Subject: sci.virtual-worlds Reference FAQ
Date: 20 Feb 1996 17:00:04 GMT

Posting-frequency: monthly
URL: http://www.hitl.washington.edu/projects/knowledge_base/virtual-worlds/reference-faq.html

sci.virtual-worlds Reference Frequently Asked Questions (FAQ)

The latest edition of this FAQ can always be retrieved from
<ftp.hitl.washington.edu/pub/scivw/reference-faq>

This faq is meant to assist user in finding information on virtual reality.  
Basic questions such as VR Books, Magazines,  and online resources 
are covered.

Questions, comments, or suggestions should be sent to:

.<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

.Sci.virtual-worlds
.c/o Toni Emerson, HITLab
.University of Washington,
.Human Interface Technology Laboratory
.PO Box 352412
.Seattle, WA, 98195-2412
.USA


Topics covered in this FAQ:
---------------------------
-1-What are the related VR WWW pages?
-2-Are there electronic publications on VR?
-3- VR Books to get you started
-4- VR Magazines and Journals to get you started
-5-What are the related VR related newsgroups?
-6-What are the related VR related mailing lists?
-7- Information on VRML
-8-Credits
------------------------------

Subject: -1-What are the related VR WWW pages?

There are quite a few VR WWW sites.  As a result, there are a number of 
excellent indices of VR sites available.  Thats where you should begin:

3D Web Site: <http://www.3dsite.com/3dsite/>
Cardiffs VR Page:  <http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/>
Chriss VR Stuff: <http://www.cms.dmu.ac.uk/People/cph/vrstuff.html>
Computer Graphics page at the UCSC Perceptual Science Laboratory:  
<http://mambo.ucsc.edu/psl/cg.html>
CyberWeb VR List: <http://WWW.Stars.com/Vlib/Providers/VR.html>
Dave Snowdons VR Page: <http://www.crg.cs.nott.ac.uk/~dns/vr/>
Distributed VR Resource Page : 
<http://www.csh.rit.edu/~airwick/dist.html>
EInet Galaxy's Guide to VR: <http://galaxy.einet.net/galaxy/Engineering-
and-Technology/Computer-Technology/Virtual-Reality.html>
Hot Virtual Reality Sites: <http://www.nist.gov/itl/div878/ovrt/hotvr.html>
Maddog's studio:<http://www.maddog.com/>
Meta Virtual Environments by Rob Kooper: 
<http://www.cc.gatech.edu/gvu/people/Masters/Rob.Kooper/Meta-VR/index.html>
On the Net: Information Resources in Virtual Reality
<http://www.hitl.washington.edu/projects/knowledge_base/onthenet.html>
Snowdons VR page:
<http:// www.crg.cs.nott.ac.uk/~dns/vr/>
SunSite Virtual Reality Archive : <http://sunsite.unc.edu/dbarberi/software/vr/>
Virtual Reality Resource List: 
<http://enuxsa.eas.asu.edu/~rutledge/vrstuff.html>
Virtual Reality Web:  <http://tin.ssc.plym.ac.uk/vr.html>
Virtual Spaces MUD connections: 
<http://alpha.acast.nova.edu/v_spaces.html>
VR Resources:  <http://www.imaginative.com/VResources/>
Yahoo's Entertainment:  Virtual Reality 
<http://www.yahoo.com/Entertainment/Virtual_Reality>

--------------------------------

Subject: -2-Are there electronic publications on VR?

CyberEdge Electric, CyberEdge Journals WWW site:
<http://www.cyberedge.com/home/www/index.html>

Jones Multimedia Encyclopedia Update on VR:
http://www.digitalcentury.com/encyclo/update/vr.html

On the Net has a section on VR electronic documents:
<http://www.hitl.washington.edu/projects/knowledge_base/elec.html>

New Type Gaming has a VR section
http://www.newtype.com/NewType/index2.htm

Office of Technology Transfer - Virtual Reality:
http://www.sc.ist.ucf.edu/~OTT/1_3/1_3_13/index.htm

Virtualnomics: The Virtual Environments Special Interest Group 
Newsletter
<http://www.coe.neu.edu/~mourant/news1.html>

Sneiderman, B.  Virtual Reality and Telepresence (VRTP): 
<http://gimble.cs.umd.edu/vrtp/vrtp.html>.  VRTP is an result of an 
experimental course taught by Dr. Ben Schneiderman.  The course 
projects resulted in number of efforts--Journal of Virtual Environments 
(JOVE): <ftp://umd5.umd.edu/pub/vrtp/Jove/jove-main.html> and 
Encyclopedia of Virtual Environments (EVE) : 
<http://gimble.cs.umd.edu/vrtp/eve-main.html

------------------------------

Subject: -3- VR Books to get you started

Adams, L.  (1994).  Visualization & VIrtual Reality--3D Programming with 
Visual Basic for Windows.  New York, NY: WIndcrest/McGrawHill.

Aukstakalnis, S. and Blatner, D.  (1992).  Silicon Mirage:  The Art & 
Science of Virtual Reality.  Berkeley, CA:  Peachpit Press.

Badler, N. I., Phillips, C. B., and Webber, B. L.  (1993).  Virtual Humans 
and Simulated Agents.  New York, NY: Oxford University Press.

Barfield, W. and Furness, T. (Eds.).  (1995).  Virtual Environments and 
Advanced Interface Design.  Oxford, UK:  Oxford University Press.

Begault, D.  (1994).  3-D Sound for Virtual Reality and Multi-Media 
Applications.  San Diego, CA:  Academic Press.

Benedikt, M. L. (Ed.).  (1991).  Cyberspace:  First Steps.  Cambridge, MA:  
MIT Press.

Best, K.  (1994).  The Idiot's Guide to Virtual World Design.  Little Star.

Biocca, F. and Levy, M. R. (Eds.).  (1994).  Communication in the Age of 
Virtual Reality.   Hillsdale, NJ: Lawrence Erlbaum Associates.

Burdea, G. and Coiffet, P.  (1994).  Virtual Reality Technology.  New York, 
NY:  John Wiley and Sons.

Carr, K. and England, R. (Eds).  (1995).  Simulated and Virtual Realities:  
Elements of Perception.  Hampshire, UK: Taylor and Francis.

Cavazos, E. A. and Morin, G.  (1994).  Cyberspace and the Law:  Your 
Rights & Duties in the On-Line World.  MIT Press.

Chorafas, D. N. and Steinmann, H. (1995).  Virtual Reality:  Practical 
Applications in Business and Industry.  Indianapolis, IN: Prentice Hall.

Committee on Virtual Reality Research and Development, National 
Reseach Council.  (1994).  Virtual Reality: Scientific and Technological 
Challenges.  Washington, DC: National Academy Press.

Cooper, et al.  (1994).  Virtual Reality Tracking Technology.  San Diego, 
CA: Academic Press.

Earnshaw, R., Jones, H. and Gigante, M.  (1993).  Virtual Reality 
Systems.  Orlando, Fl:  Academic Press. 

Eddings, J. (1994).  How Virtual Reality Works.  Emeryville, CA: Ziff-Davis 
Press.

Ellis, S. R.  (Ed.).  (1991).  Pictorial Communication in Virtual and Real 
Environments (2nd ed).  London:  Taylor and Francis.

Fishwick, P. (1995). Simulation Model Design & Execution: Building 
Digital Worlds.  Indianapolis, IN: Prentice Hall.

Glassner, A. S. (1994).  Principles of Digital Image Synthesis.  San 
Mateo, CA: Morgan-Kaufmann.

Gradecki, J.  (1994).  The Virtual Reality Construction Kit.  New York, NY: 
John Wiley and Sons.

Gradecki, J.  (1994).  Virtual Reality Programmer's Kit.  New York, NY: 
John Wiley and Sons

Heim, M.  (1993).  The Metaphysics of Virtual Reality.  New York:  Oxford 
University Press.

Helsel, S. K. and Roth, J. P. (Eds.).  (1990).  Virtual Reality Practice, 
Theory, and Promise.  Westport, CT:  Meckler Publishing.

Hollands, R. (1996, forthcoming). The Virtual Reality Homebrewer's 
Handbook.  New York, NY:  John Wiley & Sons.

Jacobson, L.  (1993).  Garage Virtual Reality.  Indianapolis, IN: Sams 
Publishing.

Jacobson, L. (Ed.).  (1992).  Cyberarts:  Exploring Art & Technology.  San 
Francisco, CA:  Miller Freeman, Inc.

Kalawsky, R.  (1993).  The Science of Virtual Reality and Virtual 
Environments.  Reading, MA:  Addison-Wesley.

Krueger, M.  (1991).  Artificial Reality II.  Reading,   MA: Addison-Wesley.

Latham, R., (1995).  The Dictionary of Computer Graphics and Virtual 
Reality," New York:  Springer-Verlag.

Laurel, B.  (1991).  Computers as Theatre.  Reading, MA: Addison-
Wesley.

Loeffler, C. E. and Anderson, T. (Eds.).  (1994).  The Virtual Reality 
Casebook.  New York, NY: Van Nostrand Reinhold.

MacDonald, L. and Vince, J. (1993).  Interacting with Virtual 
Environments.  New York, NY: John Wiley and Sons, Inc.

McAllister, D. F.  (Ed.).  (1993).  Stereo Computer Graphics and Other 
True 3D Technologies.  Princeton, NY: Princeton University Press.

McLellan, H.  (1994).  Virtual Reality:  Case Studies in Design for 
Collaboration & Learning.  Westport, CT: Meckler Corp.

Moser, M. A. and MacLoed, D. (1995).  Immersed in Techology:  Art and Virtual 
Environments.  Cambridge, MA:  MIT Press.

Pimentel, K. and Teixeira, K.  (1993).  Virtual Reality: Through the New 
Looking Glass (2nd ed.).  New York, NY: Intel/Windcrest/McGraw Hill.

Rheingold, H.  (1991).  Virtual Reality:  Exploring the Brave New 
Technologies.  New York, NY:  Simon and Schuster Trade.

Roehl, B.  (1994).  Playing God, Creating Virtual Worlds.  Corte Madera, 
CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J.  (1993).  Virtual Reality Creations: 
Create & Program Virtual Worlds on Your PC.  Corte Madera, CA: Waite 
Group Press. 

Rothman, P.  (1994).  Intelligent Agents, Artificial Intelligence & Virtual 
Reality.  Indianapolis, IN: Sams Publishing.

Sheridan, T. B.  (1992).  Telerobotics, Automation, and Human 
Supervisory Control.  Cambridge, MA and London: The MIT Press.

Thalmann, N. and Thalmann, D.   (1991).  New Trends in Animation and 
Visualization.  New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1993).  Virtual Worlds and Multimedia.  
New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1994).  Artificial Life and Virtual Reality.  
New York, NY, USA: Wiley.

Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993).  Virtual Reality in 
Engineering.  Piscataway, NJ: IEEE.

Wexelblat, A.  (1993).  Virtual Reality:  Applications and Explorations.  
Orlando, FL: Academic Press. 

Then, you cant forget science fiction! 

Besher, A. (1994).  RIM: A Novel of Virtual Reality.  New York, NY: 
HarperCollins West.

Card, Orson Scott.  (1991).  "Ender's Game."  New York, NY: Tom 
Doherty Associates. ISBN: 0-812-51349-5.  

Gibson, William. (1984). "Neuromancer."  New York, NY: ACE Science 
Fiction. ISBN: 0-553-28174-7.  

Gibson, William. (1993). "Virtual Light."  New York: Bantam Books. ISBN: 
0-553-07499-7.  

Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual Reality."  
New York, NY: Citadel Press.  

Stephenson, Neal. (1992). "Snow Crash."  New York: Bantam Books.  

Vinge, Vernor. (1987). "True Names...and Other     Dangers."  New York, 
NY: Baen.  

------------------------------

Subject: -4- VR Magazines and Journals to get you started

Cadence: The World's Largest Independent AutoCAD Magazine.  
Published monthly by Miller Freeman, 600 Harrison St., San Francisco, 
CA, 94107.  ISSN 0887-9141

Communications of the ACM.  Published monthly by the Association of 
Computing Machinery.  ISSN 0001-0782.

Computer Graphics Forum:  Journal of the European Association for 
Computer Graphics.  Amsterdam : North Holland.  ISSN 0167-7055.

Computer Graphics World.  Published monthly by PennWell Publishing 
Company. Subscription inquiries: 918-835-3161.  ISSN 0271-4159.

Computer Graphics.  Published by the Special Interest Group on 
Computer Graphics of the Association for Computing Machinery.  ISSN 
0097- 8930.

Computers & Graphics: An International Journal of Systems & 
Applications in Computer Graphics.  J. L. Encarnacao, Editor in Chief.  
New York: Pergamon Press.  ISSN 0097-8493.  (Vol. 17, No. 6, 1993, 
special issue on Virtual Reality).

CyberEdge Journal's Virtual Reality Products.  Published six times 
yearly.  Ben Delaney, editor. 
CyberEdge Journal: The World's Leading Newsletter of Virtual Reality.  
Published six times yearly.  Ben Delaney, editor.  The Delaney 
Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965.  Tel: 415-
331-EDGE (3343).   <http://www.cyberedge.com/home/www/index.html>

Displays: Technology and Applications.  Butterworth Heinemann, Oxford, 
UK.  ISSN  0141-9382.

Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and 
Entertainment Marketing.  Emerging Media Report, Subscription Dept., 
250 Mercer Street, #B1303, New York, NY, 10012.  Tel: 212 388-0842

Feedback:  Virtual Reality Society Newsletter.  Bi-monthly publication by 
the VRS.  Informs of VRS developments, as well as the general VR 
industry.

Human Factors.  Journal of the Human Factors and Ergonomics Society.  
ISSN 0018-7208.

IEEE Computer Graphics and Applications.  Los Alamitos, CA:  IEEE 
Computer Society. ISSN 0272-1716.

IEEE Engineering in Medicine and Biology Magazine.  Published 
monthly by the Engineering in Medicine and Biology Society.  ISSN 
0739-5175.

IEEE Spectrum Magazine.  Published month by The Institute of Electrical 
and Electronic Engineers.  ISSN 0018-9235.  

Image and Vision Computing.  Butterworth Heinemann, Oxford, UK.  
ISSN 0262-8856.

Insight: The Visual Performance Technical Group Newsletter.  Visual 
Performance Technical Group, Human Factors Society.

International Journal of Virtual Reality .  Editorial Office Richard A. Blade. 
Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado Springs, 
Colorado 80907  Phone/FAX: 800/333-0220  Email: 
rblade@serf.uccs.edu  Business Office J. Fred Henderson, Ed.D., 
Managing Editor P.O. Box 925, Leadville, CO 80461 Phone: 800/474-
4587 (800/IPI-IJVR)  FAX: 719/486-3652 Email: ijvr@usa.net

Interactive Update.  Published bimonthly by Alexander and Associates.  
Alexander and Assoc. is a market research business planning firm 
specializing in entertainment.  Contact Alexander and Assoc., 38 E. 29th 
St., 10th Fl., New York, NY, 10016.  Tel:  212-684-2333, Fax:  212-684-
0291.

IRIS Universe: The Magazine of Visual Computing.  Published quarterly 
by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 
415, Mountain View, CA  94039-7311.  Subscriptions are available to 
qualified users.  ISSN 1061-6608.

Journal of Medicine and Virtual Reality.  Publication of the International 
TeleSurgery Society (ITS).  For subscription information contact:  Stanley 
Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First Avenue, 
Suite 286, New York, NY 10028.  Telephone: 212-517-3995 Fax:  212-
861-0588/89.

Journal of the Audio Engineering Society:  Audio/Acoustics/Applications.  
Audio Engineering Society (AES), New York, NY.  ISSN 0004-7554
Journal of Visualization and Computer Animation.  Published quarterly 
by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, 
USA.  ISSN 1049-8907.

Optical Engineering.  Published monthly by the Society of Photo-optical 
Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286. 
PIX-elation.  Bi-monthly publication of VRASP (Virtual Reality Alliance of 
Students and Professionals. Contact: VRASP PO Box 4139, Highland 
Park, NJ 08904-4139.

Presence: Teleoperators and Virtual Environments.  Published quarterly 
by the MIT Press, Cambridge, MA 02142.    ISSN 1054-7460.  
Subscription requests should be addressed MIT Press Journals 55 
Hayward Street Cambridge, Massachusetts 02142-1399 (617) 253-2889 
(617) 258-6779 (fax) E-mail: journals-orders@.mit.edu.  WWW link: 
http://www-mitpress.mit.edu/jrnls-catalog/presence.html

Real Time Graphics.  The Newsletter of Virtual Environment 
Technologies and Markets, 10/yr, CGSD Corporation [2483 Old 
Middlefield Way #140, Mt. View, CA, 94043] 415-903-4924, fax 415-967-
5252, e-mail  <rtg@cgsd.com>, URL <http://www.cgsd.com>

Real-Time Imaging.  The first issue will be published the first quarter of 
1995 by Academic Press, London, UK.  Sample copies are available 
from Marketing Department,  Academic Press,  24-28 Oval Road, London 
NW1 7DX,  UK.  Fax: 44-71-2670362,  or by email, with your full address 
to: <rti@apuk.co.uk>. 

Realta' Virtuale.  [Italian].  Diego Montefusco, editor.  Via Rombon 11, 
20134 Milano, Italy.  6 issues/year.  Tel: +39 02-26412898/Fax: +39 02-
26413279.  E-mail: <montefus@ghost.dsi.unimi.it>.

Simulation.  Published monthly by Simulation Councils, Inc. Editorial and 
Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, 
San Diego, California 92177.  Tel:619-277-3888. ISSN 0037-5497.

Virtualnomics, The Virtual Environments Special Interest Group 
Newsletter.  Available online, WWW: 
<http://www.coe.neu.edu/~mourant/news1.html>

Virtual Reality Monthly.   Joe Dysart, Editor and Publisher,  Email:  
dysart@delphi.com.  Voice:  (805) 498-2013/Fax:  (805) 499-7014
Virtual Reality Special Report.  Published bimonthly by Miller Freeman 
Inc., 600 Harrison St., San Francisco, CA  94107, Tel: 415-905-2200.  
ISSN 1074-1038.

Virtual Reality Update.  Toni Emerson, editor.  [On-line].  This is an 
electronic publication published quarterly on the Usenet newsgroup 
sci.virtual-worlds.  VRU contains new articles, conference papers and 
electronic sources that will be added to the comprehensive bibliography, 
Virtual Interface Technology: Selected Citations to the Literature.  
Available on the HITL WWW site: 
<http://www.hitl.washington.edu/projects/knowledge_base/vru/>

Virtual Reality: Research, Development and Application:  The Journal of 
the Virtual Reality Society.  This journal is an official publication of the 
Virtual Reality Society. There are different subscription rates for the 
journal, with members receiving the journal at a discounted rate. The 
rates are as follows:   non-members and institutions: UKP175/US$350 
and members of the VRS: UKP95/US$190  To subscribe to the journal, 
contact:  Journal Subscription Department, The Virtual Reality Society, 
PO Box 316, Haywards,  HeathWest Sussex, RH17 5YA, UK.  Available 
on WWW: <http://www.enc.hull.ac.uk:80/VRS/Journal.html>

Virtual: Mensile di Realita Virtuale e Immagini di Sintesi.  [Italian] Contact: 
Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 
02/48010171 - 4987826. Fax" -24092-09, email: 
<virtual@relay1.iunet.it>.  

Visual Computer: International Journal of Computer Graphics.  Official 
journal of the Computer Graphics Society.  Published by Springer 
International, Berlin.  ISSN 0178-2789.

VR News - The Virtual Realty Newsletter.  Mike Bevan, editor.  Published 
ten times per year.  Cydata Limited, PO Box 2515, London N4 4JW, 
England; Tel and Fax: (44) 81-292-1498.  WWW page: 
<ftp://ftp.netcom.com/pub/hi/hitchner/vrnews.html>

------------------------------

Subject: -5-What are the VR related newsgroups?

There are many Usenet newsgroups which contain information
relevant to various aspects of the diverse virtual-worlds community.

Newsgroup:.Description:

comp.graphics.Computer graphics, art, animation, image 
processing.
comp.human-factors.Issues related to human-computer interaction 
(HCI). 
comp.multimedia.Interactive multimedia technologies of all kinds.
comp.realtime.Issues related to real-time computing.
comp.research.japan.The nature of research in Japan. (Mod)
comp.robotics.All aspects of robots and their applications.
comp.simulation.Simulation methods, problems, uses. (Mod)
comp.sys.sgi.graphics.Graphics packages and issues on SGI 
machines.
comp.theory.dynamic-sys .Theory of dynamic systems.
sci.cognitive.Perception, memory, judgement and reasoning.
sci.med.telemedicine.Clinical consulting through computer 
networks.
sci.optics.Discussion relating to the science of optics.
sci.research.Research methods, funding, ethics, and whatever.
sci.virtual-worlds.Virtual Reality technology and culture. (Mod)


------------------------------

Subject: -6-What are the related VR related mailing lists?

BattleTech VR Mailing List 
 Fan" page dedicated to, but not sponsored by, the VR games 
"BattleTech" and "Red Planet" put out by Virtual World Entertainment. 
Run by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle, the list 
offers pilots hints, tips, rumors and stories with pilots around the world, 
including the international Virtual World sites in Japan and Australia. 
Representatives from VWE are present on the list, though not in any 
official fashion. For subscription information, send email to btech-
request@world.std.com, and an automated reply will be sent to you.
        To receive a copy of the FAQ (one is sent when joining the list), send 
the words "info btech" in the body of a message to 
"majordomo@world.std.com". The FAQ is also available online by ftp and 
www.  <ftp://ftp.xensei.com/pub/users/normanc/btech/faq.*>
<http://http.bsd.uchicago.edu/~c-henkle/>
CBNVEE at mcmuse.mc.maricopa.edu
Subject: Building Educational Environments Using Networked Virtual 
Reality Software.
Purpose: A place for those building educational environments using 
networked virtual reality software such as MUSE, TinyMUSH and Moo to 
pool knowledge and discuss issues.
E-mail subscription request to <cbnvee@mcmuse.mc.maricopa.edu>  
with an informal message to subscribe.
CyberMaxx BBS:
Tel: 708-267-0041

Distributed Interactive Simulation Protocol and NPS software 
implementation, DIS-List:
E-mail subscription request to <dis-maint@taurus.cs.nps.navy.mil> .
The Distributed VR Mailing List: email  distributed-vr@mail.csh.rit.edu.   
To subscribe: mail to <distributed-vr-request@mail.csh.rit.>,  with subject: 
subscribe.

DIVE Mailing List:
A list for users of the DIVE VR system.  The list is called "divers@sics.se.  
Mail sent to this address will be sent to all members.  To subscribe to this 
list send e-mail to <majordomo@sics.se> with "subscribe divers" in the 
body of the message.

Glove List
The glove-list was created in 1991 to provide a rapid communication 
channel to hackers adapting the Power Glove for use in low-cost VR 
systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator for 
this list.   The actual PowerGlove Mailing list is nonactive. To quote the 
administrator, "The PowerGlove mailing list is dead. (It fell on its head)." 
However, there is a great HTML doc available on the WWW: 
<http://www.spies.com/jet/vr/faq-0.3.html>

Homebrew-vr
Non-commercial list server for those interested in "low-cost" virtual reality 
devices.  To join, send e-mail:  <homebrew-vr-request@acm.uiuc.edu>   
with  subject of "subscribe."  The Homebrew guys have an excellent FAQ 
on the WWW: < http://www.acm.uiuc.edu/homebrew/faq.html>

Iris On-Line
This is a mailing list based on the SGI monthly news magazine.  The 
types of articles published are: SGI press releases, SGI and related 
product announcements, technical articles, training course schedules 
and general information regarding SGI products and services.  To 
subscribe, E-mail: <list-manager@sgi.comm> and put the message 
"subscribe nyn-emag".

IRIS Performer List.  
IRIS Performer is an object-oriented 3D graphics toolkit that supports 
programmers developing applications that need to achieve high graphics 
performance across Silicon Graphics product line.  This list is an 
unmoderated technical forum to discuss the toolkit and its use in 
applications.
Subscriptions:  <info-performer-request@sgi.com>
List Archive:  < ftp://sgigate.sgi.com/pub/Performer/monthly-archives>
Web Page:      < http://www.sgi.com/Technology/extreme_tech.html>
PowerGlove Serial Interface (PGSI)
Send mail to <pgsi@uiuc.edu>

RenderWare List
ftp site ftp.canon.co.uk
A mailing list for information about RenderWare  If you want to join the list 
send mail to listproc@canon.co.uk with
the first line: "subscribe RW-LIST <Full Name>.  There is also an ftp site 
at ftp.canon.co.uk.

VeRGe-Events
To subscribe to the VeRGe-Events mailing list, send a message to:  " 
verge-events-request@cyberworks.com " with the message: "subscribe 
verge-events- " in the body of the message.

VIRTPSY - Virtual Reality Psychology
VIRTPSY is open to researchers, practitioners, and students of 
psychology who are interested in the social contracts and interactions 
within the enviroments known as Virtual Reality.  It shall explore the 
impacts of both text and graphic based enviroments on these new 
avenues of interpersonal relations. VIRTPSY is available by free 
subscription.  To subscribe, send an email message to:   
LISTSERV@SJUVM.BITNET or LISTSERV@SJUVM.STJOHNS.EDU  
No subject heading is needed.  In the BODY of the message write the 
following:  SUBSCRIBE VIRTPSY First Name Last Name  

VIRTU-L
The Mailing List, sci.virtual-worlds is bounced off a BITNET site, 
UIUCVMD at the University of Illinois at Urbana- Champaign.  To sign on 
this list, send a mail message to listserv@listserv.uiuc.edu or  
listserv@postoffice.cso.uiuc.edu

The body of the message should read: <subscribe virtu-l yourname>.  Put 
your full name as a replacement for <yourname>, of course.  Greg Newby 
is the administrator for virtu-l.  To post messages send to:
virtu-l@listserv.uiuc.edu
or      virtu-l@postoffice.cso.uiuc.edu
Any questions about the list should be  directed to him at: gbnewby@uiuc.edu.

vworlds-list
The vworlds-list is an unmoderated list with the charter to discuss the 
aesthetic and artistic aspects of virtual worlds freed from technical 
constraints.  To subscribe, send mail to vworlds-list-
request@netcom.com for instructions. List Owner: Kevin Goldsmith 
(kevin@unitcircle.org).

VRML Mailing List: 
To join the VRML standards discussion, please subscribe to the www-
vrml mailing list. Send mail to:  majordomo@wired.com     No subject, 
message body:  subscribe www-vrml your-email-address 

VR Net:
Mailing List for VR Professionals.
Posting address:  <vr-net@mtn.org>
Administrative Address:  <vrpa@mtn.org> (VR Professional Association)

WTK - World ToolKit SIG
If you would like to join, send email to sig-wtk-
request@artemis.arc.nasa.gov
with in the body of the message the text "subscribe".
Maintained by NASA Ames Research Center, to submit postings email:  
sig-wtk@artemis.arc.nasa.gov.

------------------------------
Subject: -7-Information on VRML

usenet group: alt.lang.vrml
mailing list: VRML

For an uptodate listing of the VRML WWW sites that _I_ know about, please check my 
On the Net document:
http://www.hitl.washington.edu/projects/knowledge_base/vrm.html

_Online VRML Publicatons_
VRML Review
http://www.imaginative.com/Chuck/vrml/

New Type Magazine has a VRML section:
<http://Web.Actwin.Com:80/NewType/vr/vrml/index.htm>

_VRML Books and Magazines_

VRML Browsing and Building Cyberspace by Mark Pesce
http://www.mcp.com/general/news7/vrml2.html

VRML Sourcebook by Ames, Nadeau and Moreland.
http://www.wiley.com/compbooks/k26.html

VRML World Magazine by MecklerMedia
http://www.mecklerweb.com/vrml/current/vrml.htm


------------------------------
Subject: -8-Credits


  Comments about, suggestions about or corrections to this posting are 
welcomed.  If you would like to ask me to change this posting in 
someway, the method I appreciate most is for you to email me the 
proposed change.  Make sure to indicate the section; preferably 
attaching the original text that you propose to change as well.

  The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.


