Main Help Index
Super Craps Help Index

Object of Craps

Placing Bets

Rolling The Dice

Removing Bets

Taking Odds

Removing Odds

Switching Players

Bet Descriptions

Point Payoffs


Bet Types
Craps Bet Descriptions

Pass Bet	Dont't Pass Bet

Come Bet	Don't Come Bet

Place 4 Bet	Place 5 Bet

Place 6 Bet	Place 8 Bet

Place 9 Bet	Place 10 Bet

Field Bet	Big 6 Bet

Big 8 Bet	Seven Bet

Hard 6 Bet	Hard 8 Bet

Hard 4 Bet	Hard 10 Bet

Craps 2 Bet	Craps 3 Bet

Craps 12 Bet	Proposition 11 Bet

Any Craps Bet


Pass Bet

The object of the Pass bet is to establish a point, and roll that point again before you roll a 7.  Normally, you will make a Pass bet on the comeout roll, but you can make a Pass bet after the comeout roll.  This is not a good bet however, since the odds of a 7 being rolled are higher than your point being rolled again.

On the comeout roll, you win if a 7 or 11 is rolled, and lose if a 2,  3,  or 12 is rolled.  Any other point rolled becomes your established  point.  You want to roll your established point again before you roll a 7.

You can tell if it is the comeout roll if there is no ON marker on the table.


Don't Pass
Don't Pass Bet

You can only make a Don't Pass bet on the comeout roll.  If you roll a 7 or 11, you lose.  If you roll a 2 or 3, you win.  If you roll a 12 , you  tie the casino, and your bet remains on the table.   Any other point rolled becomes your established point,  and you want to roll a 7 before you roll your established point again.

The Casino has the advantage on the Don't Pass bet on the comeout roll.  However, you have the advantage once you have made it past the comeout roll, since the odds of a 7 being rolled are higher than your point being rolled again.

You can remove your Don't Pass bet at any time.  Since you have the advantage over the Casino after the comeout roll ,  it is best to leave your bet alone, unless you have made a profit on any other bets you may have placed.


Come Bet

You may only make a Come bet after the comeout roll, and an established point has been made.  The Come bet is basically the same as the Pass bet.  Your Come bet will stay on the Come line for the next roll of the dice.  If you roll a 7 or 11, you win.   If you roll a 2,  3, or 12, you lose.  Any other point you roll becomes your established Come point.  You must roll your established Come point again before you roll a 7 to win.

After establishing your Come point, your bet will be placed next to your established Come point on the board.


Don't Come
Don't Come Bet

You may only make a Don't Come bet after the comeout roll and a point has been established.  The Don't Come bet is basically the same as the Don't Pass bet.  Your bet will remain on the Don't Come line for the next roll of the dice.  If you roll a 2 or 3, you win.  If you roll a 12, you tie, and your bet remains on the Don't Come bar.  If you roll a 7 or 11, you lose.  Any other point rolled becomes your established Don't Come point.

You want to roll a 7 before you roll your established Don't Come point again.

The Don't Come bet can be removed at any time.


Place 4 Bet

The object of the Place 4 bet is to roll a 4 before rolling a 7.  The Place 4 bet pays 9 to 5 on your bet.  This bet will remain on the table until a 4 or 7 is rolled.

Place bets are normally considered inactive on the comeout roll unless the player requests that they be turn ON.  In this implementation of craps however ,  the place bets are considered active on the comeout roll.   You should remove your place bets on the comeout roll if you don't want them to be active.

Your Place 4 bet must be made in multiples of 5 dollars.


Place 5 Bet

The object of the Place 5 bet is to roll a 5 before rolling a 7.  The Place 5 bet pays 7 to 5 on your bet.  This bet will remain on the table until a 5 or 7 is rolled.

 Place bets are normally considered inactive on the comeout roll unless the player requests that they be turn ON.  In this implementation of craps however,  the place bets are considered active on the comeout roll.   You should remove your place bets on the comeout roll if you don't want them to be active.

Your Place 5 bet must be made in multiples of 5 dollars.


Place 6 Bet

The object of the Place 6 bet is to roll a 6 before rolling a 7.  The Place 6 bet pays 7 to 6 on your bet.  This bet will remain on the table until a 6 or 7 is rolled.

Place bets are normally considered inactive on the comeout roll unless the player requests that they be turn ON.  In this implementation of craps however,  the place bets are considered active on the comeout roll.   You should remove your place bets on the comeout roll if you don't want them to be active.

Your Place 6 bet must be made in multiples of 6 dollars.


Place 8 Bet

The object of the Place 8 bet is to roll an 8 before rolling a 7.  The Place 8 bet pays 7 to 6 on your bet.  This bet will remain on the table until an 8 or 7 is rolled.

Place bets are normally considered inactive on the comeout roll unless the player requests that they be turn ON.  In this implementation of craps however,  the place bets are considered active on the comeout roll.   You should remove your place bets on the comeout roll if you don't want them to be active.

Your Place 8 bet must be made in multiples of 6 dollars.


Place 9 Bet

The object of the Place 9 bet is to roll a 9 before rolling a 7.  The Place 9 bet pays 7 to 5 on your bet.  This bet will remain on the table until a 9 or 7 is rolled.

Place bets are normally considered inactive on the comeout roll unless the player requests that they be turn ON.  In this implementation of craps however,  the place bets are considered active on the comeout roll.   You should remove your place bets on the comeout roll if you don't want them to be active.

Your Place 9 bet must be made in multiples of 5 dollars.


Place 10 Bet

The object of the Place 10 bet is to roll a 10 before rolling a 7.  The Place 10 bet pays 9 to 5 on your bet.  This bet will remain on the table until a 10 or 7 is rolled.

Place bets are normally considered inactive on the comeout roll unless the player requests that they be turn ON.  In this implementation of craps however,  the place bets are considered active on the comeout roll.   You should remove your place bets on the comeout roll if you don't want them to be active.

The Place 10 bet must be made in multiples of 5 dollars.


Field Bet

The Field Bet is a one time bet, and is in effect only for the next roll of the dice.  You must roll one of the displayed field points to win the bet.  The field bet pays 1 to 1 for your bet, except for a 2 which pays double, and a 12 which pays triple.


Big Six Bet
Big 6 Bet

The object of the Big 6 bet is to roll a 6 before rolling a 7.

The Big 6 bet pays 1 to 1 for your bet.

The Big 6 bet is actually a bad bet., since it only pays 1 to 1 for your bet.  The Place 6 Bet is a much better bet because it pays 7 to 6 for your bet.


Big Eight Bet
Big 8 Bet

The object of the Big 8 bet is to roll an 8 before rolling a 7.

The Big 8 bet pays 1 to 1 for your bet.

The Big 8 bet is actually a bad bet, since it only pays 1 to 1 for your bet.  The Place 8 Bet  is a much better bet because it pays 7 to 6 for your bet.


Proposition 7 Bet
Seven Bet

The proposition 7 bet is a one roll bet.  You must roll a 7 on the next roll of the dice to win this bet.  This bet pays 5 for 1 on your wager.

This bet is often made in conjunction with a Don't Pass Bet on the Comeout Roll, to hedge the possibility of a 7 being rolled.


Hard 6 Bet

The object of the Hard 6 bet is to roll a 6 with dice totals of 3 and 3 before any other combination of 6  or a 7 is rolled.  The Hard 6 bet pays 10 for 1 on your wager.


Hard 10 Bet

The Object of the Hard 10 Bet is to roll a 10 with dice totals of 5 and 5 before rolling any other combination of 10 or  a 7.  The Hard 10 Bet pays 8 for 1 on your wager.


Hard 8 Bet

The object of the Hard 8 Bet is  to roll an 8 with dice totals of 4 and 4 before rolling any other combination of 8 or a 7.  The Hard 8 Bet pays 10 for 1 on your wager.


Hard 4 Bet

The object of the Hard 4 Bet is to roll a 4 with dice totals of 2 and 2 before rolling any other combination of 4 or a 7.  The Hard 4 Bet pays 8 for 1 on your wager.


Craps 3 Bet

The Craps 3 Bet is a one time roll bet.  You must roll a 3 on the next roll of the dice to win this bet.  The Craps 3 Bet pays 15 for 1 on your wager.


Craps 2 Bet

The Craps 2 Bet is a one time  roll bet.  You must roll a 2 on the next roll of the dice to win this bet.  The Craps 2 Bet pays 30 for 1 on your bet.


Craps 12 Bet

The Craps 12 bet is a one time  roll bet.  You must roll a 12 on the next roll of the dice to win this bet.  The Craps 12 Bet pays 30 for 1 on your wager.


Eleven Bet

The 11 Bet is  a one time roll bet.  You must roll an 11 on the next roll of the dice to win this bet.  The 11 Bet pays 15 for 1 on your bet.


Any Craps Bet

The Any Craps Bet is a one time roll bet.  You must roll a 2, 3 or 12 on the next roll of the dice to win this bet.  The Any Craps bet pays 8 for 1 on your bet.


Removing Bets

Certain bets can be removed from the table if the player chooses,  namely the Don't bets, such as the Don't Pass and Don't Come bets.

To Remove these bets, move the cursor to the bet which you want to remove, and click the left mouse button. A popup window will appear with one of the choices being Remove Bet.  Click on the Remove Bet button and your bet will be removed.

If there are any odds bets associated with the bet you are removing, they will be removed also.

To remove odds  without removing your bet,  see the section on Removing Odds.


Craps Overview
The Object of Craps

The object of the game of craps is of course, to win money.

There are generally two types of betting strategies in the game of craps,  Do betting, and Don't betting.

The Do bettor will make such bets as the Pass Line and Come Line, while the Don't bettor will make such bets as the  Don't Pass and Don't Come.

The object of the Do Bets is to establish a point on the comeout roll, and roll that point again before a 7 appears.  The object of the Don't Bets is to avoid the 7 and 11 on the comeout roll,  then hope that a 7 will appear before the established point is rolled again.

This game assumes that you have played craps before, and have a good understanding of the game.  To fully explain the game and all of the betting types and strategies is beyond the scope of this help document.

If you need more information about the game of craps, there are many publications which will explain the game in detail and how it is played.


Placing Bets

Placing bets in Super Craps is accomplished by moving the cursor to the desired bet area and clicking the left mouse button.

The current bet type is always displayed at the top of the screen.  When you move the mouse around the screen, the current bet type is updated.

Some bets cannot be made at a given time, and will produce no action when they are selected.

If the selected bet is legal, a window will appear which will allow you to enter your desired bet amount.  There are $1,  $5,  and $10  betting increment buttons to expedite the bet entry.  If you want to cancel the bet,  then click on the Cancel button.  Once you have entered your desired bet, click on the OK button.

To roll the dice, press the right mouse button.


Taking Odds Bets
Taking Odds

Certain bets allow for the player to take odds on the bet.  Bets such as the Pass Bet and Don't Pass Bet allow such odds to be taken.

To take odds on a bet,  move the mouse to the bet which you want to take odds on.   Click the left mouse button and a popup window will appear, with one of the choices being Modify Odds.  Select  the Modify Odds button,   and click the left mouse button.  Another popup window will appear, similar to the one used to input bets.  Input your odds bet,   then click on the OK button.   To cancel your odds bet,  click on the Cancel button.


Removing Odds Bets
Removing Odds

Odds for a given bet can be removed at any time.

To remove odds bets,  move the mouse to the bet which contains the odds  you want to remove, and  click the left mouse button.   A popup window will appear with one of the choices being Remove Odds.   Select the Remove Odds button and click the left mouse button.

Odds can be removed without removing the actual bet.

If you have placed odds on any come bets, they will be returned to you  if a 7 is rolled on the comeout roll.


Switching Players

Super Craps allows for up to 2 players to play at a time.  To switch between the 2 players, click on the Switch Players button in the Game Options box.  This will toggle between the 2 players.

Player one's bets will appear in blue,  while player two's bets will appear in  yellow.

Both players odds bets will appear in white.


Comeout Roll

The comeout roll occurs when a new player is selected to roll the dice,  i.e.  immediately after a 7 is rolled.  On the comeout roll, if a 7 or 11 is rolled, the Pass Line bet wins,  whereas the Don't Pass Line bet loses.

If a 2 or 3 is rolled on the comeout roll,  the Pass Line bet loses,  whereas the Don't Pass Line bet wins.

If a 12 is rolled on the comeout roll,  the Pass Line bet loses,  whereas the Don't Pass Line bet ties the casino, and the bet is left on the table.

If a 2, 3,  7, 11, or 12 is not rolled,  then the dice total becomes the player's point.    For the Do bets,  the player wants to roll the point again before a 7 is rolled,  whereas with the Don't bets,  the player wants to roll a 7 before they roll their point again.  An ON marker will be placed above the player's point on the board.  The ON marker is removed when a 7 is rolled, or the point is rolled.


The ON Marker

The ON marker  is placed above the established point after the comeout roll.  The presence of an ON marker signifies that neither a 2, 3, 7, 11, or 12 was  rolled on the comeout roll.

The ON marker will be removed when a 7 is rolled, or the number below the ON marker is rolled.


Rolling The Dice

To roll the dice, click the right mouse button.


Point Payoffs

To display point and odds payoffs for a given point, simply press the point which you are interested in.  For example, to display the payoffs for a 4, press the number 4 on the keyboard.  To display the payoffs for a 6, press the number 6 on the keyboard.

Note:  To display the payoffs for a 10, press the number 0 on the keyboard.