Welcome, this game was written entirely in GFA BASIC. After de-arcing, you should have the following files: LABY.PRG The program itself. LABY.PI1 The screen in DEGAS. LOADPIC.PRG Program to generate the screen. README.TXT This file. Before you can run LABY, you will first have to run LOADPIC. This expects to find LABY.PI1 in the same directory, and creates a file named LABY.DAT. When the mouse pointer reappears, click either mouse button to exit the program. Now that you have LABY.DAT, you are ready to run LABY. The reason I put LABY.PI1 in the archive instead of LABY.DAT was so you could edit new screens. LABY uses certain screen colors to decide where it is. The colors are invisible when the program is run, but using DEGAS, the colors can be seen. There are eight bumper colors. I used DEGAS to create the screen, so I figured you could create new screens as well. If you examine the shape of the color bumpers, you will notice they match the outline of the ball exactly. You must follow this format, otherwise there are no guarantees that your screen will work correctly with LABY. LABY.PI1 makes the format fairly self evident. Good luck, and I hope you enjoy LABY! John Williams