########################### # # # Darkstalkers Revenge # # FAQ # # Version 1.0 # # # # R.T.GRIFFITH # # # ########################### ============================================================================= Sections: (1) Intro (2) Bits about the game. (3) Specific Character info (4) Miscellaneous observations (5) Credits. ============================================================================= (1) Intro =-=-=-=-=-=-= Ok Folks, Here it is. The 1.0 version of the faq on capcom's latest release Darkstalkers Revenge. Before going any further Credits/ Apologies go out to A.Klein for the hack job done on his faq in version 0.7 and 0.8.... More haste and less speed it seems. Darkstalkers revenge is an updated, faster,smoother and revamped version of The original darkstalkers, Very much like what ssf2 tournament did in comparison with sf2 hyper fighting.... The original was a game that starred all your favorite creatures of the night such as vampires and wolf men, and even threw in a few robots& aliens to spice up the mix =).... Information on this game is available on the original (and well done*HINT*) darkstalkers faq. This faq basically has in mind people who know of and have played the original so for the moment I wont be going IN DEPTH into the games dynamics such as Missile vs missile Events or aerial moves, although they will get a brief mention in section (2). Some of the specials have been renamed appropriately from version 0.8/0.7. ------------------------------------------------------------------------------ #So What is new about Darkstalkers II? :Apart from the crazy colour scheme... =), :4 new characters,(The bosses PYRON & HUITZL + 2 newbies, DONOVAN & HSIEN KO) :New supermoves and extra special moves, :'Chain combo' system, :'Pursuit' hits on downed opponents, :'Guard reversals', :New SPECIAL meter charging system, :****BALANCE*** more in section (3) And a whole lot more. Numerous updates will be brought to this faq as i get More information. Quite a few of the moves here are unconfirmed in which case there will be a question mark next to them like so:(?) Also possible ways to get the move out will be listed next to it in square brackets as shown> [] ============================================================================== (2)Bits about the game. =-=-=-=-=-=-=-=-=-=-=-= #Move notation: The moves Are listed as shown with appropriate references to Street fighter II Punch Buttons : Jab Strong Fierce 0 0 0 0 0 0 Kick buttons : Short Forward Roundhouse All move notation (in keeping with tradition) Will be for characters facing to The right. "Punch And Kick" or "P+K" means to push relative punch and kick buttons together such as jab+short, Strong+forward, or Fierce+Roundhouse. "ALL PUNCH" or "AP" means to push all the 3 punch buttons together... "ALL KICK" or "AK" means to push all 3 kick buttons together.... "ALL BUTTONS or "AB" means to push all the buttons (ALL 6!!) in unison. "punch" means any of the punch buttons can be pressed in this move The stronger the button the stronger the effect of the move. "kick" means the same for kick. Normal joystick movement will be represented as shown : 0 | 0- -0 (horizontal + vertical) 0- represents 'joystick left' | 0- 0- means 'tap joystick twice left', 0 0- -0 means Hold joystick left, then right, (like Guiles(SFII) sonic boom,) | 0 And 0 | means Hold J-Stick down then up, (like Guiles Flash kick) 0 0 \ / (Diagonal movements) / Means move joystick down left. / \ 0 0 0 Common in game motions Such as "FireBall" (a quarter turn of the joystick to The right ) | \ -0