Ninja 2000 History:

v0.1b     Initial Early Beta Release

v0.2b     Many small bugs fixed, fighting routines and Armor/Weapon
           routines changed to make it easier to get started in the game.

          Added Bank, Ninja Scribe for users to write on, and ability to
           Spy on other players.

          Registered Version: Winnable, Player Editor, Enemy Database Editor.

v0.2c     Many small bugs fixed, Listing of Players / More Options
           Glancing/Spying on other Players, Moved Scribe into Tavern.
           Limited Fights Per Day (Configurable), Dead/Alive Limitations..

v0.3      All WWIV Heart Codes (ASCII 003's) Have been converted to ANSI 
           Codes.

          External Menus, External Random Intro Screens. 

          Winning Routines Cleaned up/Expanded on.

          You hit enemy first, if you kill the enemy, the enemy won't hit you 
           in return.  Eliminates killing each other ;)

          Players now have Max Hit Points, max increases for each level you 
           are on.

          Gain interest in the Bank. Interest Rate Configurable by SysOp.

          Can't buy Weapon/Armor unless you do not have anything already.

          'A' will deposit/withdraw all in Bank. 'A' will also use all needed
           Healing Potions for a Quick Heal.

          Word Scramble Game Added to Tavern. (Words changable via WORDS.DAT)

          # of Tavern Games Per Day Limited, Definable in CFG file.

          Black Jack Game Removed from Game Entirely.. may add it later..(?)

          Converted all User information into one Binary File.
           (That was one huge conversion ::whew!::)

          Only One Mentor Fight allowed a Day.

          Player Fights!  Including - 3 Player Definable 'Screams'
           'Mail' Notify's them they were attacked and what happened.

          All Players are Brought back to Life each day.

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