                           ETERNAL CHAMPIONS FAQ
                         -------------------------
                                version 1.3
                              by Dave Woodall
                         Updated on: June 30, 1994
                         -------------------------

                                PLEASE NOTE:
                --------------------------------------------
               |                                            |
               |   This document is the collective work of  |
               |   several  individuals,   and  is  public  |
               |   domain material.   Also, this  document  |
               |   is intended to be printed and used as a  |
               |   reference.  You will find  ^L  (Ctrl-L)  |
               |   codes  (the standard  page-eject  char)  |
               |   every so often,  noting start of pages.  |
               |                                            |
                --------------------------------------------

                           NEW IN THIS VERSION:
                         ------------------------

  1) Added Game Genie codes to play as the Eternal Champ and MANY more!
  2) Updated Rax's and Shadow's Character Guide.
  3) Added combos from the Sega Eternal Champions Strategy video.
  4) Split the FAQ into 2 parts - it is getting rather large.

                       ETERNAL CHAMPIONS FAQ CONTENTS:
                     ----------------------------------

  I.  Secret Codes
      Beginner Tips
      Complete Moves List
        (plus Damages, Top Moves, Combos, and Strategies)
  II. Opponent Strategies
      OverKill List
      Character Guides
      Miscellaneous Notes

                       ETERNAL CHAMPIONS FAQ CREDITS:
                     ----------------------------------
  woodall@adrs1.dseg.ti.com (David Woodall)
  ar2w+@andrew.cmu.edu (Adam K. Rixey)
  dsuggs@dvorak.amd.com (David Suggs)
  nbc2569@dbmsmail.dsac.dla.mil (Christopher L Schneider)
  ryandhoz@umich.edu (Ryan D Hose)
  adamsjd@NeXTwork.Rose-Hulman.Edu (Jason Adams)
  jrkst20+@pitt.edu (Jonathan R Kohn)
  davidliu@husc8.harvard.edu (David Liu)
  valgamon@cybernet.cse.fau.edu (Lord Valgamon)
  dauria@cs.bu.edu (David DAuria)
  andersen@snake17.cs.wisc.edu (Eric Andersen)
  bc15@ellis.uchicago.edu (The Vampire Lestat)
  stimson@leland.Stanford.EDU (Stephen F. Timson)
  hhahn@macc.wisc.edu (Harry Hahn)
.
                        ETERNAL CHAMPIONS SECRET CODES
                      ----------------------------------

  Normal Game Codes:

    NOTE:  As of 5/19/94, no "normal" codes are publicly known.

    This section will be updated and released as soon as any codes
    are known.

  Game Genie Codes:

.BEHT-GAD4.In a 2-player game, either player can choose 
...the Eternal Champion with the left button.
.9THT-HCP4 + .In a 1-player game, Player 1 plays 
.BEHT-GAF6.as the Eternal Champion (can select any character,
...but will then play as Eternal Champion).  This WILL
...lock up the game after an undetermined amount of play.

.ACNT-LAE0.Insult uses no inner strength
.GCNT-LAE0.Insult uses more inner strength
.RGZT-L6XA.Inner strength is restored very quickly

.GWGA-JAFT.Blade starts with 1/2 energy
.ATRA-NAHA.Blade's snap when farther away does no damage
.ATRA-PASA.Blade's snap when farther away does more damage
.ATVA-NAHJ.Blade's snap when close in does no damage
.ATVA-PASJ.Blade's snap when close in does more damage
.G2RA-NAFN.Blade's thrust when farther away does no damage
.G2RA-PAPN.Blade's thrust when farther away does more damage
.AYVT-NAA6.Blade's thrust when close in does no damage
.AYVT-PAJ6.Blade's thrust when close in does more damage
.ANVT-NACT.Blade's wheel when close in does no damage
.ANVT-PALT.Blade's wheel when close in does more damage
.A2RA-NADN.Blade's wheel when farther away does no damage
.A2RA-PAMN.Blade's wheel when farther away does more damage
.AETT-NAFT.Blade's straight when close in does no damage
.AETT-PAPT.Blade's straight when close in does more damage
.AJVA-NABA.Blade's lunge when close in does less damage
.AJVA-PAKA.Blade's lunge when close in does more damage
.ANVA-NAF6.Blade's swing when close in does no damage
.ANVA-PAP6.Blade's swing when close in does more damage
.FYPT-NADA.Blade's swing when farther away does less damage
.FYPT-PAMA.Blade's swing when farther away does more damage

.GVYA-JAEW.Jetta starts with 1/2 energy
.ATET-NAE8.Jetta's snap when farther away does no damage
.ATET-PAN8.Jetta's snap when farther away does more damage
.ATKA-NAFG.Jetta's snap when close in does no damage
.ATKA-PAPG.Jetta's snap when close in does more damage
.FYKT-NAA0.Jetta's thrust when close in does less damage
.FYKT-PAJ0.Jetta's thrust when close in does more damage
.AYET-NAB4.Jetta's thrust when farther away does no damage
.AYET-PAK4.Jetta's thrust when farther away does more damage
.A2LA-NAC8.Jetta's wheel when close in does no damage
.A2LA-PYL8.Jetta's wheel when close in does more damage
.A2EA-NAG0.Jetta's wheel when farther away does less damage
.A2EA-PAR0.Jetta's wheel when farther away does more damage
.
.AEJT-NADR.Jetta's straight when close in does no damage
.AEJT-PJMR.Jetta's straight when close in does more damage
.AEDT-NADC.Jetta's straight when farther away does no damage
.AEDT-PLMC.Jetta's straight when farther away does more damage
.AJDT-NAGG.Jetta's lunge when farther away does no damage
.AJDT-PARG.Jetta's lunge when farther away does more damage
.AJJT-NAGG.Jetta's lunge when close in does no damage
.AJJT-PWRG.Jetta's lunge when close in does more damage
.ANEA-NAA8.Jetta's swing when farther away does no damage
.ANEA-PAJ8.Jetta's swing when farther away does more damage
.ANKA-NACR.Jetta's swing when close in does no damage
.ANKA-PALR.Jetta's swing when close in does more damage

.GVYA-LACY.Larcen starts with 1/2 energy
.AWDT-NAEE.Larcen's snap when farther away does no damage
.AWDT-PANE.Larcen's snap when farther away does more damage
.ERDT-NAF2.Larcen's thrust when farther away does no damage
.ERDT-PAP2.Larcen's thrust when farther away does more damage
.EWGT-NAA6.Larcen's wheel when close in does no damage
.EWGT-PAJ6.Larcen's wheel when close in does more damage
.ELGA-NADA.Larcen's snap when close in does no damage
.ELGA-PAMA.Larcen's's snap when close in does more damage
.A0GA-NAGE.Larcen's thrust when close in does no damage 
.A0GA-PARE.Larcen's thrust when close in does more damage 
.A4EA-NAAT.Larcen's wheel when farther away does no damage
.A4EA-PAJT.Larcen's wheel when farther away does more damage
.AGGT-NADY.Larcen's straight when close in does no damage
.AGGT-PAMY.Larcen's straight when close in does more damage
.ALHA-NAAN.Larcen's swing when close in does less damage
.ALHA-PAJN.Larcen's swing when close in does more damage
.F0JT-NAH2.Larcen's Swinging Hammer Fist does less damage
.F0JT-PAS2.Larcen's Swinging Hammer Fistdoes more damage

.GXKT-JADW.Midknight starts with 1/2 energy
.AT8T-NAEJ.Midknight's snap when farther away does no damage
.AT8T-PANJ.Midknight's snap when farther away does more damage
.FY8A-NAHY.Midknight's lunge when farther away does no damage
.FY8A-PASY.Midknight's lunge when farther away does more damage
.A28A-NAD2.Midknight's wheel when farther away does no damage
.A28A-PAM2.Midknight's wheel when farther away does more damage
.FY7T-NADJ.Midknight's lunge when farther away does no damage
.FY7T-PAMJ.Midknight's lunge when farther away does more damage
.FZCT-NAGJ.Midknight's lunge when close in does less damage
.FZCT-PARJ.Midknight's lunge when close in does more damage
.FZDA-NAC6.Midknight's swing when close in does less damage
.FZDA-PAL6.Midknight's swing when close in does more damage
.AN7T-NAFJ.Midknight's swing when farther away does no damage
.AN7T-PAPJ.Midknight's swing when farther away does more damage

.GTST-LAH0.Rax starts with 1/2 energy
.AVVT-NAHJ.Rax's snap when farther away does less damage
.AVVT-PASJ.Rax's snap when farther away does more damage
.AVZT-NACN.Rax's snap when close in does no damage
.AVZT-PALN.Rax's snap when close in does more damage
.AZVT-NAEE.Rax's thrust when farther away does no damage
.AZVT-PANE.Rax's thrust when farther away does more damage
.AZZT-NAEN.Rax's thrust when close in does no damage
.AZZT-PANN.Rax's thrust when close in does more damage
.
.DZZT-NAG2.Rax's wheel when close in does no damage
.DZZT-PAR2.Rax's wheel when close in does more damage
.A3VT-NAAY.Rax's wheel when farther away does no damage
.A3VT-PAJY.Rax's wheel when farther away does more damage
.AFTT-NAFN.Rax's straight when farther away does no damage
.AFTT-PAPN.Rax's straight when farther away does more damage
.AFZA-NAC6.Rax's straight when close in does no damage
.AFZA-PNL6.Rax's straight when close in does more damage
.AKTT-NAHN.Rax's lunge when farther away does no damage
.AKTT-PNSN.Rax's lunge when farther away does more damage
.AKZA-NAFJ.Rax's lunge when close in does no damage
.AKZA-PRPJ.Rax's lunge when close in does more damage
.APZT-NAAA.Rax's swing when close in does no damage
.APZT-PAJA.Rax's swing when close in does more damage
.APVA-NACE.Rax's swing when farther away does no damage
.APVA-PALE.Rax's swing when farther away does more damage

.GWEA-LAFJ.Shadow starts with 1/2 energy
.ACXT-LAC6.Shadow's High Jump Angle Kick uses no inner strength
.GCXT-LAC6.Shadow's High Jump Angle Kick uses more inner strength
.AWSA-NAFR.Shadow's Snap when close in does no damage
.AWSA-PAPR.Shadow's Snap when close in does more damage
.AWMT-NABL.Shadow's Snap when farther away does no damage
.AWMT-PAKL.Shadow's Snap when farther away does more damage
.A0SA-NAHR.Shadow's Thrust when close in does no damage
.A0SA-PASR.Shadow's Thrust when close in does more damage
.A0MT-NAD0.Shadow's Thrust when farther away does no damage
.A0MT-PAM0.Shadow's Thrust when farther away does more damage
.A4ST-NAER.Shadow's Wheel when close in does no damage
.A4ST-PANR.Shadow's Wheel when close in does more damage
.A4MT-NAGC.Shadow's Wheel when farther away does no damage
.A4MT-PARC.Shadow's Wheel when farther away does more damage
.FLVT-NAAR.Shadow's High Jump Angle Kick does no damage
.FLVT-PAJR.Shadow's High Jump Angle Kick does more damage
.EGWT-NAAG.Shadow's Short Slide does less damage
.EGWT-PAJG.Shadow's Short Slide does more damage
.EGWT-NAAW.Shadow's Medium Slide does less damage
.EGWT-PAJW.Shadow's Medium Slide does more damage
.ALNA-NAE0.Shadow's lunge when farther away does no damage
.ALNA-PAN0.Shadow's lunge when farther away does more damage
.ALTA-NABG.Shadow's lunge when close in does no damage
.ALTA-PAKG.Shadow's lunge when close in does more damage
.ARNT-NAAG.Shadow's swing when farther away does no damage
.ARNT-P0JG.Shadow's swing when farther away does more damage
.ARTA-NAD8.Shadow's swing when close in does no damage
.ARTA-PAM8.Shadow's's swing when close in does more damage

.GVDA-LAHL.Slash starts with 1/2 energy
.AZ5A-NAC8.Slash's snap when farther away does no damage
.AZ5A-PAL8.Slash's snap when farther away does more damage
.AV7T-NADG.Slash's snap when close in does no damage
.AV7T-PAMG.Slash's snap when close in does more damage
.AZ7T-NAE4.Slash's thrust when close in does no damage
.AZ7T-PAN4.Slash's thrust when close in does more damage
.BK5A-NAEW.Slash's thrust when farther away does less damage
.BK5A-PANW.Slash's thrust when farther away does more damage
.A35A-NAH0.Slash's wheel when farther away does no damage
.A35A-PAS0.Slash's wheel when farther away does more damage
.
.AK7T-NAGN.Slash's wheel when close in does no damage
.AK7T-PARN.Slash's wheel when close in does more damage
.AF8A-NAAC.Slash's straight when close in does no damage
.AF8A-NAAC.Slash's straight when close in does no damage
.AF8A-PAJC.Slash's straight when close in does more damage
.AK8A-NAB0.Slash's lunge when close in does no damage
.AK8A-PAK0.Slash's lunge when close in does more damage
.AP8A-NAD0.Slash's swing when close in does no damage
.AP8A-PAM0.Slash's swing when close in does more damage
.AK9A-NAB4.Slash's Massive Club Swing does less damage
.AK9A-PAK4.Slash's Massive Club Swing does more damage
.ALAT-NAB4.Slash's Spinal Crush does less damage 
.ALAT-PAK4.Slash's Spinal Crush does more damage

.GX9T-JAHA.Trident's starts with 1/2 energy
.AZKA-NAA8.Trident's thrust when farther away does no damage
.AZKA-PAJ8.Trident's thrust when farther away does more damage
.A3JT-NACC.Trident's wheel when farther away does less damage
.A3JT-PALC.Trident's wheel when farther away does more damage
.A3RA-NACG.Trident's wheel when close in does less damage
.A3RA-PALG.Trident's wheel when close in does more damage
.AFHT-NAE8.Trident's straight when farther away does no damage
.AFHT-PAN8.Trident's straight when farther away does more damage
.AKHT-NAH0.Trident's lunge when farther away does no damage
.AKHT-PAS0.Trident's lunge when farther away does more damage

.GW2A-JABA.Xavier starts with 1/2 energy
.BJ4A-NAB0.Xavier's snap when close in does less damage
.BJ4A-PAK0.Xavier's snap when close in does more damage
.AY4A-NAFW.Xavier's thrust when close in does less damage
.AY4A-PAPW.Xavier's thrust when close in does more damage
.AE3A-NAF0.Xavier's straight when close in does less damage
.AE3A-PAP0.Xavier's straight when close in does more damage
.ANYT-NADW.Xavier's swing when farther away does no damage
.ANYT-PAMW.Xavier's swing when farther away does more damage
.EE6T-NAER.Xavier's Attack and Smash do no damage 
.EE6T-PANR.Xavier's Attack and Smash do more damage


.
                       ETERNAL CHAMPIONS BEGINNER TIPS
                     -----------------------------------

  1. When just beginning, choose a well balanced character and stay with
     him/her.  The folks on Sega's Game Play lines recommend Xavier as a
     good starting character.

  2. Go into the 1-player practice mode and set your Inner Strength to
     "Off" (which gives you unlimited Special Move power), set the CPU
     to 4 (the default), and set the time to "Infinite".  Cycle through
     all the characters until you can beat them easily.  Slowly increase
     the CPU's ability until you are at 8.

  3. Now, turn your Inner Strength "On" and the time to "90 seconds".
     Practice until you can usually win.  The difference here is that you
     will have to rely more on normal moves, and can let the clock help
     you in certain cases.  

  4. Be willing to change your attacks!!!  If you try a particular move
     or combo, and it fails every time (against a particular opponent),
     don't keep doing it!!!  For instance, in some cases a leaping punch
     will counter a leaping attack where a leaping kick won't.

  5. When playing in a "Contest", keep an eye on the clock.  Try to get
     an early advantage (in terms of damage), then mainly play in a
     defensive mode, only taking advantage of obvious opportunities.
     When the clock runs low (under 10 seconds), don't attack at all
     (unless your behind) - just run and block until the clock runs out.

  6. Once a move is started, it will complete unless interrupted by a
     counter attack.  For fastest response time, prepare your next move
     by pressing the first set of buttons before your current move is done.
     This is especially handy when you get knocked down - you can often
     come out of it doing a Throw.

  7. Make use of your character's special abilities - like being able to
     stun your opponent or using extra jumping abilities to avoid attacks
     or projectiles.

.
                         ETERNAL CHAMPIONS MOVE LIST
                       -------------------------------
  NOTES:

  1) For each Special Move, I tried to figure out how much Inner Strength
     is needed to execute the move, and how much it consumes.   I mainly
     did this by Insulting the opponent until my I.S. was gone, then 
     repeatedly tried executing the move until I had enough I.S. for the
     move to be allowed.  I found out a few curious things:

     a) Sometimes when your I.S. is full, executing a Special Move will not
        drain it at all - at least the gauge doesn't change.  I suspect that
        you can have more I.S. than the gauge shows.

     b) It seems that the more I.S. you have, the more it will consume when
        performing some moves.  Several of the moves will consume either 0.5
        or 0.75 of the total I.S. - depending on how much you started with.
        The numbers I have listed are when the I.S. is low (more critical).

  2) Some moves can be performed by different button sequences.  In this
     case, I only listed the simpler sequence - or put the additional
     button sequence in parentheses.

  3) Some moves will have a different name listed in parentheses - for
     example:  Medium Kick (knee smash).  The name in parentheses is
     the move that occurs when you use the same button sequence but
     your character is standing next to your opponent.

  4) The damages listed for the Regular Moves is the MAXIMUM damage that
     move CAN do.  However, some moves have multiple hits and can be
     blocked mid way through.  This will reduce the amount of damage done.

  5) Once a Special Move is initiated, Special Moves are disabled until
     the current S.M.'s attack, mode or whatever is over.

  6) Special Moves marked with "*" are those that will stun or freeze the
     opponent - making for an easy attack.

  7) Regular Moves marked with "@" are those that will provide "extra air"
     by moving up again (while in the air).  For Rax, press U + F > Y to
     leap, then hit Y again.  Massive air time!!!

  8) There is a "total damage" number listed with each Combo move.  This
     number is the MAXIMUM damage for the entire combo.  Usually, the 
     computer can and will start blocking during the move.  This will
     reduce the amount of damage done.
 
  9) The Top 5 moves are those that can be used very frequently for
     effective matches, not necessarily those that do the most damage.

     Legend:
     --------------------------------------------------------------
       CB = Charge (Hold) Back (back means away from opponent)
        U = Up
        D = Down
        F = Forward (forward means toward opponent)
        + = press buttons at the same time
        , = press buttons sequentially
        > = hold button(s) while pressing the next ones
.
        BBBBBB   L         AAAAA   DDDDD    EEEEEEE           Ratings:
       B     B  L        A     A  D    D   E                  ---------------
      B     B  L        A     A  D     D  E                   Speed:        2
     BBBBBB   L        AAAAAAA  D     D  EEEE                 Endurance:    4
    B     B  L        A     A  D     D  E                     Power:        5
   B     B  L        A     A  D    D   E                      Recovery:     3
  BBBBBB   LLLLLLL  A     A  DDDDD    EEEEEEE                 Defense:      3
                                                              Equilibrium:  4


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Kick (knee kick)              |  7 ( 8)| A
    Lunge Kick (knee kick)        | 11 (11)| B
    Spin Kick (side kick)         | 12 (14)| C
    Jumping Side Kick             |  8     | U > A
    Jumping Crouch Kick           | 10     | U > B
    Jumping Spin Kick             | 13     | U > C
    Power Spike Dive              | 14     | U + F > C
    Crouching Kick                |  8     | D > A
    Double Crouch Kick            | 12     | D > B
    High Kick                     | 14     | D > C
    Punch (double punch)          | 16 ( 9)| X
    Reverse Punch                 | 10 (11)| Y
    Overhead Combo Pnch (dbl pnch)| 18 (16)| Z
    Throw                         | 20     | F > Z (or F > Y)
    Jumping Punch                 |  7     | U > X
    Jumping Chop                  | 10     | U > Y
    Jumping Long Punch / Spin     | 13     | U > Z
    Crouching Elbow Smash         | 10     | D > X
    Crouching Double Fist Punch   | 10     | D > Y
    Crouching Palm Thrust         | 12     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
  * Stun Beam                          | 0 | CB .5, F + Z          |.75 |.75
    Personal Shield                    | 0 | X + Y + Z             |.75 |1.0
    Tracking Blade                     |15 | CB .5, F + X + Y      |.25 |.50
    Straight Blade                     |15 | CB .5, F + Y + Z      |.25 |.25
    Projectile Containment Field       | 0 | A + B                 |.25 |.50
    Wild Fury Attack                   |20 | A + B + C             |.50 |.75
    Backfire                           | 0 | A + C                 |.50 |.75
    Power (I.S.) Drain                 | 0 | CB .5, F + C          |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50

                              Blade's Top 5 Moves:

    1. Power Spike Dive (U + F > C)
    2. Tracking Blade (CB .5, F + X + Y)
    3. Throw (F > Z)
    4. Wild Fury Attack (A + B + C)
    5. side kick (D > C)
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Jumping Crouch Kick
    Y                     | Reverse Punch (close)
    Z                     | Overhead Combo Pnch
    CB .5, F + X + Y      | Tracking Blade
                          | (total damage: 54%)

    U + F > C             | Power Spike Dive
    D > Z                 | Crouching Palm Thrust
    D > B                 | Double Crouch Kick
    A + B + C             | Wild Fury Attack
                          | (total damage: 57%)


    U + F > A             | Jumping Side Kick
    Z                     | dbl pnch (close)
    C                     | side kick (close)
    C                     | Spin Kick
                          | (total damage: 50%)

    U + F > C             | Power Spike Dive
    D > X                 | Crouching Elbow Smash
    D > Z                 | Crouching Palm Thrust
    CB .5, F + Z          | Stun Beam
    F > Z                 | Throw
                          | (total damage: 56%)

    CB .5, F + X + Y      | Tracking Blade
    F > Z                 | Throw (while CPU is blocking)
                          | (total damage: 20%)

    CB .5, F + X + Y      | Tracking Blade
    U + F > C             | Power Spike Dive
    Z                     | double punch (close)
    F                     | move in
    F > Z                 | Throw
                          | (total damage: 65%)

    U + F > A             | Kick (while leaping)
    F                     | move in
    D > X                 | Crouching Elbow Smash
    A + B + C             | Wild Fury Attack
                          | (total damage: 38%)
    ----------------------+------------------------
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Power Spike Dive
    D > B                 | Double Crouch Kick
    F                     | move in
    A + B + C             | Wild Fury Attack
    CB .5, F + Z          | Stun Beam
    F > Z                 | Throw
                          | (total damage: 66%)

    U + F > C             | Power Spike Dive
    D > B                 | Double Crouch Kick
    F                     | move in
    Z                     | Overhead Combo Punch
    CB .5, F + Z          | Stun Beam
    F > Z                 | Throw
                          | (total damage: 64%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. When standing, use Blade's arms for more damage.  When jumping or
       crouching, use his legs and feet.

    2. Stun opponents with the Stun Beam, then move in and hammer away.


                              Defensive Strategies:

    2. Use Tracking Blades (CB .5, F + X + Y) or side kicks (D > C) to
       stop charges.

.
              J  EEEEEEE  TTTTTTT  TTTTTTT   AAAAA            Ratings:
             J  E           T        T     A     A            ---------------
            J  E           T        T     A     A             Speed:        5
           J  EEEE        T        T     AAAAAAA              Endurance:    2
    J     J  E           T        T     A     A               Power:        4
   J     J  E           T        T     A     A                Recovery:     3
   JJJJJ   EEEEEEE     T        T     A     A                 Defense:      4
                                                              Equilibrium:  3


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Medium Kick (low kick)        |  5 ( 4)| A
    Low Kick High (flurry kick)   |  8 (17)| B
    Somersault (high kick)        | 14 (14)| C
    Jumping Low Kick              |  6     | U > A
    Jumping Vertical Spin Kick    |  9     | U > B
    Jumping Medium Kick           | 10     | U > C
    Flying Toe Kick               | 5,9,11 | U + F > A  (A, B, C)
    Spring Back then Forward      |  4     | D > A
    Crouching Kick                | 11     | D > C
    Punch                         |  5 ( 4)| X
    Palm Thrust (dbl palm thrust) |  8 (11)| Y
    Hand Jab (uppercut)           | 10 (11)| Z
    Throw                         | 16     | F > Z (or F > Y)
    Jumping Chop                  |  4     | U > X
    Jumping Punch                 |  8     | U > Y
    Flying Spin                   | 10     | U > Z
    Flying Double Fist Pull       |  6     | U + F > X
  @ Ceiling Dive                  | 12     | U + F > Z
    Flip Away                     |  5     | D > X
    Crouching Double Fist Pull    |  9     | D > Y
    Uppercut                      | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Flying Choke Hold                  |15 | CB .5, F + Z          |.50 |.75
    Phase                              | 0 | X + Y + Z  (1 sec)    |.25 |.50
    Resonate (do while Phased)         | 0 | A + C (.5 sec)        |.50 |.50
    Ricochet Left                      |12 | D .5, U + A           |.50 |.75
    Ricochet Right                     |12 | D .5, U + C           |.50 |.75
    Bladerang (single hit)             |10 | CB .5, F + X          |.25 |.50
    Bladerang (double hit)             |10 | CB .5, F + Y          |.25 |.50
    Ceiling Grab                       | 0 | D .5, U + Y           |.25 |.75
    Death Dive (do after Ceiling Grab) | 0 | C                     |.00 |.00
    Moving Cork Screw (left)           | 8 | A + B                 |.25 |.50
    Moving Cork Screw (right)          | 8 | B + C                 |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
.
                              Jetta's Top 5 Moves:

    1. Phase (X + Y + Z)
    2. Ceiling Dive (U + F > Z)
    3. Spring Back then Forward (D > A)
    4. Somersault (C)
    5. Flurry Kick (close B)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Flying Toe Kick
    D > X                 | Flip Away
    Ricochet              | D .5, U + (A or C)
                          | (total damage: 28%)

    U + F > C             | Flying Toe Kick
    C                     | high kick (close)
    Z                     | Hand Jab
    CB .5, F + Z          | Flying Choke Hold
                          | (total damage: 50%)

    U + F > Z             | Ceiling Dive
    D > A                 | Spring Back then Forward
    D .5, U + Y           | Ceiling Grab
    C                     | Death Dive
                          | (total damage: 16%)

    U + F > C             | Flying Toe Kick
    Z                     | uppercut (close)
    C                     | Somersault
    A + B (or B + C)      | Moving Cork Screw
                          | (total damage: 44%)

    U + F > C             | Flying Toe Kick 
    D > Y                 | Crouching Double Fist Pull 
    A + B (or B + C)      | Moving Cork Screw (left or right)
                          | (total damage: 28%)

    D > A                 | Spring Back then Forward
    D > X                 | Flip Away
    CB .5, F + Y          | Bladerang (double hit)
                          | (total damage: 19%)

    U + F > Z             | Ceiling Dive
    A + B                 | Moving Cork Screw
    B                     | flurry kick (close)
                          | (total damage: 37%)

    U + F > A             | Jumping Low Kick
    Z                     | Hand Jab
    F                     | move in
    B                     | Low Kick High
    CB .5, F + Z          | Flying Choke Hold
                          | (total damage: 38%)
    ----------------------+------------------------
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    D > A                 | Spring Back then Forward
    CB .5, F + Z          | Flying Choke Hold
                          | (total damage: 19%)

    D .5, U + Y           | Ceiling Grab
    C                     | Death Dive
    F > Z                 | Throw
                          | (total damage: 16%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. When standing or jumping (straight up), use Jetta's kick moves.
       When crouching or leaping forward, use her punch moves.

    2. Phase often (and Resonate too).

    3. Attack quickly, then run.  Repeat.


                              Defensive Strategies:

    1. Use Bladerangs to keep opponents away.
.
        L         AAAAA   RRRRRR    CCCCC   EEEEEEE  N     N  Ratings:
       L        A     A  R     R  C     C  E        NN    N   ---------------
      L        A     A  R     R  C        E        N N   N    Speed:        3
     L        AAAAAAA  RRRRRR   C        EEEE     N  N  N     Endurance:    4
    L        A     A  R   R    C        E        N   N N      Power:        4
   L        A     A  R    R   C     C  E        N    NN       Recovery:     4
  LLLLLLL  A     A  R     R   CCCCC   EEEEEEE  N     N        Defense:      4
                                                              Equilibrium:  2


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Advancing Kick (low kick)     |  5 ( 8)| A
    Medium Kick (high kick)       |  9 ( 8)| B
    High Kick (low kick)          | 12 (11)| C
    Jumping Kneel Kick            |  5     | U > A
    Jumping High Kick             |  9     | U > B
    Jumping Reverse Kick          | 11     | U > C
    Flip Kick                     |  9     | U + A
    Flying Knee Smash             |  7     | U + F > A
    Flying Leg Jab                | 10     | U + F > B
    Flying Toe Kick               | 12     | U + F > C
    Grappling Hook Attack         |  6     | D > A
    Undercut Kick                 |  8     | D > B
    Sliding Undercut Kick         | 10     | D > C
    Punch                         |  5     | X
    Uppercut (straight punch)     |  8 (10)| Y
    Straight Punch (dbl uppercut) | 12 (13)| Z
    Throw                         | 18     | F > Z      (or F > Y)
    Jumping Straight Punch        |  7     | U > X      (or U + F > X)
    Jumping Low Punch             |  8     | U > Y      (or U + F > Y)
    Jumping High Punch            | 11     | U > Z
    Flying Knuckle Sweep          | 13     | U + F > Z
    Crouching High Punch          |  6     | D > X
    Crouching Hard Punch          |  9     | D > Y
    Crouching Uppercut            | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Ceiling Crawl                      | 0 | D 1.0, U + C          |.25 |.50
    Ceiling Drop                       |25 | D + Y (or Z)          |.00 |.00
    Air Sweep                          |15 | A + C                 |.50 |.75
    Long Distance Sweep                |15 | CB .5, F + Z          |.25 |.25
    Power Sweep                        |18 | A + B + C (1.5 sec)   |.50 |.75
    Reflect Back Projectiles           |?? | CB + X                | ?? | ??
    Sai Throw                          |11 | CB .5, F + Y          |.25 |.50
    Swinging Hammer Fist               |17 | X + Y + Z             |.25 |.00
    Insult                             | 0 | X + Z                 |.25 |.50
.
                              Larcen's Top 5 Moves:

    1. Flip Kick (U + A)
    2. Grappling Hook Attack (D > A)
    3. Power Sweep (A + B + C)
    4. Swinging Hammer Fist (X + Y + Z)
    5. Sliding Undercut Kick (D > C)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Flying Toe Kick
    CB .5, F + Y          | Sai Throw
    Z                     | dbl uppercut (close)
    Z                     | Straight Punch
                          | (total damage: 48%)

    U + F > A             | Flying Knee Smash
    A                     | low kick (close)
    B                     | high kick (close)
    X + Y + Z             | Swinging Hammer Fist
                          | (total damage: 40%)

    U + F > C             | Flying Toe Kick
    D > B                 | Undercut Kick
    D > Z                 | Crouching Uppercut
    CB .5, F + Z          | Long Distance Sweep
                          | (total damage: 46%)

    U + F > C             | Flying Toe Kick
    D > Z                 | Crouching Uppercut
    D 1.0, U + C          | Ceiling Crawl
    D + Y (or Z)          | Ceiling Drop
                          | (total damage: 48%)

    U + F > B             | Flying Leg Jab
    D > B                 | Undercut Kick
    F                     | move in
    U + F > C             | Flying Toe Kick
    CB .5, F + Y          | Sai Throw
                          | (total damage: 41%)

    U + F > C             | Flying Toe Kick
    D > B                 | Undercut Kick
    D > B                 | Undercut Kick
    X + Y + Z             | Swinging Hammer Fist
                          | (total damage: 45%)

    U + F > B             | Flying Leg Jab
    Z                     | double uppercut (close)
    A + C                 | Air Sweep
                          | (total damage: 37%)
    ----------------------+------------------------
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Flying Leg Jab
    D > B                 | Undercut Kick
    B                     | Medium Kick
    Z                     | Straight Punch
                          | (total damage: 39%)

    A + B + C             | Power Sweep
    X + Y + Z             | Swinging Hammer Fist
                          | (total damage: 35%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. Overall, Larcen's kicks are slightly more potent than his punches.
       When leaping forward however, the punches are stronger.

    2. Use repeated Z punches (normal and close) against male characters.
       Use jump kicks and hit-n-run against the female.


                              Defensive Strategies:

    1. Use the Flip Kick (U + A) to counter aerial attacks.

    2. Use the Power Sweep (A + B + C) when cornered.

    3. Use Reflect Back Projectiles (CB + X) to counter flying objects.
.
 M     M  I  DDDD    K    K  N    N  I   GGGG   H    H  TTTTTT  Ratings:
 MM   MM  I  D   D   K   K   NN   N  I  G    G  H    H    T     ---------------
 M M M M  I  D    D  K  K    N N  N  I  G       H    H    T     Speed:        5
 M  M  M  I  D    D  KKK     N  N N  I  G  GGG  HHHHHH    T     Endurance:    3
 M     M  I  D    D  K  K    N  N N  I  G    G  H    H    T     Power:        4
 M     M  I  D   D   K   K   N   NN  I  G    G  H    H    T     Recovery:     2
 M     M  I  DDDD    K    K  N    N  I   GGGGG  H    H    T     Defense:      4
                                                                Equilibrium:  3


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Medium Kick (high kick)       |  5 ( 7)| A
    Advancing High Kick (pounding)|  9 ( 8)| B
    High Kick  (high foot sweep)  |  9 (11)| C
    Jumping High Kick             |  5     | U > A
    Jumping Spin Kick             |  9     | U > B      (or U > C)
    Flying Leg Jab                |  6     | U + F > A
    Flying Spin Kick              |  9     | U + F > B
  @ Flying Power Leg Jab          | 10     | U + F > C
    Crouching Low Kick            |  5     | D > A
    Back Roll Twirl Kick          |  8     | D > B
    Tornado Attack                | 10     | D > C
    Punch (double thrust)         |  6 (10)| X
    Palm Strike (triple hit)      |  9 (13)| Y
    Arm Sweep (triple combo)      | 12 (16)| Z
    Shoulder Slam Throw           | 18     | F > Z      (or F > Y)
    Jumping Medium Punch          |  6     | U > X
    Jumping High Punch            | 10     | U > Y
    Jumping Downward Arm Sweep    | 10     | U > Z
    Flying High Punch             | 10     | U + F > X
    Flying Boxing Punch           |  9     | U + F > Y
    Flying Downward Thrust        | 11     | U + F > Z
    Crouching Double Punch        |  8     | D > X
    Crouching High Punch          |  9     | D > Y
    Crouching Uppercut            | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Life Drain (be close)              |17 | F + X + Y + Z         |.50 |.75
    Ceiling Ram (be close)             | 8 | D .5, U + C           |.25 |.50
  * Bedazzle                           | 0 | X + Y + Z             |.50 |.50
    Dispel                             | 0 | A + B + C             |.75 |.50
    Mist Attack                        |15 | A + C                 |.50 |.75
    Flying Wall Smash                  |13 | CB .5, F + Z          |.50 |.75
    Overhead Stomach Punch (be close)  |18 | F + A + B + C         |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
.
                            Midknight's Top 5 Moves:

    1. Tornado Attack (D > C)
    2. Shoulder Slam Throw (F > Z)
    3. Palm Strike (triple hit) (close Y)
    4. Ceiling Ram (D .5, U + C)
    5. Crouching Uppercut (D > Z)

                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > A             | Flying Leg Jab
    D > A                 | Crouching Low Kick
    B                     | Advancing High Kick
    CB .5, F + Z          | Flying Wall Smash
                          | (total damage: 33%)

    U + F > A             | Flying Leg Jab
    Z                     | Arm Sweep
    A                     | Medium Kick
    X + Y + Z             | Bedazzle
    F > Z                 | Throw
                          | (total damage: 41%)

    U + F > B             | Flying Spin Kick
    Y                     | triple hit (close)
    B                     | Advancing High Kick
    C                     | High Kick
    CB .5, F + Z          | Flying Wall Smash
                          | (total damage: 53%)

    D > C                 | Tornado Attack
    F + A + B + C         | Overhead Stomach Punch
                          | (total damage: 28%)

    U + F > A             | Flying Leg Jab 
    Y                     | triple hit (close)
    D > B                 | Back Roll Twirl Kick
    CB .5, F + Z          | Flying Wall Smash
                          | (total damage: 36%)

    U + F > A             | Flying Leg Jab 
    D > Z                 | Crouching Uppercut
    F                     | move in
    D > X                 | Crouching Double Punch
                          | (total damage: 25%)

    U + F > A             | Flying Leg Jab 
    F + X + Y + Z         | Life Drain (be close)
                          | (total damage: 24%)

    U + F > A             | Flying Leg Jab 
    D > X                 | Crouching Double Punch
    D > C                 | Tornado Attack
    A + C                 | Mist Attack
                          | (total damage: 39%)
    ----------------------+------------------------
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    D > C                 | Tornado Attack
    D > C                 | Tornado Attack
    X + Y + Z             | Bedazzle
    F > Z                 | Shoulder Slam Throw
                          | (total damage: 38%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. Across the board, Midknight's punches are better than his kicks.

    2. Keep Midknight up close where he's very deadly.  Use repeated
       Y, Z , F > Y or F > Z when you have'em cornered.

    3. Get up close fast with the Flying Wall Smash (CB .5, F + Z).


                              Defensive Strategies:

    1. Break out of an attack with the Tornado Attack (D > C).
.
        RRRRRR    AAAAA   X     X                             Ratings:
       R     R  A     A   X   X                               ---------------
      R     R  A     A    X X                                 Speed:        3
     RRRRRR   AAAAAAA     X                                   Endurance:    5
    R   R    A     A    X X                                   Power:        4
   R    R   A     A   X   X                                   Recovery:     3
  R     R  A     A  X     X                                   Defense:      2
                                                              Equilibrium:  4


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Medium Leg Sweep (knee kick)  |  7 ( 7)| A
    Medium Kick (hard knee kick)  |  9 (10)| B
    Power Kick (toe pounding)     | 11 (35)| C
    Jumping Medium Kick           |  7     | U > A
    Jumping Reverse Kick          |  8     | U > B
    Jumping Burners               | 11     | U > C
    Flying Knee Smash             |  8     | U + F > A
    Flying Leg Drive              | 10     | U + F > B
    Flying Afterburner Drive      | 13     | U + F > C
    Undercut Kick                 |  6     | D > A
    Foot Sweep                    |  9     | D > B
    Afterburner Thrust            | 12     | D > C
    Light Punch (lght elbow smash)|  5 ( 6)| X
    Medium Punch (med elbow smash)|  6 ( 7)| Y
    Hard Punch (hard elbow smash) | 11 (12)| Z
    Body Slam                     | 18     | F > Z   (or F > Y)
    Jumping Medium Punch          |  7     | U > X
    Jumping High Punch            |  8     | U > Y
    Vertical Twirl                | 12     | U > Z
    Flying Medium Jab             |  7     | U + F > X
  @ Flying Powered High Punch     |  7     | U + F > Y
    Flying Downward Hit           | 12     | U + F > Z
    Crouching Medium Punch        |  5     | D > X
    Crouching High Punch          |  6     | D > Y
    Powered Forward Thrust        | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
  * Lock and Load                      |10 | A + B                 |.50 |.50
    Air Jets                           | 5 | D .5, U + B           |.50 |.75
    Cyber Punch                        |16 | X + Y + Z             |.25 |.50
    Cyber Kick                         |18 | A + B + C             |.25 |.50
    Jet Knee Smash                     |15 | CB .5, F + C          |.50 |.75
    Overload                           |20 | A + C                 |.50 |.75
    Turbine                            | 0 | CB .5, F + A          |.50 |.75
    Insult                             | 0 | X + Z                 |.25 |.50
.
                               Rax's Top 5 Moves:

    1. Afterburner Thrust (D > C)
    2. Flying Downward Hit (U + F > Z)
    3. Lock and Load (A + B)
    4. toe pounding (close C)
    5. Overload (A + C)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Flying Leg Drive
    A                     | knee kick (close)
    A                     | Medium Leg Sweep
    A + B + C             | Cyber Kick
                          | (total damage: 42%)

    Z                     | hard elbow smash (close)
    CB .5, F + A          | Turbine
    C                     | toe pounding (close)
                          | (total damage: 47%)

    U + F > Z             | Flying Downward Hit
    Z                     | Hard Punch
    X + Y + Z             | Cyber Punch
                          | (total damage: 39%)

    U + F > B             | Flying Leg Drive
    B                     | hard knee kick (close)
    Z                     | hard elbow smash (close)
    CB .5, F + C          | Jet Knee Smash
                          | (total damage: 47%)

    U + F > A             | Flying Knee Smash
    CB .5, F + A          | Turbine
    C                     | toe pounding (close)
                          | (total damage: 43%)

    U + F > Z             | Flying Downward Hit
    C                     | toe pounding (close)
    A + C                 | Overload
                          | (total damage: 67%)

    U + F > B             | Flying Leg Drive
    Y                     | Medium Punch
    A                     | Medium Leg Sweep
    F                     | move in
    X + Y + Z             | Cyber Punch
                          | (total damage: 39%)

    U + F > B             | Flying Leg Drive
    D + A                 | Undercut Kick
    D + A                 | Undercut Kick
    CB .5, F + C          | Jet Knee Smash
                          | (total damage: 37%)
    ----------------------+------------------------
.
                              Offensive Strategies:

    1. Generally, use Rax's legs more since they inflict more damage.

    2. Stun or surprise opponents, get in close, then utilize the
       "toe pounding" (C) move - 35% damage!

    3. Close distances with the Jet Knee Smash (CB .5, F + C).

    4. Use Rax's Undercut Kick (D > A) or Afterburner Thrust (D > C)
       to knock your opponents down.


                              Defensive Strategies:

    1. Use Turbine (CB .5, F + A) to escape from being cornered.

    2. Use Flying Downward Hit (U + F > Z) to counter aerial attacks
       or to scrape someone off the ceiling.

    3. Grab "extra air" (U + F > Y, then Y again) to stay out of harm's
       way for a short time.

.
         SSSSS   H     H   AAAAA   DDDDD     OOOOO   W     W  Ratings:
       S     S  H     H  A     A  D    D   O     O  W     W   ---------------
      S        H     H  A     A  D     D  O     O  W     W    Speed:        4
      SSSSS   HHHHHHH  AAAAAAA  D     D  O     O  W  W  W     Endurance:    3
          S  H     H  A     A  D     D  O     O  W  W  W      Power:        3
   S     S  H     H  A     A  D    D   O     O  W W W W       Recovery:     2
   SSSSS   H     H  A     A  DDDDD     OOOOO    W   W         Defense:      5
                                                              Equilibrium:  4

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Fast Kick (low kick)          |  3 ( 5)| A
    Medium Kick (high kick)       |  8 ( 8)| B
    Reverse Kick (360 kick)       | 11 (12)| C
    Jumping High Kick             |  8     | U > A
    Jumping Low Kick              |  4     | U > B
    Jumping 360 Kick              | 11     | U > C
  @ Flying Powered Twirl Kick     |  6     | U + F > A
    Flying Leg Jab                |  9     | U + F > B
    Flying High Kick              | 10     | U + F > C
    Fast Undercut                 | 10     | D > A
    360 Leg Sweep                 | 10     | D > B
    Tumbling Attack               | 12     | D > C
    Fast Punch (elbow smash)      |  5 ( 7)| X
    Medium Punch (left hand punch)|  8 ( 9)| Y
    Hard Punch (straight punch)   | 11 (11)| Z
    Throw                         | 15     | F > Z      (or F > Y)
    Jumping Medium Jab            | 10     | U > X      (or U + F > X)
    Jumping High Punch            | 13     | U > Y      (or U + F > Y)
    Jumping Low Punch             |  8     | U > Z      (or U + F > Z)
    Crouching Fast Punch          |  4     | D > X
    Crouching Medium Punch        | 10     | D > Y
    Tumbling Hard Punch           | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Shadow Mode                        | 0 | A + B + C (3 sec)     |.75 |1.0
    Twirling Fan Attack (1 twirl)      | 4 | CB .5, F + A          |.50 |.75
    Twirling Fan Attack (2 twirls)     | 8 | CB .5, F + B          |.50 |.75
    Twirling Fan Attack (3 twirls)     |12 | CB .5, F + C          |.50 |.75
    High Jump Angle Kick               |12 | D .5, U + B           |.25 |.50
    Smoke Screen (appear at opp.)      | 0 | X + Y + Z             |.25 |.50
    Smoke Screen (appear at left)      | 0 | X + Y + Z, A + B      |.25 |.50
    Smoke Screen (appear at right)     | 0 | X + Y + Z, B + C      |.25 |.50
    Smoke Screen (appear at left ceil.)| 0 | X + Y + Z, X + Y      |.25 |.50
    Smoke Screen (appear at rght ceil.)| 0 | X + Y + Z, Y + Z      |.25 |.50
    Ninja Shuriken (slow or fast)      |11 | CB .5, F + (X or Y)   |.25 |.50
    Ninja Knife (slow or fast)         |11 | CB .5, U + F +(X or Y)|.25 |.50
    Ninja Smoke Bomb (slow or fast)    |11 | CB .5, D +F +(X or Y) |.25 |.50
    Flying Mine Uzume-Bi               |18 | CB .5, F + Z          |.50 |.75
    Flying Step Tobi Ashi (short)      | 8 | A + B                 |.25 |.50
    Flying Step Tobi Ashi (medium)     | 8 | B + C                 |.25 |.50
    Flying Step Tobi Ashi (super)      | 8 | A + C                 |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
.
                               Shadow's Top 5 Moves:

    1. Smoke Screen (X + Y + Z)
    2. Throw (F > Z)
    3. Flying Mine Uzume-Bi (CB .5, F + Z)
    4. Tumbling Attack (D > C)
    5. Jumping Low Punch (U + F > Z)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Flying Leg Drive
    D > Y                 | Crouching Medium Punch
    Z                     | Hard Punch
    B + C                 | Flying Step Tobi Ashi (medium)
                          | (total damage: 38%)

    U + F > C             | Flying High Kick
    C                     | 360 kick (close)
    D .5, U + B           | High Jump Angle Kick
    Z                     | Hard Punch
                          | (total damage: 45%)

    D > Z                 | Tumbling Hard Punch
    D .5, U + B           | High Jump Angle Kick
    Z                     | Hard Punch
                          | (total damage: 34%)

    U + F > Z             | Jumping Low Punch
    D > Y                 | Crouching Medium Punch
    D > Z                 | Tumbling Hard Punch
    D .5, U + B           | High Jump Angle Kick
    B                     | Medium Kick
                          | (total damage: 48%)

    U + F > B             | Flying Leg Jab
    D > Y                 | Crouching Medium Punch
    CB .5, F + C          | Twirling Fan Attack (3 twirls)
                          | (total damage: 31%)

    U + F > B             | Flying Leg Jab
    D > Z                 | Tumbling Hard Punch
    B                     | high kick (close)
    CB .5, F + (X or Y)   | Ninja Shuriken (slow or fast)
                          | (total damage: 39%)

    D > Z                 | Tumbling Hard Punch
    C                     | 360 kick (close)
    CB .5, F + Z          | Flying Mine Uzume-Bi
                          | (total damage: 40%)

    A + B + C (3 sec)     | Shadow Mode
    D > C                 | Tumbling Attack
    Z                     | Hard Punch
    F > Z                 | Throw
                          | (total damage: 38%)
    ----------------------+------------------------
.

                              Offensive Strategies:

    1. Almost without exception, Shadow's punches are better than her
       kicks.  Many are even stronger than some of her Special Moves!!!

    2. Start matches with the Shadow mode and punch quickly!!!

    3. Use the Smoke Screen (X + Y + Z) followed by (X+Y) or (Y+Z) to
       knock opponents out of the air.

    4. Use Flying Mine Uzume-Bi (CB .5, F + Z) to stop a charging
       opponent in their tracks (does well against Slash & Trident).

    5. Play her using a "hit-n-run" offense.


                              Defensive Strategies:

    1. Use the Smoke Screen (X + Y + Z, ...) or Throw (F > Z) if cornered.

.
         SSSSS   L         AAAAA    SSSSS   H     H           Ratings:
       S     S  L        A     A  S     S  H     H            ---------------
      S        L        A     A  S        H     H             Speed:        3
      SSSSS   L        AAAAAAA   SSSSS   HHHHHHH              Endurance:    4
          S  L        A     A        S  H     H               Power:        5
   S     S  L        A     A  S     S  H     H                Recovery:     4
   SSSSS   LLLLLLL  A     A   SSSSS   H     H                 Defense:      2
                                                              Equilibrium:  3

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Low Kick (knee smash)         |  6 ( 5)| A
    High Kick (low kick)          |  8 ( 7)| B
    Tumble Forward                | 11     | C
    Jumping Leg Lift              |  5     | U > A
    Jumping Leg Extend            |  8     | U > B
    Jumping Foot Drive            | 11     | U > C
    Flying Pounce                 |  8     | U + F > A
    Flying Club Ram               | 10     | U + F > B  (or U + F > Y)
    Flying Foot Drive             | 11     | U + F > C
    Crouching Toe Jab             |  6     | D > A
    Crouching Low Kick            |  7     | D > B
    Crouching 360 Club Swing      | 16     | D > C     (or D > Z)
    Upward Club Swing (lght punch)|  6 ( 5)| X
    Downward Club Swing (med pnch)|  8 ( 9)| Y
    Horiz Club Swing (hard punch) | 12 (11)| Z
    Throw Straight Up             |  0     | F > Z
    Jumping Upward Club Swing     |  6     | U > X
    Jumping Downward Club Swing   |  8     | U > Y
    Jumping Horizontal Club Swing | 11     | U > Z
    Flying Claw Scratch           |  7     | U + F > X
    Flying Overhead Club Swing    | 13     | U + F > Z
    Crouching Finger Jab          |  6     | D > X
    Crouching Club Jab            |  9     | D > Y
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Massive Club Swing                 | 6 | X + Y + Z             |.50 |.75
    Double Footed Swing Kick           |14 | A + C                 |.25 |.50
    De-Claw                            |12 | CB .5, F + Z          |.25 |.50
  * Power Thud Club Swing              | 0 | Y + Z                 |.50 |.75
    Spinal Crush (be close)            |16 | F + Y                 |.75 |1.0
    Running Head Butt                  |15 | CB .5, F + C          |.25 |.50
    Bat Back Projectile                | 0 | X + Y (just bfore hit)|.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50

                              Slash's Top 5 Moves:

    1. Power Thud Club Swing (Y + Z)
    2. Flying Overhead Club Swing (U + F > Z)
    3. Spinal Crush (F + Y)
    4. Crouching 360 Club Swing (D > Z)
    5. Tumble Forward (C)
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Flying Foot Drive
    B                     | low kick (close)
    Z                     | Horiz Club Swing
    CB .5, F + Z          | De-Claw
                          | (total damage: 43%)

    U + F > C             | Flying Foot Drive
    A + C                 | Double Footed Swing Kick
    C                     | Tumble Forward
    Z                     | Horiz Club Swing
                          | (total damage: 48%)

    U + F > C             | Flying Foot Drive
    B                     | low kick (close)
    X + Y + Z             | Massive Club Swing
    Z                     | Horiz Club Swing
    CB .5, F + C          | Running Head Butt
                          | (total damage: 51%)

    U + F > C             | Flying Foot Drive
    D > B                 | Crouching Low Kick
    D > C                 | Crouching 360 Club Swing
    Y + Z                 | Power Thud Club Swing
    F > Z                 | Throw (use Z when coming down)
                          | (total damage: 46%)

    Y + Z                 | Power Thud Club Swing
    CB .5, F + C          | Running Head Butt
    F + Y                 | Spinal Crush
                          | (total damage: 31%)

    U + F > C             | Flying Foot Drive
    B                     | low kick (close)
    Z                     | Horizontal Club Swing
    CB .5, F + C          | Running Head Butt
                          | (total damage: 46%)

    U + F > Z             | Flying Overhead Club Swing
    A + C                 | Double Footed Swing Kick
    Z                     | Horizontal Club Swing
                          | (total damage: 39%)

    U + F > Z             | Flying Overhead Club Swing
    D > B                 | Crouching Low Kick
    D > C                 | Crouching 360 Club Swing
    CB .5, F + Z          | De-Claw
                          | (total damage: 46%)

    U + F > C             | Flying Foot Drive
    X + Y + Z             | Massive Club Swing
    C                     | Tumble Forward
    Z                     | Horizontal Club Swing
                          | (total damage: 40%)
    ----------------------+------------------------
.
                              Offensive Strategies:

    1. Slash's strongest feature is his club.  Use it crouching, up close,
       leaping, etc...

    2. When close execute the Spinal Crush (F + Y).

    3. Stun opponents with the Power Thud (Y + Z) then move in and
       stomp on 'em.

    4. Don't try to Throw (F > Z) unless you're good at hitting the
       opponent when he/she comes down - if you miss, you'll be tired
       (watch Slash's tongue wag) which is just as bad as being stunned!


                              Defensive Strategies:

    1. Get out of a corner with the Running Head Butt (CB .5, F + C).
.
     TTTTTTT  RRRRRR   I  DDDDD    EEEEEEE  N     N  TTTTTTT  Ratings:
       T     R     R  I  D    D   E        NN    N     T      ---------------
      T     R     R  I  D     D  E        N N   N     T       Speed:        4
     T     RRRRRR   I  D     D  EEEEE    N  N  N     T        Endurance:    2
    T     R   R    I  D     D  E        N   N N     T         Power:        4
   T     R    R   I  D    D   E        N    NN     T          Recovery:     3
  T     R     R  I  DDDDD    EEEEEEE  N     N     T           Defense:      3
                                                              Equilibrium:  5

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Stationary Somerslt (side kick|  6 ( 6)| A          (or D > B)
    High Kick                     | 10     | B
    Adv. High Kick (dbl high kick)| 14 (14)| C
    Jumping High Kick             |  6     | U > A
    Jumping Trident Jab           | 11     | U > B
    Jumping Foot Jab              | 13     | U > C
    Flying Leg Jab                |  7     | U + F > A
    Flying Toe Drive              |  9     | U + F > B
    Flying Double Leg Strike      | 12     | U + F > C
    Crouching Side Kick           |  5     | D > A
    Crouching Heel Thrust         | 11     | D > C
    Fast Trident Jab (light punch)|  5 ( 4)| X
    Medium Trident Jab (med punch)|  8 ( 7)| Y
    Trident Sweep (hard punch)    |  9 ( 9)| Z
    Leg Grab Throw                | 18     | F > Z     (or F > Y)
    Jumping Upward Trident Sweep  |  5     | U > X
    Jumping Downward Trident Sweep|  7     | U > Y
    Jumping Vert. Trident Thrust  | 10     | U > Z
    Flying Medium Punch           |  4     | U + F > X
    Flying Upward Trident Sweep   |  8     | U + F > Y
    Flying Downward Trident Sweep |  9     | U + F > Z
    Crouching Hard Punch          |  3     | D > X
    Crouching Trident Jab         |  8     | D > Y
    Defensive Roll                | 10     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Depth Charge Field                 | 0 | X + Y                 |.50 |.75
    Bio-Drain Field                    | 0 | Y + Z                 |.50 |.75
  * Bio-Stun Field                     | 0 | A + B                 |.75 |1.0
    Repulser Field                     | 0 | B + C                 |.50 |.50
  * Spinning Trident                   |30 | X + Y + Z             |.50 |.75
    Sliding Spinning Trident           |11 | CB .5, F + Y          |.25 |.50
  * Plasma Bolt                        |15 | CB .5, F + Z          |.25 |.50
    Liquid Mode                        | 0 | A + B + C             |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
.
                             Trident's Top 5 Moves:

    1. Plasma Bolt (CB .5, F + Z)
    2. Spinning Trident (X + Y + Z)
    3. Flying Double Leg Strike (U + F > C)
    4. Leg Grab Throw (F > Z)
    5. Advancing High Kick (C)

                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    CB .5, F + Y          | Sliding Spinning Trident
    C                     | dbl high kick (close)
    Z                     | Trident Sweep
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Throw
                          | (total damage: 67%)

    U + F > C             | Flying Double Leg Strike
    D > A                 | Crouching Side Kick
    CB .5, F + Y          | Sliding Spinning Trident
    F > Z                 | Throw
                          | (total damage: 46%)

    U + F > C             | Flying Double Leg Strike
    D > A                 | Crouching Side Kick
    D > B                 | Stationary Somerslt
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Throw
                          | (total damage: 56%)

    U + F > A             | Flying Leg Jab
    A + B + C             | Liquid Mode
    Z                     | hard punch (close)
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Throw
                          | (total damage: 49%)

    CB .5, F + Z          | Plasma Bolt  (this combo needs full I.S.)
    X + Y + Z             | Spinning Trident
    F                     | move in
    X + Y + Z             | Spinning Trident (wait for .75 I.S.)
    F                     | move in
    F > Z                 | Leg Grab Throw
                          | (total damage: 93%)

    U + F > C             | Flying Double Leg Strike
    D > Z                 | Defensive Roll
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Leg Grab Throw
                          | (total damage: 55%)

    U + F > A             | Flying Leg Jab
    A + B + C             | Liquid Mode
    X + Y + Z             | Spinning Trident
                          | (total damage: 37%)
    ----------------------+------------------------
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > A             | Flying Leg Jab
    X                     | light punch (close)
    X + Y + Z             | Spinning Trident
                          | (total damage: 42%)

    CB .5, F + Y          | Sliding Spinning Trident
    D > A                 | Crouching Side Kick
    X + Y + Z             | Spinning Trident
                          | (total damage: 46%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. In the air and on the ground, Trident's kicks rule!  Use the
       strongest kicks (C, U + C,...) and use Z for Plasma Bolts and
       Throws.

    2. Trident has lots of ways to stun his opponent.  Pick one, then
       follow it with a Throw (F > Z) or a Spinning Trident (X + Y + Z).


                              Defensive Strategies:

    1. Use Liquid Mode (A + B + C) to get out of a corner.
.
         X     X   AAAAA   V     V  I  EEEEEEE  RRRRRR        Ratings:
         X   X   A     A  V     V  I  E        R     R        ---------------
         X X    A     A   V   V   I  E        R     R         Speed:        3
         X     AAAAAAA   V   V   I  EEEEE    RRRRRR           Endurance:    3
       X X    A     A    V V    I  E        R   R             Power:        4
     X   X   A     A    V V    I  E        R    R             Recovery:     2
   X     X  A     A     V     I  EEEEEEE  R     R             Defense:      5
                                                              Equilibrium:  4

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Low Kick (fist/knee combo)    |  4 ( 8)| A
    Medium Kick (kick/cane strike)|  8 ( 9)| B
    High Kick (double leg kick)   |  9 (10)| C
    Jumping Double Leg Kick       |  7     | U > A    (or U + F > A)
    Jumping High Kick             |  7     | U > B    (or U + F > B)
    Jumping Power Kick            |  8     | U > C    (or U + F > C)
    Fast Toe Sweep                |  4     | D > A
    Cane Propelled Slide          |  7     | D > B
    Powerful Toe Sweep            | 10     | D > C
    Fast Cane Strike (triple hit) |  5 (16)| X
    Powerful Cane Strike (sngl hit|  9 ( 8)| Y
    Boomerang Cane Throw (cane jab| 10 (11)| Z
    Cane Throw                    | 16     | F > Z    (or F > Y)
    Jumping Low Cane Strike       |  6     | U > X    (or U + F > X)
    Jumping Medium Cane Strike    |  8     | U > Y    (or U + F > Y)
    Jumping Overhead Cane Twirl   |  9     | U > Z
    Flying Forward Cane Attack    |  9     | U + F > Z
    Crouching Double Cane Attack  |  6     | D > X
    Crouching 360 Cane Attack     |  8     | D > Y
    Crouching Combo Cane Attack   | 12     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Dragon Trap                        |15 | CB .5, F + Z          |.50 |.75
    Snap Back                          | 8 | CB .5, F + X          |.25 |.50
    Identity Change                    | 0 | X + Y + Z             |.75 |.75
  * Midas Touch                        | 0 | CB .5, F + Y          |.50 |.75
    Attract & Smack                    |12 | A + B + C             |.50 |.75
    Swap Spell                         | 0 | X + Y                 |.25 |.50
    Confusion Spell                    | 0 | A + C                 |.50 |.50
    Insult                             | 0 | X + Z                 |.25 |.50

                              Xavier's Top 5 Moves:

    1. Boomerang Cane Throw (Z)
    2. Flying Forward Cane Attack (U + F > Z)
    3. Midas Touch (CB .5, F + Y)
    4. Cane Throw (F > Z)
    5. Powerful Toe Sweep (D > C)
.
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > A             | Jumping Double Leg Kick
    A                     | fist/knee combo (close)
    Y                     | Boomerang Cane Throw
    A                     | Low Kick
    CB .5, F + X          | Snap Back
                          | (total damage: 36%)

    U + F > A             | Jumping Double Leg Kick
    X                     | triple hit (close)
    Y                     | Boomerang Cane Throw
    CB .5, F + Y          | Midas Touch
    F > Z                 | Throw
                          | (total damage: 48%)

    U + F > Z             | Flying Forward Cane Attack
    D > X                 | Crouching Double Cane Attack
    D > A                 | Fast Toe Sweep
    Y                     | Boomerang Cane Throw
    CB .5, F + Z          | Dragon Trap
                          | (total damage: 43%)

    U + F > Z             | Flying Forward Cane Attack
    D > B                 | Cane Propelled Slide
    C                     | High Kick
    A + B + C             | Attract & Smack
                          | (total damage: 37%)

    U + F > A             | Jumping Double Leg Kick
    D > X                 | Crouching Double Cane Attack
    D > Y                 | Crouching 360 Cane Attack
    A + B + C             | Attract & Smack
                          | (total damage: 33%)

    U + F > C             | Jumping Power Kick
    X                     | triple cane hit (close)
    CB .5, F + Z          | Dragon Trap
                          | (total damage: 28%)

    U + F > C             | Jumping Power Kick
    D > X                 | Crouching Double Cane Attack
    Y                     | Powerful Cane Strike
    CB .5, F + Y          | Midas Touch
    F > Z                 | Cane Throw
                          | (total damage: 39%)

    U + F > C             | Jumping Power Kick
    D > X                 | Crouching Double Cane Attack
    D > C                 | Powerful Toe Sweep
    X + Y + Z             | Identity Change
                          | (total damage: 24%)
    ----------------------+------------------------
.

                              Offensive Strategies:

    1. Xavier's cane is his strong point.  Use punching attacks to make
       the best use of his cane.

    2. Use the Flying Forward Cane Attack (U + F > Z) to counter any aerial
       attack, or to flick opponents off the ceiling.

    3. Keep opponents away with Boomerang Cane Throws (Z).  Tip:  You can
       defeat Slash with this one key!  He will just keep walking into it.

    4. Freeze opponents with the Midas Touch (CB .5, F + Y), then Throw
       (F > Z) them.


                              Defensive Strategies:

    1. Use the Swap Spell (X + Y) to swap positions with opponent, or the
       Confusion Spell (A + C) - if you become cornered.
.
   CCCCC   H     H   AAAAA   M     M  PPPPPP   I   OOOOO   N     N
  C     C  H     H  A     A  MM   MM  P     P  I  O     O  NN    N
  C        H     H  A     A  M M M M  P     P  I  O     O  N N   N
  C        HHHHHHH  AAAAAAA  M  M  M  PPPPPP   I  O     O  N  N  N
  C        H     H  A     A  M     M  P        I  O     O  N   N N
  C     C  H     H  A     A  M     M  P        I  O     O  N    NN
   CCCCC   H     H  A     A  M     M  P        I   OOOOO   N     N



    NOTE:  This section is included for undocumented moves when 
           playing the game as the Eternal Champion.  Now that
           a few codes are known (at this time only Game Genie
           codes are known) - we need someone with a G. Genie
           to help fill in the tables below.




                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------




                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----




                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------




                             Champion's Top 5 Moves:




                              Offensive Strategies:




                              Defensive Strategies:

.


