Subject: Amiga Related Books FAQ
Supersedes: <AmigaBooksFAQ-1-828902759@cs.umass.edu>
Date: 8 Apr 1996 00:14:44 GMT
Summary: This posting contains a list of books relating to the Amiga
         Personal Computer. Information about each book is given,
         including comments from people on the comp.sys.amiga.* newsgroups.

Posted-By: auto-faq 2.4
Archive-name: amiga/books
Posting-Frequency: monthly on the 7th
Last-modified: 09-March-1996

Amiga Related Books FAQ 
*********************** 

This FAQ is compiled as a service to the Amiga community. It is an attempt to 
give the Amiga programmer and user an overview of useful books for his/her 
favorite computer. It is not complete. If you feel that a book should be 
added to the list, want to comment on one of the books in the list, want to 
point out mistakes or add missing information, please send e-mail to: 
    
    atkin@cs.umass.edu 

I think it is useful to hear people's comments about particular books. That 
is why some book descriptions are followed by quotes that I picked up from 
the Usenet Amiga news groups. If you want to have your comment removed or 
want to say something about a particular book, please contact me. 

The most up-to-date text version of this FAQ can be found at: 
http://eksl-www.cs.umass.edu/~atkin/amiga/books.faq.txt 
There is also a HTML version available: 
http://eksl-www.cs.umass.edu/~atkin/amiga/books.faq.html 

This document is copyright (c) 1996, Marc Atkin. All rights reserved. 
Permission is granted for non-profit distribution of this document as long as 
it is kept intact. Inclusion of this FAQ in commercial publications 
(including CDROMs) requires express written permission. 

------------------------------------------------------------------------------
Last changed: 09-March-1996 

Changes since last posting: 
  o minor additions 
------------------------------------------------------------------------------


Contents: 
========= 

0. Terms and Conventions 

1. Understanding the Amiga 
1.1 Programmer's 'Must Haves' 
1.2 Programmer's Reference 
1.3 General Reference 
1.4 AmigaDOS 
1.5 Hardware 
1.6 Important Older Material 

2. Assembly Programming 
2.1 Learning Assembly (680x0) 
2.2 Reference 

3. C Programming 
3.1 Learning C 
3.2 Reference 
3.3 Amiga Specific 

4. C++ Programming 
4.1 Learning C++ 
4.2 Reference 

5. ARexx Programming 
5.1 Learning ARexx 
5.2 Reference 

6. Applications Programming 
6.1 Compilers 
6.2 Computer Graphics 

7. Using Applications 
7.1 The Video Toaster 
7.2 Telecommunications 

Appendix A: How to Order CATS Materials 
Appendix B: How to Order Motorola Materials 


0. Terms and Conventions 
======================== 

Unless otherwise specified, all prices are in U.S. Dollars: 
  o AUS: Australian Dollars 
  o CAN: Canadian Dollars 
  o UKP: English Pounds 
  o DM: German Marks 

Books comments without an attribution are my own or from anonymous sources. 
I try to give information about the newest edition of a book. If a comment's 
date precedes the publication date, it's probably referring to an older 
edition. 


1. Understanding the Amiga 
========================== 

1.1 Programmer's 'Must Haves' 
----------------------------- 

  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Libraries 
    (3rd edition; dark gray cover) 
    Addison-Wesley , 1991. ISBN 0-201-56774-1 
    $38.95 
    
    Basic introduction to using the Amiga library functions for intuition, 
    graphics, and exec. Many C examples. Suitable for the beginner, although 
    some background in computer programming (especially C) would be helpful. 
    Covers Kickstart/Workbench through version 2.0. All examples are 
    available in executable and source code form from Fish disk #741 and 
    #742. 
    
  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Devices 
    (3rd edition; dark gray cover) 
    Addison-Wesley , 1991. ISBN 201-56775-X 
    $28.95 
    
    Basic introduction to programming Amiga devices and resources (basic I/O 
    interface to the actual hardware). Many C examples which are available in 
    executable and source code form from Fish disk #741. Covers 
    Kickstart/Workbench through vesion 2.0. This book also contains the 
    official IFF documentation, which covers the IFF format philosophy itself 
    and many of its incarnations. The included IFF handling code has been 
    superseded several times by publications on Fish disks. As of this 
    writing, the newest version is 39.11 from Fish disk #985. 
    
  o Commodore-Amiga, Inc.: 
    The AmigaDOS Manual (3rd edition) 
    Bantam, 1991. ISBN 0-553-35403-5 
    $24.95, CAN 31.95, UKP 21.99 
    
    Covers all AmigaDOS through 2.04. It contains a user manual style 
    introduction to the AmigaShell and its commands (which actually is 
    identical to some user manualy shipped by C=), a printout of the 
    Autodocs, and covers the on-disk structure of OFS and FFS, the format of 
    linkable and loadable binaries, packets, and some internal DOS 
    structures. 
    
    arno@yaps.dinoco.de (Arno Eigenwillig), 27 Jul 1994: 
    "I would not recommend it, though. It has a high redundancy w.r.t. other 
    publications from C=, and its exclusive parts are often incomplete or 
    incorrect." 
    
  o Commodore Business Machines: 
    V3.1 Amiga Developer Update Disk Set 
    Commodore, 1994. 
    Available through CATS, part number: AMDEV3.1 
    $30.00 
    
    This new 5-disk must-have set includes: 
    
      o Docs: V40.15 Autodocs, and articles/notes about V38/V39/V40 
      o Includes & Libs: V40.15C and assembler include files and linker libs 
      o Examples1: General library examples including Locale, plus PCMCIA 
      o Examples2: IFF modules and examples, Datatypes, AmigaGuide 
      o SWToolkit3: The latest Amiga debugging tools 
    
    Also included is a new SetPatch for V37 which adds better ExAll 
    emulation, and the current (as of 15-Dec-93) V40 SetPatch for V38 and 
    higher systems. Note that the 40.15 exec.doc autodoc has been updated to 
    have the correct prototype for CheckIO. The 3.1 Amiga Developer Update 
    materials can be used when developing for any Amiga OS version since they 
    include the earlier structures and function autodocs. A new Readme called 
    Using_Amiga_Includes provides some tips on developing for earlier 
    releases. 
    
  o Ralph Babel: 
    The Amiga Guru Book 
    1993, Ralph Babel (published by Ralph Babel, no ISBN) 
    DM 79.00 
    
    hr@brewhr.swb.de (Heiko Rath), 3 Dec 1993: 
    The Amiga Guru Book is a book about the Amiga and its operating system. 
    It offers fundamental knowledge of the Amiga system and covers such areas 
    as: guidelines for proper multitasking programming, ANSI C, Aztec C and 
    SAS/C, debugging techniques, AmigaDOS, the file systems, the format of 
    load and object modules, process creation, CLI and user shells, handlers 
    and packets (more than complete list of packets), and many other areas. 
    There are many useful bits and pieces about the OS that you'd have a hard 
    time finding anywhere else. 
    
    Further reviews are available in docs/misc/gurubook-info.lha on Aminet . 
    
    You can purchase the book through: 
    
      o Almathera Systems Limited 
        Southerton House 
        Boundary Business Court 
        92-94 Church Road 
        Mitcham, Surrey CR4 3TD 
        England 
        Voice: +44 181 687 0040 
        Fax: +44 181 687 0490 
        E-Mail: almathera@cix.compulink.co.uk 
        
      o NBG USA, Inc. 
        482 Holly Avenue 
        St. Paul, MN 55102 
        USA 
        Voice: +1 (612) 290 9447 
        Toll-free: +1 (800) 624 8729 
        Fax: +1 (612) 290 9449 
        
      o Stefan Ossowskis Schatztruhe 
        Gesellschaft fuer Software mbH 
        Veronikastrasse 33 
        D-45131 Essen 
        Germany 
        Voice: +49 (201) 788778 
        Fax: +49 (201) 798447 
        E-Mail: stefano@tchest.e.eunet.de 
        
      o Hirsch & Wolf OHG 
        Mittelstrasse 33 
        D-56564 Neuwied 
        Germany 
        Voice: +49 (2631) 8399-0 
        Fax: +49 (2631) 8399-31 
        
      o Someware 
        27 rue Gabriel Peri 
        59186 Anor 
        France 
        Voice: +33 27596000 
        Fax: +33 27595206 
        E-Mail: didierj@swad.someware.com 
    
  o Commodore Business Machines: 
    Amiga User Interface Style Guide 
    Addison-Wesley , 1991. ISBN 0-201-57757-7 
    $21.95 
    
    Describes the philosophy behinds the Amiga graphical user interface. 
    Presents guidelines for interface design ("look and feel") that all Amiga 
    applications (and games!?) should adhere to. Covers Kickstart/Workbench 
    version 2.x. Well suited for the beginner, with emphasis on general 
    interface principles, and less on the actual programming. 

1.2 Programmer's Reference 
-------------------------- 

  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Includes and Autodocs 
    (3rd edition; dark gray cover) 
    Addison-Wesley , 1991. ISBN 0-201-56773-3 
    $38.95 
    
    Covers Kickstart/Workbench through version 2.0. The book is basically a 
    print-out of all the include (header) files and autodocs (on line 
    descriptions) of all the Amiga library functions except DOS. The reason 
    this book isn't listed with the "must have's" is that all this 
    information can be obtained in machine readable form by contacting 
    Commodore directly. Additionally, the include files come with most 
    commercial compilers. They are also included on the FreshFish CD-ROM. 
    
  o Commodore Business Machines: 
    Amiga Hardware Reference Manual 
    (3rd edition; dark gray cover) 
    Addison-Wesley , 1991. ISBN 0-201-56776-8 
    
    If you want to access the hardware directly, this is the book to get. 
    Descriptions of all the Amiga hardware registers. Be warned however that 
    Commodore now officially dissuades "banging the hardware". This is to 
    ensure compatability of today's programs with future releases of the 
    operating system and Amiga hardware. This book covers the Enhanced Chip 
    Set (ECS). There will be no manual for AGA (Advanced Graphic 
    Architecture). 
    
  o Commodore Business Machines: 
    1989 Amiga Developers Conference Notes 
    Commodore, 1989. 
    Available through CATS, part numbers: NOTES89 & NOTES89D 
    $75.00 
    
    510-page manual and 2 disks created for 1989 Amiga Developers Conference. 
    Subjects include: Intro to Programming the Amiga, Features Outline for 
    V1.3 ECS Features and the Graphics Library, Janus Dual-Port Memory, 
    Hi-Res Color Graphics Card, Interfacing to ARexx, Advanced Amiga 
    Architechtures, The IFF parse.library, and more. 
    
  o Commodore Business Machines: 
    1988 Amiga Developers Conference Notes 
    Commodore, 1988. 
    Available through CATS, part numbers: NOTES88 & NOTES88D 
    $75.00 
    
    400+ page manual and 4 disks created for 1988 Amiga Developers 
    Conference. Topics covered include: Unique Amiga Techniques, Tips and 
    Tricks for Programming in C, IFF, Autoboot and Kickstart V1.3, V1.3 
    Printer Device and Printer Drivers, Amiga Audio and Sound, Overscan, 
    Hi-Resolution Fonts, Programming for 16-Bit Amiga, A500 Expansion Cards, 
    and much more. 
    
  o Commodore Business Machines: 
    AmigaMail (The Amiga Technical Newsletter) 
    Commodore, 1987-1993. 
    Available through CATS, part numbers and prices below 
    
    AmigaMail Volume I, P/N: AMVOL1 $75.00 
    Back issues from January/February 1987 to July/August '90. 
    (Binder and index tabs are sold separately.) 
    AmigaMail Volume II, P/N: AMAILBI01 $75.00 
    Back issues from September/October '90 to May/June '93. 
    (Binder and index tabs are sold separately.) 
    AmigaMail Binder, P/N: AMAIL1B01 (Vol. 1), AMAIL2B02 (Vol. II) $10.00 ea. 
    AmigaMail Index Tabs, P/N: AMAILIND $5.00 ea. 
    
  o Randy Thompson and Rhett Anderson: 
    Mapping the Amiga 
    Compute Books, 1993. ISBN 0-87455-267-2 
    $27.95 
    
    jagapen@sarah.wisc.edu (Jonathan Gapen): 
    "Alphabetical listing of all OS functions with descriptions, host 
    library, offsets, syntax, prototype in C and ML, arguments, results and 
    the OS version in which it first appeared. Alphabetical listing of all OS 
    structures with size, include file and listing of the structure with C 
    and ML types. Also includes a section listing all hardware registers with 
    detailed descriptions. Covers OS versions through V39 and hardware 
    through ECS." 
    
  o [author?]: 
    The 'Kickstart' Guide to the AMIGA 
    Ariadne Software Ltd., 1987. ISBN 0-9512921-0-2 
    
    ajo1 (ajo1@ukc.ac.uk), 10-Nov-1995: 
    "It details quite a few low level concepts on how to write stuff for the 
    Amiga; it has some assumptions that you have come from programming a C64, 
    but it still useable otherwise. It's quite old and only goes up to 1.2, 
    and it talks about 1.1, but the basic concepts are there, which seem to 
    be lacking from more modern stuff (where it is assumed you know it 
    already). Overall, not a book I would buy new, but as it only cost me 2 
    UKP, I'm not exactly going to argue about it." 

1.3 General Reference 
--------------------- 

  o Denny Atkin: 
    Denny Atkin's Best Amiga Tips and Secrets 
    Compute Books, 1993. ISBN 0-87455-275-3 
    $19.95 
    
    "Dale L. Larson" dale@iam.iam.com: 
    "From the back of the book: `Whether you're a beginner or expert you'll 
    find hundreds of handy tips for harnessing the power of your Amiga in 
    this extensive guide.' I agree and wholeheartedly recommend this book. 
    (Actually, I probably only found a dozen tips that were new to me, but I 
    am a former Commodore Software Engineer.) It includes info on machines 
    from the A1000 to the A1200 and A4000 and software for all of the above." 
    
  o David Tiberio: 
    Amiga/Toaster Reference Manual 
    Area52, 1994. (no ISBN, published through "Area52, 6 Lodge Lane, East 
    Setauket, NY 11733") 
    $34.95 
    
    dtiberio@libserv1.ic.sunysb.ed (David Tiberio), 25 Mar 1994: 
    "[The book] contains over 1000 pages and 80 pictures, all about the Amiga 
    and computers. It covers AmigaDOS, Workbench, Lightwave, AdPro, hardware 
    compatibility, some ARexx, and over 500 FAQ style questions. Also 
    included are hundreds of charts and tables, and Index of things such as 
    Light Refraction (3d users), GURU errors, screenmodes, color RGB values 
    for over 300 colors, Hayes commands, and more. The dictionary included 
    with it contains over 800 words, although the next revision will have 
    over 3000 words in the dictionary. [...] also included is a 40 page list 
    of people, movies, etc that use Amigas for various purposes." 
    
    A demo is available from Aminet ( biz/demo/AORM_2.2.lha ). 

1.4 AmigaDOS 
------------ 

  o Commodore-Amiga, Inc.: 
    The AmigaDOS Manual (3rd edition) 
    Bantam, 1991. ISBN 0-553-35403-5 
    $24.95, CAN 31.95, UKP 21.99 
    
    see section 1.1: "Programmer's 'Must haves'" 
    
  o Sheldon Leemon: 
    AmigaDOS Reference Guide (4th edition) 
    Compute, 1992. ISBN 0-87455-268-0 
    $22.95, UKP 20.95 
    
    se1pt@dmu.ac.uk (Paul Toyne), 9 Feb 1994: 
    "...it is excellent, it covers all forms of pattern matching, the basics 
    of DOS and then lists each command with complete description. It covers 
    1.x ,2.x and 3.x." 
    
  o [author?]: 
    Mastering Amiga DOS, Volumes 1, 2, and 3 
    Bruce Smith Books, [year?]. ISBN 1-873308-18-3 
    UKP 21.95 
    
    ebalkan@ppbbs.UUCP (Eric Balkan), 11 Feb 1994: 
    "I just bought vol 1 and I wouldn't recommend it -- it's too basic and 
    incorrect in spots. And when he gets to an interesting part, he says it's 
    in vol 2." 

1.5 Hardware 
------------ 

  o Warren Block: 
    A1200 Hardware FAQ 
    A4000 Hardware Guide 
    
    These two online documents answer common hardware problems with the A1200 
    and A4000, and how to go about fixing them. They are both available on 
    Aminet ( hard/misc/a1200hardfaq.lha and hard/misc/a4khard_v3.lha ). 
    
  o Commodore Business Machines: 
    A500/A2000 Technical Reference Guide 
    Commodore, [year?]. 
    Available through CATS, part number: TECHREF01 
    $40.00 
    
    A 275-page reference manual that describes the technical features of the 
    A500 and A2000, as well as those features that differ from the A1000. 
    Table of contents includes: System Block Diagrams, Amiga Expansion, 
    Designing Hardware for the Amiga Expansion Architecture, Driver 
    Documentation, Software for Amiga Expansion, PC Bridgeboard and 
    schematics. 
    
  o Commodore Business Machines: 
    Amiga 1000 Schematics and Expansion Specifications 
    Commodore, 1986. 
    Available through CATS, part number: A1000SM 
    $20.00 
    
    Spiral-bound manual containing full Amiga 1000 schematics, timing 
    diagrams, PAL equations, and documentation for the auto-configuration 
    process. 
    
  o [author?]: 
    A1200 Insiders Guide 
    Bruce Smith Books, [year?]. [ISBN?] 
    UKP 14.95 

1.6 Important Older Material 
---------------------------- 

  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Libraries and Devices 
    (1st edition; white cover) 
    Addison-Wesley , 1986. ISBN 0-201-11078-4 
    
    Covers the Amiga System Software up to Version 1.2. Gives a good 
    introduction to programming Amiga graphics and I/O. Many examples, mostly 
    in C (Source Code can be found on Fisk Disk ???). Since the operating 
    system has evolved quite a bit since 1986, this and the following books' 
    value is now mostly nostalgia... 
    
  o Commodore Business Machines: 
    Amiga Intuition Reference Manual 
    (1st edition; white cover) 
    Addison-Wesley , 1986. ISBN 0-201-11076-8 
    
    Covers Intuition programming through Workbench 1.2. A wonderfully gentle 
    introduction to programming user interfaces on the Amiga. Contains a lot 
    of information on the philosophy of the Amiga interface. Basic knowledge 
    of C required. Now superseded by the newer "RKM: Libraries" and "User 
    Interface Style Guide". 
    
  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Exec 
    (1st edition; white cover) 
    Addison-Wesley , 1986. ISBN 0-201-11099-7 
    
    Covers Exec programming through Kickstart/Workbench 1.2. The nitty gritty 
    of the Amiga kernel: Basic data structures, tasks, memory allocation and 
    the like. Now superseded by the newer "RKM: Libraries". 
    
  o Commodore Business Machines: 
    Amiga Hardware Reference Manual 
    (1st edition; white cover) 
    Addison-Wesley , 1986. ISBN 0-201-11077-6 
    
    The hardware bangers manual for the original chipset (OCS). Explains what 
    all the hardware registers mean and how to get them to work for you. Some 
    assembly examples. Since Commodore now officially dissuades from directly 
    accessing the hardware, and has no plans for publishing an AGA hardware 
    manual, this book is actually still fairly useful for those who have to 
    know how their computer works on the hardware level. 
    
  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Includes and Autodocs 
    (2nd edition; blue cover) 
    Addison-Wesley , 1989. ISBN 0-201-18177-0 
    
    Covers version Kickstart/Workbench Version 1.3. A print-out of all the 
    include files and autodocs (on-line documentation) for all the Amiga 
    library functions (except DOS). Contains summaries and call parameters 
    for all the functions. This information had previously been distributed 
    amongst the Libraries, Exec, and Intuition Rom Kernel Reference Manual in 
    the 1.2 release. 
    
  o Commodore Business Machines: 
    Amiga ROM Kernel Reference Manual: Libraries and Devices 
    (2nd edition; blue cover) 
    Addison-Wesley , 1989. ISBN 0-201-18187-8 
    
    All the introductory text and examples from the Kickstart Version 1.2 ROM 
    Kernel Reference Manuals, revised and updated for Version 1.3. All 
    examples are available in executable and source code form from Fish disk 
    #344. 
    
  o Commodore Business Machines: 
    Amiga Hardware Reference Manual 
    (2nd edition; blue cover) 
    Addison-Wesley , 1989. ISBN 0-201-18157-6 
    
    As far as I know, this manual is basically identical to the 1.2 release 
    described above (although it claims to be updated to release 1.3). 
    
  o Commodore Business Machines: 
    AmigaDOS V2.0 Native Developer Update 
    Commodore, [year?]. 
    Available through CATS, part number: NATDEV20 
    $20.00 
    
    The 2.0 Native Developer Update is a must-have for any Amiga programmer. 
    This four-disk set contains the final 2.0 function Autodocs, final 2.0 C 
    and assembler Amiga include files, linker libs (Amiga.lib, debug.lib, 
    ddebug.lib) FD files, offsets, a great deal of 2.0 example code, and the 
    "Software Toolkit II" disk full of the latest Amiga debugging tools. 
    (This disk set has been replaced by the new V3.1 Amiga Developer Update 
    but is still very useful for its 2.0 example code). 


2. Assembly Programming 
======================= 

[also see the comp.sys.m68k FAQ ] 

2.1 Learning Assembly (680x0) 
----------------------------- 

  o Gerry Kane, Doug Hawkins, and Lance Leventhal: 
    68000 Assembly Language Programming 
    [publisher?], [year?]. [ISBN?] 
    
  o Paul Overaa: 
    Mastering Amiga Assembler 
    Bruce Smith Books, 1992. ISBN 1-873308-11-6 
    
  o Stan Kelly-Bootle and Bob Fowler: 
    68000, 68010, 68020 Primer 
    Waite Group Press , 1987 (2nd printing). ISBN 067-224050-4 
    
    bruce.parke@canrem.com (Bruce Parke), 27 Oct 1993: 
    "The best book that I have found on the 68000 [...]. I have found it to 
    be easy to understand, and has helped to make me understand the 68000's 
    instructions without a lot of effort. Everyone I have loaned the book to 
    says the same thing. It explains everything about the instructions." 
    
  o [author?]: 
    Amiga Machine Language 
    Abacus, [year?]. [ISBN?] 
    
    aroehrig@dragon.achilles.net (Andrew Roehrig), 15 Jun 1995: 
    "It's a little old, but [the book] is a good starter. I picked up my copy 
    for five bucks at a used book store. It's blue and white." 
    
    ronnie@darkside.demon.co.uk (Ron Lyon), 18 Jun 1995: 
    "This book is terrible, useless, incorrect, [expletive], no good, and 
    guess what I dont like it. It is so old that it was written for Workbench 
    1.2, it teaches you bad coding habits and the code in there never seemed 
    to work for me. ;-( I had the misfortune to try and learn assembly from 
    this book when it first came out. I've still got it but now it's in lots 
    of small pieces, it's great therapy tearing yet another page to bits when 
    some code doesn't do what it should. ;-) Try `Mastering Amiga Assembler' 
    by Paul Overaa published by Bruce Smith Books. Also try a generic 68000 
    programming book to learn the instruction set and register usage." 

2.2 Reference 
------------- 

  o Motorola: 
    MC68030 Users Manual (3rd edition) 
    [publisher?], 1990. [ISBN?] 
    document number: MC68030UM/AD Rev. 2 
    
    Reid_Bishop@a68k.denver.CO.US (Reid Bishop), 31 Mar 93: 
    "I think the best references are Motorola's own users manuals. I have the 
    68030 manual, and it is excellent. I don't yet have the 68040 manual. 
    Often you can get these manuals direct from Motorola." 
    
  o Motorola: 
    Programmers Reference Manual 
    [publisher?], 1992?. [ISBN?] 
    document number: M68000PM/AD Rev. 1 
    $3.70 
    
    dkeller@vnet.ibm.com (Doug Keller), 31 Mar 1993: 
    "If you want to know about the hardware get the 030 or 040 Users Manual 
    from Motorola. If you want to know about assembly language programming 
    get the Programmers Reference Manual. The Programmers Reference Manual 
    covers all the processors in the 68000 series." 
    
    Charles_P_Peterson@fcircus.sat.tx.us (Charles P Peterson), 8 Jan 95: 
    "This manual covers 68000-68040, 68881, 68882, 68851 (not 68060 yet). 
    There is no programmer's manual for the 68060 yet (as of December 1994) 
    just a `User's' manual. I just got [the Reference Manual], and it's a 
    very nicely bound large and thick softcover book. Obviously a bargain, 
    and a necessity for anyone doing this kind of work." 
    
    Thakeria@Delphi.com (Kenneth L. Young), 15 Mar 95: 
    "The best source of information about instruction codes and timing 
    sequences for the Motorola family of microprocessors that I have found is 
    in a resource manual that Motorola publishes called M68000 Family 
    Programmer's Reference Manual. [...] My catalog currently lists the cost 
    at $3.70 plus shipping and handling. This is worth 500 times its weight 
    in gold. This book also contains reference material for the `MC68330 - 
    Integrated CPU32 Processor', `MC68340 - Integrated Processor with DMA', 
    `MC68851 - Paged Memory Management Unit', `MC68881 - Floating-Point 
    Coprocessor', and `MC68882 - Enhanced Floating-Point Coprocessor'." 


3. C Programming 
================ 

3.1 Learning C 
-------------- 

  o L. S. Foster: 
    C by Discovery [Cal State Long Beach] 
    Scott/Jones Inc., [year?]. ISBN 0-9624230-2-5 
    
    aga@qedbbs.com (Peter Dilley), 28 Jul 93: 
    "Do buy. [...] learn from a Phd, not a freakin graduate of Computer 
    Learning Center, or someone who read books like "Teach yourself... C". 
    It's about 3 1/2" and thick and emphasizes ANSI C." 
    
  o Al Kelly, Ira Pohl: 
    A Book on C (3rd edition) 
    Benjamin/Cummings Publishing Co. , [year?]. ISBN 0-8053-1677-9 
    
    heyman@acad.stedwards.edu (Jerry Heyman), 30 Jun 1995: 
    "Another book that I would recommend (and in fact I teach from it) [...] 
    It is [...] written with a new programmer in mind, and takes each example 
    apart line by line." 
    
  o Stephen G. Kochan: 
    Programming in ANSI C (Revised Edition) 
    SAMS Publishing , 1994. ISBN 0-672-30339-6 
    $29.95 
    
    jblume@bix.com (Jeff Blume), 16 Jun 1995: 
    "I have been getting a lot out of [this book]. I wish I had found it 
    years ago. I never would have gone near BASIC." 
    
  o Brian W. Kernighan, Dennis M. Ritchie: 
    The C Programming Language (2nd edition) 
    Prentice Hall , 1988. ISBN 0-13-110362-8 
    about $35 
    
    German edition: 
    Brian W. Kernighan, Dennis M. Ritchie: 
    Programmieren in C 
    Hanser-Verlag, 1990. ISBN 3-446-15497-3 
    
    The classical introductory C book, written by the people who invented the 
    language! 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "If you don't know C, buy this book NOW. Great C reference, eminently 
    readable. Wonderful wondeful book. If you do know C already, then you 
    probably already OWN this book. If you are learning C and trying to do it 
    with some lame SAMS/Que/MIS Press/M&T/Wiley/McGraw-Hill cheezy trade 
    paperback with a title like "Using Borland C++" or "C++ in 21 days" or 
    "Learning C" or "Using C" or "Learning C by Example" then you are doing 
    yourself a disservice. Get this book instead." 
    
    FURY@doomsday.shnet.org (Stephan Fuhrmann), 23 Jun 1995: 
    "This one is great, it's written by the authors of the C language and 
    covers ANSI and almost all C library functions." 
    
  o Herbert Schildt: 
    C - The Complete Reference (2nd edition) 
    Osborne McGraw-Hill , [year?]. ISBN 0-07-881538-X 
    $28.95 
    
    Matt.Hey@mtask.omahug.org (Matt Hey), 22 May 93: 
    "The best book I have found for [learning C] is not Amiga specific, but 
    it does cover the entire ANSI standard (as well as Unix & some PC 
    stuff)." 
    
  o Herbert Schildt: 
    ANSI C Made Easy 
    [publisher?], [year?]. [ISBN?] 
    
    jeffm@zeus.surf.tach.net (Jeffery C. May), 29 Jun 1995: 
    "Unlike the other books I have seen offered, this one is FOR beginners." 
    
    davegood@umdsun2.umd.umich.edu (dave good), 3 Jul 1995: 
    "I would hesitate to recommend Schildt's books, I don't like the way he 
    presents things; I've seen a lot of things that would confuse a beginner, 
    but I don't think they're obvious." 
    
  o Charles Siegel: 
    Teach Yourself... C 
    MIS Press, [year?]. [ISBN?] 
    
    aga@qedbbs.com (Peter Dilley), 28 Jul 93: 
    "Do not buy. [The book] is not good. Only as a blurb term introduction. 
    The source code contained is extremely poor. Almost child-like. Besides 
    most of them won't compile without massive errors on the Amiga with its 
    ANSI C compilers." 
    
  o [author?] 
    JAMSA'S 1001 C/C++ Tips 
    [publisher?], [year?]. [ISBN?] 
    
    beckwwp@eng.auburn.edu (Wendell P. Beckwith), 24 Feb 1994: 
    "... the book is written for dos machines and comes with a source disk. 
    Approximately 85% of the source code can be used by your Amiga without 
    any modification. [...] Keep in mind that this book is not Amiga 
    specific, but having the ability to load and compile complete examples in 
    seconds is a real boon to the novice and mega-user, both young and old." 
    
  o Mitchell Waite & Stephen Prata: 
    The Waite Group's New C Primer Plus 
    Waite Group Press , 1990. ISBN 0-672-22687-1 
    
    davegood@umdsun2.umd.umich.edu (dave good), 3 Jul 1995: 
    "In my opinion, the best book for an absolute C beginner is the `C Primer 
    Plus' [...]. Definitely the best beginner friendly book I have ever 
    seen." 

3.2 Reference 
------------- 

  o Samuel P. Harbison & Guy L. Steele Jr.: 
    C: A Reference Manual (4th edition) 
    Prentice Hall , [year]. [ISBN?] 
    
    grant@isgtec.com (Grant McDorman), 26 Jun 1995: 
    "I much prefer [this book] [over Kernighan and Ritchie's `The C 
    Programming Language']. It includes not only information on `traditional' 
    (pre-ANSI) implementations, but discusses portability and related issues. 
    The latest edition even discusses compatibility with C++. It *is* a 
    reference manual, though. (They did add exercises in the 3rd edition). 
    K&R's book, on the other hand, is a textbook. If you are just starting 
    out (especially if you don't have a lot of experience programming in 
    similar languages, such as Pascal), [K&R's book] will probably be a 
    better choice to *learn* the language. It is not as good as a reference. 
    [...] As a professional, experienced C (and C++) programmer, if I had to 
    buy just one book, I'd buy the Harbison & Steele book." 
    
  o Steve Oualline: 
    C Elements of Style 
    M&T Books, 1992. ISBN 1-55851-291-8 
    
    grant@isgtec.com (Grant McDorman), 26 Jun 1995: 
    "Another very useful book is `C Elements of Style' by Oualline. This book 
    has many useful things to say about coding style that will improve the 
    readability, portability and reliability of your code. It also covers C++ 
    coding style. Once you have learned the fundamentals of C or C++ 
    programming, this is a good book to have." 
    
  o P. J. Plauger: 
    The Standard C Library 
    Prentice Hall , 1992. ISBN 0-13-131509-9 
    
    Ken.Rumsey%3633-1701@satlink.oau.org (Ken Rumsey), 14 Oct 1995: 
    "This book show you how to correctly use all of the library functions 
    mandated by ANSI and ISO Standards. Not only do they tell you how to use 
    it, but they show you with 9000 lines of tested, working, highly portable 
    code. If you program in ANSI C, you need this book!" 

3.3 Amiga Specific 
------------------ 

  o Anders Bjerin: 
    The Amiga C Manual 
    
    This is an online document on using C on the Amiga. It is available from 
    Aminet ( dev/c/ACM.lha ) and on Fish Disks (691-695). 
    
    From the "readme file": 
    The complete boiled-down C manual for the Amiga which describes how to 
    open and work with Screens, Windows, Graphics, Gadgets, Requesters, 
    Alerts, Menus, IDCMP, Sprites, VSprites, AmigaDOS, Low Level Graphics 
    Routines, Hints and Tips, etc. The manual also explains how to use your C 
    Compiler and gives you important information about how the Amiga works 
    and how your programs should be designed. The manual consists of 15 
    chapters together with more than 100 fully executable examples with 
    source code. 
    
    beckwwp@eng.auburn.edu (Wendell P. Beckwith), 24 Feb 1994: 
    "This is a wealth of information, however, take note. [...] some of the 
    examples use things which are no longer thought of as good programming, 
    such as unprototyped functions. This is not really a strike against the 
    ACM, since when those portions of the manual were written, using such 
    oddities was the in-thing." 
    
  o Dirk Schaun: 
    Amiga C for Beginners 
    Abacus, 1989-90. ISBN 1-55755-045-X 
    
    aga@qedbbs.com (Peter Dilley), 28 Jul 1993: 
    "Do not buy. [The book] is just plain crap. Poor Code + Poor textual 
    information. It flies over 1/2 the needed information to do any good C 
    and even worse than that. It is ANCIENT, UNUPDATED. Disgusting! We are 
    programming in the 3.x 2.x rom era not 1.2/1.3..." 
    
  o [author?] 
    Amiga C for Advanced Programmers 
    Abacus, [year?]. ISBN 1-55755-046-8 
    
    D.J.Miller@newcastle.ac.uk (Dave Miller), 20 Apr 1993: 
    "[...] it isn't worth the paper it's written on. (well it ain't quite 
    that bad but...)" 
    
    aga@qedbbs.com (Peter Dilley), 28 Jul 1993: 
    "Do not buy. [The book] is just plain crap. Poor Code + Poor textual 
    information. It flies over 1/2 the needed information to do any good C 
    and even worse than that. It is ANCIENT, UNUPDATED. Disgusting! We are 
    programming in the 3.x 2.x rom era not 1.2/1.3..." 


4. C++ Programming 
================== 

4.1 Learning C++ 
---------------- 

  o Anderson & Heinze: 
    C++ Programming and Fundamantal Concepts 
    Prentice Hall , 1992. ISBN 0-13-118266-8 
    
  o James O. Coplien: 
    Advanced C++; Programming Styles and Idioms 
    Addison-Wesley , 1993. ISBN 0-201-54855-0 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "Great book on using C++ to solve real-world problems. Invaluable if you 
    are trying to write a graphics package in C++ and need to balance ease of 
    use, readability, "correctness", and efficiency." 
    
    paulg@kralizec.zeta.org.au (Paul Gittings), 28 Mar 1994: 
    "[...] not a beginner's book [...] This is a very well written book with 
    lots of examples. It covers more advanced concepts than just 'getting the 
    syntax right'. By discusing the various programming idioms available 
    under C++ and their pros and cons, Coplien shows the reader how to design 
    and build well written programs and avoid many of the problems that can 
    result from poor design. To get a feel for the areas covered by this book 
    here is a list of major chapter headings: 'Data Abstraction and Abstract 
    Data Types', 'Concrete Data Types', 'Inheritance', 'Object-Oriented 
    Programming', 'Object-Oriented Design', 'Reuse and Objects', 'Programming 
    with Exemplers in C++', 'Emulating Symbolic Language Styles in C++', 
    'Dynamic Multiple Inheritance', 'Systemic Issues'. Appendices: 'C in a 
    C++ Environment', 'Shapes Program: C++ Code', 'Reference Return Values 
    from Operators', 'Why Bitwise copy Doesn't Work', 'Symbolic Shapes', 
    'Block-Structured Programming in C++'." 
    
  o Bruce Eckel: 
    C++ Inside and Out 
    [publisher?], [year?]. [ISBN?] 
    
    96aander@ultrix.uor.edu (By-Tor Blackwing), 23 Feb 1994: 
    "It's a good one; it tries to teach C++ like a new language, not just an 
    extension of C." 
    
  o Allen I. Holub: 
    C+ C++ (programming with objects in C and C++) 
    McGraw-Hill , 1992. ISBN 0-07-029662-6 
    $29.95 
    
    Hesham Amiri, 31 May 1995: 
    "This books assumes that you [know] C already [...] Well worth the 
    money." 
    
  o Stanley B. Lippman: 
    C++ Primer (2nd edition) 
    Addison-Wesley , 1991. ISBN 0-201-54848-8 
    $35-40 
    
    German edition: 
    Stanley B. Lippman: 
    C++, Einfuehrung und Leitfaden (2. Auflage) 
    Addison-Wesley (Deutschland) GmbH , 1991. ISBN 3-89319-375-8 
    DM 89 
    
    Intended as a first book on C++ programming. Some basic familiarity with 
    programming (in any language) is assumed, however. The book is a tutorial 
    through all the features of the C++ language. Many examples. 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "Everything that goes for [Kernighan and Ritchie's] 'The C Programming 
    Language' above applies here also. I like this book a bit more than 
    Stroustrup's 'The C++ Programming Language', but to each his own." 
    
    paulg@kralizec.zeta.org.au (Paul Gittings), 28 Mar 1994: 
    "IMHO this is the best C++ tutorial book around, nothing else comes even 
    close." 
    
    Hesham Amiri, 31 May 1995: 
    "This is *THE* book about C++ and OOP in general, but it is not an easy a 
    book to follow as [Holub's `C+ C++'], but still a must-have in my 
    opinion." 
    
  o Greg Perry: 
    Moving from C to C++ 
    SAMS Publishing , 1992. ISBN 0-672-30080-X 
    $29.95 
    
    gnome@martinac.demon.co.uk (John Marchant), 10 Aug 1995: 
    "This book is not specifically for the Amiga, but I find this doesn't 
    matter at all. It assumes you have a reasonable working knowledge of C. 
    [...] I'm by no means a C expert, but I find it very lucid & easy to 
    follow, and it's written in a friendly way. There are plentiful examples 
    for each topic, showing how a task would be coded in C and then in C++ 
    and explaining the differences. Layout and arrangement of topics are very 
    good." 
    
  o Stephen Prata: 
    C++ Primer Plus (2nd edition) 
    Waite Group Press , 1995. ISBN 1-878739-74-3 
    $32.95 
    
  o Herbert Schildt: 
    Teach Yourself C++ 
    Addison-Wesley , [year?]. ISBN 0-07-881760-9 
    
    hemmer@hemmer.adsp.sub.org (Franz Hemmer), 23 Sep 93: 
    "If you're a C programmer already, I recommend "Teach Yourself C++" 
    [...]. It requires some familiarity with C, and takes advantage of that 
    very fact. I found it very easy to go through the book. However, if you 
    want information about templates too, you need to find another book, as 
    this isn't covered in this particular book." 
    
  o Al Stevens: 
    Teach Yourself C++... (3rd Edition) 
    MIS Press, 1993. ISBN 1-55828-250-5 
    
  o Bjarne Stroustrup: 
    The C++ Programming Language (2nd edition) 
    Addison-Wesley , 1991. ISBN 0-201-53992-6 
    
    German edition: 
    Bjarne Stroustrup: 
    Die C++ Programmiersprache 
    Addison-Wesley (Deutschland) GmbH , 1992. ISBN 3-89319-386-3 
    DM 89.90 
    
    jpeacock@runner (Jason Lee Peacock), 24 Jun 1995: 
    [responding to a comment by someone who wished there was an equivalent to 
    Kernighan and Ritchie for C++] 
    "I thought that `The C++ Programming Language, 2nd Ed.' [...] fit the 
    bill. After all, Stroustrup is the guy who created the C++ language. The 
    book seems to cover everything including templates and exception 
    handling. It gave me enough information and was clear enough for me to 
    pass a class last semester. And it was definitely a lot better than the 
    trash my professor recommended (`On To C++' by Winston)." 
    
  o Tom Swan: 
    Mastering Borland C++ 4.5 (2nd edition) 
    SAMS Publishing , 1994. 0-672-30546-1 
    $49.95 
    
    hacker@bu.edu (Jose Elias), 24 Sep 1993: 
    "I TRULY REALLY recommend from the botton of my heart "Mastering Borland 
    C++" [...]. It's just AWESOME, even when it's meant to be used on IBMs. 
    It has COMPLETE working examples for EVERY function provided by C/C++ at 
    the end of the book, and he explains everything VERY well. The book is 
    over 1,300 pages, and about 1/3 of them are USEFULL examples at the end 
    of the book. Also, there's a course on learning C on the first few 
    chapters, and then C++ is introduced. This is a real-world-use book. I 
    HIGHLY recommend it. BTW, I spend one WHOLE day looking thru every single 
    C++ book here at the bookstore before deciding on buying it. Also, don't 
    be scared by the ibm-nature of the book, almost everything in the book is 
    standard C++, he only touches ibm-specific stuff when talking about video 
    memory, ram, and the bios, other than that it's standard C++." 
    
  o Mark Terribile: 
    Practical C++ 
    McGraw-Hill , 1994. ISBN 0-07-063738-5 

4.2 Reference 
------------- 

  o Margaret A. Ellis, Bjarne Stroustrup: 
    The Annotated C++ Reference Manual (2nd edition) 
    Addison-Wesley , 1992. ISBN 0-201-51459-1 
    
    paulg@kralizec.zeta.org.au (Paul Gittings), 28 Mar 1994: 
    "A must have for anybody who is involved in any major C++ work. In the 
    annotations provide some useful insights into the language and its 
    design." 


5. ARexx Programming 
==================== 

5.1 Learning ARexx 
------------------ 

  o Commodore Business Machines: 
    The Programmers Guide to ARexx 
    Commodore, 1991. 
    Available through CATS, part number: AREXX01, disk: AREXX01D 
    $20.00 
    
    Manual (228 pages) and disk designed to allow you easy access to the 
    power of ARexx. Includes information on how to make effective use of 
    ARexx, how to conform to development standards and how to interface 
    applicatations to the ARexx environment. 
    
    luebke@erls02.siemens.de (Reinhard Luebke), 7 Oct 1993: 
    "This book covers all topics regarding 'how to program for ARexx in C', 
    e.g. creating libraries and function hosts. Worth to say, that all 
    examples in the book can be found on a disk that comes bundled with the 
    book." 
    
  o Merrill Callaway: 
    The ARexx Cookbook 
    Whitestone, 1992. ISBN 0-9632733-0-8 
    Optional Companion Disk: ISBN 0-9632773-1-6 
    
    A very good introduction to ARexx. The book uses examples to introduce 
    the features of this programing language. The examples are often very 
    useful themselves. This book is not a reference manual, but a tutorial. I 
    would say it is very well suited for beginners but also for more advanced 
    programmers. 
    
    rbyrne@3dform.edex.edu.au (Robert Byrne): 
    "This book makes heavy reference to William S. Hawes Arexx and the 
    Commodore Manual (Part No. 363313-05) and first time users are advised to 
    have one of these handy, preferably Hawes." 
    
  o Michael Metz et al.: 
    ARexx - Eine Einfuehrung und mehr 
    Compustore Handelsgesellschaft fuer EDV & Werbung, 1994. ISBN 
    3-930733-00-5 
    535 pages, DM 89.00 
    (Written in German) 
    
    This book is divided into three the parts: the first covers the basics of 
    ARexx (variables, operators, the instructions, etc., organized both 
    alphabetically and by topic) and the ARexx environment. The second covers 
    three common ARexx function libraries (RexxArpLib, APIG, and 
    RexxSerDev.library), the third "hosts": the RexxPlus compiler, ExecRexx, 
    writing ARexx scripts for application programs. A disk with all examples 
    and libraries may be purchased separately for an additional DM 10. 
    
    anonymous, 26 Jan 1996: 
    "All in all I must say this book is extremely useful. [...] It is perfect 
    for beginners (well, you should have used your Amiga for some months...) 
    and a nice reference for advanced. Of special interest are the parts II 
    and III, which may not be found described like that anywhere else." 
    
  o Paul Overaa: 
    Mastering Amiga Arexx 
    Bruce Smith Books, [year?]. ISBN 1-873308-13-2 
    
    gnome@martinac.demon.co.uk (John Marchant), 15 May 1995: 
    "Paul Overaa's book is excellent, but more of a tutorial." 
    
  o Chris Zamara and Nick Sullivan: 
    Using ARexx on the Amiga 
    Abacus, 1991. ISBN 1-55755-114-6. 
    
    barrett@cs.umass.edu (Dan Barrett), 24 Mar 1994: 
    "This is a good book with a particularly good function reference section. 
    It also gives examples of ARexx programming with some commercial 
    products. The only bad part of the book is its terrible index." 
    
    paulg@kralizec.zeta.org.au (Paul Gittings), 28 Mar 1994: 
    "This is the only Abacus book that I have found to be of any use, I 
    almost didn't buy it because it was an Abacus book but I'm very glad I 
    did. This book is very well suited to a beginner ARexx programmer (more 
    so than Callaway's book) and also very useful as a reference for more 
    advanced users. The example code is very trivial and therefore easy to 
    understand, for more complex and useful code examples get Callaway's 
    book." 
    
    gnome@martinac.demon.co.uk (John Marchant), 15 May 1995: 
    "I recommend the Abacus book for easy look-up of functions etc." 
    
    anderson4@delphi.com (Stanley Anderson), 30 Jun 1995: 
    "[This book] has proven invaluable to me in jamming together some Arexx 
    macros for FinalWriter." 

5.2 Reference 
------------- 

  o William S. Hawes: 
    Arexx User's Reference Manual 
    [publisher?], 1987. [ISBN?] 
    $49.95 
    
  o Robin Evans: 
    ARexxGuide 2.0a 
    1994. (no ISBN, published via shareware) 
    $15 (suggested shareware fee) 
    
    This is a complete ARexx reference guide in AmigaGuide format. It is 
    available from Aminet ( util/rexx/ARexxGuide2_0A.lha ). 
    
    From the "readme file": 
    ARexxGuide is a complete ARexx reference with tutorials and dozens of 
    ready-to-use examples. Done in AmigaGuide format, it includes argument 
    templates and descriptions of all instruction keywords, of built-in 
    functions, and of the functions in rexxsupport.library. The basic 
    elements of the language are fully explained. Example programs -- some of 
    them interactive -- answer frequently-asked questions about the language. 
    Sample clauses are included with each function and instruction 
    explanation. Error codes and possible solutions are explained. 
    A help-system that will turn nearly any text editor into an online 
    reference to ARexx is included. Working macros for three editors are 
    provided as examples. A step-by-step tutorial explains the simple steps 
    for making a new macro for a different editor. 


6. Applications Programming 
=========================== 

6.1 Compilers 
------------- 

  o Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman: 
    Compilers, Principles, Tools, and Techniques 
    Addison Wesley, 1986. ISBN 0-201-10194-7 (paperback) 
    
    jewell@savanna.royle.org (Paul Jewell), 9 Mar 1994: 
    "Plenty of information about different methods of compiler construction, 
    and how to put compilers together. Designed as a first course in compiler 
    writing." 
    
  o Allen I. Holub: 
    Compiler Design in C 
    Prentice Hall , 1990. ISBN 0-13-155151-5 (paperback) 
    
    jewell@savanna.royle.org (Paul Jewell), 9 Mar 1994: 
    "Excellent (IMHO) book containing detailed source code of a C compiler, 
    with hints and tips on how to optimise the compiler both in terms of 
    operation, and efficiency of code generated. [...] well worth the 
    investment." 
    
  o Niklaus Wirth, Joerg Gutknecht: 
    Project Oberon. 
    The Design of an Operating System and Compiler. 
    Addison-Wesley , 1992. ISBN 0-201-54428-8 (hardback) 
    
    fjc@wossname.apana.org.au (Frank Copeland), 12 Mar 1994: 
    "I paid AUS 44.95, a good price for this class of book here. It describes 
    in detail the design and implementation of an entire operating system and 
    includes the complete source code of a compiler for the Oberon language 
    (a descendant of Pascal and Modula-2). The code generated is for a family 
    of processors reasonably similar to the Amiga's MC68K processors. Even if 
    you are not interested in the language, it provides an example of a 
    working compiler, which the Aho, etc. book at least does not." 
    
  o Patrick D. Terry: 
    Programming Language Translation 
    Addison-Wesley , 1986. ISBN 0-201-18040-5. 433 pages 

6.2 Computer Graphics 
--------------------- 

[for a more complete list, see the comp.graphics FAQ ] 

  o Leendert Ammeraal: 
    Programming Principles in Computer Graphics (2nd edition) 
    [publisher?], [year?]. [ISBN?] 
    
    nate@netcom.com (Nathan Dwyer), 10 Oct 1993: 
    "A REALLY cool book. [...] It sort of skims over the math -- moves pretty 
    quickly through the material, but covers a lot of ground. Also includes a 
    lot of C++ code, but the text isn't occluded by it." 
    
  o J. D. Foley, A. van Dam, S. K. Feiner, and J. F. Hughes: 
    Computer Graphics - Principles and Practice 
    Addison-Wesley , 1990. ISBN 0-201-12110-7 
    
    stigove@lise.unit.no (Stig Ove Johnsen), 20 Aug 1993: 
    "It is the book we use in the course 'Computer Graphics I&II' here at the 
    Norwegian Institute of Technology. It goes into depth in describing both 
    2D raster graphics and 3D modeling (e.g. splines) and raytracing (incl. 
    phong, gourad...). The programming eksamples are done mostly in Pascal. 
    IMHO, it is a very good book. (And lots of nice ray-traced pictures!)" 
    
    umking21@ccu.umanitoba.ca (Brian D. King), 10 Oct 1993: 
    "The proclaimed bible in computer graphics algorithms and theory [...]. 
    It covers everything from line-drawing, circles and ellipses, pattern- 
    filling, 2d and 3d vectors including transformations, filled polygons, 
    shading, etc. etc. etc." 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "This is IT. THE bible of computer graphics, period. It covers just about 
    every topic you need to know, however because of its scope it is very 
    generalized and so information on any one specific topic may be lacking. 
    Pascal-like pseudo code is strewn liberally throughout the book, which is 
    a big help. Everything you would expect in three-D graphics is covered, 
    including shading, ray tracing, radiosity, texture mapping, etc. Once 
    again, it's very generalized and serves mostly as a good reference to 
    other material and an overview of individual areas. But at over 1000 
    pages, it's a must have if you do graphics. If you can afford only ONE 
    book on graphics, get this one." 
    
  o Andrew Glassner (ed.): 
    Graphics Gems 
    Academic Press, 1990. ISBN 0-12-286165-5 
    
    James Arvo (ed.): 
    Graphics Gems II 
    Academic Press, 1991. ISBN 0-12-64480-0 
    
    David Kirk (ed.): 
    Graphics Gems III 
    Academic Press, 1992. ISBN 0-12-409670-0 (with IBM disk) 
    0-12-409671-9 (with Mac disk) 
    
    rhoo1@pinn.nacjack.gen.nz (Robert Hooker), 20 Aug 1993: 
    "These aren't much good to learn from, but once you know your stuff they 
    are an excellent source of ideas." 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "Some people swear by these books. I don't know. They cover a lot of 
    little tricks and tips for a lot of little things, but personally I 
    haven't found much use for them, but I'm looking only at the interactive 
    3d side of things. Every now and then a friend tells me 'Wow, this one 
    little paragraph in Gems [X] gave me a huge insight into what I needed to 
    do and now my [program] is MUCH faster'. So to be fair, a lot of others 
    have found these books to be invaluable. They cover a bit too much ground 
    for me, so I'm still kind of hesitant on recommending them to others 
    since it's not readily apparent if they will be helpful to you. Your 
    mileage may vary." 
    
  o F. S. Hill Jr.: 
    Computer Graphics 
    Macmillan, [year?]. [ISBN?] 
    
    rhoo1@pinn.nacjack.gen.nz (Robert Hooker), 20 Aug 1993: 
    "I can recommend "Computer Graphics" [...]. This was a text for my 3rd 
    year Graphics course at University. All the ideas and examples are given 
    in Pascal (which most everyone can understand) and are easy to convert to 
    your prefered language. The book covers everything from simple 3D shapes 
    thru Gouraud/Phong shading and onto the basics of RayTracing." 
    
  o Christopher Lampton: 
    Flights of Fantasy 
    Waite Group Press , 1993. ISBN 1-878739-18-2 
    
    Richard_Johnson@eaglesnest.albedo.com (Richard Johnson), 6 Oct 1993: 
    "It's very complete and it comes with source code written in C++ for the 
    IBM PC. I didn't have much trouble converting it to SAS/C. You do have to 
    transfer files from the IBM disk to an amiga disk, though. The book comes 
    with the disk. The book is really GREAT because it's very thorough and 
    easy to understand. It teaches you from the ground up. One thing though, 
    is that the source code had a number of minor bugs which I had to fix. 
    Also, I optimized some of the code to make it faster. For one thing, I 
    replaced the 4x4 matrices with 3x3 ones. [...] It's so easy to 
    understand, that if you can't understand it, you have no other recourse 
    than to learn more math." 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "This book is a mixed blessing. On the one hand it gets you up and 
    running with the simple concepts that more advanced text books don't 
    bother explaining. On the other, it could REALLY stand to be improved. 
    Lots of simple algorithms are completely ignored, such as shading. 
    However, a lot of PC specific stuff is thrown in. If you would like a 
    more comprehensive review of the book let me know and I'll mail you one." 
    
  o David F. Rogers and J. Alan Adams: 
    Mathematical Elements for Computer Graphics 2nd Ed. 
    McGraw-Hill , 1990. ISBN 0-07-053530-2 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "Excellent book on curves, patches, and a lot of math. Does not cover 
    rendering at all -- no shading, etc. It does a lot of theory on 
    projections, however -- don't expect much on object databases or 
    efficiency, though. Not a great reference to a 3d renderer, but for 
    modeling in general and math it's wonderful. HOWEVER, it has an insane 
    amount of stuff on curves, splines, Bezier curves, Coons patches, 
    surfaces, etc. So if you want to do surfaces and things with soft edges 
    in general, get this book. One of the few McGraw-Hill books I've liked 
    (the other is 'An Introduction to Algorithms')." 
    
  o Alan Watt: 
    3-D Computer Graphics 2nd Ed. 
    Addison-Wesley , 1993. ISBN 0-201-63186-5 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "This is also one of those classic texts. The new second edition covers a 
    lot of ground. Watt's style is highly readable, and the same code is in 
    Pascal. A complete rendering system (or two) is supplied in the 
    appendices, along with the data file for the Utah teapot. 
    
    "If you do 3d graphics, you MUST have this book. [...] Chapters include: 
    Three-dimensional Geometry in Computer Graphics, Representation of 
    Objects, Viewing systems, Reflection and Illumination Models, Rendering 
    Algorithms, Parametric Representation and Practice, Shadows and Textures, 
    Ray Tracing, Volume Rendering, Radiosity, Anti aliasing, Functionally 
    Based Modeling Methods, Three-dimensional Computer Animation, Colour 
    Spaces and Monitor Considerations, Viewing Transformation from a Simple 
    Four-Parameter Viewing System, A Wireframe System, An Implementation of a 
    Renderer, The Utah Teapot. 
    
    "The book has a fairly decent mix of interactive and photorealistic 
    stuff, and it is an excellent supplement to the 3d graphics section of 
    Foley and Van Dam. Between the two you are pretty well set for 3d 
    graphics." 
    
  o Alan Watt and Mark Watt: 
    Advanced Animation and Rendering Techniques 
    Addison-Wesley , 1993. ISBN 0-201-54412-1 
    
    bwh@beach.cis.ufl.edu (Brian Hook), 06 Dec 1993: 
    "This book is by far one of the best books in the field of 3d graphics. 
    Most of it covers rendering and ray tracing, which means it is not very 
    useful for real-time graphics [...] the stuff it covers is invaluable and 
    very difficult to find elsewhere. We are talking heavy rendering and ray 
    tracing stuff, volume rendering techniques, shading languages, 
    quaternions and Euler angles, radiosity, inverse/forward kinematics, etc. 
    Excellent book, but not very useful if you are looking to write only a 
    game (although the chapters on segmented object animation would be useful 
    for robots/tanks)." 
    
  o [author?] 
    Amiga 3D Graphic Programming 
    Abacus, [year?]. [ISBN?] 
    
    Richard_Johnson@eaglesnest.albedo.com (Richard Johnson), 6 Oct 1993: 
    "DO NOT get [this book]. The guy who wrote it should be whipped because 
    this book is impossible to understand and is really just a documentation 
    for the crummy little ray tracing program which takes up half of the 
    pages." 
    
  o Andrew Tyler: 
    Amiga Real-Time 3D Graphics 
    Sigma Press (UK), [year?]. ISBN 781850 582755 
    
    oz@ozzy.demon.co.uk (Brian Skreeg), 22 Jun 1995: 
    "I've had this book for a while and it's not worth the purchase. The 
    example code is poor and would not run on my 030 A1200 no matter what I 
    did. It also uses obscure algorithms for the simplest of calculations. 
    Get the HowToCode package [from Aminet]. It has a much better explanation 
    of 3d vectors and stuff. The book is punted as an easy way to learn 
    assembly while learning 3d graphics. Not true. If you have had no 
    experience with assembly before, then you've got little chance of 
    learning it from this book. The book is divided into sections for each 
    area of 3d graphics. Line drawing, filling, window clipping, perpective, 
    rotations, depth sorting, etc. [...]" 


7. Using Applications 
===================== 

7.1 The Video Toaster 
--------------------- 

  o David Tiberio: 
    Amiga/Toaster Reference Manual 
    Area52, 1994. (no ISBN, published through "Area52, 6 Lodge Lane, East 
    Setauket, NY 11733") 
    $34.95 
    
    see section 1.3: General Reference 

7.2 Telecommunications 
---------------------- 

  o Dale L. Larson: 
    Connect Your Amiga! 
    A Guide to the Internet, LANs, BBSs and Online Services 
    Intangible Assets Manufacturing, 1994. ISBN 1-885876-02-5 
    
    "Dale L. Larson" dale@iam.iam.com, 18 Sep 1994: 
    "Connect Your Amiga!" is 256 pages packed with information for networking 
    and for going online. From background information for the novice to 
    networking hints and tips for advanced users, this book has something for 
    every Amiga owner. [...] Topics covered include: What [the Internet] is, 
    what's so great about it, how it works, how to access it, how to join it, 
    how to use it; [...] Selecting and using modems and terminal emulator 
    software; how to find and choose computer bulletin board systems and 
    online services; finding, downloading, decompressing and using public 
    domain and shareware software, the SANA-II standard, Ethernet, ARCNet, 
    serial and parallel ports, selecting, configuring and using TCP/IP, SLIP, 
    PPP, Envoy, DECNet, connecting to PCs, Macs and Unix, and more." 
    
    Ordering Information: 
    
      o Intangible Assets Manufacturing 
        828 Ormond Avenue 
        Drexel Hill, PA 19026-2604 / USA 
        voice: +1 610 853 4406 
        fax: +1 610 853 3733" 


Appendix A: How to Order CATS Materials 
======================================= 

As of April 28th, 1994, CATS USA no longer exists. But you can still order 
developer material from Hirsch & Wolf in Germany: 
    
    Hirsch & Wolf oHG 
    Attn: Hans-Helmut Hirsch 
    Mittelstr. 33 
    D-56564 Neuwied 
    Germany 
    
    Fax: ++49-2631-839931 
    Tel: ++49-2631-83990 
    UUCP:hhhirsch@carla.adsp.sub.org (Fax preferred) 


Appendix B: How to Order Motorola Materials 
=========================================== 

In the USA, write to the following address: 
    
    Motorola Literature Distribution 
    P.O. Box 20912 
    Phoenix, Arizona 85036 

Or call: 1-800-441-2447 

You will need the document number, which can be obtained from technical 
support: 1-800-521-6274. 

In Europe, you can contact one of Motorola's Franchised Distributers (they 
are all in England): 
    
    Avnet Access 
    Jubilee House 
    Letchhworth, Herts SG6 1TP 
    Tel: +44-1462-480888, Fax: +44-1462-488467 
    
    Macro Group 
    Burnham Lane 
    Slough Sl1 6LN 
    Tel: +44-1628-606000, Fax: +44-1628-666873 
    
    Arrow Jermyn 
    St. Martins Way Ind. Estate 
    Cambridge Road 
    Bedford MK42 0LF 
    Tel: +44-1234-270027, Fax: +44-1234-214674 
    
    Future Electronics 
    Future House 
    Poyle Road 
    Colnbrook SL3 0EZ 
    Tel: +44-1753-763000, Fax: +44-1753-689100 

------------------------------------------------------------------------------

   Marc Atkin            //
U of Massachusetts      //                " Goosnargh. "
   at Amherst       \\ //
atkin@cs.umass.edu   \X/
