Date: Tue, 16 Aug 94 21:13:39 EST From: Chris Carter Subject: fallen.umpires Apologies to those unfamiliar with baseball, and those who thought this was a 'Fallen _E_mpires' sneak peek: Beanball 1B Instant Target creature is removed from play. Select one of your creatures to be buried. Bench-Clearing Brawl 1BB Sorcery All creatures in play are buried. Nine Men Out 2BB Sorcery All of your opponent's creatures are tapped except one creature of your opponent's choice. Double Switch 1U Instant Target tapped creature of yours becomes untapped. Target untapped creature of yours becomes tapped. Roster Expansion 1UU Enchantment When Roster Expansion is cast, draw 6 cards. Skip your discard phase if your hand has fewer than 13 cards. Roster Expansion may only be cast after September 1. Wrigley Field 1U Enchant World No creature or spell with 'Night' in its name may be played. (Yeah, yeah, I KNOW they have lights there now. So sue me.) Pinch Hitter 1G Instant Bury any one of your attacking creatures. Place into play from your hand any creature of equal or lesser casting cost. Treat this creature as if it were the one who originally participated in the attack. Play after defense is chosen. "Ladies and Gentlemen, your attention please. Now batting for Serra Angel is The Wretched." Relief Pitcher 1G Instant Bury any one of your creatures. Place into play from your hand any creature of equal or lesser casting cost. Treat this creature as if it were just summoned. Angels in the Outfield 1WW Enchantment 1: give any one of your creatures the flying ability until end of turn. Only one of your creatures at a time may be made flying in this manner. Astroturf 1WW Enchant World All creatures gain the plainswalk ability. I came up with these in about 10 minutes. Please, I beg of you, stop me before I can think of more! ========== Fallen Umpires, part 2: Career-Ending Injury 2BBB Sorcery Target creature is removed from play. Corked Bat 1B Enchant Creature Target creature gains +3/+1. Each time target creature attacks, roll 2d6. If a 2 or 3 is rolled, Corked Bat is buried and creature is tapped and does not untap for your next 2 untap phases. Bat Boy 1G Summon Really Really Lucky Kid 1/1 Tap: return one of your Corked Bat enchantments to your hand. When a 3 is rolled to discover a Corked Bat, tap to cancel its effect and return the Corked Bat in question to your hand. Infield In 1R Enchantment 1: all your defending creatures gain +0/+2. Any damage you take from attacking creatures this turn is doubled. Double Play 1W Instant Remove two attacking creatures from the attack. Treat these creatures as if they never attacked. Reconstructive Surgery W Sorcery Place any of your creatures that has been removed from the game into your graveyard. Dave Pallone UW Summon Legend 2/2 Tap: redirect up to two points of damage from you or one of your creatures to Dave Pallone. Dave Pallone does not untap for your next two untap phases if tapped in this manner. Gaylord Perry 1UB Summon Legend 3/3 Pay UB during upkeep or Gaylord Perry is tapped and does not untap during your next untap. UB,Tap: Tap target creature. Minnie Minoso BW Summon Legend 2/2 Minnie Minoso is not removed from play if he is the target of a Beanball. Nolan Ryan 2URW Summon Elder Pitching Legend 4/5 Tap: Tap target creature. Reggie Jackson 3GU Summon Elder Hitting Legend 5/4 Tap: destroy opposing Legend. This ability may only be used during October. Thanks to Blake Tucker (crighton@leland.Stanford.EDU) for coming up with the Fallen Umpires name, and for suggesting that I do a Dave Pallone card. >From CLEWIS@pslibm.psl.nmsu.edu Wed Jul 27 12:51 EST 1994 Appeal Instant UU Place two counters on target creature. Adverse side effects on target creature from Fallen Umpire cards are nullified while Appeal counters are on creature. Remove 1 counter per controller's upkeep. When the last counter is removed, roll 2d6. On a result of 12, the adverse effect is completely nullified.