY:
BURANKO:
Continuously move right to left, shooting the blue spot on the
creature to the right until destroyed.

STAGE EIGHT- THE BYDO EMPIRE:
BYDO:
Wait for the orange protection to disappear, then shoot your
droid into the mouth of the creature, while avoiding the blue
spirals.

************************************************************************

                         R.C. GRAND PRIX

RACE 1:
You want to finish this race in first place and have about 10
seconds remaining.

RACE 2:
This race is a bit tricky, you will not want to jump out and get
a quick start. Stay in the pack but let them run a little ahead
of you, this will allow them to make mistakes and let you pass
them by. You should pass the last car near the end of the last
lap. You should finish in first place with about 10 seconds
remaining.

SHOP:  you will want to purchase the ultra tires.

RACE 3:
With the upgraded tires you should be able to finish in first
place, just take your time and remember what the track looks like
this will allow you to have an even greater advantage over the
competition.

NOTE: YOU WILL NOT WANT TO ENTER THE SHOP AT THIS TIME.

RACE 4:
This track is similar to track 3 and the tires help you stay
ahead. You should finish this race in first place with about 10 -
 15 seconds left.

SHOP:  You will want to buy the ultra motor.

RACE 5:
With the ultra tire and the ultra motor the 5th track is a
breeze. Stay on the gas and on the track and you should finish in
first place with about 30 seconds left and you should have lapped
the entire field.

SHOP:  You will want to buy the ultra battery.

RACE 6:
Another easy track to complete, just stay in control of your car
and you will finish in first place.

NOTE: YOU WILL WANT TO STAY OUT OF THE SHOP UNTIL THE END OF THE
EIGHTH RACE.

RACE 7 & 8:
Stay in control of your car and you will have no problems keeping
with the pack.

SHOP:  You will want to buy the ultra suspension.

RACE 9:
Very tricky to beat the computer in this race, but it can be done
if you stay in control of your car, remember what the track looks
like, and you do not panic.

SHOP:  You will want to buy the ultra gears.

RACE 10:
Your final race, you cannot make any mistakes. You have to
complete two laps in two minutes and stay ahead of the other
cars. It is important to remember where the turns are, the gears
that were purchased before the race will give you a bit of an
edge but not much. 

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                            RAMBO III

ROUND 2: SOVIET VILLAGE
Use a grenade when the hostages are coming out of the huts and
you will get your grenade back.

ROUND 4: PRISON CAMP
Use a grenade when the ammo box appears on the screen and you
will receive your grenade back.

ROUND 5: NIGHT TIME
Wait a few seconds, then use your grenade and you will kill
several guys.

ROUND 6: SERGEANT KOLOFF
Kill the sergeant by hitting him in the badge area or using your
grenade.

ROUND 7: LAST STAND
Aim for the front of the helicopter and shoot out the glass. 
When it is turning, shoot at the blade.

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                             RAMPAGE

EXTRA POINTS:
The manual doesn't tell you that if you catch and hold the
civilian in each scene, the longer you hold him (without punching
anything), the more bonus points you will rack up.  The Ape can
grab the lady, the Lizard can grab the young man, and the Wolf
can grab the businessman.

GAME HINTS:

STRONGEST CHARACTER: RALPH THE WOLF

WEAKEST CHARACTER: GEORGE THE APE

NOTE: George is a good climber, but that is not enough to get
through the entire game.

The best way to climb a building is to jump, and hold the
Directional Pad in the Up direction.  This works only if the
building has not been demolished on that side.

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                             RASTAN

UNLIMITED MEN:
When the "Sega Master System" logo appears, press the LOWER LEFT
corner, and BOTH BUTTONS.  If done correctly, the Rastan Title
Screen will be Blue instead of Orange.  This trick DOES NOT work
on the Power Base Convertor, for the Genesis.

HIGH JUMPING:
Hold the Directional Pad in the UPPER LEFT or UPPER RIGHT
corners, depending on which way you want to jump, then press the
jump button. 

JUMP OFF THE WALLS:
To jump off the walls, jump towards the wall, and right as you
hit the wall press the jump button again.

BEATING THE EVIL LORDS OF SEMIA:
ROUND 1:  KENTOROUS
Land on top of him with your weapon pointed downwards.  Hit him
three times.

ROUND 2:  SLAYER
Stay clear from the fireballs he shoots.  When he stops shooting,
get close, crouch down, and slash at his knees.

ROUND 3:  SHUKUMAS
Hit him in the head while avoiding his fireballs.

ROUND 4:  ARYOUS
Keep moving, because once you stop, he will attack.  Try to stab
him repeatedly from beneath.

ROUND 5:  FEDORAK
Hit him in the head six to eight times with your sword facing
down.  Use high jump, off the wall to gain that needed height.

ROUND 6:  READ DRAGON
Hit him with your sword at the sides of his head.  Avoid touching
him with any part of your body.
Note:  when his head stops moving, he is going to shoot.

ROUND 7:  FLYING DRAGON
Aim for the head by jumping up and coming down on him with your
sword, or you can slash him from behind.

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                     REGGIE JACKSON BASEBALL

BEST TEAMS:
DODGERS        A'S         BREWERS         RED SOX

WORLD SERIES:
To get to the World Series, play thirteen games.  The thirteen
games include all the teams and one computer picked team.

PITCH:
Try to pitch inside, your pitchers will not get warmed up until
about the fourth inning.

STEALING:
To steal press button one until he leads off and at the last
possible moment press and hold BUTTON #1 until he arrives at the
base desired.

To make the player run faster, continously press BUTTON #2.

BATTING:
Don't swing at every pitch, because the computer will sometimes
throw a ball to get you to swing at a bad pitch!

For right hand batters, go all the way to the far end of batters
box.

For left land batters, go all the way, except one space to the
end of the batters box.

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                         RESCUE MISSION

HELPFUL HINTS:
As soon as you spot the land mines, shoot them.  If you let your
guy get too close, then shoot them, they will still kill your
man!

When your man goes off the screen, continue to shoot the guys
that appear for extra points.

When you are not injured and you rescue an agent who drops a
First aid kit, wait until the last possible moment to shoot it. 
That way, you can kill the most guys with it!

***********************************************************************

                              ROCKY

APOLLO:  
In the training match, the best score to get would be an 85. 
Typical good boxing techniques will help you against Apollo.

LANG:  
In the sandbag round, try to get a "7", the "7" will also help
you against Drago.  Lang is a Jelly Belly, so give him several
jabs to the Stomach!

DRAGO:  
In the training round, against Drago, your best score should be
80 or over.  If you scored a "7" on the sandbag, against Lang,
you have a chance of beating Drago.  Concentrate on BUTTON #2,
and his weakness is the Fifth round.

NOTE:  The Genesis Arcade Power stick will work well in this
game.

***********************************************************************

                           SAFARI HUNT

ROUND 2:  
If you shoot the apples when they are falling, you will get a
quick 2000 points.  If you shoot the Bear, he will stand up, keep
shooting at him to get the points.

ROUND 3:  
The Cheetah will give you 2000 points, if you shoot him while he
is running.

NOTE: IT HELPS TO SIT LEVEL WITH THE TELEVISION.

**********************************************************************

                        SCRAMBLED SPIRITS

Round One: The Aircraft Carrier
Shoot continuously at the base of the ship until it separates
into three planes. It takes about thirty shots to destroy each
plane.

NOTE: MAKE SURE IN THIS ROUND THAT YOU TAKE ON ALL OTHER MAIN
ENEMIES ONE AT A TIME.

Round Two: Army Tanks
Four enemy tanks will shoot you from all angles. It will take
about thirty shots each to destroy.

Round Three:
Circle around the screen in a figure eight while avoiding the
missiles. Shoot the green bubble that forms and continue to shoot
at the base of the ship. It takes about forty to fifty shots to
destroy.

Round Four: The Blimps
There are three blimps shooting from all directions while
advancing towards you. Concentrate on one blimp at a time. Each
one takes about twenty shots to destroy.

Round Five: The Helicopter
Shoot at the bottom portion of the helicopter while avoiding the
fireballs and bullets.

Round Six: The Ship
Shoot continuously at the left and right sides of the ship while
swaying from side to side to avoid the fire from the ship.

************************************************************************

                            SHANGHAI

SECRET GAME:
While in the title screen, press the Pause button at least ten
times, and then start the game.  Select "Game" at the top of the
screen.  When the menu appears, choose "Start Solitaire."  On the
next menu, choose "Load Stored Pattern."  From the menu of stored
patterns, select "Secret Game," (located at the bottom of the
choices.)

TO PLAY THE SECRET GAME:
This game is played like the game "Concentration."  All of the
tile are blank, and the object is to find the matching tile. 
Select a tile (when you select a tile, it will not show the
pattern, but instead will darken), then move the pointer to other
tiles, until a match is made.  Once the match is made, both tiles
will disappear.

NOTE:  You can use the "Peek" and "Match" options in this game.
