  TETRITIS.MAN                          Ralf Gesellensetter
                                                Bhlstr. 32
             1991                      D - W3400 GTTINGEN  

   TETRITIS.PRG is written in German only, so I shall make some remarks
   for those who don't understand that language:

   TETRITIS runs in high resolution only and is "developped" with GFA-Basic
   just for fun. Most of you will know the game Tetris from primitive video
   games as e.g. game boys etc. If anyone's got a better version of Tetris
   running in Hi Rez, please send it to the upper address or contact me via 
   any ftp server with
                       mail gesellen@namu01.gwdg.de
   Control (MENU 2:"Steuerung"):
   You can control TETRITIS as well by paddle as by keys:

        1) Paddle:       left/right -  move figure left/right
                   button+ lt/rt    -  revolve 90 degree lt/rt
                         down       -  turbo

        2) Keys ("Tastatur"): use the numeric block
                   4/6              - move   lt/rt
                   1/3              - rotate lt/rt
               Shift,Alt or Cntrl   - turbo
        
 Your AIM is to fill 100 rows (each filled row'll dissapear and cause an
 increase of youre score; the more rows you fill at once, the more points
 you'll get). After each 10 rows you'll enter the next level, so there
 are 10 levels you've got to manage. The higher the level, the faster the
 figures fall down. Nevertheless you may start with level 10 and so
 take profit from the much higher scoring there (use MENU 3).

 At every time you can pause the game with <ESC> and continue with <CR>
 By the way: I added two other fields to play with, see MENU 4:"Spielfeld"
  
 MENU entry 5, "Vorschau" says, wether you'll see the next figure (AN) or
 not (AUS).

 The rest you gotta test...
                                Bye, have fun -
                                               Ralf

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     to midi freaks:
        
        WHO solved the riddle about the structure of the .SNG-files
        or the .PAT-files of Steinberg's Twelve/Twenty4 ? I'm looking         
        for tools to read or create such files...
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