__________ __ ___ ___ {____ ___} _}/ _}/ _} / / / / / / / / / / / /_/ / / / / / \_ \ \/ \ / \----` } `--. `--. \ \ / \ \ \___/_____/\_______/____/ ----=* present *=---- .___________________________________. | | | |# | DYNABUSTERS + |# | ------------------ |# | The Ultimate Multi-Player-Game |# | for (M)STE and FALCON030 |# | |# |___________________________________|# | |# | ½ by SCYNACORE prod. 1993/1994 |# | coded by DYNACORE and SCY of |# | the Sirius Cybernetics Corp. |# | --final version-- |# | release date 15.07.94 |# !___________________________________!# #################################### _____________________________________ General Infos about this program: ================================= 1. DYNABUSTERS+ is SHAREWARE! ----------------------------- This means you are not only allowed but obliged to copy and spread this game. If you like it and play it often, you have to send us at least 20 DM or 20 Dollar or 20 Pounds. (No other currency of less worth!) Adress at the end of the text... (By the way: This is our method to say DM only...) ALWAYS COPY THESE 4 FILES TOGETHER IN THE SAME DIRECTORY: - DYNAPLUS.PRG - 1MLOADER.TOS - DYNAPLUS.TXT - HISTORY.TXT 2. Starting DYNABUSTERS+ ------------------------ DYNABUSTERS+ is a game that runs not on normal STs because it requires at least STE hardware (1 MByte of RAM, blitter, STE-Hardscroll, extended joystickports, enhanced palette and (of course) DMA-Sound). And because it is totally written on 1040STE and FALCON 030 it runs on STE and FALCON 030 totally ERROR FREE! (Hey, its a STE-Game! There is no real Falcon support... (Except 16 MHz, but on MEGA-STE you get the same speed!). If there are at least 75 Persons sending the (really small) amount of 20 DMarks, we'll surely going to produce a full F030-Support-Version! Maybe a Comp-Link-Version? Well, nothing is impossible!) Due to the fact that this game needs a whole meg of RAM we fastly wrote a little loader for standart STE with just one Meg. This means, that you can start DYNABUSTERS+ with a simple double-click on the '1MLOADER.TOS' Icon if you have a machine with the above mentioned configuration. If you have more than one MByte RAM, you just have to double-click the 'DYNAPLUS.PRG'-File. You may install DYNABUSTERS+ on your harddisk as well. Just copy the whole folder. 3. The One-Meg-Loader --------------------- This little program just loads the 'DYNAPLUS.PRG' to the absolute adress $20000 and then copies the data down to $1000, creates a bogus basepage and finally relocates the program down there. The TRAP #1 and the TRAP #14-Vectors and all interrupts are disabled, so that the system doesn't crash until the game really starts. The EXIT-Option in the menu of the game then is really not useful because there is no system to go back anymore. 4. Extended Joystickports ------------------------- 3 of the 6 possible players can be controlled without using the extended joystickports. But for full 6-Player- action, you really need them! The only way WE know to get the adapters is to do it yourself, sorry! But as there is no complex stuff to do it should be possible for at least some of you. It won't cost that much. For technical problems (like: which pin does what) contact us. [We have heard, that due to the fact that Mega STEs don't have extended- Joystickports, the joystickroutine gives back nonsens-steering! That's why DYNABUSTERS+ turns off extended joysticks on Mega STE!] 4.1 Centronics-Joysticks ------------------------ Thanx to The Members Of Good Taste (Hi there!) for sending us the source of how to use the centronxjoysticks! So we added a little routine that gets the joystickdata and ors it with the data of the extended joys. This feature is turned off after starting DYNABUSTERS+ ('coz if a printer is connected the figures run without sense...) The Functionkey F10 toggles this feature while staying in the menu. The Centronics-Joys control PLAYER 4 and PLAYER 5. (works the same way as PLAYER 3 with the keys!) PLAYER 6 is still stuck to the extended joysticks! The centronxadapter is much easier to get, because there are more ST-games to support it and at least some firms to sell those adapters. 4.2 Jaguar-Pads --------------- Now we even support those great pads! (Thanx to Agent -t- for suggesting that!). If you want to play with the pads instead of the extended sticks (no adapter needed with pads), you simply have to push F9 in the menu! The pads control player 4 and 5 (same as the centronics joys). Player 3 is as usual supported by the cursorkeys! If you want to play with pads and centronics joys turn both on (by pressing F9 and F10 - remember, push twice turns features off again!). Centronics stear player 4+5 and the pads control player 3+6. The pads should be available in all shops selling the great JAGUAR! They are quite expensive, but they are worth the price! The cheapest way to play with six persons at once is to build the adapters. On Mega STE this feature is turned off, too, because of the lack of extended joystickports... (Why are they missing on MSTE?) 5. Further infos/tips --------------------- Select 'ABOUT DYNABUSTERS+' and 'CREDITS'n GREETS' in the mainmenu for further infos about the game. Try to use the skulls/flasks/arrows and questionmarks all the time, because they mean the real fun! If there are any questions left, then write us or test everything out until your questions are answered... (Writing us would be nicer...) 6. The Digital-Sound-System --------------------------- DYNABUSTERS+ features now 6 channel digisound during the whole game. 4 channels are used for the module. You can toggle module on/off anytime you want by pressing functionkey F1. (Without mod you have all six channels for sound FX!) To toggle the noises just use the functionkey F2. (Module becomes louder when noises are turned off!) 7. PAL/VGA (on FALCON030) --------------------------- This game is written for STE and so it uses PAL, 320x200 pixels, 4 planes (16 Colors) and 50 frames per Sec. Thanks to Blade/Newcore, DYNABUSTERS+ is now able to slow the frequency of the VGA-Monitor down to 50Hz. This may not work with all monitors, so hold ALTERNATE until the title- picture appears to run in normal VGA- mode. Remember that the timing is completly based upon the 50Hz of a normal monitor! As the module is too fast, too, it is simply turned off... 8. What's PLUS? --------------- Diffenences between DYNABUSTERS+ and our first release of DYNABUSTERS: - The Centronics-Port-Joysticks are supported now! - The JAGUAR-Pads are supported as well! - Loads of warfields are added! - More skull-/flask effects! - Group effects (yap, more trouble!)! - Some spelling mistakes are removed :-) - Other spelling mistakes are included :-( - Some little bugs are kicked out - One BIG bug is smashed out - Pausefunction included - Some grafix are replaced - This text changed a lot - The loader 'learned' something new - The packrate improved (thanx to Delta Force for Noisepakker, though there were no depacking- sources, so we had to create our own) - A titlescreen while depacking samples and other initstuff - A new and smaller module (99kByte) - Therefore more samples - Realtime module depacking to save the rare memory and therefore again more samples - New (english) samples - More than 400KB music/samplestuff now! - 6 channel digisound all the time! - Bombs can now be kicked - Cool DYNABUSTERS+ story - Warfield decreases in the last minute (less timeouts!) - And many parts of the code work faster! - A really terrible routine, to make you register DYNABUSTERS+ (Yeah, man, send money! There have been too less registrations so far... That's the reason why we will never again release a fully working version of a game anymore! We actually started working on a new game and it will be a 2 player game (maybe with an one player option) using STE fine- scrolling, digisound and lotsa more!!! And it will work on F030 as well!!! (It's again a coverversion of a brilliant console game!!!)) 9. Address ---------- The Sirius Lab (TSCC WHQ) Ruelzheimer Str. 30a 76756 Bellheim Germany Write for any (legal!!!) reason you can think of, especially FEEDBACK! (And if you just write a postcard saying 'DYNABUSTERS+ IS GREAT'! (we're masters in suggesting..)) You can also try to contact us in one of the following BBSes, just lookout for 'TSCC GERMANY': Dreamscape: +49 (0) 89 7917128 (TSCC Germany support area!!!) ATARI Box NRW: +49 (0) ?? ??? (TSCC Germany support area!!! number and name will change soon) ADC-Box: +49 (0) 261 69005 NO CARRIER: +49 (0) 6404 64396 Gore-Zone: +49 (0) 48 416069 Nightbox: +49 (0) 5861 18795 The Abyss: +49 (0) 431804883 Necronomicon: +0358 (0) 3882710 DHS-North: +46 (0) 225 51759 (The last two are foreign (expensive from our point of view) BBSes, so don't expect a quick response in these boxes...) So long... bye. LASER, SCY and DYNACORE, 1994 P.S.: Spread this around the universe! The Sirius Cybernetics Corporation is a bunch of mindless jerks who'll be the first against the wall when the revolution comes... Douglas Adams