Contents
Contents for Name That Noise Help

To learn how to use Help, press F1.

Overview

How to Play

How to Make a Game

Menu Commands and Buttons

Registration

Removing Name That Noise


Overview

Name That Noise is a game for use with Windows 3.1 or greater.  You must have a sound driver to play the wave files that the game uses.  Name That Noise is a sound trivia game.  You play the game by listening to sounds and guessing what they are, who said them, or what movie they are from.  For example,  a wave file may be a recording of the phrase "Read my lips, no new taxes."  When you press the LISTEN button the wave file will be played.  Then you may guess who said that phrase.  To check your answer press the ANSWER button to display the correct answer.

The sound can be anything that can be recorded and stored in a Windows wave file.  If you have a multimedia compatible sound card, you can record sound bites from movies, TV shows, music, noises around the house, or anything else you can think of to use with this game.  There are already hundreds of wave files available on many electronic bulletin boards such as CompuServe and America Online.  Many are popular sound bites from movies and television.  You can collect these wave files and arrange them however you like.  For instance, you could make a game file that was for TV sounds.  Playing the game won't be too challenging for whoever makes the game, but the games can be a lot of fun for family and friends.

See also

How to Play and How to Make a Game


wave file

A Windows multimedia sound file.  Before Name That Noise can play a wave file, you must use Windows Control Panel to install and configure the appropriate sound hardware and device driver.


game file

A game file is a Paradox table composed of two fields, Noise and Answer.  The Noise field is limited to 12 characters (enough for a DOS file name and extension), and the Answer field is limited to 60 characters.  The noise field holds the name* of a wave file (i.e. BushNNT.Wav), and the answer field holds the answer or origin of the sound(i.e. "1988 Presidential candidate George Bush").  You can make new game files for different types of sounds. For example, you could make separate game files for TV sounds, movie sounds, music sounds, etc.

*The game file holds only the names of a wave file, and not the wave files themselves.  The wave file must be available when the game is played, if it is not a message box will alert you of the error.


Paradox

Paradox is a database management system by B O R L A N D International, Inc.  Name That Noise uses the Paradox Engine 2.0 (a subset of Paradox) which handles the basic file operations of the game.  If you own Paradox you can use it to edit and create game files.


Open
Open (File Menu)

You can open any existing game file and display it on your screen, but you can have only one game file open at a time.  When you have successfully opened a file its name will appear in brackets on the window title bar.

Dialog Box Options

File Name

Type the name of the game file you want to open, or choose from the list of files.

List Files of Type

Choose the type of file you want to open from the list of file types.  The file types are identified by their file name extensions. For example, Paradox files are identified by the extension "DB".

Directories

Displays the current directory.  You can choose a different directory.

Drives

Displays the current drive.  You can choose a different drive.

Other Ways to Open Game Files

Drag and Drop

You can also open game files by dragging a game file from the File Manager and dropping it onto the Name that Noise main window or icon.

Start Up

Another way that you can open a game is by adding the name of a game file to the command line that starts Name That Noise.  To do this use the Windows Program Manager to change the properties of the Name That Noise icon.

See also

New (File Menu)


New
New (File Menu)

Dialog Box Options

File Name

Type the name of the game file you want to make, or choose from the list of files if you want to write over an existing game file. Warning:  If you choose an existing game file the information in that file will be erased.  When you have successfully created a file its name will appear in brackets on the window title bar.

List Files of Type

Choose the type of file you want to open from the list of file types.  The file types are identified by their file name extensions.  For example, Paradox (game) files are identified by the extension "DB".

Directories

Displays the current directory.  You can choose a different directory.

Drives

Displays the current drive.  You can choose a different drive.

See also

Open(File Menu)


Change Directory
Change Directory (Options Menu and Change Directory Button)

This option lets you change the current directory, so that Name That Noise can find the wave files when you choose  the LISTEN button.

Dialog Box Options

File Name

If you are playing a game, you only need to use the Directories and Drives items described below.

If you are making a game you can type the name of the wave file you want to hear, or choose it from the list of files.

List Files of Type

Choose the type of file you want to open from the list of file types.  The file types are identified by their file name extensions.  For example, wave files are identified by the extension "WAV".

Directories

Displays the current directory.  You can choose a different directory.

Drives

Displays the current drive.  You can choose a different drive.


How to Make a Game

Introduction

Name That Noise is very flexible.  You can make as many games as you like.  You may want to make a game that has sound bites from just TV, and another just for movies.  By creating different game files you'll be able to categorize sounds.  From the main window menu choose FILE|MAKE, which will bring up the Game Maker window.  Use the Game Maker window for adding, deleting, and updating game records and creating game files.

The order in which you input the game records can make the game more or less challenging, so some planning may be necessary.  The alternative is a game file that is too easy to play.  For example, if you were making a game file for TV sounds and you put several sounds in one after the other from the same TV show, the player could quickly recognize the pattern.  If you have already entered many records into a game file and want to break up the pattern, you can use the Append and Insert options to control the order of new game records that you are adding.

Creating a New Game File

From the Game Maker window menu choose FILE|NEW to create a new game file.

Editing an Existing Game File

From the Game Maker window menu choose FILE|OPEN to open the existing game file.

Adding Game Records

To add game records choose the ADD button.

Changing Game Records

To change a wave file name or answer simply type in the name and answer and choose the UPDATE button.

Deleting Game Records

To delete a game record choose the DELETE button.

Saving Your Work

When you choose the ADD, UPDATE, or DELETE Buttons, your work will automatically be saved.  If you have changed the wave file name or answer and have not chosen the UPDATE  button, a confirmation box will prompt you with the question "Save changes, Yes or No."  Simply choose "yes" if you want to save your work or "no" if you do not.

Quiting

To quit making a game choose the Close command from the control menu on the Game Maker window, or type ALT + F4.


How to Play

To play Name That Noise, first open a game file.  Do this by choosing the FILE|OPEN menu command, and choosing a game file from the Open dialog box.  When the file has been opened the game file name will be displayed on the main window title bar.

Now start playing by clicking on the LISTEN button with the mouse or typing ALT + L with the keyboard.  The sound file will play.  Guess what the sound is and check your answer by clicking on the ANSWER button with the mouse or typing ALT + A with the keyboard.  You can use the LISTEN button as many times as you like before advancing to the next sound.

To move to the next sound click on the NEXT button or type ALT + N.  If the Auto Listen feature is on the next sound will automatically be played, or you can listen as described above.

If you want to hear the previous sound, simply click on the PREVIOUS button or type ALT + P.

You can use the PREVIOUS and NEXT buttons to move through the entire game.

See also

Open(File Menu)


Main Window

Name That Noise has several windows.  The main window is the first window you see when you start the game.  It has a menu with commands for making and opening game files, turning on Auto Listen, changing the current directory, and getting help.  It also has two fields, Wave File: and Answer:.  The Wave File field displays a "?" when you are guessing and the name of the wave file once you have pressed the ANSWER button.  The Answer field displays a "?" while you are guessing and the correct answer once you have pressed the ANSWER button.  The Answer field also shows the number of the game record  you are currently on and the total number of game records in the active game file.  Besides the menu and fields the main window also has four buttons.   The LISTEN  button plays the current wave file.  The ANSWER button displays the name of the wave file and its answer.  The NEXT button advances the game by one game record, and the PREVIOUS button moves back one game record.

See also

Menu and Button Commands


Game Maker Window

This window has a menu with commands for making and opening game files, options, and getting help.  It also has two fields Wave File and Answer.  The Wave File field shows the name of the wave file, and the Answer field is the corresponding answer to the wave file.  The window also has a Previous/Next scroll bar that you use to move from one game record to another in the game file.  Above the scroll bar is a display of the current game record number and the total number of game records in the game file.  There are also four buttons, LISTEN, ADD, UPDATE, DELETE.

See also

How to Make a Game and Menu Commands and Buttons


Menu Commands and Buttons

Main Window

  Menu Commands

  File Menu

New

Open

Exit

  Options Menu

Auto Listen

Change Directory

  Help Menu

Contents

Search for Help On...

How to Use Help

About

  Buttons

LISTEN

ANSWER

NEXT

PREVIOUS

Game Maker Window

    Menu Commands

    File Menu

New

Open

    Options Menu

Append

Insert

    Help Menu

How to Make a Game

Search for Help On...

How to Use Help

    Buttons

LISTEN

Previous/Next Scroll Bar

ADD

UPDATE

DELETE


How to Make a Game (Help Menu)

Brings up information on how to make a game.


Search for Help On...
Search for Help On... (Help Menu)

Brings up the Help system Search dialog box.

See also

How to Use Help


How to Use Help
How to Use Help (Help Menu)

Brings up the Help system's own help file, which will tell you how to use the Help system.


Exit
Exit Command (File Menu)

Use this command to quit playing a game.  You can also use the Close command on the application Control menu.


Contents
Contents Command (Help Menu)

Use this command to display the opening screen of Help.  From the opening screen, you can jump to how to play Name That Noise and various types of reference information.

Once you open Help, you can click the first button on the left in the Help window whenever you want to return to the opening screen.


About
About Command (Help Menu)

Use this command to display the version number of your copy of Name That Noise, the copyright notice, Windows operating mode, free memory, and free system resources.


Add Button
Add Button (Game Maker Window)

Brings up the Add Form dialog box. Choose this button to add game records to the game file.


Listen Button
Listen Button (Main Window and Game Maker Window)

Plays the current wave file.  A message box will let you know if the file cannot be played for some reason.


Answer Button
Answer Button (Main Window)

Displays the answer or origin of the sound.  An example answer is "1988 Presidential candidate George Bush."


Next Button
Next Button (Main Window)

Advances to the next game record in the game file.


Previous Button
Previous Button (Main Window)

Moves back one game record in the game file.


Update Button

Update Button (Game Maker Window)

Saves the current game record in the game file.


Delete Button
Delete Button (Game Maker Window)

Deletes the current game record in the game file.


Game Record

The combination of a wave file name and an answer that is stored in a game file.  For each sound you have in a game there will be one game record with that sound's wave file name and its answer.


Previous/Next
Previous/Next Scroll Bar (Game Maker Window)

Allows you to move through the game file.

 Mouse

To move	Do this _____________________________________________________________

To next record	Click on Right Scroll Arrow

To previous record	Click on Left Scroll Arrow

To last record	Click and Drag Scroll Box to the far right

To first record 	Click and Drag Scroll Box to the far left

Ten records forward	Click between Scroll Box and Right Scroll Arrow

Ten records back	Click between Scroll Box and Left Scroll Arrow

Keyboard

Begin by pressing ALT + P.

To move	 	Press

_____________________________________________________________

To next record	RIGHT ARROW or DOWN ARROW

To previous record	LEFT ARROW or UP ARROW

To last record	END

To first record 	HOME

Ten records forward	PAGE DOWN

Ten records back	 	PAGE UP

See also

Game Maker Window


Auto Listen
Auto Listen (Options Menu)

Automatically plays the next or previous wave file when selected.  When this option is not selected you must choose the LISTEN button to hear the sound each time you press the NEXT or PREVIOUS buttons.  A check mark will appear beside this option when it is on.


Scroll Bars
Scroll Bar

A bar that appears in the lower center of the main window or on a list box.  Each scroll bar contains two scroll arrows and a scroll box, which you click to scroll within the window or list box.


Scroll Arrows

An arrow at either end of a scroll bar that is used to move the contents of the window or list box.


Scroll Box

A box in a scroll bar -- The scroll box shows the position of what's currently in the window or list box relative to the contents of the entire window or list box.


Change Directory Option and Button
Change Directory (Options Menu and Button)

Changes the current directory so that Name That Noise may find the wave files it needs.  You may have your wave files sorted into different directories to keep them organized.  You can also put your game files in separate directories if you like, and then use this option when you want to play a game.


Append Option
Append Option (Game Maker Window)

Adds new game records to the end of the game file, when using the ADD button. This options lets you control the order of the game records, so that the game is more challenging.  If you added all sounds from one TV show and then all sounds from another TV show, the answers would become obvious after a few questions.  Use the Append and Insert options to shuffle your game and make it more challenging.  A check mark will appear beside this menu option when it is on.

See also

Insert Option


Insert Option
Insert Option (Game Maker Window)

Inserts new game records before the current game record in the game file, when using the ADD Button.  This options lets you control the order of the game records, so that the game is more challenging.  If you added all sounds from one TV show and then all sounds from another TV show, the answers would become obvious after a few questions.  Use the Append and Insert options to shuffle your game and make it more challenging. A check mark will appear beside this menu option when it is on.

See also

Append Option


Add Form Dialog Box

Directory

Shows the current directory.  You can use the CHANGE DIRECTORY button to choose a different directory.

Wave Files

Shows all wave files in the current directory.  You must choose a wave file if you want to add a game record.

Answer

This is where you type in the answer for the game record.  The answer is limited to 60 characters.  You must type in something if you want to add a game record.

Buttons

CHANGE DIRECTORY

LISTEN

ADD

HELP

CLOSE

See also

How to Make a Game and Change Directory


Add Button (Add Form Dialog Box)

If you have chosen a wave file and typed in an answer, adds the game record to the game file.

See also

Append Option and Insert Option


Close Button (Add Form Dialog Box)

Closes the Add Form Dialog Box and does everything the ADD button does.

See also

Append Option and Insert Option


Help Button
Help Button (Add Form Dialog Box)

Brings up this help system with information specific to the Add Form dialog box.


Registration
Registration - Disclaimer and Agreement

Users of Name That Noise must accept this disclaimer of warranty:

Name That Noise is supplied as is.  The author disclaims all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The author assumes no liability for damages, direct or consequential, which may result from the use of Name That Noise.

Name That Noise is a "shareware program" and is provided at no charge to the user for evaluation.  Feel free to share it with your friends, but please do not give it away altered or as part of another system.  The essence of "user-supported" software is to provide personal computer users with quality software without high prices, and yet to provide incentive for programmers to continue to develop new products.  If you find this program useful and find that you are using Name That Noise and continue to use Name That Noise after a reasonable trial period, you must make a registration payment of $5 to Ben Saladino.  The $5 registration fee will license one copy for use on any one computer at any one time.  You must treat this software just like a book.  An example is that this software may be used by any number of people and may be freely moved from one computer location to another, so long as there is no possibility of it being used at one location while it's being used at another. Just as a book cannot be read by two different persons at the same time.

Anyone distributing Name That Noise for any kind of payment must first contact Ben Saladino at the address below for authorization.

You are encouraged to pass a copy of Name That Noise along to your friends for evaluation.  Please encourage them to register their copy if they find that they can use it.  All registered users will receive a copy of the latest version of the Name That Noise program.  The current version as of August 1992 is 1.0.  This version is fully functional.  Unless a newer version is out when I receive your registration payment, you will only receive a receipt for your payment.

See also

Order Form

Send questions, comments, and suggestions to the following address.

Ben Saladino

660 W. Oak St.

Hurst, TX  76053-5526

817-282-0331

 CompuServe #71052,2416


Ben Saladino

I'm the guy who programmed Name That Noise.  The game is written in Turbo Pascal for Windows, and uses the Paradox Engine.  I wrote this help system using Microsoft Word for Windows 2.0 and the Microsoft Help Compiler.


choose

To select an option or item.

Mouse

With the mouse, point and click.

Keyboards

With the keyboard, press ALT and the underlined letter, or use the ARROW keys until the item is highlighted and then press ENTER.  Within a dialog box, press TAB to move to or select an option.


Removing Name That Noise

In the unlikely event that you don't like Name That Noise, or just want to remove Name that Noise you should delete the following files from your disk.

NameThat.EXE

NameThat.HLP

NameThat.TXT

PXENGWIN.DLL

Sample.DB


Shareware

Shareware distribution gives users a chance to try software before buying it. If you try a  Shareware program and continue using it, you are expected to register. Individual programs differ on details -- some request registration while others require it, some specify a maximum trial period. With registration, you get anything from the simple right to continue using the software to an updated program with printed manual.

Copyright laws apply to both Shareware and commercial software, and the copyright holder retains all rights, with a few specific exceptions as stated below. Shareware authors are accomplished programmers, just like commercial authors, and the programs are of comparable quality. (In both cases, there are good programs and bad ones!) The main difference is in the method of distribution. The author specifically grants the right to copy and distribute the software, either to all and sundry or to a specific group. For example, some authors require written permission before a commercial disk vendor may copy their Shareware.

Shareware is a distribution method, not a type of software. You should find software that suits your needs and pocketbook, whether it's commercial or Shareware. The Shareware system makes fitting your needs easier, because you can try before you buy, and because the overhead is low, prices are low also. Shareware has the ultimate money-back guarantee -- if you don't use the product, you don't pay for it.


Order Form
Ordering Information/Order Form

Name That Noise © 1.0 Registration Form (11692)

Ordering by check:  To order send a check with this form to Ben Saladino, 660 W. Oak St. Hurst, TX  76053-5526.  To print this order form, click on Print Topic in the File pull-down menu.    Payments must be in US dollars drawn on a US bank.

Please check one:       5.25" Disk____  3.5" Disk____ Either size ____

(if a new version of Name That Noise is developed you'll get it.)

Name That Noise single copy: quantity ____ @ $5.00 ea. = ____________

Texas residents add 7.25% sales tax                     + ____________

  Total Payment       ____________

Name:	________________________________________
Company:	________________________________________
Address:	________________________________________
City, State, Zip	________________________________________
Country:	________________________________________
Day Phone:	________________________________________
Work Phone:	________________________________________
Electronic Mail Address:	________________________________________

How did you hear about Name That Noise?___________________________

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