BACKGAMMON version 1.0 (c) 1989-1992 by Eckart Mayer and Ralf Reižing This doc by Ralf Reižing. BACKGAMMON should run on any ST (not STE/TT, just try) in high rez. It was written in GFA-Basic 3.0. BACKGAMMON is in the public domain. You may make as many copies as you like as long as you copy all files and leave them unchanged. We cannot be made respon- sible for any damage this program makes to your system, but it probably won't harm anybody/anyone (!?). This program has been designed and programmed in german, a quick-and-dirty translation to the english language has been made by me to reach more users throughout the world. I want to appologize for my bad english (well, i've read things far worse than this). The doc BACKGAMM.TXT is in german, it would take months for me to translate this, too, so I won't. You should have the following files: README.TXT this file BACKGAMM.TXT german doc BACKGAMM.DAT data-file BACKGAMM.RSC resource (german) BACKGAMM.SCR screen-file BACKGAMM.PRG program (german) BACK_ENG.RSC resource (english) BACK_ENG.PRG program (english) Place them all in the same folder, you should have no problems then. How to play ------------ a) what you see on the screen - on the top: the menu or a message, whose turn it is (while playing) - the board with the stones (they are not round, sorry) - on the right: the dices and piles of stones to place on the board and those already 'played out'. - the mouse: a hand with one/two pointing fingers for player 1/2 b) the menu - can be accessed only at the beginning of each turn (before pressing the left mouse-button outside the menu) - some menu-entries: - Review: review the last/current game - Easy/Hard game: in the hard game the computer cheats - Automatic placing: Enabled: the stones outside the board are placed automatically on the board Disabled: You have to click on your pile to place a stone on the board - Keep dices rolled: If enabled, your roll is remembered after cancelling a move, if not, the dices are rolled anew. - Change situation: you can edit the board (left button to place, right button to take from the board/piles, you must have 15 stones at any time) c) the rules The player with the white stones must move his stones from field 1 to field 24, the player with the black stones vice versa. On each field there can be only stones of one color. If you move a stone on a 'lonely' stone of your opponent, he has to remove it from the board and place it again later in his turn. If there is more then one stone of your opponent on a field, you can't move on it. The player, whose 15 stones have covered the distance first, wins. The stones must be 'played out', i.e. moved over the last field of the board (there they are piled up). To move an stone, click on it. It is moved corresponding to the pips on the top die (if the move is allowed). If these pips have been moved, the die is cleared. Before any move can be made, all stones of your color must be placed on the board. A lot of rules can be changed in the 'Option'-menu. How to please me ---------------- a) spread this program b) send your complaints, wishes, suggestions, greetings and so on to Ralf Reižing Eberhardstr. 24 D-7012 Fellbach Germany or mail me: Email-address: reissing@minnie.informatik.uni-stuttgart.de