ravelers.mail.cornell.edu!newstand.syr.edu!kong.syr.edu!pjkappes
Subject: Descriptions of Various Furry MUCKs [Weekly Posting]
Supersedes: <furry/muck-desc-1-797680028@kong.syr.edu>
Date: 19 Apr 1995 09:53:24 GMT
Summary: FurryMUCK and other anthropomorphic MU*s let you roleplay a furry
.character with dozens of others around the world, around the clock.

Posted-By: auto-faq 3.1.1.2
Posting-Frequency: Every Wednesday to a.f.f{.m}; monthly elsewhere.
Last-Modified: $Date: 1995/04/17 07:49:02 $
Version: $Revision: 4.6 $
Changes-This-Posting: Added FreeNarnia (another Narnia-themed MUSH)

            * Rhal's Version of an Elaborate Alt.Fan.Furry.Muck *
                    * Frequently-Asked-Questions Sheet: *
           * Part the Second, containing Summaries of MU*s Furry *
  
There are hundreds of MUCKs, MUDs, MUSHes, etc. (collectively known as
MU*s), but this being alt.fan.furry.muck, we'll look at the ones
featuring anthropomorphics: intelligent animal/people/morphs/genetic
creations/whatever...

.* FurryMUCK...* FurToonia
.* Tapestries MUCK..* WizMUCK
.* NarniaGolden...* InterWorld
.* FreeNarnia...* Pathways
.* Sociopolitical Ramifications.* Animal Nation
.* Trails...* Unbridled Desires
.* Brazilian Dreams..* RealmsMUCK


FurryMUCK.138.74.0.10  8888
.     sncils.snc.edu  8888.<URL:telnet://sncils.snc.edu:8888>
 The definite article, as it were, the biggest MUCK by far, and the
 best-known of the genre. Some folks roleplay all the time, some part of
 the time, some just sit around and talk - lots of tolerance here for
 what you want to do.

 The advantage of FurryMUCK is its size: you can meet many interesting
 characters at every time of the day, and soon you have lots of friends.
 You can explore for weeks and you still haven't seen everything.
 However, size is also FurryMUCK's problem, as it lags badly when many
 players are connected.  There is a building quota of 20 rooms, so if
 you want to build much more, you will perhaps better do it elsewhere.

 At the FurryMUCK greeting screen, type
    connect guest guest
 to get a guest character, and follow the instructions to read the help
 files and begin getting familiar with how things work.  You will need
 to ask a wizard to let you out of the guest room into the MUCK.  Type
    wizzes
 to see what wizards are online, and use
    page <name> = <text>
 to talk to them.  If there are no wizards online, you must try again
 later.  After that, if you want to get a permanent character, apply by
 email to the address given on the opening screen.

 Help files for FurryMUCK users can be found at
 <URL:ftp://avatar.snc.edu/pub/furry/mud/furrymuck/guides/>. This includes
 the Beginners-Guide, the Building-Guide, the Commands-Global-Help, the
 Gen-Desc help, as well as the MUFReference and MUFTutorial. Various
 information files can also be read while connected to FurryMUCK, using the
 "info" command, but many of these may also be gotten from
 <URL:ftp://avatar.snc.edu/pub/furry/mud/furrymuck/info/>.

 The Official FurryMUCK Web Pages have extensive documentation, including
 the help files mentioned above, and more, at <URL:http://www.furry.com>.


Tapestries MUCK.   128.95.44.29  2069...(Report by Taisia)
.     tapestries.tcp.com  2069.<URL:telnet://128.95.44.29:2069>
 Started in October of 1991, Tapestries is the second longest running Furry
 based muck.  It prides itself on the fact that it is an alternative
 lifestyle, Furry only (no humans) selective fantasy roleplaying world
 system, offering a variety of areas to explore, plenty of space to build,
 and lag-free zone to sit and chat with the natives. It is a registration
 based only system.


NarniaGolden. 128.143.166.52  6250...(Report by Coyote)
.dobest.lib.virginia.edu  6250.<URL:telnet://128.143.166.52:6250>
 Based on "The Chronicles of Narnia" series by C.S. Lewis that commences
 _with The Lion, the Witch, & the Wardrobe_. NarniaGolden is a reinvention
 of the former NarniaMUSH.

 The timeline of NarniaGolden is set during the Golden Age of Narnia,
 during the reign of High King Peter the Magnificent, Queen Susan the
 Gentle, King Edmund the Just, and Queen Lucy the Valiant. The children of
 _The Lion, the Witch, & the Wardrobe_ have grown into young adults, and are
 in the prime of their reign.

 NarniaGolden is intended as a MUSH for role-players, with many exciting
 features for all:

 * The Characters: Although players are encouraged to come up with their
 own character concepts, there are many feature characters available for
 play ... some for short periods of time, some for extended use. Players
 can choose Talking Animals, wood spirits, and Calormene humans for play.

 * TinyPlots: There's always juicy RP brewing on NarniaGolden, whether a
 quest to rid the land of giants, grand banquets for visiting dignitaries,
 market day at Cair Paravel Town, intrigue and murder in the southern land
 of Calormen, or the pleasures of gossip and dinner at The Lion's Mane. 
 You'll find many of the best RPers on the Net at NarniaGolden, and we're
 proud to have them.

 * The Lands: Within the heartlands of Narnia are a number of areas ready
 to explore -- from the plains of the Ettinsmoor to the Marsh-wiggle
 marshes, from the mysterious western wilds to the friendly town of
 Archenland. Cair Paravel Town is always a center of activity. Many
 travellers, ignoring the warnings of those who know better, have ventured
 across the arid southern desert to Calormen, where the many towns and
 cities possess a unique Arabian flair.

 * The Weather System: Most exterior rooms change with the times of day,
 seasons of the year, winds and precipitation. The system has been revised
 from the old NarniaMUSH, is even easier to use, and is very detailed. 
 Weather rooms may even use a weather effects system, so that characters in
 a room see and hear the weather changing.

 * The Staff: Rarely will you see a MUSH where the administrators spend so
 much time participating in the role-play and working to make players of
 quality feel welcome.  They're currently creating Talking Animals, dryads
 and naiads, fauns and centaurs, Archenland humans, and Calormene humans
 via email. If you're interested in a character, email one of the following
 addresses:

.wbricel@gopher.science.wayne.edu
.tracy@trance.helix.net
.mthd@dobest.lib.virginia.edu
.35bruinooge@cua.edu
.coyote@other.org

 Include a character name and species with your request. Calormene
 characters should request a caste. It would be wise to include alternate
 names and species.


FreeNarnia.   128.127.21.2  6250...(Report by Nionn)
.narnia.fandom-house.org  6250.<URL:telnet://128.127.21.2:6250>
 Another spinoff of the old NarniaMUSH with a more 'anything goes' attitude.


Sociopolitical Ramifications.198.30.162.1  4711.(Report by Unci)
....tigerden.com  4711
....<URL:telnet://198.30.162.1:4711>
 SPR, for short, is one of FurryMUCK's `children' - a MUCK that was
 founded when FurryMUCK became too big and lagged.  Therefore, many
 furries known from FurryMUCK can be found on SPR too.  There is no
 rigid theme, the general flair is a bit more high-tech oriented than in
 FurryMUCK.  SPR has no building quota: you can build as much as you
 want.  Also, SPR does without explicit rules for non-wizards.  You can
 log in as guest and get a character immediately from any wizard.  For
 more information, check the WWW homepage at
 <URL:http://www.uni-karlsruhe.de/~ukjp/spr.html>.


Trails..152.160.37.1  8888...(Report by Unci)
.    trails.velox.com  8888.<URL:telnet://152.160.37.1:8888>
 A young, small, friendly MUCK, ready to grow, run by Swiftfox on his
 private site.  Theme: Earth without the humans running things.  Mostly
 rural settings, more unspoiled nature than high-tech.  Building of
 large, varied nature landscapes is encouraged (no quota).  Limited
 access to the future is planned.  As it is still under construction,
 some programs not yet functional.


Brazilian Dreams   198.211.131.13  8888..(from the BD web page)
.. brazil.tbyte.com  8888    <URL:telnet://198.211.131.13:8888>
 "Green" and "Furry Friendly", with a modest sized userbase that's more
 personal than many larger Mu*s.  Originally centered around a representation
 of the Brazilian Rainforest, the database has been rewritten completely
 from scratch to benefit from the newest features of the server software
 (fuzzball 5.40), to become more efficiently built and programmed, and to
 herald the new Themed areas to the Muck:

 * Mesoamerica - administered by Lori_Keet
.The Aztecs: A civilization without the wheel. A civilization which
        believed sacrifice kept the sun moving. A race of conquering
        warriors. A civilization depending on cyclic history and its
        religion to see the world, filled with customs.  The Mesoamerican
        area will strongly encourage role-playing and authenticity. All
        characters will be expected to be those who could have reached
        Tenochtitlan (modern Mexico City) around the year 1450, and expected
        to take roles from that era.  If someone offers you the "Best Seats
        in the House" for the temple sacrifice, just say no.
          
  * Rainfurests - administered by Flame & Jadine
.The Rainfurest is a tropical paradise full of mystery and moisture.
        Jungles, beaches and ancient temples are the setting for a band of
        tropical furries of every color, size, shape and scent.
          
   * Eastern Realm - administered by Porsupah
.The feel is a mix of Taoist and Confucian, tending slightly towards
        the former in the north; the terrain varies from low-lying
        undulating lands down towards the coastline, rising into higher
        hills, eventually into the high mountains.
          
   * And the Unthemed/OOC area [Sky Island and the Bistro]
..- administered by K'has
.The realm of the one and only K'has. The Waiting Out the Muck Lags
        Bistro continues as an out-of-character, chat area.

 Brazilian Dreams is striving to become more focused on Role Playing while
 still keeping in touch with its mission of networking writers on the 'Net,
 through events such as Lori_Keet's Storyteller's Circle.  The muck
 frequently hosts beta tests of new code. The Brazilian Dreams Homepage can
 be explored at <URL:http://cs.weber.edu/home/holmbeck/brazil.html>.

 Comments/questions regarding the changeover to the new DB may be page
 #mail'd to Maori on FurryMUCK, or can be emailed to
 <boudicca@xmission.com>, or connect to BD's old port at
 <URL:telnet://brazil.tbyte.com:4201> and page #mail/page Tisha. 
 [NOTE: 4201 will not be available for much longer! If you haven't moved
 your stuff to 8888, do so immediately!]


FurToonia.198.211.131.13  9999...(from Furry FAQ)
.   red_panda.tbyte.com  9999.<URL:telnet://198.211.131.13:9999>
 
 FurToonia is another child of FurryMUCK, populated mostly by furries and
 toons who wanted to escape the lag and crowding of the larger MUCK, and
 also have the chance to do some creative public building projects. The
 porting of characters from FurryMUCK is made much easier by a very similar
 software base, with the most popular program for character descriptions,
 #6800, having the same object number in both MUCKs. FurToonia's WWW
 homepage is at <URL:http://furtual.org/~ftadmin/>. [N.B. The MUCK is running
 on the same box as Brazilian Dreams, which has been suitably upgraded, and
 it seems to run around 30% faster than the old site, according to Porsupah.]


WizMUCK..199.181.141.3  4201...(Report by Charity)
.     mserv.wizvax.com  4201.<URL:telnet://199.181.141.3:4201>
 An anthropomorphic muck, similar in nature to FurryMuck. Furries and humans
 and such are all welcome. The muck has rather relaxed quotas, and little
 lag. It features social playspace, as well as connected rooms, in the
 interest of good building.


InterWorld.199.181.141.1  6201...(Report by Charity)
.    wizvax.wizvax.com  6201.<URL:telnet://199.181.141.1:6201>
 A Realm based muck with many realms offering a choice of living. As such,
 all character types are welcome. A great spot for builders, with low
 quotas.  Lots of room to add to existing realms, or to start a new realm of
 your own.


Pathways.198.64.81.254  8888..(From the Pathways web page)
.  bonkers.neosoft.com  8888.<URL:telnet://198.64.81.254:8888>
 CHARTER: Pathways is a social role-playing muck. The term role-playing is
 used in the sense of playing out a role, rather than combat and earning
 points or levels or money or treasure. The background describes a reality
 in which, apart from the Paths themselves, technology and physics matches
 pretty closely to the technology of the late twntieth century on Earth, and
 the physical laws as we know them. Imagine the technology of a richer
 Earth, where the resources from the worlds along the Paths fuel a
 renaissance like the world has never known, the way the resources of the
 solar system *should* be flowing into our world today, if people and
 governments had the courage to take them.

 Characters should match that sort of reality. Magic has to have some
 plausible physical explanation. Psi should have a technical base.  Places
 that are built within the station should match the theme there, of a
 pleasant resort in a harsh environment. If you want to build one of the
 worlds along the Paths, try and keep the actual built-up areas small and
 coherent.

 BACKGROUND: Somewhere, some time ago, someone created or discovered Paths
 between the worlds. Whether they're natural or artificial, whether the
 Worlds are in the same Universe or different ones, is hotly debated. What
 happened to the original Engineers is unknown. But their gates remain, and
 the strange black crystals that make them work.

 Later, much later, an expedition from a technical world landed on their
 nearest moon and found a working station on the gold Path. They stepped
 through the gate and found station after station threaded along the Path
 like pearls on a string. The gold stations are all on airless planetoids,
 and in all the gold systems there's a world where thinking minds live.  On
 one station, though there was a second Path. The green Path leads from
 planet to planet, wild planets, inhabited if at all by primitives... 
 certainly no expedition has found anything more intelligent than the local
 equivalents of wolves or monkeys.

 Did the Engineers seed these worlds, or did they lay down the Paths to
 match the worlds they found? Who knows? None of the races of the gold lay
 claim to the title... even at the station where the two paths meet.

 Pathways is inspired by the story "The Shadow of the Ship" by W. Franson.
 The Paths are similar to the Trails in that story, but friendlier. Similar
 ideas are found in Roger Zelazny's "Roadmarks" and other stories.

 Argent's summary: "A space-based non-human Muck, not *explicitly* furry but
 certainly very approachable by furries (OK, the animated pinecone isn't
 very furry but the hyperactive mustelids and Slate's cat people sure are). 
 In short, the Brazilian Dreams concept in a high-tech setting." The
 Pathways web page is at <URL:http://bonkers.neosoft.com/~peter/pathways/>,
 and has extensive background information on various species, etc.


Animal Nation.152.160.37.1  7777...(Report by Risseth)
.    ocelot.velox.com  7777.<URL:telnet://152.160.37.1:7777>
 The theme is loosely a feudal Japanese setting, with animals, of course. 
 Lots of room for expansion, too, so feel free to come and look around.
 [Now running 24 hours a day at this new site.]


Unbridled Desires   199.171.80.3  8888...(Report by Foxy)
.       epona.magibox.net  8888.<URL:telnet://199.171.80.3:8888>
 Welcome screen says: "This tinymuck is an adventure land for those with
 brave hearts. It's not like your average muck in that your character by
 their action may get changed in little or great ways."  A small, *not*
 equine-based furry muck, although a lot of the players take equine based
 characters (horses, 'taurs, unicorns, pegasii etc). It's a buy a friend
 bunch, and most people seem to know each other, making for a friendly
 environment.  It is also soon to have its own fanzine, "Hot to Trot",
 although the web page previously available has been taken down.


RealmsMUCK.   128.95.44.29  7765...(Report by Unci)
     eith.biostr.washington.edu  7765.<URL:telnet://128.95.44.29:7765>
 A furry/science-fiction MUCK, adult-rated I think.  This seems to exist a
 longer time already.

--
 If you know of any other MU*s with a furry theme or which allow furry
 characters, please let me <pjkappes@mailbox.syr.edu> know! Write up a
 description, of comparable length to the entries above (brief or long) and
 send it to me, and I'll include it in the next posting. Or if you have more
 info on the ones listed skimpily, please send it!
--
Part 1 of this FAQ provides basic introductory information about MU*s; Part
3 is posted only to alt.fan.furry{.muck}, and contains a calendar and
schedule of public events, and a summary list of addresses.
--
Slow newsfeed? For updates between postings see the Furry FAQs page!
Homepage: http://web.syr.edu/~pjkappes/furry.html
This FAQ: http://web.syr.edu/~pjkappes/muckdesc.html
--
End of Furry MU*s FAQ (2/3) $Revision: 4.6 $ $Date: 1995/04/17 07:49:02 $
