---*--- Duck Dash by John Gymer Kingfisher Software 1992 Playing Guide ---*--- The military research station at the top of the mountain has been broken into and dozens of mutant animals have escaped. Some of them have reached as far as Farmer Floyd's yard where Danny Duck lives. As the top duck of the yard Danny must rush around collecting the eggs and save his own neck from the mutant creatures. ---*--- Loading Duck Dash ---*--- Find the "DUCKDASH.PRG" file in the "DUCKDASH" folder and double-click with the left mouse button to load the game. Once loaded, the title screen will appear. ---*--- Starting a game ---*--- Select "Easy", "Average" or "Hard" for the skill level from the title screen by pushing the joystick up and down. Press the fire button to start a game. The playing area is a grid on which various objects may appear: White Duck: this is YOU. Red arrows will point here before each level. Egg: Collect all of these on the screen to complete a level. Web: If you move onto one of these you will be stuck for a couple of seconds. Flag: Collect this for an extra life. Fruit: Collect for extra points. Cracks: This are produced every time you move. You cannot move onto a cracked bit of the yard. Blue Duck: collect this to remove all of the cracks from the yard. Yellow Duck: collect this to freeze all of the mutant creatures for a couple of seconds. Green Duck: collect this to make Danny Duck invincible for a couple of seconds. Creatures: Anything else which appears in the yard is a mutant animal. Don't let Danny get caught by one or he will lose a life. ---*--- Control ---*--- Use a joystick to move Danny around the yard. If you hold down the fire button and push the joystick you can slide the whole row or column around the yard. Press to quit from the current game. Press to pause, and any key to restart. Press to lose a life! ---*--- High Scores ---*--- If you score high enough you will be able to put your name into the high score chart. If this happens a green box will appear in the appropriate place in the chart at the end of the game. Move the joystick left and right to move to a new character. Push up and down to change the letter at that position. Once you have finished, press the fire button to enter the name. ---*--- Acknowledgements ---*--- Thanks to: Hisoft for the excellent DevPac 2 Assembler which Duck Dash was written with. My brothers, Grave Dave and Simon the Squirt, for helping me make the samples and for play testing. AVR for the excellent Replay Stereo on which the samples for Duck Dash were made (6.5 KHz). My parents for the mugs of coffee. Wilma, the moggy, for being furry! Me for writing Canvas on which all the graphics for Duck Dash were drawn!! Last, and least, the guys at the military research centre on the mountain for letting me draw their wonderful little creatures!! ---*---