************************************************************************** * * * METOGRASP V1.8 * * * * A 3-D Gravitation-Game for 2 Players * * * * Copyright 1994 by Dirk Ketturkat * * All Rights Reserved * * * * * ************************************************************************** 0. CONTENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. SOMETHING JURIDICAL 2. SOMETHING TECHNICAL 3. SZENARIO 4. OPERATING INSTRUCTIONS 4.1 THE REQUESTER 4.2 THE COCKPIT 4.3 FURTHER DIRECTIONS 5. AUTHOR 1. SOMETHING JURIDICAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Metograsp is freeware. The author claims all rights. Metograsp can be freely copied, if all files are included (see below) and unchanged. The author will not be liable for any material and sanitary damages which arise by the use of METOGRASP. 2. SOMETHING TECHNICAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Following files should be present : 1. Metograsp (the program) 2. Metograsp.info 3. exp.raw (soundfile) 4. fire.raw (soundfile) 5. sin.raw (soundfile) 6. splash.raw (soundfile) 7. thrust.raw (soundfile) 8. Metograsp.dok (german documentation) 9. Metograsp.dok.info 10. Metograsp.doc (english documentation) 11. Metograsp.doc.info INSTALLATION : ~~~~~~~~~~~~~~ Copy the files where you want, ready ! The soundfile and the program must be present in the same directory. The program starts from the workbench by clicking on its icon, or from the CLI by typing the name of the program. Metograsp should run on every PAL-Amiga from OS 1.3. A second player and a joystick are needed ! 3. SCENARIO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As Pilots of space-gliders, you and your partner are somewhere on a surface, which is equivalent to a torus. A dodecahedron, which is the center of gravitation, exerts a graviation force to the gliders and the torpedos. Destroy the enemy glider and do not smash at the dodecahedron ! 4. OPERATING INSTRUCTIONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Player-1 ---> Joystick in port-1 Player-2 ---> Keyboard 4.1 THE REQUESTER ~~~~~~~~~~~~~~~~~~~~~~~~ After starting the program a requester appears. The three sections : a) Highscore b) Gravitation control c) Quit and start A selected gadget has a blinking border. With , , and you can switch between the gadgets. With and you can adjust the gravitation when the gravitation-gadget is selected : 0 yellow Blocks = no gravitation . . . . 5 yellow blocks = very strong gravitation Select the quit-gadget to finish or the start-gadget to start the game and press or . The winner is marked with a yellow and white blinking block in his row. By exceeding more than 25 points the counting starts again from 0. 4.2 THE COCKPIT ~~~~~~~~~~~~~~~~~~~~~~~~ The screen is divided in two cockpits. Player-1 uses the upper, player-2 the lower cockpit. CURSOR CONTROLS : ~~~~~~~~~~~~~~~~~ Cursor left ---> Rotate left Cursor right ---> Rotate right Cursor down ---> Thrust Cursor up ---> Fire torpedo JOYSTICK CONTROLS : ~~~~~~~~~~~~~~~~~~~ Joystick left ---> Rotate left Joystick right ---> Rotate right Joystick up ---> Thrust Joystick button ---> Fire torpedo ADDITIONAL CONTROLS : ~~~~~~~~~~~~~~~~~~~~~ ESC ---> Abort the game THE INSTRUMENTS FROM LEFT TO RIGHT : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) The torpedo display shows the available number of torpedos. Only five torpedos can be active. After their time of activation has ended the stock will be refilled again. The result of a hit is a white window of the damaged glider. 2) The energy display shows the available amount of energy. The thrust control diminishes the amount a little, a hit much more. If a hit subtracts more energy as is available, the glider ex- plodes. 3) The red bar shows the distance from the center of gravitation. A high bar indicates small (!) distance from the dodecahedron. 4) This is the veloctity display. If the yellow bar exceeds the upper bound, the glider explodes. 4.3 FURTHER DIRECTIONS ~~~~~~~~~~~~~~~~~~~~~~~~ Other objects are only made for orientation. (You must find out in which sense !) Because of the little velocity of the torpedos you can be hit by your own if your veloctity is to high. To avoid this do not fire "forward". The range of sight is greater at the edge of the window. This has only technical reasons which I will not explain here. 5. AUTHOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would be happy about receiving bug reports, eulogies or rewards. Metograsp has been written by : Dirk Ketturkat Spindelstr. 93a 33604 Bielefeld Germany E-Mail : kettur@math18.uni-bielefeld.de