; MODLIST.TXT ; Script file to provide module filenames for Starball ; ; format is: x=filename where x is ; i for intro, b for bonus board, h for high score table ; 0 for main table, 2-4 for ; Eggball, Llamaball, Arkanoidaball. ; 1 (Invaderball) can't have a module, it would ruin the cheesy effect! ; ; Absent/illegal mods will be ignored ; Lines beginning with a ; are comments ; Example modules: names have been commented out so if (as is likely) ; your modules aren't in that place, it won't stop STARBALL loading. i=d:\starball\odyssey6.mod b=d:\starball\odyssey2.mod h=d:\starball\odyssey4.mod 0=d:\starball\enigma.mod 2=d:\starball\odyssey1.mod 4=d:\starball\odyssey3.mod