Procyon Lotor presents: THE __________.__ __________ ___. \______ \ | __ __ ____ \______ \ ____ _____\_ |__ ___________ | | _/ | | | \_/ __ \ | | _// _ \ / \| __ \_/ __ \_ __ \ | | \ |_| | /\ ___/ | | ( <_> ) Y Y \ \_\ \ ___/| | \/ |______ /____/____/ \___ > |______ /\____/|__|_| /___ /\___ >__| \/ \/ \/ \/ \/ \/ The ULITMATE __ ___ __ ___ / |/ /__ ___ ____ _ / |/ /__ ____ / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \ /_/ /_/\__/\_, /\_,_/ /_/ /_/\_,_/_//_/ /___/ Guide to the basics FAQ - ver. 1.0 - by Procyon Lotor Contents: I) Intro a) What is this FAQ? b) Who is Mega Man? 2) NES a) Mega Man 1 b) Mega Man 2 c) Mega Man 3 d) Mega Man 4 e) Mega Man 5 f) Mega Man 6 3) GB a) Mega Man 1 b) Mega Man 2 c) Mega Man 3 d) Mega Man 4 e) Mega Man 5 4) SNES a) Mega Man X 1 b) Mega Man X 2 c) Mega Man Soccer d) Mega Man 7 5) Genesis? a) Dr Wily's Revenge 6) Cast List 7) Needed info I) Intro ----------------------------------------------------------- A) What is thie FAQ? Hello and welcome to the ULTIMATE Mega Man guide to the basics FAQ. I have decided to undertake this and it took a lot of work. This is version 1.0. I had to sit down and play each version during spring break (hey, it's not like I don't have a life, but I had to stay in school for crew practice. What else did I have to kill time?) Please flip through it and feel free to comment. If you know any info off the top of your head that has been omited or is incorrect, PLEASE feel free to email me and I'll add it in. Let me tell you the basic format I have used to write this FAQ in. For each game I will tell: Release date Comments and addtions to previous version Special tricks Where items can be found The order for the bosses (in addition, what weapon you get) Possible weaknesses for "Dr. Wily" stage bosses In addition, I will be including password info, but in a very limited fashion. I.E. Only the best ones, and possible breakdowns for each password (I know they cracked it for MM2 and 3 on the NES). I think I covered everything. This is not, I repeat NOT, a full strategy guide. It is a bare bones FAQ, not a walk through. Due to the amount of stuff I'm covering, a full strategy guide might very well get close to a Meg. Instead, this is meant as a simple reference manual. B) Who is Mega Man? Mega Man first hit the home video game screen on the NES in 1987. He was created by Capcom, and the first game had 1 Meg of memory. Mega Man in his lastest creation (MMX2) has 12, plus a processing chip called the C4, just to show you how far he's come since then. The Story for the NES and GB Mega Man's run along these lines. One day Dr. Light and Dr. Wily were partners and they made incredible creations and robots to simplify the lives of humans. But Dr. Wily had other ambitions (like taking over the world) so one day he reprogrammed all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able to resist that reprogramming and was left alone to fight against the other 6. Later on we find out that Mega Man was originally a boy/cyborg named Rock (who had a sister Roll). When Dr. Wily became a threat, he volunteered to have his body transformed into that of Mega Man, sometimes also known as the Blue Bomber. Through out each game, Dr. Light (also known as Dr. Right sometimes) creates new pals and assistants for Mega Man, the most famous being Rush the dog. In the SNES Mega Man X stories, we see a grim future time line of the NES Mega Man, in which Mega Man's technology has been put to use in many places, but some robots, known as Mavericks, want to take over the world and use humans for slaves because they feel they are superior. Mega Man (X) must go and stop these Mavericks (under the leadership of Sigma). Along the way he must find capcules that contain holographic images of Dr. Light. The contain power ups that make Mega Man stronger, possibly the strongest robot the world has ever known. Mega Man is considered a Robot Cop, and he has a fellow cop named Zero. Zero sacrifices himself in MMX1 to help Mega Man, and this becomes a sub plot in MMX2. The layouts stay fairly constant within each system. On the NES, you fight 8 (only 6 in MM1) robots and the go through the Dr. Wily stages to beat the game. In the GB you fight 4 robots first, then another 4 again, then the Dr. Wily stages. (The GB carts tend to be the hardest of all the versions. Ridiculous jumps and so forth). The SNES versions are more like the NES versions so far, 8 robots then the Sigma stages. II) NES ------------------------------------------------------------ A) Mega Man 1 - 1987 - The very first one! - The ONLY version to keep score (except for Soccer of course) - The only version with just 6 bosses - The only version without passwords - Lets you fight through the Dr. Wily stages over and over. - Stages are revisitable. Special Tricks - Pausing the game when a hit registers, and unpausing results in multiple hits with the Cutman Blade and the Elecman Beam. By pressing start rapidly, you can score tons of hits on one shot. This works best on Rock Man (cyclops) and Dr. Wily. It CAN work against you too if you've been hit at the same time. Items: Magnet Beam - found in the ElecMan stage in plain sight behind blocks which can be destroyed by the Elecman beam, or thrown with Gutsman's power. Shoots, ledges which may be stood on for a short time. Yashishi - Only one in any Mega Man game, found on the 4th Dr. Wily stage, below the first teleporter. Gives back all weapons and health. Start With: Bombman - Weakness: Fire Shot. Get Bombs Gutsman - Weakness: Bomb. Get throwing power. Cutman - Weakness: 2 Gutsman throw blocks in his room Get Cutman boomerang Blade Elecman - Weakness: Cutman Blades. Get three way Elecman Beam Iceman - Weakness: Elecman Beams. Get Ice Slasher FireMan - Weakness: ice shot. Get the Flame Shot and force feild Dr. Wily: Stage 1: Rock Man (Cyclops) - use Elecman Beam (and the trick if you want an easy way out) Stage 2: Fight: Cutman, Fireman Mega Man Clone - Go to far wall, and jump and shoot a lot. Any weapon you use, he will use right back at you. Stage 3: Bubble Machine - Kill first 3 with normal gun, and use the four blocks with Gutsman on the last 4. Stage 4: Fight: Bombman, Fireman, Iceman, Gutsman Dr. Wily - use ElecMan beam on first half, use Cutman Blade on second half. (once again, the trick works well) ------------------------------------------------------------ B) Mega Man 2 - 1988 - The first version with Passwords - The first version with 8 bosses. - The first version with Energy Tanks (4 max) - The ONLY version with a difficulty selection (which IMO, they should have done more often) On Difficult, Weapons do less damage, enemies hurt more, and power ups are less frequent. All numbers here refer to Difficult mode. - stages not revisitable - Most varied boss strategy (I will list my favorite) Special Tricks - By pressing pause, in the middle of a jump, you reset Mega Man's velocity (down). By pressing rapidly pause at the height of the jump, you can coast back down over long gaps. ALSO, this makes Mega Man "phase out" for a moment. Continuously phasing out allow many bullets to fly through you. - Ultimate 1-ups. In Stage 1 of the Dr. Wily levels, use the Leaf Sheild at just the right spot at the part of the level where those screws jump out (after you use Item 3 or 1 for the first time). If you stand at just the right point, you'll get 1-up after 1-up. - Birds! When you select a boss to go to, hold down the A button and the stars in the background will be birds flying at different rates. Items: Item 1 - Floating Elevator, won from Heatman Item 2 - Jet Sled, won from Airman. Will keep going until energy runs out or it hits a wall. Item 3 - Wall Climber, won from Flashman. Start With: Metal Man - Weakness: Metal Blade (this is not a typo) win Metal Blade. Does not use up much power, and may be fired in 8 directions Bubble Man - Weakness: Metal Blade. Get Bubble Lead. Also does not use much power. Heat Man - Weakness: Bubbles. Get Heat Wave. Can be powered up to three different levels. Flash Man - Weakness: Metal Blade. Get Time Stopper. This weapon is capable of stopping the killer beams in the Quick Man stage. It can't be stopped until it runs out of energy. Quick Man - Weakness: Time Stopper and finish off the last half of his energy with the Heat Wave. Get the Quick Boomerang, low power usage, and fires up to three at a time. Air Man - Weakness: Leaf Shield (Quick Boomerang works bvery well though...), get Air Torando, three way firing. Crash Man - Weakness: Tornados. Get Crash Bombs, capable of breaking through barriers. Full power lets you fire off 7. Wood Man - Weakness: use Crash Bombs on him when the sheild is up, Heat Wave when it's off. Get Leaf Sheilds. Lasts forever until you move. Can fire off in 8 directions. Dr. Wily: Stage 1: Dragon - Use Quick Boomerang (alternate between the top and middle block) Stage 2: Gutsdozer - Use Quick Boomerang Stage 3: Drones - Use Bubble Lead Stage 4: Force Cannons - Use Crash Bombs. You only have 7, so only shoot the two walls you HAVE to destroy if you don't want to have to start over. If you die, walls will stay gone but the Cannons will come back. The "phasing out" trick mentioned above helps a lot here. Stage 5: Beat all the bosses again. Dr. Wily - use Metal Blade repetedly. Stage 6: Alien Wily - Use Bubble lead. Passwords: All weapons, items, 4 Energy Tanks A5 B2 B4 C1 C3 C5 D4 D5 E2 ------------------------------------------------------------ C) Mega Man 3 - 1990 - First appearance of Rush!!! - First appearance of Protoman!!! - First use of icons for weapons list. - First appearance of Mystery Tanks. - First use of the Mega Slide. - 2 seperate boss circles. - Return of Mega Man 2 robots - stages not revisitable Special Trick - By pushing right on control pad 2, Mega Man can jump etrordinarily high. By pushing up on the same pad, Mega Man's controls and certain anima- tions slow down to a crawl. Movement, once you get Mega Man going, is normal Items: Rush Catipult - Gives Mega Man extra jumping power. Start the game with it. Rush Marine - Let's Rush (and Mega Man) swim through water (no gravity). Won from Shadow Man. Rush Jet - Let's Rush fly. Controlable. Won from Needle Man. Start With: Snake Man - Weakness: Needle Shot. Fire from the raised center platform. Get Snake Searcher (climbs walls) Gemeni Man - Weakness: Snake Searcher. Get Gemeni Beam (ricochets off walls). Needle Man - Weakness: Gemeni Beam. Get Needle Shot (rapid fire) Start With: Spark Man - Weakness: Shadow Blade. Needle Shot is a good substitute. Get Spark Shot Magnet Man - Weakness: Spark Shot. Get Magnet Missle (semi-smart missile) Hard Man - Weakness: Magnet Missle. Get Hard Punch Can be used to break barriers like the Crash Bomb in MM2 Top Man - Weakness: Hard Punch. Get Top Spin. Must hit with contact to cause damage. May drain a lot of energy quickly. Mega Man can still get hurt using this. Shadow Man - Weakness: Top Spin. Get Shadow Blade. Boomerang effect, 8 directional firing. Doc Robots: MM3 boss - MM2 boss: 1st choice 2nd choice Shadow Man - Wood Man: Snake Needle Heat Man: Top Shadow Needle Man - Air Man: Spark Magnet Crash Man: Hard Top Gemeni Man - Flash Man: Needle Gemini Bubble Man: Shadow Spark Spark Man - Metal Man: Magnet Hard Quick Man: Gemeni Snake Dr. Wily: Stage 1: Turtles - Use Top Spin or Regular gun. Stage 2: Rock Man (Cyclops) - Hard Punch right to the eye. Stage 3: Clone Mega Men - Takes 4 Search Snakes to kill them (only one is vulnerable) Stage 4: Beat all the bosses. Stage 5: Dr. Wily Pinbot - Use Spark Shot on the low gun turret. Stand on Rush Jet to hit Dr. Wily in the cokcpit Stage 6: Peace Keeper - Use Hard Punch on the head. The either hit Dr. Wily with the Search Snake or use the Top Spin to connect and possibly kill in one shot. Passwords: All weapons, All Items, 9 ETs, no Doc Robots Blue: A3 B5 D3 F4 Red: A6 All weapons, All Items, 9ETs, Dr. Wily Stage 1 Blue: A1 A3 B2 B5 D3 F4 Red: A6 E1 ----------------------------------------------------------- D) Mega Man 4 - 1991 - Features Mega Man's origin - First appearance of the Mega Buster - First appearance of Flip Top. - First appearance of Doctor Cassock - Stages are revisitable Special Trick - Pharaoh shot can be used without energy usage Power it up, hit something with the shot building over your head. Press start, and come back, and power the shot up again and repeat. DO NOT FIRE if you don't want the shot to use energy. Items: Rush Coil - Gives Mega Man extra jumping power. Start the game with it. Rush Marine - Allow Rush (and Mega Man) to swim. Win from Toad Man. Rush Jet - Let's Rush fly. Verticle control only. Won from Drill Man Balloon - Sets up platforms (like MM2 Item 1). Found in Pharaoh stage. Rush catapult over the very 1st drop to the right. Wire - Grappling hook to ceiling, and pulls you up. Found in Dive stage. After 2nd whale, fall down very next hole (watch out for wall spikes) Start With: Toad Man - Weakness: Drill Shot. Get Rain Shot (acid rains pours on enemies) Bright Man - Weakness: Rain Shot (Don't waste any though) Get Time Stopper. Allows you to fire while time is frozen. Pharaoh Man - Weakness: Time Stopper. Get Pharaoh Shot (like MM2 Heat Wave), can hit twice Once when building overhead, and again, when fired (8 directions). Ring Man - Weakness: Pharaoh shot. Get Ring Boomerang Dust Man - Weakness: Ring. Get Dust Shot. Breaks in to parts when it hits, to damage twice. Skull Man - Weakness: Dust Shot. Get Skull sheild, like Leaf Sheild but stops when it hits something. Can't be thrown (so you can move with it) Dive Man - Weakness: Skull Sheild. Get Dive Torpedo (homing missle) Drill Man - Weakness: Dive Torpedo (when he's out of the ground). Get Drill Shot. Capable of breaking through barriers (like MM3 Hard Punch) Dr. Cassock: Stage 1: Moth Bot - use Ring Stage 2: Flying Base - Breaks up into three peices Slide under the bottom one. Be inside when it comes to rest. Use Dust Shot. Stage 3: Automatic Scrolling! Wall Walker (2) - Use Pharoah Shot. Aim when firing, but use the overhead trick whenever possible. Stage 4: Dr. Cassock - Use regular buster. Never stand right underneath him. Dr. Wily: Stage 1: Giant Met-all - Use regular buster Stage 2: Giant Tank - Use Rings Stage 3: Fight all 8 robots again. Dr. Wily ship - Stand right next to it and shoot mega busters at it. Flame shots will go over head. In the second phase, stay beneath the ship for safety and use mega busters when shot becomes available. Stage 4: Dr. Wily - Use Pharaoh shot. Use the Special Trick to defeat him. Passwords: PWs no longer keep track of ETs All weapons and items A1 A4 B5 E2 F1 F3 ----------------------------------------------------------- E) Mega Man 5 - 1992 - First apperance of Beat - Mega Man uses a Jet Ski (Wave Man) - First ever Mega Tank (refules EVERY weapon) - First time (some) walls may be broken or walked through. - stages are revisitable Special Trick - Spell out (find all the letters in) MEGAMANV and you can use Beat, the Bird who kills everything in it's path. Energy usage is per hit only. Items: Rush Coil - Gives Mega Man extra jumping power. Start the game with it. Rush Jet - Let's Rush fly. Verticle control only. Won from Napalm Man Super Arrow - Serves as a weapon, and a ledge creator. Won from Star Man. Sticks to walls and may be jumped on. Stays only temporarily. May also be ridden while flying across. Start With: Star Man - Weakness: Water Wave. Get Star Crash (like Skull Sheild) "M" in plain sight. Jump but avoid spikes Gravity Man - Weakness: Star Crash. Get Gravity Hold. Reverses gravity for enemies. "M" right after a gravity switch. Jump early before the switch to snag on the way down. Gyro Man - Weakness: Gravity Hold. Get Gyro Attack, a semi-controllable gun. Fire, then press up or down to change direction. "A" is below the falling bridge. Jump onto the block right above the A and let it fall just enough to pick it up and jump off to save a life. Crystal Man - Watch for Mega Tank in this board. Weakness: Gyro Attack. Get Crystal Eye. Fired as one big ball, then breaks into 3 smaller ricocheting balls. "V" during long verticle drop, push against left side of the 1nd screen of the drop to pick up the V on the left of the 2rd screen. (Spikes will kill you if you go left before the 1st drop) Napalm Man - Weakness: Crystal Eye. Get Napalm Bomb. "N" in a ledge right before drop. Push left to reach it. Stone Man - Weakness: Napalm Bomb. Get Power Stone, a tri stone outwardly rotating gun. "G" after first climb up a ladder to a new level continue right until you get to the end, and shoot the lower rightmost blocks. Slide under. Charge Man - Weakness: Stone Shot. Get Charge Kick. When you slide with this weapon activated, you can damage anything in your path. "A" in plain sight. Can be reached without Rush Coil, but use him if you want. Wave Man - Weakness: Charge Kick. Get Water Wave shot (hugs the ground) "E" in the water ski part of the stage. Jump to reach. Timing is needed so be careful. Proto Man: Stage 1: Tank Bot - use Water Wave Stage 2: Force Bot - Use regular gun. Keep jumping over it. Speeds up as it takes damage. Stage 3: Freezer Bot - Use regular gun. White rings from his gun freeze you in place. Stage 4: "Proto" Man - Use regular gun. Best time to hit him is when he lets out his force shield and jumps over you. Power up and fire. Dr. Wily: Stage 1: Boss - shoot the two torso parts so they fly over. Jump on them and aim at the head. Use the Crystal Eye on the head. Stage 2: Boss - sheilded, flies over head shooting every now and then. Comes down, first to the left, then to the right, with hatches open. Fire inside for damage. Stage 3: Fight all 8 robots again. Dr. Wily - Stand still and near the center. When the ship comes to rest, go to the ledge the ship covers least, and jump and fire at it. Stage 4: Skull Tank - Fire powered up shots to the gun. Dr. Wily - Use Beat or regular gun. Passwords: All weapons, and items. BLUE: B4 D6 F1 RED: C1 D4 F6 ----------------------------------------------------------- F) Mega Man 6 - 1993 - in America, produced (not programmed) by Nintendo instead of Capcom. - Rush no longer performs in Dog mode, but rather as armor enhancements for Mega Man. - Some boards have more than one boss, a false boss that is easy to find and the hidden true boss. Weapons are gained from each of them, but special items are only found from the true bosses. - Final NES version of Mega Man Special Trick - Spell out (win all the letters in) BEAT and you can use Beat, the Bird who kills everything in it's path. Energy usage is per hit only. Letters are won from beating the bosses. Items: Rush Power - Give Mega Man Punching power and added armor. Can be charged up. At full power, can bust through broken blocks. Won from Flame Man. Rush Jet - Now acts as a jet pack for Mega Man. Has a limited firing time. Must land to repower. Won from Plant Man. Energy Economizer - Distributes weapon energy to weapons that need it most if you don't purposely select a weapon. Found in Tomahawk Man's stage. After long stretch (after 2nd Met-all producer) take the top path, and go up. Select Rush Power, jump to the left ladder and hang just low enough to punch left block. Start with: Flame Man - Weakness: Wind Storm. Get Fire Blast. Can melt ice barriers Blizzard Man - Weakness: Fire Blast. Get Blizzard Attack. Plant Man - Weakness: Blizzard Attack. Get Plant Barrier, just like Skull sheild and Star Crash. Tomahawk Man - Weakness: Plant Barrier. Get Silver Tomahawk. Travels in an upward sloping fashion. Get Beat "B" Part. True Boss - Read about Energy Economizer. Instead of taking top path, take lower path. You will need Rush Jet. Yamato Man - Weakness: Silver Tomahawk. Get Yamato Spear (fires up once, then down once). Get Beat "E" Part. True Boss - When you come to a raccoon shooting balls, and there are two ladders, one going up and the other going down, go up. You will need Rush Jet. Knight Man - Weakness: Yamato Spear. Get Knight Chain. Get Beat "A" Part True Boss - After the trampoline-like part, just before the false door, use Rush Power to break the block in the path going down. Centaur Man - Weakness: Knight Chain. Get Centaur Flash (time stopper). Get Beat "T" Part. True Boss - You can see the true door. Don't go down the ladder, but instead use Rush Power to fly over to it. Wind Man - Weakness: Centaur Flash. Get Wind Storm. Mr. X: Stage 1: Secret path in board that leads to 4 extra lives. On 5th board up from start, the window on the far right can be broken with Rush Power but the jumps are nearly impossible. Boss - Use Flame Blast on the SIDES of the robots, not the top or bottoms. Stage 2: Boss - Use Silver Tomahawk Stage 3: Met-all Tank - Use Blizzard Attack. Stage 4: Mr. X - Stay to left, jump over ground shots and fire powered up shots at ball. Dr. Wily: Stage 1: Dinosaur - Use Yamato Spear. Stage 2: Rolling Cannon - Use Wind Storm. Stage 3: Fight all 8 robots again. Stage 4: Dr. Wily - For parts 1 and 2, use Tomahawk For the last part, power up the Mega Buster. Passwords: All weapons, and items: B6 D4 F2 F4 F6 ----------------------------------------------------------- III) Game Boy (on Super Game Boy, palette 3A looks best IMO) ----------------------------------------------------------- A) Mega Man I - 1991 - First Mega Man game for Game Boy - Boss setup is similar for all 5 games, 4 bosses at start, 4 bosses later. MMI only has the bosses later without boards to travel through to get to them. Special Trick - none known. Itmes: Carry - Elevated Platforms that last temporarily. 2 at a time. Win after 1st 4 bosses. Start with: Elec Man - Weakness: Rolling Cutter. Get Thunder Beam. Ice Man - Weakness: Thunder Beam. Get Ice Slasher. Fire Man - Weakness: Ice Slasher. Get Fire Storm. Cut Man - Weakness: Fire Storm. Get Rolling Cutter. Dr. Wily: Stage 1 - U - Upper, D - Lower, L - Left, R - Right UR Bubble Man - Weakness: Quick Boomerang. Get Bubble Lead DR Heat Man - Weakness: Bubble Lead. Get Atomic Fire Just as in NES MM2, builds to 3 levels. DL Flash Man - Weakness: Atomic Fire. Get Time Stopper. UL Quick Man - Weakness: Time Stopper. Get Quick Boomerang Enker - Weakness: None. Get Mirror Buster, a reflective Sheild. Stage 2 - Dr. Wily, part 1 - Weakness: None (use Fire Storm at very close range.) part 2 - Reflect the beams back with the Mirror Buster. Passwords: All weapons and Carry A2 A3 B4 C2 C3 ----------------------------------------------------------- B) Mega Man II - 1992 - 1st Game Boy Mega Man with Energy Tanks - 1st Game Boy Mega Man to star Rush - 1st Game Boy Mega Man where he can slide. Special Trick - none known Items: Rush Coil - Gives Mega Man extra jumping power. Won from Crash Man. Rush Marine - Let's Rush (and Mega Man) swim through water (no gravity). Won from Metal Man. Rush Jet - Let's Rush fly. Controlable. Won from Air Man. Start with: Air Man - Weakness: Leaf Sheild. Get Air Shooter (tri-shot) Crash Man - Weakness: Air Shooter. Get Crash Bombs Can break barriers as before. Metal Man - Weakness: Crash Bombs. Get Metal Blade (8 directional firing) Wood Man - Weakness: Metal Blade. Get Leaf Sheild. Acts just like NES MM2. Dr. Wily: Stage 1 - U - Upper, D - Lower, L - Left, R - Right DR Needle Man - Weakness: Air Shooter. Get Needle Cannon (rapid shooting) DL Magnet Man - Weakness: Needle Cannon. Get Magnet Missile (semi-smart missile) UL Hard Man - Weakness: Magnet Missile. Get Hard Punch. UR Top Man - Weakness: Hard Punch. Get Top Spin. Same rules apply as in NES MM2. Quint - Shoot at head. Get Quint Item Sakugarne, a Pogo Stick type weapon. Jump on enemy. Stage 2: Dr. Wily part 1 and 2, shoot cockpit with regular gun. Part 3, use Quint item and jump on head. Passwords: All weapons and items. A1 A3 A4 B3 C1 C2 C3 D1 D3 ----------------------------------------------------------- C) Mega Man III - 1992 - 1st Game Boy Mega Man with the Mega Buster. - 1st Game Boy Mega Man to star Flip-Top (Eddie) Special Tricks - None known Items: Rush Coil - Gives Mega Man extra jumping power. Won from Snake Man. Rush Jet - Let's Rush fly. Controlable. Won from Dust Man. Start with: Snake Man - Weakness: Spark Shot. Get Search Snake Gemeni Man - Weakness: Search Snake. Get Gemeni Beam. (ricochets off walls) Shadow Man - Weakness: Gemeni Beam. Get Shadow Blade. (8 directional boomerang) Spark Man - Weakness: Shadow Blade. Get Spark Shot. Dr. Wily: Stage 1: Giant Eye - Use regular gun. Start with: Dust Man - Weakness: Shadow Blade. Get Dust Gun. (breaks up into projectiles when it hits.) Skull Man - Weakness: Dust Gun. Get Skull Barrier. Sheilds as before in NES MM4 Dive Man - Weakness: Skull Barrier. get Dive Missile (Heat seeking missiles) Drill Man - Weakness: Dive Missile. Get Drill Bomb Capable of Breaking Barriers Dr. Wily: Stage 2: Punk - Use Mega Buster. Get Screw Crusher Stage 3: Giant Eye - As above. Wily Part 1 - Shoot at eyes. Be directly under- neath robot when it flies overhead. Wily Part 2 - Use Screw Crusher at cockpit. Avoid ball shots. Passwords: All weapons and items: A0 B0 B2 C1 C2 ----------------------------------------------------------- D) Mega Man IV - 1993 - 1st Game Boy Mega Man to star Beat. - 1st Game Boy Mega Man with P chips to collect items. 1/4 E tank: 20 S Tank (M tank of NES MM5) 120 Energy Economizer 150 Extra Life 50 Weapon Refill 80 E Tank 60 W Tank (refill on weapon) 30 Special Tricks - Find all the letters to B-E-A-T and you can call on Beat to destroy enemies on screen. Same as NES MM5 and MM6) - Finding all the letters to W-I-L-Y is the only way you can go past the 2nd 4 bosses. - Lose all your lives three times on one board and Dr. Light will enhance your Mega Buster. Items: Rush Coil - Gives Mega Man extra jumping power. Won from Toad Man. Rush Jet - Let's Rush fly. Verticly Controlable. Won from Charge Man. Start with: Toad Man - Weakness: Ring Boomerangs. Get Rain Shot "B" just jump to ledge to grab. Easy to see. Bright Man - Weakness: Rain Shot. Get Flash Stopper "E" grab mid-jump in dark on the swinging platforms Pharaoh Man - Weakness: Flash Stopper. Get Pharaoh Shot. Performs same as NES MM4. "A" when you see it, go past it, and when the 3rd falling block is off the screen, come back and it should be reset. Jump off the 3rd block at the last possible moment to snag it. Ring Man - Weakness: Pharaoh Shot. Get Ring Boomerang. "T" Should be easy to spot. Try to take out the rolling robot gaurding it. Dr. Wily: Stage 1: Antenna - Shoot Mega Buster when ball is exposed. Ballade - Nail with Mega Buster Start with: Crystal Man - Weakness: Charge Kick. Get Crystal Eye "W" When you see a ladder going down, and a crystal shooting skeleton, kill the skeleton and run to the right. Napalm Man - Find Proto Man. When you see fire to the right of a ladder going down, use the Rain Shot, and take the ladder to the right. Weakness: Crystal Eye. Get Napalm Bomb "I" When you see it on the upper ledge, go to the right for better access to it. Use the Rain Shot to quench the fire underfoot. Be careful, the fire WILL come back. Stone Man - Weakness: Napalm Bomb. Get Power Stone. "L" Easy to find. Push right to reach ledge. Charge Man - Weakness: Power Stone. Get Charge Kick "Y" Just jump to get it. Ballade - Use Mega Buster. Get Ballade Cracker. Dr. Wily Stage 2: Fight all 8 robots again. Giant Wily - hit center glowing orb by jumping on hands. Use Mega Buster Wily Head - Aim for mouth. Hit the face when it charges at you to stop it. Dr. Wily - Use Ballade or Pharaoh shot to aim at Wily over head when he's visible. Passwords: All weapons and Items: ABCDEF 1 RBB 2 ERREER 3 EBBEBB 4 BE BE ----------------------------------------------------------- E) Mega Man V - 1994 - 1st (and so far, only) Mega Man programmed for the Super Game Boy. Border consists of Met-alls sitting around and watching. A Capcom sign is on the bottom. - 1st (and so far only) Game Boy Mega Man that does NOT use NES bosses. - The Mega Buster is replaced with the Mega Arm. - 1st apperance of Tango the Cat. He's kind of like a Beat gone wild. He destroys anything in his path. Energy is used up per time that he's out. - As in MM IV, collect P chips to buy items. 1/4 E Tank 20 W Tank (refill one weapon) 30 E Tank 60 Weapons refill 80 Extra Life 50 Energy Economizer 140 S Tank 120 Mega Hand 90 Grab Attack 100 Special Tricks - Collect all the jewels on the other planets so that Dr. Light can create an item that reduces the energy use of your weapons. - Lose all your lives three times on one board and Dr. Light will enhance your Mega Arm. Items: Mega Hand - Lets you grab items from far away Grab Attack - Grabs hold of an enemy and punches for extra hits. Rush Coil - Gives Mega Man extra jumping power. Won from Venus. Rush Jet - Let's Rush fly. Vertically Controlable. Won from Saturn. Start with: Mercury - Weakness: Black Hole. Get Grab Buster. Lets you get power ups with each hit. Neptune - Weakness: Deep Digger(???). Get Salt Water. Mars - Weakness: Salt Water. Get Photon Missile Venus - Weakness: Photon Missile. Get Bubble Bomb. Floats upwards towards ceilings. Terra: Dark Moon: DM is none other than the Cyclops, Rock Man. Mega Arm him in the eye. Start With: Pluto - Weakness: Grab Buster. Get Break Dash Very similar to Charge Kick. Can break through some walls. Jewel - When you come to a room with 2 ladders going up, use Deep Digger on the block above the ladder on the floor to the right and proceed down there. Uranus - Weakness: Break Dash. Get Deep Digger. Picks up rocks from below. Jewel - When you see a ledge above a seal, get to it and use the Break Dash to enter the jewel room. Jupiter - Weakness: Bubble Bomb. Get Electric Shock Only extends from hand. Jewel - When faced with the choice to go up or to the right, go up, and return down. Keep going down and when you hit the bottom, go left. You will need Deep Digger. Saturn - Weakness: Electric Shock. Get Black Hole Jewel - when you get to the big gap at the beginning kill the time slower and Rush Coil over to the left. You need Deep Digger or Mega Hand. Terra: Terra - use Mega Arm. Get Spark Chaser. Dr. Wily: Stage 1: Auto scrolling, using Rush Jey, fire your way into Wily's Base. Use (rush's?) Mega Buster on the Main gun. Stage 2: Fight Enker, Quint, Punk, and Ballade again. Use Mega Arm for each. Stage 3: Fight all 8 robots again. Arms - Fire Mega Atm at wrist when eyes are exposed. Wily Machine - avoid missiles, destroy gravity reverser. Shoot at time bombs so they are forced up against machine when they are about to explode. Wily's Ship - Use Spark Chaser. Stage 4: SunStar - Destroy with Mega Arm. Passwords: All weapons and items RRT__ ET__T _E_RT TTRRE TRTRR ----------------------------------------------------------- IV) SNES ----------------------------------------------------------- A) Mega Man X - 1993 - First Mega Man to appear on the SNES - Uses alternate future time line. Dr. Light has passed away (lives on in the capsules). Dr. Wily is also (presumed) dead. Dr. Cain = Dr. Cassock? Sigma is the new threat. Zero is MMX's friend. - New system of power ups. Capsules, Hearts, and Sub-tanks. Sub-tanks are like energy tanks, but Mega Man keeps them and must refule them. Can only refule by collecting energy at full power. Special Trick - Hadoken: Get all hearts and sub-tanks and items. Go through all of Armadillo stage and collect the final energy-up four or five times. On the last time you will get Hadoken. To use, press D DF F Fire. Must have full energy to use it. Destroys every- thing in one hit (including bosses) Items: Dash Boots - Allows Mega Man X to dash forward. Momentum can be carried into jumps. Helmet - Allows Mega Man X to break certain types of blocks with a Head Butt. Also defends him against some falling rocks. X-Buster - Allows the Mega Buster to be powered up past the second level, and allows for weapons to be powered up as well. Armor - reduces damage intake by 50% Penguin - Item: Dash Boots Heart: get to the robot suit. Jump off the igloo in the suit, and then jump out of the suit and reach upper ledge. Melt the left igloo with Flame Gun. Beat Penguin with Normal (Or Flame if you have it). Get Ice gun (powered up: sliding iceberg) Eagle - Item: Helmet - jump down the tall skinny scaffolding and dash jumping on to the ledge where the gas tanks are. Destroy tanks. Sub Tank: In Control Tower at top of stage Heart: Above tower at the very start of the stage Beat Eagle with Normal (Or Chameloen Ray if you have it) Get Tornado blaster (Powered up: Air blasts out left and right across screen) Mammoth - Item: X-Buster - dash from ledge to breakable bricks early in stage. Sub Tank: In big room with Pick Ax guys, top left most wall Heart: In big room again, lower right corner on the floor Beat Mammoth with Cyclone. Get Flame Gun (powered up: Fire Snake) Babboon - Sub tank: at the beginning of the stage, catch with the boomerang by going down the first ladder and moving right. Heart: Catch with the boomerang at the first verticle drop after the mini-boss. Before going down, climb up. Beat Babboon with Ice. Get Electric Shock (powered up: Super Shock) Armadillo - Sub Tank: Hang on to ledge while first bulldozer leaves then go behind him to where he came from Heart: Follow second bulldozer with Flame until it's destoryed and then proceed until you see heart up on a leadge. Beat Armadillo with Electric shock. Get P Barrier (powered up: Force Feild) Octopus - Heart: Destroy Whale like thing until it falls. Then destory serpent beneath the ocean floor. Beat Octopus with P Barrier. Get Homing Missles (powered up: Flying Pirahnas) Boomer Kwanger - Heart: Get to top of tower until you are inside. Then power up the ice gun to make a slide, and slide off edge until you can jump and catch the right side of the top ledge containing the heart. Beat BK with Launch Torpedos. Get Boomerang (powered up: Radial Cutters) Chameleon - Item: Armor - dash jump off the same slope. Beat Robot. Heart: After the down slope, jump into hole and grab on to breakable wall. Break the wall, and dash jump from ledge Beat Chameleon with Boomerang. Get Sting Ray (powered up: Invinsibilty) Sigma: Stage 1: Vile - Beat with torpedos Spider - Beat with X-Buster Srage 2: Face - Beat with X-Buster Stage 3: Car thing - Beat top half with X-Buster Stage 4: Dog - Ice Sigma - X-Buster Final Boss - X-Buster ----------------------------------------------------------- B) Mega Man X 2 - 1994 - After you beat two bosses, The X-Hunters become active and can be found in hidden places in each board. Beat them to reclaim Zero. Fail and you must fight Zero just before the last fight with Sigma. Special Trick - Shoryuken: Get all hearts, items, and sub tanks. In the 3rd Sigma stage, when you have the choice of going up one ladder, or down another, go up. Make it through the corridor, and begin to fall. Push to the left as you do to find the hidden capsule. You MUST have full energy and full sub tanks for the capsule to appear when you enter it's room. To use, press F, D, DF, fire. Must be at full energy to use it. Kill most enemies with one hit. - Full Energy: At points in the game, you can power up The Silk Shot to receive unlimited life and weapon energy. - 1up loop: On the Stag stage, get the 1-up at the top off the cliff, then get the one at the bottom of the volcano. Die and repeat. Items: Radar Helmet - Allows you to "see" hidden items and possible passages to items. If it locks on empty space, try powering up the Silk Shot at that place for the Full Energy trick. Dual Buster - Allows Mega Man to power up, release one shot and store energy in his arms for a 2nd shot. Also allows Weapons to be powered up. Air Dash Boots - Allows Mega Man to do a dash in mid-air. Armor - reduces damage intake by %50. Also store damage as energy to be let out in one big blast across screen. Wire Sponge - Heart: Right above starting point in left wall. Sub Tank: When you get to the first hovering verticle bar, dash jump to the left to catch the right side of the tower. Climb up and proceed right. X-Hunter: Wait for elevator to pass you on the bottom, fall in, and run over to the right. Beat Sponge with Normal (or Sonic Slice if you have it) Get Wire Shot (powered up: Grappling hook) Gator - Heart: After you ditch the Mobile Armor and climb up a ladder it is on the ledge to the left. You need Dual and Flame Shot to reach it. Item: Dual Blaster - When you go down for the first time, climb up the right wall, and air-dash to the farther left wall. Climb up. X-Hunter: Take the 2nd elevator all the way to the top. Beat Gator with Wire Shot. Get Wheel Drill (powered up: 8-way Fire Shot) Crab - Heart: Right after big fish appears, go right and all the way up. Use Dual and Flame to catch the right side of a vertically moving bar. Continue upwards Sub Tank: On ground above where a Power-Up is enclosed, use Dual and Bubbles to jump all the way up. Jump again at the top of the water to jump out and catch the ledge the tank is on. X-Hunter: Instead of entering the door to the base, dash jump off the ledge and to the left, climb up, and jump back to the right when you are above. Full Energy: After the large fish crashes through the floor, fall in and hug the left wall to enter a room. Power up the Silk Shot for Life Energy. Beat Crab with Wheel Drill. Get Bubble Gun (powered up: Bubble Barrier) Stag - Heart: Must grab really quickly inside volcano. Sub Tank: Jump on the 1st "beetle's" back and let it take you up to the upper rightmosy ledge. Look to the right. X-Hunter: When you reach the 2nd beetle, make it break the upper rock wall and go right and upwards. Beat Stag with Bubble Gun. Get Flame Shot (powered up: Air Dashing Flame) Moth - Heart: Use the crystal on the first sheild thrower, jump on it and jump to the right to catch the wall. Go right. Item: Armor - After the first ceiling garbage vacuum, use the Wheel Drill on the floor (before the high ledge) to dig a path through to the capcule. X-Hunter: When you start going down the long ladder, beat the first sheild thrower on the right and air dash over to that ledge. Proceed right. Beat Moth with Flame Shot. Get Silk Shot (powered up: Junk Heap) Centepede - Heart: during the beginning, don't kill the very last block that falls when the motion detectors are set off. Run past it ans come back so it is on the ceiling. Then power up the flame shot and catch on to the right side of it. Go up. Sub Tank: After the last set of large falling blocks, when you get to the large gap, dash jump and do a powered up flame shot move to catch the left side of the right wall. Go up. X-Hunter: When you are running right, under a lot of falling bricks (and the crosshairs are trying to catch you) stay on the floor and keep running right. Beat Centepede with Silk Shot. Get Magnet Missile (powered up: Black Ball) Snail - Heart: After you find Mobile Suit, go back to the left and fall down the hole to the right. Power up the drill, let the Suit fly foward, jump, and at the last minute, jump out. The momentum should carry you to the heart. X-Hunter: Take the Suit down and to the right and get onto the ledge. Go back left, break the crystal, go up and work your way all the way up. Item: Radar Helmet - At the very big gap, fall down and to the left. Run left. Full Energy: After the large gap, take the ladder up to the small room and power up the Silk Shot for more weapon energy. Beat Snail with Magnet Missile. Get Crystal Shot (powered up: Time Reducer [affects you too]) Ostrich - Heart: Take the 2nd cycle (after you've knocked down all the ramp/barriers) all the way over the gap and into the building to grab the heart on the spikes. X-Hunter: Use Wheel on the very first stone barrier at the beginning of the board. Item: Air Dash Boots - Use wheel on the wall to the right after the two "scorpions" inside the building. Full Energy: After the 1st cycle crashes, jump all the way to the left to catch the over hanging ledge. Enter the left room and power up the Silk Shot of life energy. Beat Ostrich with Cystal Shots. Get Sonic Slicer (powered up: Slicing Rain) X-Hunter Agile: Use Regular Gun. Jump on wall, and drop down when Agile fires his sword. X-Hunter Serge: Use Flame Shot on him. His platform is sheilded. X-Hunter Violen: Use Bubbles on him. Avoid spiked ball. Sigma: Stage 1: Violen - Use Bubbles Stage 2: Serge - Use Magnet Missiles, then Flame Shot Stage 3: Agile - Use Regular Gun. Stage 4: Fight all 8 robots again. Stage 5: Zero - Use X-Buster Sigma - Use X-Buster Neo-Sigma - Use Wire Shot. ----------------------------------------------------------- C) Mega Man Soccer - 1994 - 1st non-action/sports game Mega Man ever appears in. - Choose from many modes of play: Exhibition - choose the make up of your team out of 20 robots. Play 1vC, 1v2, 1&2vC, or CvC. Capcom Championship - This has the story mode in it. Play against 8 robots, then 3 Dr. Wily Stage Robots, Enker, ProtoMan, and finally Dr. Wily for the championship. 1vC or 1&2vC Tournament - Elimination competition. 1vC or 1&2vC. Select from 9 premade teams. League - Play against computer as one league while the computer tracks the performance of each team. 1vC or 1&2vC - Contains robots from NES MM1-4 and GB MM1 Stats: RUN - running, KIK - Kicking, TAC - Tackle, DIF - Defense Mega Man 40 62 96 128 Skull Man 40 62 96 128 Flash Man 40 62 96 96 Bubble Man 40 62 96 128 Toad Man 40 62 96 128 Cut Man 42 62 160 96 Elec Man 43 62 64 96 Bomb Man 40 62 96 128 Dust Man 36 64 96 176 Air Man 38 62 160 96 Ice Man 48 62 48 48 Needle Man 36 64 128 128 Top Man 40 62 96 96 Fire Man 42 62 128 112 Pharaoh Man 34 62 224 160 Enker 44 62 96 128 Wood Man 28 64 224 208 Proto Man 47 62 96 128 Snake Man 40 62 112 128 Gemeni Man 48 62 96 96 Dr. Wily ??? ??? ??? ??? ------------------------------------------------------------ D) Mega Man 7 Not much is known about this game at this time. It will go back to the original NES time line. So far the known bosses will be: Freezeman, Blastman, Junkman, Cloudman, Springman, Slashman, Turboman and Jetman. Advanced Screet Shots are available (I posted them) ----------------------------------------------------------- V) Genesis ----------------------------------------------------------- A) Mega Man - The Wily Wars - Contains NES Mega Man 1, 2, and 3. - All rules that applied up to number 3, apply through- out the game (i.e. slide, Rush, rtc.) - If all robots are beaten, special stages become available. - Available in the US on the Sega Channel. *** ANYONE CARE TO WRITE A REVIEW FOR THIS? *** VI) Cast List ----------------------------------------------------------- Name GB# Dr. Wily Robot MMX# MM Soccer (*) # (NES Only) Dr. Light 1,2,3,4,5 N/A 1,2(dead) Dr. Wily 1,2,3,4,5 N/A Dr. Cassock N/A 1,2(Dr. Cain?) Proto Man 3,4,5 000 * Mega Man 1,2,3,4,5 001 1,2 * Roll 002 Rush 2,3,4,5 N/A Beat 3,4 N/A Fliptop 3,4,5 N/A Tango 5 Cut Man 1 003 * Guts Man 004 Ice Man 1 005 * Bomb Man 006 * Fire Man 1 007 * Elec Man 1 008 * Metal Man 2 009 Air Man 2 010 * Bubble Man 1 011 * Quick Man 1 012 Crash Man 2 013 Flash Man 1 014 * Heat Man 1 015 Wood Man 2 016 * Needle Man 2 017 * Magnet Man 2 018 Gemeni Man 3 019 * Hard Man 2 020 Top Man 2 021 * Snake Man 3 022 * Spark Man 3 023 Shadow Man 3 024 Bright Man 4 025 Pharaoh Man 4 026 * Drill Man 3 027 Ring Man 4 028 Toad Man 4 029 * Dust Man 3 030 * Dive Man 3 031 Skull Man 3 032 * Gravity Man 033 Wave Man 034 Stone Man 4 035 Gyro Man 036 Star Man 037 Charge Man 4 038 Napalm Man 4 039 Crystal Man 4 040 Blizzard Man 041 Centaur Man 042 Flame Man 043 Knight Man 044 Plant Man 045 Tomahawk Man 046 Wind Man 047 Yamato Man 048 Enker 1,5 * Quint 2,5 Punk 3,5 Ballade 3,5 Mercury 5 Venus 5 Terra 5 Mars 5 Jupiter 5 Saturn 5 Neptune 5 Uranus 5 Pluto 5 SunStar 5 Zero 1,2 Sigma 1,2 Chill Penguin 1 Storm Eagle 1 Flame Mammoth 1 Shock Babboon 1 Armor Armadillo 1 Launch Octopus 1 Boomer Kwanger 1 Sting Chameleon 1 Vile 1 Wire Sponge 2 Wheel Gator 2 Bubble Crab 2 Flame Stag 2 Morph Moth 2 Magna Centipede 2 Crystal Snail 2 Overdrive Ostrich 2