Subject: DOOM: Rec.Games.Computer.Doom FAQ (96/04/09)
Supersedes: <RGCD_829109825@news.mantis.co.uk>
Date: 17 Apr 1996 05:17:19 +0100
Summary: Frequently answered questions on rec.games.computer.doom.* groups.
         Also contains info on where to get the "Official" FAQ for
         id Software's popular action-oriented computer game "DOOM".

Rec-games-computer-doom-announce-archive-name: RGCD-faq
Posting-Frequency: weekly (every Wednesday)

                ______     ______    ______  _______
       /\       \   _ \   /  __  \  /  __  \ \   __ \
      //\\       | | | |  | |  |_|  | |  |_|  | |  \ |
     /Last\      | |_| |  | | ____  | |       | |  | |    Maintained By:
    /Update\     |    /   \  \\  /  \  \___,  | \  | |
    \Apr 09/     | |\ \    \    /    \    /   |  \ | |    Frans P. de Vries
     \1996/      | | \_\ __ \__/   _  \__/  _ `\  \/ |
      \\//       | |     |_       /_\      / \  \   /
       \/        |/      |        | |      \_X   \_/

()=========================================================================()
|| This is the "Official" RGCD FAQ.  It provides pointers / answers to the ||
|| most Frequently Asked & easily answered Questions that often get posted ||
|| to  rec.games.computer.doom.{help,misc,playing,editing}  about DOOM and ||
|| related 3D action games (like Heretic/Hexen/Strife) that use DOOM-based ||
|| technology licensed from id Software, in all versions, sequels & ports. ||
|| Changes from the previous 960326 edition are indicated by a leading '|' ||
|| Current edition is at ftp://ftp.mantis.co.uk/pub/doom/periodic/RGCD_FAQ ||
|| HTML ed.: http://www.cdrom.com/pub/idgames/docs/rgcd-pips/RGCD_FAQ.html ||
()=========================================================================()

                          ==** IMPORTANT NOTE **==

Below is the list of DOOM FTP archives.  All URLs (Uniform Resource Locators)
of files on these sites have been generalized in this document.  The template
is shown as  "{INS_site/path_HERE}"  and  MUST be replaced by a real site and
path from this list when FTP'ing.  For example, here is a template with three
different FTP site replacements that all refer to copies of the same file:

      ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip
      ftp://ftp.cdrom.com/pub/idgames/docs/faqs/dmfaq66.zip
      ftp://flinux.tu-graz.ac.at/pub/idsoftware/docs/faqs/dmfaq66.zip
      ftp://ftp.luth.se/pub/games/doom/docs/faqs/dmfaq66.zip

PLEASE  download  files from a  MIRROR  site near you to ease the load on the
primary site  ftp.cdrom.com .  Please upload files to ftp.cdrom.com  ONLY, as
uploads to other sites may well disappear due to the mirroring process.

  ftp://{INS_site/path_HERE}/                    [==Generic Mirror Template=]
  ftp://ftp.cdrom.com/pub/idgames/   (Primary!)  [165.113.58.253 California ]
  ftp://ftp.orst.edu/pub/doom/                   [ 128.193.128.6 Oregon     ]
  ftp://ftp.infomagic.com/pub/mirrors/doom/      [ 165.113.211.2 Arizona    ]
  ftp://ftp.uwp.edu/pub/games/id/id-mirror/      [204.95.162.190 Wisconsin  ]
  ftp://mirrors.aol.com/pub/pc_games/doom/       [ 152.163.200.5 Virginia   ]
  ftp://ftp.gamers.org/pub/games/idgames/        [128.205.37.150 New York   ]
  ftp://sunsite.doc.ic.ac.uk/packages/idgames/   [  193.63.255.1 England    ]
  ftp://ftp.dungeon.com/pub/msdos/games/IDgames/ [ 193.130.144.3 England    ]
  ftp://ftp.calvacom.fr/pub/pc/doom/             [   194.2.168.3 France     ]
  ftp://ftp.jussieu.fr/pub/idgames/              [  132.227.77.2 France     ]
  ftp://ftp.linkline.be/mirror/idgames/          [  194.51.224.5 Belgium    ]
  ftp://ftp.fu-berlin.de/pc/msdos/games/doom/    [   160.45.10.6 Germany    ]
  ftp://flinux.tu-graz.ac.at/pub/idsoftware/     [  129.27.2.237 Austria    ]
  ftp://ftp.luth.se/pub/games/doom/              [ 130.240.16.39 Sweden     ]
  ftp://ftp.sunet.se/pub/pc/games/idgames/       [ 130.238.127.3 Sweden     ]
  ftp://ftp.sun.ac.za/pub/msdos/idgames/         [146.232.212.21 S. Africa  ]
  ftp://nctuccca.edu.tw/PC/games/DOOM/           [  140.111.1.10 Taiwan     ]
  ftp://ftp.dstc.edu.au/pub/pc/games/idgames/    [130.102.181.31 Australia  ]

()=========================================================================()

  Section 0 - Introduction
    0A. What is DOOM?
    0B. What are the rec.games.computer.doom.* newsgroups?
    0C. What if my site doesn't carry these newsgroups?
    0D. Are binaries allowed in the r.g.c.d.* newsgroups?
    0E. What is the DOOM Help Service?

  Section 1 - Hot Topics
    1A. Where is the Quake test release?
    1B. Where are the Quake screen shots?
    1C. Where is the Strife demo?
    1D. What are the Strife demo cheat codes?
    1E. Where is the Hexen upgrade patch?
|   1F. What is Final Doom?
    1G. Where is that computer deathmatch patch?

  Section 2 - Versions & Patches
    2A. What is the latest version of the DOOM engine?
    2B. Where can I get DOOM for the PC?
    2C. Where can I get DOOM for NeXT, SGI, QNX, Linux, Solaris, Mac,
        Win95, OS/2?
    2D. Where can I get patches for DOOM II?
    2E. Why can't I patch my version of DOOM II?
    2F. Where can I get the shareware version of (Mac)DOOM II?
    2G. What is Ultimate DOOM?
    2H. How come some PWADs don't work in Ultimate DOOM?
    2I. Is there going to be a DOOM III?
    2J. Where can I get Heretic and its FAQ?
    2K. Where can I get Hexen and its FAQ?
    2L. Why can't I load my saved games after upgrading?

  Section 3 - Cheats & Secrets
    3A. What are the DOOM / DOOM II cheat codes?
    3B. What are the Heretic cheat codes?
    3C. Are there any deathmatch cheat codes?
    3D. What are the Hexen (demo) cheat codes?
    3E. What goes on at DOOM II Level 30 and how do I finish it?
    3F. What are those two secret levels (31 and 32) in DOOM II?
    3G. Are there lists of the secrets in DOOM, DOOM II, Heretic, Hexen?
    3H. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
    3I. How does the BFG9000 really work?

  Section 4 - PWADs: Playing & Editing
    4A. Can I play user-created PWADs with shareware DOOM or Heretic?
    4B. How can I play user-created PWADs?
    4C. How can I record, play and time demos?
    4D. What can I do about demos from a different version in a PWAD?
    4E. Where are the more spectacular PWADs I keep reading about?
    4F. Where is that separate deathmatch PWAD by id?
    4G. How can I convert DOOM, DOOM II, Heretic, Hexen levels to eachother?
    4H. Which level editors are available?
    4I. Where are some other common editing utilities?
    4J. What editors can be used on DOOM graphics?
    4K. How can I print maps of levels?
    4L. What are some DOOM-multiplaying utilities?

  Section 5 - Bits & Pieces
    5A. Does DOOM benefit from a FPU for floating point calculations?
    5B. Is there a multiplayer demo in DOOM?
    5C. What happened to the left/mid/right views?
    5D. What does the message about SWIFT support mean?
    5E. Why doesn't that Pain Elemental spit out Lost Souls?
    5F. How come that monster in DOOM II is invulnerable?
    5G. Is there a virus in DOOM II?
    5H. Where's the latest driver for the Ensoniq soundcard?
    5I. What does SPISPOPD mean, anyway?

  Section 6 - Lists
    6A. Are there lists of DOOMers who play over modems or via the Internet?
    6B. What iFrag trackers are out there?
    6C. Are there lists of good PWADs?

  Section 7 - FTP/Finger/WWW info
    7A. Where are some other FTP sites for DOOM-related files?
    7B. What are some DOOM-related finger addresses?
    7C. Where are some DOOM-related home pages for WWW?
    7D. How can I FTP, finger and WWW by email?
    7E. Which DOOM mailing lists are there?
    7F. How do I release new stuff to the DOOM FTP sites?

  Section 8 - Essential Reading
    8A. Where can I get DOOM-related FAQs?
    8B. Where can I get DOOM-multiplaying FAQs?
    8C. Which documents help me with editing DOOM?

  Section 9 - How to reach id, future id plans
    9A. How can I contact someone at id Software?
    9B. What's this QUAKE I keep hearing about?  Is there more info on it?

()=========================================================================()

                      ==** WARNING: SPOILERS AHEAD **==
 

() Section 0 - Introduction -----------------------------------------------()

0A. What is DOOM?
      DOOM is a 3D first person perspective action computer game created and
      published by id Software.  Important features are: highly immersive
      gameplay, texture mapped environment, modem/network play.  It can also
      be extensively modified, which has resulted in a huge number of add-on
      utilities and new levels.  See also:
        http://www.cee.hw.ac.uk/~mapleson/doom/whatisdm.html  [down]

0B. What are the rec.games.computer.doom.* newsgroups?
      These 5 newsgroups are dedicated to the discussion of DOOM in any and
      all versions, sequels (DOOM II), ports and addons, as well as 3D action
      games (like Heretic) published by other companies that use DOOM-like
      concepts and techniques licensed from id Software.  Please read the
      posts entitled "() POSTING GUIDELINES" in r.g.c.d.announce for details.

0C. What if my site doesn't carry these newsgroups?
      Ask your news administrator to please add them.  While you're waiting,
      read the "Accessing the Internet by E-Mail FAQ" in {alt,news}.answers
      for info on how to read/post news articles via email/gophermail.

0D. Are binaries allowed in the r.g.c.d.* newsgroups?
      No.  Please don't post binaries to discussion newsgroups.  Again, read
      the "() POSTING GUIDELINES: No Binaries! Use Alt.Binaries.Doom" post in
      r.g.c.d.announce for details.

0E. What is the DOOM Help Service?
      The DHS makes its home in rec.games.computer.doom.help and aims to help
      (new) players by providing help files and answers to their questions.
        ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip
        http://www.cee.hw.ac.uk/~mapleson/doom/doom.html      being moved to:
          http://doomgate.cs.buffalo.edu/dhs/
        mailto:mapleson@doomgate.cs.buffalo.edu (Ian Mapleson)

() Section 1 - Hot Topics -------------------------------------------------()

1A. Where is the Quake test release?
      ftp://{INS_site/path_HERE}/idstuff/quake/qtest1.zip [4.3M test release]
      ftp://{INS_site/path_HERE}/idstuff/quake/linux_qtest1a.tgz   [Linux v.]
      http://www.idsoftware.com/qss.html              [list of other mirrors]

1B. Where are the Quake screen shots?
      ftp://{INS_site/path_HERE}/idstuff/quake/quakepix.zip
      ftp://{INS_site/path_HERE}/idstuff/quake/qpix.zip
      ftp://{INS_site/path_HERE}/idstuff/quake/qe_dev.gif      [Quake Editor]

1C. Where is the Strife demo?
      Strife is a DOOM-like RPG game in a futuristic setting by Rogue.
|       ftp://{INS_site/path_HERE}/misc/strife11.zip              [4.8M demo]
        finger:strife@rogue-ent.com                        [Status of Strife]
        http://doomgate.cs.buffalo.edu/games/strife/     [Info & Screenshots]

1D. What are the Strife demo cheat codes?
      ibgod      - God mode; can't be injured, except in teleport frags
|     stuff      - God mode; can't be injured, except in teleport frags;
|                  "guns"; 100% health; repeatable: +10% health, max. 200%;
|                  +1 Teleporter Beacon, max. 3
      killem     - Kill all enemies on level
      guns       - All Weapons, full Ammo, 200% armor
      open       - All Keys (repeatable); 3 modes: regular keys -> none ->
                   special keys (-> normal keys)
      money      - All cash and artifacts (repeatable); max. 100 artifacts
      stic       - Stealth boots
|     listit$    - Toggle/get power up ($ = B, I, M, H, P, S, T); B=Berserk
|                  strength (->end of hub?), I=Invisibility (toggle), M=Mask
|                  (toggle), H=Health (repeatable; max 50/50/20), P=Backpack,
|                  S=up Stats (repeatable; max. 100/100), T=Target visor(?)
      spirit     - No clipping (walk through walls)
      goto##     - Warp to level ## [32-34]
      moveme#    - Teleport to map spot
|     ilive      - Toggle auto use health (== F5)
      tic        - Display fps dots (fps = 70 / <dots+1>)
      iddt       - Toggle map detail (can use in Map Mode only; repeatable)
                   3 modes: normal -> all walls -> all enemies (-> normal)
      (Notes: To use the cheats, type 'em in while the game is in progress;
              Even in Bloodbath skill, all cheats are enabled)

1E. Where is the Hexen upgrade patch?
|     ftp://{INS_site/path_HERE}/idstuff/hexen/hexn11rp.exe      [1.0 -> 1.1]

1F. What is Final Doom?
|     Two 32-level sets, and possibly modified executables, of DOOM II, for
|     sale in retail stores soon.  See also http://www.gtinteractive.com/.

1G. Where is that computer deathmatch patch?
      http://web.idirect.com/~immortal/immydm16.zip
      http://www.vision.net.au/~chuck/immydm16.zip

() Section 2 - Versions & Patches -----------------------------------------()

2A. What is the latest version of the DOOM engine?
      DOOM & Ultimate DOOM v1.9 and DOOM II v1.9 are the final versions.
      Compared to the previous v1.666's, sound and map bugs have been fixed.
      The map bugs in DOOM II v1.666 make multiplaying impossible on levels
      28 and 29.  Upgrading is recommended for various compatibility aspects.
        ftp://{INS_site/path_HERE}/docs/faqs/wadchngs.txt  [lists of changes]

2B. Where can I get DOOM for the PC?
      ftp://{INS_site/path_HERE}/idstuff/doom/doom19s.zip
                                                       [2.45M full shareware]
      Shareware Patches:
        ftp://{INS_site/path_HERE}/idstuff/doom/dms18_19.zip   [ 1.8 -> 1.9 ]
        ftp://{INS_site/path_HERE}/idstuff/doom/dm19spat.zip   [1.666-> 1.9 ]
        ftp://{INS_site/path_HERE}/idstuff/doom/dm1666sp.zip   [ 1.2 ->1.666]
      Registered Patches:
        ftp://{INS_site/path_HERE}/idstuff/doom/18_19drp.exe   [ 1.8 -> 1.9 ]
        ftp://{INS_site/path_HERE}/idstuff/doom/16_19drp.exe   [1.666-> 1.9 ]
        ftp://{INS_site/path_HERE}/idstuff/doom/12_19drp.exe   [ 1.2 -> 1.9 ]
        ftp://{INS_site/path_HERE}/idstuff/doom/11_19drp.exe   [ 1.1 -> 1.9 ]
      For details on FTPing & patching, see the DHS archive in section 0E or:
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/ftpdoom.html
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/patchinf.html

2C. Where can I get DOOM for NeXT, SGI, QNX, Linux, Solaris, Mac,
    Win95, OS/2?
      ftp://ftp.cs.orst.edu/software/NeXT/binaries/games/Doom1_2_FAT.compressed
        or ftp://{INS_site/path_HERE}/idstuff/doom/nextstep/NeXTdoom1_2.tar.gz
      ftp://quics.qnx.com/usr/free/doom/qnxdoom.tar.gz
      ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgixdoom1.8.tar.gz
      ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxxdoom.tar.gz
      ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxsdoom.tar.gz
        + ftp://sunsite.unc.edu/pub/Linux/games/doom/sndserver.gz
        + ftp://sunsite.unc.edu/pub/Linux/games/doom/doom1v18.wad.gz
        or ftp://sunsite.unc.edu/pub/Linux/games/doom/linux-doom-1.8.tar.gz
        + ftp://sunsite.unc.edu/pub/Linux/games/doom/musserver.tgz
      ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundgadoom-1.8.tgz
        + ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundoommouse.tar.Z
        alternatively: ftp://ftp.activesw.com/pub/doom/DoomArena-2.0.tar.gz
      ftp://{INS_site/path_HERE}/idstuff/doom/mac/MacDoomDemo.hqx
        MacDOOM II has been released and is for sale in retail stores only.
      DOOM for Win95 is in development by Microsoft, to be released soon.
      DOOM for OS/2 is in development by IBM and is not available to users.
      No port is planned for Dec, HP, or other workstations.

2D. Where can I get patches for DOOM II?
      ftp://{INS_site/path_HERE}/idstuff/doom2/d2_18_19.zip   [  1.8 -> 1.9 ]
      ftp://{INS_site/path_HERE}/idstuff/doom2/d2_19pat.zip   [ 1.7a -> 1.9 ]
      ftp://{INS_site/path_HERE}/idstuff/doom2/doom2p.zip [1.666/1.7 -> 1.7a]
      ftp://{INS_site/path_HERE}/idstuff/doom2/16_19d2g.zip
                                                        [German 1.666 -> 1.9]
      ftp://{INS_site/path_HERE}/idstuff/doom2/DOOM2_1.0->1.0.2.sit.bin
                                                    [MacDoom II 1.0 -> 1.0.2]

2E. Why can't I patch my version of DOOM II?
      If you have v1.666 dated 94/08/25, there is no patch.  That version was
      declared "pirate" by id [see finger:help@idsoftware.com]; if you bought
      it legitimately, you should be able to take it back for an upgrade, or
      obtain a patch from GTI [see 9A].

2F. Where can I get the shareware version of (Mac)DOOM II?
      It is NOT shareware.  It's for sale in retail stores, only.

2G. What is Ultimate DOOM?
      The original DOOM registered, extended with a new episode entitled "Thy
      Flesh Consumed", for sale in retail stores only.  It has no new weapons
      or difficulty levels.  A patch to upgrade from registered DOOM v1.9 is
      available:
        ftp://{INS_site/path_HERE}/idstuff/doom/19_udpat.exe
                                            [registered 1.9 -> Ultimate 1.9u]
        ftp://sunsite.unc.edu/pub/Linux/games/doom/udoom-1.1.tar.gz
                                                            [LinuxDoom patch]

2H. How come some PWADs don't work in Ultimate DOOM?
      PWADs like Trinity and A41_Coop that define new textures don't work in
      UDOOM because of a changed texture list (TEXTUREx).  To play these, use
      `deutex -join doom.wad <patch>.wad' to join the PWAD with the main wad,
      and `deutex -restore' to undo this.  [See 4I for DeuTex]
      Alternatively, extract TEXTURE1, TEXTURE2 and PNAMES into a temporary
      PWAD and 'join' this with the main PWAD (avoids modifying the IWAD).

2I. Is there going to be a DOOM III?
      No.  Id plans to work on QUAKE during 1995. [see 9B]  A unique version
      of DOOM is being developed for the Ultra 64, but this is not DOOM III.
        http://www.cee.hw.ac.uk/~mapleson/sgistuff/ultra64/ultra64.html  [down]
      Additionally, there is now "The Ultimate DOOM" [see 2G].  Lastly, id
      released a set of DOOM II maps developed exclusively by PWAD authors,
      labeled "The Master Levels", on the Hexen CDROM.

2J. Where can I get Heretic and its FAQ?
      ftp://{INS_site/path_HERE}/idstuff/heretic/htic_v12.zip
                                                       [2.87M full shareware]
      Shareware Patch:
        ftp://{INS_site/path_HERE}/idstuff/heretic/10_12shp.exe  [1.0 -> 1.2]
      Registered Patch:
        ftp://{INS_site/path_HERE}/idstuff/heretic/10_12rhp.exe  [1.0 -> 1.2]
      FAQ:
        ftp://{INS_site/path_HERE}/docs/faqs/hticfaq1.zip
        http://www.cee.hw.ac.uk/~mapleson/doom/hticfaq.html  [down]

2K. Where can I get Hexen and its FAQ?
      Hexen is the sequel to Heretic (Raven), for sale in retail stores only.
        ftp://{INS_site/path_HERE}/idstuff/hexen/hexndemo.zip     [5.6M demo]
        http://www.cco.net/~arne/                                 [Hexen FAQ]
      See also http://www.tds.net/raven/html/hexen.htm for story details.
      Hexen for Win95 is in development by Microsoft, not available to users.
      MacHexen is in development by Presage and is not available to users.

2L. Why can't I load my saved games after upgrading?
      They are version dependent.  The upgrade may have changed levels such
      that a saved game becomes inconsistent and unable to load.  To bypass
      the check, use a binary editor near the beginning of the file to change
      eg. for v1.7->v1.9, the string "version 107" into "version 109".  YMMV.

() Section 3 - Cheats & Secrets -------------------------------------------()

3A. What are the DOOM / DOOM II cheat codes?
      iddqd      - God mode, 100% health; can't be injured, except in
                   teleport frags, DOOM II level 30 monster spawns, and
                   the dark room in E1M8 which ends the level (& episode)
      idkfa      - All Keys, Firearms, Ammo, 200% armor
      idfa       - All Firearms, Ammo, 200% armor                   [v1.666+]
      idchoppers - Chainsaw
      idbehold$  - Toggle power up: on -> off -> on ($ = S, V, I, R, A or L)
                   S=Berserk Strength, V=Invulnerability, I=Invisibility,
                   R=Radiation Suit, A=Computer Automap, L=Light Amplifiers
      idspispopd - No clipping (walk through walls)                    [DOOM]
      idclip     - No clipping (walk through walls)                 [DOOM II]
      idclev##   - Warp to episode # mission # [DOOM] or level ## [DOOM II]
                   (deactivates '-nomonsters' command line option)
      idmypos    - Display co-ordinates/angle in hexadecimal notation
      iddt       - Toggle map detail (can use in Map Mode only; repeatable)
                   3 modes: normal -> all walls -> all monsters (-> normal)
      idmus##    - Switch music to that from level ## (01-32 only)  [DOOM II]
      (Notes: To use the cheats, type 'em in while the game is in progress;
              There's no Backpack cheat; In Nightmare skill, only `idclev' &
              `iddt' are enabled; All cheats disabled in multi-player games)
      For more details, see "DOOM Cheat Codes" in rgcd.announce or:
        http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/doomchts.html  [down]

3B. What are the Heretic cheat codes?
      quicken    - God mode; can't be injured, except in teleport frags
      cockadoodledoo - Chicken mode; turns player into chicken w/ 30% health
      massacre   - Kill all monsters on level
      ponce      - 100% health
      rambo      - All Weapons, full Ammo (incl. Bag of Holding), 200% armor
      skel       - All Keys
      shazam     - Power mode; doubles power of weapons (== Tome of Power)
      gimme$#    - Get artifact; $ = [a-j], # = [1-9] = artifact count;
                   a=Ring of Invincibility, b=Shadowsphere, c=Quartz Flask,
                   d=Mystic Urn, e=Tome of Power, f=Torch, g=Time Bomb of the
                   Ancients, h=Morph Ovum, i=Wings of Wrath, j=Chaos Device;
                   shareware version: d,j = bad input; registered version:
                   z0 = 5 of each artifact; maximum number of artifacts = 16
      kitty      - No clipping (walk through walls)
      engage##   - Warp to episode # mission #
                   (does not deactivate '-nomonsters' command line option)
      ticker     - Display fps dots (fps = 70 / <dots+1>)
      noise      - Display sound debug info
      ravmap     - Toggle map detail (can use in Map Mode only; repeatable)
                   3 modes: normal -> all walls -> all monsters (-> normal)
      iddqd      - "trying to cheat, eh?  now you die!"
      idkfa      - "cheater - you don't deserve weapons"
      (Notes: To use the cheats, type 'em in while the game is in progress;
              There is no cheat for the Map Scroll; In Black Plague skill,
              only `ravmap' is enabled; All cheats disabled in multi-player
              games)

3C. Are there any deathmatch cheat codes?
      One special cheat code to display your opponent(s) in deathmatch was
      discovered. To activate, in Map Mode keep Alt down and type `iddt' four
      times.  This works in DOOM / DOOM II but not in Heretic with `ravmap'.
      It was removed with the v1.9 patches to DOOM & DOOM II.

3D. What are the Hexen (demo) cheat codes?
    demo version|full version
    bgokey       satan       - God mode; can't be injured, except in teleport
                               frags, when falling from extreme heights, and
                               by the large spikes shooting out of the ground
    ebiessman    deliverance - Pig mode; turns player into pig w/ 30% health
    cstika       butcher     - Carnage; kill all monsters on level
    sgurno       clubmed     - 100% health
    crhinehart   nra         - All Weapons, full Mana, full Armor
    mraymondjudy locksmith   - All Keys
    braffel      indiana     - Full Inventory; max. 25 of each artifact
    tmoore       sherlock    - All Puzzle items
    rjohnson     casper      - No clipping (walk through walls)
    bpelletier## visit##     - Warp to level ## [demo: 01-04; full: 01-31,41]
                               (does not deactivate '-nomonsters' command
                                line option)
    init         init        - Reload level from disk
    plipo[0-2]   shadowcaster[0-2] - Change player class: 0 = Fighter,
                                     1 = Cleric, 2 = Mage
    mwagabaza##  puke##      - Run script ## [01-99]
    jsumwalt     where       - Display map ## & x/y/z co-ordinates in decimal
                               notation
    rrettenmund  ticker      - Display fps dots (fps = 70 / <dots+1>)
    kschilder    noise       - Display sound debug info
    pmacarther   mrjones     - Display version info
    reveal       mapsco      - Toggle map detail (can use in Map Mode only;
                               repeatable)  3 modes: normal -> all walls ->
                               all monsters (-> normal)
    quicken      martek      - 1st time: "trying to cheat? that's one...";
                               2nd time: "that's two...";  3rd time: "that's
                               three! time to die."
    rambo        conan       - "cheater - you don't deserve weapons"
    wewin                    - disabled (wins the game; only in first demo
                               version)
                 ~##         - Play track ## of a CD
      (Notes: To use the cheats, type 'em in while the game is in progress;
              All cheats are disabled in Titan/Pope/Archimage skill and in
              multi-player games)

3E. What goes on at DOOM II Level 30 and how do I finish it?
      The backwards-sounding voice says, when played in reverse:
        "To win the game, you must kill me, John Romero."
      This is the only backward sound-clip.  A reversed .WAV file is at:
        ftp://{INS_site/path_HERE}/misc/dm2sm30.zip
      The head on the pole behind the Demon is DOOM programmer John Romero's.
        The only way to enter that area is to use the `no clipping' cheat.
      To end the level without cheating, read the recipes & watch the demos:
        ftp://{INS_site/path_HERE}/docs/faqs/d2l30rcp.txt
        http://www.pol.umu.se/html/ac/doom2-30.htm
        ftp://{INS_site/path_HERE}/lmps/COMPET-N/doom2/lv30-036.zip

3F. What are those two secret levels (31 and 32) in DOOM II?
      They are levels from Wolfenstein-3D, predecessor of DOOM.  They are
      accessed from level 15 through the secret exit in the south-west.  See
      3G for a description.  They are not present in the German version.
      There are 4 Commander Keen's `hanging around' in level 32.  Shoot them
      to reveal the switch to end the level.  Commander Keen and Wolf3D are
      earlier game series created by id and distributed through Apogee.

3G. Are there lists of the secrets in DOOM, DOOM II, Heretic, Hexen?
      ftp://{INS_site/path_HERE}/docs/faqs/d1secret.zip      [DOOM I Secrets]
      ftp://{INS_site/path_HERE}/docs/faqs/e4secret.zip   [Ultimate DOOM Ep4]
      http://doomgate.cs.buffalo.edu/games/udoom/secrets/
      ftp://{INS_site/path_HERE}/docs/faqs/d2secret.zip     [DOOM II Secrets]
      http://doomgate.cs.buffalo.edu/games/doom2/secrets/
      ftp://{INS_site/path_HERE}/docs/faqs/dm2_keys.zip    [DOOM II Keys FAQ]
      http://www.cee.hw.ac.uk/~mapleson/doom/helpdocs/keyfaq.html  [down]
      ftp://{INS_site/path_HERE}/docs/faqs/hrsecret.zip     [Heretic Secrets]
      http://doomgate.cs.buffalo.edu/games/heretic/secrets/
        See rgcd.announce for monthly posts of all of the above.
      ftp://{INS_site/path_HERE}/docs/faqs/d2wt.zip     [DOOM II Walkthrough]
      http://www.ee.surrey.ac.uk/Personal/ee41rp/doom/d2wt.html
      http://www.cco.net/~arne/levels/hexenwt.html        [Hexen Walkthrough]

3H. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
      Start them with `doom -devparm', `doom2 -devparm', `heretic -ravpic',
      `hexen -ravpic' or `strife -devparm'; press F1 to create numbered .PCX
      files in the games' directory.
      `doom[2] -devparm' and `strife -devparm' will also display fps dots
      (fps = 70 / <dots+1>).

3I. How does the BFG9000 really work?
      ftp://{INS_site/path_HERE}/docs/faqs/bfgfaq13.zip         [BFG9000 FAQ]
      http://doomgate.cs.buffalo.edu/docs/FAQ/bfgfaq/
        or see "DOOM BFG9000 FAQ" posted monthly in rgcd.announce.

() Section 4 - PWADs: Playing & Editing -----------------------------------()

4A. Can I play user-created PWADs with shareware DOOM or Heretic?
      No.  id requested that PWADs work only with registered/retail versions.
      Most do.  Anyway, `-file' was removed from shareware DOOM as of v1.666.
      For an explanation of (P)WADs, see the DHS archive in section 0E or:
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/awadis.html

4B. How can I play user-created PWADs?
      doom    -file <name.wad> [-skill <1-5>] [-warp <epis.1-3/4> <miss.1-9>]
      doom2   -file <name.wad> [-skill <1-5>] [-warp <map 01-32>]
      heretic -file <name.wad> [-skill <1-5>] [-warp <epis.1-3> <miss.1-9>]
      hexen   -file <name.wad> [-skill <1-5>] [-warp <map ##>] [-class <0-2>]
        demo version: map ## = 1-4;  full version: map ## = 01-31,41
      Ultra-Viol. E1M1 example: doom -file rrward02.wad -skill 4 -warp 1 1
        `doom[2] -skill 0' (DOS only) starts a game without any items at all
      For more details on using PWADs, see the DHS archive in section 0E or:
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/pwaduse.html

4C. How can I record, play and time demos?
      doom[2] -record   <name w/o .lmp> [-file, -skill, -warp as in 4B]
      doom[2] -playdemo <name w/o .lmp> [-file as in 4B]
      doom[2] -timedemo <name w/o .lmp> [-file as in 4B]
        fps = 35 * <gametics> / <realtics>
      For more details on using demos, see the DHS archive in section 0E or:
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/demomake.html

4D. What can I do about demos from a different version in a PWAD?
      Bypass the demo by warping to the appropriate level [see 4B].  Or start
      a new game as soon as the title screen is shown.  Or remove the demo:
        ftp://{INS_site/path_HERE}/utils/wad_tools/killdemo.zip

4E. Where are the more spectacular PWADs I keep reading about?
      ftp://{INS_site/path_HERE}/themes/aliens/doom2atc.zip  [AL|ENS-TC DmII]
      ftp://{INS_site/path_HERE}/themes/aliens/u_alntc{12}.zip [Ultimate-ATC]
      ftp://{INS_site/path_HERE}/themes/aliens/alntc19{ab}.zip [AL|ENS-TC1.9]
      ftp://{INS_site/path_HERE}/themes/aliens/alientc{12}.zip    [AL|ENS-TC]
      ftp://{INS_site/path_HERE}/themes/aliens/aliens22.zip      [AliensDOOM]
      ftp://{INS_site/path_HERE}/themes/starwars/starwars.zip     [Star Wars]
      ftp://{INS_site/path_HERE}/themes/startrek/startrek.zip [Star Trek TNG]
      ftp://{INS_site/path_HERE}/themes/mm/mm_allup.zip        [Memento Mori]
      ftp://{INS_site/path_HERE}/levels/doom2/m-o/obtic11.zip  [Obituary TiC]
      ftp://{INS_site/path_HERE}/levels/doom/s-u/trinity2.zip [Trin. College]
      ftp://{INS_site/path_HERE}/levels/doom/s-u/trinityu.zip [Ultimate pat.]
      ftp://{INS_site/path_HERE}/levels/heretic/g-i/htrinity.zip [Heretic v.]
      ftp://{INS_site/path_HERE}/levels/doom/s-u/subway21.zip [Wash DC Subwy]
      ftp://{INS_site/path_HERE}/levels/doom/s-u/uac_dead.zip.1.0  [UAC Dead]

4F. Where is that separate deathmatch PWAD by id?
      ftp://{INS_site/path_HERE}/idstuff/doom2/idmap01.zip    [DOOM II MAP01]
      Heretic registered includes the same level (with monsters) as E4M1.

4G. How can I convert DOOM, DOOM II, Heretic, Hexen levels to eachother?
      ftp://{INS_site/path_HERE}/utils/wad_tools/dm2cnv32.zip [Gen. convertr]
      ftp://{INS_site/path_HERE}/utils/wad_tools/conv2hex.zip [D/D2/H->Hexen]
      ftp://{INS_site/path_HERE}/utils/wad_tools/wad1to2b.zip [DOOM->DOOM II]
      ftp://{INS_site/path_HERE}/utils/wad_tools/movelev3.zip [Level renamer]

4H. Which level editors are available?
      The leading columns indicate support for DOOM(D), DOOM II(2), Ultimate
      DOOM(U), Heretic(H), Hexen(X) and Strife(S).
  D      ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu521gcc.zip
  D2UH   ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu53b9.zip
| D2UHX  ftp://{INS_site/path_HERE}/newstuff/dck33.zip
| D2UHX  ftp://{INS_site/path_HERE}/newstuff/deth391.zip
| D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep841s.zip
  D2     ftp://{INS_site/path_HERE}/utils/level_edit/dme4bt13.zip
| D2U    ftp://{INS_site/path_HERE}/newstuff/ed209_11.zip
  D2 H   ftp://{INS_site/path_HERE}/utils/level_edit/edmap131.zip / edmap140.zip
  D2 H   ftp://{INS_site/path_HERE}/utils/level_edit/waded/waded183.zip
  D2 H   ftp://{INS_site/path_HERE}/utils/level_edit/ide-b725.zip
  D2 H   ftp://{INS_site/path_HERE}/utils/level_edit/deu/w16deu524.zip [Windows]
  D2UHX  ftp://{INS_site/path_HERE}/utils/level_edit/wauthor.zip [Windows]
  D2UH   ftp://{INS_site/path_HERE}/utils/level_edit/dmcad61.zip [Windows]
           (+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
  D2UHX  http://junior.apk.net/~kryten/DCAD10.ZIP [Windows]
  D2UHX  ftp://{INS_site/path_HERE}/utils/level_edit/wadst15b.zip [Windows]
          (+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
  D2 H   http://www.cs.utah.edu/~blood/stuff/doome2.zip [Windows]
  D2 H   http://www.mmmutants.com/~renegade/egoed.html [Windows]
  D2U    ftp://{INS_site/path_HERE}/utils/level_edit/doomed42.zip [Windows]
  D2     ftp://{INS_site/path_HERE}/utils/level_edit/rgdmed.zip [Windows]
  D2UH   ftp://{INS_site/path_HERE}/utils/level_edit/deu/deuos11d.zip [OS/2]
  D2 H   ftp://sand-le1.cis.ufl.edu/pub/staff/thoth/doom/pfme/pfme.b2.gz [Linux]
  D2U    http://www.ai.mit.edu/people/jknight/demon.html [Mac]

4I. Where are some other common editing utilities?
      ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/deutex36.zip
      ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/wintex42.zip [Win]
        (+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
|     ftp://{INS_site/path_HERE}/newstuff/nwt14b1.zip
      ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/idbsp11b.zip
|     ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/bsp14x.zip
      ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/warm16.zip
      ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/zen098a.zip
|     ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/rmb30.zip
      ftp://{INS_site/path_HERE}/utils/misc/endm101.zip       [ENDOOM editor]
      ftp://{INS_site/path_HERE}/utils/misc/ted12.zip         [ENDOOM editor]
      ftp://{INS_site/path_HERE}/utils/exe_edit/dhe30a.zip         [DeHackEd]
      ftp://{INS_site/path_HERE}/utils/exe_edit/ldhe-bin.0.8a.tar.gz  [Linux]
      ftp://{INS_site/path_HERE}/utils/exe_edit/hhe11.zip        [Heretic v.]
      ftp://{INS_site/path_HERE}/utils/exe_edit/hex035b.zip  [Hexen .exe ed.]
      ftp://{INS_site/path_HERE}/utils/misc/lmput230.zip     [.LMP convertor]
      ftp://{INS_site/path_HERE}/utils/misc/lmpc280.zip      [.LMP convertor]

4J. What editors can be used on DOOM graphics?
      ftp://x2ftp.oulu.fi/pub/msdos/programming/utils/neopt31c.zip
      ftp://ftp.coast.net/SimTel/win3/graphics/psp311.zip           [Windows]
                                                 [& all other SimTel mirrors]
      ftp://{INS_site/path_HERE}/utils/graphics_edit/palettes.zip

4K. How can I print maps of levels?
      ftp://{INS_site/path_HERE}/utils/misc/dmpsmu26.zip   [D2UH, PostScript]
      ftp://{INS_site/path_HERE}/utils/misc/dmps20.zip   [D only, PostScript]
      ftp://{INS_site/path_HERE}/utils/misc/doomhpgl.zip      [D only, HP-GL]
        Also, several editors [see 4H] can print maps.  Try WadAuthor, DeeP,
        DEU 5.3b and EgoED/RGDmEd.

4L. What are some DOOM-multiplaying utilities?
      For simple serial/network setups, try the DM (DeathManager) utility
        that comes with the latest versions of all DOOM-engine games.
      ftp://{INS_site/path_HERE}/utils/serial/bnudm126.zip [SERSETUP replac.]
      ftp://{INS_site/path_HERE}/utils/serial/ser7-5.zip [SERSETUP replacemt]
      ftp://{INS_site/path_HERE}/utils/serial/rmsetup.zip [Modem 2-4 players]
      http://fly.hiwaay.net/~jfdement/jserve/             [Modem 2-4 players]
      ftp://{INS_site/path_HERE}/utils/serial/psetup11.zip   [Parallel cable]
      ftp://{INS_site/path_HERE}/utils/network/netdoom.zip      [IPX drivers]
      ftp://{INS_site/path_HERE}/utils/frontends/ul204.zip      [UltraLaunch]
      ftp://{INS_site/path_HERE}/utils/frontends/doomen18.zip
                                                        [Network Menu System]
      ftp://{INS_site/path_HERE}/utils/serial/sirdoom.zip    [SIRDOOM client]
      ftp://{INS_site/path_HERE}/utils/serial/apcidm56.zip  [APCiDOOM client]
      ftp://{INS_site/path_HERE}/utils/serial/apciht21.zip [APCiHERETIC clnt]
      ftp://{INS_site/path_HERE}/utils/network/ifrag221.zip [TCP/IP Internet]

() Section 5 - Bits & Pieces ----------------------------------------------()

5A. Does DOOM benefit from a FPU for floating point calculations?
      No.  All calculations in DOOM 1.1 and beyond use integers.  Hence,
      DOOM does not suffer from the Pentium floating point bug in any way.

5B. Is there a multiplayer demo in DOOM?
      The second demo in DOOM shareware v1.666 is a multiplayer demo of E1M5.
      Press F12 to toggle between the two players' views.

5C. What happened to the left/mid/right views?
      It was dropped in the v1.2 upgrade when the network driver was
      rewritten to use addressed packets instead of broadcast packets.

5D. What does the message about SWIFT support mean?
      "CyberMan: Wrong mouse driver - no SWIFT support" is a normal startup
      message when no Logitech CyberMan(tm) controller is connected.  It does
      not affect a regular mouse.

5E. Why doesn't that Pain Elemental spit out Lost Souls?
      This is sometimes observed at the beginning of a level.  The cause is
      that no more than 20 Lost Souls are allowed on a level at any time.  If
      a level starts out with more, Pain Elementals will be initially idle.
      Another phenomenon is stray Lost Souls _outside_ the playing area.
      When a Pain Elemental explodes the resultant Lost Souls are spawned at
      a distance that can have them end up across nearby perimeter walls.
      Btw, Lost Souls are never counted in the kills tally at a level's end.

5F. How come that monster in DOOM II is invulnerable?
      When a (dead) monster is squashed under a door or crushing ceiling and
      then resurrected by an Arch-Vile, it becomes invulnerable and can only
      be killed by hitting nearby walls with rockets, or nearby barrels.

5G. Is there a virus in DOOM II?
      Not in copies distributed by GTI, id's authorized DOOM II distributor.
      But, in F-Prot documentation from v2.14 onwards, this is mentioned:
        Goldbug is a complex virus, made in USA.  It managed to slip
        into international circulation in summer 1994.  Goldbug was,
        apparently on purpose, attached to a beta version of the
        game DOOM.  This archive was circulated in BBSs worldwide.
      Another virus associated with DOOM II is Tai-Pan.666, but it does not
      activate, is not intentionally destructive and isn't related to DOOM II
      per se, pirated or not.  F-Prot v2.16+ detects it and can disinfect it.

5H. Where's the latest driver for the Ensoniq soundcard?
      ftp://ftp.coast.net/SimTel/msdos/sound/s2k0105{ab}.zip
                                                 [& all other SimTel mirrors]

5I. What does SPISPOPD mean, anyway?
      Smashing Pumpkins Into Small Piles Of Putrid Debris.  Originally posed
      as a pun on DOOM in Fall 1993, it was turned into a real game and made
      it into DOOM as a cheat code.  The game and its FAQ can be found at:
        ftp://ftp.pht.com/pub/msdos/games/other/spispopd.zip
        ftp://wcl-l.bham.ac.uk/pub/djh/faqs/SPISPOPD.faq

() Section 6 - Lists ------------------------------------------------------()

6A. Are there lists of DOOMers who play over modems or via the Internet?
      http://www.hooked.net/users/tprice/               [DoomAA Players List]
        or mailto:tprice@hooked.net (Tyler J. Price)
      http://www.xmission.com/~morrison/IMPL/home.html       [Internet Modem
        or mailto:morrison@xmission.com                         Players List]
      ftp://{INS_site/path_HERE}/deathmatch/dbase.txt   [DeathMatch Database]
      http://www.zorda.com/playlst/            [Doom/Hexen/etc Players Lists]
      http://www.universal.nl/USERS/Anneveldt/ [Dutch/European Modemfunsters]
      mailto:deathmatch@simplycv.demon.co.uk (Ian Walkington)  [UK D.M. Club]
      http://www.ucl.ac.uk/~fdwtrig/multi.html         [UK Multiplayers list]
      http://www.demon.co.uk/greyroom/homep/darrens/dazzdoom.html  [UK iFrag]
      http://ourworld.compuserve.com/homepages/chjp/    [German Modem Playrs]
      http://www.worldnet.net/~belmon/death.html       [French Modem Players]
      http://www.azstarnet.com/~doomgod/           [Modem games Yellow pages]
      http://www.teleport.com/~caustic/      [Multiplayer Combat Simulations]
      ftp://gcomm.com/library/isvsir/systems.txt    [BBSes w/Game Connection]
      mailto:george96@ix.netcom.com (Lithium)       [BBSes w/Game Connection]
      See rgcd.announce for occasional posts of some of these lists.

6B. What iFrag trackers are out there?
      onegames.egonet.com     (206.215.66.2,6666)             [North America]
      ifrag.texas.net         (204.96.20.10,6666) [v2.1]      [North America]
      ren.netconnect.com.au   (203.7.198.1,6666)                  [Australia]
      richard.iim.nctu.edu.tw (140.113.31.7,6666)                    [Taiwan]
      shop.imaginet.fr        (194.51.15.50,6666)                    [Europe]

6C. Are there lists of good PWADs?
      http://doomgate.cs.buffalo.edu/~williams/   [All-Time Best Levels List]
      finger:genesisk@eden.com (Genesis Krzyzaniak)    [DeathMatch WAD Votes]
      finger:jdicke@carroll1.cc.edu (James Dicke)    [DeathMatch WAD Ranking]
      http://mailer.fsu.edu/~mwiskema/doom.html           [TiC's WAD Reviews]
        or ftp://{INS_site/path_HERE}/levels/reviews/ticrev0{123}.zip
      http://individual.puug.pt/~lll/abwadind.htm        [Another 'The best'
        or mailto:lll@individual.puug.pt (Luis Lourenco Lopes)    pwads list]
      http://www.tfm.com/~squick/doom/doommortals.html [Doom Mortals reviews]
      http://www.idiom.com/~bilofsky/doom.htm   ["Recreational" Doom reviews]

() Section 7 - FTP/Finger/WWW info ----------------------------------------()

7A. Where are some other FTP sites for DOOM-related files?
      ftp://ftp.mantis.co.uk/pub/doom/                [rgcd.announce Archive]
      ftp://ftp.idsoftware.com/idstuff/    [id Software official distr. site]
      ftp://ftp.uwp.edu/pub/games/id/        [id Software former distr. site]
      See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list.

7B. What are some DOOM-related finger addresses?
      finger:help@idsoftware.com                 [Status of DOOM/ports/Quake]
      finger:info@doomgate.cs.buffalo.edu       [DoomGate: Portal to DoomWeb]
      finger:genesisk@eden.com                         [DeathMatch WAD Votes]
      finger:jdicke@carroll1.cc.edu                  [DeathMatch WAD Ranking]

7C. Where are some DOOM-related home pages for WWW?
      http://doomgate.cs.buffalo.edu/dhs/    [Doom Help Service; being moved]
      http://doomgate.cs.buffalo.edu/           [DoomGate: Portal to DoomWeb]
      http://www.idsoftware.com/                       [id Software homepage]
      http://www.ravensoft.com/                     [Raven Software homepage]
      http://members.gnn.com/jmonroe/strife/rogue.htm [Rogue Entmnt homepage]
      http://www.cam-orl.co.uk/~fms/dht.html          [Doom Honorific Titles]
      http://www.webcom.com/deth/                  [Scott's DeathMatch Pages]
      See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list.

7D. How can I FTP, finger and WWW by email?
      Send a message with `HELP' in the body (w/o the quotes) to an ftpmail
      server near you: ftpmail@census.gov (USA), ftpmail@sunsite.doc.ic.ac.uk
      (England), ftpmail@cs.uow.edu.au (Australia), ftpmail@nctuccca.edu.tw
      (Taiwan), for FTP-by-email information.  See "Accessing the Internet by
      E-Mail FAQ" in {alt,news}.answers for a complete list of servers.  See
      "DOOM-related Downloads via E-mail" in rgcd.announce for an explanation
      and yet another ftpmail server.     Send a message with `Subject: HELP'
      to infobot@infomania.com for finger by email info.     Send a mesage
      with `HELP' in the body to agora@www.undp.org for WWW by email info.

7E. Which DOOM mailing lists are there?
      Send a message with `HELP' & `LISTS' in the body (without the quotes
      and on separate lines) to majordomo@doomgate.cs.buffalo.edu for info on
      the DoomGate mailing lists and to majordomo@nvg.unit.no for info on the
      DOOM editing mailing lists.  Send `INFO <list>' for specific details.

7F. How do I release new stuff to the DOOM FTP sites?
      Describe it in a text file; whenever applicable, it's preferred to use:
        ftp://{INS_site/path_HERE}/docs/editing/wadtempt.zip  [PWAD Template]
        ftp://{INS_site/path_HERE}/lmps/forms/lmp_template.txt [LMP Template]
        ftp://{INS_site/path_HERE}/utils/exe_edit/patches/pat_auth.txt  [DHE]
      Pack your new level/utility/etc. together with its description using
      PkZip or InfoZip.  FTP to ftp.cdrom.com:/pub/idgames/incoming, read the
      message and set binary mode.  Upload _both_ the text file and zip file.
      See the DHS tutorial on FTP downloading and uploading for details:
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/ftpintro.html

() Section 8 - Essential Reading ------------------------------------------()

8A. Where can I get DOOM-related FAQs?
      ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip   [Doom Help Service]
      ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip    [Official DOOM FAQ]
      http://doomgate.cs.buffalo.edu/docs/FAQ/doomfaq/    [Official DOOM FAQ]
      http://www.cmpharm.ucsf.edu/~troyer/sgidoomfaq.html      [SGI DOOM FAQ]
        or ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgidoomfaq.txt
      ftp://quics.qnx.com/usr/free/doom/qnxdoom.faq            [QNX DOOM FAQ]
      http://jcomm.uoregon.edu/~stevev/Linux-DOOM-FAQ.html   [Linux DOOM FAQ]
      finger:macfaq@doomgate.cs.buffalo.edu                    [Mac DOOM FAQ]
      http://doomgate.cs.buffalo.edu/~rkinion/faq.html         [Mac DOOM FAQ]
      http://www.vidgames.com/ps/hints/doomfaq.html       [Sony PSX DOOM FAQ]
      ftp://{INS_site/path_HERE}/docs/faqs/snesdm13.zip       [SNES DOOM FAQ]
      http://rat.org/vidgames/doomsnes.txt                    [SNES DOOM FAQ]

8B. Where can I get DOOM-multiplaying FAQs?
      ftp://{INS_site/path_HERE}/docs/multiplayer/serial.faq     [Serial FAQ]
      ftp://{INS_site/path_HERE}/docs/multiplayer/modem.faq    [Init Strings]
      ftp://{INS_site/path_HERE}/docs/multiplayer/doommd.txt     [Modem Help]
        or http://doomgate.cs.buffalo.edu/dhs/helpdocs/modemstr.html
      ftp://{INS_site/path_HERE}/docs/multiplayer/ipxnet20.faq  [Network FAQ]
      See also "DOOM on a Local Network via IPX" in rgcd.announce.
      http://dirac.bcm.tmc.edu/ifrag20.html                       [iFrag FAQ]
      http://doomgate.cs.buffalo.edu/docs/FAQ/editdfaq.html  [iFrag thru PPP]
      http://doomgate.cs.buffalo.edu/dhs/helpdocs/inetdoom.html
                                                          [Internet DOOM FAQ]
      See also "DOOM on the Internet via TCP/IP" in rgcd.announce.

8C. Which documents help me with editing DOOM?
      ftp://{INS_site/path_HERE}/docs/editing/dmspec16.zip
                                                [WAD layout & EXE data specs]
      ftp://{INS_site/path_HERE}/docs/editing/unofspec.htc [Heretic addendum]
      ftp://{INS_site/path_HERE}/docs/editing/hexspc09.zip   [Hexen addendum]
      ftp://{INS_site/path_HERE}/docs/editing/handbk12.zip  [Design Handbook]
        or http://www.welch.jhu.edu/homepages/samtay/html/handbook.html
      ftp://{INS_site/path_HERE}/docs/editing/design12.faq [Level design FAQ]
        or see "DOOM Level Design FAQ" in rgcd.announce.
      ftp://{INS_site/path_HERE}/docs/editing/dmldgl10.zip
                                                    [DeathMatch Level design]
      ftp://{INS_site/path_HERE}/docs/editing/metrics.zip    [Design metrics]
      ftp://{INS_site/path_HERE}/docs/editing/lntyp101.zip    [Linedef types]
      ftp://{INS_site/path_HERE}/docs/editing/textures.zip [Managing texturs]
      ftp://{INS_site/path_HERE}/docs/editing/texpatch.zip   [Textures table]
      ftp://{INS_site/path_HERE}/docs/editing/texpat2.zip  [TexturesII table]
      ftp://{INS_site/path_HERE}/docs/editing/texture.zip  [Text. Descript'n]
      ftp://{INS_site/path_HERE}/docs/editing/spcial12.zip  [Special Effects]
        or http://www.cybernet.dk/users/jensh/doom/special/
      ftp://{INS_site/path_HERE}/docs/editing/lmp210.zip   [LMP format specs]
        or http://tph100.physik.uni-leipzig.de/~girlich/doom/
      ftp://{INS_site/path_HERE}/docs/editing/tutorial.txt [DEU MiniTutorial]
      See also the documents that come with various editors and tutorials in:
        ftp://{INS_site/path_HERE}/utils/level_edit/deu/
        http://doomgate.cs.buffalo.edu/dhs/helpdocs/pwadinfo.html

() Section 9 - How to reach id, future id plans ---------------------------()

9A. How can I contact someone at id Software?
      help@idsoftware.com (Help 'bot) ==>  Use `Subject: INDEX' for tech docs
      american@idsoftware.com (American McGee)  To order DOOM: 1-800-IDGAMES
      shawng@idsoftware.com (Shawn Green)  DOOM II help (GTI): 1-212-686-9432
        Technical Support:
          Phone: 1-303-339-7111            Fax: 1-303-330-7553
          Mail : id Software, c/o StarPak, P.O. Box 1230, Greeley, CO 80632
      jayw@idsoftware.com (Jay Wilbur, BIZ)
      ddt@idsoftware.com (David Taylor)
      johnc@idsoftware.com (John Carmack)
      johnr@idsoftware.com & doomromero@aol.com (John Romero)
        [ Please don't bother the programmers - let 'em work on QUAKE! :-D ]

9B. What's this QUAKE I keep hearing about?  Is there more info on it?
      It is id's current project.  See sources below for info.  [see 1A-1B]
      finger:help@idsoftware.com           news:rec.games.computer.quake.*
      ftp://ftp.mantis.co.uk/pub/doom/periodic/quakefaq      [Quake Mini-FAQ]
      http://doomgate.cs.buffalo.edu/docs/FAQ/djmfaq/dj-quakefaq/
        or see "QUAKE Mini-FAQ" in rgcd.announce.
      ftp://{INS_site/path_HERE}/docs/faqs/qtalk400.txt      [QuakeTalk 4.00]
      http://www.prairienet.org/joshm/qtalk/

()=========================================================================()

The RGCD FAQ was compiled by John Van Essen <vanes002@maroon.tc.umn.edu> and
Frans P. de Vries <fpv@xymph.iaf.nl> from information publicly available on
the Internet, with significant contributions from the RGCD Support Team and
David Damerell <djsd100@hermes.cam.ac.uk>. Copyright (c) 1996 by FP de Vries.
DOOM, Heretic, Hexen and other trademarks belong to their respective owners.
Additional credits to other contributors on the 'net, you know who you are :)

Please send corrections and additions to Frans P. de Vries <fpv@xymph.iaf.nl>
And remember, if it ain't in here, I probably don't know about it, so ask on
the appropriate rgcd.* newsgroup first and then send me the answer.  DOOM on!
