The new FF2 'cheat sheet'     -courtesy of Ben Siron
a.k.a. bensiron@cco.caltech.edu

thanks to Adam Lederman for all of the information in his FF2 guide.  it gave
me a lot of ideas on things to research, which I present in this new guide in
addition to all the non-game genie information which he originally compiled

if you find anything amiss, missing, or badly explained (however trivial) with
this guide, E-mail me, and I'll take note of it. E-mail me also if you find out
any really cool tips, strategies, etc...

(this listing was made in an evenly spaced font, lines 80 characters wide,
with 8 characters per tab)


- - - -=- -=- Explanation of abbreviations in this listing -=- -=- - - -

Character classes:K - dark knight (cecil).D - dragoon (kain)
..@ - caller (young) (rydia).C - caller (matured) (rydia)
..S - sage (tellah)..P - paladin (cecil)
..T - karate man (yang)..B - bard (edward)
..Z - black wizard (porom).E - engineer (cid)
..N - ninja (edge)..L - lunarian (fusoya)
..W - white wizard (palom, rosa)

Damage attributes:.A - arrow..F - fire
(elementals)..S - sacred..D - darkness
...I - ice...L - lit

Statistics:.STR - strength..AGI - agility
..VIT - vitality..WIS - wisdom
..WILL - willpower.MHP - maximum hit points
..MMP - maximum magic points
..RHP - remaining hit points (current health value)
..ATT - attack value.A% - hit %
..xA - attack multiplier
..DEF - defense value.D% - defend %
..xD - defense mutiplier.M% - magic evasion %
..MD - magic resistance value
..xM - magic resistance multipler
..LV - level

(DMG) - this special effect means that the attack ignores the effects of
target's armor or resistance.

(secret) - this item is very hard to find: you have to be lucky and win it
in battle.  very likely, you will play through an entire game without ever
finding this item

(sneak) - if you have a ninja in your party, he can 'sneak' items from the
enemies.  the success rate of this depends on relative agility ratings

(dummy) - this item was taken out of the american or later versions of the
game (for some unknown reason), and you can't get it unless you have a 
game genie (the code still exists to handle the item, though)

Mathematical notation:
.[x] = the greatest integer less than or equal to x.
...for instance, [ (57/4) ] = [ 14.25 ] = 14, 
...where  /  indicates division.
.(x,y) represents a range of possible point values,
...not less than (x) and not more than (y)
...for instance (200,300) means anything between 200 and
...300, including 200 and 300 (the endpoints)
.(...)k represents that amount in thousands. for example, 100k
...means 100,000
....
HP leak - you continue to lose HP after the initial attack at a rate of (1,16)
..HP per phase for about 4 turns

c.a. - counterattack.  this special tactic will be used every time you attack
... the monster and fail to kill it


- - - -=- -=- CONTENTS -=- -=- - - -

I: MAGIC........................................6 %
.black.........10 %.
.white.........13 %.
.caller.........17 %
.ninja.........20 %
.other.........21 %

II: ITEMS.......................................22 %
.weapons.........28 %
.armor.........40 %
.other.........53 %

III: MONSTERS...................................59 %
.special attacks.......63 %
.monster stats.......71 %

IV: TIPS, TRICKS, ETC. .........................92 %
..


=========================== I: MAGIC ==========================

Black:
the effectiveness of black magic is dependent on the WIS stat of the caster.
some spells have a base damage, which is then multiplied by the black magic
multiplier, B, which is determined as B = [ WIS / 4 ] + 1.

White:
likewise for white magic, the power of the spell is dependent only on WILL.
there is a similar white magic multiplier, W = [ WILL / 4 ] + 1.

some spells can only be cast on a single character (S), some can only be cast on
everybody (A), and others you can choose between one target and multiple ones
(S/A).

if you choose to split a (S/A) spell to multiple targets, the total effect will be divided up equally among the targets, and then the indiviual targets will
resist the effects individually, according to their own resistances.

for example, FIRE3 does (256,384)xB of F to S/A, for 30MP.  this means that you can cast FIRE3 on single or multiple targets (S/A), the spell costs 30 MP, 
the damage has the attribute of fire, and the amount of damage done if B
were 6, for example, would be (256,384)x6 = anything from 1536 to 2304 pts of
fire damage.  the actual damage inflicted may be a lot less, depending on how
resistant the target is to the attack.

other miscellany: the column, 'who learns it/when' gives only approximate
levels at which the spell is learned. Z-13 means that a Bl.Wiz would learn the
spell at around level 13. S-(MO) means that the sage learns the spell at mount
ordeals.  C-(SM) means that the caller learns this in the land of summoned
monsters.  # means that the spell is known by the character at the time that
they join your party.

DONT DRAIN UNDEAD! if you do, the spell works in reverse, often killing the
caster.  the same goes for PSYCH; if you cast it on undead, you will give away
many magic points to your enemies

a stoned monster dies instantly.  if you are stoned however, you only need to
heal yourself


- - - -=- -=- BLACK MAGIC -=- -=- - - -
Spell/Cost.to:.Attribute/Effect.    Who learns it/when

FIRE1 - 5.S/A.F:(16,24) x B..    @-near Fabul, Z-#, S-#, L-#
FIRE2 - 15.S/A.F:(64,96) x B..    C-#, Z-12, S-(MO), L-#
FIRE3 - 30.S/A.F:(256,384) x B..    C-40, Z-?, S-(MO), L-#
ICE 1 - 5.S/A.I:(16,24) x B..    @-2, Z-#, S-#, L-#
ICE 2 - 15.S/A.I:(64,96) x B..    C-#, Z-11, S-(MO), L-#
ICE 3 - 30.S/A.I:(256,384) x B..    C-38, Z-?, S-(MO), L-#
LIT 1 - 5.S/A.L:(16,24) x B..    @-5, Z-#, S-#, L-#
LIT 2 - 15.S/A.L:(64,96) x B..    C-#, Z-13, S-(MO), L-#
LIT 3 - 30.S/A.L:(256,384) x B..    C-42, Z-?, S-(MO), L-#
SLEEP - 12.S/A.puts the target to sleep    @-9, Z-#, S-(MO), L-#
VENOM - 2.S/A.poisons target..    @-10, Z-#, S-(MO), L-#
WARP - 4.A.jump back one floor from
...  inside a dungeon..    @-12, Z-?, S-(MO), L-#
TOAD - 7.S/A.turn target into a toad.    @-13, Z-22, S-(MO), L-#
PIGGY - 1.S/A.turn target into a pig.    C-#, Z-11, S-(MO), L-#
STOP - 15.S.paralyze target..    C-#, Z-14, S-#, L-#
PSYCH - 0.S.steal ( (16,24) x B ) MP
...  from target..    C-31, Z-?, S-#, L-#
STONE - 15.S/A.turn target into stone.    C-46, Z-?, S-(MO), L-#
DRAIN - 18.S.steal ( (20,30) x B ) HP
...  from target..    C-35, Z-?, S-(MO), L-#
VIRUS - 20.S/A.(128,192) x B immediately,
...  then HP leak..    C-26, Z-19, S-(MO), L-#
QUAKE - 30.A.(200,300) x B to each.    C-44, Z-23, L-#
WEAK - 25.S.reduce target to (1,8) HP   C-48, Z-?, S-(MO), L-#
FATAL - 35.S.kill instantly..    C-49, Z-?, L-#
NUKE - 50.S.(400,600) x B..    C-50, Z-?, L-#
METEO - 99.A.(800,1200) x B to each.    C-60, Z-?, L-#


- - - -=- -=- WHITE MAGIC -=- -=- - - -
Spell/Cost.to:.Attribute/Effect.    Who learns it / when

CURE1 - 3.S/A.heal (16,24) x W HP.    W-#, @-3, P-#, S-(MO), L-#
CURE2 - 9.S/A.heal (48,72) x W HP.    W-14, P-14, S-#, L-#
CURE3 - 18.S/A.heal (144,216) x W HP.    W-27, S-(MO), L-#
CURE4 - 40.S/A.heal (288,432) x W HP.    W-38, S-(MO), L-#
SIGHT - 2..view your surroundings
...  if you're outside.    W-#, @-4, P-3, S-(MO), L-#
PEEP - 1.S.view target's HP and
...  weaknesses..    W-#, P-8, S-(MO), L-#
HOLD - 5.S.paralyze target..    W-#, @-7, S-(MO), L-#
SLOW - 14.S/A.slow down target.    W-#, S-(MO), L-#
MUTE - 6.S/A.prevent target from 
...  casting magic..    W-15, S-(MO), L-#
BERSK - 18.S.target gains speed and 
...  power, but must attack
...  uncontrollably.    W-18, S-(MO), L-#
EXIT - 10.A.force an escape from
...  battle or jump out of a town
...  or area completely.    W-19, P-20, S-#, L-#
HEAL - 20.S.heal all conditions
...(sleep, pig, mute, etc... ) W-20, P-16, S-#, L-#
BLINK - 8.S.make target hard to hit.    W-23, S-#, L-#
CHARM - 10.S.confuse target to make it
...  inable to distinguish
...  between friend or foe.    W-25, S-#, L-#
SIZE - 6.S/A.change into a mini-doll.    W-29, S-(MO), L-#
FAST - 25.S.speed up target..    W-30, S-(MO), L-#
FLOAT - 8.S/A.induce target to hover 
...  (make target immune to
...  QUAKE, TITAN, and
...  floor damage squares, but
...  not pitfalls..    W-32, S-(MO), L-#
WALL - 30.S.cover target with a
...  spell reflecting barrier  W-34, S-(MO), L-#
LIFE1 - 8.S.restore target to life with
...  HP = target's VIT x 5.    W-12, S-#, L-#
LIFE2 - 52.S.restore to life with MHP    W-42, S-(MO), L-#
WHITE - 46.S.S:(336,504) x W..    W-48


- - - -=- -=- CALL MAGIC -=- -=- - - -
Spell/Cost.to:.Attribute/Effect.    Who learns it / when

CHOCB - 7.S.(40,60) x B..    @-1
MIST - 20.A.(100%,110%) x RHP of 
...caster to each (DMG).    C-#
SHIVA - 30.A.I:(80,120) x B to each.    C-#
JINN - 30.A.F:(80,120) x B to each.    C-#
INDRA - 30.A.L:(80,120) x B to each.    C-#
TITAN - 40.A.(160,240) x B to each
...(weaker/more expensive
...version of QUAKE).    C-#
ASURA-50.A.one of 3 effects, chosen randomly:
...tan face: heal (160,240) x B to each
...brown face: heal (240,360) x B to each
...black face: cast LIFE1 to each.C-(SM)
LEVIA - 50.A.(280,420) x B to each.    C-(SM)
ODIN - 45.A.kill instantly..    C-(basement of Baron)
SYLPH - 0.S.steal (120,180) x B HP from target and
...divide evenly among all party members.
...it seems to be a bug, but casting of this spell
...is free (gotta love it).    C-(sylvan cave)
BAHAM-60.A.(480,720) x B to each.    C-(bahamut's cave)
IMP - 1..S.(4,12) x B (secret).    C-(fight imp types)
MAGE - ?.?.? (secret)..    C-(fight a 'Mage')
BOMB - ?.?.? (secret)..C-(fight 'Balloon' or 'Grenade'
......  on the moon's surface)
ROC - ?..?.turn targets to stone.    C-(fight 'Roc Baby' or
...(dummy) (secret).      'Cocktric')


- - - -=- -=- NINJA MAGIC -=- -=- - - -
Spell/Cost.to:.Attribute/Effect.    Who learns it / when

FLAME - 15.A.F:(80,120) x B to each.    N-#
FLOOD - 20.A.I:(120,180) x B to each.    N-(before Rubicant)
BLITZ - 25.A.L:(160,240) x B to each.    N-(before Rubicant)
PIN - 5..S.paralyze target..    N-27
SMOKE - 10.A.force an escape from
...  battle..    N-35
IMAGE - 6.self.makes caster hard to hit    N-40


- - - -=- -=- OTHER MAGICS -=- -=- - - -
Spell/Cost.to:.Attribute/Effect.    Who learns it / when

TWIN - one of two things happens randomly:    .    Porom,Palom-#
    FLARE - 10.A.(120,180) x B* divided evenly among all targets
    COMET - 20.A.(80,120) x B* to each
...(B* = black magic multiplier of one of two twins,
... . chosen randomly.)



============================ II: ITEMS ==========================

item cost represents how much you have to spend to buy the item.  in most
cases, the resale value of an item is half of its original cost

a '!' in the cost column means that the item can't be traded, dropped
or sold. 

- - - -=- -=- WEAPONS -=- -=- - - -
most weapons' effectiveness is based on STR.  basic damage done is
appoximately your (ATT + (0,STR) ) x (xA).  ATT is calculated as
L(b) + S(b) + (weapon power).  L(b), a level bonus, = [ LV/4 ]  for all classes except T, for which L(b) = (LV+1) x2.  S(b), a strength bonus, = [ STR/4 ].

some weapons are two handed, and you can equip them in either hand
without penalty, but you can't use a shield at the same time.  these are
indicated with a prefix of '2.' before the name

ambidextrous characters (ones who can hold a weapon in both hands, such as
classes T & N) get an ATT value = L(b) + S(b) + (weapon power) for each 
weapon.  so if the ninja has the murasame and masamune equipped, at level
52 with strength 67, ATT = (13+15+55) + (13+15+65) = 176

attack % determines the chances of you hitting your target. I'm not sure
exactly how this works, but most weapons give bonuses to this

attack % bonus for an ambidextrous character equipping two weapons is given by
the average of the two bonuses

the attack multiplier (xA) is determined as [ STR/8 ] + [ AGI/16 ] +1

bows & arrows effectiveness is given by (arrow power) + (bow power) + S(b).
always put the arrow in your good hand, otherwise your ATT value will be
reduced by 20%

if the weapon is 'x4 vs ...' this means that it is especially made to hurt this type or race of target.  any damage you do is quadrupled before the target gets
to defend it

weakness multipliers are only multiplicative in the case of two different types (i.e. one elemental, and one race/type) of weakness.  if the monster is weak 
x2 vs fire & arrows, and is a giant, and you hit it with fire arrows that are also x4 vs. giants (i'm making this up), then the effective damage multiplier
will be 2 (from elemental weaknesses) x 4 (from race weaknesses) = 8.  the only 
exception to this is the catclaw, which indiscriminately squares whatever
damage mutiplier you get from your other weapon.

some weapons can be used as items to cast spells.  for instance, using the
white spear as a item casts white at x2, meaning that the black magic
multiplier is effectively 2.

damage done by having your ninja throw a weapon as a dart is calculated as (weapon power) x LV(of ninja) + (1,100).  when the weapon is thrown as a
dart, the attributes it has and special abilities are irrelevant, and after
throwing it, you lose it forever.

other: as advised before, draining undead creatures will work in reverse.  so
for the love of god, don't attack them with the drain spear or drain sword.
(please?....)


Sword/Cost.Who.Attrib/pwr.A%.Special stuff

SHADOW - 700.K.D:10..30..
DARKNESS - 1200.K.D:20..35
BLACK - 2k.K.D:30..40.hit to kill instantly,
......  STR,AGI,VIT,WIS +5, WILL -5
LEGEND - !.P.S:40..50.WILL +3
ANCIENT - 19k.PD.35..27
SILVER - 6k.PD.50..30.x4 vs. spirits
FIRE - 14k.PD.F:65..30
ICEBRAND - 26k.PD.I:65..30
SLUMBER - 26k.PD.55..27.hit to sleep
DRAIN - 13k.PD.45..0.all damage done transferred
......  into HP for attacker, as
......  DRAIN spell.  ALL stats -5
2.AVENGER - 10.P.S:80..50.if equipped you will be BERSK
......  automatically in battle.
......  STR,AGI,VIT +10,WIS,WILL -10
LIGHT - 42k.P.S:99..50.STR, WILL +3
DEFENSE - 57k.PD.105..40.VIT +15
EXCALIBUR - 80k.P.S:160..50.STR +10
CRYSTAL - 10k.P.S:200..50.STR,VIT,WILL +15
MEDUSA - ?.?.?..?.(secret - fight a 'BlackLiz')


Spear/Cost.Who.Attrib/pwr.A%.Special stuff

SPEAR - 60.D.A:9..50
WIND - 7k.D.A:55..30
FLAME - 11k.D.A,F:66..30.use to cast FIRE2 (x4)
BLIZZARD - 21k.D.A,I:77.30..use to cast ICE 2 (x4)
DRAIN - 130.D.A:88..-28.all damage done transferred
......  into HP for attacker, as
......  DRAIN spell.  ALL stats -10
GUNGNIR - 100k.D.A:92..30.VIT +15
DRAGOON - ?.D.A:99..?.(secret - fight a 'Red Dragon')
WHITE - 74k.D.A,S:109..40.use to cast WHITE (x2)


Blade/Cost.Who.Attrib/pwr.A%.Special stuff

SHORT - 4k.N.25..40
MIDDLE - 7k.N.32..40
LONG - 11k.N.40..40
NINJA - 18k.N.48..40.STR +5
MURASAME-22k.N.55..50.STR,VIT,WIS +5, AGI,WILL -5
MASAMUNE-23k.N.65..50.AGI +3, use to cast FAST


Axe/Cost.Who.Attrib/pwr.A%.Special stuff

HANDAXE - ?.?.35..?.?
DWARF - 15k.PD.62..19.STR,VIT +5, AGI,WIS,WILL -5
OGRE - 45k.PD.80..45.x4 vs. giants, and 'screamer'
2.POISON - 94k.PD.95..10.x4 vs. giants, hit to poison
RUNEAXE - ?.?.100..?.(secret - fight a pair of 
......  'macgiant' or 'redgiant').

Claw/Cost.Who.Attrib/pwr.A%.Special stuff

FIRECLAW - 350.TN.F:0..30
ICECLAW - 450.TN.I:0..30
THUNDER - 550.TN.L:0..30
CHARM - 600.TN.0..0.AGI +3, hit to charm
......  x4 vs. giants
POISON - 650.TN.0..40.STR +3, hit to poison
CATCLAW - 700.TN.0..55.STR,AGI +5, hit to sleep, 
....      multiplies the damage multiplier from the
.....weapon in your other hand by itself


Whip/Cost.Who.Attrib/pwr.A%.Special stuff

WHIP - 3k.C.20..0.hit to paralyze
CHAIN - 6k.C.30..5.hit to paralyze
BLITZ - 10k.C.L:40..10.hit to paralyze
FLAME - 16k.C.F:50..15.hit to paralyze, WIS,WILL -5
......  STR,AGI,VIT +5
DRAGON - ?.C.?..?.hit to paralyze, ?
......  (secret - fight 'Blue D.')


Hammer/Cost.Who.Attrib/pwr.A%.Special stuff

2.WOODEN - 80.E.45..25
2.SILVER - 8k.E.55..25.x4 vs. spirits
2.EARTH - 12k.E.F:65..25.STR +5


Bow/Cost.Who..Attrib/pwr.A%.Special stuff

SHORTBOW-220.@CPZWELB.5..-20
CROSSBOW-700.@CPZWELB.10..-15
GREATBOW - 2k.@CPZWELB.15..-10.STR +3
ARCHER - 3k.@CPZWELB.20..0.STR +5
ELVENBOW - 5k.@CPZWELB.25..25.WIS +5, 
.......  x4 vs. magic users
SAMURAI - 11k.@CPZWELB.30..10.STR +10
ARTEMIS - ?.?..?..?.(secret - fight 'Kary')


Arrow/Cost.Who...Attrib/pwr.Special stuff

IRON - 10.@CPZWELB..A: 5
WHITE - 20.@CPZWELB..A,S:10.
FIRE - 30.@CPZWELB..A,F:15
ICE - 30.@CPZWELB..A,I:15
LIT - 30.@CPZWELB..A,L:15
DARKNESS - 40.@CPZWELB..A:20..hit to blind
POISON - 70.@CPZWELB..A:30..hit to poison
MEDUSA - 10.@CPZWELB..A:1..hit to stone, (sneak
......   from 'BlackLiz' or 'Medusa')
MUTE - 100.@CPZWELB..A:35..hit to mute, 
.......  x4 vs. magic users
CHARM - 110.@CPZWELB..A:40..hit to charm, 
.......  x4 vs. giants
SAMURAI - 140.@CPZWELB..A:50
ARTEMIS - 200.@CPZWELB..A:75..x4 vs. dragons, 
.......  (sneak from 'Kary')


Knife/Cost.Who..Attrib/pwr.A%.Special stuff

SILVER - 3k.PDCN..20..45.x4 vs. spirits
DANCING - 5k.PDCN..28..44.use to attack
MUTE - 13k.PDCN..35..25.WIS +5, hit to mute,
.......  x4 vs. magic users


Boomerang/Cost.Who..Attrib/pwr.A%.Special stuff

BOOMERANG-3k.N..A:20..30
FULLMOON - 9k.N..A:40..45


Harp/Cost.Who..Attrib/pwr.A%.Special stuff

DREAMER - 480.B..8..35.hit to sleep
CHARM - 1200.B..18..40.hit to charm


Rod/Cost.Who.Attrib/pwr.A%.Special stuff

ROD - 100.@CSZL.3..-10.use to attack
ICEROD - 220.@CSZL.I:5..0.use to cast ICE 1 (x2)
FLAMEROD - 380.@CSZL.F:7..-5.WIS +3, use to cast FIRE1 (x2)
THUNDER - 700.@CSZL.L:20..0.WIS +3, use to cast LIT 1 (x2)
CHANGE - 1250.@CSZL.15..0.WIS +5, use to cast piggy
CHARM - 5k.@CSZL.30..5.WIS +10, hit to charm,
......  use to cast charm
STARDUST - 11k.@CSZL.45..10.WIS +15, use to cast COMET (x7)
LILLITH - ?.?.?..?.(secret - fight 'Lillith')


Staff/Cost.Who.Attrib/pwr.A%.Special stuff

STAFF - 160.@PSWL.4..-5.use to cast HEAL (x0)
CURE - 480.@PSWL.8..0.use for (12,18) x2 HP
......  healed to each member
SILVER - 4k.@PSWL.12..5.WILL +3, x4 vs. undead
POWER - 2k.@PSWL.30..50.STR +10
LUNAR - 7k.@PSWL.36..10.WILL +10
LIFE - 22k.@PSWL.48..15.WILL +15, use to cast LIFE1
SILENCE - 15k.@PSWL.52..10.WILL +10, use to cast mute,
......  (secret - fight a 'conjuror')
......  x4 vs. magic users


Dart/Cost..Power..Dart/Cost..Power

SILVER(knife)..20..SHORT(blade)..25
DANCING(knife)..28..MUTE(knife)..35
ANCIENT(sword)..35..SHURIKEN - 20k..40
DRAIN(sword)..45..NINJA(blade)..48
MURASAME(blade)..55..SLUMBER(sword)..55
MASAMUNE(blade)..65..AVENGER(sword)..80
NINJA - 50k..80..DRAIN(spear)..88
GUNGNIR(spear)..92..LIGHT(sword)..99
DEFENSE(sword)..105..WHITE(spear)..109.
EXCALIBUR(sword).160..SPOON - 10k..255.
..

- - - -=- -=- ARMOR -=- -=- - - -
basic defense ability is a function of VIT.  DEF = V(b) + sum of all (equipment
armor ratings).  V(b), the vitality bonus, = [ VIT/2 ].

D% measures how easily that character can dodge an attack.  I'm not sure
exactly how this works.  most armors modify this stat, but unmodified, it is
always 30%

the defense multiplier (xD) is determined as [ AGI/8 ].  If a shield is also
equipped, this raises (xD) by [ LV/16 ]

the basic value for MD is always 0.  some armors will modify this.  I'm not
sure eaxctly what MD does

M% measures luck in evading a spell.  it has a basic value of 
[ (WIS + WILL)/8 ].  most armors modify this.  once again, I don't know what
M% does

(xM), the magic defense multiplier, is determined as
[ (WIS + WILL)/32 ] + [ AGI/32 ].  what this does is also a mystery to me

some armors have the ability to defend certain elements very well.  for
example, the ice armor defends fire, as indicated in the attributes column with an F before the defensive value


Robe/Cost.Who.Def.%D.MD.M%.Special stuff

CLOTH - 50.all-K.1.0.0.0
PRISONER - 70.all..1.0.1.0
BARD - 70.all-K.2.0.1.0.stops mute
LEATHER - 200.all-K.2.0.1.1
GAEA - 500.PCWZSL.3.0.3.3
KARATE - 4k.all.5.10.2.1.STR +3
WIZARD - 1200.PCWZSL.5.0.5.5.WILL +5
BL.BELT - 14k.PDCWNL.10.20.3.2.STR,VIT +5
BLACK - 10k.CL.8.0.7.7.WILL +5
POWER - 4k.PDCWN.5.0.0.0.STR +15
SORCEROR - 30k.PCWZSL.L:12.0.9.9.WIS,WILL +5
NINJA - 64k.N.24.16.50.8.AGI +3
WHITE - 10.PW.D:18.0.10.4.WILL +15
HEROINE - 40k.WC.20.30.5.5.stops paralysis,
.......  WIS,WILL -15,
.......  STR,AGI, VIT +15


Ring/Cost.Who.Def.%D.MD.M%.Special stuff

IRONRING - 100.@CSWZTNB  2.0.2.1
RUBYRING - 1k.all-K.0.0.3.2.stops piggy
SILVER - 650.NWZCTS.4.0.4.4
RUNE - 2k.CTNWL.5.0.8.8.WIS,WILL +3, stops mute
STRENGTH - 760.PCTND.2.0.2.2.STR +5
DIAMOND - 4k.LWCN.L:6.0.8.6
CURSED - ?.?.?.?.?.?.(secret - fight a
.......  'Ghost')
CRYSTAL - ?.?.?.?.?.?.(secret - fight a .......  'Behemoth')
PROTECT - 6k.PDNWC.all:10.5.12.10.VIT +15


Helmet/Cost.Who.Def.%D.MD.M%.Special stuff

CAP - 100.all-K.1.-5.1.1
LEATHER - 330.all-K.2.-4.3.3
IRON - 150.PDE.3.-10.0.0
SHADOW - 360.K.4.-10.0.0
DARKNESS - 640.K.5.-10.1.0
BLACK - 980.K.6.-10.1.1
GAEA - 700.CWZSP.3.-3.5.5.WIS,WILL +3
PALADIN - 4k.P.7.-10.2.1.WILL +3
HEADBAND - 450.all.1.0.1.1.STR +5, stops charm
SILVER - 3k.PED.8.-10.2.2
BANDANNA - ?.all.3.2.1.1.STR,VIT +5
WIZARD - 2k.PCWL.5.-2.7.7.WILL +5
DIAMOND - 10k.PD.L:9.10.2.2
SAMURAI - 10.PDN.10.-10.6.3
TIARA - 20k.WC.L:7.0.10.9.WIS +10
NINJA - 2k.all.5.4.1.1.STR,AGI,VIT +3,
.......  stops sleep
RIBBON - 10.all.9.2.12.12.stops instant death,
.....     and all condition changing attacks .....       besides sleep, hold, and charm
DRAGOON - 10.PD.all:11.-10.7.4
CRYSTAL - 10.P.all:12.-10.8.5
GLASS - ?.?.?.?.?.?.(secret - fight a pair
.......  of 'Evilmask')


Shield/Cost.Who.Def.%D.MD.M%.Special stuff

IRON - 100.PDE.1.20.0.0
SHADOW - 200.K.1.22.0.0
BLACK - 400.K.2.24.0.1
PALADIN - 700.P.2.24.1.1.WILL +3
SILVER - 1k.PDE.3.26.2.2
FIRE - 1250.PDE.I:3.28.2.2
ICE - 10k.PD.F:3.30.2.2
DIAMOND - 15k.PD.L:4.32.2.3
AEGIS - 20k.PD.4.34.5.4.WIS +3, stops stone
SAMURAI - 10.PD.5.36.3.4
DRAGOON - 10.PD.all:6.38.3.5
CRYSTAL - 10.P.7.40.4.6.WILL +3


Gauntlet/Cost.Who.Def.%D.MD.M%.Special stuff

IRON - 130.PDEN.2.-10.0.0.
SHADOW - 260.K.2.-10.0.0
DARKNESS - 520.K.3.-10.0.0
BLACK - 800.K.4.-10.0.0
PALADIN - 3k.P.5.-10.1.1.WILL +3
SILVER - 2k.PDEN.6.-10.2.2
DIAMOND - 5k.PD.L:7.-10.3.3
SAMURAI - 10.PDN.8.-10.5.3
DRAGOON - 10.PD.all:9.-10.6.3
CRYSTAL - 10.PD.10.-10.7.4.WILL +3
ZEUS - ?.?.?.?.?.?.(secret - fight a
....... skeleton type monster)


Armor/Cost.Who.Def.%D.MD.M%.Special stuff

IRON - 600.PDE.4.-10.1.0
SHADOW - 1100.K.5.-10.1.0
DARKNESS - 2k.K.7.-10.2.0
BLACK - 3k.K.9.-10.3.0
PALADIN - 8k.P.11.-10.3.1.WILL +3
SILVER - 17k.PDE.13.-10.4.2
FIRE - 30k.PD.I:15.-10.4.2
ICE - 35k.PD.F:17.-10.4.2
DIAMOND - 40k.PD.L:19.-10.4.2
SAMURAI - 10.PDN.21.-10.4.2
DRAGOON - 10.PD.all:23.-10.8.5
CRYSTAL - 10.P.25.-10.10.6.WILL +3
ADAMANT - 10.all    all:100.99.20.8.all stats +15


- - - - - - - WHERE TO BUY EQUIPMENT - - - - - - - -
KAIPO:.....FABUL:
.ROD(rod)....FIRECLAW(claw)
.STAFF(staff)....ICECLAW(claw)
.SHORTBOW(bow)....THUNDER(claw)
.IRON(arrow)....BLACK(gauntlet)
.CAP(helmet)....BLACK(helmet)
.CLOTH(robe)....BLACK(armor)
.LEATHER(robe)...
.IRONRING(ring)...MYSIDIA:
.......ICEROD(rod)
BARON:......FLAMEROD(rod)
.FIRECLAW(claw)....CURE(staff)
.ICECLAW(claw)....CROSSBOW(bow)
.THUNDER(claw)....WHITE(arrow)
.CURE(staff)....GAEA(helmet)
.THUNDER(rod)....PALADIN(gauntlet)
.HEADBAND(helmet)...PALADIN(shield)
.KARATE(robe)....PALADIN(armor)
.SILVER(ring)....PALADIN(helmet)
......GAEA(robe)
MIST:......SILVER(ring)
.BARD(robe)
.WHIP(whip)....TOROIA:
.DANCING(knife)....CAP(helmet)
......LEATHER(helmet)
AGART:......CLOTH(robe)
.IRON(shield)....LEATHER(robe)
.IRON(helmet)....RUBYRING(ring)
.IRON(armor)....WOODEN(hammer)
.IRON(gauntlet)....GREATBOW(bow)
.IRONRING(ring)....FIRE(arrow)
.ROD(rod)....ICE(arrow)
.STAFF(staff)....LIT(arrow)
.SPEAR(spear)
.BOOMERANG(boomerang)..SILVERA:
.SHORTBOW(bow)....SILVER(shield)
.CROSSBOW(bow)....SILVER(helmet)
.IRON(arrow)....SILVER(armor)
.WHITE(arrow)....SILVER(gauntlet)
......SILVER(knife)
CASTLE OF DWARVES:....SILVER(staff)
.FIRE(shield)....SILVER(hammer)
.FIRE(armor)....SILVER(sword)
.WIZARD(helmet)
.WIZARD(robe)...EBLAN:
.RUNE(ring)....ICE(shield)
.DWARF(axe)....ICE(armor)
.GREATBOW(bow)....BLACK(robe)
.DARKNESS(arrow)....POWER(staff)
.FIRE(sword)....ICEBRAND(sword)
.FLAME(spear)....SHORT(blade)
......BLIZZARD(spear)
TOMRA:......BOOMERANG(boomerang)
.DIAMOND(shield)....ARCHER(bow)
.DIAMOND(armor)....POISON(arrow)
.DIAMOND(gauntlet)
.DIAMOND(ring)...LAND OF SUMMONED MONSTERS:
.DIAMOND(helmet)....WHIP(whip)
.TIARA(helmet)....CHAIN(whip)
.MIDDLE(blade)....BLITZ(whip)
.CHAIN(whip)....LONG(blade)
.OGRE(axe)....CHARM(rod)
.ARCHER(bow)....LUNAR(staff)
.MUTE(arrow)....CHARM(arrow)
......AEGIS(shield)
KOKKOL's:.....SORCEROR(robe)
.SHURIKEN(dart)
.NINJA(dart)
.SAMURAI(arrow)
.

- - - -=- -=- OTHER ITEMS -=- -=- - - -
there are many items which can be obtained only by using a game genie.  this listing does not contain those items, as I do not use a game genie (sorry)

Item/Cost.Use
CABIN - 1k.restore all HP & MP to all party members
..  (can only be used at a save location)
TENT - 200.restore 100 MP & 1000 HP to all party members
..  (can only be used at a save location)
HEAL - 100.cast HEAL
LIFE - 150.cast LIFE1
ELIXIR - 100k.restore all HP & MP to a single target
ETHER2 - 50k.restore all MP to a single target
ETHER1 - 10k.restore about 50 MP to a single target
CURE3 - 3k.heal 1920 HP to a single target
CURE2 - 150.heal 480 HP to a single target
CURE1 - 30.heal 96 HP to a single target
CRYSTAL - !.have your paladin use it on Zeromus
LIT-BOLT - ?.attacks all enemies with lightning
FIREBOMB.attacks all enemies with fire
CARROT - 50.if it 'smells like chocobos', use this to summon
..  the big chocobo
WHISTLE - 20k.use to summon the big chocobo from anywhere
PASS - 10k.use to see a show in Toroia
PAN - !..use to revive Yang, also trade in for a Spoon(dart)
RAT(tail) - !.trade for the ADAMANT ore
PINK(tail) - !.trade for the ADAMANT(armor)
TWINHARP - !.activates automatically in the lair of the Dark Elf
DARKNESS - !.a crystal you find in the Sealed cave of many traps
EARTH - !.the crystal stolen by the Dark Elf from Toroia
LUCA KEY - !.use to open the Sealed cave
TOWER KEY - !.use to open the cannon room in the tower of Bab-il
MAGMA KEY - !.drop in a well in Agart for a big boom
SANDRUBY - !.medicine to heal Rosa you can recover from Antlion
BARON KEY - !.unlocks the weapon shop & secret passage in Baron
PACKAGE - !.a gift of goodwill from the king to the neighbors


- - - -=- -=- WHERE TO BUY ITEMS -=- -=- - - - 

..C   C   L   T   C   C.H   E.E   E   W
..u   u   i   e   a   a.e   t.t   l.h
..r   r.f   n   b   r.a   h.h   i.i
..e   e   e   t   i   r.l   e.e   x.s
..1   2..n   o.    r.r   i.t
....    t.    1.2   r.l
.......e
Baron..X.X   X.    X.X   X
Kaipo..X.X   X.    X.X   X
Fabul..X.X   X.    X.X   X
Mysidia..X   X.X   X   X.X   X
Mist...
Toroia..X.X   X.    X.X   X
Agart..X.X   X.    X.X   X
Silvera.....X
CoD*..X   X.X   X   X   X.X   X
Eblan..X   X.X   X   X   X.X   X
Tomra..X   X.X   X   X   X.X   X
land of SM^.X   X.X   X   X   X.X   X
Hummingway's.    X.X.X.    X.X   X.X

(^land of summoned monsters).(*castle of dwarves)


========================== III: MONSTERS =========================

monsters here are listed first by their race/type and secondly by the order in
which you meet them in the game.  type can be important in determining
weaknesses. for instance, the ARTEMIS(arrow) is x4 vs. dragons.  'D.Fossil' is
a dragon, so if you shoot those arrows at it, it will take four times as much
damage as it would normally take.

experience listed is that which you would recieve with 5 characters in your
party, if you were to fight one of those monsters all by itself.  total
experience given is the sum of the experience reward for each one of the
monsters defeated (if they run away before you kill them, they don't count).
if you have fewer than 5 characters in your party, say 3, each one get 5/3 as
many experience points (xp), so that the total experience rewarded remains
constant

money awarded is also additive per monster, and the ones that run away don't
give you anything.  since you only keep one pool of money for your entire
party, this isn't split up

some monsters are weak vs. certain elements.  this will be indicated with an
attribute before the number of HP it has.  one letter for the attribute means
that the monster takes double damage from that element.  two letters means
quadruple damage.  a minus before the letter means that an attack with that
attack with that attribute causes no damage.  weapon attacks ignore a negative
multiplier, except in the case of trying to drain undead creatures.  for
instance, -F,LL: 250 in the HP column means that the monster has 250 HP,
magical fire attacks will heal it, and it takes quadruple damage from lightning
attacks

if you run away from battle you may drop some money.  the amount dropped in
that case will always be 1/4 of what you might have won if you stayed and fought

if you have a ninja, he can 'sneak' items from enemies during a battle.  he
will usually be more successful when he is moving fast and the target is slow. 
the item you get is always the same for a given kind of monster, and you can
'sneak' the same monster an indefinite number of times without exhausting the
number of items that the monster has.  no one I know has ever been successful
at sneaking items from a boss character.  what item you will get for each
monster is listed in the 'Sn' column

some monsters have special attacks used in certain circumstances.  the effects
of these special attacks, and the conditions by which the special attack is
most frequently invoked will be explained first


- - - -=- -=- MONSTERS' SPECIAL ATTACKS -=- -=- - - -
Tactic..When..Effect

2xATTACK...attack twice and resolve both hits at once
ABSORB..c.a...monster may get a chance to recover HP
ALERT..if alone.summons another monster to fight you
ARMOR....boosts resistance to weapon attacks
BEAM....(DMG) = [ MHP/10 ] to a single character
BIG BANG...(DMG) = (1200, 2500) to all characters, then
....  HP leak
BIG WAVE.if uncoiled.(DMG) to all members
BLAST....a weak attempt to paralyze one member
BLK.HOLE...cancels any WALLs that have been set up
BLAZE..if alone.I:(DMG) to all members
BLITZ....L:(DMG) to one member
BLIZZARD...I:(DMG) to all members
BLUSTER..c.a...paralysis or instant death to one member
BREATH....transforms one character into a charmed,
....  muted, tiny, blind, pig-toad
CALL..if alone.summons another monster to fight you
COLDMIST.c.a...I:(DMG) to all members
(combine).if all of one type
..is eliminated.morph into 'Calbrena'
COUNT..immediately.gives character 10 phases before instant death
  (fatal eye)
COUNT..immediately.gives entire party 10 phases before instant
  (plague)...  death
COUNTER..c.a. to weapon.(DMG) to one character
  (antlion).  attacks
COUNTER....boosts magic resistance
  (larva)
(croak)....all Tinytoads present cast TOAD
CRUSH..after a preset
..  time period.guaranteed instant death to one member
CURSE....?
DANCE..immediately.everybody on both sides becomes BERSK
DIGEST..after BREATH.(DMG) to one member
DISRUPT....guaranteed instant death to one member
EMISSION...F:(DMG) to all members
ENTANGLE.c.a...paralysis to one member
EXPLODE..if low on HP.self sacrifice remaining HP as (DMG)
....  to a single character
FIRE..if alone.F:(DMG) to entire party
FISSION....(DMG) to one member
GAS....blindness or paralysis to all members
GLANCE....turn one member to stone
GLARE....(DMG) to all members
GLOBE199.if alone.(DMG) = 9999 to one member
HATCH..c.a...the egg will transform into a monster
HEAT RAY...(DMG) to all members
HOLD GAS.immediately.guaranteed paralysis to entire party
HUG..just before a.heal one character's HP to max., and then
..RETREAT..  attempt to stone that character
JUMP..at every available
..  opportunity.this is just the dragoon's 'jump' option
KICK....this is just the karate man's 'kick' option
MAGNET....weak attempt to paralyze one member
MASER....(DMG) to entire party
MEGANUKE  .after a preset.(DMG) to entire party
..  amount of time
(morph)..if low on HP.monster diasappears and summons a 
....  different, undamaged monster
NEEDLE....(DMG) to a single character
PETRIFY.c.a....gradually turn a single character to stone
POISON....(DMG) to entire party, and all characters
....  become poisoned
POLLEN..if alone.HP leak to all members
POWDER..if in front row.blind a single member
RAY..used with WEAK.gradually turn a single character to stone
RECOVER..after components
..are eliminated.cast LIFE2 on all components
REMEDY..if low on HP.restore HP
REPORT..before BLAST.cast PEEP
RETREAT..if others die.run away
SEARCH..before other
..special attack.cast PEEP
SLAP..c.a...randomly CHARM, CURSE, MUTE, or
....  blind a single character
SPIN....boosts resistance to everything, prelude to
....  use of WEAK and RAY 
STORM....WEAK to entire party
SWORD..after a preset.(DMG) = (4000,6000) to entire party
  ATTACK.  amount of time
TORNADO....(DMG) to entire party
THUNDER....L:(DMG) to entire party
VAMPIRE....cast DRAIN, then HP leak to one member
WAVE..if in back row.(DMG) to entire party
  (aquaworm)
WAVE..if water has been
  (kainazzo)      gathered.(DMG) to entire party


- - - -=- -=- MONSTER STATS -=- -=- - - -
Monster/Type/HP...Gold.XP.Sn.Special Attacks

IMP..6..10.4.CURE1
IMP. CAP.37..50.38.CURE1
DARK IMP.199..45.388.CURE1
TRICKER..L*:12000.10700.4200.CURE1.FAST, LIT3
......(*do you feel lucky, punk?)

EAGLE..A:18..10.6.LIFE
COCKTRIC.AA:100..120.56.LIFE.STONE
ROC BABY.AA:50..85.202.LIFE.STONE(c.a.)

FLOATEYE.A:20..10.8.HEAL
RED EYE..A:2000..465.700.HEAL.GAZE
FATALEYE.A:25000..65200.8000.ETHER1.COUNT
PLAGUE(boss).A:28000..550.6240..COUNT

SWORDRAT.30..20.14.CURE1.NEEDLE
NEEDLER..110..55.74.CURE1.NEEDLE
STINGRAT.300..220.242.CURE1.NEEDLE

LARVA..28..10.10.CURE1.COUNTER
ROCLARVA.800..40.566.CURE1

D. MIST(boss dragon).465.200.140.    COLDMIST (if in mist form)

SANDMOTH.A:40..20.16.HEAL
ROCKMOTH.A:850..315.640.HEAL.POWDER

SANDWORM.75..20.18.CURE1.TORNADO
AQUAWORM.L:638..350.240.CURE1.WAVE
REDWORM..FF:7000..310.1430.ETHER1.VAMPIRE, RETREAT

SANDMAN..II:20..20.16.HEAL
WATERHAG.L:48..40.28.CURE1

SANDPEDE.60..20.16.CURE1
CENTPEDE.600..345.560.CURE1

SOLDIER..27..55.32.?
FIGHTER..65..100.82.?
OFFICER..221..80.80.?.RETREAT
GENERAL..320..155.122.?.RETREAT

EVILSHEL.LL:58..30.22.HEAL
FANGSHEL.LL:300..550.210.HEAL
.
CAVETOAD.I:44..25.18.HEAL
MADTOAD..I:59..35.13.HEAL

PIKE..LL:65..35.24.CURE1
PIRANHA..L:105..145.92.CURE1
ELECFISH.-L,AA:200.230.130.HEAL

WATERBUG.L:110..80.46.HEAL.REMEDY
HUGECELL.555..255.302.CURE1.REMEDY, RETREAT
MOONCELL.980..1100.570.ETHER1.REMEDY, RETREAT

TINYMAGE(magic user)   69.100.52.ROD(rod)    PSYCH(c.a.), HOLD, .......    LIT 1, FIRE1, ICE 1

ALIGATOR.II:150..95.48.CAP(helmet).2xATTACK
CROCDILE.II:292..300.174.CAP(helmet).2xATTACK

JELLY..FF:35..35.28.CURE1
CREAM..LL:55..35.30.CURE1
SLIME..F:50..50.152.CURE1
TOFU..I:102..385.212.CURE1
PUDDING..1050..1300.702.ETHER1
PINKPUFF.10000..55555.2000.ETHER2.DANCE

.(undead:)
ZOMBIE..#D,F,S:40.35.24.CURE1
GHOUL..#D,F,S:120.180.116.CURE1
REVENANT.#D,F,S:160.190.136.CURE1

OCTOMAMM(boss)   D,L:2350.500.240..

BASILISK.90..30.24.CURE1
ICE LIZ..-I,FF:400.290.300.?
BLACK LIZ.I:700..45.260.MEDUSA(arrow).PETRIFY

TURTLE..II:150..80.48.HEAL
TORTOISE.I:400..235.340.SILVER(shield)
CARAPACE.II:700..230.270.?

.(spirits:)
WEEPER..100..40.32.CURE1
SCREAMER.1000..205.620.LIT(arrow)
GRUDGER..S:1400..190.792.LIT(arrow)

ANTLION(boss)   1000..800.300..COUNTER

.(spirits:)
GARGOYLE.AA,SS:160.100.64.CURE1.WEAK
HOOLIGAN.A,S:1900.485.818.CURE1.WEAK

.(spirits:)
SPIRIT..-F,SS:50.125.58.CURE1.FIRE1
SOUL..-F,SS:150.165.102.CURE1.FIRE1
GHOST..-F:1100..365.740.CURE1.FIRE2

.(undead:)
SKELETON.FF,SS:50.125.48.CURE1.LIT 1
RED BONE.FF,SS:170.295.122.CURE1
SKULL..FF,SS:740.120.316.CURE1

BOMB..50..80.74.CURE1
GRAYBOMB.100..105.90.CURE1.EXPLODE
BALLOON..A:600..315.496.CURE1.EXPLODE
GRENADE..A:820..630.530.CURE1
MOMBOMB(boss).D:1080..1200.350..EXPLODE

*DRAGOON(boss).65000..?.?..JUMP
.(*the world will never know how your old buddy ever got so buff, but
.he means to kick your ass, and you can't do much about it)

RAVEN..A:941..700.148.LEATHER(helmet).2xATTACK
ROC..A:999..150.282.LEATHER(helmet).2xATTACK

LILLITH..FF:320..365.550.ETHER1.SLAP
LAMIA..1200..1210.412.CHARM(harp).CHARM
Q. LAMIA.11000..250.580.CHARM(harp).CHARM

MILON(boss).3100..3000.600..LIT 1
MILON Z.(boss)  F,S,A:3000.3000.800..POISON

*D.KNIGHT.1000..0.0
.(*he'll die on his own after a preset time if you don't attack him)

*KARATE(boss).4000..0.0..KICK
..(*I wonder where he got all those hit points from?)

HYDRA..I,L:285..255.166.POISON(arrow).ENTANGLE
PYTHON..II,SS:593.345.560.POISON(arrow)

GUARD..200..500.144.CURE1.SIZE, PIGGY
FLAMEMAN.I:579..300.344.FLAME(spear)
BLADEMAN.S:1050..215.520.TENT.VIRUS(c.a.)

BAIGAN(boss).3500..3000.960..WALL, RECOVER
L. ARM, R. ARM.350..0.2     (these are components of baigan)

KAINAZZO(boss).L:4000..4000.1100..WAVE

TREANT..F:260..150.200.HEAL
DARKTREE(magic user) F:1800.525.1110.HEAL.BERSK

PANTHER..S:285..255.186.CURE1.BLUSTER
BLACKCAT.593..345.560.CURE2.BLUSTER

CANNIBAL.F:370..220.192.HEAL.POLLEN
TRAPROSE.FF:300..35.242.HEAL.POLLEN

CAVE BAT.-L,AA,SS:150.155.126.CURE1.VAMPIRE
GIANTBAT.-L,A,F:399.365.256.CURE1.VAMPIRE
WEREBAT..-L,A,F:800.355.410.CURE1.VAMPIRE

MAGE(magic user)  500..235.220.CURE2.BLAST

CAVENAGA.SS:255..205.150.POISON(arrow)
NAGA..900..150.220.?.MUTE
HUGENAGA.1200..240.720.POISON(arrow)

.(undead:)
VAMPGIRL   -L,FF,SS:250..195.150.CURE2.VAMPIRE
VAMPLADY   -L,FF,SS:2375.190.920.CURE2.VAMPIRE, LIT 2

.(giant:)
OGRE..S:865..240.220.CURE2
MAD OGRE.1700..270.474.CURE2

.(dragon magic user:)
*DARK ELF(boss).3000..5000.1200          WEAK, ICE 2, LIT 2, FIRE2
.(*after transformation)
PALE DIM(boss)  27300..0.11800..SLOW, QUAKE

.(magic user:)
MARION..473..195.555.CURE(staff).CALL
SORCEROR.1000..275.2370.CURE(staff).CALL
CONJUROR.3000..475.3700.CURE(staff).CALL
.
PUPPET..F:256..180.190.?
EVILDOLL.300..270.284.CURE1
BRENA*..300..500.200..(combine)
CAL*..1000..500.200..(combine)
CALBRENA(boss).4624..4500.2800
.....(*these are components of calbrena)

SWORDMAN.F:320..175.220.CURE2.ABSORB
WARRIOR..2400..575.860.TENT

EPEEGIRL.390..200.252.?
KARY..2700.   .3500.2620.ARTEMIS(arrow).HUG,RETREAT

ICEBEAST.-I,FF:445.280.304.?.BLIZZARD
FLAMEDOG.-F,II:1221.245.344.FIRE(arrow)   FIRE

CENTAUR..380..175.200.?
HORSEMAN.3000..1220.990.TENT

.(magic user:)
WITCH..300..330.334.?.SLOW
TOADLADY.2960..600.700.HEAL.(croak)
WARLOCK.4250...2400.3460.HEAL.DRAIN, PSYCH, LIT 2,
.......  ICE 2, FIRE2

.(magic user:)
GREMLIN..F:385..275.300.?.CHARM
FIEND..2980..625.1280.CURE2.CHARM

.(magic user magus sisters:)
SANDY(tall).2500. \....WALL, BERSK, LIT 1
MINDY(short).2200.--> .9000.1800 - - - - - - - - - - >DELTA ATTACK*
CINDY(fat).4300. /....RECOVER
..(*one of VIRUS, FIRE2, ICE 2, LIT 2 chosen randomly, and only
...works if all three sisters are alive)

VALVALIS(boss).6000..5500.1900..SPIN, WEAK, RAY

.(giant:)
STONEMAN.II:2000..240.590.CURE2
STALEMAN.I:2100..445.420.EARTH(hammer).hit to sleep
IRONMAN..2500..385.750.SILVER(dagger)

ALERT..1425..380.420.CURE1.BEAM, ALERT
SEARCHER.5500..900.1760.CURE1.BEAM, ALERT
LAST ARM.9500..320.3840.CURE1   SEARCH, MAGNET, FISSION

CHIMERA..-F,-I,-L:700.230.460.FIRE(arrow).BLAZE
MANTCORE.-F,-I,-L:2000.1200.7000.FIRE(arrow).BLAZE

MEDUSA..430..225.250.MEDUSA(arrow).GLANCE, RAY

GOLBEZ(boss)  .F,S:5000.11000.4000..HOLDGAS, CALL, LIT 3
.......  FIRE2, VIRUS
*SHADOW(component).?.?.?..DISRUPT
....(*hope for a miracle)

DR.LUGAE(boss).4416..0.0.
BALNAB(component) 3927..0.0
*DR.LUGAE(boss).6600..4000.3000..GAS, POISON, BEAM, 
.(*after transformation)....  LASER, EMISSION

*Q.EBLAN(boss).60000..?.?..attacks only as c.a.
*K.EBLAN(boss).60000..?.?..attacks only as c.a.
.(*these 'people' die on their own after a preset period of time)
..
RUBICANT(boss).*I:25200.7000.5000..FIRE2, GLARE
.(*-I if cape is closed, II if open.  also, casting FLAME(ninja) on
.  rubicant will cause him to cast LIFE1 to all party members)

TRAPDOOR.5000..4500.6220.?.SEARCH, DISRUPT,(morph)

EVILWALL(boss).19000..8000.2300..CRUSH, PETRIFY

TINYTOAD.I:400..335.370.HEAL.TOAD

ARACHNE..II,AA:3500.585.880.CURE1.QUAKE

MOLBOL..1999..460.2200.HEAL.DIGEST, BREATH

.(dragon:)
CLAPPER..-L,A:7000.900.1600.CURE1.BLITZ
GING-RYU.7500..19000.5000.CURE1.TORNADO, BLAZE
KING-RYU.8200..23000.6000.CURE1.ENTANGLE, BLITZ

ASURA(boss).23000..0.4000..CURE3, CURE4, LIFE1,
.......  attacks only as c.a.

LEVIATAN(boss).L:35000..0.11200..ICE 2, BIGWAVE
OGOPOGO(boss).37000..0.24440..BLAZE, BIGWAVE

ODIN(boss).LL:20500.0.3600..SWORD ATTACK

JUCLYOTE.1700..1560.1440.CURE2
PROCYOTE.2200..1850.1820.CURE2.hit to poison

.(undead dragon:)
D. BONE..F:9000..6750.2820.CURE1
D. FOSSIL.F,S:10000.8100.3020.CURE1
D.LUNAR(boss).F:21000..0.10000.      WALL, REMEDY, VIRUS, FIRE

BEHEMOTH.16000..65000.11740.HEADBAND(helmet)   STORM,
.......attacks only as c.a.

.(dragon:)
YELLOW D..1800..1500.6800.HEAL.THUNDER
GREEN D..2200..?.?.HEAL.THUNDER

.(dragon:)
D. MACHIN.F:15000..2550.8300.CURE1.FIRE
RED D...-F,I:15000.60500.10360.FIREBOMB   HEAT RAY, 2xATTACK
BLUE D...-F,-I,-L:13200.40200.720.CURE2.BLIZZARD

.(giant:)
MACGIANT.8500..7000.3780.CABIN
REDGIANT.11800..1500.6200.CABIN.EMISSION, EXPLODE

BAHAMUT(boss).37000..0.70000..MEGANUKE
WYVERN(boss).25000..0.12860..NUKE, MEGANUKE, 
.......  WALL, REMEDY

BEAMER.1800...890.650.TENT.BEAM

MACHINE.3600...985.1640.LIT(arrow)

.(elements: you must fight them one after another in the order
.listed without breaks inbetween.  when you beat them all, you
.get the gold and XP listed below)
MILON(boss).FF  \.....CURSE
RUBICANT(boss).*I --} 57000 ---} 10000 15000..GLARE, FIRE3, FIRE2
KAINAZZO(boss).LL  \.       /...WAVE
VALVALIS(boss).LL --} 47000  /....SPIN, STORM
 (*ice damage works the same way as it did in the earlier battle with rubicant)

CPU(boss).20000. \...   .GLOBE199, RECOVER, WALL
*ATTACKER.2000.-->.10333.25000..MASER
*DEFENDER.2000. /....REMEDY
.(*these are components of the cpu)

EVILMASK(magic user)  25500.50000.13000.CURE2  WALL, VIRUS, NUKE, WHITE

.(spirits:)
BREATH..31300..50000.12000.?.REPORT, BLAST
MIND..12300..50000.13000.?.CHARM(to all members), .......  ARMOR

*ZEROMUS(boss).105000..0.0..BIG BANG, BLK.HOLE,
.(*zeromus in invincible until the paladin.  WHITE, METEO, NUKE
.uses the crystal given to him by golbez)


======================== IV: TIPS, TRICKS, ETC. =========================

to duplicate any item which can be equipped in the left or right hand (such as
a shield, sword, rod, axe, etc...), first get into battle, making sure that one
of your characters has the item that you want duplicated equipped.  when that
character's turn comes up in battle, go to your item list, select any blank
space in it, and then select the item you want duplicated (which you can access
by continuing to more the cursor up beyond the top of the item list.  this
which switch the item with the blank space in the item list.  now leave the
item list, and then run from battle.  when you try to re-equip the item outside
of battle, there will be two of them in your hand at once.  remove the item
from your hand again and there will now be two of them in your item list.

this tactic is especially useful in building up money quickly near the middle
of the game, and is also useful when you get the ninja.  just duplicate the
drain spear or excalibur sword a few times, and throw the extras as darts.
you'll do outrageous amounts of damage, and since it is DMG, the dart attack
ignores the target's armor.  this makes for a good way to defeat bosses.
unfortunately, you can't duplicate the spoon dart, but if your ninja is above
level 50, the excalibur sword is practically just as effective.  you can pick up
the excalibur sword as soon as the big whale spaceship is available to you.  I
find that a few excalibur darts will make short work out of bahamut, the cpu,
odin, 'plague', etc...  never leave home without them!

make use of weakness multipliers whenever possible.  often, an area will
contain monsters that are weak against the items you can find there.  for
instance, the path to the lunar core has lots of dragons.  near the entrance
you'll have the opportunity to sneak artemis arrows from karys.  take 40 or 50
and shoot them at whatever dragons cross your path.  it will make a big
difference

if you know that one of your party members is going to leave you, remove all
their equipment before they do.  anything they have when they leave you, you
will never see again.  one good example of this is making sure that you keep at
least one defense sword in your item list before your dragoon betrays you in
the sealed cave.  later, you can re-equip him with it, which will be an
improvement over the gungnir spear.  at the very least, you can resell all the
stuff your old characters used to have

i find that it's convienent to move the -sort- option to the top of the item
list.  moving around items is something you're probably going to do a lot, so
you might as well have the option where you can use it

some monsters will only attack if you attack them first (such as behemoth).  so
if you only attack with your strongest characters, and have the rest parry, you
will take less damage.  also, some monsters will constantly use elemental
special attacks if they are alone.  if you are not well protected, you could
easily lose your entire party in seconds.  so, if you into one such monster in
the company of other monsters, try to kill the ones with the special attacks
first, or get them all at once with a strong magic spell

secret passages are sometimes indicated by dark gray against the black of the
walls.  you may not be able to see them if the brightness on your TV is turned
down.  some secret passages of particular usefulness are in the village of
mist, inside a burned out fireplace.  you can find the rod of change and a
tiara helmet there.  save the tiara for your reunion with your wh.wiz, although
ultimately it will be put to the best use by your caller.  there are also
secret pitfalls in castle eblan, secret passages in the sylvan cave, cave of summoned monsters, the lunar subterrain and many other places.  always be on
the lookout for secret powerups hidden in jars, tall grasses, shallow water,
and bookshelves too
