²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² ² ² ² ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±± ² ² ± ± ² ² ± °°°°°°°°°°°°°°°°°°°°°°°°°°°°°° ± ² ² ± ° ° ± ² ² ± ° ðððððððððððððððððððððððððð ° ± ² ² ± ° ð ð ° ± ² ² ± ° ð ‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘ ð ° ± ² ² ± ° ð ‘ ‘ ð ° ± ² ² ± ° ð ‘ ¯¯¯¯¯¯¯¯¯®®®®®®®®® ‘ ð ° ± ² ² ± ° ð ‘ ¯ ® ‘ ð ° ± ² ² ± ° ð ‘ ¯ Invisible Maze ® ‘ ð ° ± ² ² ± ° ð ‘ ¯ ® ‘ ð ° ± ² ² ± ° ð ‘ ¯ Version 1.00 ® ‘ ð ° ± ² ² ± ° ð ‘ ¯ ® ‘ ð ° ± ² ² ± ° ð ‘ ¯¯¯¯¯¯¯¯¯®®®®®®®®® ‘ ð ° ± ² ² ± ° ð ‘ ‘ ð ° ± ² ² ± ° ð ‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘ ð ° ± ² ² ± ° ð ð ° ± ² ² ± ° ðððððððððððððððððððððððððð ° ± ² ² ± ° ° ± ² ² ± °°°°°°°°°°°°°°°°°°°°°°°°°°°°°° ± ² ² ± ± ² ² ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±± ² ² ² ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² May 11, 1992 R & R Enterprise Copyright 1992 The Wizard's World BBS The Wizard's World - Lawrence MA (508) 975-1924 0300-19200 6p-8a M-F 24hr S-S Introduction: ÍÍÍÍÍÍÍÍÍÍÍÍ Invisible Maze was originally written using Quick basic v4.5 then converted to Visual Basic. Invisible Maze is a relatively simple, but sometimes challenging game. Simply put, you walk through a maze. What's the catch? You can not see any of the walls UNTIL you bump into them. Sound simple, doesn't it? The maze can have any size from a 5x5 maze all the way up to a 30x25 maze. There is ALWAYS a route through the maze. Files included in the .ZIP file: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ INVMAZE.TXT - This intro file. INVMAZE.EXE - The WINDOWS executable file. INVMAZE.HLP - Help file for Invisible Maze. FILE_ID.DIZ - PC Boards description file. DESC.DEZ - Non-PC Board description file. VBPICBTN.VBX - Custom control for the program. This .ZIP file has been generated using AUTHENTICITY VERIFICATION. If any of the files maintained within, do not carry the -AV signature, please inform me where the file was obtained from. If there are any additional files in the .ZIP file, please contact the SysOp where the file was obtained, and request they remove the additional files. Additional files: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ INVMAZE.INI - Created when a "SAVE" is performed and read by "RESTORE". INVMAZE.SCR - Created to store HIGH SCORE TABLE. FILES NEEDED: ÍÍÍÍÍÍÍÍÍÍÍÍ VBRUN100.DLL - This is the Visual Basic Run Time routines. What is Shareware? ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ The shareware concept is great for both programmer and the end-user. The programmers can distribute their product without getting involved in expensive marketing or advertising. The end-user benefits by receiving a full-featured program, usually better than the commercial competition, and support available directly from the author. But it only works if the end-user participates in supporting the shareware concept. Shareware is not free. After using INVISIBLE MAZE for the suggested 30 day trial period, you must pay for continued use of the program. We have spent a long time and worked hard to produce this fine program. We also feel that the $10.00 registration fee is very fair. Registering Information: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ The current version will always be available on The Wizard's World. To register the game, simply select REGISTER from the INTRO screen. Fill out the form, print it and mail with US FUNDS to the address on the form. Registration entitles you to ALL future updates to the program. All registrations will give you CONTRIBUTING USER status on The Wizard's World for the period of 1 year. Disclaimer: ÍÍÍÍÍÍÍÍÍÍ Invisible Maze and all accompanying files are provided on an "AS-IS" basis with no warranty, either stated or implied. R & R Enterprise cannot accept responsibility for loss of data, profit, and/or any damages which are incurred from the use of this program or any of the accompanying files. Setup: ÍÍÍÍÍ Setup for Invisible Maze is real simple. Simply place the .HLP, .VBX and the .EXE files in the same directory. 1.) Start WINDOWS. 2.) Add a new FILE/Program to any of your existing program groups. For file name, you may either BROWSE, or enter the full path to INVMAZE.EXE. 3.) Select OK. 4.) Then enjoy the game. Controls: ÍÍÍÍÍÍÍÍ Controls are mainly ONLY on the play screen. This is where you will see the 'maze walker'. All controls will be covered briefly. We have included a full help system with the game to assist you. From ANY screen, you can hit the {F1} key to access the HELP SYSTEM. It will bring up specific information about the field/button that has control in the form. You can tell where control is by either an 'I' cursor in an input field or a dotted ring (usually red) on a button. Common Controls: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ OK Button This is the YES button. Also the same as accepting the input. Cancel Button This is the NO button. Same as DON'T DO IT. Specific Controls: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Reseizing Scroll Bars These are used on the RESEIZING screen to set the size of the maze. Up, Down, These are movement controls. They will move Right and Left HANDS the maze walker (or at least attempt to move him) in the direction the finger is pointing. You can alternatively use the ARROW keys. Button with '?' This is a HINT button. It will show the maze for a short time. At that point the game will continue as before the key was pushed. Button with BLUE path This is the GIVE UP key. This will show the and maze maze and not allow you to move any more. Button with maze This is the RESTART button. Exit button This will end the program completely. CUDOS: ÍÍÍÍÍ The only real cudo is with the cursor arrows. This item will be addressed in future releases. The problem is that the only arrows that will work are those on the numeric pad and ONLY if the NUM LOCK is ON. HISTORY: ÍÍÍÍÍÍÍ May 11, 1992: Initial v1.0 released. THANKS: ÍÍÍÍÍÍ Thanks to the following people that assisted in the development of this program and without whom, it would never have been completed: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Jessica - for unending TESTING. Sue - for allowing all the time necessary for coding. Ben - for his patience during the entire development. Jay - for some unique ideas which have been incorporated. Matt - a great ear, and assistance during debugging.