Sirius-Player v1.1 *==---------------- Well, not very much to say about this one, it's quite the same as version one, but I kicked out some bugs. So again the features (press also HELP in the player): *==---------------- - 25-KHz-8Bit-Player on STE - 50-KHz-16Bit-Dynamic-Interpolated-Player on Falcon (It disturbs sound a bit, but in my view it gives treble a kick!) Alternative Players (without all playerfeatures) - Real-50-KHz-8Bit-Player on STE - Real-50-KHz-16Bit-Player on Falcon - Playing four AND(!) eight-channel modules! (eight channels on STE only with 12.5 KHz, but on Falcon with ALL! features and 50 KHz!) - Mono-Multiplexer (turns interpolation on F030 off!) - Sample-Overdrive - X-Echo (Pseudo surround with long echoperiod! Nice effect on some Techno/Chiptunes) - STE-Microwire-Presets - Samplenamesdisplayer - Possibility of selecting patterns - Save-Unpacked-Funcion!!! - Pack-Ice 2.4 and Atomik 3.5 support. - Noisepakker support! (You have to change the first four letters of the modulename to 'NPK!' (captials only! - no matter if you rename before or after packing with Noisepakker by deltaforce) so that my player can recognize the noisepacked format. This prevents from playing normal modules which name starts with 'NPK!') - full PMD3-support (who guessed that? ;-)) - Octalyser-Compatible (see also 'BUGS') 'BUGS': *==---------------- The player is written in that way, that it works like the Octalyser. So Command D is used hexadecimal (like Octalyser) instead of decimal (like Protracker ST). So if a module sounds a bit damaged then check, if not this is the 'BUG'. I do not support the KarPlusStrong-Command (Command 8)! So this can be another reason, why your Module might sound corrupted. But there is a difference between my player and the one used in Octalyser: If you play an instrument, then the volume of it will be set immediately. And I support the Invert-Loop-Command (Command EFx) that is missed (or at least not correctly done) in a lot of STE-Players, so maybe some modules who use that effect sound different after you saved it out and play it again! This is because the Invert-Loop-Command directly affects the samples and I do not buffer them! But I have to admit, that the first version of my player had a real bug... Command E5x (Set Finetune) didn't work correctly (I should always test what I optimise...). But it's fixed now! Credits: *==---------------- Code, Grafix: Dynacore of TSCC (By the way, the player is based upon a very old DMA-Player by Percy of Light, but I've nearly rewritten anything.) Address: *==---------------- The Sirius Lab / TSCC-WHQ Ruelzheimerstr. 30a 76756 Bellheim Germany You can reach us via MAUS-NET: Achim Settelmeier@KA or Internet: achim settelmeier@ka.maus.de