* * ** *** *** ** * * * ** * * *** ** *** *** ** ** * * * * * * * * * * * * ** ** * * * * * * * ** * * * *** * **** * *** * * * ** * *** **** * ** * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * *** * * ** * * *** * * * *** --------------------------------------------------------------------------- C O M P E N D I U M --------------------------------------------------------------------------- By: Chris McCullough (Sir Galahad) (ermac@imap1.asu.edu ::: 25096@ef.gc.maricopa.edu) Issue #12 First printing: April 28, 1995 Updated: August 16, 1995 The information in this compendium is for Revision 2.1 of Mortal Kombat 3. except where indicated. Moves and information for Revision 1.0 have been placed in Section VII: A Word About Revision 1.0. Please send any kudos, appraisals, complaints, check or money orders, etc. to ermac@imap1.asu.edu. All rights reserved, all wrongs reversed. Two wrongs don't make a right, but three rights make a left. Don't talk to strangers, don't eat the yellow snow, don't step on a crack, don't eat refrozen ice creams, and don't mix household cleaners. NEW THIS ISSUE -------------- * Sub-Zero's Ending * Kung Lao's Story * Liu Kang's ending corrected * New info in Absolute Nonsense * Stage information in Section V * Some finishing moves corrected * All Fatalities/Animalities known for Revision 1.0 * Total number of known finishing moves: 90 (COMPLETED!) (Finished until September) * Total number of known kombat codes: 19 You have been chosen to represent the Earth in Mortal Kombat. Be warned. for although your souls are safe from Shao Kahn's evil: Your lives are not. I can no longer interfere as your Earth is now ruled by the Outworld gods. --These are the words of Raiden THERE IS NO KNOWLEDGE THAT IS NOT POWER... CONTENTS -------- I. The Plot II. Basic Moves III. A "Run" Button? IV. Finishing Moves V. Special Points of Interest VI. Individual Moves and Stories VII. A Word About Revision 1.0 VIII. Motaro IX. Shao Kahn X. Individual Strategies XI. Combos XII. Kombat Codes XIII. The Ultimate Kombat Code XIV. Absolute Nonsense XV. Character Endings XVI. Chip Versions XVII. Credits I. THE PLOT ------------ For centuries Earth has used Mortal Kombat to defend itself against the Outworld's emperor, Shao Kahn. But Kahn grows frustrated by failed attempts at taking Earth through tounament battle. He enacts a plan which began 10,000 years ago. During this time Shao Kahn had a queen. Her name was Sindel, and her young death was unexpected. Kahn's shadow priests, led by Shang Tsung, make it so Sindel's spirit would someday be reborn: not on the Outworld, but on the Earth Realm itself. This unholy act gives Shao Kahn the power to step through the dimensoinal gates and reclaim his queen, thus enabling him to finally seize the Earth Realm. Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet into a part of the Outworld itself. Kahn strips the Earth of all human life: claiming every soul as his own. But there are souls which Kahn cannot take. These souls belong to the warriors chosen to represent Earth in a new Mortal Kombat. The remaining humans are scattered throught the planet. Shao Khan sends an army of feirce Outworld warriors to find and eliminate them. Kano, Sonya, and Jax -------------------- After the first tournament, Sonya Blade turned up missing. Jax then embarked on a rescue mission into the Outworld. He found Sonya being held captive with her nemesis Kano. In freeing Sonya, Jax also frees Kano. Kano then uses the chance to escape arrest. Sub-Zero, Sektor, and Cyrax --------------------------- The ultimate advancement in Lin Kuei technology comes with the creation of the first cyber-assassin. They begin converting their human ninjas into souless machines. But Sub-Zero refuses to take part and is marked for death by his own clan. Liu Kang and Kung Lao --------------------- After winning the first Mortal Kombat and escaping from the Outworld, Liu Kang looks to the future. He begins training a new generation of Shaolin alongside Kung Lao. But nothing could prepare them for the unexpected Outworld invasion. II. BASIC MOVES ---------------- (up) Jump Flip | Flip High Punch High Kick \ | / ( ) ( ) \ | / Block Left ---O--- Right ( ) | Low Punch Low Kick | ( ) ( ) | Duck ( ) (Down) Run High Punch : High Punch Low Punch : Low Punch High Kick : High Kick Low Kick : Low Kick Block : Block Run : Run Uppercut : Down + High Punch Crouching Punch: Down + Low Punch Crouching Kick : Down + Low Kick Foot Sweep : Back + Low Kick Roundhouse : Back + High Kick Jump Punch : Flip + Punch Jump Kick : Flip + Kick Hop Punch : Press Punch just as you push the joystick in the flip position. Hop Kick : Press Kick just as you push the joystick in the flip position. Turning Punch : Leap over the opponent. When you pass their head, press a Punch button. The character will turn around and punch at the opponent. Turning Kick : Leap over the opponent. When you pass their head, press a Kick button. The character will turn around and kick at the opponent. Death Punch : Also referred to as the Heavy Punch. Rumored to be just a glitch, it does appear in ALL three Mortal Kombats. To perform the Death Punch, do a standing punch just as the opponent is jumping into you. If connected just right, the Death Punch could take off as much energy as an uppercut. III. A "RUN" BUTTON? --------------------- By far the newest part of the MK trilogy would have to be the 'Run' button. As you would expect, the Run button makes the opponent run. How is it useful, then? By running, you will reduce the amount of turtling from the other player. The opponent will have to think of something else to do, especially if you run, jump over them, then do a turning kick, and repeat the process. Plus, by running, you can reach the other character and perform a combo before they have time to do a move. Basically, the Run button is something of a scare tactic. IV. FINISHING MOVES -------------------- Fatalities ---------- The most memorable part of a Mortal Kombat battle is the Fatality. The Fatalities in MK3 seem to be tamer than its predecessors(problems with the AAMA???) To perform a Fatality, you must win the match, then do the proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears. Mercys ------ If a player wants to give someone another chance to fight, or more time to be pummeled, a player can show mercy on them. To do a mercy: 1. Win on the third round. 2. Perform the following joystick/button movements: Hold Run(Down - Down - Down - Down) and release. Animalities ----------- What was once a rumor in MK2 has become a reality on MK3. The winning character will turn into an animal and attack the opponent. To do an Animality: 1. Perform a Mercy on the opponent. 2. Defeat them again. 3. Perform the proper joystick/button movements. Stage Fatality -------------- The Pit is back as well as two new stages: The Subway and The Shao Kahn Tower. In the Pit III the losing opponent is knocked of into rotating blades and cut apart. On the Subway, the opponent is uppercutted into the far tracks where they are hit by an oncoming train. On the Shao Kahn tower, the opponent falls seven stories onto a bed of spikes. Note that Stage Fatality only works on the Pit III stage on the Prototype 4.0 version. To do a Stage Fatality: 1. Defeat your opponent on one of the three stages. 2. Perform the proper joystick/button movements. (NOTE: If you uppercut while on the Subway, the opponent will fly up to the Street, where you will continue fighting, and thus be unable to do the Stage Fatality.) Babalities ---------- Yes, the babalities are back. Instead of killing the opponent, you turn them into a baby. To perform a Babality: 1. Complete your winning round WITHOUT using Block. 2. Perform the proper joystick/button movements Friendships ----------- If Babalities weren't enough, the Friendships are back as well. Instead of killing them, you do something nice. Shao Kahn is hilarious here as he says, "(Name) wins! Friendship! FRIENDSHIP? Again?" To perform a Friendship 1. Complete your second winning round without using Block. 2. Perform the proper joystick/button movements. Joystick/Button Movements ------------------------- In MK1, finishing moves were completed by first doing a joystick movement (ex. Forward - Forward), then finishing off with a button (ex. High Punch). In MK2, players not only had to perform finishing moves with a joystick movement first and then a button, but also players had to 'charge' up a button with a joystick movement. Charging up a button means holding the button for a certain amount of time and/or performing a joystick movement (ex. Hold Low Kick (Forward-Forward-Down-Forward) then release Low Kick). In, MK3, Midway has gone out in left field. Not only are there the two types of finishing move styles as listed above, but now there is button sequencing. This means that there are some finishing moves that require a sequence of button presses to complete it (ex. Run-Run-Block-Run-Block). Then, there is a style in which you press the joystick in a direction and then do a button combination, or a button combination and then a joystick movement (ex. Run-Run-Run-Up). Many of these types of styles have not been discovered verbatim, and are not left as doing two moves at the same time(ex. Down+Run - Down+Run - Down+Run). V. SPECIAL POINTS OF INTEREST ------------------------------ Stages ------ Here is a brief summary of the stages and their order of appearance. Shao Kahn Tower Wooden bell tower. The moon is visible in the background. This stage has a Stage Fatality The Temple Looks like the inside of a Church. Back wall has the MK dragon in a stained glass window. The room also has an alter with a red cloth with the MK dragon on it. On top of the cloth are two goblets. The Graveyard Cemetery with the moon visible in the background. four front tombstones are the design team (ex. Boon, Tobias, Forden) since there are seven mebers to the team, the tombstones randomly change each time you fight on the Graveyard. The Pit III Another incarnation of the first Stage Fatality. Far left has the entrance to the Pit. Fat right has Shao Kahn's throne. In the middle are floating green lamps. This is the stage where you fight Shao Kahn in the final battle. This stage also has a Ftage Fatality. The Subway Underground in a subway station. Far wall has Boon/Tobias as destination points. If a character is uppercutted, they will fly up to the street. This stage also has a Stage Fatality. The Street Above the Subway. The Street has papers occaisonally flying by. Shao Kahn's fortress is in the background. The Bank inside of a bank. Shao Kahn's fortress is visible in the far windows. The MK dragon is on the floor. If a character is uppercutted, they will fly up to the Rooftop. The Rooftop Rooftop of the Bank. Shao Kahn's fortress is in the background. Stone Gargoyles align the edge of the roof. The Balcony Directly above the Soul chamber. This is the stage where you fight Motaro, Noob Saibot, and Smoke (if you have entered the UKC). the walls are green with the top of the Soul Chamber itself visible in the background. Stone centaurs align the sides of the balcony The Bridge The sky is yellow in this stage. Papers occasionally fly by. Buildings are on either side. You can fight Smoke on this stage. The Soul Chamber Orange colored stage. The center has a demon's head with it's mouth wide open. Inside the mouth are the souls of humanity. Shao Kahn's shadow priests adorn the room. If a character is uppercutted, they will fly up to the Balcony. (NOTE: uppercutting up to the balcony will send you two stages BACKWARD! You will continue to play the same three stages until you complete the Soul Chamber stage without uppercutting an opponent to the Balcony.) The Portal This stage is accessable so far by putting in the Winner of First Round Battles Smoke code in a two-player game. The screen shows the portal with the walkway from the Pit III. In order to fight on this stage, you must also have not entered the UKC. Random Select ------------- To have the computer randomly select your character, press up and the start button. Note that player one's selection block MUST be on Shang Tsung, and player two must be on Liu Kang. Galaxian -------- "You have been transported to another realm. A relam where neither the Earth Realm warriors nor Shao Kahn have any control. Beware the realm of Rellim Ohcanep." To play Galaxian on MK3, you must either: 1. Play 100 two player games in a row. 2. Enter the correct Kombat Code When one player loses all three lives, the game is over. If you got to play Galaxian by playing 100 two player games, then you will return to normal fighting. If you put in a Kombat Code, the game is over for BOTH players! Smoke ----- "From this point on...I am at your control!" To play as Smoke: Put in the correct Ultimate Kombat Code To play against Smoke: Put in the correct two-player code NOTE: If you haven't put the Ultimate Kombat Code in and you choose to fight against Smoke, you will fight him next to the Portal. If you have put in the Ultimate Kombat Code, you will fight Smoke on the Balcony or the Bridge. Noob Saibot ----------- The shadow character has returned, this time as a shadow of Kano. You fight him on the Balcony stage. He is much harder to see in MK3. VI. INDIVIDUAL MOVES AND STORIES --------------------------------- Shang Tsung ----------- Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth realm in tournament battle. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever. Fireballs: one: Back - Back - High Punch two: Back - Back - Forward - High Punch three: Back - Back - Forward - Forward - High Punch Fire Eruption : Forward - Back - Back - Low Kick Morphs: Sindel: Down - Back - Down - Low Kick Jax: Forward - Forward - Down - Low Punch Kano: Back - Forward - Block Liu Kang: Circle Joystick Sonya: Down + Run + Low Punch + Block Stryker: Forward - Forward - Forward - High Kick Sub-Zero: Forward - Down - Forward - High Punch Cyrax: Block - Block - Block Sektor: Down - Forward - Back - Run Nightwolf: Up - Up - Up Sheeva: Hold Low Kick(Forward - Down - Forward) and release Kung Lao: Run - Run - Block - Run Kabal: Low Punch - Block - High Kick Fatality #1 : Hold Low Punch(Down - Forward - Forward - Down)and release (Tsung creates a bed of spikes and throws the opponent onto them. Stand close.) Fatality #2 : Hold Low Punch(Run - Block - Run - Block)and release (Tsung levatates the opponent off the ground. He steals their soul and their remains fall to the ground in a green puddle. Stand close.) Animality : Hold High Punch(Run - Run - Run)and release (Tsung tunrs into a large green cobra and devours the opponent. Stand just outside sweeping distance.) Babality : Run - Run - Run - Low Kick Friendship : Low Kick - Run - Run - Down (Tsung turns into the character from Joust and hops off. Stand just outside sweeping distance.) Stage Fatality: Up - Up - Back - Low Punch Sindel ------ She once ruled the Outworld at Shao Kahn's side. Now, 10,000 years after her untimely death, she is reborn on Earth. Her evil intent is every match for Shao Kahn's tyranny. She is the key to his occupation of Earth. Float : Back - Back - Forward - High Kick Fireball : Forward - Forward - Low Punch Air Fireball : Half-circle Towards - Low Kick Scream : Forward - Forward - Forward - High Punch Fatality #1 : Run - Block - Block - Run + Block (Sindel screams at the opponent, causing the opponent's skin to fly off. Stand close.) Fatality #2 : Run - Run - Block - Run - Block (Sindel coils her hair around the opponent. She then pulls her hair back, causing the opponent to go into a violent spin, sending blood and body parts everywhere. Stand a step or two away from the opponent.) Animality : Forward - Forward - Up - High Punch (Sindel turns into a purple wasp and carries the opponent off while stinging them.) Babality : Run - Run - Run - Up Frienship : Run - Run - Run - Run - Run - Up (Sindel kicks a ball over the opponent and makes a 'Goal' sign. She says, "That was fun!") Stage Fatality: Down - Down - Down - Down - Low Punch Major Jackson Briggs -------------------- After failing to convince his superiors of the coming Outworld insavion, Jax begins to covertly prepare for future battle with Kahn's minions. He fits both arms with indestructable bionic implants. This is a war Jax is prepared to win. Single Missle : Back- Forward - High Punch Double Missle : Forward - Forward - Back - Back - High Punch Speed Punch : Forward - Forward - High Kick Grab & Punch : Forward - Forward - Low Punch (Repeatedly press Low Punch for up to 5 punches.) Quadruple Slam: Low Punch (Close to opponent.) (Hold Low Punch and repeatedly press High Punch for up to 4 slams.) Back Breaker : Block (In mid-air.) Ground Punch : Hold Low Kick(3 seconds) and release. Fatality #1 : Hold Block(Up - Down - Forward - Up) and release (Jax's arms form into long blades. He then cuts the opponent to pieces. Stand close.) Fatality #2 : Run - Block - Run - Run - Low Kick (Jax grows to an immense size and steps on the opponent. Stand on the other side of the screen.) Animality : Hold Low Punch(Forward - Forward - Down - Forward) and release (Jax turns into a yellow lion and pounces on the opponent. Stand close.) Babality : Down - Down - Down - Low Kick Friendship : Low Kick - Run - Run - Low Kick (Jax takes out a jump rope and starts skipping.) Stage Fatality: Down - Forward - Down - Low Punch Kano ---- Kano is thought to have been killed in the first tournament. Instead, he is found alive in the Outworld where he again escapes capture by Sonya. Before the actual Outwrold invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his warriors how to use Earth's weapons. Kano is the man to do it. Knife Throw : Quarter-circle Away, High Punch Knife Uppercut: Quarter-circle Towards, High Punch Flying Roll : Hold Low Kick(3 seconds) and release Strangle Grab : Half Circle Towards, Low Punch Air Throw : Block (in mid-air) Fatality #1 : Hold Low Punch(Forward - Down - Down - Forward) and release (Kano pulls the opponent's skeleton out through their mouth. Stand close.) Fatality #2 : Low Punch - Block - Block - High Kick (Kano fires a laser from his eye that heats up the opponent until they explode. Stand just outside sweeping distance.) Animality : Hold High Punch(Block - Block - Block)and release (Kano turns into an orange spider and crushes the opponent. Stand close.) Babality : Forward - Forward - Down - Down - Low Kick Friendship : Low Kick - Run - Run - High Kick (Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face.) Stage Fatality: Up - Up - Back - Low Kick Liu Kang -------- After the Outworld invasion, Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin champion and has thwarted Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat to Shao Kahn's rule. High Fireball : Forward - Forward - High Punch(can be done in air) Low Fireball : Forward - Forward - Low Punch Flying Kick : Forward - Forward - High Kick Bicycle Kick : Hold Low Kick(3 seconds) and release Fatality #1 : Forward - Forward - Down - Down - Low Kick (Liu Kang disappears and reforms on the opponent as fire. The opponent is reduced to a burning skeleton. Stand in jumping distance.) Fatality #2 : Up - Down - Up - Up + Run + Block (Liu Kang disappears and a Mortal Kombat machine falls on the opponent. Can be done anywhere on the screen.) Animality : Down - Down - Up (Liu Kang turns into a giant green dragon and bites the opponent in half. Stand in sweeping distance.) Babality : Down - Down - Down - High Kick Friendship : Down - Down - Down - Run (A film screen pops up and Liu Kang makes a shadow puppet of a dragon.) Stage Fatality: Run - Block - Block - Low Kick Lt. Sonya Blade --------------- Sonya disappears in the first tournament, but is later rescued from the Outworld by Jax. After returning to Earth, she and Jax try to warn the U.S. Government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion. Energy Rings : Quarter-circle towards - Low Punch Flying Punch : Forward - Back - High Punch Leg Grab : Down + Low Punch + Block Bicycle Kick : Back - Back - Down - High Kick Fatality #1 : Back - Forward - Down - Down - Run (Sonya blows a kiss at the opponent, turning them into a burning skeleton. Stand outside jumping distance.) Fatality #2 : Hold Block + Run(Up - Up - Back - Down)and release (Sonya blows a pink bubble at the opponent. The opponent is engulfed in the the bubble, which eventually collapses, crushing them. Stand on the other side of the screen.) Animality : Hold Low Punch(Back - Forward - Down - Forward) and release (Sonya turns in to a large green bird and hovers over the opponent. She carries the opponent off screen where there is a crunching sound and bones fall back to the ground. Stand close.) Babality : Down - Down - Forward - Low Kick Friendship : Back - Forward - Back - Down - Run (Sonya does "Elbow Sex" with herself??) Stage Fatality: Forward - Forward - Down - High Punch Kurtis Stryker -------------- When the Outworld portal opens up over a large city in North America, panic and chaos rage out of control. Kurtis Stryker was the leader of the riot control brigade when Shao Kahn started taking souls. He finds himself the lone survivor of a city once populated by millions. High Grenade : Quarter-circle Away - High Punch Low Grenade : Quarter-circle Away - Low Punch Baton Throw : Forward - Forward - High Kick Baton Trip : Forward - back - Low Punch Fatality #1 : Down - Forward - Down - Forward - Block (Stryker plants explosives on the opponent and runs away just before they explode. Stand close.) Fatality #2 : Forward - Forward - Forward - Low Kick (Stryker fires a tazer at the opponent, electrocuting them. Stand on the other side of the screen.) Animality : Run - Run - Run - Block (Stryker turns into a red tyrannosaurus rex and bites the opponent in half. Stand a step or two sway from the opponent.) Babality : Down - Forward - Forward - Back - High Punch Friendship : Low Punch - Run - Run - Low Punch (Stryker blows a whistle and takes out a stop sign. The other kombatants run by and Stryker directs them to the other side.) Stage Fatality: Forward - Up - Up - High Kick Smoke ----- Smoke's story is unknown at this time. Harpoon : Back - Back - Low Punch Teleport Punch: Forward - Forward - Low Kick(can be done in air) Invisibility : Up - Up - Run Air Throw : Block (in mid-air) Fatality #1 : Up - Up - Forward - Down (Smoke opens his chest and bombs pour out. The screen fades to a picture of the Earth just seconds before the Earth explodes. Stand on the other side of the screen.) Fatality #2 : Hold Run + Block(Down - Down - Forward - Up) (Smoke drops an anarchist's bomb down the opponent's throat, causing them to explode. Stand in sweeping distance.) Animality : Down - Forward - Forward - Block (Smoke turns into a black bull and rams the opponent off the screen. Stand in jumping distance.) Babality : Down - Down - Back - Back - High Kick Friendship : Run - Run - Run - High Kick (An enormous brass horn comes out of Smoke's chest, and he blares a note.) Stage Fatality: Forward - Forward - Down - Low Kick Sub-Zero -------- The ninja returns unmasked. Betrayed by his own clan, the Lin Kuei, he broke sacred codes of honor by leaving his clan and is marked for death. But, unlike the ninja, his persurors come as machines. He must not only defend from the Outworld, but he must elude his souless assassins. Ice Ball : Quarter-circle Towards - Low Punch Ice Shower : Quarter-circle Towards - High Punch Ice Clone : Quarter-circle away - Low Punch (Can be done in air) Slide : Back + Low Punch + Block + Low Kick Fatality #1 : Block - Block - Run - Block - Run (Sub-Zero grabs the opponent and lifts them over his head. He freezes them and proceeds to shatter them in a massive explosion and throws the ice and body parts to the ground. Stand Close.) Fatality #2 : Back - Back - Down - Back - Run (Sub-Zero blows a mist that freezes the opponent. They fall over and shatter. Stand just outside sweeping distance.) Animality : Forward - Up - Up (Sub-Zero turns into a blue polar bear and pounces on the opponent. Stand close.) Babality : Down - Back - Back - High Kick Friendship : Low Kick - Run - Run - Up (Sub-Zero engulfs himself in a snowman. Can be done anywhere on the screen.) Stage Fatality: Back - Down - Forward - Forward - High Kick Cyrax ----- Cyrax is unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Keui. Like his counterparts, his last program command is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Khan and becomes a possible threat to his occupation of Earth. Throw Net : Back - Back - Low Kick Throw Bombs: Close: Hold Low Kick(Back - Back - High Kick) Far: Hold Low Kick (Forward - Forward - High Kick) Air Throw : Half-circle Towards - Block Teleport : Forward - Down - Block (Can be done in air) Fatality #1 : Down - Down - Up - Down - High Punch (Cyrax's head spins like a helicopter. He flies up and comes down head first on the opponent. Can be done anywhere on the screen.) Fatality #2 : Down - Down - Forward - Up - Run (Cyrax self-distructs, taking the opponent with him. Stand close.) Animality : Up - Up - Down - Down (Cyrax turns into a light-blue Shark. He swins off the screen then pops up behind the opponent and eats them. Stand close.) Babality : Forward - Forward - Back - High Punch Friendship : Run - Run - Run - Up (Cyrax does a little dancing.) Stage Fatality: Run - Block - Run Sektor ------- Sektor is actually the code name for unit LK-9T9. He was the first of three prototype cybernetic ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation bacause of his loyalty to the clan. Sektor survives the Outworld invasion. He has no soul to take. Missle : Forward - Forward - Low Punch Heat Seeker : Half-circle away - High Punch Teleport Punch: Forward - Forward - Low Kick(Can be done in air) Fatality #1 : Low Punch - Run - Run - Block (Sektor crushes the opponent in a huge clamp. Stand just outside sweeing distance.) Fatality #2 : Forward - Forward - Forward - Back - Block (Sektor uses a flame thrower on the opponent. Stand in jumping range.) Animality : Forward - Forward - Down - Up (Sektor turns into a giant purple bat. He flies by the opponent and decapitates them. Stand close.) Babality : Back - Down - Down - Down - High Kick Friendship : Run - Run - Run - Run - Down (A Ring-the-Bell game pops up and Sektor plays it.) Stage Fatality: Run - Run - Run - Down Nightwolf --------- Works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his shamen to protect his tribe's sacred land. This area becomes a vital threat to Kahn's invasion of the Earth. Arrow : Half-circle Away - Low Punch Hatchet Upprct: Half-circle Towards - High Punch Green Shield : Back - Back - Back - High Kick Shadow Attack : Forward - Forward - Low Kick Fatality #1 : Hold Block(Up - Up - Back - Forward)and release - Block (Nightwolf causes a great light to engulf the opponent, which disentegrates them. Stand close.) Fatality #2 : Back - Back - Back - Down - High Punch (Nightwolf summons lightning into his tomahawk. He then electrocutes the opponent. Stand in sweeping distance.) Animality : Forward - Forward - Down - Down (Nightwolf turns into a red wolf and pounces on the opponent. Stand close.) Babality : Forward - Back - Forward - Back - Low Punch Friendship : Run - Run - Run - Down (Nightwolf turns into Raiden. A Mortal Kombat 2 machine falls behind him. At the bottom the screen are the words: "I have never seen a Kano Transformation!", OR "No, but I have seen a Raiden Transformation!".) Stage Fatality: Run - Run - Block Sheeva ------ She was hand picked by Shao Khan to serve as Sindel's personal protector. She became suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld Motaro's race of Centaurians are the nautral enemy of Shokan. Fireball : Quarter-circle Towards - High Punch Ground Stomp : Back - Down - Back - High Kick Teleport Stomp: Down - Up Fatality #1 : Forward - Down - Down - Forward - Low Punch (Sheeva pounds the opponent into the ground like a nail. Stand close.) Fatality #2 : Hold High Kick(Forward - Back - Forward - Forward) and release (Sheeva rips all the opponent's skin off. Stand close.) Animality : Run - Block - Block - Block - Block (Sheeva turns into a giant purple scorpion and stings the opponent, causing them to explode. Stand close.) Babality : Down - Down - Down - Back - High Kick Friendship : Forward - Forward - Down - Forward - High Punch (Sheeva holds a stick in each hand and balances a plate on each. Hold joystick forward when pressing High Punch.) Stage Fatality: Down - Forward - Down - Forward - Low Punch Kung Lao -------- Kung Lao's plan to reform the White Lotus Society comes to a halt when Shao Kahn's invasion takes the Earth by storm. As a chosen warrior, Kung Lao must use his greatest fighting skills to bring down Shao Kahn's reign of terror. Hat Throw : Back - Forward - Low Punch Diagonal Kick : Down + High Kick Teleport : Down - Up Whirl Spin : Forward - Down - Forward - Run Fatality #1 : Forward - Forward - Back - Down - High Punch (Kung Lao throws his hat. It makes four passes at the opponent, cutting them into pieces. Stand Close.) Fatality #2 : Run -Block - Run - Block - Down (Kung Lao does his whirl spin. The opponent gets pulled in and is torn apart. Can be done anywhere on the screen.) Animality : Run - Run - Run - Run - Block (Kung Lao turns into a yellow leopard and pounces on the opponent. Stand close.) Babality : Down - Forward - Forward - High Punch Friendship : Run - Low Punch - Run - Low Kick (Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head.) Stage Fatality: Down - Down - Forward - Forward - Low Kick Kabal ----- As a chosen warrior, his identity is a mystery to all. It is believed he is a survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respiratiors and a rage for ending Shao Kahn's conquest. Fireball : Back - Back - High Punch (can be done in air) Gear Slice : Back - Back - Run Tornado Spin : Back - Forward - Low Kick Fatality #1 : Down - Down - Back - Forward - Block (Kabal plugs his respirator into the opponent. Their head inflates and they float off the screen where they explode. Stand in sweeping distance.) Fatality #2 : Run - Block - Block - Block - High Kick (Kabal removes his mask to reveal a hideous face and screams at the opponent. The opponent is so frightened that their soul jumps out of their body.) Animality : Hold High Punch(Forward - Forward - Down - Forward) and release (Kabal turns into a green skeleton of a rhinoceros and butts the opponent into the air. Stand close.) Babality : Run - Run - Low Kick Friendship : Run - Low Kick - Run - Run - Up (Kabal roasts a marshmallow on his hook sword.) Stage Fatality: Block - Block - Block - High Kick VII. A WORD ABOUT REVISION 1.0 ------------------------------- Has there ever been an upgrade for a game that was worse than the previous version? It may come true with Revision 1.0. Here are a few problems with the new upgrade: * Sindel's stage fatalites stay focused on her the entire time. * Performing Kabal's animality without a mercy will crash the game. * Charging Low Kick for Jax's Ground Smash on the second player's side disables his other special moves. (NOTE: This is still true for Rev. 2.1) * Cyrax cannot perform a mercy. This means in order to do Cyrax's Animality, you must be Shang Tsung, perform the mercy, morph into Cyrax, and THEN perform the Animality. Mercy on 1.0: Down - Down - Down - Run Stage Fatality on 1.0: Forward - Forward - Forward - Run Revision 1.0 Fatalities ----------------------- Shang Tsung: #1 Hold Low Punch(Down - Forward - Down - Forward) and release #2 Same as Revision 2.0. Sindel : Same as Revision 2.0. Jax : #1 Hold Block(Forward - Down - Back - Up - Forward) and release. #2 Run - Run - Run - Block - Low Kick Kano : Same as Revision 2.0. Liu Kang : #1 Forward - Forward - Forward - Back - Forward - Low Kick #2 Hold Block(Up - Up - Up) - Block + Run Sonya : #1 Down - Down - Forward - Low Kick #2 Same as Revision 2.0 Stryker : Same as Revision 2.0. Smoke : Same as Revision 2.0. Sub-Zero : #1 Down - Forward - Down - Forward - Low Punch #2 Down - Forward - Back - High Kick Cyrax : #1 Up - Up - Up - Down - High Punch #2 Forward - Back - Down - Up - Forward - Down - Run Sektor : #1 Back - Back - Back - High Kick #2 Same as Revision 2.0. Nightwolf : #1 Down - Forward - Forward - High Kick #2 Back - Back - Back - High Punch Sheeva : #1 Forward - Forward - Forward - Low Punch #2 Hold High Kick(Forward - Forward - Forward) and release Kung Lao : Same as Revision 2.0. Kabal : #1 Back - Back - Forward - Down - Block #2 Same as Revision 2.0. Known Animalities ----------------- Shang Tsung: Same as Revision 2.0 Sindel: Forward - Forward - High Punch Jax: Same as Revision 2.0 Kano: Same as Revision 2.0 Liu Kang: Same as Revision 2.0 Sonya: Same as Revision 2.0 Stryker: Same as Revision 2.0 Smoke: Same as Revision 2.0 Sub-Zero: Same as Revision 2.0 Cyrax: Up - Up - Down Sektor: Down - Down - Up Nightwolf: Down - Down Kung Lao: Same as Revision 2.0 Sheeva: Same as Revision 2.0 Kabal: Hold High Punch(3 seconds) and release VIII. MOTARO ------------- Motaro is the leader of Shao Kahn's extermination squads. He is a Centaur (Half man-Half horse). Projectiles bounce off him, with an occasional exception with Sub-Zero's iceball, and fly back to the sender. His arsenal consists of a long tail that he uses to either fire large red projectiles (up to EIGHT at a time), or to trip the opponent. He can teleport many times in a row, and can quickly become confusing to the opponent. He will sometimes turn around and kick at the opponent with his hind legs. Finally he will grab the oponent and punch them away. Beating Motaro is a bit easier than, say, Kintaro(then again, ANY boss character out there is easier to beat than Kintaro!). First of all, he is a sucker for combos. You just have to be brave, run up to him, and combo away. If he blocks them, jump away and perform a flying kick, as he usually chages after blocking. If you are not keen to combos, a sitck-and-move system works well. Jump kick at him and jump away. He will either get hit, block it and teleport, or hit you. Finally, Motaro likes sometimes to wait for you to do your move first. If you have more energy than he does, you can sometimes wait out the clock. NOTE: Motaro can be hit with projectiles in the head. This always works with Sindel's Air Fireball. CHEESER MOVE FOR 2.0: One word: Uppercut. Do it when he jumps, do it when he's near, do it when he sticks his tail out. IX. SHAO KAHN -------------- The ruler of both the Outworld and the Earth realm now, Shao Kahn looks no different than in MK2. His voice has gotten a little deeper, but he still taunts you. His arsenal still includes the Shadow Shoulder, and his usuall punching and kicking. Not he has added a Shadow Jumping Knee to his list, as well as a projectile that he fires out of his mouth. The most painful-looking weapon Shao kahn now has is a large mallet that he will pull out of nowhere and smash the opponent on the head. One can't help but be taken back when this happens. It is really not certain whether or not he is easier than he was in MK2 to defeat. Like Motaro, he is a sucker for combos, though not as much. You cannot do the wait in the corner tactic form MK2 on him(i.e. wait in the corner, Kahn charges in, you uppercut) as your recovery time is longer now. Should Kahn ever miss with his Shadow Knee, he is left perfectly open for an uppercut. You can also get in a few projectiles before he startes throwing projectiles back at you. As in MK2, if Kahn ever taunts you or laughs, pummel him. CHEESER MOVES: Sheeva: knock him down, then continually Teleport Stomp him without pausing. Also, constant fireballs will sometimes get him. Liu Kang: When doing the Low Fireball, Kahn's projectiles will fly right over Kang, so this is a good way to defeat him quickly. Kano: Perform a Flying Roll, then duck down. If Shao Kahn stays where he is and does nothing, you can Flying Roll him again. Shang Tsung: Two words: Three Fireballs Sektor and Smoke: You can get two teleport uppercuts on him, one right after the other. A straight missle after will usually hit. Cyrax: Catch Shao Kahn in the net and uppercut him. Quickly throw another net. Shao Kahn will get caught and you can repeat until you beat him. Smoke: Same as Cyrax. Catch Shao Kahn with the harpoon and uppercut him, then throw another harpoon. If Shao Kahn manages to throw a fireball when you throw the harpoon, DO NOT try to throw a harpoon again, as Kahn will always manage to throw a fireball. NOTE: Shao Kahn will NOT fall for many of these in Revision 2.0. X. INDIVIDUAL STRATEGIES ------------------------- Shang Tsung ----------- Fireballs: Like MK2, Tsung's fireballs are great for air juggling. Throwing three is best just when the opponent jumps toward you. They will almost always get hit by all three. Fire Eruption: This is another good air juggle move. However it is very risky. To get the full damage of the move, both characters must be at either ends of the screen. Also, the opponent can stand between the fireballs and not get hurt. Sindel ------ Float: This can be a very upsetting move for a novice opponent. The trouble lies in getting up there, as it takes a while for Sindel to reach the full height. Once up there, Sindel can keep flying by the opponent, spitting fireballs as she goes. Fireball: One of the fastest projectiles in the game, with a quick reaction time to boot. Plus, Sindel looks the same way when she's screaming. So, a couple fireballs and then a scream could catch the opponent off guard. Also, if used in the end of a combo, the fireball travels twice as fast. Air Fireball: This is a good move once you learn the distance of the fireball relative to her height in the air. Scream: Just like Kitana's Fan Lift in MK2, if Sindel does not connect, she is wide open for attack. Major Jackson Briggs -------------------- Single Missle: Much easier to perform than his projectile in MK2. Almost or just as fast as Sindel's fireball. One question though: Does it come out of his hand or his underarms? Double Missle: Right now, the Double Missle is catching everyone off guard. If an opponent jumps over the first missle, the second one will get them every time. Speed Punch: Can you say Johnny Cage combos here? The Speed Punch is very fast and has a very long reach, but a poor recovery time. Grab & Punch: Use it only as a secondary combo move(i.e. Jump kick in low, then grab em.) Quadruple Slam: Not much use for it except for getting mucho energy, good cheesing move. Back Breaker: Just like MK2, Hop Kick into your opponent, then grab them in the back breaker. Ground Punch: What happened to this move? It's slower, the recovery time sucks, and a good player can tell when it's going to happen. Nevertheless, this move is best when used in combos, but is also a good suprise move(i.e. they throw a projectile, you do the Ground Smash). Kano ---- Knife Throw: Slow, but a relatively quick recovery time. Knife Uppercut: This is a kind of interesting move. The move makes Kano move closer to the opponent after the swipe. It basically gives him a longer reach, but it doesn't take off as much damage as a normal uppercut. Flying Roll: Ahh, return the MK1 days. It's still devastaing as ever. The opponent foot sweeps, you roll. The opponent throws a projectile, you duck it then roll. The opponent jumps, you roll. Strangle Grab: Best used in a combo, or against a novice player. Air Throw: Same as Jax: Hop Kick, then Air Throw. Liu Kang -------- Standing Fireball: A tad bit slower than MK2 in my opinion. When performing them while in the air, Liu kang does not move, unlike, say, Kabal. Good to use after a jumping kick or punch. Crouching Fireball: Liu Kang ducks under most projectiles when performing this move. Flying Kick: Liu Kang may look really odd when he does this move, but you still can get the old combos to work (ex. Jump kick low, then Flying Kick). Bicycle Kick: Does not take off as much damage as in MK2. Finish with a Crouching Fireball. CHEESER MOVE: If you are quick enough, you can pull off Liu Kang's 7-hit combo right after the bicycle kick for 48% damage! Sonya Blade ----------- Energy Rings: Fast, good recovery time. Flying Punch: Still a good defense for someone that jumps. It still does put you in line for an uppercut by the oppo[Bnent if they're not moving. Leg Grab: Just like MK1. Useful in combos, and you can still do the old continuous Leg Grab cheese form MK1! Bicycle Kick: This is only for the good players. It takes timing and precision. Diagonally bicycle kicks in the air. It leaves her wide open for attack if she misses. Kurtis Stryker -------------- Grenades: Just like Johnny Cage's projectiles in MK2. Keep changing which ones you use to confuse the opponent. Baton Throw: Could be a good combo move. It does leave you open for an uppercut of they block it. Baton Trip: Basically a sweep move. So far, it's worked pretty well offensively. I believe he will duck under most projectiles when performing it. Smoke ----- Harpoon: Just like Scorpion's spear, except there is no blood, or scream, or the much missed 'Get over here!'. Nevertheless, it will make the Scorpion fans very happy. Teleport Punch: Same as Sektor. Invisibility: Jsut like reptile. Smoke will become visible once he is struck or if he changes back himself. Sub-Zero -------- Iceball: Good things never change. Speed is the same. Recovery time is the same. Ice Shower: Actually, there are THREE ways to perform the Ice Shower: Quarter-Circle toward - High Punch will throw the ice on top of the opponent. Down - Forward - Back - High Punch will throw the ice in front of the opponent. And Down - Back - Forward - High Punch will throw the ice behind the opponent. Ice Clone: Devastating! A good trick move. Psyche the opponent. Good because Sub-Zero jumps away from the opponent when he performs it, which limits the chance of attack from the opponent. Slide: No changes form MK2. Cyrax ----- Throw Net: Attach and pull move like Scorpion's spear. Compared to the spear, however, it is much slower. But it covers a wider area and a greater chance for the opponent to get caught in. Bombs: They explode in about three seconds after they are launched. Cyrax has a slow recovery time when he opens his chest, so perform them with plenty of distance or when the opponent is preoccupied (Caught in the net, uppercutted, etc.) NOTE: You cannot throw a bomb if your opponent gets caught in the net. Air Throw: Only works if the opponent is in the air. Cyrax automatically jumps to where the opponent is. Press Low Punch to throw the opponent. Teleport: Cyrax explodes and reforms on the other side. Since it can be done anywhere on the screen, it is good for getting out of tight situations or just angering the oppponent, a la Raiden's teleport. However, the opponent can get in a lucky uppercut somtimes when Cyrax is reforming. Sektor ------ Missle: Probably the fastest projectile, with the exception of Sindel's Fireball during a combo. Heat Seeker: Good for confusing the player. They will either attack you and get hit, block the missile and allow you time to plan another attack, or attack you and block the missle. Teleport: He punches when he comes up. Sektor is left wide open for attack if he misses, as he jumps in the air when he does this move. if connection is made, a flying kick is usually the best follow-up move (23%) Nightwolf --------- Arrow: Moderate speed and recovery time. Hatchet Uppercut: Much like Kano's Knife Uppercut, except Knightwolf just doesn't have an increase of a reach that Kano does. Still it's damaging in combos. Green Shield: Returns projectiles to the other player. Timing is the key here, as Nightwolf can still get hit by projectiles, even when he's doing the shield. Does not work on Sub-Zero's Ice Shower, Kabal's Gear Slice, or Shang Tsung's Fire Eruption. Shadow Shoulder: Johnny Cage fans will like this. It's a bit slower than Cage's Shadow Kick, but a good player can manage to get the old Cage combos to work. Sheeva ------ Fireball: Powerful, but slow. Easy to avoid. Ground Stomp: Like Jax's Ground Smash, except she jumps in the air. This will leave her open, as the move is very slow. A good way to use it is after the opponent is knocked down (Ex: Jump kick the opponent below the waist. You will land first. Quickly do the Ground Stomp. It will connect before the opponent has time to block.) Teleport Stomp: Considered one of the cheapest moves in MK3, it is avoidable. Jumping away and kicking will usually hit her. Then there's always running away from it. Kung Lao -------- Hat Throw: Slow both in movement and recovery time. Diagonal Kick: Kung Lao's leg is arced a bit lower in MK3, but still is as effective as it was in MK2. Teleport: No change from MK2. Teleport up and kick the opponent, it still leaves you open for attack. Whirl Spin: Just doesn't have the power that it did in MK2. It only is effective if the opponent is jumping into the spin or if the opponent is foolish enough to jsut stand next to Kung Lao while he's spinning.. Otherwise, Kung Lao is open for any kind of ground attack. Kabal ----- Fireball: An interesting projectile, especially in the air. When fired in mid-air, Kabal is pushed away from the opponent. So, he is not as vulnerable to attacks as other characters. Moderate speed, good recovery time. Gear Slice: Best used at the end of a combo when the opponent is falling down. It usually will catch them. Tornado Spin: By far the Cheapest move in the game, beats Scorpion's spear by a longshot. An expert player can take you out with one good combo. However, if the Tornado Spin is blocked, Kabal is left wide open for attack. CHESSER MOVE: Perform the Tornado Spin, then do the following combo: High Punch-High Punch-Down + High Punch. The opponent will be uppercutted into the air. Follow with a hop kick and a fireball. Then finish with the Gear Slice. If the Gear Slice connects, you can Tornado Spin the opponent again. 100% CHEESER MOVE!!: Kabal's throw after running is UNBLOCKABLE! XI. COMBOS ----------- There are two types of combos on MK3. One, the normal combos from MK2(Example: Sub-Zero's Punch-Hop Kick-Slide combo), then there are combos that depend on what button you press at what time. A handful of those combos are listed below. Shang Tsung 1. : Low Kick - High Punch - High Punch - Low Punch - Back + High Kick(27%) 2. : Ground Eruption - Uppercut(36%) 3. : Ground Eruption - Three Fireballs(37%) 4. : High Punch - High Punch - High Kick(18%) Sindel 1. : High Kick - High Punch - High Punch - Low Punch - High Kick(33%) 2. : High Kick - High Punch - High Punch - Down + High Punch - Jump Kick - Air Fireball(40%) 3. : High Kick - High Kick - Back + High Kick(18%) Major Jackson Briggs 1. : High Punch - High Punch - Block - Low Punch - Back + High Punch(24%) 2. : High Kick - High Kick - Down + High Punch - High Punch - Block - Low Punch - Back + High Punch(33%) 3. : High Punch - High Punch - Block - Low Punch - Back + High Kick(22%) Kano 1. : High Punch - High Punch - High Kick - Low Kick - Back + High Kick(26%) 2. : High Punch - High Punch - Down + Low Punch - Down + High Punch(22%) 3. : High Kick - High Kick - Low Kick - Back + High Kick(23%) 4. : High Punch - High Punch - Down + Low Punch - Down + High Punch - Hop Kick - Flying Roll(37%) 5. : High Punch - High Punch - Down + Low Punch - Down + High Punch - Hop Kick - Air Throw(30%) Liu Kang 1. : Low Kick - Low Kick - High Kick - Low Kick(25%) 2. : High Punch - High Punch - Block - Low Kick - Low Kick - High Kick - Low Kick(36%) 3. : Hop Kick - Fireball - Flying Kick(22%) Sonya Blade 1. : High Punch - High Punch - Low Punch - Back + High Punch(22%) 2. : High Kick - High Kick - Back + High Kick(??) 3. : High Kick - High Kick - High Punch - High Punch - Low Punch - Back + high Punch(31%) Kurtis Stryker 1. : Low Kick - High Punch - High Punch - Low Punch(23%) 2. : Low Kick - High Punch - High Punch - Low Punch - Baton Throw(42%) 3. : Low Kick - Low Kick - Back + High Kick(18%) Smoke 1. : High Punch - High Punch - Back + High Punch(18%) 2. : High Punch - High Punch - Low Kick - High Kick - Low Punch(26%) 3. : Teleport Punch - Harpoon - High Punch - High Punch - Low Kick - High Kick - Low Punch(40%) 4. : Teleport Punch - Harpoon - Low Punch - Low Punch - Low Punch - Harpoon - High Punch - High Punch - Low Kick - High Kick - Low Punch(60%) (Only against the computer) 5. : Jump Kick - Teleport Punch - Hop Kick - Air Throw(28%) Sub-Zero 1. : Kigh Kick - Kigh Kick - Back + High Kick(18%) 2. : High Punch - High Punch - Low Punch - Back + Low Kick - Back + High Kick - Back + High Kick (23%) 3. : High Punch - High Punch - Back + Low Kick - Back + High Kick - Back + High Kick(26%) 4. : High Punch - High Punch - Low Punch - Back + High Kick(22%) Cyrax 1. : High Punch - High Punch - High Kick - High Punch(24%) 2. : High Punch - High punch - High Kick(18%) 3. : High Punch - High Punch - High Kick - High Kick - Back + High Kick(??) 4. : High Punch - High Punch - Down + Low Punch - Hop Kick(??) 5 : High Punch - High Punch - High Kick - High Punch - High Kick - Back + High Kick(30%) Sektor 1. : High Punch - High Punch - Low Kick - Low Punch(24%) 2. : High Punch - High Punch - High Kick(18%) 3. : High Punch - High Punch - Back + High Kick - Back + High Kick(22%) 4. : Teleport - Straight Missle(22%) 5. : High Punch - High Punch - High Kick - High Kick - Back + High Kick(26%) 6. : High Punch - High Punch - Down + High Punch - Hop Kick - Missle(35%) Nightwolf 1. : High Punch - High Punch - Low Punch - Hatchet Uppercut(23%) 2. : High Punch - High Punch - Hatchet Uppercut - High Punch - Shadow Shoulder(??) 3. : Low Kick - High Punch - High Punch - Low Punch - Hatchet Uppercut - Hatchet Uppercut - Shadow Shoulder(41%) 4. : High Punch - High Punch - Low Punch - Low Punch(21%) 5. : Low Kick - High Punch - High Punch - Low Punch - High Kick(34%) Sheeva 1. : High Punch - High Punch - Low Punch - Forward + High Punch(25%) 2. : Low Kick - High Kick - High Kick - Back + Low Kick(??) 3. : High Punch - High Punch - Low Punch - Back + High Kick - Back + High Kick - Back + Low Kick - Back + High Kick(42%) Kung Lao 1. : High Punch - Low Punch - High Punch - Low Punch - Low Kick - Low Kick - Back + Low Kick(34%) 2. : High Punch - Low Kick - Back + High Kick(19%) Kabal 1. : High Punch - High Punch - Down + High Punch - Jump Kick - Fireball(34%) 2. : High Punch - High Punch - Down + Low Punch - Down + High Punch(25%) 3. : Low Kick - Low Kick - High Punch - High Punch - Down + Low Punch - Down + High Punch(37%) 4. : Low Kick - Low Kick - High Punch - High Punch - Down + High Punch - Jump Kick - Fireball(45%) 5. : Low Kick - Low Kick - High Punch - High Punch - High Kick - Back + High Kick(28%) 6. : Low Kick - Low Kick - Back + High Kick - Back + High Kick(21%) 7. : High Punch - High Punch - High Kick - High Kick - Back + High Kick(25%) XII. KOMBAT CODES ------------------ 1 | 2 | 3 | 4 | 5 | 6 | ------------------------------------ Low |Block| Low | Low |Block| Low | Punch| | Kick|Punch| | Kick| Character pressing button Button & pushing Up --------- --------------- ------------------- Dragon 0 0 MK 1 9 Yin Yang 2 8 Three 3 7 Question Mark 4 6 Lightning Bolt 5 5 Goro 6 4 Raiden 7 3 Shao Kahn 8 2 Skull 9 1 Dragon, 3, 3, Dragon, Dragon, Dragon: Player 1 starts with 1/2 energy (0-3-3-0-0-0) Dragon, Dragon, Dragon, Dragon, 3, 3: Player 2 starts with 1/2 energy (0-0-0-0-3-3) Raiden, Dragon, Raiden, Dragon, Dragon, Dragon: Player 1 starts with (7-0-7-0-0-0) 1/4 energy Dragon, Dragon, Dragon, Raiden, Dragon, Raiden: Player 2 starts with (0-0-0-7-0-7) 1/4 energy Dragon, Yin Yang, Dragon, Dragon, Yin Yang, Dragon: Blocking disabled (0-2-0-0-2-0) MK, Dragon, Dragon, MK, Dragon, Dragon: Throwing disabled (1-0-0-1-0-0) Yin Yang, Shao Khan, Yin Yang, Yin Yang, Shao Kahn, Yin Yang: No Fear: (2-8-2-2-8-2) OR (2-Up+2-2-2-Up+2-2) EB Button, Skydive, Max. Countdown Skull, Shao Kahn, Raiden, MK, Yin Yang, 3: No Powerbars (9-8-7-1-2-3) OR (Up+1-Up+2-Up+3-1-2-3) MK, Yin Yang, 3, Skull, Yin Yang, Goro: There is no knowledge without power. (1-2-3-9-2-6) OR (1-2-3-Up+1-2-Up+4) Dragon, 3, 3, Lightning Bolt, Goro, Question Mark: Winner of round battles (0-3-3-5-6-4) Shao Kahn. Goro, Shao Kahn, Shao Kahn, Question Mark, Yin Yang, Yin Yang: Dark Kombat (6-8-8-4-2-2) OR (Up+4-Up+2-Up+2-4-2-2) Question Mark, Goro, Dragon, Question Mark, Goro, Dragon: Randper Kombat (4-6-0-4-6-0) Skull, Shao Kahn, Raiden, Goro, Goro, Goro: Hold Flippers During Casino Run (9-8-7-6-6-6) OR (Up+1-Up+2-Up+3-6-6-6) Question Mark, Goro, Goro, Question Mark, Goro, Goro: Unlimited Run (4-6-6-4-6-6) Skull, Shao Kahn, Lightning Bolt, MK, Yin Yang, Lightning Bolt: Psycho Kombat (9-8-5-1-2-5) OR (Up+1-Up+2-Up+5-1-2-5) Yin Yang, Dragon, Lightning Bolt, Yin Yang, Dragon, Lightning Bolt: (2-0-5-2-0-5) Winner of first round battles Smoke Raiden, Goro, Skull, Three, Question Mark, Yin Yang: Winner of first round (7-6-9-3-4-2) OR (Up+3-Up+4-Up+1-3-4-2) battles Noob Saibot Goro, Question Mark, Yin Yang, Question Mark, Goro, Shao Kahn: You are (6-4-2-4-6-8) OR (6-4-2-Up+6-Up+4-Up+2) entering the land of Rellim Skull, Goro, Skull, MK, Question Mark, MK: Winner of first round battles (9-6-9-1-4-1) OR (Up+1-Up+4-Up+1-1-4-1) Motaro Prototype 4.0 codes only Six Question Marks: Randper Kombat Six Lightning Bolts: Winner of round battles Motaro Six Goros: Winner of round battles Shao Kahn Six Raidens: Winner of round battles Noob Saibot XIII. THE ULTIMATE KOMBAT CODE ------------------------------- (Solved by Rob (Jetski77@aol.com)) After a player's game is over, they are greeted with ten code boxes and words: 'Enter the Ultimate Kombat Code'. As of now, Midway has released at least six codes through the media. They are: Skull, Shao Kahn, Raiden, (#1), Yin Yang, 3 Skull, Goro, (#3), MK, Question Mark, MK MK, (#5), 3, Skull, Yin Yang, Goro Goro, Shao Kahn, Shao Kahn, Question Mark, (#7), Yin Yang Raiden, Goro, Skull, Three, Question Mark, (#8) Dragon, 3, (#9), Lightning Bolt, Goro, Question Mark (#1) in the first code is MK (#3) in the second code is Skull (#5) in the third code is Yin Yang (#7) in the fourth code is Yin Yang (#8) in the fifth code is Yin Yang (#9) in the fifth code is 3 Each number represents what symbol goes in which part of the UKC. For example, (#1) means that the first symbol in the UKC is MK. Here is the Ultimate Kombat Code: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |9| 10 | ---------------------------------------------------------------------------- MK-Dragon-Skull-Dragon-Yin Yang-Yin Yang-Yin Yang-Yin Yang-3-Question Mark- (1-0-9-0-2-2-2-2-3-4) You will know you have entered the correct code as Shao Kahn will say, 'Outstanding!', and the screens will pass by like Kahn's death in MK2, then Smoke will pop up. Also, the button presses for each box are the following: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ------------------------------------------------------------- High | Low |Block| Low |High |High | Low |Block| Low | High | Punch|Punch| |Kick |Kick |Punch|Punch| | Kick| Kick | UPDATE: There are codes floating around with numbers in the teens now! here are two: Yin Yang, (#16), Lightning Bolt, Yin Yang, Dragon, Lightning Bolt Skull, Skull, Lightning Bolt, MK, (#20), Lighting Bolt These may be for another UKC coming out with the Septermber upgrade. XIV. ABSOLUTE NONSENSE ----------------------- * Sometimes when a male character gets pummeled or uppercutted he will scream Dan Forden's other MK2 saying: "Ow-muh!" * Dan Forden now pops out more frequently: After uppercuts, after combos, when an opponent gets frozen by Sub-Zero. He now says more than 'Toasty' ('Frosty'?? 'Crispy'??) * Some of Shao Kahn's taunts: I Win! Don't make me laugh! You're still trying to win? You will never win! That was pathetic! It's official...YOU SUCK! * Johnny Cage's tombstone is right behind Ed Boon's in the Graveyard stage, * In the audit pages: 'Johnny Cage Transformations' appears on the last audit page (a la Kano in MK2???) * If there ever is an MK3 movie, who would play what? Here are some ideas from Alt.Games.Mk 1. Sub-Zero : Henry Rollins (Black Flag/Rollins Band) 2. Kano : Patrick Stewart (Capt. Picard: Star Trek TNG) 3. Liu Kang : Bolo Yeung (Bloodsport/Enter the Dragon) 4. Shang Tsung: David Hasslehoff (Night Rider/Baywatch) ^^^^^^HUH??^^^^^ * Some rumors: 1. Shang Tsung can morph into Goro 2. You can fight Johnny Cage on the Graveyard stage * The No Fear code relates to the new pinball game, NO FEAR. It is said that there is a hidden Kombat Code in the game. * The hold flippers code relates to another Midway pinball game, Jack-Bot. * There is a two player code that gives you fast recovery after an uppercut. It is also in Psycho Fighting. * To end the confusion...RAIDEN IS NOT DEAD! He is not allowed to interfere any more because the elder Gods do not have rule over the Earth Realm any longer. * There is a bug the the program that will give you a free game. You must hit the start button during the cast of characters when Kano and Kabal just touch the ground...and the machine must be one of the first 2.0 versions (NOTE: This glitch may affect the progamming of the game.) (NOTE: This glitch has been taken out in Revision 2.1) * If you can defeat Smoke by letting the time run out, you will fight Kano on that same stage. * If you are Sub-Zero and your opponent's energy is at the danger level, everytime you freeze the oppoennt, Dan Forden will pop out and say 'Frosty!' * If you throw a net just after Cyrax does his helicopter slice fatality, the opponent will reform and you can pummel him, or perform a stage fatality. (NOTE: This glitch was tanekn out in Revision 2.1) * You can perform all of Smoke's finishing moves while he is invisible. * RUMOR - there are at least 30 more kombat codes to learn. * To get the MK3 code on the Bally pinball game Theatre of Magic, first hold the right flipper when pressing the start button, then spell THEATRE. The code in that game is: Shao Kahn, Raiden, Goro, MK, UNKNOWN, UNKNOWN. * The Code in No Fear is the Dark Fighting Code. XV. CHARACTER ENDINGS ---------------------- (NOTE: If you relish playing Mortal Kombat 3 for the sole purpose of reading the endings of a particular character...THEN FOR GOD'S SAKE DON'T READ THIS SECTION!! It's nothing but the endings. Erase it! Use it for kindling! It makes a great fondue! Use the paper as a shammy for your car! Just don't read it!) Shang Tsung : John Turk When Shao Kahn overtakes the Earth, he needs Shang Tsung to help locate the surviving humans. Granted new powers, Tsung soon discovers his dark emperor's true plan: as soon as the remaining warriors are disposed of, Kahn will take Tsung's own soul. After learning this, Tsung turns on his master. He catches Motaro off guard and then defeats Shao Kahn. But before the Earth can return to normal, Tsung takes all the souls as his own. He will forever rule the Earth with his own brand of evil. Sindel : Lia Montelongo Sindel receives visions of her true past and turns against Shao Kahn. She discovers that her true king was named Jerrod. They once had a daughter named Kitana and ruled a realm called Edenia, before Kahn took it away in their own Mortal Kombat. He uses Sindel as a pawn in his quest for Earth and took Kitana as his own daughter. But in defeating Shao Kahn, Sindel frees the Earth. In doing so, she also liberates Edenia and assures a reunion with her 10,000 year old daughter - Kitana. Jax : John Parrish The second time Jax battles the forces of Shao Kahn he comes prepared. Thought to be the strongest man on Earth, he has no problem proving it: First by beating Kahn's armies and then by defeating the Emperor himself. When the world reverts back to normal, Jax and Sonya start the Outerworld Investigation Agency. Jax runs the exploratory division which learns to open portals through science rather than magic. He leads the first expedition into a mysterious new realm. Kano : Richard Divizio When Shao Kahn lets Kano live he fails to realize the resourcefulness of the scheming human. Kano lures Kahn's armies away on a false mission: then nukes them using a stolen weapon. He fights the remaining warriors and finally defeats Kahn himself. Kano's true intention is to take over the souls which Kahn once possessed. But Kano is unable to control the spirits as they escape and attack him. Rumored to have sufferd a violent death, Kano was ignorant of the fact that he saved the world he tried to conquer. Liu Kang : Eddie Wong After thwarting Shao Kahn in the past, Liu Kang finds himself the prime target of Shao Kahn's extermination squads. But Kang is the reiging Mortal Kombat champion and proves it by easily defeating Kahn's minions. But it's the apparent death of his friend Kung Lao that enrages Kang and enables him to find the strength to defeat Shao Kahn. Then, before the portal closes, Liu Kang is greeted by Princess Kitana and thanked for saving the Earth and the Outworld. Sonya Blade : Kerri Hoskins Sonya defeats her arch-enemy Kano high atop a skyscraper near Shao Kahn's fortress. She then comes face to face with the emperor himself. In an incredible display of courage, Sonya wins. When the world retuns to its normal state, Sonya has no trouble convincing her superiors to form the Outerworld Investigation Agency, devoted to protecting the Earth against possible future invasions from other realms. Kurtis Stryker : Michael O'Brien Ignorant of why his soul was spared from the Outworld invasion, Stryker receives a vision from Raiden. He is instructed to travel west. He eventually meets the rest of Earth's warriors and learns the true meaning of his survival. He travels back to the city he swore to protect. Kahn is unfamiliar with this new kombatant and is caught off guard. Stryker defeats the warlord and saves the entire planet. The chaos that consumed the city in the hours before the invasion are gone. Smoke : Sal Divita Smoke was once a friend and ally of Sub-Zero when they both tried to escapre from being turned into machines by their ninja clan. But Smoke is captured and transformed into a cyborg with a mission to find and kill his own partner. But Smoke soon finds himself being persued by Shao Khan's minions. He learns he still has a soul and his true mission is the destruction of the Outworld invaders. He defeats Kahn and saves the world, but is forever trapped in his artifical body. Sub-Zero : John Turk In vicious battle, Sub-Zero faces Cyrax and Sektor: but not alone. He finds his third Lin Kuei assassin - the elusive Smoke. Before automation, Smoke and Sub-Zero were allies. Sub-Zero helps Smoke recall his past and gains him as an ally once again. Sub-Zero defeats his cyborg assassins with the help of Smoke and finds it takes all of his own inner strengths to defeat Kahn and his Outworld minions. The former ninja once again dissappears into the shadows, his legacy known only by a select few. Cyrax : Sal Divita Cyrax is captured by Sub-Zero and reprogrammed with new orders: to destroy Shao Kahn. With Kahn unable to detect his assassin's souless presence, Cyrax delivers a successful sneak attack. However, after eliminating Kahn and saving Earth, Cyrax awaits new orders from his Lin Kuei headquarters. The orders never come and Cyrax malfunctions. He ends up stranded in the middle of a vast desert, blindly heading toward his base. Sektor : Sal Divita After eventually terminating Sub-Zero, Sektor is attacked by Shao Kahn's army. Unfamiliar with the Outworld warriors, Sektor fights back. He targets Kahn and all Outworld beings as threats to the Lin Kuei. Kahn's minions are no match for Sektor, who fights his way into the fortress. Once inside, Sektor initiates his self-destruct sequence. The resulting explosion is so massive that it closes the portal and returns Earth back to normal. Nightwolf : Sal Divita Nightwolf helps the other Earth warriors escape to his sacred land. Once there, they regroup and plan a form of attack against Shao Kahn's invasion. Nightwolf has trained hard for this battle. Finally, he faces Shao Kahn and emerges victorious. When the Earth returns to its normal state, Nightwolf peacefully regains his land his Native-American people lost over many years. They establish their own proud nation and soon become the great leaders of Earth. Sheeva : A Clay Model While Sheeva serves her master on Earth, her race of Shokan are being punished on the Outworld. Kahn now favors Motaro's race of centaurs and aids them in defeating the Shokan. After learning of these events, Sheeva turns on her master. She defeats Motaro and in a rage brings down Kahn. In freeing the Earth, she also frees the Outworld. She then returns home and works to restore the pride and respect of her race. Kung Lao : Tony Marquez When Shao Kahn invades Earth, Kung Lao must scrap his plans of reuniting the White Lotus Society. He instead must focus on the new tournament. He seeks Liu Kang and together they battle Kahn's forces fearlessly. Using the knowledge he obtained as a Shaolin monk he fights in the name of his great ancestor - the original Kung Lao. He emerges victorous but suffers from injuries during battle with Kahn. Believed to have passed away, Kung Lao joins his ancestors in a new life. Kabal : Richard Divizio After returning from near death, Kabal swears revenge against his attackers. He fights alongside the other Earth warriors. When he defeats Motaro and the mighty Shao Kahn he proves that he truly is the chosen one. Before the invasion, Kabal lived a life of crime. He was once a member of the Black Dragon along with Kano. Now Kabal devotes his life to fighting injustice. He will give crime's inner circles a new reason to fear. Shao Kahn : Brian Glynn Uh...he turns all green as the souls leave his body, explodes, and dies. Master Level ------------ Should you defeat Shao Kahn on the Master Level, you are greeted with an extra picture. Picture: A peaceful city. The Elder Gods hover over it. The Elder God on the right is Raiden. "You have proven to be the supreme Mortal Kombat warrior. The Elder Gods now descend upon your world to grant you eternal power. More Kombat--Fall 95." XVI. CHIP VERSIONS ------------------- As of now there are four different versions of Mortal Kombat III: Prototype 4.0, which was released on April 3, revision 1.0, released on April 10, revision 2.0, released around May 1, and Revision 2.1, released at the beginning of June. Here are the differences between them: Prototype 4.0 ------------- * AAMA warning in black * Shao Kahn just falls over when defeated * No ending credits * Computer only does combos for finishing moves Revision 1.0 ------------ * AAMA warning in black and blue * Sindel, Kabal, Cyrax, and Sektor's Animalities added * Kano's fatalities have been changed(erased?) * Galaga/Space Invaders game added * Vs. codes hve been changed * Winning streak added * Ultimate code added * Subway and Shao Kahn Tower fatalities added * Credits listed * Performing Kabal's animality without a mercy resets the game * Computer does fatalities Revision 2.0 ------------ * Computer intelligence increased. * Main Story Plot added * More blood added * Finishing moves have been changed. * Characters with unchanged finishing moves: Stryker Kung Lao Sindel Kabal's screamer * Babalities added * Friendships added * Combos altered * Shao Kahn's death altered * Movie Promo added * Antony Espindola included in the credits. (huh????) Revision 2.1 ------------ * Computer intelligence increased * Damage on some combos lowered (Sub-Zero, Kabal) * Free credit trick taken out (Sorry, guys!) * Smoke stays in memory after UKC is entered. (Smoke will be erased in earlier versions should the game reset to factory default settings.) * Cyrax's double fatality glitch removed. Revision 3.0 (to be released in September) ------------ * Will be titled either 'Ultimate MK3' or 'MK3 Extreme' * Will have possibly four new stages. * Possible characters added: Kitana Mileena Reptile Scorpion Jade Ermac??? GORO????? XVII. CREDITS -------------- Scott Martin.............................................................None Brian Sumaoang...........................................................None Travis Branch............................................................None Dan Litewski.............................................................None Ben Barker(Typhoon)........................................typhoon@netcom.com Josh Turpin..........................................44699@ef.gc.maricopa.edu dVr.............................................................dVr@ccnet.com Robocod.......................................................robocod@aol.com Chad Reed..........................................cmreed@picard.anderson.com Druboy.........................................................druboy@aol.com Steve Bollinger.........................Steve_Bollinger@gateway.qm..apple.com Frosty!..................................................................???? Adzurka.......................................................Adzurka@aol.com Froidsman...................................................Froidsman@aol.com Dayrl Rice..........................................dcrice@postoffice.ptd.net The Goofy..................................................goofy@accessnv.com Gabe Winn................................................GABE@MAINE.maine.edu Windwalker............................................kennerson@hal.lamar.edu Dave Jeinter.......................................jeinter@alumni.caltech.edu Thanh Trung Luu.................................thtluu@galaxy.csc.calpoly.edu Matt Hoppa(Wandering Weasel).................................wweasel@best.com Shinichi Nakada........................................snaka@nx27.mik.uky.edu Moogle 13....................................................Moogle13@aol.com Joe Bbad..................................................WQFN71A@Prodigy.com John Hajek-Doggett...................................20247@ef.gc.maricopa.edu Robert Glen..............................................................???? Xben...........................................................Xben01@aol.com William Henry.............................................MLKB89A@Prodigy.com Aaron Stroot................................................scorp@alysian.net Motaro...................................................................???? Marc Rodriguez...........................................................none Jason Biscoe.............................................................none Gabor Fenyes...........................................gfenyes@hobbs.mbhs.edu Sapphire.................................................sapphire@ucs.usl.edu ZachRy........................................................tejano@ICSI.Net Santiago.........................................DOUG_ROARK@hillbilly.win.net Other FAQ Writers ----------------- John George..................................................audion@ripco.com Patrick McCarron....................................75611,3614@compuserve.com John Coleman....................................coleman@hopwood.lynchburg.edu Johnny Key...............................................................???? Peter Momot..............................................................???? Sachin Pansuria.............................................pansuria@uiuc.edu Nick Mclaren.............................................................???? Robocod.......................................................Robocod@aol.com Newsgroups ---------- alt.games.mk alt.games.mk.mk3 rec.games.video.arcade WWW Sites --------- The Mortal Kombat Pages (by Antony Espindola) HTTP://www.cs.ucl.ac.uk/students/zcacaes/mk/mk.html Kombat Web HTTP:/icarus.uic.edu:80/~osengb1 Sachin Pansuria's Shao Kahn page HTTP://www.cen.uiuc.edu/~pansuria/mk3.html Best of Mortal Kombat WWW HTTP://www.nauticom.net/users/baraka/mk.html UMASS MK WWW HTTP://www-unix.oit.umass.edu/~kcm/Kombat HTTP://www.mit.edu:8001/people/jevans/mk/mk.html Mortal Kombat Movie Site HTTP://www.mortalkombat.com/kombatbegins HTTP://nyx10.cs.du.edu:8001/~egiblock/mk3.html Wandering Weasel's Site HTTP://www.best.com/~wweasel/mk3no_bs.html HTTP://rgfn.epcc.edu/users/ag330/index.html HTTP://rat.org/mk/irc HTTP://www.voicenet.com/~scooter/index.html HTTP://www.atw.fullfeed.com/~subzero FTP sites --------- Ratman's site FTP://rat.org/pub/mk Andy Eddy's site FTP://ftp.netcom.com/pub/vi/vidgames/faqs Fighting Game Archive FTP://brawl.mindlink.net/pub/mk3 IRC --- The Channel: #mk3 The Regular Users: ShaoKahn Greesman Kabal _Avatar_ MANIC PiNzOy Nightwolf SrGalahad (yours truly) XBen ratman typhoon Rembrandt TonyD ObLiViOn Cyrax1 __Smoke__ whtboyfnk NoobSaibo A very special thanks goes to Charles Buettner. Public Domain: That means it's free! No shelling out $5 bucks to get this. No little snot-faced kids putting this in your face and saying, "Give me a bite of your sandwich and I'll tell you something!" Got it, cha cha? Absolutely, positively FREE. And if you do sell it, I get 20%. Thank you. (THE END?? MORE KOMBAT--FALL '95!)