Because Eye of the Beholder is protected. You need this list of information that will be asked for twice in the game. If the game asks for information that isn't here, just keep trying until it asks for information you have. -----Sword Page: You must generate four characters to have a complete party. A good mix of races and classes is essential to completing the adventure. Warrior classes such as fight- ers, paladins, and rangers are needed to deal with many horrors that block your path. Clerics and mages support the quest with their magical abilities -----Boots page: Faces returns to the portrait selection option. Keep Accepts the character into the party. Name you character after selecting keep and the new character will join the adventuring party. -----Shield Page: Front Rank Characters These two char- acters are the only ones that will attack with melee weapons (swords, maces, ect.) or certain short range spells. Rear Rank Characters These CHaracters are away from the front line risks and can only attack monsters with ranged weapons (bows, darts, etc.) and spells. Rear rank characters can only be hit by monsters' melee attacks if the creature is attacking from the sides or rear or the party. -----Bow page: Character Portrait Select this to return to the adventure screen. Hit POint Bar Displays the character's currant condition. Food Bar Indicates if the character has enough food. Next/previous character buttons select these to veiw other characters' equipment. -----Belt Page: are the number of each type of spell the character will have when he finshes resting. Highlighed numbers are unmem- orized spells. Select the clear button to blank any unmemorized spell choices or a level button to choose spells of another level. Select the exit button to end choices for that character. Scribe Scrolls Transfers spells from a scroll to a spell book. After selecting scribe a list of spells on scrolls is displayed. -----Holy Symbol Page: Examine Part of the dungeon MOve the cursor over an item, such as a dagger or body, or a dungeon feature, such as writings or drains on walls and select it. Information about the selected item or feature is displayed in the message area below the 3-d window. -----Book Page: around 600 years old. Where dwarves are tactiturn and hard working, the gnomes are more carefree and lively. Never turn your back on a gnome, however- they are diabolic and enthusiastic practicle jokers. -----Egg Page: warriors and clerics may charge to the fore or battle, mages tend to hang back and pummel foes with mystic attacks. Mages tend to be reclusive and spend most of thier time reserching new spells and ancient magical lore. Mages cannot wear any type or armor. This is becuase they have no training or aptitude for martail skills, and armor is restrictive and interferes with some spell- casting. Also becuase of their lack of -----Flail Page: as bows and slings. Dexterity of 16 or high- er counters some of the minuses fighters suffer when using weapons in both hands. Constitution measures fitness, health, and physical toughness. High constitution increases the number ot hit points a char- acter gets. Hit points measure how diffi- cult a character is incapacitate or kill. -----Axe Page: Shield Range: 0 Duration: short to medium Area of Effect: Spell-Caster This spell produces an invisble barrier in front of the mage that totaly blocks magic missil attacks. It also offers AC 2 againts hurled weapons(darts spears) and -----Necklace Page: FOurth Level Mage Spells Fear Range: 0 Duration: medium area of effect: two squares When this spell is cast the mage projects an invisible cone or terror. Any creature affected by the spell will turn tail and run from the party. The amount of time the affected creature remain terrified is based on the level of the casting mage. The -----Cloak Page: affected become rigid and unable to move or speak. Spell duration increases with the level of the caster. Slow Poison Range: 0 Duration: long Area of effect: one character This spell slows the effects of any type of poison for a limited amount of time. -----Mace Page: wealth and force-of-arms to wage a war of conquest. Ahghairon defied the warlord in public, before a large gathering of citizens and officials. When Raurlor ordered the wizard bound and imprisoned, Ahghairon rose into the air, out of reach of the guards and the angered Warlord. When Raurlor drew his weapon and attacked the wizard. Ahghairon answered the affront by changing the sword into a venomous viper. The Warlord was bitten and died in writhing agony. -----Skeleton Page: Beholder: Also known as Eye Tyrant or Sphere of many eyes, this solitary horror is most often found under- ground. Beholders have a glodular body and move with an innate levetation. -----Armor Page: tounge are soot-black. The baying of hell hound has been described as "eerir," "hol- low" and "disturbing." The beast attacks with flaming breath and piercing teeth. Kenku: The beings resemble humanoid hlaks, with both arms and wings. I hope you enjoy your copy of Eye of the Beholder and I hope you enjoy saving $50. I borrowed this game from another person and borrowed thier rule book. Both you and I have saved money and have a great enjoyment in this game. Enjoy! Preston Jacobs Cheese Man