SMS Cheats Compilation v1.00 - get Read Me for more info. PRIMARY, PART 4 *********************************************************************** NINJA EXTRA MEN: The first screen in Level one has a round tree on the right portion of the screen. Kill the first Ninja you come upon. Then get as close as you can to the tree. Shoot the tree for about 15 minutes (the Genesis Arcade Power Stick helps greatly). Then go on to play the level. If you achieve 0% at the bottom right of your score screen, you'll receive 10 extra men and thousands of points. NOTE: This is very difficult, so if it doesn't work, keep trying. SCROLLS: Blue Scrolls: Enable you to move faster. Red scrolls: Give you stars and weapons. FINDING THE SCROLLS: FIRST SCROLL: Located on screen #1. Kill the transforming Ninja. SECOND SCROLL: Located on screen #4. Shoot the Dog Statue on the far left, 5 times. THIRD SCROLL: Located on screen #6. Go to the first Samurai House surrounded by a Moat, on the left hand side of the screen. Cross the footbridge and go to the top right corner. Shoot the corner (to the left of the bush) of the house. FOURTH SCROLL: Located on screen #8. Go through the entry way to the open field. Shoot the last bush towards the back wall. FIFTH SCROLL: Located on screen #9. Crawl up the wall (disappearing really helps), staying on the right side as you make your way up. When you reach the falling rocks, you can stop them from falling, by shooting the rock hole at the far right side 46 times (this is not necessary to find the scroll). Go up, past the rock holes, and start fighting the main boss of the round, but do not kill him. Leave him and go to the far right side of the screen (on the same walkway the main boss is on) to get the scroll. Once you have received the scroll, go back and kill the boss. SCREEN TEN: Walk along the middle of the stone grey walkway to the stairs. This will place you onto another walkway. There will be bushes on your right, and bushes with round grey statues on your left. Go up to the last grey statue and punch it three times, then disappear three times. A message will appear, and you will move on to the Maze Round. MAZE ROUND: When you first enter the maze, go left. Make a right at the first passageway. Shoot and disappear a lot here, allow the bad guys to chase you. Be sure to watch your back. Stay along the right until you reach the first opening. Make a right between the middle pillars (there will be eight on both sides). Then get ready to fight the main boss! ************************************************************************ OUTRUN SOUND TEST: Press the start button. When you see the hand on the Radio knob, press RIGHT, LEFT, DOWN, UP on the Control Pad. Then move your pad to the desired song, and hold it there. To keep your song, press BUTTON ONE. If you do not choose a song, you will only hear Wave Sounds, and the game will begin. SONGS: Magical Sound Shower - Left Passing Breeze - Center Splash Wave - Right ************************************************************************ PENGUIN LAND There are fifty levels in all. To get to level fifty, you must finish 1-30. After you have reached level #31, you will automatically be able to return to this level later. The computer will allow you to choose level #31. If you would like to review each level before you begin playing, press the PAUSE button, and press the Directional Pad DOWN. ************************************************************************ PHANTASY STAR HOW TO GET STARTED: The cave in the upper right-hand corner contains a treasure chest with 50 Mesetas. (This cave is also called a warehouse.) TRANSFERS: You need to have a transfer, when you go to fight Lassic. That way, you don't have to worry about Myau dying. LACONIAN POT: You can get the Laconian Pot in the house in the upper-left corner. (It will automatically be given to you.) ROAD PASS: If you have attained 200 Mesetas (by killing Sworms and Scorpions), head for the town of Scion, which is right of Camineet. Go to the secondhand shop that sells secrets, and try to purchase secrets three times. The third time, you will receive the ROAD PASS. Return to Camineet, and replenish your hit points (HP) in the rest house. Remember, the rest house is where you can be replenished for free. PASSPORT: Head left to the spaceport, and purchase a PASSPORT for 100 Mesetas. MYAU / ALSULIN: Fly to Motavia and find the shop that sells rare secrets. When asked if you want to buy a rare animal, say "No", you will then be asked if you want to trade. Say "Yes", and you will receive MYAU in trade for the Laconian Pot. Myau has the ALSULIN around her neck (check her item screen). ODIN / COMPASS: Return to Palma, and exit Camineet. South of the fortress is a cave where you will find ODIN (he is turned to stone). Use the Alsulin on him, and he will awaken. Also in this cave, you will find a treasure chest with the COMPASS. The Compass will allow you to enter the Eppi Forest (South of the cave). Note: "Use" Flash. DUNGEON KEY: Talk to the leader in the Eppi Forest and he will tell you where to find the dungeon key which enables you to enter locked dungeons. To find the dungeon key, go back to the "Warehouse" (the same cave you found the original 50 Mesetas). There will be another chest with the DUNGEON KEY. SWEETCAKE: Exit Camineet and head North to the coast line (far North of Scion), and enter the cave. Four levels down you will buy a SWEETCAKE for 1,000 Mesetas. GOVERNOR / LETTER: Return to the city of Paseo on Motavia. Enter the cave guarded by the 2 guards. Give the larger one the Sweetcake, and he will let you pass to see the GOVERNOR (Follow the Gold hallway to the Governor's Mansion.) The GOVERNOR will give you the LETTER. NOAH: Return to Paseo and exit the city in the upper left corner. Walk around the Antlions to the left, and follow the mountains, eventually, you will arrive at the Mahara Cave, in the upper left of the mountains. There you will find NOAH. If you give her the Letter, she will go with you. GOTHIC: Return to the spaceport. In the lower left corner, go down the orange manhole. On the other side of the tunnel, you will arrive in GOTHIC. DR. LUVENO: Exit Gothic and head south to the Prison in the mountains. Here you will find DR. LUVENO whom you will need to see several times before he agrees to accompany your group. ASSISTANT: Return to the tunnel connecting Gothic and the spaceport. Take the branch to the right, in the tunnel, and on the other side of the door is Dr. Luveno's ASSISTANT. If you have the Doctor, the Assistant will accompany you. POLYMYTRL / LACONIAN POT: Return to Gothic, and exit to the right. Head down to the coastline, and go left and up around the mountains. Cross the Lava pit on the sides (be quick, don't stop and fight!) Immediately to the left is the Bortevo Junkyard. Above Bortevo, is a tunnel that will take you to the other side of the water. Follow the coastline around to the right, and you will find the City of Loar (Replenish yourself after the Lava pits.) Proceed up to the left and around the mountains. There you will find the City of Abion. In Abion, you will find the POLYMYTRL in the first Food shop. Also, on the left side of the city, there is a cave (like the one in Camineet.) Go in and kill Dr. Mad, and you will receive the LACONIAN POT for the second time. HAPSBY THE ROBOT: Return to Bortevo Junkyard, and go to the house with the blue door. Use the Polymytrl in front of the junkpile, and you will receive HAPSBY THE ROBOT. SPACESHIP: Return to Gothic. The two houses in the middle (not destroyed) of Gothic have Dr. Luveno and his assistant. See Dr. Luveno 3 times, and the third time he will have built the Spaceship. To the left of Dr. Luveno's lab is a Monk. He will now let you by, and to his left, you will see the completed SPACESHIP. AMBER EYE / LANDROVER / HOVERCRAFT / FLUTE: Fly to Uzo on Motavia and head southeast. There you will find the Casba Cave. Enter and kill the Casba Dragon, and you will receive the AMBER EYE. On the other side is the City of Casba. There you can buy the LANDROVER and you will talk to a villager, who will ask you if you have ever heard of the HOVERCRAFT. You must tell him "Yes," and he will tell you where it is. Return to Uzo, and talk to the villagers, one will tell you where the FLUTE is buried. Return to Bortevo Junkyard, and enter the very first house on Alis' left. Go in and "Search", and you will automatically receive the HOVERCRAFT. Return to Gothic. Go to the bottom left corner and at the dead end with one tree, use "Search", and you will receive the FLUTE. GAS SHIELD: Return to Palma. Go down and to the right from Scion, using the Hovercraft. You will find a floating island. Enter the city on the island, and find the Dungeon. In the dungeon, you will find a shop where you can buy the GAS SHIELD. MIRROR SHIELD: Return to Motavia. Head up and to the left, to the Poison Gas field. In the middle, is the city of Sopia. The leader will tell you about the MIRROR SHIELD, which is used against Medusa. To find it, leave Sopia, and head left to the lake. In the middle of the lake, you will find an island with one Antlion, and a few cacti. Head down from the Antlion, to the first cactus, and use "Search." You will then receive the MIRROR SHIELD. LACONIAN AXE: Return to Palma and go to Gothic. Exit Gothic, and head down to the mountains. Left of where you found Dr. Luveno is Medusa's Tower (red inside). At the top of the tower, fight Medusa. Once she is killed, you will receive the LACONIAN AXE. LACONIAN SWORD: Return to Scion, using the Hovercraft. Directly to the right of Scion, there is a floating tower. Kill all the Red Dragons you come upon, and when you kill the correct dragon, he will leave you a chest with the LACONIAN SWORD in it. ICE DIGGER: Go to Skure on Dezoris. Make your way through the three tunnels, directly to the left of Skure. Once the last one is exited, proceed right, to find another tunnel. Go through it, and once you have exited, you will come upon a Dezorian Village. There you can buy the ICE DIGGER. The Ice Digger can only be used in 2 places. One is to get to the Altiplano Plateau (Laerma Nut Tree), the other is to get to the Prism. PRISM: Go through the three tunnels that lead away from Skure. Proceed left. You will find a place, all the way to the left, where you can use your Ice Digger to dig South through the mountains to a lone cave. Make your way through the cave, killing all the Titans. When you kill the correct one, there will be a Chest containing the PRISM. TORCH: Exit the cave, proceed North, and you will find the tunnel leading to the Corona Tower (dark red inside). Make your way through the Tower, and eventually, you will find a Dezorian, who will ask you if you want to trade the Amber Eye for the Torch. Tell him "Yes," and you will receive the TORCH. LACONIAN ARMOR: Proceed back through the tunnel. Exit the tunnel, head North, and you will find the Guaron Morgue (everything you fight in here is Zombies!) Make your way through the Guaron Morgue, using Noah's "Tele" spell. There is a pit trap in front of one of the doors. Stand before it and use Myau's "Trap" spell to disarm the trap. Enter the door to find the Chest, which contains the LACONIAN ARMOR. LACONINA SHIELD: Head down around the mountains to the left, from the Morgue and you will find another tunnel. Go through the tunnel and find the LACONAIN SHIELD. LAERMA NUTS: Go back to where you exited the third cave (from Skure), facing North. Turn left, and move a few spaces, then turn left. Then use your Ice Digger. A whole will open, which you can follow to a tree that is all by itself in a circular clearing. Use the Torch on the tree, and you will receive the LAERMA NUTS. FRAD MANTLE: Return to Motavia. In the mountains, South of the lake where you previously obtained the Mirror Shield, is a cave (pink inside). Find Tajima and fight him. Once he is beaten, you will receive the FRAD MANTLE. CRYSTAL / MIRACLE KEY: Return to Scion. North of Scion is the Baya Malay Tower, surrounded by a wall. Enter the tower with Noah's "Open" magic. Answer "No" when the Robot Cop asks you if you have your pass, then kill him. When you exit the tower, you will be on the other side of the wall. Head left and up to the cave. Go through the cave and you will be at a Lava Pit. Use the Hovercraft to cross the Lava Pit, and down to the Left will be the Baya Malay Tower (Refer to map for instructions.) On the first level, there are two sets of stairs that head up. If you take the back stairs and go up three more levels, you will find, behind a door, Damor, The Soothsayer. Answer "Yes" to all his questions, until he asks you if you believe everything he has said, then say "No." Then he will ask you if you are calling him a liar, say "No," and he will give you the CRYSTAL. NOTE: You can't actually use the Crystal. It will protect you without using it. Head back to Level one, and take the stairs heading up in the lower right corner. Follow the instructions on the enclosed map. If you explore the levels, you will come upon the MIRACLE KEY. Once you have gone through Level thirteen, you will be on the roof of the Baya Malay Tower (You'll see blue skies, forest, etc.) Use the Prism, and then use the Laerma Nuts, and Myau will fly to Lassic's Castle. Find and defeat Lassic (when you find Lassic's Shadow, you are very close!) Once you have beaten Lassic, you will be instructed to go to the Governor's Mansion. In order to do this, Myau must be alive, or you must have a Transfer, to return to Palma. When you enter the Mansion, you will fall through a Pit Trap. Follow the corridors, and you will eventually fall through two more Pit Traps. You will find yourself facing a two-way hall. Go right and go around two corners. Take three steps and face the wall on the left- a secret door will be revealed. Enter and follow the corridor to a Magical Door. At this time, heal yourself with Burgers. When you enter the door, you will be faced with the last enemy, Dark Falz! To beat him, we suggest this technique: ALIS - "Fire" MYAU - "Help" to Noah ODIN - Attack with Laser Gun (found in Skure) NOAH - "Wind" ************************************************************************ POSEIDEN WARS 3-D CONTINUE FEATURE: On the game over screen, press the Directional Pad DOWN 4X, RIGHT 3X, UP 2X, LEFT 1X. SOUND TEST: In the beginning of the game, when start descends down on the screen, press UP 1X, LEFT 2X, DOWN 3X, RIGHT 4X on the Directional Pad. GAME STRATEGIES: Go for the planes first, do not be distracted by the ships. In round three, AWACS fly by, they reduce the number of planes attacking you, and reduce your damage. ************************************************************************ POWER STRIKE CONTINUES: On the Title Screen, press DOWN, RIGHT, DOWN, DOWN, LEFT, RIGHT, UP, RIGHT. This can be done ten times, and only after you have died! EXTRA LEVEL: You need to first, finish the game, then once you have done that, press Select, then Continue. This will start you at Level 00, a previously unseen screen. Pick up a number (weapon), then continue to pick up that same number to increase the power of your weapon. Keep picking up the yellow power capsules to increase the power of your primary Laser. ******************************************************************* PRO WRESTLING In rounds 1-5, stay in the corner, and let your opponent come to you. When he comes close, repeatedly kick him, until he goes down, then pin him. In rounds 6-30, you must knock your opponent down three times, before you can pin him. Only the Orient Express can climb the ropes. ************************************************************************ PSYCHO FOX INSTRUCTION BOOKLET CORRECTION: On page 20 & 21 in the booklet, the words "stages" appear. These words should actually be "rounds". HELPFUL HINTS: ROUND 1: MAD TUMBLER He is easiest to beat as the Monkey. Jump on the gun and shoot at his mid-section. Then, run to the left (he will land wherever you are when he starts to move). Then, run back to the right and jump on the gun again. Repeat this procedure until only his head is left. ROUND 2: ROBO FLY He is easiest to beat as the Monkey. Punch the spray can to the edge of the ledge and stand on top of it. Jump when he comes close to spray him. If he gets behind you, continuously jump to avoid him. ROUND 3: DORAMARU He is easiest to beat as the Monkey or the Tiger. Jump on his head three times to destroy him. After each hit, he starts moving faster, so try to adjust to his speed. ROUND 4: ROBO FLY II Follow the same procedure as Robo Fly. ROUND 5: MAD TUMBLER II He is easiest to beat as the Monkey. Jump to the right, onto the gun. Then, when his body parts start moving to the left, jump. Eventually, his head will move over, so jump on it. he will not move until you do, so move to the left (the further you move, the further he will). When he gets far enough away from the gun, move to the left, then immediately jump to the right. Then, continue the previous procedure until destroyed. ROUND 6: DORAMARU II Repeat the same procedure as Doramaru. ROUND 7: MADFOX DAIMYOJIN He is easiest to beat as the Tiger. Run to the right and punch the launcher. The gun will release bombs that will fly up and hit him (when he's hit, he will stand up). Then, run to the left and avoid his lightning bolts. Turn around, run to the right, and punch the launcher again. Hit him three times to destroy. ************************************************************************ QUARTET LEVEL SELECT: This secret will work for a two player game only! On the Title Screen, press the PAUSE button 12 times, then hold the UPPER LEFT corner and BOTH buttons on Control Pad #2. SOUND TEST: On the Title Screen, press the PAUSE button 4 times, and press BUTTON #1 on Control Pad #2. WIDE BEAM OPTION: On the Title Screen, press the PAUSE button 14 times, then press BUTTON #1 on Control Pad #1. GAME HINTS: ROUND 1: ITEMS: Crawl under the platform by the exit and shoot the wall to the right ten times. A 10,000 Point-Ball will appear. Then, kill the boss. Once the boss is dead, head to the beginning of the level and a 5,000 Point-Ball will appear. GETTING THROUGH THE ROUND: Go all the way to the right. When you see the Jet Pack, pick it up. When you reach the boss, stay to the left of him, and shoot him 6-8 times, while avoiding the Fireballs he shoots at you. ROUND 2: ITEMS: Shoot just above the first Maback creature you encounter 6 times and an Invincibility Missile will appear. After killing the alien Boss, return to the place where you got the Star-Power and a $10,000 Power Missile will appear. GETTING THROUGH THE ROUND: Exit the warp door located at the right end. This will bring you to a blue world. This world is easily passed, if you stay along the bottom, going left. Get the Jet Pack before you fight the creature. Shoot him 8 to 10 times. Once he is killed, get the key, and go back to the right. Before you exit, pick up the star that is guarded by the three eyes (shoot the top eye, and the Star-Power will appear). ROUND 3: GETTING THROUGH THE ROUND: Jump and shoot away the stone walls. Take out the first flying creature that you opened the walls to expose. Proceed on the same level the creature was on, which is the second level from the top. Get the Jet Pack that is located in the second flying creatures den. Keep going to the right. Exit the first warp door you come across. This will put you into a gold and blue room. Fly and shoot going to the right. Get the clock just below and to the left of the next warp door. Go in the warp door. You will come upon a Dragon. The Dragon sways from side to side shooting bullets at you. Stay on the Dragon's left hand side, and hit him in the head 15-20 times. Once killed, take the key, and go back in the warp door. Go to the left, to find the exit. ROUND 4: GETTING THROUGH THE ROUND: Stay along the bottom going to the right. You will find the Jet Pack located in mid-air, right below a Skull-Head, to the left of the warp door. Fly up to the warp door. Once entered, there will be a slight change of color in the screen. Proceed to the left and get ready to fight the bouncing/flying creature. In order to kill him, hit him 15-20 times. After beating this creature, go back to the warp door that you came through first. Go to the right, staying on the top portion of the screen, shooting the various enemies coming at you. Keep going right to the warp door. Once entered, proceed left, taking out the creatures on the steps one by one. After you have taken them out, go back to the right, to the warp door. This time, it will be guarded by a Snail. Kill the Snail, and enter the warp door. Once entered, proceed left, staying at the top of the screen. When the star appears, grab it. Proceed left to the exit. ROUND 5: ITEMS: In the Underworld, crawl under the bottom right stone under the warp door and shoot five or six times at the wall. Once done, a 10,000 point Power-Missile will appear. GETTING THROUGH THE ROUND: Go towards the right, staying at the top. The clock is located a ways down on the bottom of one of the platforms. Get the clock, and proceed to the warp door, guarded by the Snail. Jump and shoot the Snail, until he dies. Enter the warp door. Go to the left, to a wall, guarded by a moving Skull. On the other side of the wall, you will find the Jet Pack. To get to it, shoot the top portion of the wall, and then enter. Then shoot both sides of the den. A Star will appear, five bricks down from the top. Get the star, and keep flying on the top portion, going left. Fight the creature located all the way down to the left just above the exit door. Shoot the creature twelve to fourteen times (you know you have scored a hit, because you will hear a "ding"). After beating him, make your way to the exit door. You will need to shoot out the bricks then enter it. BONUS ROUND: When you are in the surface world, shoot under the block which is located at the right and down from the warp door. You will find a spot where your bullet hits something. Keep shooting this spot, until your bullet goes through. When it does, enter the above warp door. If it should happen not to work, don't worry, go back through the warp door, and try again! ROUND 6: HOW TO GET THROUGH THE ROUND: Make your way to the right. Get the Jet Pack, which is in mid- air. Continue going right, to find the warp door. Once entered, proceed left, flying along the bottom of the screen. Find and beat the gold creature that flies in a circle. After beating him, proceed left, to the warp door. Once entered, shoot the colorful creatures, to get the key. If you need it, an extra Jet Pack is located to the right of the warp door. Proceed left, to the warp door in the lower left hand corner. Once entered, you are in the Generator room. In this room, there are five main points that need to be hit, concentrate on them one at a time. If you need it, there is an extra Jet Pack to the right of the points. Once you have taken them out, a passageway shall be revealed! ************************************************************************ R-TYPE CONTINUES TEN TO THIRTEEN: When you have died three times and the continue screen appears rotate the Directional Pad on Control Pad one clockwise. Depending on how quickly you do it, you will receive between ten and thirteen continues. NINETY-FIVE: After accessing the sound test, push and hold BUTTON #1 on Control Pad #1 and hold the Directional Pad to the LEFT. The number 00 will change to 95. Then, rotate the number down by pressing LEFT and BUTTON #1 after each number all the way back to 00. Be sure to pause briefly after each number before changing to the next one. When it gets back down to 00, press BUTTON #1 until the countdown resumes. Then, rotate the Directional Pad clockwise and you will see credits counting up. Then, press BUTTON #1 before the counter gets to 00 or the credits will not count. HIDDEN ROUND IN ROUND 4: To get to the hidden stage in level four, look for two blank spots at the top of the screen. The first blank is the entrance to the stage. Be sure you don't have the Satellite on the back of your ship, then fly into the blank area and back your ship into the left wall and you will enter the secret stage. Directions on how to kill the boss of this stage are located below! INVINCIBILITY MODE: Before you turn on the power press and hold the LOWER RIGHT corner of Control Pad #1 and the UPPER LEFT corner and BUTTON #1 on Control Pad #2. Turn on the power while holding these down and wait until you see the R-TYPE logo appear. If done properly, when you release all the buttons, you will be invincible. SOUND TEST: On the continue screen a countdown will start. Rotate the Directional Pad counter-clockwise until the countdown stops. Release the Directional Pad and you will enter the sound test. THE BOSSES ROUND ONE- FRONTLINE BASE: KRELL: Shoot the satellite at the green face in his stomach, then continuously shoot. It takes 10-20 shots to defeat. ROUND TWO- BYDO CAVES: GOMADA: Position your ship to the left, and right above the creatures blue eye. Shoot the eye 8-10 times, while avoiding the snake coming out of his body. ROUND THREE- MEGA BATTLESHIP: MEGA BATTLESHIP: Shoot everything, satellites are a must in this round. Eventually, the ship will fall. For extra challenge, try going directly under the ship, destroying all of the parts of the ship. Then, when the ship is all the way to the left, move above the ship and continue shooting all the parts that are shooting at you. ROUND FOUR- THE TERRIBLE MECHANICAL CELLS: MONPAIRA: Shoot the green windows when separated on all three parts of the ship. ROUND FOUR- SECRET ROUND: SECRET ROUND BOSS: Continuously shoot all of the colored circles that he shoots at you while shooting the boss. Eventually, he will die (he doesn't show any signs of dying). ROUND FIVE- UNDER WATER CAVES: KRAKEN: Shoot all the rocks that surround the star, then when they are destroyed, shoot the star in the middle 5-10 times. ROUND SIX- WHEREHOUSE LABRYINTH: There is no boss for this round, but to get past it there will be several yellow squares to defeat. To defeat them, stay on the left hand side of the screen and shoot them as they come out of the ceiling. They take two full powered shots to defeat. STAGE SEVEN- THE ERODING CITY: BURANKO: Continuously move right to left, shooting the blue spot on the creature to the right until destroyed. STAGE EIGHT- THE BYDO EMPIRE: BYDO: Wait for the orange protection to disappear, then shoot your droid into the mouth of the creature, while avoiding the blue spirals. ************************************************************************ R.C. GRAND PRIX RACE 1: You want to finish this race in first place and have about 10 seconds remaining. RACE 2: This race is a bit tricky, you will not want to jump out and get a quick start. Stay in the pack but let them run a little ahead of you, this will allow them to make mistakes and let you pass them by. You should pass the last car near the end of the last lap. You should finish in first place with about 10 seconds remaining. SHOP: you will want to purchase the ultra tires. RACE 3: With the upgraded tires you should be able to finish in first place, just take your time and remember what the track looks like this will allow you to have an even greater advantage over the competition. NOTE: YOU WILL NOT WANT TO ENTER THE SHOP AT THIS TIME. RACE 4: This track is similar to track 3 and the tires help you stay ahead. You should finish this race in first place with about 10 - 15 seconds left. SHOP: You will want to buy the ultra motor. RACE 5: With the ultra tire and the ultra motor the 5th track is a breeze. Stay on the gas and on the track and you should finish in first place with about 30 seconds left and you should have lapped the entire field. SHOP: You will want to buy the ultra battery. RACE 6: Another easy track to complete, just stay in control of your car and you will finish in first place. NOTE: YOU WILL WANT TO STAY OUT OF THE SHOP UNTIL THE END OF THE EIGHTH RACE. RACE 7 & 8: Stay in control of your car and you will have no problems keeping with the pack. SHOP: You will want to buy the ultra suspension. RACE 9: Very tricky to beat the computer in this race, but it can be done if you stay in control of your car, remember what the track looks like, and you do not panic. SHOP: You will want to buy the ultra gears. RACE 10: Your final race, you cannot make any mistakes. You have to complete two laps in two minutes and stay ahead of the other cars. It is important to remember where the turns are, the gears that were purchased before the race will give you a bit of an edge but not much. ************************************************************************ RAMBO III ROUND 2: SOVIET VILLAGE Use a grenade when the hostages are coming out of the huts and you will get your grenade back. ROUND 4: PRISON CAMP Use a grenade when the ammo box appears on the screen and you will receive your grenade back. ROUND 5: NIGHT TIME Wait a few seconds, then use your grenade and you will kill several guys. ROUND 6: SERGEANT KOLOFF Kill the sergeant by hitting him in the badge area or using your grenade. ROUND 7: LAST STAND Aim for the front of the helicopter and shoot out the glass. When it is turning, shoot at the blade. ************************************************************************ RAMPAGE EXTRA POINTS: The manual doesn't tell you that if you catch and hold the civilian in each scene, the longer you hold him (without punching anything), the more bonus points you will rack up. The Ape can grab the lady, the Lizard can grab the young man, and the Wolf can grab the businessman. GAME HINTS: STRONGEST CHARACTER: RALPH THE WOLF WEAKEST CHARACTER: GEORGE THE APE NOTE: George is a good climber, but that is not enough to get through the entire game. The best way to climb a building is to jump, and hold the Directional Pad in the Up direction. This works only if the building has not been demolished on that side. ************************************************************************ RASTAN UNLIMITED MEN: When the "Sega Master System" logo appears, press the LOWER LEFT corner, and BOTH BUTTONS. If done correctly, the Rastan Title Screen will be Blue instead of Orange. This trick DOES NOT work on the Power Base Convertor, for the Genesis. HIGH JUMPING: Hold the Directional Pad in the UPPER LEFT or UPPER RIGHT corners, depending on which way you want to jump, then press the jump button. JUMP OFF THE WALLS: To jump off the walls, jump towards the wall, and right as you hit the wall press the jump button again. BEATING THE EVIL LORDS OF SEMIA: ROUND 1: KENTOROUS Land on top of him with your weapon pointed downwards. Hit him three times. ROUND 2: SLAYER Stay clear from the fireballs he shoots. When he stops shooting, get close, crouch down, and slash at his knees. ROUND 3: SHUKUMAS Hit him in the head while avoiding his fireballs. ROUND 4: ARYOUS Keep moving, because once you stop, he will attack. Try to stab him repeatedly from beneath. ROUND 5: FEDORAK Hit him in the head six to eight times with your sword facing down. Use high jump, off the wall to gain that needed height. ROUND 6: READ DRAGON Hit him with your sword at the sides of his head. Avoid touching him with any part of your body. Note: when his head stops moving, he is going to shoot. ROUND 7: FLYING DRAGON Aim for the head by jumping up and coming down on him with your sword, or you can slash him from behind. ************************************************************************ REGGIE JACKSON BASEBALL BEST TEAMS: DODGERS A'S BREWERS RED SOX WORLD SERIES: To get to the World Series, play thirteen games. The thirteen games include all the teams and one computer picked team. PITCH: Try to pitch inside, your pitchers will not get warmed up until about the fourth inning. STEALING: To steal press button one until he leads off and at the last possible moment press and hold BUTTON #1 until he arrives at the base desired. To make the player run faster, continously press BUTTON #2. BATTING: Don't swing at every pitch, because the computer will sometimes throw a ball to get you to swing at a bad pitch! For right hand batters, go all the way to the far end of batters box. For left land batters, go all the way, except one space to the end of the batters box. ************************************************************************ RESCUE MISSION HELPFUL HINTS: As soon as you spot the land mines, shoot them. If you let your guy get too close, then shoot them, they will still kill your man! When your man goes off the screen, continue to shoot the guys that appear for extra points. When you are not injured and you rescue an agent who drops a First aid kit, wait until the last possible moment to shoot it. That way, you can kill the most guys with it! *********************************************************************** ROCKY APOLLO: In the training match, the best score to get would be an 85. Typical good boxing techniques will help you against Apollo. LANG: In the sandbag round, try to get a "7", the "7" will also help you against Drago. Lang is a Jelly Belly, so give him several jabs to the Stomach! DRAGO: In the training round, against Drago, your best score should be 80 or over. If you scored a "7" on the sandbag, against Lang, you have a chance of beating Drago. Concentrate on BUTTON #2, and his weakness is the Fifth round. NOTE: The Genesis Arcade Power stick will work well in this game. *********************************************************************** SAFARI HUNT ROUND 2: If you shoot the apples when they are falling, you will get a quick 2000 points. If you shoot the Bear, he will stand up, keep shooting at him to get the points. ROUND 3: The Cheetah will give you 2000 points, if you shoot him while he is running. NOTE: IT HELPS TO SIT LEVEL WITH THE TELEVISION. ********************************************************************** SCRAMBLED SPIRITS Round One: The Aircraft Carrier Shoot continuously at the base of the ship until it separates into three planes. It takes about thirty shots to destroy each plane. NOTE: MAKE SURE IN THIS ROUND THAT YOU TAKE ON ALL OTHER MAIN ENEMIES ONE AT A TIME. Round Two: Army Tanks Four enemy tanks will shoot you from all angles. It will take about thirty shots each to destroy. Round Three: Circle around the screen in a figure eight while avoiding the missiles. Shoot the green bubble that forms and continue to shoot at the base of the ship. It takes about forty to fifty shots to destroy. Round Four: The Blimps There are three blimps shooting from all directions while advancing towards you. Concentrate on one blimp at a time. Each one takes about twenty shots to destroy. Round Five: The Helicopter Shoot at the bottom portion of the helicopter while avoiding the fireballs and bullets. Round Six: The Ship Shoot continuously at the left and right sides of the ship while swaying from side to side to avoid the fire from the ship. ************************************************************************ SHANGHAI SECRET GAME: While in the title screen, press the Pause button at least ten times, and then start the game. Select "Game" at the top of the screen. When the menu appears, choose "Start Solitaire." On the next menu, choose "Load Stored Pattern." From the menu of stored patterns, select "Secret Game," (located at the bottom of the choices.) TO PLAY THE SECRET GAME: This game is played like the game "Concentration." All of the tile are blank, and the object is to find the matching tile. Select a tile (when you select a tile, it will not show the pattern, but instead will darken), then move the pointer to other tiles, until a match is made. Once the match is made, both tiles will disappear. NOTE: You can use the "Peek" and "Match" options in this game.