THE SEGA MASTER SYSTEM "CHEATS" COMPILATION PRIMARY LIST v1.00 created and maintained by Jeff Bogumil (NC500140@nccvax.wvnet.edu) A special thanks to Clint Dyer for making this MUCH easier than it could have been. :-) This is the SMS Cheats Primary List, containing known tips, codes, and strategies for SMS software (both U.S. and foreign). The companion file (SMS Cheats Read Me) explains everything in more detail (ask for it by name). Enjoy... :-) This compilation can be found via FTP; ftp.netcom.com, pub/vi/vidgames/faqs, smcheat#.txt & sm_read.txt, or via the SMS Mailing list; send e-mail to NC500140@nccvax.wvnet.edu, subject line "SMS: cheat*.sms" and/or "SMS: readme.sms" SUBSCRIBE TO THE SMS MAILING LIST!!! Send e-mail to NC500140@nccvax.wvnet.edu, subject line "SUBSCRIBE SMS" For more information about the Sega Master System, read the SMS FAQ (available via ftp; ftp.netcom.com, pub/vi/vidgames/faqs, smsfaq.txt, or the SMS Mailing list; send e-mail to NC500140@nccvax.wvnet.edu, subject line "SMS: SEND SMS FAQ") Currently, all of the following files are the work of Mr. Clint Dyer, who was kind enough to supply the tips on disk, which I've compiled and have agreed to maintain for Internet use. Clint encourages continued submissions and contributions -- if you'd like to submit new or more detailed strategies for any SMS game, please send everything to NC500140@nccvax.wvnet.edu, and I'll add it to the list (read the Read Me file for more info on submissions). PRIMARY, PART 1 ******************************************************************* ACTION FIGHTER Special Codes: In the beginning of the game, there is a name entry screen. Using the steps found on page 7 of your ACTION FIGHTER manual, enter the desired special code. You will begin the game with the features associated with that code. 1: HANG(space)ON. (the period is part of the code!) The game will begin with the letters ABC and D already collected. Your vehicle is a car as described on page 3 of the manual. 2: c SEGA. (the period is part of the code!) The game will begin with the player being invincible to enemy bullets. 3: GP(space)WORLD The game will begin with the player receiving three extra lives after the timer has run out. 4: SPECIAL, (the comma is part of the code!) The game will begin with the features found in 1 and 2. 5: DOKI(space)PEN The game will begin with features found in 1, 2, and 3. Your vehicle also has all the "extra capabilities" found on page 11 of the manual, these features are usually obtained by docking with the truck. Game Strategies: To collect the power ups (P's), attack the planes flying in formation. If you collect enough red flags, one of two cats will appear (one cat is yellow, one is spotted black and white. These cats are just part of the graphics. They will do nothing for you, so it's not worth dying trying to get the flags to get the cats. *********************************************************************** AFTERBURNER CONTINUE: You can continue two times. When it says "Game Over" on the screen, press the directional pad UP, and then press BUTTONS 1 and 2 at the same time. This function cannot be used after the eighth level. CONTINUE AFTER EIGHTH LEVEL: On the title screen, press the pause button 100 times before the DEMO SCREEN starts, and then start the game. This is a very hard code to do, and requires much practice. This code will let you continue up to the 17th round. You cannot continue beyond on the 18th round. GAME STRATEGIES In rounds 1-12, press the LOWER LEFT hand corner of the directional pad, and you will not die. DOCKING WITH THE REFUELING SHIP: When the refueling ship appears in the center of the screen, level up with it. Move your directional pad across the top of the ship, then press down and both buttons. FLYING FORTRESS: To shoot down the Flying Fortress faster, keep it above your plane, and fire missiles continuously. ************************************************************************ ALEX KIDD: HIGH TECH WORLD LOCATIONS OF THE MAP PIECES: These are in no order, and can be found in any random order (I.E. piece number one is not the first piece you need to get). ONE: Visit Alex's parents on the FIFTH FLOOR. The first piece they give you is fake, so go in again until they give you the real piece. TWO: See James on the FOURTH FLOOR, then proceed to the THIRD FLOOR to take the test with Mary. THREE: Return to James upon completing the test. He will give you a burnt piece of the map: Don't touch this piece. Get Rockwell's number out of the phone book (123-4321), call him an proceed to the FIRST FLOOR. Enter the empty room to the right of the clock five or six times. When Rockwell appears, he will give you a potion to fix the burnt piece of the map. Return to James, use the potion and take the piece. FOUR: Go to the kitchen on the FIRST FLOOR. You will find a piece of the map and a piece of cloth (in a blue vase). FIVE: Go to the servants room on the FIRST FLOOR. Complete the test and receive another price of the map. SIX: On the THIRD FLOOR take the stairs to the far left, to the attic. There is a tiny ladder hidden in a blue vase. Get the ladder and return to the clock on the THIRD FLOOR. Change the time (push forward on the Directional Pad) and you will receive another piece of the map. SEVEN: Go to the library on the FOURTH FLOOR and talk to John. Then, proceed to visit Barbara on the second floor. After talking to her, go back and see John, he will give you another piece of the map. EIGHT: See Tom and Mark on the SECOND FLOOR. If you go in and out of the room approximately 15 times, they will appear and give you a piece of the map. GETTING OUT OF THE CASTLE: Once you have all eight pieces of the map, proceed to the FOURTH FLOOR to the tower on the right. Take the ladder up to a room to find a key. Once you have the key, proceed to the FIFTH FLOOR, across the bridge, to the ATTIC. Take the ladder up to a room with a safe and you will find a Hang Glider. Go to the bridge and jump off. ANSWERS TO THE TESTS MARYS TEST: A) Capital of Japan Tokyo B) Space Harrier's Scene Vicel C) Grams in a pound 450 D) First Olympics Athens E) 1+2+3+4. . .etc. 5050 F) Number of bones 206 G) Stars on flag 50 H) Italian money Lira I) Amadeus composer Mozart J) Light from the sun 5 SERVANTS NAMES: 1) Linda 2) Betty 3) Janet 4) Cindy 5) Susie 6) Kate NINJA FOREST: The forest takes a lot of timing. When you get to the water, shoot before you jump and that will take care of most of the Ninjas. Note: Walk back and forth in the forest to make the Wizard appear and give you a special message. THE VILLAGE: When you get to the Village go the the Fortune Teller. If you have seen the Wizard, he will give you a message. Go in the shops and buy the Back Scratcher. Later, you will be able to sell it for 1000 GP. To leave the city, you must obtain a Travel Pass. To get the Travel Pass, go to the church and pray one hundred times. After that, go to the burger shop at two o'clock for a nice surprise. Note: Do not pick up the gun. If you do, you will be put in jail and the game will be over. THE ANIMAL FOREST: Travel through this long forest carefully, while defeating the Ninjas and animals. Defeat the Red Ninjas and you are on your way to the High Tech World. ************************************************************************ ALEX KIDD : MIRACLE WORLD Continue Feature: When the words "Game Over" appear on the screen, press and hold the Directional Pad UP and press BUTTON TWO eight times. This will enable you to continue, but only if you have $400 or more. Bonus Round: When you get to the first Octopus, punch out the tentacles or buy the TALCUM POWDER and become invincible and punch him in the face two times. Then, put Alex's stomach on the chest and move left and right while holding DOWN on the Directional Pad, until you go underground to a BONUS ROUND. First Stone Head: Rock, then scissors. Scissors Head: Scissors, then paper. Paper Head: Rock, then paper. The Ox: Punch the Ox six times. Mt. Kave: The pink boxes will not break, just punch them and move on. To get the TELEPATHY BALL, you must fall down the hole and keep the Directional Pad pressed to the right and the passageway will open up. Blackwoods: Buy the CANE OF FLIGHT at the shop. Use it in the middle of the woods. It is best to take your time over the spikes. Grizzly Bear: Buy the "A" capsule and Alex's friends will beat him. You can also use the BRACELET. After the forest you should buy the PETICOPTER and beware of the lightning. The "B" capsule will help you if you should lose the peticopter. Bingoolowland: The Radactian Castle When first entering the castle, run past the spikes, jump over the pink box and climb up the ladder to your right. You will enter a room with a fireball and a bat. Climb to the top left of the screen and make your way up to the next room. You are now in a room with a frog and spikes on the ground. Punch the frog and make your way to the right. You will then be in a room where the floor is empty, and a bat is present. Keep going to the right to get a FREE ALEX. You should then go back to the room where there is no bottom. Fall to the second level of that room, next to the two spikes and the bat, then go right. You will then be in a room with two bats and four money bags. Punch the grey blocks and take the ladder going down. You will then enter a room with two pink boxes. Punch the grey blocks located on your right and continue right. You will then enter a room with sixteen more grey blocks. Punch the bottom bricks and climb down the ladder on the right. You will now find Alex's brother Egle. Punch the pink boxes to set him free. Go back down the ladder and go back two rooms to the left, continue down the ladder. You will now enter a room with three fireballs. Jump over them and make your way to the left where you will enter a room with three fireballs and six ladders. Take the top ladder on the right to get the PERSONAL LETTER. Get the letter and go back down to the room with the ladders. Then go down to the bottom ladder on the left and take that all the way down. There will be a room with a scorpion. Punch the scorpion and make your way to the right. Run past the falling spikes and continue right. Punch the grey blocks and enter the next room. Watch out for the fireballs, wait until they are across the room, then make your way to the left ladder, and your out. Second Stone Head: Paper, then scissors. Punch his head three times. Second Scissors Head: Rock, then rock. Punch his head three times. Second Paper Head: Rock, then scissors. When his head flies off, go to the left side of the screen and punch. Magic Castle: When on the draw bridge, get the two stars. Jump down and go all the way down to the right. Go down the first ladder, jump over the flame, then go left and punch the gold boxes. You can use the bracelet at this point. Keep going left and jump between the open bricks and try to get the star and the money. Move to the right and take out all the gold bricks. Pass the next ladder you see. Enter the room with several gold boxes and two star boxes. Get the money in the boxes and take the ladder going down. Go along the top of the room, making your way down to the right into the gas chamber. Pass the spikes, moving right to the frog room. Take the frog out, keep going to the right into the room with two question boxes, a scorpion and a flame. Take the ladder located in the top right of this room and you will enter an U shaped room. Break the gold boxes, this will enable you to make you way up. When you are at the top, go left. On the other side of the room is a room with two question boxes and spikes hanging in mid- air. Do not attempt to break the boxes, just jump past the spikes and the question boxes while moving left. The next room has bricks, plants and water. Take the ladder on the left side of the room and go up. At the top of the ladder go left to a room with only one star box (this box contains a FREE ALEX). Take the ladder all the way up and go left. You will enter a room with four ladders, three flames and a question box. Take the ladder at the top left of the room. You will enter another gas room with a pink fish box on the left side. Punch it quickly two or three times and run to the right side of the room. Go up the ladder and you will enter a room with three frogs. Take them out and exit at the top right portion of the room. The next room contains spikes hanging from the ceiling. Cross over the bottom of the room and jump over the section of floor that opens when you walk on it. Punch the gold box at the end of the room and drop down to another room. This room contains one fish box and two spikes. Punch the fish box twice, take out the scorpion and head towards the right. This room has a question package, but watch out because the floor drops out. Use the CANE OF FLIGHT to float to the top of the room and take the ladder in the top right of the screen. You will enter a room with scorpions, a frog and a pink fish box. Punch the fish box five times and go to the right, into the next room. In this room, there will be a frog and moving flames. Use your question package and jump past the frog. Go down the ladder that is second closest to the wall on the right hand side. Jump down, watching out for scorpions and flames and go right. Janken The Great: Watch out, he cheats! Use paper then paper and punch him in the forehead twice. Once you have defeated him, there will be a present at his feet. Take the present and exit the top left of the screen. Cragg Lake: You must run over the floor in the following sequence: SUN-WAVES-MOON- STAR-SUN-MOON- WAVES-FISH-STAR-FISH. After completing the sequence, a crown will appear on the ledge. Grab the crown and read the message. ************************************************************************ ALEX KIDD : SHINOBI WORLD ROUND 1: KABUTO Scene 1-1: Continue right, picking up all the chests. Scene 1-2: Proceed right, and kill the two green ninjas. Climb the stairs, all the way to the top. Then, go right and all the way down. To the left, there are two walls that are close to each other. Use the jumping technique (p. 8 of instruction manual) to get to the top. Then, go down and to the right and you will see a bar. Stand under it and jump while holding up on the Control Pad. Then, press and hold Button #1 to use your fire magic. Once at the top, you will see the exit. Scene 1-3: Kabuto To defeat Kabuto, continuously shoot darts at him until he turns small. Then, duck down and shoot him some more! ROUND 2: RAID OF HELICOPTERS Round 2-1: Continue right, killing all the green and yellow ninjas. When you come to a door with a red dot over it, enter. Follow the pathway, using the fire magic to the two chests at top. Then, head back to the door. Once out, proceed right to the door, and follow the passageway to the exit. Round 2-2: Move right. For first time players, it will probably be easier to stay at the top of the water by jumping on it. For more advanced players, try killing all the Barracudas (this does take a lot of practice). Then, when you come to two chests, either continue right or drop down the hole. If you choose to go right, follow right until you see a door, and enter it. If you drop down the hole, continue right. On the next screen, the middle passageway leads to the exit, and the passage on the right leads to a chest. SECRET ROOM: Before exiting, head to the door on the left (the same door you would have taken if you went right), jump up on the ledge and head to the right. There will be a secret room with a chest. Round 2-3: Heli Stand on the left hand side of the screen and continuously shoot until the helicopter pictures at the top of the screen all disappear. ROUND 3: THE JUNGLE Scene 3-1: SECRET ROOM #1: >From the entrance, go right and drop down the hole. Get the chest on the left first. Then, get the one on the right (Ninja's Crystal Ball) and go up through the hole. SECRET ROOM #2: Continue up the ropes until you see an opening on the left hand side. Position Alex to the right of the opening, and use your fire magic into the opening. A secret screen with three chests will appear! In this round, it is easiest to walk on the logs and kill the birds. But, be sure to remember which logs fall and which don't! After all the secret rooms have been found, continue all the way up to the top, and exit to the right. Then, when on the next screen continue all the way to the right to the exit door. Scene 3-2 SECRET PASSAGE: When you first start this round, jump on the first ledge and jump towards the left. if done correctly, you will land behind the scene, and can bypass all of the enemies on the ground. After you get the two chests, you can go back to the left, back to the original starting position. Continue to the right, and the Bamboo spikes will have disappeared! Then, after you get the chest, you can either go back to the beginning, or continue to the right. SECRET ROOM: Continue to the right until you see four fire droplets. Go past them, and get on the rope. Move to the top of the rope and use the fire magic to the right, and you will be in a secret room. If you fall down the rope to the next level, jump on the orange carts and proceed all the way to the right and drop down the hole. Wait for the rock to come out of the lava, then jump on it. Wait for the rock to drop until it's almost in the lave, then jump to the next one. If the next one isn't out of the lave yet, jump straight up when the rock is almost all the way in the lava. If timed correctly, you will land on the rock again, without getting hit by the lava. Keep moving all the way to the right to find the exit. Scene 3-3: Robster Wait for him to jump. Right after he jumps, jump and shoot him with the darts. If you don't have the darts, wait for him to come down a little, then run and hit him. Continue these procedures to defeat him. ROUND 4: BATTLE WITH THE DARK NINJA Scene 4-1 Move all the way to the right. If you drop down, continue right and watch out for the spikes overhead. When you reach the guy on the ledge, jump and hit him until he dies. Then, continue right to the bar. SECRET ROOM: Drop down the bar, and duck down while moving to the right. You will walk behind the scene, and be in a room with a bar. Use the fire magic on the bar, and go to the left. Once back at the bar, use the fire magic and go up. The door is right there. Once on the other side, jump to the right, killing the birds (this takes a lot of practice). If you fall down, continue all the way to the right. GETTING THE CHESTS IN THE AIR: If you manage to stay on the top part (with the logs), you will come across two chests that seem to be impossible to get. To get them, jump to the left of them and you will walk on air! Then, continue to the right until you see two more chests in a similar position. Do the same thing to get these. Then, continue right to the exit. Scene 4-2: Go right and wait for the arrows to come out. Then, climb the stairs and wait for the arrows to come out again and drop down. Enter the door, and you will be faced with Kabuto. To beat him, hit him four times, while avoiding his fireballs. Then, when he turns small, duck and hit him three more times. Continue right and enter the door. Proceed right and wait for the block to get almost all the way up. Then, jump to the right, get the chests and wait for the block to go almost all the way up again. Enter the door and you will be faced with Robster. To defeat Robster, wait for him to jump, run underneath him and hit him. Repeat this until he is defeated. Enter the door and you will be in a room with blue pyramids floating in the air. Jump over them and wait for the red ledge to appear on the far right. When it appears, jump up on it and follow the red ledges that appear. When the ledge appears in the upper right hand corner, next to the door, jump to it to exit. Scene 4-3: Hanzo The first guy you face is the Glowing Ninja. To defeat him, perfect timing is necessary. When he jumps, get so you are almost touching him, then wait approximately three seconds, and stab him. Repeat this four times. Then, once he is defeated, he will turn into Tornado Ninja. To defeat him, stand in the same place, waiting for him to come to you. When he comes to you, stab him and he will back off. Repeat this until he is defeated. Once he is defeated, he will turn into Jumping Ninja. When he jumps, he will leave a white shadow, so kill it, then jump in his direction and hit him. ********************************************************************* ALEX KIDD : LOST STARS Rounds 1 & 8: Toy world If you walk on the ground (instead of using the trolley line), you will save time and life. Try to keep the Jump Star as it will help you get through the round! TO GET PAST THE GIANT TEDDY BEAR: Time your jumps on the spring blocks to avoid the notes. Rounds 2 & 9: Machine world Be careful in timing your jumps, one wrong jump, and you could die. TO GET PAST THE ELECTRICITY BARS: Study their pattern, then jump when they are turned off. Rounds 3 & 10: World of Make Believe Try to stay on top of the pods, it saves life and time. TO GET PAST THE JUMPING FACES: try to have the Jump Star and when they land, jump over them. Rounds 4 & 11: Water World Use the Cloud shots sparingly in these rounds, because the special star "S" seldom shows up. Try to stay at the top or bottom of the screen because most of the enemies are in the middle. TO GET PAST THE JELLYFISH: Stay at the top of the screen and try to avoid them. Rounds 5 & 12: Monster World Just before the cave, when you are on the floating blocks, let them carry you to the top. Then, jump from them to the top of the cave. TO GET PAST THE VOLCANO: Run and jump over it. Rounds 6 & 13: Giant's Body Timing is everything in this round! Rounds 7 & 14: The Shrine of Jiggarat Avoid the enemies, instead of shooting them. Keep in mind that you can jump longer and higher now. TO GET PAST JIGGARAT: When you see Jiggarat, immediately run past him. If you try to fight him, you will be most likely be unsuccessful! MISCELLANEOUS TIPS: While the graphics are identical in the repeated rounds, the game play is not. The special Stars and special items found in the first seven rounds may show up in different places-or not at all the second time around. Also, there will be more enemies that you will need to get by. Therefore, you will need to be more cautious in rounds eight through fourteen and conserve your life meter. The game has a continue feature that can be used throughout the entire game. Those of you looking for a little more challenge might try limiting yourselves to three continues! ********************************************************************** ALF GET ALL THE ITEMS: Go to the left, to the kitchen. Get the SALAMI FIRST, then jump up and get the cat. Then, continue left to the next screen with three doors in it. Enter the first door, and you will be in the childrens bedroom. Once in here, press the PAUSE BUTTON, then hold the UPPER LEFT corner on Control Pad #1, and press BOTH BUTTONS. NOTE: In order to get the space suit, you will need to sell the pearl. HELPFUL HINTS: When in the kitchen, jump up and get the CAT. Open the refrigerator (press Button #2) and get the SALAMI. Proceed to the left to the hallway with three doors. Open the middle door and proceed down the stairs. Release the cat and he will kill the rat. Jump and turn the light on and proceed left to the cave. While going through the cave, beware of rats on the floor and stay on the top as much as possible. Use the Salami to ward off the bats. Hit them when they are at elbow height. At the end of the cave there is a shack containing a GOLD NUGGET worth $50.00. Work your way out of the cave and go to the street. Beware of the Alien Task Force and the bicycle riders. Notice that only one Alien Task Force member can appear on the screen at a time. Therefore, the best technique for walking the street, is to stay on the sidewalk and allow the Task Force member to follow you closely. Proceed to the general store and buy a KEY for $50.00. Return to the house with the key and open the closets. One closet contains a killer bug and the other contains a SWIMSUIT. Be careful because the objects are not always in the same place. Now go to the living room and go through the door on the right. This door will lead to the lake. Jump into the lake and proceed down to the bottom. The water is treacherous; try alternating sides while swimming down to avoid the Frogmen floating about. On the way down you will find a TREASURE CHEST with $100.00. At the bottom, you will find a GIANT OYSTER. When the oyster's mouth is open, get the PEARL. Proceed back up to the surface and return to the store. Sell the PEARL for $200.00 and buy the LADDER (in the General Store) and LANTERN (in the Five & Dime). Return to the cave. Go through the cave, it will be about twice the length as the first time. At the end will be a shack with the FUEL. Again, work your way out of the cave to the beginning screen. Climb the Trellis to the SCOOTER and press button #1 to accelerate up into the sky. Proceed up through the various atmospheres, while avoiding the planes, until the spaceport appears. Accelerate the scooter to the top of the screen and release button #1. A shop will appear where the SPACESUIT can be purchased for $100.00. Continue up through outer space until the moon appears. When the moon appears, avoid the green things and space ships and when his mouth opens, jump in it to receive the REPAIR KIT. ************************************************************************ ALIEN SYNDROME Temporary Invincibility: Collect the question mark boxes from the ships when the counter reads 272, 267, 232, 222, 171, 161, 131, or 121. When you do this, you will be invincible for a short period of time. Extra Points: In the ships, there are rooms with Green faces on the floor. If you kill them, you get 500 points. Eventually, they will appear again, and when they appear again, kill them and receive an additional 500 points. ROUND 1: CALLIOPE - SQUIME BOSS Using the fireball, aim for the red area below the creatures mouth. As he moves, you should also move. When he is at the top right portion of the screen, shoot diagonally up from the lower corner, while avoiding the fireballs he spits at you. ROUND 2: CLIO - AARGH BOSS Shoot at him when the back portion of his body is straight. Using the fireball take out the two gold spiralling objects first. Then, stay at the bottom of the screen and shoot up at the creature. ROUND 3: ERATO - TACAPY BOSS Using the fireball, aim for the eyes and the worms that come from them. You can move faster than he can, so use that to your advantage. ROUND 4: EUTERPE - MASHER BOSS Using the fireball, aim for his underside where the worms are released. Shoot when his front legs are open. Try moving along the outer perimeter of the screen continuously firing. He spits in sets of three, so watch out! ROUND 5: MELPOMENE - HAGGAH BOSS Using the fireball, aim for the spot right below his mouth. Keep firing from the bottom center of the screen. Avoid the fire that comes from his mouth and the three balls that come from the left side of his head. ROUND 6: THALIA - MINOSAR BOSS Using the fireball, aim for the green face. The best place to stand is either in the upper or lower right corners. He will shoot three balls at you for a while and then he will spit at you. ROUND 7: URANIA - MR. MIMI Using the fireball, shoot at his mouth when it's open. Avoid the spiraling objects coming from his mouth and the balls that come from his ears. Extra Hints: Throughout the ships there are green faces on the floors. Shoot the faces until they become white, then they will be safe to walk on. In Round 3, watch out for the holes in the floor and be careful going along the catwalks. Try to remember where the fireball appears before entering the bosses room. If you have the fireball, when going against the bosses, it will help out greatly. ************************************************************************ ALTERED BEAST Additional Life Meter: On the title screen press the UPPER LEFT corner and BUTTONS ONE and TWO simultaneously. Continue Feature: There are four continues possible in the game; they are as follows: 1-UPPER LEFT and BUTTONS ONE and TWO 2-LOWER LEFT and BUTTONS ONE and TWO 3-LOWER RIGHT and BUTTONS ONE and TWO 4-UPPER RIGHT and BUTTONS ONE and TWO DEFEATING THE BOSSES: ROUND ONE: AGGAR Dodge the heads by moving back and forth, while shooting fireballs at his entire body. ROUND TWO: OCTEYES Kick the poisonous spores that are thrown at you, while using the laser at his head. ROUND THREE: CROCODILE WYRM Run up to the creature and shoot fireballs at the base of his body. Move back and jump to avoid his shots. Run underneath him, or stay on the side of him and use the bouncing flame. ROUND FOUR: RHINO When the Rhino charges you, use your Flaming Arrow once. Move back and jump over him, while you are still in the air shoot him with your fireball or squat down and use your fireball. ************************************************************************ ASTRO WARRIOR GET YOUR OPTIONS: When the screen says, Galaxy Zone, Asteroid Zone, or Nebula Zone, rapidly alternate BUTTONS 1 and 2. This will allow you to start with the two red companions. This must be done just right to make it work. Keep practicing. GAME STRATEGIES: Shoot at everything. You will notice there will be ships coming straight down the center of the screen that you cannot destroy. These are weapon supply ships. If you fly over them, they will increase your firepower or speed. You will also notice sometimes little purple spheres that you also cannot destroy. If you fly over these, they will join your ship in fighting against the powers of evil. These helpers will not die until you do. When attacking the Mother Ship, you must attack and destroy the outer defenses first. There is a time limit of about 45 seconds to destroy the Mother Ship. If you don't destroy it in that amount of time, the ship will dive at you until you are destroyed. *********************************************************************** AZTEC ADVENTURE SELECTING ROUNDS: On the title screen, when the scroll containing the words "Aztec Adventure" is closed, press the Directional Pad UP five times. Then, when Nino throws money to the other characters, press the Directional Pad to the RIGHT, three times. Then, when Nino walks to the left, and is followed by the other characters (so everyone is walking to the left), press the Directional Pad to the LEFT once, and DOWN once. If this procedure is done correctly, a mini version of Nino's face will appear next to the Aztec Adventure scroll. Below Nino is a square containing two numbers, choose your rounds by moving your Directional Pad. As soon as you do so, you will advance to the round selected. SOUND TEST: Press the START button. You will then see a screen with a rainbow and names, as well as faces of the characters in the game. Here is where you will access the sound test. When the faces are on the screen, press the Directional Pad to the LEFT once, and twenty times to the RIGHT. Be sure you do this accurately, because if you don't do it just right, it will not work. When done correctly, a mini version of Nino's face will appear on the screen to the right of the Rainbow. Above Nino's head is a square with numbers in it. To listen to the music, choose a number from 1-7, and then press BUTTON #1. To exit, choose 00, and press BUTTON #2. HELPFUL HINTS: FOREST SCENE: The Ghost Flowers: Defeat them by hitting them in the stem with the Sword or the Fire Ball. UNDERGROUND WATERWAY SCENE: The Bat: Hit him with the Sword or Spear. DESERT SCENE: Masked Rabbit: Hit him, with the Sword, on the opposite side of the shield. MARSH SCENE: Waterman: Hit him with the Sword or Spear. RUIN SCENE: Hidden Well: Kill everything on this level. In the room with two vases, move towards the upper right hand corner. When there, toss anything but money at the corner, then toss a bag of money. If done correctly, a special fairy will appear to replenish your energy. ROCK LION: Hit him with the Sword or the Dynamite. MISCELLANEOUS CHARACTERS: TURTLE WITH HORNS: Defeat it with the Sword. YUNGA: The Iron Ball will not defeat it. RANBAIKE: Hit it with the Sword or Spear. If you defeat it, Nino will gain one life. OPENING FLOWER: Use the Fire Ball on it. You can pass by it, when they are closed. NUMBING TREE: Use the Fire Ball on it. ANTS' HELL: Crush it with the Waterspout. LADY: Give her money (just like PUPE and POH), and she will not harm you. ************************************************************************ BLACK BELT Unlimited Men: Push BUTTON #1 to begin the game. The red screen showing the number of players you have will appear. On this screen, press and hold BUTTON #1, until a blank screen appears. On this screen, press and hold down the RESET BUTTON until you see Riki appear in the upper left hand corner. Riki will die, and then his life meter will fill up. Once this happens, release the RESET BUTTON, and the game will start. NOTE: If this code is done correctly, the graphics WILL be semi-scrambled for the first round. Seventh Level: After you defeat Wang and the princess is saved, but before the screen turns red, wiggle the Directional Pad and press BUTTONS ONE and TWO, and you will enter the secret seventh level. DEFEATING THE BOSSES: RYU: Jump and land on him while using repeated punches to the face and the body. Do not attempt to high jump. HAWK: Avoid the stars he throws, and kick repeatedly in the face until he dies. GONTA: Wait until he attacks, then make a high jump to the right. Then, force him into a corner with kicks to the face. Don't kick him while he is in the air, because he will sit on you if you do. CHAPTER IV: To defeat the red character with the whip, use repeated jump kicks to the head. Avoid letting him hit you with his whip as you will be unable to get away. ONI: Back up against the left wall and kick him every time he punches you. It may look as if he will beat you because he gets in the first hit but he won't so keep at it. RITA: The only way to defeat Rita, is to kick in the air while she is descending at an angle towards you. When you kick her in the air, she will stay suspended above the floor for a few seconds. Then, punch her (you should be able to get in five or six punches before she returns to the ground). You will need to repeat this process several times before you defeat her. WANG: Right after you kill Rita, the screen will change and you will be attacked by Wang. Get in the left corner and squat down. He will jump in the air and land on top of you. Punch until his power meter goes down as far as it can. Then, stand up and give him one more punch to the face. NOTE: THE RED FLYING SIGNS WILL RENDER YOU INVINCIBLE FOR TEN HITS. THE FLYING SUSHI IS AN ENERGY BOOSTER, USE THE SUPER JUMP TO CATCH IT. ************************************************************************ BLADE EAGLE 3-D ROUND SELECT FEATURE: On the Title Screen, press the Directional Pad DOWN, RIGHT, UP, LEFT & DOWN. If this is done correctly, a small white number will appear just to the right of the word "Eagle". You can choose from 0 to 8 (0 is the first level). ROUND 1-1: SPACE Stay high, dodge the planes and constantly fire. ROUND 1-2: PLANET Change your altitude frequently, and constantly fire. ROUND 1-3: TRENCH Stay low until you see approaching fireballs, then change your altitude. ROUND 2-1: SPACE Stay high, dodge the planes and constantly fire. ROUND 2-2: PLANET Volcano like planet, stay low the entire time. ROUND 2-3: TRENCH This is a tough area, fire constantly and change altitudes frequently. HOW TO STAY ALIVE AGAINST ROBO MASTERS: The Robo Masters give you your power ups. Kill these guys immediately while dodging their fire. Don't wait too long, these guys will eventually retreat and you'll have missed your power up. The best weapon in the game is the Annihilator. ************************************************************************ BOMBER RAID ROUND SELECT: On the Title Screen, using Control Pad 2, press and hold the UPPER LEFT corner of the Directional Pad, and BOTH BUTTONS. On Control Pad 1, press BUTTON 1 or 2 twice. After completing this procedure, you will be able to select missions 1-5. ROUND ONE: Shoot as quickly as possible, staying in the center of the ship. If you do not have a powerful gun, use the Cluster Bombs. ROUND TWO: Once you defeat the first tank, there is a second small tank. Use your Cluster Bombs. ROUND THREE: Guns on the small ships are not flexible. You can avoid them without killing the whole ship. Shoot the big bomber in the center. ROUND FOUR: Use the Cluster Bombs at the two main bosses. ROUND FIVE: The main boss is in the Aircraft Carrier, just keep shooting. Make sure you have several power ups. TIPS ON THE GAME: You cannot continue until you have passed the first round. That is where the big battleship is. Make sure you pick up all the power you can. The more power you pick up, the fewer shots it will take to destroy an enemy. Don't pick up too much speed. You do not want to pick up anymore thAn 5, because your plane will be too hard to control. The best formation to use is number 3, except when you get to round four. In that round you will want to use either the Sideways Shots or the shots that shoot down and diagonally. Cluster Bombs are more effective if you have more than one plane flying with you. The Phoenix is the most powerful weapon you can pick up, not even bullets can penetrate it.