Run-Through for Ultima Underworld
=================================

Following these directions the game should be a breeze. There might be
other ways to do most of the things, but this is how I myself made it
through for the first time.

I may have remembered something wrong or such, so this may not be
totally accurate as to where all the items are found etc, but it
should be about 90% accurate at least.

I have not told exactly everything, so you'll need to figure several
things out for yourself. This should enable you to play the game in a
day or two, however; it took three full (12-hour) days for me.

Have fun!

Level 1:
--------
<This level is not necessary for completing the game>

Go to the Green Goblins at West (talk to the guard behind the
portcullis, he lets thee in.) Talk to the goblin who is guarding the
King; he asks thee to stay for a meal. Ask about the stew; he will give
thee a recipe.

From the spiders' nest at NW section thee will find some strong thread.
Pick that also up.

Level 2:
--------
Talk to the King of the mountainmen. Give him a gem or such as a present
and he will give thee Gem cutters. <Not necessary for completing the
game>

From the King's quarters thee will find a flute; pick that up.

Thou shalt not kill Shak the Smith; thee will need him later on.

Level 3:
--------
In the middlish section of this level thee will find a prison cell
holding a mute robed figure. He will teach thee the lizardmens'
language. Bargain with the guard to release him; this will earn thee the
Kal (?) rune at level six. <Not necessary for completing the game>

In the SW section thee will find Zak. Bargain with him and get the Taper
of Sacrifice.

In the SE section thee will find a vine covered wall. Look at that and
find the secret door. There's a lever, pull that; a wall opens and the
waters lower at SW of that point. Go there and thee will find the blade
of the Sword of Justice.

Level 4:
--------
There are Trolls at East. Go and talk to them. One of them opens a door
at the SE corner (when thee givest him a red gem to play with ;), and
thee will find a scroll there; pick that up. Another troll wants some
worm stew; thee will find a pot to make it in just South of the center
where the fisherman lives (the ingredients are all over the place.) When
all of the ingredients are in the pot, Use the recipe thee got from
level 1. Give the stew to the troll and thee will get some dragon
scales.

Thee might also consider doing some fishing here. Thee will get a rod
from the fisherman; North of his lodgings is a pond, where thee will
catch fish fairly well. Get ten fish. <Not necessary for completing the
game>

Now go to the NW corner and talk to the knights. Thee will get a quest
from their leader. Another one wants the Gem cutters; give them to him.
The chief of the guard (or some such) wants the Taper; give it to her
(she will give it back to thee.) When thou art leaving the knights,
examine carefully the headstones of the graves of the two dead knights!

Go and do thy quest (kill the mad knight - BTW his sword is one of
Additional Damage.) Behind him go to the Western door; from the Southern
part of this maze thee will find a secret door that leads to the Door of
Precious Levers. Think about the headstones here to get the door open.
Thee will find the Golden Plate here.

Now return to the knights' leader. He might give thee the Standard of
Honor just for killing the mad knight, but he might also prompt thee for
the plate (or give thee another quest to find it.) He might also give
thee a third quest to find that scroll from behind the door the Troll
opened for thee. (these two latter quests are of no special importance,
but some people say thet they didn't get that Standard without them.)

Go back to the place thee killed the mad knight. Go in the right hand
door. Thee will find the Bullfrog Puzzle; thee can either solve it with
the levers or just levitate/fly towards the opening at NE corner. Open
the door and go to the Catacombs to level 5. Thee will find the Hilt of
the Sword of Justice here; pick it up.

Now thee might go back to Shak the Smith and ask him to fix the Sword.
(After that thee might just off him; he is a terrible pain in the ***!)

Level 5:
--------
In the NE corner is a big room with a pedestal in the center and levers
at the corners. Pullest thou the levers in the order NW-SE-NE-SW (avoid
the center while doing this!) The Ring of Humility appears in the
pedestal; pick it up.

Now go and talk to the Green Ghouls. One of them is a tailor; give him
the Dragon Scales and the Thread. He will make thee Dragon Scale Boots
with which thee can walk on lava without taking damage. <Not necessary
for completing the game>

Another Ghoul is the mine dispatch chamber operator. He wants the ten
fish thou shouldst have and in return tells thee the activating
sequence. Go to the Dispatch Chamber and teleport thyself to the mines,
collect the blue rocks (80 pieces) and return (after thee pick up the
first rock thou need not pick the rest; they are collected
automatically.) <Not necessary for completing the game>

Another Ghoul is a musician. Give him the flute and he will teach thee a
tune. Now go back to level 3, to the room just West of the Shrine (thee
will need to swim/fly/walk on water to get there.) Remove the Gazer if
thee already didn't do so. Now play the tune the Ghoul gave thee (use
the flute); the Cup of Wonder appears. Pick that up.

Level 6:
--------
Go South and talk to the Wizards; they will tell thee all sorts of
things. Dr Owl will give thee the Kal rune if thee let him examine thy
Rune Bag (he's thankful because thee released his mute servant at level
three.) <Not necessary for completing the game - but helps!>

Another Wacko talks about Alchemy and the Zanite. Give him the blue
rocks thy collected from level five, and he will give thee a large
chunk of gold. <Not necessary for completing the game>

Go to the East branch. There's a wall in the middle of the hallway with
two banners on it; it will show on thy map as just two pillars. Go
between the "eyes" and thee get teleported. Pick up four jewels and
throw them at the high places in the corners; then go and press the grey
button. The Vas rune appears. Now press the another button to get
teleported back. <Not necessary for completing the game - but helps!>

Go to the Library section at West. At the South end of the Hourglass
room there is a secret door; open it and jump over the lava chasm. thee
will find the Book of Honor here; pick it up. Go to the nearby room with
floor looking like a chess board. Look/use the floor at one corner and
thee will find the Wine of Compassion. Pick it up.

Now go and fight the Golem. Defeat him and thee will get the Shield of
Valour. (I think no magic works with the Golem until thee defeat him.)

Level 7:
--------
First, magic won't work here until you destroy Tyball's Orb.

Go to the SW corner; thee will find an amulet. That will be thy
passport past the guard chambers (thee can optionally just waste 'em
all, but that makes moving around a bit trickier, 'cause in some places
thee can't go but in one direction through the guard chambers.) Thee
have to kill the guards in the northernmost chamber to get a key to the
prison cells.

Now go to the NE section. Thee will find stairs down from there. Take
them and collect a piece of Orb Rock at level 8, then return. <Not
necessary for completing the game, but let's thee use magic at level 7 a
bit later>

Return to the bridge just West of the stairs. Jump down to the lava
chasm. Just SE of the bridge thee will find a door; open it and descend
to level 8 again. There take the other stairs up and bargain (or kill)
the imp and the Golems for the Crown of Maze Navigation, then return to
level seven. <There are plenty of crowns there, and all the items except
this are cursed, of course!>

Get back to the lava chasm. Go as far south as the chasm goes, and jump
up the stones to get to the opening at the Western side of the chasm.
This is Tyball's maze, and thee will get plenty of damage unless thee
know the exact route. And thee will see it, when thee wear the Crown.

Follow the route to a single door. Behind this door is Tyball the Wizard
and the kidnapped Princess. Defeat Tyball and get his keys. Free the
Princess with the Skull key. Now thee can destroy the Mana sucking Orb
by throwing the Orb Rock at it.

Now thee should go to the NW corner and check out all the prison cells.
One of them gives thee a key, another one draws thee a map behind a
picture, and the third important one tells thee a codeword.

Go to the Northernmost cell, and find the secret passage. Jump over the
chasm and open the door. Then go as high as thee can and retrieve the
odd looking key (of Courage, I think.)

Now go to the SE corner and descend to level eight.

Level 8:
--------
Go to the SW corner of the level. Thee will find Garamon's bones here
(they are the ones surrounded by the Runestones - there's also a Ring of
Invisibility here.) Pick up the bones and return them to his grave at
the catacombs of level five (Use the bones on the grave.)

Now the ghost of Garamon tells thee things, and asks for something. The
answers are logical: to channel the powers needed, use Talismans. For
the raw power, use the Volcano.

While returning to level eight, find the woman at level five. Give her
the picture thee got from one of the prisoners and she will give thee
another part for the odd looking key.

Now while passing level six, go to see the friend of the imprisoned Mage
(the one who gave thee the codeword.) Tell this one the codeword, and he
will give thee directions for a Mantra. Find this mantra, chant it at a
shrine and thou shalt get the third part for the odd-looking key. Put
the pieces together, and now thee have the Key of Infinity.

Now return to level eight. Go to the center of the level. Thee will find
a huge door here. Open it with the Key of Infinity. Here in the middle
of the lava pool is a Demon entrapped in magical forcefield. Thou shalt
not engage him in combat, for, as Tyball said, no Earthly weapon can do
him any harm (and believe me, I've tried every trick at him!)

To banish the Demon, throw all eight Talismans (the Sword, the Shield,
the Ring, the Taper, the Cup, the Book, the Wine and the Standard) into
the lava. There is, of course, a side effect: thee get sucked there,
too...

Right. Now thou art in totally another dimension. No magic works here,
and thy weapons still do no harm on the demon. The solution is to RUN!
Follow the green path; it leads thee to a portal. Jump on it, and...
watch the ending sequence!

Happy landings, Avatar!

--
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer

