
Mortal Kombat 3v2.1: The no-nonsense un-official faq.       -=Faq version 2.8=-
                                written by Pablo Baeza III, Aug. 16, 1995.
                           Note: A=away; T=toward; B=block; Q=quarter; H=half
                                 F=full; **=Hold/rel; ^ ^=keep tapping; !=in Air
-=Kombatants=-                   0 = anywhere               1 = close
                                 2 = at/out of sweep range  3 = across screen
Shang Tsung
Volcano: T-2A LK         Combo: LK-2HP-LP-A+HK           Babality: 3R LK
Fire ball: 2A HP         F1: *LP D-2T-D* (Spikes) 1      Friend: LK 2R D (Joust)
        2: 2A-T HP       F2: *LP R B R B* (Soul) 1       Stage Fat: 2U-A LP
        3: 2A-2T HP      Animality: *HP 3R* (Snake) 1

Sindel     A-D-A LK
Fireball: 2T LP          C:  HK-2HP-D+HP-JK-Airball      B:  3R U
Airball: QCT LK          F1: R 2B R+B (Scream) 1         Fr: 5R U (Football)
Scream: 3T HP            F2: 2R B R B (Hair) 2           S:  3D LP
Flight: 2A-T HK          A: 2T-U HP (Wasp) 1

Jax        2T-D LP
Missile: A-T HP          Air grab: B (air)               A:  *LP 2T-D-T* (Lion)1
      2: 2T-2A HP        Grnd smash: *LK* (3)            B:  3D LK
Slide punch: 2T HK       C:  2HK-D+HP-HP-B-LP-A+HP       Fr: LK 2R LK (Rope)
Gotcha grab: 2T LP       F1: R B 2R LK (Foot) 3          S:  D-T-D LP
Quad-slam: throw-^LP^    F2: U-D-T-U (Slice) 1

Kano       A-T B
Knife throw: QCA HP      Kano-ball: *LK* (3)             A:  *HP 3B* (Spider) 1
Slash: QCT HP            C:  2HP-D+LP-D+HP-JK-Air throw  B:  2T-2D LK
Grab: QCT LP             F1: *LP T-2D-T* (Skeleton) 1    Fr: LK 2R HK (Gum)
Air throw: B             F2: LP 2B HK (Laser) 2          S:  2U-A LK

Liu Kang   FCT
High ball!: 2T HP        C:  2HP-B-2LK-HK-LK             B:  3D HK
Low ball: 2T LP          F1: 2T-2D LK (Skeleton) 0       Fr: 3R D+R (Puppets)
Flying kick: 2T HK       F2: U-D-2U B+R (Machine) 0      S:  R 2B LK
Gobble kick: *LK* (3)    A:  2D-U (Dragon) 1

Sonya      D+R+LP+B
Rings: QCT LP            C:  2HK-2HP-LP-A+HP             B:  2D-T LK
Gobble kick: 2A-D HK     F1: *B+R 2U-A-D* (Plasma) 3     Fr: A-T-A-D R (Jump)
Air punch: T-A HP        F2: A-T-2D R (Kiss) 0           S:  2T-D HP
Leg grab: D+LP+B         A:  *LP A-T-D-T* (Bird) 1

Stryker    3T HK
High grenade: HCA/T HP?  C:  LK-2HP-LP-JK-Klub throw     B:  D-2T-A HP
Low grenade: HCA LP      F1: 2QCT B (Bomb) 1             Fr: LP 2R LP (Traffic)
Klub throw: 2T HK        F2: 3T LK (Taser) 3             S:  T-2U HK
Klub trip: T-A LP        A:  3R B (T-Rex) 1

Smoke      2U-T HK
Spear: 2A LP             C:  2HP-LK-HK-LP                B:  2D-2A HK
Invisibility: 2U R       F1: 2U-T-D (World) 3            Fr: 3R HK (Horn)
Air throw: B             F2: *R+B 2D-T-U (Mouth) 2       S:  2T-D LK/HP?
Teleport!: 2T LK         A:  D-2T B (Bull) 1

Sub-Zero   T-D-T HP
Ice ball: QCT LP         C:  2HP-LK-HK-A+HK              B:  D-2A HK
Ice shower: QCT HP       F1: 2A-D-A R (Mist) 2           Fr: LK 2R U (Snowman)
Ice klones!: QCA LP      F2: 2B R B R (Over-head) 1      S:  HCT T HK
Slide: A+LP+B+LK         A:  2T-2U (Polar bear) 1

Cyrax      3B
Net: 2A LK               Air throw: QCT B -- LP          A:  2U-2D (Shark) 1
Teleport!: T-D B         C:  2HP-HK-HP-HK-A+HK           B:  2T-A HP
Grenade near: *LK 2A HK* F1: 2D-U-D HP (Helicopter) 0    Fr: 3R U (Dance)
Grenade far: *LK 2T HK*  F2: 2D-T-U R (Self-destruct) 1  S:  R B R

Sektor     D-T-A R
Missile: 2T LP           F1: LP 2R B (Crusher) 2         Fr: 4R-D (Strength)
Heat seeker: HCA HP      F2: 3T-A B (flame) 3            S:  3R D
Teleport!: 2T LP/K?      A:  2T-D-U (Bat) 1
C: 2HP-2HK-A+HK          B:  A-3D HK

Nightwolf  3U
Hatchet: QCT HP          C:  LK-2HP-LP-2Hatchets-HK      B:  T-A-T-A LP?
Arrow: QCA LP            F1: 2U-A-T B (Beam) 1           Fr: 3R D (Raiden)
Shield: 3A HK            F2: 2A-D HP (Lightning) 3       S:  2R B
Shoulder: 2T LK          A:  2T-2D (Wolf) 1

Sheeva     *LK T-D-T*
Fireball: QCT HP         F1: T-2D-T LP (Pound) 1         Fr: 2T-D-T --HP (Plate)
Ground stomp: A-D-A HK   F2: *HK A-2T* (Skin) 1          S:  2QCT LP
Teleport: D-U            A:  R 4B (Scorpion) 1
C: 2HP-LP-2HK-LK-A+HK    B:  3D-A HK

Kung Lao   2R B R
Hat throw: A-T LP        C:  HP-LP-HP-LP-LK-HK-A+HK      B:  QCT-T HP ?
Teleport: D-U            F1: R B R B D (Spin) 0          Fr: R LP R LK (Frisbee)
Dive kick (air): D+HK    F2: 2T-A-D HP (Hat) 2           S:  2D-2T LK/P?
Spin: T-D-T R            A:  3R B (Cougar) 1

Kabal      LP B HK
Eye spark!: 2A HP        F1: 2D-A-T B (Blow-up) 2        Fr: R LK 2R U (Toasty)
Spin: A-T LK             F2: R 3B HK (Scream) 1          S:  3B HK
Ground saw: 3A R         A:  *HP 2T-D-T* (Rhino) 1
C: 2LK-2HP-D+HP-JK-spark B:  2R LK

-=Kodes=-

PLayer 1 controls the left three boxes, player 2 controls the other.
The buttons controlling the boxes are: LP B LK.  Note: Holding the joystick up
     will reverse the order of the images in the boxes.  For example: 9 = U1.

No throwing:  1-0-0 1-0-0                       vs. Smoke: 2-0-5 2-0-5
No blocking:  0-2-0 0-2-0                       vs. Noob Saibot: U3-U4-U1 3-4-2
Blank power bars: 9-8-7 1-2-3 (U1-U2-U3 1-2-3)  vs. Motaro: U1-U4-U1 1-4-1
Unlimited run: 4-6-6 4-6-6 (4-U4-U4 4-U4-U4)    vs. Shao Kahn: 0-3-3 5-U4-4
Half energy: 0-3-3 (handicap on the user)       Hold flippers: U1-U2-U3 U4-U4-U4
Quarter energy: 7-0-7 (handicap on the user)    No fear: 2-U2-2 2-U2-2
Dark kombat: 6-8-8 4-2-2 (U4-U2-U2 4-2-2)       Knowledge: 1-2-3 U1-2-U4
Randper kombat: 4-6-0 4-6-0 (4-U4-0 4-U4-0)     Play Galaxa: U4-4-2 4-U4-U2
Psycho kombat: 9-8-5 1-2-5 (U1-U2-5 1-2-5)

The Ultimate Kombat Kode: 1-0-U1-0-2 2-2-2-3-4 (HP-LP-B-LK-HK control the boxes)

-=Kredits=-

Thanks to all the guys on #mk3 on IRC and all of the faq writters.
If you have any ?'s or !'s please write to me, Toki (Cobra), at either...
     SBI9%UTEP.bitnet@utepvm.utep.edu or ai448@rgfn.epcc.edu
