SMS Cheats Compilation v1.00 - get Read Me for more info. PRIMARY, PART 2 *********************************************************************** "BUSTER" DOUGLAS KNOCKOUT BOXING SKILL RATINGS First build your power to the MAX. Then build up your speed, then, recovery last. Don't worry about building up your footwork it's not important. SUPER PUNCH Use your powered up punch to knock out your opponents when their stamina meter is low. To do the super punch, Hold both buttons and wait until the meter at the bottom is filled up, then release the buttons. SLOW & FAST GAME PLAY Beginners should play at the slow speed. Experts should use fast. BASIC HINTS In most cases you'll want to win by T.K.O. (3 knockouts). FOR MATCHES 1-4 1 B. SANTANNAMATCH 2 T. WHITEMATCH 3 M. WILLIAMSMATCH 4 R. BERNARD To eliminate the first four boxers; Hold the upper right corner on the directional pad and use button #2, attack with the right straight punches, and the right upper cuts. If they give you any problems, jab them all the way to the ropes, then use the right punches (above). MATCH 5 Charge K. Gibson and hit him with the jabs until he's up against the ropes. Once he's on the ropes hit him with the straight punch right uppercut combo. It he starts hitting you with sets, back off and jab him, or hit him with the super punch. T.K.O. Gibson to win the belt and become the new heavyweight champion. ************************************************************************ CAPTAIN SILVER BOOK CORRECTION: There are only four rounds in this game, and there are only three bosses. The Joker, The first Pirate, and Captain Silver. The other creatures do not appear, except in the Canadian version of the game, which is no longer made. DEFEATING THE BOSSES: STAGE ONE: TOWN OF BARREN THE JOKER: You can avoid him by walking underneath him while he jumps in the air. If you do choose to fight him use full sword attacks, while avoiding the musical notes he throws at you. To get over the fountain, get as close to the edge of the water as possible and wait for the water sprite to come all the way down, then jump to the right. Repeat this proceedure all the way across. STAGE TWO: THE PIRATE SHIP PIRATE: Repeatedly shoot or stab. When he jumps, go under him. Do not let him jump on top of you. STAGE THREE: THE ISLAND There are no main bosses in this round, but to kill the natives, hit them with your sword or the stars three or four times. STAGE FOUR: THE CAVE CAPTAIN SILVER: Run up to him and stab. When he jumps up, run underneath him, while stabbing. Watch out for his fireballs and don't let him jump on top of you. Repeat until he is defeated. ************************************************************************ CASINO GAMES ACCOUNT NUMBERS: Mr. Sega, Account #:9991839999. SPECIAL SCREEN: If you keep folding in the poker game, you will see a Dinosaur appear on the screen. This is only part of the graphics, and will not help or harm you in any way. POKER: Easiest character to play against: Nancy Generally if the character takes 4 cards, then stays, bet it all (as much as possible), and he/she will fold, giving you all the money. ************************************************************************ CHOPLIFTER ROUND SELECT: On the first title screen, move the Directional Pad UP, DOWN, LEFT, and RIGHT and press BUTTON ONE. On the second title screen, press BUTTON ONE. You will see the words: "SELECT ROUND 1". The numbers will rotate from 1-6. When the desired round number is displayed press start button to begin the game. GAME STRATEGIES: While you are rescuing hostages, on the ground or from a submarine, press up lightly on the Directional Pad just enough to make the hostages turn away from you. This will stop the Tanks and Gun Boats from coming and you will be able to rescue all of the hostages. If you rescue all of the hostages without killing any of them you will receive a 100,000 point bonus. When the helicopter is shot, press both buttons and move the Directional Pad up and down. This will enable the hostages to eject out of the helicopter. ON ROUNDS 1 AND 4, shoot 10 Space Mines and Superman will appear. This will enable the hostages to run faster. ON ROUNDS 2 AND 5, shoot the Radio Towers on the boats and Jaws will come out of the water. ON ROUNDS 3 AND 6, enter the caves backwards and the fireballs can't kill you. ON ROUND 4, for every 16 hostages you rescue, with none being killed, you will be given a special surprise. ************************************************************************ CLOUD MASTER Defeating the Bosses: Round One: Mt. Gogzo- The Phoenix If possible, use the Three-Way Shot and aim for the beak. Round Two: The Koh River- Kappa When fighting Kappa, aim for the red blinking spot on his head. Avoid the lightning bolts by continually moving up and down. Round Three: The Great Wall- The Giant Buddah When fighting the Giant Buddah, aim for the red blinking dot above his sunglasses. NOTE: Try to get as close to his face as you can, while moving back and forth. Round Four: Mt. Tai- The Dragon If possible, use the Double Red Bullet and aim for the red spot on his head. Round Five: The Buddah's Heaven- Shogun To defeat Shogun, shoot at the white blinking spot on his body. ************************************************************************ CYBORG HUNTER Game Hints: Any items you pick up, like bombs, psycho power, and life power, will reappear when you enter and leave an elevator. So when you are low on power, go back to area A, go in the first elevator in the middle of the area that leads to levels 2 & 3. On level 2, you'll find psycho power to the right of the elevator. On level 3, life power is to the left. You can continuously enter and exit the elevator (you don't have to change floors), grabbing the power-ups until you're at full strength. You'll have no problem beating the game this way. In Area C, you can use the Ray Gun, but not on the boss creature. In Area C, the light gun acts like a Flare Gun (Lights up the area). Jet Pack: Use the Jet Pack to fly across the top of the levels. This way, you can skip the un-important creatures, and save your energy for the boss creatures. Boss Count: The number of main guys left in the game appears on the screen in white numbers. Control Pad 1: Enables you to move and shoot. Control Pad 2: Enables you to access your inventory screen. Objects & AREAS: AREA A: SHIELD AREA B: RAY GUN & JET PACK AREA C: I.D. PASS AREA D: LIGHT GUN & PSYCHO GUN AREA E: I.D. CARD AREA F: I.D. CARD ************************************************************************ DEAD ANGLE GAME STRATEGY: Keep your eye on the scope. Place the scope over your enemy and fire. In order to pick up the special items, place your scope over item, such as the first aid kit or the machine gun, and fire. Don't assume that the enemies are dead just because they're on the ground, continue to shoot them until they vanish. SPECIAL ITEMS: During the game, you will come across certain objects. If you shoot them, you will be rewarded in various ways. These include: THE FIRST AID KIT- This heals you. One of these kits will be needed for each wound you receive. THE MACHINE GUN- Allows you to have rapid fire. ************************************************************************ DOUBLE DRAGON UNLIMITED MEN (4TH ROUND): On the very beginning screen, do 20 - 30 Leaping Reverse kicks. There is nothing to indicate that you have unlimited men. TO CLIMB THE WALLS: Use two players, go to the corner of the wall, and press up on the Directional Pad. TO PUT ENEMIES IN A HEADLOCK: Anyone, but Abobo, can be put into a headlock. Knock the enemy down three times, when he gets up, run up to him, so that you are touching him. Then run back and forth in front of him, and you will automatically put him in a headlock. ROUNDHOUSE KICK: Press Button 1 repeatedly. UPPERCUT PUNCH: Press Button 2 repeatedly. HEAD KNEE SMASH: After you have placed an enemy in a headlock, press button 1. SHOULDER THROW: After you have placed an enemy in a headlock, press button 2. LEAPING REVERSE KICK: Press buttons 1 and 2 simultaneously. JUMP KICK: Press buttons 1 and 2 simultaneously, while holding the Directional Pad either left or right. ELBOW SMASH: Press button 2, while holding the Directional Pad in the opposite direction that you are facing. HEAD BUTT: Push the Directional Pad left or right twice. ************************************************************************ DYNAMITE DUX ROUND ONE: FIRE BOSS: Pick up the fire extinguisher and keep firing. THE SPINNING ROCK: Repeatedly hit each rock five or six times, try not to concentrate on the center rock. Kicks and super punches work well. ROUND TWO: Beware of the creature that appear in the ground. SPINNING SILVER BALLS: Take your time, use upper cut on each ball or use non-stop kicking. When ball is cracked super punches work well. SPINNING CLOUDS: If you have bombs use them otherwise use non-stop kicks and punches. ROUND THREE: STAR CREATURE: Using your bazooka shoot at the star until you wear the star down, avoid the mini-stars. FIRE CREATURE: Use the same techniques as the Fire Boss. ROUND FOUR: KING PENGUIN: If you still have the bazooka use it until it runs out. Avoid the ice cubes and keep hitting the king while jumping in the air. SPINNING ROCK CREATURES: Use the same techniques used against the Spinning Rock. ROUND FIVE: Beware of the creature that come up from the floor. GREEN JOKER: Shoot at him while using the bazooka. He will then turn into a cloud and then come back to life use the power punches on him then. ************************************************************************ E-SWAT ROUND 1: RESCUE LITTLE CINDY! Walk to the right, while ducking and shooting the enemies. BOSS 1: Stand up, so he'll shoot fire at you. Then, when he's shooting fire, duck down and hit him. Do this until he starts spinning. Once he does, jump over him and continue this procedure. He takes 11 shots to destroy. Continue to the right, shooting the guys above and to the right. BOSS 2: Jump and time your shot so that you hit your enemy in the head but miss the girl. You can duck under the boomerang. He takes 6 shots to destroy. ROUND 2: ENTER THE ENEMY ZONE! Go right, shooting all the enemies. BOSS 1: Stand up and shoot. Once you shoot, duck down and avoid this fire (sometimes, he will shoot low). If you can save the special weapon and use it to beat this guy quickly. After you beat him continue to the right. If you fall of the edge you will die so be careful. BOSS 2: Pick up the special weapon from the previous part, and use it on him. When he gets close, jump over him. Move to the other side of the screen then shoot at him again. ROUND 3: PERIL AT PIER 36! When you reach the cars go quickly to the right. Do not stop to shoot the Air bikes and they will not hit you. Continue to the right past the ship and you will face several ninja's. Stop only to shoot at them as you continue to the right. BOSS 1: Use your special weapon on it to take out the majority of things firing at you. Once you have done that continue to hit him until he explodes. Take the next part very slowly. Alot of stuff will come at you at once. Keep an eye out for the gun turrets in the ground, they will pop out and shoot at you. BOSS 2: Use your special weapon on him. Other wise, shoot and then jump over him. ROUND 4: UNFRIENDLY CONFINES! Look out for the things above you. They will shoot at you, it's a good idea to take these out as soon as you can. BOSS 1: Shoot at the head, use your special weapon. Don't use all of your special weapon because you'll have a hard time defeating the second boss if you do. Each head takes 10 to 15 shots to defeat. Walk to the right taking out everything in your path. There will be plenty of Ninja's and air enemies. BOSS 2: Shoot at the guy until he gets close to you. Then jump over him and continue the process. After you've hit him with about 8 shots he will turn into a green jumping guy. You'll need to keep shooting, while avoiding his missiles, until he dies. There are two of these bosses to defeat. ROUND 5: (FINAL ROUND) Walk to the right taking out all of the enemies in your path. BOSS 1: Use the special weapon on this boss right at the beginning of the fight. Then take out everything that is shooting at you. BOSS 2: Take out the green balls first with regular shots. Then the final boss will appear. The final boss will have a shield around him, to take out the shield use your special weapon. Once the shield is gone shoot him while standing then when he shoots duck, then stand and shoot again (continue this until you defeat the boss). ************************************************************************ ENDURO RACER SELECT ROUNDS: During the Title Screen, move the directional pad UP, DOWN, LEFT, and RIGHT. After doing this, a small number will appear on the top-right portion of the Screen. The numbers range from 1-10, these are the rounds that appear in the game. Move you Directional Pad up, to select the desired round. GAME HINTS: When you are at the top of a jump, press the Directional Pad down, then up, and your speed will remain at 200Kmph. When you go off a jump, going 200Kmph, push the Brake Button (#1), then just before the motorcycle hits the ground, push the Accelerator Button (#2). The result is that your jump will float a little longer. This trick can considerably lower your times. ************************************************************************ F-16 FIGHTING FALCON SELECT ROUNDS: Push BUTTON 1, on Directional Pad 1. When Level 01 appears on the screen, press up or down on the Directional Pad and the Levels will rotate. When starting the game, be sure you are using both control pads. To accustom yourself to the game, start out by using Auto-Pilot (explained on pg. 13 of the instruction manual). *********************************************************************** FANTASY ZONE EXTRA MEN: During the demo mode press the Directional Pad 50 times or more (any direction) and then start the game. Collect $10,000 before going into any shop; and then enter a shop. You will be able to buy 9 ships for $9,000. ROUND ONE-PLANET OF GREENERY: Shoot the mouth of the wood-shaped creature as he shoots leaf bullets at you. ROUND TWO-PLANET OF FIRE: Use the Seven-Way Shot to shoot the three rotation shells through the gap between the outside shell. Ten shots are required to destroy each cell. ROUND THREE-PLANET OF SAND: Use the Heavy Bombs or the Twin-Shot to destroy the Batteries. Try destroying the bottom two batteries first; then work your way up. ROUND FOUR-SUPER PLANET: Shoot the tongue with the Twin-Shot or Laser Beam 30-40 times. ROUND FIVE-PLANET OF ICE: Shoot the creatures with the Wide Beam in order of their size, from smallest to largest. The creatures will take 2, 4, 16, and 32 shots respectively. ROUND SIX-PLANET OF CLOUDS: Keep moving while dropping 32 Heavy Bombs on the creature's head. ROUND SEVEN-PLANET OF WATER: Escape and wait for the head to take shape, then shoot the face approximately 65 times. ROUND EIGHT-PLANET OF EVIL SPIRITS: Defeating the six small creatures will take 8, 16, 24, 32, 40 and 48 shots with the Twin-Shot. ADDITIONAL TIP: If you buy four engines and then buy a weapon, you will be able to keep that weapon until you die. ************************************************************************ FANTASY ZONE II Continue: Be sure to purchase the "continue" for $20,000.00. Then, when you are killed, press the start button between the "Game Over" screen and the Title Screen. Level One-Pastaria: Log Creature: Follow the path through the logs and keep shooting at the log creature with the Laser. Level Two-Sarcand: Red Bottle: Bottom of the screen, left of the shop. Totem Pole Creature: First, shoot him below the head with bombs or the twin shots. Then, shoot the lower part with the 3-way shots. Level Three-Hiyarika: Hidden Shop: 2nd or 3rd area. Blue Bottle: Next to the shop. Clock: Under red warp. Block Creature: With the twin shot, aim for any part of his body, especially the center. Level Four-Bow Bow: Blue Bottle: 1st screen, left of the shop. Dragon Creature: Aim for the dragon's head witht the 7-way shot. Level Five-Chaprun: Chubby Cheeks Creature: With either the heavy bombs or the 7-way shots, attack this creature when he is at his largest size. Level Six-Fuwareak: Blue Bottle: 1st screen, left of the shop. Hidden Shop: In the Mountains (extra ship for $100.00). Multiple Eyed Creature: There are six sections to this creature. Attack him the same way you attacked the Totem Pole Creature-with the 7-way shots. Level Seven-Sbardian: Clock: Screen with a green cactus in the background. Red Bottle: On the right side of the Red Warp, shoot the base, then shoot towards the Warp Door. Cylinder Creature: Use your 7-way shots when his head is at an angle, not when he is looking directly at you. Level Eight-Wolfin: House of Blackhearts: You face all the boss creatures once again. After all seven are destroyed, you will be faced with a creature, that looks like yourself. Try to force him to the bottom of the screen where you have a better chance to attack him. The Clock: A clock will appear from time to time. It adds twenty seconds to the time you have your weapon. ************************************************************************ FANTASY ZONE III : THE MAZE Helpful Hints: When you only have one coin left to pick up, wait for the enemies to come close to you, then pick it up. That way, you will be able to get the money that's left when you finish the round. When you die, be sure to collect the coins that are left from the enemy that ran into you. ********************************************************************** GALAXY FORCE Fly in a circular motion to dodge the enemy firepower. Carefully watch the color change in your shield, indicating how much protection is left. When your shield is weak, fly more defensively. In the tunnels, watch the directional arrows carefully, and try not to oversteer when coming out of a turn. A rapid fire controller works wonders in this game. *********************************************************************** GHOST HOUSE THE FOLLOWING IS THE FORMULA FOR KILLING THE DRACULA'S: Round 1: Punch him 5 times or stab 3 times. Round 2: Punch him 7 times or stab him 5 times. Round 3: Punch him 9 times or stab him 7 times. Round 4: Punch him 11 times or stab him 9 times. Round 5: Punch him 13 times or stab him 11 times. Round 6: Punch him 15 times or stab him 13 times. NOTE: If you use the formula and Dracula comes back to life, you have punched or stabbed him too many times. After you have killed all the Dracula's in the round, look for a glowing fireplace. Stand in front of it with Mickey facing towards the wall. This will allow you to go to the next round. KILLING DRACULA: On Round 1, there are five Dracula's to be killed. Each one has a jewel hidden in his coffin. In order to open the coffin, find a key by killing the various monsters. Once a key is used, find another one to open the next coffin. FREEZE THE ACTION: At various places in the corridors, there are overhead lamps that can be touched by Mickey's head. When he jumps up and hits the lamp, it will cause all the monsters and Dracula to "freeze" for about four seconds. Since Dracula can only be destroyed in human form, it is best to "freeze" the action when he is in bat form flying through the corridor. Then, maneuver close to him and begin your attack after the flashing ends. GETTING THE KNIVES: If you jump up and hit the candles on the walls, a knife will come out. EXTRA POINTS/POWER BOOSTER: Located throughout the mansion are small red and gold glowing question boxes. These boxes will boost your energy and give you extra points when you run over them. ************************************************************************ GHOSTBUSTERS SECRET ACCOUNT NUMBER: AA 1173468723- This account number will let you start the game with almost two million dollars! RECOMMENDED TOOLS: Ghost Bait $400 High Capacity Trap $2,500 Super Anion Beam $3,000 Super Ghost Vacuum $3,200 Common Car $6,000 Laser Confinement System $8,000 PREPARING TO BUST THE GHOSTS ---------------------------- SELECTING YOUR CAR: Use the pink arrow displayed to the left of the cars to choose the desired car. Using the Directional Pad, move the arrow next to the desired car and press Button #1. RECOMMENDED CAR: Common (holds 11 tools) $6,000 SELECTING YOUR EQUIPMENT: Using the Directional Pad, move the Forklift up or down to the desired tool. Press Button #1 to pick up the tool and rutn the Forklift around. Press the lower right corner of the Directional Pad to move the forklift with the tool towards your vehicle. Press Button #1 to unload the tool into your car. Repeat this process until all the desired tools are chosen. RECOMMENDED TOOLS: Ghost Bait $400 High capacity trap $2,500 Laser confinement system $8,000 Super anion beam $3,000 Super ghost vacuum $3,200 ROUND ONE: Once you have finished your shopping, the next screen you will encounter is the map screen. There are three main points of interest on this screen; Zule, the Shop, and GHQ. Locate those places on the map and remember where they are. It is necessary to return to GHQ to restore slimmed men to duty, to empty traps, to restore the Ion beam and to obtain "extra" men. Stay away from the Gatekeeper and the Master of the Key, they take money from your account. When a building starts to flash, go to the side and press towards the building while pushing Button #1. This will allow you to enter the street. Avoid the obstacles and trap the ghosts. The number on the bottom corner of the screen is the distance from the building. The lower the number gets the closer you are to the building. Once at the building, you will see your guys. Use the Anion beam to trap the ghosts. ROUND TWO: After the city's energy reaches maximum, and you have $10,000 in your account, you will be sucked into Zule, where you have to get past the MARSHMALLOW MAN. To get past him, you need to get your character over on the right side of him and sneak him past when he moves to the left. You need to sneak two of them past him. ROUND THREE: The roamers are pretty easy to beat. Watch out for the slimmers, you must anticipate their moves. If they look like they are going to attack, shoot. ROUND FOUR: GORZA The best way to fight Gorza is to stay on the opposite side of the creature and to continue firing as you cross over. It takes 5 to 6 shots to kill him. ************************************************************************ GLOBAL DEFENSE 3-D Helpful Hints: The game is easier if you use two Control Pads. To play with two Control Pads, press and hold right on Control Pad #2, and press Button #2 twice. Playing with two Control Pads is very difficult at first, but once you get used to it, it will boost your scores greatly! Offensive Halves: Stay about in the middle of the screen, only moving to pick up the "P's" and avoid the enemies coming at you. Defensive Halves: Shoot as many of the missiles that you can when they are little blue dots in the background. The more you shoot there, the less you have to fend off. They are harder to hit once they are white arrows. When on the hidden planet, concentrate on surviving when you have the yellow "P". There is only 1 in this round! ************************************************************************ GOLDEN AXE MISCELLANEOUS HINTS: Day 1: The Forest Kill all of the creatures until you see a ledge. Jump up on that ledge, and wait for the Amazonian Warrior on the Sweep Dragon to hop up on the ledge. Then, hit her, and get on the Dragon. Use the dragon to defeat the two guys. Then, go to the right and hit the dwarf to get a Magic Power bag. Then, jump down from the ledge, and hit the other dwarf several times. Continue to the right until you get to the two green Hammer Giants. Fight these guys one at a time and don't let them get on both sides of you. The run and Shoulder block works well on these guys. Day 2: Proceeding to Turtle Island Move to the right and fall down off the ledge to the next level. Be careful, because if you fall off towards the bottom of the screen, you will die. Then, stand right in front of the ledge and continue to swing your sword. You will hit the guy above you. Continue to the right and shoulder block the Amazonian Warrior on the Fire Dragon. Then, use the fire creature on all the remaining guys. There is no real boss on this round, only a Skeleton and an Amazonian Warrior Day 3: Leaving Turtle Island When you see the Amazonian Warrior on the Fire Dragon, knock her off. This dragon is very hard to use, so it is best to let her get back on and knock her off until the Dragon runs away. Continue right until you reach a hole in the ledge. Getting over the ledge: Getting over this ledge takes a lot of practice. In order to get over it, run and at the last second, jump. You will land on the other side of the hole and be faced with two green Hammer Giants. Killing the Hammer Giants, made easy: Get up on the ledge that you landed on, and wait for one of the Giants to jump up with you. Move to the right, so that he is on your left. Then, either run and shoulder block him, or hit him. If done correctly, he will fall off the ledge and die! Be careful though, because they can do the same to you! After you have killed them, there will be two dwarves, so be ready for them to stock up on the Magic Power bags. Continue to the right, and you will be faced with an Armored Knight and an Amazonian Warrior. To kill the Armored Knight, run and do shoulder blocks into him (he is almost defenseless against them). If you try to attack him with your sword, he will kill you. Day 4: Proceeding to Eagle Island Move to the right and jump up on the ledge. Stand there and constantly swing your sword. They guys on the left will jump up and you will hit them every time. They take a little longer to kill this way, but they will not be able to harm you! Once you've killed the three guys, continue to the right and you will be faced with two Skeleton Soldiers. Try to get them on the lower ledge. Wait for them to jump up. When they jump up, run and do a shoulder block to knock them down again. Repeat this until they are dead. Continue to the right and fight the three guys (2 Skeleton Warriors, and 1 Club Swinging Attacker). These guys are very difficult, so try to take them one at a time. When you hit one, move so you don't get boxed in by the other ones. There are two sets of these to defeat. Day 5: To the Temple Balcony Use the jumping and slashing technique on the two Skeleton Warriors at the beginning. Then, continue to the right and you will fight 2 sets of 2 Club Swinging Attackers. After defeating them, there will be two Armored Knights. To defeat them, run and do a shoulder block. When they start hitting you, change to the jumping and slashing technique. After them, you will be able to receive Magic Power bags. Then, you will be faced with a green Hammer Giant and Club Swinging Attacker. Use the jumping attack on both of these guys. After them, you will be faced with 2 Skeleton Warriors. Use the jumping attack on these guys also. Then, the final confrontation with one Skeleton Warrior and Death Adder. BEATING DEATH ADDER: Right when you come on the screen, the Skeleton Warrior will appear. Death Adder is not on the screen yet, so take advantage of this time. Get in as many hits on the Warrior as possible. Then, when Death Adder comes on the screen, start moving around the screen. When you come close to him, hit him, then move. Continue this procedure until he dies. MISCELLANEOUS HINTS: When on the Dragons, hit and move. This way, you won't get boxed in. When faced with two enemies, hit one at the top of the screen, then move to the bottom of the screen and hit the other one. Then, alternate between the two. When faced with three enemies continually hit one, then move. This will make it so you don't get boxed in. When you get a chance to attack an enemy more than once (there is only one enemy standing), hit it until the other enemies get up and come after you. When you knock down an enemy, run and do a shoulder block. If you time it just right, you will hit it right as it gets up, and it won't be able to harm you. There are places that you can throw or hit an enemy off a ledge! Move to the right slowly when you see the Go! arrow. Sometimes instead of facing two or three enemies at once, you can take on one or two!