Mortal Kombat 3v2.1: The no-nonsense un-official faq. -=Faq version 2.8=- written by Pablo Baeza III, Aug. 16, 1995. Note: A=away; T=toward; B=block; Q=quarter; H=half F=full; **=Hold/rel; ^ ^=keep tapping; !=in Air -=Kombatants=- 0 = anywhere 1 = close 2 = at/out of sweep range 3 = across screen Shang Tsung Volcano: T-2A LK Combo: LK-2HP-LP-A+HK Babality: 3R LK Fire ball: 2A HP F1: *LP D-2T-D* (Spikes) 1 Friend: LK 2R D (Joust) 2: 2A-T HP F2: *LP R B R B* (Soul) 1 Stage Fat: 2U-A LP 3: 2A-2T HP Animality: *HP 3R* (Snake) 1 Sindel A-D-A LK Fireball: 2T LP C: HK-2HP-D+HP-JK-Airball B: 3R U Airball: QCT LK F1: R 2B R+B (Scream) 1 Fr: 5R U (Football) Scream: 3T HP F2: 2R B R B (Hair) 2 S: 3D LP Flight: 2A-T HK A: 2T-U HP (Wasp) 1 Jax 2T-D LP Missile: A-T HP Air grab: B (air) A: *LP 2T-D-T* (Lion)1 2: 2T-2A HP Grnd smash: *LK* (3) B: 3D LK Slide punch: 2T HK C: 2HK-D+HP-HP-B-LP-A+HP Fr: LK 2R LK (Rope) Gotcha grab: 2T LP F1: R B 2R LK (Foot) 3 S: D-T-D LP Quad-slam: throw-^LP^ F2: U-D-T-U (Slice) 1 Kano A-T B Knife throw: QCA HP Kano-ball: *LK* (3) A: *HP 3B* (Spider) 1 Slash: QCT HP C: 2HP-D+LP-D+HP-JK-Air throw B: 2T-2D LK Grab: QCT LP F1: *LP T-2D-T* (Skeleton) 1 Fr: LK 2R HK (Gum) Air throw: B F2: LP 2B HK (Laser) 2 S: 2U-A LK Liu Kang FCT High ball!: 2T HP C: 2HP-B-2LK-HK-LK B: 3D HK Low ball: 2T LP F1: 2T-2D LK (Skeleton) 0 Fr: 3R D+R (Puppets) Flying kick: 2T HK F2: U-D-2U B+R (Machine) 0 S: R 2B LK Gobble kick: *LK* (3) A: 2D-U (Dragon) 1 Sonya D+R+LP+B Rings: QCT LP C: 2HK-2HP-LP-A+HP B: 2D-T LK Gobble kick: 2A-D HK F1: *B+R 2U-A-D* (Plasma) 3 Fr: A-T-A-D R (Jump) Air punch: T-A HP F2: A-T-2D R (Kiss) 0 S: 2T-D HP Leg grab: D+LP+B A: *LP A-T-D-T* (Bird) 1 Stryker 3T HK High grenade: HCA/T HP? C: LK-2HP-LP-JK-Klub throw B: D-2T-A HP Low grenade: HCA LP F1: 2QCT B (Bomb) 1 Fr: LP 2R LP (Traffic) Klub throw: 2T HK F2: 3T LK (Taser) 3 S: T-2U HK Klub trip: T-A LP A: 3R B (T-Rex) 1 Smoke 2U-T HK Spear: 2A LP C: 2HP-LK-HK-LP B: 2D-2A HK Invisibility: 2U R F1: 2U-T-D (World) 3 Fr: 3R HK (Horn) Air throw: B F2: *R+B 2D-T-U (Mouth) 2 S: 2T-D LK/HP? Teleport!: 2T LK A: D-2T B (Bull) 1 Sub-Zero T-D-T HP Ice ball: QCT LP C: 2HP-LK-HK-A+HK B: D-2A HK Ice shower: QCT HP F1: 2A-D-A R (Mist) 2 Fr: LK 2R U (Snowman) Ice klones!: QCA LP F2: 2B R B R (Over-head) 1 S: HCT T HK Slide: A+LP+B+LK A: 2T-2U (Polar bear) 1 Cyrax 3B Net: 2A LK Air throw: QCT B -- LP A: 2U-2D (Shark) 1 Teleport!: T-D B C: 2HP-HK-HP-HK-A+HK B: 2T-A HP Grenade near: *LK 2A HK* F1: 2D-U-D HP (Helicopter) 0 Fr: 3R U (Dance) Grenade far: *LK 2T HK* F2: 2D-T-U R (Self-destruct) 1 S: R B R Sektor D-T-A R Missile: 2T LP F1: LP 2R B (Crusher) 2 Fr: 4R-D (Strength) Heat seeker: HCA HP F2: 3T-A B (flame) 3 S: 3R D Teleport!: 2T LP/K? A: 2T-D-U (Bat) 1 C: 2HP-2HK-A+HK B: A-3D HK Nightwolf 3U Hatchet: QCT HP C: LK-2HP-LP-2Hatchets-HK B: T-A-T-A LP? Arrow: QCA LP F1: 2U-A-T B (Beam) 1 Fr: 3R D (Raiden) Shield: 3A HK F2: 2A-D HP (Lightning) 3 S: 2R B Shoulder: 2T LK A: 2T-2D (Wolf) 1 Sheeva *LK T-D-T* Fireball: QCT HP F1: T-2D-T LP (Pound) 1 Fr: 2T-D-T --HP (Plate) Ground stomp: A-D-A HK F2: *HK A-2T* (Skin) 1 S: 2QCT LP Teleport: D-U A: R 4B (Scorpion) 1 C: 2HP-LP-2HK-LK-A+HK B: 3D-A HK Kung Lao 2R B R Hat throw: A-T LP C: HP-LP-HP-LP-LK-HK-A+HK B: QCT-T HP ? Teleport: D-U F1: R B R B D (Spin) 0 Fr: R LP R LK (Frisbee) Dive kick (air): D+HK F2: 2T-A-D HP (Hat) 2 S: 2D-2T LK/P? Spin: T-D-T R A: 3R B (Cougar) 1 Kabal LP B HK Eye spark!: 2A HP F1: 2D-A-T B (Blow-up) 2 Fr: R LK 2R U (Toasty) Spin: A-T LK F2: R 3B HK (Scream) 1 S: 3B HK Ground saw: 3A R A: *HP 2T-D-T* (Rhino) 1 C: 2LK-2HP-D+HP-JK-spark B: 2R LK -=Kodes=- PLayer 1 controls the left three boxes, player 2 controls the other. The buttons controlling the boxes are: LP B LK. Note: Holding the joystick up will reverse the order of the images in the boxes. For example: 9 = U1. No throwing: 1-0-0 1-0-0 vs. Smoke: 2-0-5 2-0-5 No blocking: 0-2-0 0-2-0 vs. Noob Saibot: U3-U4-U1 3-4-2 Blank power bars: 9-8-7 1-2-3 (U1-U2-U3 1-2-3) vs. Motaro: U1-U4-U1 1-4-1 Unlimited run: 4-6-6 4-6-6 (4-U4-U4 4-U4-U4) vs. Shao Kahn: 0-3-3 5-U4-4 Half energy: 0-3-3 (handicap on the user) Hold flippers: U1-U2-U3 U4-U4-U4 Quarter energy: 7-0-7 (handicap on the user) No fear: 2-U2-2 2-U2-2 Dark kombat: 6-8-8 4-2-2 (U4-U2-U2 4-2-2) Knowledge: 1-2-3 U1-2-U4 Randper kombat: 4-6-0 4-6-0 (4-U4-0 4-U4-0) Play Galaxa: U4-4-2 4-U4-U2 Psycho kombat: 9-8-5 1-2-5 (U1-U2-5 1-2-5) The Ultimate Kombat Kode: 1-0-U1-0-2 2-2-2-3-4 (HP-LP-B-LK-HK control the boxes) -=Kredits=- Thanks to all the guys on #mk3 on IRC and all of the faq writters. If you have any ?'s or !'s please write to me, Toki (Cobra), at either... SBI9%UTEP.bitnet@utepvm.utep.edu or ai448@rgfn.epcc.edu