Gin Rummy (Version 3.02) - GINRUMMY.FAQ ======================================= FREQUENTLY ASKED QUESTIONS ========================== Q. What programming language is Gin Rummy written in? A. Microsoft Visual Basic. See the "For The Technically Curious" section of the help file for more information. Q. Why does my mouse not work correctly in Gin Rummy? A. We have had a couple of reported instances of this problem with Rummy 500 (Gin Rummy's stablemate), but we were unable to replicate it or guess at what the problem might be. One customer found that the problem disappeared when he upgraded from Microsoft Windows 3.1 to Windows for Workgroups 3.11. We therefore surmise that this problem is system configuration dependent in some way. Q. What happens if Gin Rummy causes system messages, "bombs out", or freezes? A. These problems are almost always to do with the way your system memory is configured or managed. Check that you have around 400K minimum of low memory available and that your memory manager (e.g., EMM386) is not causing the conflict. Gin Rummy is quite intensive in its use of system resources and runs on 99% of customers' systems without problems. However, sometimes such problems are reported, and all we can do is offer the advice noted here. Q. How do I permanently change the default colors or card designs? A. Set up the screen as you want the defaults to be. Then select the "Save Configuration" choice from the "Configuration" menu. If you are playing as a named player, you will be given the choice to save "As Default", which you select. Otherwise, if you are playing as player "Default", selecting "Save Configuration" will automatically save the current settings as the defaults. The same applies to "Save Opponent" and "Save Rules". Consult the help file for more information. Q. Does Gin Rummy cheat by peeking at the player's cards? A. No! However, at the higher skill levels, Gin Rummy will remember every card in the discard pile, and will also make probability estimates of which unseen cards might be in your hand versus the stock. Q. Why didn't you respond to the suggestions for enhancement I made? A. Our first priority is to provide a quality game at the lowest possible price and this prevents us from entering into much personal correspondence. Most suggestions are incorporated into the next version of Gin Rummy. This is our way of responding positively to your suggestions. Q. Why don't you accept credit cards or online registrations through CompuServe, for example? A. Again, our first priority is to provide a quality game at the lowest possible price and thus we keep our overheads to a minimum. With respect to online registration, our customers obtain Gin Rummy from a wide variety of sources and it would be impractical for us to offer different registration means for each source. Q. I am a shareware distributor. How do I obtain permision to distribute Gin Rummy to my customers? A. As noted in the readgin.txt file, permission is automatically granted provided you distribute only the files noted therein. Include VBRUN300.DLL if your customers might not otherwise have it on their systems. Q. I am a software developer. Are you able to share any of the Gin Rummy program code? A. No. All Gin Rummy code is proprietary, except for the third-party components which are described in the help file (in the section called "For The Technically Curious"). Q. Does MeggieSoft Games market any other games? A. Rummy 500 was our first offering, released in 1994. Gin Rummy is the second. See the help file for an overview of Rummy 500. Q. What's next? A. We are currently researching the enhancement of both Gin Rummy and Rummy 500 to support a "modem opponent" option so that two players can play against each other over a dial-up telephone line.