ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º º ³ Welcome to Yet Another Tetris ³ º º ³ Version 1.05 ³ º º ³ Copyright 1991 by Peter Mueller ³ º º ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ YATETRIS is a public domain program. So feel free to give copies to your friends, neighbours, mommies, daddies, and enemies. BUT: I don't give any warranty of correctness nor do I accept responsibility to anyone for the consequences of using it. YATETRIS is a Tetris-like game for Windows 3.0. It comes to you in a ZOO file including the following files: YATETRIS.EXE Executable YATETRIS.FIG Definition of standard Tetris figures YATETRIS.HSC Highscore table YATETRIS.HLP Help file (I hope the English is well enough, if not, send me a correction list ...) YATETRIS.INI Initialization file YATETRIS.DOC This file All these files, except the DOC-file, are expected to be in the same directory. 2. Figures ---------- All used figures are defined in a file called YATETRIS.FIG. In this version a figure editor is included. Use Windows Help for editing details. 3. Version Chat --------------- Well, this is the first release. Stay tuned for next versions which will have - more levels - a more satisfying figure editor - a new level editor Nevertheless, if you detect any mysterious behaviour or other strange things please contact me at pm@opal.cs.tu-berlin.de or, if this is not possible, write to Peter Mueller Detmolder Str. 15 1000 Berlin 31 Germany 4. Initialization File YATETRIS.INI ----------------------------------- There are three values which you can modify: figures= levels=[on|off] shadow=[on|off] where: figures is the full path to a figure description file. If no path is specified the YATETRIS.EXE directory is taken. levels turns level orientated game on and off, respectively. (Default is on.) shadow turns shadow below playground on and off, respectively. (Default is on.) Additionally, each level have its own entry in which you can modify a level's drop time and its lines to solve. Take level1=500,10 for an example. This means that level 1 will have a figure drop time of 500 and that you have to solve 10 lines before entering the next level. (To make the figures drop faster just enter a lower value.) 5. ToDos -------- - A lot of clean up - Doc's, doc's, doc's - And then there is C++ ... 6. Bugs ------- - Dunno if this is really a bug: After closing the game the About window of PM tells me, that I've lost 1K of memory. (But after asking in good old net.land some kind soul told me: "Let It Be, Let It Be" ... Windows' memory management ...) 7. Programming and Testing -------------------------- YATETRIS was (and is) programmed with Borland C++ 2.00 (hope to get 3.00 as soon as possible). It was tested in Windows 3.0 (386 Enhanced Mode), MS-DOS 5.0, and TDW. Viel Spass, -Peter P.S.: I also have a German version. If someone's interested, drop me a note ...