
 THE SEGA MASTER SYSTEM "CHEATS" COMPILATION PRIMARY LIST v1.00
created and maintained by Jeff Bogumil (NC500140@nccvax.wvnet.edu)

A special thanks to Clint Dyer for making this MUCH easier than
it could have been.  :-)

This is the SMS Cheats Primary List, containing known tips, codes,
and strategies for SMS software (both U.S. and foreign).  The
companion file (SMS Cheats Read Me) explains everything in more
detail (ask for it by name).  Enjoy...  :-)

This compilation can be found via FTP; ftp.netcom.com,
pub/vi/vidgames/faqs, smcheat#.txt & sm_read.txt, or via the SMS
Mailing list; send e-mail to NC500140@nccvax.wvnet.edu, subject
line "SMS: cheat*.sms" and/or "SMS: readme.sms"

SUBSCRIBE TO THE SMS MAILING LIST!!!  Send e-mail to
NC500140@nccvax.wvnet.edu, subject line "SUBSCRIBE SMS"

For more information about the Sega Master System, read the SMS
FAQ (available via ftp; ftp.netcom.com, pub/vi/vidgames/faqs,
smsfaq.txt, or the SMS Mailing list; send e-mail to
NC500140@nccvax.wvnet.edu, subject line "SMS: SEND SMS FAQ")

Currently, all of the following files are the work of Mr. Clint
Dyer, who was kind enough to supply the tips on disk, which I've
compiled and have agreed to maintain for Internet use.  Clint
encourages continued submissions and contributions -- if you'd
like to submit new or more detailed strategies for any SMS game,
please send everything to NC500140@nccvax.wvnet.edu, and I'll add
it to the list (read the Read Me file for more info on
submissions).  

PRIMARY, PART 1
*******************************************************************

                         ACTION FIGHTER

Special Codes:
In the beginning of the game, there is a name entry screen. 
Using the steps found on page 7 of your ACTION FIGHTER manual,
enter the desired special code.  You will begin the game with the
features associated with that code.

1: HANG(space)ON.  (the period is part of the code!)
The game will begin with the letters ABC and D already collected.
Your vehicle is a car as described on page 3 of the manual.

2: c SEGA.  (the period is part of the code!)
The game will begin with the player being invincible to enemy
bullets.

3: GP(space)WORLD 
The game will begin with the player receiving three extra lives
after the timer has run out.

4: SPECIAL,  (the comma is part of the code!)
The game will begin with the features found in 1 and 2.

5: DOKI(space)PEN
The game will begin with features found in 1, 2, and 3. Your
vehicle also has all the "extra capabilities" found on page 11 of
the manual, these features are usually obtained by docking with
the truck.

Game Strategies:
To collect the power ups (P's), attack the planes flying in
formation.

If you collect enough red flags, one of two cats will appear (one
cat is yellow, one is spotted black and white.  These cats are
just part of the graphics.  They will do nothing for you, so it's
not worth dying trying to get the flags to get the cats.

***********************************************************************

                           AFTERBURNER

CONTINUE:  You can continue two times.  When it says "Game Over"
on the screen, press the directional pad UP, and then press
BUTTONS 1 and 2 at the same time.  This function cannot be used
after the eighth level.

CONTINUE AFTER EIGHTH LEVEL:  On the title screen, press the
pause button 100 times before the DEMO SCREEN starts, and then
start the game.  This is a very hard code to do, and requires
much practice.  This code will let you continue up to the 17th
round.  You cannot continue beyond on the 18th round.

GAME STRATEGIES
In rounds 1-12, press the LOWER LEFT hand corner of the
directional pad, and you will not die.

DOCKING WITH THE REFUELING SHIP:  When the refueling ship appears
in the center of the screen, level up with it.  Move your
directional pad across the top of the ship, then press down and
both buttons.

FLYING FORTRESS:  To shoot down the Flying Fortress faster, keep
it above your plane, and fire missiles continuously.

************************************************************************

                   ALEX KIDD: HIGH TECH WORLD

LOCATIONS OF THE MAP PIECES:
These are in no order, and can be found in any random order (I.E.
piece number one is not the first piece you need to get).

ONE:  Visit Alex's parents on the FIFTH FLOOR.  The first piece
they give you is fake, so go in again until they give you the
real piece.

TWO:  See James on the FOURTH FLOOR, then proceed to the THIRD
FLOOR to take the test with Mary.

THREE:  Return to James upon completing the test.  He will give
you a burnt piece of the map: Don't touch this piece. Get
Rockwell's number out of the phone book (123-4321), call him an
proceed to the FIRST FLOOR.  Enter the empty room to the right of
the clock five or six times.  When Rockwell appears, he will give
you a potion to fix the burnt piece of the map.  

Return to James, use the potion and take the piece.

FOUR:  Go to the kitchen on the FIRST FLOOR.  You will find a
piece of the map and a piece of cloth (in a blue vase).

FIVE:  Go to the servants room on the FIRST FLOOR.  Complete the
test and receive another price of the map.

SIX:  On the THIRD FLOOR take the stairs to the far left, to the
attic.  There is a tiny ladder hidden in a blue vase.  Get the
ladder and return to the clock on the THIRD FLOOR.  Change the
time (push forward on the Directional Pad) and you will receive
another piece of the map.

SEVEN:  Go to the library on the FOURTH FLOOR and talk to John. 
Then, proceed to visit Barbara on the second floor.  After
talking to her, go back and see John, he will give you another
piece of the map.

EIGHT:  See Tom and Mark on the SECOND FLOOR.  If you go in and
out of the room approximately 15 times, they will appear and give
you a piece of the map.

GETTING OUT OF THE CASTLE:
Once you have all eight pieces of the map, proceed to the FOURTH
FLOOR to the tower on the right.  Take the ladder up to a room to
find a key.  Once you have the key, proceed to the FIFTH FLOOR,
across the bridge, to the ATTIC.  Take the ladder up to a room
with a safe and you will find a Hang Glider.  Go to the bridge
and jump off.


ANSWERS TO THE TESTS

MARYS TEST:
A) Capital of Japan         Tokyo
B) Space Harrier's Scene    Vicel
C) Grams in a pound         450
D) First Olympics           Athens
E) 1+2+3+4. . .etc.         5050
F) Number of bones          206
G) Stars on flag            50
H) Italian money            Lira
I) Amadeus composer         Mozart
J) Light from the sun       5

SERVANTS NAMES:
1) Linda
2) Betty
3) Janet
4) Cindy
5) Susie
6) Kate

NINJA FOREST:
The forest takes a lot of timing.  When you get to the water,
shoot before you jump and that will take care of most of the
Ninjas.  Note:  Walk back and forth in the forest to make the
Wizard appear and give you a special message.

THE VILLAGE:
When you get to the Village go the the Fortune Teller.  If you
have seen the Wizard, he will give you a message.

Go in the shops and buy the Back Scratcher.  Later, you will be
able to sell it for 1000 GP.

To leave the city, you must obtain a Travel Pass.  To get the
Travel Pass, go to the church and pray one hundred times.  After
that, go to the burger shop at two o'clock for a nice surprise. 
Note:  Do not pick up the gun.  If you do, you will be put in
jail and the game will be over.

THE ANIMAL FOREST:
Travel through this long forest carefully, while defeating the
Ninjas and animals.  Defeat the Red Ninjas and you are on your
way to the High Tech World.

************************************************************************

                    ALEX KIDD : MIRACLE WORLD

Continue Feature:
When the words "Game Over" appear on the screen, press and hold
the Directional Pad UP and press BUTTON TWO eight times.  This
will enable you to continue, but only if you have $400 or more.

Bonus Round:
When you get to the first Octopus, punch out the tentacles or buy
the TALCUM POWDER and become invincible and punch him in the face
two times.  Then, put Alex's stomach on the chest and move left
and right while holding DOWN on the Directional Pad, until you go
underground to a BONUS ROUND.

First Stone Head:
Rock, then scissors.

Scissors Head:
Scissors, then paper.

Paper Head:
Rock, then paper.

The Ox:
Punch the Ox six times.

Mt. Kave:
The pink boxes will not break, just punch them and move on.  To
get the TELEPATHY BALL, you must fall down the hole and keep the
Directional Pad pressed to the right and the passageway will open
up.

Blackwoods:
Buy the CANE OF FLIGHT at the shop.  Use it in the middle of the
woods.  It is best to take your time over the spikes.

Grizzly Bear:
Buy the "A" capsule and Alex's friends will beat him.  You can
also use the BRACELET.  After the forest you should buy the
PETICOPTER and beware of the lightning.  The "B" capsule will
help you if you should lose the peticopter.

Bingoolowland: The Radactian Castle
When first entering the castle, run past the spikes, jump over
the pink box and climb up the ladder to your right.  You will
enter a room with a fireball and a bat.  Climb to the top left of
the screen and make your way up to the next room.  You are now in
a room with  a frog and spikes on the ground. Punch the frog and
make your way to the right.  You will then be in a room where the
floor is empty, and a bat is present.  Keep going to the right to
get a FREE ALEX.  You should then go back to the room where there
is no bottom.  Fall to the second level of that room, next to the
two spikes and the bat, then go right.  You will then be in a
room with two bats and four money bags.  Punch the grey blocks
and take the ladder going down.  You will then enter a room with
two pink boxes. Punch the grey blocks located on your right and
continue right.  You will then enter a room with sixteen more
grey blocks.  Punch the bottom bricks and climb down the ladder
on the right.  You will now find Alex's brother Egle.  Punch the
pink boxes to set him free.  Go back down the ladder and go back
two rooms to the left, continue down the ladder.  You will now
enter a room with three fireballs.  Jump over them and make your
way to the left where you will enter a room with three fireballs
and six ladders.  Take the top ladder on the right to get the
PERSONAL LETTER.  

Get the letter and go back down to the room with the ladders. 
Then go down to the bottom ladder on the left and take that all
the way down.  There will be a room with a scorpion.  Punch the
scorpion and make your way to the right.  Run past the falling
spikes and continue right. Punch the grey blocks and enter the
next room.  Watch out for the fireballs, wait until they are
across the room, then make your way to the left ladder, and your
out.

Second Stone Head:
Paper, then scissors.  Punch his head three times.

Second Scissors Head:
Rock, then rock.  Punch his head three times.

Second Paper Head:
Rock, then scissors.  When his head flies off, go to the left
side of the screen and punch.

Magic Castle:
When on the draw bridge, get the two stars.  Jump down and go all
the way down to the right.  Go down the first ladder, jump over
the flame, then go left and punch the gold boxes.  You can use
the bracelet at this point.  Keep going left and jump between the
open bricks and try to get the star and the money.  Move to the
right and take out all the gold bricks.  Pass the next ladder you
see. Enter the room with several gold boxes and two star boxes. 
Get the money in the boxes and take the ladder going down.  Go
along the top of the room, making your way down to the right into
the gas chamber.  Pass the spikes, moving right to the frog room. 
Take the frog out, keep going to the right into the room with two
question boxes, a scorpion and a flame.  Take the ladder located
in the top right of this room and you will enter an U shaped
room.  Break the gold boxes, this will enable you to make you way
up.  When you are at the top, go left.  On the other side of the
room is a room with two question boxes and spikes hanging in mid-
air.  Do not attempt to break the boxes, just jump past the
spikes and the question boxes while moving left.  The next room
has bricks, plants and water.  Take the ladder on the left side
of the room and go up.  At the top of the ladder go left to a
room with only one star box (this box contains a FREE ALEX). 
Take the ladder all the way up and go left.  You will enter a
room with four ladders, three flames and a question box.  Take
the ladder at the top left of the room. You will enter another
gas room with a pink fish box on the left side.  Punch it quickly
two or three times and run to the right side of the room.  Go up
the ladder and you will enter a room with three frogs.  Take them
out and exit at the top right portion of the room.  The next room
contains spikes hanging from the ceiling. Cross over the bottom
of the room and jump over the section of floor that opens when
you walk on it.  Punch the gold box at the end of the room and
drop down to another room.  This room contains one fish box and
two spikes.  Punch the fish box twice, take out the scorpion and
head towards the right.  This room has a question package, but
watch out because the floor drops out.  Use the CANE OF FLIGHT to
float to the top of the room and take the ladder in the top right
of the screen.  You will enter a room with scorpions, a frog and
a pink fish box.  Punch the fish box five times and go to the
right, into the next room.  In this room, there will be a frog
and moving flames.  Use your question package and jump past the
frog.  Go down the ladder that is second closest to the wall on
the right hand side.  Jump down, watching out for scorpions and
flames and go right. 

Janken The Great:
Watch out, he cheats!  Use paper then paper and punch him in the
forehead twice.  Once you have defeated him, there will be a
present at his feet.  Take the present and exit the top left of
the screen.

Cragg Lake:
You must run over the floor in the following sequence:
SUN-WAVES-MOON-
STAR-SUN-MOON-
WAVES-FISH-STAR-FISH.

After completing the sequence, a crown will appear on the ledge.
Grab the crown and read the message.

************************************************************************

                    ALEX KIDD : SHINOBI WORLD

ROUND 1:  KABUTO
Scene 1-1:
Continue right, picking up all the chests.

Scene 1-2:
Proceed right, and kill the two green ninjas.  Climb the stairs,
all the way to the top.  Then, go right and all the way down.  To
the left, there are two walls that are close to each other.  Use
the jumping technique (p. 8 of instruction manual) to get to the
top.  Then, go down and to the right and you will see a bar. 
Stand under it and jump while holding up on the Control Pad. 
Then, press and hold Button #1 to use your fire magic.  Once at
the top, you will see the exit.

Scene 1-3:  Kabuto
To defeat Kabuto, continuously shoot darts at him until he turns
small.  Then, duck down and shoot him some more!

ROUND 2:  RAID OF HELICOPTERS
Round 2-1:
Continue right, killing all the green and yellow ninjas.  When
you come to a door with a red dot over it, enter.  Follow the
pathway, using the fire magic to the two chests at top.  Then,
head back to the door.  Once out, proceed right to the door, and
follow the passageway to the exit.

Round 2-2:
Move right.  For first time players, it will probably be easier
to stay at the top of the water by jumping on it.  For more
advanced players, try killing all the Barracudas (this does take
a lot of practice).  Then, when you come to two chests, either
continue right or drop down the hole.  If you choose to go right,
follow right until you see a door, and enter it.  If you drop
down the hole, continue right.  On the next screen, the middle
passageway leads to the exit, and the passage on the right leads
to a chest.

SECRET ROOM:
Before exiting, head to the door on the left (the same door you
would have taken if you went right), jump up on the ledge and
head to the right.  There will be a secret room with a chest.

Round 2-3: Heli
Stand on the left hand side of the screen and continuously shoot
until the helicopter pictures at the top of the screen all
disappear.

ROUND 3:  THE JUNGLE
Scene 3-1:
SECRET ROOM #1:
>From the entrance, go right and drop down the hole.  Get the
chest on the left first.  Then, get the one on the right (Ninja's
Crystal Ball) and go up through the hole.

SECRET ROOM #2:
Continue up the ropes until you see an opening on the left hand
side.  Position Alex to the right of the opening, and use your
fire magic into the opening.  A secret screen with three chests
will appear!

In this round, it is easiest to walk on the logs and kill the
birds.  But, be sure to remember which logs fall and which don't!

After all the secret rooms have been found, continue all the way
up to the top, and exit to the right.  Then, when on the next
screen continue all the way to the right to the exit door.

Scene 3-2
SECRET PASSAGE:
When you first start this round, jump on the first ledge and jump
towards the left.  if done correctly, you will land behind the
scene, and can bypass all of the enemies on the ground.  After
you get the two chests, you can go back to the left, back to the
original starting position.  Continue to the right, and the
Bamboo spikes will have disappeared!  Then, after you get the
chest, you can either go back to the beginning, or continue to
the right.  

SECRET ROOM:
Continue to the right until you see four fire droplets.  Go past
them, and get on the rope.  Move to the top of the rope and use
the fire magic to the right, and you will be in a secret room.  

If you fall down the rope to the next level, jump on the orange
carts and proceed all the way to the right and drop down the
hole.  Wait for the rock to come out of the lava, then jump on
it.  Wait for the rock to drop until it's almost in the lave,
then jump to the next one.  If the next one isn't out of the lave
yet, jump straight up when the rock is almost all the way in the
lava.  If timed correctly, you will land on the rock again,
without getting hit by the lava.  Keep moving all the way to the
right to find the exit.

Scene 3-3:  Robster
Wait for him to jump.  Right after he jumps, jump and shoot him
with the darts.  If you don't have the darts, wait for him to
come down a little, then run and hit him.  Continue these
procedures to defeat him.

ROUND 4:  BATTLE WITH THE DARK NINJA
Scene 4-1
Move all the way to the right.  If you drop down, continue right
and watch out for the spikes overhead.  When you reach the guy on
the ledge, jump and hit him until he dies.  Then, continue right
to the bar.  

SECRET ROOM:
Drop down the bar, and duck down while moving to the right.  You
will walk behind the scene, and be in a room with a bar.  Use the
fire magic on the bar, and go to the left.

Once back at the bar, use the fire magic and go up.  The door is
right there.  Once on the other side, jump to the right, killing
the birds (this takes a lot of practice).  If you fall down,
continue all the way to the right.  

GETTING THE CHESTS IN THE AIR:
If you manage to stay on the top part (with the logs), you will
come across two chests that seem to be impossible to get.  To get
them, jump to the left of them and you will walk on air!  Then,
continue to the right until you see two more chests in a similar
position.  Do the same thing to get these.  

Then, continue right to the exit.

Scene 4-2:
Go right and wait for the arrows to come out.  Then, climb the
stairs and wait for the arrows to come out again and drop down. 
Enter the door, and you will be faced with Kabuto.  To beat him,
hit him four times, while avoiding his fireballs.  Then, when he
turns small, duck and hit him three more times.  Continue right
and enter the door.  Proceed right and wait for the block to get
almost all the way up.  Then, jump to the right, get the chests
and wait for the block to go almost all the way up again.  Enter
the door and you will be faced with Robster.  To defeat Robster,
wait for him to jump, run underneath him and hit him.  Repeat
this until he is defeated.  Enter the door and you will be in a
room with blue pyramids floating in the air.  Jump over them and
wait for the red ledge to appear on the far right.  When it
appears, jump up on it and follow the red ledges that appear. 
When the ledge appears in the upper right hand corner, next to
the door, jump to it to exit.

Scene 4-3:  Hanzo
The first guy you face is the Glowing Ninja.  To defeat him,
perfect timing is necessary.  When he jumps, get so you are
almost touching him, then wait approximately three seconds, and
stab him.  Repeat this four times.  Then, once he is defeated, he
will turn into Tornado Ninja.  To defeat him, stand in the same
place, waiting for him to come to you.  When he comes to you,
stab him and he will back off.  Repeat this until he is defeated. 
Once he is defeated, he will turn into Jumping Ninja.  When he
jumps, he will leave a white shadow, so kill it, then jump in his
direction and hit him.                            

*********************************************************************

                     ALEX KIDD :  LOST STARS

Rounds 1 & 8:  Toy world
If you walk on the ground (instead of using the trolley line),
you will save time and life.  Try to keep the Jump Star as it
will help you get through the round!  
TO GET PAST THE GIANT TEDDY BEAR:  Time your jumps on the spring
blocks to avoid the notes.

Rounds 2 & 9:  Machine world  
Be careful in timing your jumps, one wrong jump, and you could
die.  
TO GET PAST THE ELECTRICITY BARS:  Study their pattern, then jump
when they are turned off.

Rounds 3 & 10:  World of Make Believe
Try to stay on top of the pods, it saves life and time.  
TO GET PAST THE JUMPING FACES: try to have the Jump Star and when
they land, jump over them.

Rounds 4 & 11:  Water World
Use the Cloud shots sparingly in these rounds, because the
special star "S" seldom shows up.  Try to stay at the top or
bottom of the screen because most of the enemies are in the
middle.  
TO GET PAST THE JELLYFISH:  Stay at the top of the screen and try
to avoid them.

Rounds 5 & 12:  Monster World
Just before the cave, when you are on the floating blocks, let
them carry you to the top.  Then, jump from them to the top of
the cave.  
TO GET PAST THE VOLCANO:  Run and jump over it.

Rounds 6 & 13:  Giant's Body
Timing is everything in this round!

Rounds 7 & 14:  The Shrine of Jiggarat
Avoid the enemies, instead of shooting them.  Keep in mind that
you can jump longer and higher now.  
TO GET PAST JIGGARAT:  When you see Jiggarat, immediately run
past him.  If you try to fight him, you will be most likely be
unsuccessful!

MISCELLANEOUS TIPS:
While the graphics are identical in the repeated rounds, the game
play is not.  The special Stars and special items found in the
first seven rounds may show up in different places-or not at all
the second time around.  Also, there will be more enemies that
you will need to get by.  Therefore, you will need to be more
cautious in rounds eight through fourteen and conserve your life
meter.

The game has a continue feature that can be used throughout the
entire game.  Those of you looking for a little more challenge
might try limiting yourselves to three continues!

**********************************************************************

                               ALF

GET ALL THE ITEMS:
Go to the left, to the kitchen.  Get the SALAMI FIRST, then jump
up and get the cat.  Then, continue left to the next screen with
three doors in it.  Enter the first door, and you will be in the
childrens bedroom.  Once in here, press the PAUSE BUTTON, then
hold the UPPER LEFT corner on Control Pad #1, and press BOTH
BUTTONS.

NOTE:  In order to get the space suit, you will need to sell the
pearl.  


HELPFUL HINTS:
When in the kitchen, jump up and get the CAT.  Open the
refrigerator (press Button #2) and get the SALAMI.  Proceed to
the left to the hallway with three doors.  Open the middle door 
and proceed down the stairs.  Release the cat and he will kill
the rat.  Jump and turn the light on and proceed left to the
cave.

While going through the cave, beware of rats on the floor and
stay on the top as much as possible.  Use the Salami to ward off
the bats.  Hit them when they are at elbow height.  At the end of
the cave there is a shack containing a GOLD NUGGET worth $50.00.

Work your way out of the cave and go to the street.  Beware of
the Alien Task Force and the bicycle riders.  Notice that only
one Alien Task Force member can appear on the screen at a time. 
Therefore, the best technique for walking the street, is to stay
on the sidewalk and allow the Task Force member to follow you
closely. 
Proceed to the general store and buy a KEY for $50.00. 

Return to the house with the key and open the closets.  One
closet contains a killer bug and the other contains a SWIMSUIT. 
Be careful because the objects are not always in the same place. 
Now go to the living room and go through the door on the right. 
This door will lead to the lake.

Jump into the lake and proceed down to the bottom.  The water is
treacherous; try alternating sides while swimming down to avoid
the Frogmen floating about.  On the way down you will find a
TREASURE CHEST with $100.00.  At the bottom, you will find a
GIANT OYSTER. When the oyster's mouth is open, get the PEARL.

Proceed back up to the surface and return to the store.  Sell the
PEARL for $200.00 and buy the LADDER (in the General Store) and
LANTERN (in the Five & Dime).  Return to the cave.  Go through
the cave, it will be about twice the length as the first time. 
At the end will be a shack with the FUEL.

Again, work your way out of the cave to the beginning screen. 
Climb the Trellis to the SCOOTER and press button #1 to
accelerate up into the sky.  Proceed up through the various
atmospheres, while avoiding the planes, until the spaceport
appears.  Accelerate the scooter to the top of the screen and
release button #1.  A shop will appear where the SPACESUIT can be
purchased for $100.00.

Continue up through outer space until the moon appears.  When the
moon appears, avoid the green things and space ships and when his
mouth opens, jump in it to receive the REPAIR KIT.

************************************************************************

                         ALIEN SYNDROME

Temporary Invincibility:
Collect the question mark boxes from the ships when the counter
reads 272, 267, 232, 222, 171, 161, 131, or 121.  When you do
this, you will be invincible for a short period of time.

Extra Points:
In the ships, there are rooms with Green faces on the floor.  If
you kill them, you get 500 points.  Eventually, they will appear
again, and when they appear again, kill them and receive an
additional 500 points.

ROUND 1: CALLIOPE - SQUIME BOSS
Using the fireball, aim for the red area below the creatures
mouth.  As he moves, you should also move.  When he is at the top
right portion of the screen, shoot diagonally up from the lower
corner, while avoiding the fireballs he spits at you.

ROUND 2: CLIO - AARGH BOSS
Shoot at him when the back portion of his body is straight. 
Using the fireball take out the two gold spiralling objects
first. Then, stay at the bottom of the screen and shoot up at the
creature.

ROUND 3: ERATO - TACAPY BOSS
Using the fireball, aim for the eyes and the worms that come from
them.  You can move faster than he can, so use that to your
advantage. 

ROUND 4: EUTERPE - MASHER BOSS
Using the fireball, aim for his underside where the worms are
released.  Shoot when his front legs are open.  Try moving along
the outer perimeter of the screen continuously firing.  He spits
in sets of three, so watch out!

ROUND 5: MELPOMENE - HAGGAH BOSS
Using the fireball, aim for the spot right below his mouth.  Keep
firing from the bottom center of the screen.  Avoid the fire that
comes from his mouth and the three balls that come from the left
side of his head.

ROUND 6: THALIA - MINOSAR BOSS
Using the fireball, aim for the green face.  The best place to
stand is either in the upper or lower right corners.  He will
shoot three balls at you for a while and then he will spit at
you.

ROUND 7: URANIA - MR. MIMI
Using the fireball, shoot at his mouth when it's open.  Avoid the
spiraling objects coming from his mouth and the balls that come
from his ears.

Extra Hints:
Throughout the ships there are green faces on the floors.  Shoot
the faces until they become white, then they will be safe to walk
on.

In Round 3, watch out for the holes in the floor and be careful
going along the catwalks.  Try to remember where the fireball
appears before entering the bosses room.  If you have the
fireball, when going against the bosses, it will help out
greatly.

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                          ALTERED BEAST

Additional Life Meter:
On the title screen press the UPPER LEFT corner and BUTTONS ONE
and TWO simultaneously.

Continue Feature:
There are four continues possible in the game; they are as
follows:

1-UPPER LEFT and BUTTONS ONE and TWO
2-LOWER LEFT and BUTTONS ONE and TWO
3-LOWER RIGHT and BUTTONS ONE and TWO
4-UPPER RIGHT and BUTTONS ONE and TWO

DEFEATING THE BOSSES:

ROUND ONE: AGGAR
Dodge the heads by moving back and forth, while shooting
fireballs at his entire body.

ROUND TWO: OCTEYES
Kick the poisonous spores that are thrown at you, while using the
laser at his head.

ROUND THREE: CROCODILE WYRM
Run up to the creature and shoot fireballs at the base of his
body. Move back and jump to avoid his shots.  Run underneath him,
or stay on the side of him and use the bouncing flame.

ROUND FOUR: RHINO
When the Rhino charges you, use your Flaming Arrow once.  Move
back and jump over him, while you are still in the air shoot him
with your fireball or squat down and use your fireball.

************************************************************************

                          ASTRO WARRIOR

GET YOUR OPTIONS:
When the screen says, Galaxy Zone, Asteroid Zone, or Nebula Zone,
rapidly alternate BUTTONS 1 and 2.  This will allow you to start
with the two red companions.  This must be done just right to
make it work.  Keep practicing.

GAME STRATEGIES:
Shoot at everything.  You will notice there will be ships coming
straight down the center of the screen that you cannot destroy.
These are weapon supply ships. If you fly over them, they will
increase your firepower or speed.  You will also notice sometimes
little purple spheres that you also cannot destroy.  If you fly
over these, they will join your ship in fighting against the
powers of evil.  These helpers will not die until you do.

When attacking the Mother Ship, you must attack and destroy the
outer defenses first. There is a time limit of about 45 seconds
to destroy the Mother Ship.  If you don't destroy it in that
amount of time, the ship will dive at you until you are
destroyed.

***********************************************************************

                         AZTEC ADVENTURE

SELECTING ROUNDS:
On the title screen, when the scroll containing the words "Aztec
Adventure" is closed, press the Directional Pad UP five times. 
Then, when Nino throws money to the other characters, press the
Directional Pad to the RIGHT, three times.  Then, when Nino walks
to the left, and is followed by the other characters (so everyone
is walking to the left), press the Directional Pad to the LEFT
once, and DOWN once.  If this procedure is done correctly, a mini
version of Nino's face will appear next to the Aztec Adventure
scroll.  Below Nino is a square containing two numbers, choose
your rounds by moving your Directional Pad.  As soon as you do
so, you will advance to the round selected.

SOUND TEST:
Press the START button.  You will then see a screen with a
rainbow and names, as well as faces of the characters in the
game.  Here is where you will access the sound test.  When the
faces are on the screen, press the Directional Pad to the LEFT
once, and twenty times to the RIGHT.  Be sure you do this
accurately, because if you don't do it just right, it will not
work.  When done correctly, a mini version of Nino's face will
appear on the screen to the right of the Rainbow.  Above Nino's
head is a square with numbers in it. To listen to the music,
choose a number from 1-7, and then press BUTTON #1.  To exit,
choose 00, and press BUTTON #2.

HELPFUL HINTS:
FOREST SCENE:
The Ghost Flowers:  Defeat them by hitting them in the stem with
the Sword or the Fire Ball.

UNDERGROUND WATERWAY SCENE:
The Bat:  Hit him with the Sword or Spear.

DESERT SCENE:
Masked Rabbit:  Hit him, with the Sword, on the opposite side of
the shield.

MARSH SCENE:
Waterman:  Hit him with the Sword or Spear.

RUIN SCENE:
Hidden Well:  Kill everything on this level.  In the room with
two vases, move towards the upper right hand corner.  When there,
toss anything but money at the corner, then toss a bag of money. 
If done correctly, a special fairy will appear to replenish your
energy.

ROCK LION:  Hit him with the Sword or the Dynamite.

MISCELLANEOUS CHARACTERS:
TURTLE WITH HORNS:  Defeat it with the Sword.
YUNGA:  The Iron Ball will not defeat it.
RANBAIKE:  Hit it with the Sword or Spear.  If you defeat it,
Nino will gain one life.
OPENING FLOWER:  Use the Fire Ball on it.  You can pass by it,
when they are closed.
NUMBING TREE:  Use the Fire Ball on it. 
ANTS' HELL:  Crush it with the Waterspout.
LADY:  Give her money (just like PUPE and POH), and she will not
harm you.

************************************************************************

                           BLACK BELT

Unlimited Men:
Push BUTTON #1 to begin the game.  The red screen showing the
number of players you have will appear.  On this screen, press
and hold BUTTON #1, until a blank screen appears. On this screen,
press and hold down the RESET BUTTON until you see Riki appear in
the upper left hand corner.  Riki will die, and then his life
meter will fill up.  Once this happens, release the RESET BUTTON,
and the game will start.  NOTE:  If this code is done correctly,
the graphics WILL be semi-scrambled for the first round.

Seventh Level:
After you defeat Wang and the princess is saved, but before the
screen turns red, wiggle the Directional Pad and press BUTTONS
ONE  and TWO, and you will enter the secret seventh level.

DEFEATING THE BOSSES:

RYU:
Jump and land on him while using repeated punches to the face and
the body.  Do not attempt to high jump.

HAWK:
Avoid the stars he throws, and kick repeatedly in the face until
he dies.

GONTA:
Wait until he attacks, then make a high jump to the right.  Then,
force him into a corner with kicks to the face.  Don't kick him
while he is in the air, because he will sit on you if you do.

CHAPTER IV:
To defeat the red character with the whip, use repeated jump
kicks to the head.  Avoid letting him hit you with his whip as
you will be unable to get away.

ONI:
Back up against the left wall and kick him every time he punches
you.  It may look as if he will beat you because he gets in the
first hit but he won't so keep at it.

RITA:
The only way to defeat Rita, is to kick in the air while she is
descending at an angle towards you.  When you kick her in the
air, she will stay suspended above the floor for a few seconds. 
Then, punch her (you should be able to get in five or six punches
before she returns to the ground).  You will need to repeat this
process several times before you defeat her.

WANG:
Right after you kill Rita, the screen will change and you will be
attacked by Wang.  Get in the left corner and squat down.  He
will jump in the air and land on top of you.  Punch until his
power meter goes down as far as it can.  Then, stand up and give
him one more punch to the face.

NOTE:  THE RED FLYING SIGNS WILL RENDER YOU INVINCIBLE FOR TEN
HITS.  THE FLYING SUSHI IS AN ENERGY BOOSTER, USE THE SUPER JUMP
TO CATCH IT.

************************************************************************

                         BLADE EAGLE 3-D

ROUND SELECT FEATURE:
On the Title Screen, press the Directional Pad DOWN, RIGHT, UP,
LEFT & DOWN.  If this is done correctly, a small white number
will appear just to the right of the word "Eagle".  You can
choose from 0 to 8 (0 is the first level).

ROUND 1-1: SPACE
Stay high, dodge the planes and constantly fire.

ROUND 1-2: PLANET
Change your altitude frequently, and constantly fire.

ROUND 1-3: TRENCH
Stay low until you see approaching fireballs, then change your
altitude.

ROUND 2-1: SPACE
Stay high, dodge the planes and constantly fire.

ROUND 2-2: PLANET
Volcano like planet, stay low the entire time.

ROUND 2-3: TRENCH
This is a tough area, fire constantly and change altitudes
frequently.

HOW TO STAY ALIVE AGAINST ROBO MASTERS:
The Robo Masters give you your power ups.  Kill these guys
immediately while dodging their fire.  Don't wait too long, these
guys will eventually retreat and you'll have missed your power
up.

The best weapon in the game is the Annihilator.

************************************************************************

                           BOMBER RAID

ROUND SELECT:
On the Title Screen, using Control Pad 2, press and hold the
UPPER LEFT corner of the Directional Pad, and BOTH BUTTONS.  On
Control Pad 1, press BUTTON 1 or 2 twice.  After completing this
procedure, you will be able to select missions 1-5.

ROUND ONE:
Shoot as quickly as possible, staying in the center of the ship. 
If you do not have a powerful gun, use the Cluster Bombs.

ROUND TWO:
Once you defeat the first tank, there is a second small tank. 
Use your Cluster Bombs.

ROUND THREE:
Guns on the small ships are not flexible.  You can avoid them
without killing the whole ship.

Shoot the big bomber in the center.

ROUND FOUR:
Use the Cluster Bombs at the two main bosses.

ROUND FIVE:
The main boss is in the Aircraft Carrier, just keep shooting. 
Make sure you have several power ups.

TIPS ON THE GAME:
You cannot continue until you have passed the first round.  That
is where the big battleship is.

Make sure you pick up all the power you can.  The more power you
pick up, the fewer shots it will take to destroy an enemy.

Don't pick up too much speed.  You do not want to pick up anymore
thAn 5, because your plane will be too hard to control.

The best formation to use is number 3, except when you get to
round four.  In that round you will want to use either the
Sideways Shots or the shots that shoot down and diagonally.

Cluster Bombs are more effective if you have more than one plane
flying with you.

The Phoenix is the most powerful weapon you can pick up, not even
bullets can penetrate it.
