QUICK GAME REVIEWS ~DROPS.FIL~ ---> DYNABUSTERS <--- By Scy & Dynacore of The Sirius Cybernetics Corp. This is a STE/FALCON game... ~MOUSE.BLK~ Dynabusters is the same kind of game like Dynablasters on the ST, the only difference is, that Dynabusters is specially made for the STE/FALCON... Dynabusters can be played with 6 players at the same time. You'll have to use the 2 ports at the left side of your Falcon/STe, only you've got to make the adaptors your self... OK, when the game is loaded, the main-screen appears. In the main-screen you can select: -The playfield, That's the field you're going to play in, because there are blocks you can destroy with your dynamite and there are indestructible blocks. Here you can choose the way they are set up in the playfield... -Players, Here you can enter your name and the number of players... -How to play, in this screen they explain the rules and the instructions... -Credits, The credits and the greetings... -Start game, to start the game... The game... You must play the game with at least one friend, because you can't play against the computer. The rules of the game are simple, there are no rules, just kill everyone with your dynamite. The destructible blocks often give a item when you blow them up, the items are: -Flame, at the begin your explosions are reaching 2 blocks far, each time you get a flame, your explosions reach one block more... -Dynamite, at the begin you can only lay one piece of dynamite, each time you get dynamite, you can lay one more. -Skull, something good, something bad, could be bigger explosions or reversed controls. It' only takes 60 seconds... -Bottle, gives the same effect as the skull, but only for 20 seconds... -Clock, makes you back to normal when you've taken a skull or bottle... OK, every player starts the game in a different corner and blasts their way through the blocks, after a while some blocks that where blown up will come back again. Don't think you can survive your own explosion, because you can't... Conclusion... This is a very enjoyable game, with good graphics, sound and gameplay. When you play it with 6 players, it's real fun... How to get this game... The game is SHAREWARE, so you could find it in your PD- library, but you can also send 20DM, 20$ or œ20? to: TSCC / Sirius Lab. Ruelzheimer Strasse 30a 76756 Bellheim Germany ------------------------------------------------------------ ----^> STARBALL <^---- ~MOUSE.BLK~ By Volume11 Software Development. This is shareware pinball game for the FALCON, ST/E... Since the Amiga crew Digital Illusions made the famous Pinball Dreams, the pinball simulations felt like rain out off the air. Starball is the first Pinball Dreams type of game I've seen for the Falcon and ST/E... Intro... The intro is the credits screen, there is a zooming starfield where the credits plop in, onto the screen. Main-screen... This is the title screen, first there appears a Volume11 logo where balls are floating around. There's also a Starball logo, some general information and the highscore table... The game... The pinball consists of three different parts... The lowest one consists of a big beetle or something like that and a skull, witch spits out rocks when you hit him... The middle part consists of a border and some little sprites that are flying in a circle through the screen, here you have to build a spaceship for a bonus screen... The upper part consists of a head where some monks are floating around and 4 buttons that change colors when you hit them... What is the goal of the game? Well, the goal is that you've got to collect as many points as you can by entering bonus screens and getting some special bonuses... Bonus-screens... The bonus-screens consist of one screen with a theme, they are: -Eggball, one egg consisting of 4 parts, destroy it with the ball, easy... -Invaderball, what do you get when you cross Space Invaders with pinball? Right, Invaderball... -Arkanoidball, what do you get when you cross Arkanoid with pinball? Right, Arkanoidball... -Llamaball, combine Jeff Minter with pinball and you get Llamaball. Destroy all the sheeps and after that the master llama... -Secret bonus-screen, I don't know how to get there and I've never been there, so I can't tell you anything about it, sorry... After each bonus-screen you get to see a ledscroller which tells you how many points you've made with the bonus-screen... Conclusion... This is a really good game. The graphics are cool, the gameplay, only the sound isn't really fantastic, because they use no samples but chip sound, but that only makes the game more a ST/E game I think... How to get it... If you can't find it at your PD-library you can always contact Volume11, send œ5 to: ===} Volume11 Software Development {=== PO Box 311 Broughton Preston England PR3 5DZ ------------------------------------------------------------ Lasers and men / Des lasers & des hommes. ~MOUSE.BLK~ Version 1.0 OK, here we go! Lasers and Men is a Wolfenstein 3D type of game, this version of the game isn't completely finished yet, but it's great... The story... Two teams, a blue team and yours, the brown team. The 2 teams fight each other till all the enemies are dead. Your team is the weakest one, when you start with 14 friends there'll be most of the time none left till the end. So it's all up to you... The title screens... When you start up the game, first a logo appears, I think it's the group's name and after that a picture plops onto the screen with the name of the game, Des Lasers & Des Hommes and a human android. Press space to get the info-screen, it says to whom the game is registered, if it's registered and some other things, after that there is the level selector. There are only 2 levels, but if you've registered you get a version with 14 levels. After you've picked a level you can choose the size of the pixels, it also says, that you can better play it on a RGB monitor, but it also works on a Multisync monitor... The game... The 2 teams are dumped in a maze, it's some sort of shelter. Both teams are split in little groups and are spread all around in the maze. It looks good, the walls and the floor are texture mapped, the ceiling is still made of rasters. The sprites are not finished yet, they only have heads and their bodies are just boxes witch shows what they are doing. It's a first-person maze, so the only thing you see from your self is the end of your gun. The sound is good too, when you open a door you hear it going open and when you kill an enemy or friend you hear them say "Ooooh!". Conclusion... I think it can be a really cool game when it's finished. I'm not going to give numbers for the graphics etc. because it's not completely finished yet, but I can tell you one thing, IT'S A GREAT GAME!!! How to register... If you want to register the game, send 50 French Francs, œ10, 20$ or 30DM or more, because it's worth it, to: ******************************* * Arnoud Linz * * 7C Rue de la Vieille Eglise * * 59870 Vred * * France * ******************************* When you're registered, you'll also receive a message when a new version is released and how you *freely* receive it... ------------------------------------------------------------ ___________________________________________ --Goal!: better with or without the bugs?-- ~MOUSE.BLK~ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Sometime ago, I'd bought Goal!, the "best" footie game there is, but as all of you'll probably know, the game is full of bugs. There came weird lines on the screen when I tried to change the names of the players, when I wanted to see the match statistics and when I wanted to substitute one player for another. It also gave bombs when the computer tackled me at the same time the ball bounced over the backline. All those bugs were very irritating, until I'd send my disk back to Virgin. When I got it back in one week, all the bugs were removed, but not only the bugs, the rasters were also removed, instead of rasters there was only a green background and the roaring of the crowd when someone gets tackled was removed. I think that the "unbugged" version isn't a good solution to the problem, I'd hoped that they could do better, but they were probably to lazy to do it better. I hope they'll hire a good programming crew for their next footie game, but if you still want to exchange your bugged version for a unbugged game, send your old disk and some International Reply Coupons to: Virgin Games Department Goal! 338A Ladbroke Grove London England W10 5AH Crap DC, The Atari Boys,Aug 1994 +++++++++++++++ ~RED.PAL~