============================================================================ T O W E R S I I Ver 1.0 Plight of the Stargazer ============================================================================ Welcome to the enchanted world of Towers. The second in a series of real-time roll playing games, from JV Enterprises. Following will be instructions on how to play and order Towers ][ on the Atari Falcon 030. Please read and follow the instructions before you begin. For ease of reading and for future reference, we recommend that you print out this text file. ---------------------------------------------------------------------------- Towers II requires a Falcon 030 with a Hard Drive and at least Two megs. of available memory. Towers II will work with a VGA, RGB, or TV. Towers II has been tested with NVDI, MultiTOS, Warp 9, and Blowup (software.) ---------------------------------------------------------------------------- This is the tryware version of Towers II. You can progress so far in the game without the manual. If you decide to continue, you can order the manual for $24 US funds from JV Enterprises or its dealers. United States dealers... Steve's Sales B&C Computers Visions 5 West Street 1725 De La Cruz Blvd #7 Woodland, CA 95695 Santa Clara, CA 95050 (916) 661-3328 (408) 986-9960 United Kingdom dealers... Goodman International Merlin PD 16 Conard Close P.O. Box 77 Meir Hay Estate Stroud, Glos, GL6 9YD Longton, Stoke-on-Trent ST3 1SW (0452) 770133 (0782) 335650 ---------------------------------------------------------------------------- If you decide to order from us. You can send us a check or money order for $24 US funds. We can also accept phone orders with M/C or Visa. If you live outside the United States, you can call us with a credit card order, send a money order, or send us the equivilent of $24 in your currency (please make sure that you wrap the money well in foil or paper.) JV Enterprises PO Box 97455 Las Vegas, Nev. 89193 1-800-252-0194 (702) 734-9689 GAME MANUAL ============================================================================ FALCON 030 INSTALLATION Located in the zip file are separate instructions on how to use the install program. PLAYING TOWERS ][ INTRODUCTION When Towers ][ first loads, you will hear the chiming of bells and be presented with the title screen as the music starts to play. On the title screen are three options written in the sand; Introduction, Incarnation, & Continuation. By moving the mouse pointer over Introduction and pressing the left button, the Sheriff Farele, will tell you a short graphical story of the new problems in Lamini. Pressing either the left or right mouse button will advance the pages, pressing 'Q' at any time will return you to the title screen. CONTINUATION Continuation can only be used once you have saved a game (saving a game will be explained later). Pointing the mouse pointer over continuation and pressing the left button, will bring up a menu with your previously saved games. To load a game, simply point the mouse over one of your selections and press the left button. In a few seconds you will be where you last left off. If you make a mistake and decide not to load a game, press on the 'RETURN' message at the bottom of the screen. This will take you back to the main menu. INCARNATION Next, move the mouse pointer over the section marked Incarnation and press the left mouse button. Soon a screen with four pictures & names will appear. Gerand, Tasler, Merton, and Andros are your four character choices. Move the mouse pointer over one of the characters and press the left mouse button. In the center of the screen the characters statistics will appear. If those statistics suite you, then move the mouse pointer over the word 'accept' and press the left mouse button, otherwise click on the character again, to re-roll. STR (Strength) - Strength is used for determining how much weight the character can carry. Also, strength can increase or decrease the amount of damage you inflict and the chance of hitting your opponent. INT (Intelligence) - Intelligence is used for determining how well you pronounce a spell. If you pronounce it correctly it will be cast. If not, it fails. WIS (Wisdom) - Wisdom reflects your mystical context. If your wisdom is high, you are more adept at casting spells and thus will have more mana to cast spells from. DEX (Dexterity) - Dexterity determines how fast and flexible you are. With a high dexterity you will naturally weave in and out of your opponents attacks. CON (Constitution) - Constitution shows how healthy and physically fit you are. Any healthy warrior or mage in battle, is apt to live longer. The characters statistics can have a minimum of 9 and a maximum of 20. Once you have chosen your character and are happy with is statistics, press on accept. This will bring you into the game. Some characters will have an easier time in the dungeon. We suggest that you start the game playing Gerand. Merton will probably be the most challenging. GETTING INSIDE TOWERS ][ Once you've pressed 'Accept', the program will take a few seconds to load. You will then find yourself inside a large room. From this point, you should save your game. (GO TO THE SAVING AND LOADING SECTION.) Lets take a quick look at your play screen, and make sense out of the symbols. In the center of the screen is your view window. Inside the window you can see a wall and pillar to your right. To the left is a bag and in the center is the mouse pointer. To the top left of the view window is another window with a picture of your character in it. Also inside that window is an arrow pointing to the right. Underneath your character, are four slots for holding items and bags. Above the view screen, you will find two horizontal bars. One green and one blue. The green bar represents your hit points. This is how much life energy you have, before dying. The blue bar represents your mana. Mana is the mystical energy needed for casting spells. Some characters will be more apt at casting spells than others. The top right of the view screen is your compass. Right now it reads north, as you move about the tower it will change directions as you change. To the right of the view screen and underneath the compass is the spell canvas. As you travel throughout the tower, you will find and learn spells. As this happens a representation of the spell you just learned will appear on the canvas. Right now the canvas should be blank. Underneath the view screen you will see the message canvas. Any and all messages will appear here. To the right of the message canvas and underneath the spell canvas are five symbols: A fist Three combined "Z"'s A map A floppy disk Two musical notes. STATISTICS Move the mouse pointer over the fist and press the left button. You will see your characters statistics divided into three columns. In the first column, it displays his STR, INT, WIS, DEX, and con. In the center his current food, stamina, hit points current and maximum, mana current and maximum, and weight current and maximum. In the last column is the amount of damage you can inflict (minimum and maximum), your current attack skill (how well you hit), defense (how hard it is to hit you) and save (your resistance to magic). All of the statistics in the second and third column will change throughout the game. Should your food & stamina become too low, it will have an adverse effect on your movement. SLEEP Next are the three combined "Z"'s. Should you become tired or need to heal and regain mana. Click here. The view screen will turn black and a message will say that you fell asleep. You can not sleep if you are hungry. INTELLIGENT AUTOMAP FEATURE Towers ][ is equipped with an intelligent auto map feature. While traversing the tower, should you become lost, just click onto this spot to find where you are. The auto map will take the place of the view screen with an arrow pointer. You can move the arrow pointer up and down to scroll the map, or left and right to change the level to look at. Every time the auto map is engaged it will bring you to your current level with a small blue dot showing your position. You will see a large tan area, with the gray depicting where you've been. Various X's, circles and squares are used to show obstacles you have encountered. SAVING AND LOADING Next is the disk icon. If this icon is pressed, it will bring up a menu with several options: Load game, Save game, Restart game, Quit game, and Back to game. LOAD GAME - Pressing on 'Load game' will bring up another menu with your previously saved games on it. Left click on the game you wish to reload and voila, you are back where you once left off. SAVE GAME - Pressing on 'Save game' will bring up another menu with four empty slots. Left click on a spot and type in the new name. Your game is now saved so you can return at a latter time or continue playing. RESTART GAME - Pressing on this spot will (guess, go on guess,) restart the game! QUIT GAME - Do I really need to explain this? BACK TO GAME - Pressing on this will (of course) take you back to the game. VOLUME The final Icon is the musical note. If the volume of the game is too high or too low, it can be adjusted here. When you click the mouse pointer here a small 'v' and a large 'V' will appear in your view screen, with many '-' in-between. By moving the mouse pointer over the 'v' and clicking the left mouse button, it will lower the volume. The opposite will occur if you click on the 'V'. Click on "back to game" to leave this menu. SPECIAL NOTE ON SOUND - Towers ][ has true stereo sound. For a greater effect and sound realism, connect a set of headphones to the back of your falcon. You'll be able to hear all of the effects as they truly happen. EQUIPMENT Move the mouse pointer to your characters picture and press on the arrow in the bottom right of the box. Your characters picture should have flipped around to show the silhouette of a man and several small boxes located around him. These are the areas where you'll place the items and equipment you find around the tower. The top left box is where all the necklaces and amulets will go. The box to the right should outline the characters head. All head gear will go there. On the next row, far left is a box with a small dagger carved into it. Any active weapon should go here. When you place a weapon in this spot, you'll see the weapon appear in the lower right of the view screen. The next box outlines the body of the character. All armor, cloaks, and body Items will go here. In the box to the right. Shields, quivers, and any miscellaneous items go there. In the next row directly underneath, gloves and rings are placed here. In the next roll is a box that outlines the feet of the character, and you guessed it, all boots and shoes are placed there. Underneath the character window are four boxes for holding items. When you put the bag in one of these areas, it will open up eight more spots directly underneath. These can be used to store any Item, weapon, and armor as long as your strong enough to carry it. You can always press on the fist to find your current and maximum weight. SPECIAL NOTE- When ever you place an object on your character, be sure to check your statistics to see if it benefited or hindered you. MOVING AROUND IN TOWERS ][ DUEL MODES All of the game's functions are handled in two different modes: Movement mode, and Hand mode. Movement mode handles moving and attacking. The Hand mode does just about everything else. To toggle between the two modes, simply use the right mouse button. The mouse pointer will turn into a box or arrow in movement mode, and a grabbing hand in the Hand mode. If you are holding an object, then in hand mode the mouse pointer will turn into the object you are holding. MOVING By pressing the right button on the mouse, the mouse pointer will turn into a small box that will appear in the center of the view window. If you move the mouse slightly forward, the box will turn into an arrow and you will start to move in that direction. By moving the mouse to the left or right will cause you to turn in the appropriate direction. You can also back up by pulling the mouse toward the bottom of the view window. SPECIAL NOTE- While in movement mode you can press the 'F' key to go to full screen mode. In this mode you will have your compass, hit point and mana bars in the top left corner. Pressing the right mouse button will bring you into the main screen, where you can do all normal functions. To remove the full screen mode, simple press the 'F' key again. PICKING UP & DROPPING OBJECTS To pick up an object, move relatively close and press the right hand button. The arrow will once again turn into a hand. Now move the hand over the object and press the left mouse button. The mouse pointer will now turn into the object and you can place it in your inventory. If you decided not to keep it, you can place it back on the ground or throw it. Just point the object somewhere on the view screen and press the left mouse button. OPENING AND CLOSING DOORS To open a door, you must be in the Hand mode. Simply move in front of one and press the left mouse button, while the pointer is over the door. To close a door, just left click the mouse pointer over the doors opening and it will slide back into place. Many doors in Towers ][ are locked. These doors can only be opened by various keys or switches. To unlock a door, you must be holding the appropriate key and then maneuver the mouse pointer over the door and press the left mouse button. You will hear a click as the locking mechanism opens. You can open and close the door as normal from this point on. To search for a secret door, just point the mouse pointer on the area that you think can open and press the left mouse button. If you choose correctly, the area will slide open. USING CHAINS AND LEVERS In various areas of the tower, you will come across chains and levers hanging from the ceiling. To use these chains, while in the Hand mode, move the mouse pointer over the chain and press the left mouse button. You will hear a click and see the chain lower or raise. You must be facing the wall when pulling the chain. FACIAL ACTIVITIES Throughout the game you will find items to eat, drink and read. After every good fight, or walking a billion miles of floor space, every man deserves a good hardy meal. Simply pick up an edible item and click it over the characters face. You will hear a satisfied crunch, and just know that you ate well. Should you find a need to indulge yourself in one of the many potions scattered about the tower, just pick up the vial and click it over the characters mouth. You should hear a gulp, as your character consumes the delicious liquid. When you are curious as to the writings on a scroll, just pick it up and click it over the characters eyes. The writings will appear on the message canvas. Sometimes at the bottom of the canvas, the message "more" will appear. This means that there is still something to be read. Just click the mouse button on the "more" message and you can continue to read. INTERACTING In Towers ][ there are several characters that you can interact with. To see what someone has to say, simply point and left click the mouse pointer on that character. You must be within speaking range. A character will never talk if he is frightened or hostile. If you intend on giving a character an item of yours, hold the item over the character and left click the mouse button. COMBAT AND SPELL CASTING HAND TO HAND Hand to hand combat is performed by being in movement mode and getting within striking distance. To strike out and bludgeon your enemy, press the left mouse button. If you don't have a weapon equipped in your left hand, you will punch with your fist. If you hit your enemy you will see a brief blood spot and hear the sound of your weapon slicing through his hide. If your enemy hits you, the screen will briefly flash red, and you'll hear a disgruntled grunt. USING A SHIELD For added protection, pick up the nearest shield and equip it on your characters right hand. To use the shield, simply press and hold the left mouse button. Your character will make a quick attack and then hold up the shield to help block oncoming blows. The longer you hold the left mouse button, the longer the shield stays up. MISSILE WEAPONS Out muscled? No problem, just equip your character with the nearest bow (left hand) and quiver (right hand). Stay out of arms reach and fire away (left mouse button). You will hear the delightful pluck of the bow string, as arrows race away to find its mark in the heart of the nearest enemy. Pay close attention to the number of shots fired, finding yourself out of arrows as a guard is running your way can prove to be painful. THROWING OBJECTS Have you found the perfect item to break across someone's noggin? Well, simply pick it up, aim it on the screen, and press the left mouse button. The object will soon find itself sailing across time and space. Remember that every object has a different weight. Depending on the strength of your character and the weight of the object will dictate the distance it will travel and the damage it can do. SPELL CASTING To cast a spell, you must first find a scroll with a spell on it. By reading the scroll, you will duplicate the spell on to your spell canvas. When the spell is on the canvas, point and left click the mouse over the picture representation of the spell. It will then say that you memorized the spell. To speak those those magical words of power, press both mouse buttons simultaneously or the space bar. If at first you don't succeed, well, you know the rest. If you cast a spell that has a delayed or continual effect, a spell representation will appear on the left side of the message canvas. When the spell ends the picture will disappear. Good Luck! ---------------------------------------------------------------------------- SPECIAL THANKS A special thanks goes out to everyone that helped beta test this program. All the support we received from our friends and family. Everyone that worked so hard on making this program a reality, and most of all the Atari community. For their patience and continued support. Ben Kay - Head ache inducing technician. Khris Kay - Executive beta tester "Hey guys is this supposed to happen?" "NO!" Dave Munsie - All around good guy. Eric Richardson - Super Musician, and beta tester too. ============================================================================