 ===========================================================
                   Graphics files
 ===========================================================
   The notation 'ASP' indicates the program complies with the
   standards of the Association of Shareware Professionals.

3D-MATH.ZIP  The Mathematics of Three-Dimensional Manipulations and Transformations.
COLLIDE.ZIP  Sprite collision detection algoritm in C
FULLR_1.ZIP  Full Screen Rotation and Scaling
JPEG5.ZIP    Independent JPEG Group 5th public release announcement
LENS.ZIP     This is some info on how one could implement a lens effect
MPEG2SRC.ZIP MPEG-2 source code and dos exes available
OTMPHONG.ZIP A new approximation technique for the Phong shading model
RGBLIST.ZIP  191 colors by name and RGB values
ROTATEBM.ZIP Source code for a fast method of rotating bitmaps
RST2-SRC.ZIP RST2 Intro C Source Code
RVESA.ZIP    SVGA VESA programming routines... ASM.
STARS2.ZIP   STARS by Mark Mackey. Displays a starfield from a moving, rotating viewpoint.
SVGALINE.ZIP VESA SVGA programming tutorial - Bresenham's line (asm)
TECHFUN.ZIP  Black Magic TechnoFun is source to make circles ANDing effect.
TUBESR0.ZIP  C++ source for a tube like effect
TUT10NEW.ZIP VGA trainer in Chain-4 (C++)
             Documentation on how to code demo like effects in Pascal or C++!
TUT1NEW.ZIP  VGA trainer in basics (setmode, putpixel) (C++)
TUT2NEW.ZIP  VGA trainer in palette manipulation (C++)
TUT3NEW.ZIP  VGA trainer in Circle and Line algorithms (C++)
TUT4NEW.ZIP  VGA trainer in Virtual Screens (C++)
TUT7NEW.ZIP  VGA trainer in Animation (inline asm) (C++)
TUT9NEW.ZIP  VGA trainer in Polygons (C++)
TUTORC.ZIP   Denthor's Asphyxia VGA trainers translated into C - 2,4-16
VBE20.ZIP    VESA BIOS Extention/Core Functions 2.0 - draft by SciTech
VGAFX.ZIP    VGA Text Attributes and Special Effects (ASM)
XMODEFAQ.ZIP X-Mode Frequently Asked Questions
ZOOMBA2.ZIP  This code is a simple example of setting mode X from within a pascal program and using


 ===========================================================
             PC Graphics/Demo/Games sources
 ===========================================================
64COLORS.ZIP Displays All 64 Ega Colors On A Vga Screen.
AM_FLAME.ZIP Asm-source for the flame effect.
ANIVGA.ZIP   Animation of sprites on a VGA's 320x200x256 mode and TurboPascal V6.0
AUUUUU!.ZIP  Asm source for a waving text in ASCII, cool.
BEDIT110.ZIP Bobs Editor v1.10 A great sinus bobs editor for coders and
             common-folk alike!
BOBS.ZIP     Shadebobs example source in asm
BROT.ZIP     Realtime Bitmap Rotation Routine DEMO + SOURCE
CHAOS.ZIP    Turbo C Routines To Create The Lorenz attractor and the Pickover attractor
DVPEG2S.ZIP  Source code C++ for high speed JPEG/GIF viewer/packer/decoder.
FAKEMODE.ZIP The official fakemode documentation, source code included
             experience 3840 Colors on stAndard VGA !!!
FIRE!.ZIP    Fire effect with source
FIRECODE.ZIP A Collection of FireSources
FLAG.ZIP     Flag waveing simulator with source
FLAME.ZIP    ASM-Source for The Flame Effect (Pure source!)
GIF_VIEW.ZIP Source for a GIF-viewer in asm/pascal
GOUSHAD.ZIP  How to code gouraud shading, Full pascal source included
HANDYVGA.ZIP Very usefull vga-routines if you want to learn ASM
HCSVGA10.ZIP Routines For Accessing Hi-color 32K Vga Card
IGPB1.ZIP    19471 04-13-94 IGraphicPushButton Sample. This is a modified
IMSCALE.ZIP  Image scaling routines
INCD1ASM.ZIP Assembler source for an inc loader (vga)
INCD2ASM.ZIP Assembler source for another inc loader (vga)
JEFFBOBS.ZIP JeffreyBobs -- A ShadeBob demo in pascal
JOHAN.ZIP    Johanson line and pixel algorithms!
KSLIB.ZIP    A Set Of Helpful Graphics Routines
LASRLINE.ZIP Nice Graphics Demo With Borland C Source,
LISTGIF.ZIP  Program & Source To Scan/report Gif Size
LNFDL.ZIP    Packet of simple Assembly examples
MARSKIT.ZIP  MARS + ASM sourced code + explanations + palette editor
MNET101.ZIP  Multi-Net, Turbo Pascal v6.0 kit for Network Sharing.
             accessing and manipulating the undocumented 256 color modes
             available in all VGA adapters.
NPT31C.ZIP   NeoPaint 3.1 - A complete image editing/paint
             program for DOS! Includes powerful features
             and naturalistic tools (such as oil and water
             colors) usually found only in more costly
             apps. Resolutions up to 24-bit. Supports PCX,
             TIFF & BMP formats.
PATTERN.ZIP  Small ASM source of a pattern.
PBBEZIER.ZIP Simple Pascal Routine to show you the formula of a Bezier-Curve.
PCXSEE.ZIP   Some Pascal source code for .PCX files.
RFVDEMO.ZIP  A few routines for rotating bitmaps, fractal zooming,
             voxelspace and plasma.
RGB15.ZIP    RGB ColourMixer ver 1.5 for Borland C/C++
             programmers - takes guess work out of the
             red, green, and blue arguments for the
             setrgbpalette() function.
ROTATE.ZIP   Fast 2D Rotation
RZR92ASM.ZIP Assembler source for another loader (VGA, nice font)
SEEPCX.ZIP   List Pcx Header Info Source
SORTDEMO.ZIP Demonstration of various sorting algorithms.
             Requires VGA (uses mode 13h,320x200x256 colors).
SPRITES.ZIP  Source for an attached sprites algoritm in C
SYN.ZIP      Dotchannel Source
TASM_VID.ZIP VIDEO.ASM - Direct Video Access Routines for TASM
TEXTBALL.ZIP Bouncin' ball in text mode!
TF_SOURC.ZIP Some usefull graphics sources in asm
TGAUTL.ZIP   Utilities & Source Code For Targa File Access
THE_COP.ZIP  Copper source
TLT.ZIP      TLT ... Tiny Land Thingy SB/ADLIB/ANSI + .ASM-Source
TPSPRITE.ZIP Effective Sprite Graphics Engine For Tp 6.0
TRI-VLA1.ZIP Triangle fill routine in asm
TST.ZIP      Demo Of Spawn & Graphic Save Functions
TTGA10.ZIP   Tseng VGA Hi-Color Display Routines
TUBESRC.ZIP  Dot Channel example demo in C++
TUT6NEW.ZIP  VGA trainer in Pregenerated Arrays (C++)
             Documentation on how to code demo like effects in Pascal or C++!
V16PCX.ZIP   C program to view 16 colour gif files.
V256PCX.ZIP  C program to view 256 colour gif files.
VFD16G.ZIP   VFD v1.6g (Video For DOS) is a DOS
             command-line motion video cross-
             compiler that creates and converts
             among FLI, FLC, AVI (dib & rle)
             formats plus MPG input. Reads and
             extracts BMP, RLE, DIB, TGA, PCX.
             Many FX and editing features.
             Includes AVI player for DOS, and
             adds/displays AVI text comments.
VGAASM.ZIP   VGAKIT Version 5.2b
VGABOOK.ZIP  VGA Programmes Master Ref. Manual
             Information files about tens of graphics cards
             and chipset. Included hardware specifications.
             Include also utilities with sources to detect
             and test graphic cards.
VGAEX.ZIP    Turbo Pascal VGA Source Code
WGT30.ZIP    Gaming Toolkit for VGA games.
WGTTUT2.ZIP  WGT Graphics Tutorial Issue #2
             Topic: Shaded Polygons
             Learn how to draw shaded
             polygons in C language
             from the author of the
             WordUp Graphics Toolkit.
VORT212.ZIP  Very Ordinary Rendering Toolkit - imaging C
             C src toolkit
VR386VID.ZIP REND386 and VR-386 video drivers 26 Dec 1993 (asm)
XTEST.ZIP    Mode-X test by VLA
XYZM-ASM.ZIP How to code your own X-Y-Zooming in ASM
ZOOM!.ZIP    .ASM source for zooming a picture
ACKCPP.ZIP   Acksrc.zip for TC++/TASM with fixes + doomtech.doc - S.V.
             ackcpp - is identical to acksrc except for changes
BASICDOC.ZIP Mode 13h Documentary Version 1.0
             The basics of the standard vgamode explained in detail.
             For all ya starting gfx-coders
BIN2ASM.ZIP  Put variable size pictures in your VGA programs
CEL2SPR.ZIP  Simple sprite conversion from AA .cel format C source.
CHECKVSA.ZIP Check if computer is VESA compatible (asm)
CUTTER1.ZIP  Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files.
C-WINSRC.ZIP Free windowing system in C
DECPCX.ZIP   A PCX decoder in ASM
DOUBLE13.ZIP Two (2) pages in standard mode 13h - test program/results (C)
DPTOOLS.ZIP  Dptool - cursor and font utils w/src (Turbo Vision) (C/pascal)
DVIEW.ZIP    View - BSP based rendering engine for Id WADs - (C++)
FADE2.ZIP    Fade screen in Turbo Pascal, Works with any screen mode.
FGFADE10.ZIP FADE:  Performing palette fades with Fastgraph
FIRE_WIN.ZIP Fire routine for Windows
FLAMES2.ZIP  Small hires flame and random function - by Errand (asm)
FLAMOOT.ZIP  FLamoot VGA SetUp 1.0 - do some fast weird resolutions (asm)
FONTED12.ZIP Font Editor 1.2 with example .FNT files
FPOLY256.ZIP This is a Y mode (320x200x256 colors, 4 pages) polygon and line blitter package
GFXFX.ZIP    Lots of graphics source code by Bas van Gaalen (pascal)
GFXFX2.ZIP   GFXFX2. Collection of graphics based
             sources. Made by Bas van Gaalen.
             Major topics: 3d rotation, Polygons
             (triple and quad), Flat-Shading,
             Gouraud Shading, Texture Mapping,
             Hidden face removal, Mode-X, Mode-12h,
             Mode 13h, Coppers, Fractals, Game
             techniques, Demo coding, Mouse
             routines, Palette routines, Plasma's,
             File-Format viewer: GIF, PCX, BMP,
             LBM, RIX and CEL, Scaling, Ten (10)
             different scrolls (horizontal,
             vertical, hardware, text, graphics,
             etc.), Sprites (normal, transparent),
             Voxel space, cross-fading, and more...
GIF2LBM.ZIP  GIF2LBM is a *very* simple bitmap converter.
GM1507.ZIP   G_Mouse 1.50.7 - graphical mouse pointer in 80x25 (pascal)
HSTAR_C.ZIP  C - Horizontal Stars complete source code, in C,
INTRO5.ZIP   Copper Bars by Type1/TFL-TDV (asm)
JPEG5B.ZIP   Independent JPEG Group's JPEG release 5b source code
MATRIX.ZIP   Source code for a simple Doom-floor-effect type demo
MICROPCX.ZIP PCX viewer source
MTGRAP1.ZIP  Multiple utilities for programming in 320x200x256
NLB-FADE.ZIP Fade routine explanation
OTMVOXEL.ZIP Voxel landscape explanation and demo by Voltaire/OTM (C++)
PCX2CSRC.ZIP PCX to C++ Source Code conversion utility
RASTER9.ZIP  Raster bars by Type1/TFL-TDV (asm)
ROTATE2.ZIP  Bitmap rotation and scaling - by J.D'India (pascal)
S3UNIT.ZIP   Unit S3 2.00 - 320x240 or 640x480x256 1M linear VRAM (pascal)
SPXDEMOS.ZIP 12 SPX graphics lib demo programs - pascal
TILEEX.ZIP   Tile graphics demo in QuickBasic (mode 13h) (basic)
VIDEO05.ZIP  Video 0.5 - routines to access VideoBlaster (C)
VR386.ZIP    VR-386 - Virtual Reality kit by David Stampe - 386+ (asm/C)
VR386DOC.ZIP The rest of the VR-386 files - including manual


 ============================================================
             3D-Graphics
 ============================================================
2DROT.ZIP    ASM routine for 2D rotations and other vector alike stuff
3DANIM.ZIP   3D animation example in Pascal
3DGFX.ZIP    A tutorial for 2d and 3d vector and texture mapped graphics
3DKIT1.ZIP   C Language Tools For 3-D Wireframe Graphics
3DROTATE.ZIP 3D - Rotate Source
3DROTSCP.ZIP 3D rotation example in pascal
3DROTSRC.ZIP VLA Presents Intro To 3d Rotations
3DSCAPE.ZIP  Move in 3D fractal landscape by David Hedley - 386+ (asm/C)
3DWAVE.ZIP   3D Wave (pascal)
3DVECT39.ZIP 3D Vector Engine,By John McCarthy. Polygon
             Routines, Gouraud Shading.  Make Your  Own
             Objects, Xmode  Mouse,  Mix  Vectors  With
             Bitmaps, 3d Math,  Variable Sized  Bitmaps
             Multiple  Objects, Full 3d Matrix Rotation
             User Defined Clipping, IRQ Driven Movement
             Make Your Own Vector Demo.  Uses Any Xmode
             Runs  in  Protected  Mode.   All  in  100%
             Assembler!  Protected Mode Header by  TRAN
             Xmode Routines by Matt Pritchard. CARDWARE
             FULL SOURCE CODE
BD-2D3D.ZIP  ASM-Sources for: 3D & 2D rotation!!
GOR_LAND.ZIP Land Runner by P.Geary - fake 3D dot landscape, 386+ (asm)
GVECTORS.ZIP Gouraud Vectors complete with source code
MY3D.ZIP     How to start coding 3-D Include full ASM Source.
NACKDEM.ZIP  Station Escape - ACK3D playable demo by Lary Myers
NACKDMS.ZIP  Station Escape source - ACK3D demo by Lary Myers (C)
NACKENG.ZIP  New ACK3D Animation Construction Kit 3D engine - 386+ (asm/C)
NACKEXP.ZIP  ACK3D example - move around in 3D world (C)
OTM3D095.ZIP 3DTOOLS v0.95 - C++ 3d engine with
             supporting graphics library.  Lambert
             and Gouraud shaded polygons, matrix
             rotation, z-buffering, polygon
             intersection.  C++/ASM source.
RETVEC10.ZIP 3D FixedPoint Retarded vectors
ROTSCAPE.ZIP A Fast 3D Landscape by TTT
RTMX20.ZIP   SUPPA 3D ENGINE demo
SJM386-1.ZIP Basic 3D effects demo with source - 386+, xlib, lex, yacc
SRGPSPH3.ZIP SRGP(2D) and SPHIGS(3D) libs - source to Foley & van Dam book
TC_3D.ZIP    3-D Graphic Routines For Turbo C 2.0+
TEXTUR3D.ZIP Real-time 3D rendering for Linux (c source)
TEXTURE.ZIP  Texture mapped polygon rotating on screen, 3D-Demonstration
TMAPSHAD.ZIP SVGA/VGA/Sound Blaster interactive vector graphics thing
TUT8NEW.ZIP  VGA trainer in 3D Basics (C++)
V3DT090.ZIP  3DTOOLS v0.90, C++ 3d engine with supporting graphics library.  C++/ASM
ZED3D041.ZIP 2D/3D vector and texture mapped graphics tutorial by S.Loisel
ZED3D060.ZIP A tutorial for 2d and 3d vector and texture mapped graphics


 ============================================================
             Plasma effects
 ============================================================
CPLASMA.ZIP  CPlasma 1.0 - Polar-based plasma (pascal)
JCLPLASM.ZIP JCL PLasma source in C
PLASEXP.ZIP  Plasma source
PLASMA.ZIP   Plasma Source in TP
PLASMA3.ZIP  Hi Res Plasma code
PLASMA4.ZIP  Plasma Source in TP
REALPLAS.ZIP Plasma sources
TRIPLAS.ZIP  Plasma based on a triangle by D.Johnston - (C)
VTIRIS.ZIP   Plasma
X3MDMO01.ZIP X3M tutorial #1 - realtime plasma (mode x) (asm/pascal)
             This is the first demo programming tuturial
             in the X3M Demo Programming Series, and
             covers how to create plasma effects.
             Not that static plasma, but realtime plasma
             effects that makes you sea sick!


 ============================================================
             Scrolling files
 ============================================================
2_DSCRL.ZIP  C++ Primitive Video & 2-D Text Scrolling
BS_HWSCR.ZIP Source Of A Hardware Scroller, Contains the full explenation
JEDI.ZIP     Return of the jedi type scroller driver
MOTIONRD.ZIP Smooth vertical scroller with source
RMTP03.ZIP   Raster Master V2.1: Sprite/graphic editor
             for Turbo Pascal 5/5.5/6 programmers.Read/
             Write PCX,ICO,TEGL's DEF. Features a paint
             program look with a number of drawing tools.
             Draw dots,lines,circles,squares,paint,clip,
             flip,scroll,preview image.Creates source
             code that can be included in your programs.
             Use PutImage to display. Req VGA and Mouse.
SCRASM.ZIP   Smooth fullscreen tile scroll - modex, 386+ by Steve Eisner
SFONTF.ZIP   256-color grafix scroll funktions With .ASM source
TUT5NEW.ZIP  VGA trainer in Scrollers (C++)
VERTSCR.ZIP  A cute little credits type verticle scroll, asm src
VGASCROL.ZIP 640x400 image link/scrolling + utils - mode X (asm/pascal)
WGTRUN.ZIP   This is an example of parallax
             scrolling, shadows and transparency,
             using the WordUp Graphics Toolkit v5.0
             for Watcom C/C++ 10.0. This program
             requires DOS4GW.EXE to run. This kit
             will be released around late March of
             1995. Please note that the GIF routines
             will be removed on the final release.
X-SCROLL.ZIP Mode-x-hardware-scroll



 ============================================================
             Texture-mapping files
 ============================================================
BASTXMAP.ZIP Texture Mapping example in GFA basic
DEMOSTU2.ZIP Gouraud,texture,morph,tunnel,doom,floor,mouse,lbm (asm/pascal)
KARMADOC.ZIP MORE ABOUT SHADING, Z-BUFFER, AND TEXTURES
KS_SP.ZIP    Fast sphere texture map
TEXTTEXT.ZIP One Appraoch to Real Time Texture Mapping
TEXTUR.ZIP   SOURCE for the fast Texturing etc. of Spheres
TF-TEXTU.ZIP Full Screen Texturing
WALLTEXT.ZIP How to make texture mapped walls
WGTTUT3.ZIP  WGT Graphics Tutorial Issue #3
             Learn how to draw texture
             mapped polygons in C/ASM
             language from the author
             of the WordUp Graphics
             Toolkit.


 ============================================================
             Fractal sources , Docs & Programs
 ============================================================
4GE-FRAC.ZIP Controllable fractalzoom source,
FRACWARP.ZIP FractalWarp-Interactive by Robert Fielding
WINFRSRC.ZIP Fractint For Dos Source Code


 ============================================================
             RayTracing files
 ============================================================
BLOB10A.ZIP  BLOB SCULPTOR ( BS ) version 1.0a
             This program helps you manipulate and model 3D objects thru the
             use of blobs.
DKBUTS.ZIP   Dkbtrace 2.12 Utilities Source Code
F3DSHL11.ZIP FONT3D Shell v1.1 - GUI Shell for FONT3D11 and POV-Ray.
             This is a Windows program that serves as a
             GUI shell for Todd Prater's True Type font
             converter called FONT3D11.ZIP. From the
             SysOp of The Tackle Box BBS. (405) 359-3301
             FREEWARE - Enjoy!!!
FRACTREE.ZIP FracTree is a program that creates fractal trees for use with the PovRay
             raytracer, it conforms to the Version 2 standard of the language.
             A 286 with 640k and a VGA card is the minumum specs required.
MORAY153.ZIP MORAY V1.53 - An easy-to-use interactive
             GUI modeller for use with POV-Ray 2.2.
             Supports the cube, sphere, cylinder, torus,
             cone, disc, plane, heightfield and bezier
             patches, as well as adding tapering,
             rotational and translational sweeps. You can
             add area/spot/point lights, bounding boxes,
             textures and cameras, showing the scene in
             wireframe 3D. Shareware US$59. Requires 386
             or higher, mouse, runs on VGA and SVGA/VESA.
POVLAB30.ZIP 256 COLORS GRAPHIC SVGA/VESA MODELER FOR POV-RAY 2.2, textured
             design, 387 fast protected mode, virtual memory, 4 viewports,
             material preview, real time camera, omni, spot, area light,
             deformation, scaling viewport, user configuration, selection,
             normal/fast/boxed display, raw objects (3DS,etc..), box, cone,
             cylinder, disc, tube, torus, plane, sphere, ... CSG, procedures,
             graphic installation, support mouse. Contain : demo
             version, samples scenes, images, material, textures, WWord 6.0
             manual. ChromaGraphics production, release 3.0.000. Shareware :
             300 FF/$60 US.
POVZINE1.EXE PovZine #1, Windows magazine
POVZINE2.EXE PovZine #2, Windows magazine
POVZINE3.EXE PovZine #3, Windows magazine
PVCWN401.ZIP POVCAD v4.01 for Windows
             3-D Modeler and Ray Tracing Scene File Utility
             Windows Version 4.01
RTN.ZIP      Ray Tracing News, index
RTNEWS1.ZIP  Ray Tracing News
RTNEWS2.ZIP  Ray Tracing News
RTNEWS3.ZIP  Ray Tracing News
RTNEWS4.ZIP  Ray Tracing News
RTNEWS5.ZIP  Ray Tracing News
RTNEWS6.ZIP  Ray Tracing News
RTNEWS7.ZIP  Ray Tracing News
RTNEWS8.ZIP  Ray Tracing News
RTNEWS9.ZIP  Ray Tracing News
RTNV3N1.ZIP  Ray Tracing News
RTNV3N2.ZIP  Ray Tracing News
RTNV3N3.ZIP  Ray Tracing News
RTNV3N4.ZIP  Ray Tracing News
RTNV4N1.ZIP  Ray Tracing News
RTNV4N2.ZIP  Ray Tracing News
RTNV4N3.ZIP  Ray Tracing News
RTNV5N1.ZIP  Ray Tracing News
RTNV5N2.ZIP  Ray Tracing News
RTNV5N3.ZIP  Ray Tracing News
RTNV6N1.ZIP  Ray Tracing News
RTNV6N2.ZIP  Ray Tracing News
RTNV6N3.ZIP  Ray Tracing News
RTNV7N1.ZIP  Ray Tracing News
RTNV7N2.ZIP  Ray Tracing News
RTNV7N3.ZIP  Ray Tracing News
RTNV7N4.ZIP  Ray Tracing News
RTNV7N5.ZIP  Ray Tracing News
RTNV8N1.ZIP  Ray Tracing News
RTNV8N2.ZIP  Ray Tracing News
RTNV8N3.ZIP  Ray Tracing News
RTNV9N1.ZIP  Ray Tracing News
RTNV9N2.ZIP  Ray Tracing News


 ===========================================================
             Graphics libraries
 ===========================================================
ANIVGA11.ZIP VGA sprite animation unit for TP v6.0, v1.1
DFLAT_94.ZIP Latest versions D-Flat and D-Flat++ the popul
             compliant C/C++ windowing libraries from Dr D
             of the most recent versions of both libraries
DFLT18.ZIP   Dr. Dobb D-Flat Version 18 Great library of
             C++ tools for menus, buttons, string
             manipulation and text boxes, and lots more.
DJVGA02.ZIP  DJVGA is a toolkit of low-level programmed graphic routines
             for the EGA/VGA Turbo Pascal v6.0 programmers that can be used
             to completely replace or to be used with Borland's BGI
             interface.
ETCH.ZIP     Mousedriver in SVGA-Modes
FEDIT256.ZIP The Vgafont unit is used with the
             fonteditor to create multicolor(256)
             mcga fonts. This is only working with
             mode 13h, and is most suited for game
             development. The unit is usable with
             TurboPascal 6.0 and will, probably work
             with other versions.
FGL304A.ZIP  Fastgraph/Light graphics library V3.04
             High-performance graphics toolkit for BC++,
             TC, TC++, MSC, QuickC, Power C, ZC++, QB,
             BASIC PDS, VBDOS, Turbo Pascal, and MS FTN.
             Over 175 routines, from pixel display to
             animation tools.  28 video modes supporting
             CGA through 1024x768x256 SVGA.
FGL304B.ZIP  Fastgraph/Light graphics library V3.04 User's
             Guide and Reference Manual.  Use with
             FGL304A.ZIP.
FGL304C.ZIP  Fastgraph/Light graphics library V3.04 C
             source code for the example programs in the
             Fastgraph User's Guide.  Use with
             FGL304A.ZIP.
FGL304D.ZIP  Fastgraph/Light graphics library V3.04 BASIC
             source code for the example programs in the
             Fastgraph User's Guide.  Use with
             FGL304A.ZIP.
FGL304E.ZIP  Fastgraph/Light graphics library V3.04 Pascal
             source code for the example programs in the
             Fastgraph User's Guide.  Use with
             FGL304A.ZIP.
FGL304F.ZIP  Fastgraph/Light graphics library V3.04
             FORTRAN source code for the example programs
             in the Fastgraph User's Guide. Use with
             FGL304A.ZIP.
FGL402A.ZIP  > Fastgraph/Light graphics library V4.02 <
             High-performance graphics toolkit for BC++,
             TC, TC++, MSC, QuickC, Power C, Visual C++,
             Watcom C++, Zortech C++, QB, BASIC PDS,
             VBDOS, Borland/Turbo Pascal, and MS FTN.
             Over 225 routines, from pixel display to
             animation tools. 28 video modes supporting
             CGA through 1024x768x256 SVGA.
FGL402B.ZIP  > Fastgraph/Light graphics library V4.02 <
             User's Guide and Reference Manual. Use with
             FGL402A.ZIP.
FGL402C.ZIP  > Fastgraph/Light graphics library V4.02 <
             C source code for the example programs in
             the Fastgraph User's Guide. Use with
             FGL402A.ZIP.
FGL402D.ZIP  > Fastgraph/Light graphics library V4.02 <
             BASIC source code for the example programs
             in the Fastgraph User's Guide. Use with
             FGL402A.ZIP.
FGL402F.ZIP  > Fastgraph/Light graphics library V4.02 <
             FORTRAN source code for the example
             programs in the Fastgraph User's Guide.
             Use with FGL402A.ZIP.
GAMSPD11.ZIP * * * * *   GAMESPEED   v1.1   * * * * *
             This is an OUTSTANDING 256-colour VGA graphic
             library for C programmers.  It has been
             specially designed for FAST game programming
             using frame animation.
GIF_LIB.ZIP  Turbo C 2.0 library to manipulate GIF images
MODEX104.ZIP Library of High performance assembler
             routines for setting, accessing and
             manipulating the undocumented 256 color modes
             available in all VGA adapters.
             Full source code and libraries for the
             following languages: Microsoft QuickBasic 4.5
             ,MS 7.1 PDS, Borland C/C++ 3.1, and Borland
             Turbo Pascal.
MPEGLIB.ZIP  The MPEG Library 1.1 available (portable C)
PASKAL20.ZIP Paskal, a graphics library for Turbo Pascal
PCXKIT.ZIP   Turbo Pascal PCX Graphics Tool-Kit.
SPX20.ZIP    The SPX library allows Turbo Pascal 6.0 and
             7.0 programmers to EASILY write games in the
             native 320x200x256 VGA mode.  It includes all
             the routines needed for a game. The library
             also includes full GUI programs to help you
             create your game. Such as the Sprite maker,
             PCX2VSP converter, Tile map maker, Font
             editor, and even a POCO program to convert
             CEL2VSP for Animator PRO users.
STRPCHRT.ZIP This is a C graphics library to create
             strip charts on dot matrix printers. It has
             lots of features similar to very expensive
             dedicated strip chart hardware recorders.
SVGAKT51.ZIP SUPERVGA KIT v5.1: The SuperVGA Kit is a full
             Software Development Kit for writing VESA
             VBE 2.0 applications for DOS and Windows.
             SciTech Software's 'WinDirect' technology
             enables full screen VBE 2.0 applications
             under Windows. New hybrid 16/32 technology
             allows 32 bit VBE 2.0 code and 32 bit linear
             framebuffer code to be used from normal 16
             bit Windows Apps.
TCG101.ZIP   TrueColour Graphics 1.01 - TCG is a very
             fast graphics library for C/C++, devoted
             to 32k-, 64k-, and 16.8M-colour video modes.
             TCG has such features as a powerful library
             of graphical and mouse interface functions,
             device-independence, support for loadable
             drivers and fonts, virtual screens, output
             modes, viewports and advanced clipping,
             virtual coordinates, definable mouse
             pointers, and more.
TEGL6A.ZIP   Tegl Windowing & Graphics Package (1/2)
TEGL6B.ZIP   Tegl Windowing & Graphics Package (2/2)
TGE133.ZIP   The Graphics Engine 1.33 - TGE is a very
             fast VGA/SVGA graphics library for C/C++
             programmers.  TGE has such features as a
             powerful library of graphical and mouse
             interface functions, device-independence,
             support for loadable drivers and fonts,
             virtual screens, viewports and advanced
             clipping, output modes, PCX support,
             virtual coordinates, bitmap scaling,
             definable mouse pointers, and more.
TIFLIB.ZIP   TIFF256 v1.0; C Graphics Library Extensions
             for C Programmers, TIF Image Programming.
TPPCX.ZIP    TPv6.0 Object-Oriented unit for displaying or saving PCX format
             picture files on Hercules, EGA, VGA, or compatible adapters.
TUGU10.ZIP   TUGU - an awesome Pascal graphics unit with
             ultra-quick routines for VGA mode 13h.
             A complete font editing system is included
             along with a huge collection of routines
             for circles, lines, rectangles, dealing with
             the palette, putimage, getimage, putting
             images onto backgrounds, setting up video
             buffers, sprites, loading PCX files, etc.
TVGR70.ZIP   TVGraphic; Port of Borland's text based Turbo
             Vision to DOS graphics mode with extensions,
             enhancements and a pleasing graphic look. It
             runs using the Borland EGA/VGA graphics
             driver and requires Turbo Vision TPU's to
             compile programs. Core functionality is
             nearly identical to Turbo Vision but the BGI
             coordinate system is used. Minor source
             changes are required to port existing TV
             applications that use standard views.
VDL020D.ZIP  Visionix Developer Libraries 0.20 BETA.
             Turbo/Borland Pascal libs for SCSI, CDROM,
             DPMI, EMS, XMS, Advanced Power Manager,
             Interrupt Alarms, Math, Date & Time, DOS,
             Multitasking, Console I/O, Serial Port, MIDI,
             Mouse, VGA Font redefination, File Management
             and more!  Documentation.
VDL020U6.ZIP Visionix Developer Libraries 0.20 BETA.
             Turbo/Borland Pascal libs for SCSI, CDROM,
             DPMI, EMS, XMS, Advanced Power Manager,
             Interrupt Alarms, Math, Date & Time, DOS,
             Multitasking, Console I/O, Serial Port,
             MIDI, Mouse, VGA Font redefination, File
             Management and more!  TP6.0 .TPU files
VESATES2.ZIP VESA graphics/sound/mouse library for BC++ 3.1
VGANIM10.ZIP Library Uses Undocumented Vga Graphics Mode
VGFX10.ZIP   VGFX v1.00 graphics lib  for  Borland
             Pascal 7.0  -  Ultra-smooth animation
             engine using 320x200x256 VGA - xmode.
             Sound support for playing  VOC files.
             EMS memory support.  Font support (31
             incl).  Input device support.   Image
             format support (PCX/BMP). Utility for
             creating  graphic / sound  libraries.
             Palette fading, mouse routines, other
             misc.  routines  geared  toward  game
             development.  Shareware ($17.95) - BQ
VSA25611.ZIP VSA256 v1.1 Graphics library for C
             programmers. 256 colour VESA library for
             modes 100,101,103,105, and 107. Includes demo
XLIBP202.ZIP XLIB v2.0 - Graphics Library for
             Borland/Turbo Pascal 7.0 by Tristan
             Tarrant. XLibPas v2.0 is a set of
             libraries and utilities that allow you
             to use some extended features of the
             standard VGA adapter which are not
             exploited in mode 13h. The most
             important features are : - Use of all of
             the 256k of standard VGA memory -
             Several tweaked resolutions, all in 256
             colours - Multiple pages, double and
             triple-buffering, page flipping and
             panning - Split screen - Planar, Video
             and Compiled bitmaps - Drawing
             procedures, more...
Z8SRC.ZIP    A source toolkit for those beginners.
             Compiled by Locke.  Includes graphics,
             sound and fossil routines.
