I S H I D O ÿÿÿÿÿÿÿÿÿÿÿÿÿ by Martijn Dekker 1. Introduction ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ I have no idea where the game comes from, but I played the first time I saw it was on a Lynx. I played it and liked it a lot. As I do not have a Lunx myself I started writing a version myself. This version is not completely the same as the Lynx version. Besides the obvious different graphics, my version counts the score in a very naive way. I did this because I couldn't remember the 'right' counting, as is used in the Lynx version. The game is played using a board consisting of 12 x 8 square fields, and a pouch containing pieces. A piece is nothing but a piece of wood with a certain color and carrying a certain symbol. There are 6 different colors and 6 different symbols, so in total 36 different pieces. Two of every kind are in the pouch so there are 72 pieces in the pouch. At the beginning of the game, 6 pieces are picked out of the pouch and placed on the board (one in every corner and 2 in the center of the board). This is done by the computer. The game now begins by picking a piece out of the pouch (again, this is done by the computer and the piece is shown in the right corner of the screen). Your goal is to place the piece on the board. You are not allowed to place the piece just everywhere on the board (see section 'The rules'). For example you may only place a piece immediately next to at least another piece. Just use the mouse to place the piece on the board. Another piece is picked for you to place on the board etc. If you can not place the piece, the program will tell you so, and you can start a new game. You win if you can place all 72 pieces on the board. Remember that there are only 12 x 8 = 96 squares on the board, so there is not much room for the 72 pieces.... 2. The rules ÿÿÿÿÿÿÿÿÿÿÿÿ You may only place a piece on a certain square under the following conditions (by neighbouring squares of a square we mean only the squares directly above, beneath, to the right or to the left of the square, so a square has at most 4 neighbouring squares): o the square should have at least one neighbouring square with a piece on it, o when the square has exactly 1 neighbouring square with a piece on it, you may place the current piece on it if it has the same color as the neighbouring piece and/or it carries the same symbol. o when the square has exacty two neighbouring squares with a piece on it, you may place the current piece on it only if has the same color as one of the neighbouring pieces and it carries the same symbol as the other neighbouring piece, o when the square has exactly three neighbouring squares with a piece on it, you may place the current piece on it only if it has the same color as two neighbouring pieces and if it carries the same symbol as the third, OR it carries the same symbol as two neighbouring pieces and has the same color as the third, o when the square has exactly four neighbouring squares with a piece on it, you may place the current piece on it if has the same color as two neighbouring pieces and it carries the same symbol as the other two. In addition the two neighbouring pieces having the same color as the current piece should be touching eachother (so should have a corner of a square in common). It follows that the two neighbouring pieces which carry the same symbol as the current piece also touch eachother. These rules may look a bit complex but after some playing/experimenting you should have no problems with them. 3. The score ÿÿÿÿÿÿÿÿÿÿÿÿ You receive one point for every piece you can place on the board, except for the pieces you place in a square having less than 4 neighbouring squares. You receive more points if you can place a piece on a square having more than one occupied neighbouring square. In fact, placing a piece on a square with 4 occupied squares gives you a lot of points and the number of such configurations is counted seperately. Of course the main point of the game is emptying the pouch, not to get a lot of points. But as there are only 96 squares on the board and 72 pieces in the pouch, you should try to place the pieces as tight together as you can. 4. Help option ÿÿÿÿÿÿÿÿÿÿÿÿÿÿ The game has a 'help' button. When you press it, the program asks if you are sure you need help. If you say 'yes', the program will indicate the square on which you may place your piece. Of course there can be other squares you may place your piece on, but the program will always show the square which will give you the most points. Enjoy! this version was written by: Martijn Dekker Prof. Jordanlaan 72 3571 KB UTRECHT the Netherlands email: mdekker@fwi.uva.nl