WormWorld for Windows PC PLUS Special Version by Kevin Ng The Files --------- WormWorld PC Plus Special Version consists of the following files:- WORM.EXE - Main program WORMEDIT.EXE - Level Editor (with Save feature disabled) *.WRM - WormWorld Levels *.WAV - PCM Digitized Sound Files (used internally within the program) WORM.TXT - This text file When distributing, please keep all the files with the main program. Note about Sound ---------------- WormWorld features digitized sound. You can only hear digitized sound if you have a Soundblaster compatible sound card, which is correctly configured for WINDOWS 3.1. For those of you who haven't got a sound card, you can obtain a speaker driver for Windows 3.1 to play back digitised sound, although the quality of the sound may be bad, and the sound may halt the system while it plays. The speaker driver is a Microsoft driver and is available as P.D. Again, make sure your sound hardware is configured correctly. Refer to your Windows 3.1 Users Guide for help. You can toggle digitised sound on and off from the WormWorld program (note the default is ON) by opening the Options Menu and clicking on the Sound On item. A tick is placed by the item when sound is enabled, and is left blank when it is disabled. IMPORTANT! It is best to put the WormWorld directory into the PATH statement in the AUTOEXEC.BAT file for the digitized sound to work properly. This is because changing directories to find a worm level will mean the program can no longer find the sound files. An alternative to putting the WormWorld directory into the PATH statement is to make sure that the levels are kept in the same directory as the level files. The game -------- This is a windows game requiring thought and reactions to succeed. After loading the game, simply choose the Load Level choice in the menu and choose a level. It is recommended that you begin with the TEACH levels and complete them in order before progressing to the harder DEVIL levels. The game deliberately lets you load any level without first completing the previous level. This is designed to reduce the frustration level as when you get stuck, you can try another level instead. The concept ----------- The main character is the worm. The worm is basically a dumb animal and will not react in the most life-threatening situations. You must guide the worm to the safety of the exit tube by placing command blocks in his path to tell him what to do. The levels ---------- Each level is saved as a file on the disk. To begin the game, go to the Game menu and click on Load Level. A file dialog will come up allowing you to select the level you wish to play. The levels always end with a .wrm extension. You can make your own levels with the WormWorld editor. The controls ------------ At the bottom of the screen there is a small bar of three-dimensional icons. When you click the left mouse button somewhere on the screen, the current icon will be placed on the screen. The right button will erase an icon you have placed. There are three icons:- 1.) Bridge icon. Place this icon in the worm's path, and when he walks into it, he will create a bridge of green slime in front of him to walk over. This command is useful for travelling over pits. 2.) Anti-Gravity icon. If the worm is walking on the floor, when he walks into this icon he will fall upwards and start walking on the ceiling. If you place the icon in front of him a second time, he will fall back down and walk on the floor as normal. Note, you can build bridges upside-down as well as the right way up. 3.) Stop icon. When the worm walks into this icon, he will stop and turn around as if he had walked into a wall. The stop icon will now disappear. There is a number in each of the three-dimensional icons. These are to tell you how many commands you have left. When a certain icon is selected, your cursor will change to reflect the icon. The Blocks ---------- The WormWorld levels consist of different blocks. These could be walls, or spikes, or other things that will help or hinder the worm. A description of the blocks follows. (i) Wall. This appears as red brick. The worm can walk on this. If the worm walks into the wall, he will stop and turn around. (ii) Metal block. This appears as a grey block with rivets. The metal block is just a different looking version of the wall block. Its purpose is merely decorative. (iii) Spikes. Appears as spikes facing up or spikes facing down. The worm must avoid falling on these. If the worm walks into the spikes from the side, he will turn around as if it were a wall. This is because the side of the spikes are not sharp. (iv) Mud. This appears as brown dirt. The worm can stand on this, but if he walks into it, he will eat through it. Mud often supports blocks (see below). (v) Movable block. This is a blue block. The worm can push this along. If a block has nothing supporting it, it will fall down. For example, if the worm pushes it into a pit, or the worm eats through the mud underneath it. (vi) Exit tube. This appears as a golden tube. You must make the worm fall into this to complete the level. IMPORTANT! You must obey the following rules if you use this program. The program and its files may be freely distributed by copying it, lending it, including it in a shareware catalogue, or uploading to a bulletin board. When distributed, ALL files included with this program must also be copied. You must not change any file included with this program. This is the PC PLUS Special Version of Wormworld. A more developed version is now available for the small sum of £5. In return, you will receive the following:- * Complete point and click WormWorld level editor/maker * A full library of levels * Latest version of WormWorld for Windows * More of our shareware software * Paper documentation for both WormWorld and editor The program costs just is £5 or $10. Equivalent in any other currency gladly accepted. Cheques/Postal Orders made payable to Kevin Ng. Any comments or suggestions for the program will be appreciated. Kevin Ng 15 Norton Village Runcorn Cheshire WA7 6PZ England. Your support for the product is appreciated and will serve to improve future products.