GAME GENIE (tm) FOR SEGA (tm) GENESIS (tm) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available through VideoGames & Computer Entertainment for the private use of Game Genie owners. No commercial use without authorization. This file may be freely distributed for private, non-commercial use as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega (tm) Genesis (tm) System. Sega, Genesis and the Sega Seal of Quality are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE 1. Batman Returns (tm) Game 2. Gaiares (tm) Game 3. Menacer (tm) Game 4. Road Rash 2 (tm) Game 5. Sonic the Hedgehog 2 (tm) Game (All the Codes in 1 Place) 6. Streets of Rage 2 (tm) Game Batman Returns (tm) Game 1 BLYT-AA4R Invincibility--still can die if you fall 2 ALFA-AA9N Infinite Batarangs (tm) 3 BLGT-AA5N Infinite smoke bombs 4 BLHT-AA8C Infinite swarms 5 BLJT-AA4L Infinite grappling guns 6 BLLA-AA7A Infinite super seeking Batarangs 7 BEFA-AABL Start with 10 lives 8 AKFA-AAFT Start with 2 swarms 9 AZFA-AAFT Start with 5 swarms 10 BKFA-AAFT Start with 10 swarms 11 CVFA-AAFT Start with 20 swarms 12 NPFA-AAFT Start with 99 swarms 13 CVFA-AAFE Start with 20 Batarangs 14 D3FA-AAFE Start with 30 Batarangs 15 FBFA-AAFE Start with 40 Batarangs 16 GKFA-AAFE Start with 50 Batarangs 17 NPFA-AAFE Start with 99 Batarangs 18 A3FA-AAFL Start with 6 smoke bombs 19 BKFA-AAFL Start with 10 smoke bombs 20 B7FA-AAFL Start with15 smoke bombs 21 CVFA-AAFL Start with 20 smoke bombs 22 NPFA-AAFL Start with 99 smoke bombs 23 AKFA-AAF0 Start with 2 grappling guns 24 AZFA-AAF0 Start with 5 grappling guns 25 BKFA-AAF0 Start with10 grappling guns 26 CVFA-AAF0 Start with 20 grappling guns 27 NPFA-AAF0 Start with 99 grappling guns 28 AKFA-AAF6 Start with 2 super bats 29 AZFA-AAF6 Start with 5 super bats 30 BKFA-AAF6 Start with10 super bats 31 CVFA-AAF6 Start with 20 super bats 32 NPFA-AAF6 Start with 99 super bats 33 AMGA-CAD6 Start on level 2 34 ASGA-CAD6 Start on level 3 35 AXGA-CAD6 Start on level 4 36 A1GA-CAD6 Start on level 5 37 A5GA-CAD6 Start on level 6 38 A9GA-CAD6 Start on level 7 39 BDGA-CAD6 Start on level 8 40 BHGA-CAD6 Start on level 9 41 BMGA-CAD6 Start on level 10 42 B1GA-CAD6 Start on level 11 43 B9GA-CAD6 Start on level 12 44 CDGA-CAD6 Start on level 13 45 CHGA-CAD6 Start on secret level 46 CMGA-CAD6 Start on secret level 47 CSGA-CAD6 Start on level 14 48 CXGA-CAD6 Start on level 15 49 C1GA-CAD6 Start on level 16 50 C5GA-CAD6 Start on level 17 Batman Returns and related names are trademarks of DC Comics Inc. Gaiares (tm) Game CODE KEY IN . . . EFFECT . . . 1 AECT-AAE6 Start with 2 ships 2 AJCT-AAE6 Start with 3 ships 3 A6CT-AAE6 Start with 8 ships 4 BECT-AAE6 Start with 10 ships 5 AJEA-AA20 Infinite ships 6 AECT-AAFC Start with 1 credit instead of 5 7 ANCT-AAFC Start with 3 credits 8 A6CT-AAFC Start with 7 credits 9 BECT-AAFC Start with 9 credits 10 A2ET-AA98 Infinite credits CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27 11 AJEA-AA6J Don't lose weapon type when you lose a ship 12 DAEA-AA58 Don't lose weapon type or power level when you lose a ship 13 AK4A-AA6N Break defender lasts forever 14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon 15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam 16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser 17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile 18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser 19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser 20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider 21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash 22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster 23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation 24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan 25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile 26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile 27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet 28 AJCT-AA8T Combine with Codes 14 thru 27 to start that weapon with max power Gaiares and related names are trademarks of Renovation Products, Inc. Menacer (tm) Game Frontline Codes: 1 RGPA-W6YJ Infinite missiles 2 A4TT-WA50 Invincibility against some tanks 3 A4TT-WA4A Invincibility against other tanks, combine with Code 3 for full tank invincibility 4 AWTT-WA72 Invincibility against some aircraft Pest Control Code 5 ATGA-YA7W Keep gun from overheating WhackBall Codes 6 AT1A-6A2A Stop timer 7 AV1A-6A6A + RE5T-66Y8 Infinite lives Rockman's Zone Code 8 AV9A-2A5G + AV5A-2A3G Infinite Lives Space Station Defender Codes 9 AXFA-YA34 Infinite power 10 B5HT-YA80 Infinite lives Ready, Aim, Tomatoes Codes 11 97AA-BA9L Start with rapid fire tomatoes 12 BJ2T-AA8T Invincibility 13 AJ2T-AA8E Infinite tomatoes 14 NPAA-AAGR Start with 99 tomatoes 15 AKAA-AAF6 Start on level 2 16 APAA-AAF6 Start on level 3 17 AVAA-AAF6 Start on level 4 18 AZAA-AAF6 Start on level 5 19 A3AA-AAF6 Start on level 6 20 A7AA-AAF6 Start on level 7 21 BBAA-AAF6 Start on level 8 22 BFAA-AAF6 Start on level 9 23 BKAA-AAF6 Start on level 10 24 BPAA-AAF6 Start on level 11 25 BVAA-AAF6 Start on level 12 26 BZAA-AAF6 Start on level 13 27 B3AA-AAF6 Start on level 14 28 B7AA-AAF6 Start on level 15 29 CBAA-AAF6 Start on level 16 30 CFAA-AAF6 Start on level 17 31 CKAA-AAF6 Start on level 18 32 CPAA-AAF6 Start on level 19 33 CVAA-AAF6 Start on level 20 34 CZAA-AAF6 Start on level 21 35 C3AA-AAF6 Start on level 22 36 C7AA-AAF6 Start on level 23 37 DBAA-AAF6 Start on level 24 38 DFAA-AAF6 Start on level 25 39 DKAA-AAF6 Start on level 26 40 DPAA-AAF6 Start on level 27 41 DVAA-AAF6 Start on level 28 42 DZAA-AAF6 Start on level 29 43 D3AA-AAF6 Start on level 30 44 D7AA-AAF6 Start on level 31 45 EBAA-AAF6 Start on level 32 46 EFAA-AAF6 Start on level 33 47 EKAA-AAF6 Start on level 34 48 EPAA-AAF6 Start on level 35 49 EVAA-AAF6 Start on level 36 50 EZAA-AAF6 Start on level 37 51 E3AA-AAF6 Start on level 38 52 E7AA-AAF6 Start on level 39 53 FBAA-AAF6 Start on level 40 54 FFAA-AAF6 Start on level 41 55 FKAA-AAF6 Start on level 42 56 FPAA-AAF6 Start on level 43 57 FVAA-AAF6 Start on level 44 58 FZAA-AAF6 Start on level 45 59 F3AA-AAF6 Start on level 46 60 F7AA-AAF6 Start on level 47 61 F3AA-AAF6 Start on level 48 62 F7AA-AAF6 Start on level 49 Menacer and related names are trademarks of SEGA. Road Rash II (tm) Game For Codes 44 thru 53, a player ordinarily must finish 3rd or better on each of the 5 tracks to qualify for advancement to the next level. These codes eliminate qualification requirements for particular tracks. They are for Solo and Take Turn modes, and sometimes will not work after playing in Split Screen or Mano-a-Mano modes. CODE KEY IN . . . EFFECT . . . 1 RH6A-86YJ MASTER CODE--MUST BE ENTERED 2 8TST-ACD8 Player A starts game with $5,000 instead of $1,000 3 7AST-AGD8 Player A starts game with $10,000 4 2TST-AWD8 Player A starts game with $25,000 5 VAST-BGD8 Player A starts game with $50,000 6 CAST-ARM8 Player A starts game with $100,000 7 ZAST-AC58 Player A starts game with $250,000 8 AAST-AAD8 Player A starts game with no money 9 8TTA-ACDW Player B starts game with $5,000 instead of $1,000 10 7ATA-AGDW Player B starts game with $10,000 11 2TTA-AWDW Player B starts game with $25,000 12 VATA-BGDW Player B starts game with $50,000 13 CATA-ARMW Player B starts game with $100,000 14 ZATA-AC5W Player B starts game with $250,000 15 AATA-AADW Player B starts game with no money 16 AEST-AAEG Player A starts game with Panda 500 bike instead of Shuriken 400 17 AJST-AAEG Player A starts game with Shuriken TT 250 bike 18 ANST-AAEG Player A starts game with Panda 900 bike 19 ATST-AAEG Player A starts game with Banzai 7.11 bike 20 AYST-AAEG Player A starts game with Banzai 600N bike 21 A2ST-AAEG Player A starts game with Banzai 750N bike 22 A6ST-AAEG Player A starts game with Shuriken 1000N bike 23 BAST-AAEG Player A starts game with Banzai 7.11N bike 24 BEST-AAEG Player A starts game with Diablo 1000N bike 25 BJST-AAEG Player A starts game with Panda 600 bike 26 BNST-AAEG Player A starts game with Banzai 600 bike 27 BTST-AAEG Player A starts game with Banzai 750 bike 28 BYST-AAEG Player A starts game with Shuriken 1000 bike 29 B2ST-AAEG Player A starts game with Diablo 1000 bike 30 AETA-AAD4 Player B starts game with Panda 500 bike instead of Shuriken 400 31 AJTA-AAD4 Player B starts game with Shuriken TT 250 bike 32 ANTA-AAD4 Player B starts game with Panda 900 bike 33 ATTA-AAD4 Player B starts game with Banzai 7.11 bike 34 AYTA-AAD4 Player B starts game with Banzai 600N bike 35 A2TA-AAD4 Player B starts game with Banzai 750N bike 36 A6TA-AAD4 Player B starts game with Shuriken 1000N bike 37 BATA-AAD4 Player B starts game with Banzai 7.11N bike 38 BETA-AAD4 Player B starts game with Diablo 1000N bike 39 BJTA-AAD4 Player B starts game with Panda 600 bike 40 BNTA-AAD4 Player B starts game with Banzai 600 bike 41 BTTA-AAD4 Player B starts game with Banzai 750 bike 42 BYTA-AAD4 Player B starts game with Shuriken 1000 bike 43 B2TA-AAD4 Player B starts game with Diablo 1000 bike FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON TRACK SELECT SCREEN, BUT THE CODES WORK 44 AEST-AAER Player A pre-qualifies on Alaska track 45 AEST-AAE0 Player A pre-qualifies on Hawaii track 46 AEST-AAE8 Player A pre-qualifies on Tennessee track 47 AEST-AAFG Player A pre-qualifies on Arizona track 48 AEST-AAFR Player A pre-qualifies on Vermont track 49 AETA-AAEC Player B pre-qualifies on Alaska track 50 AETA-AAEL Player B pre-qualifies on Hawaii track 51 AETA-AAEW Player B pre-qualifies on Tennessee track 52 AETA-AAE4 Player B pre-qualifies on Arizona track 53 AETA-AAFC Player B pre-qualifies on Vermont track Road Rash II and related names are trademarks of Electronic Arts. Sonic the Hedgehog 2 (tm) Game Sonic's back! How do you follow one of the all-time favorite action games? Try putting a "Tail" on Sonic--and having it follow him! The 2-player competitive mode is excellent too. We have plenty of great SON2 Codes for you, including the much-requested jump codes. Enjoy! Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one-player game. Normally, you have to grab all seven chaos emeralds, get at least 50 rings, and jump to turn into Super Sonic (and be invincible). But by choosing from among Codes 58 thru 64 and 65 thru 69, you can reduce the number of emeralds and rings you have to get. With Code 70, you won't lose your rings with time and drop back down to regular Sonic. And to help you become Super Sonic on the last level, where there are normally no rings, Codes 58, 65 and 72 will do the trick--just jump. Finally, access the level select menu with Code 71. THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, TRY THE "B" CODES SON2 CODE KEY IN . . . EFFECT . . . 1A SAST-DJ1A Rings worth 2--player 1 1B SATA-DJTJ 2A SAST-DN1A Rings worth 3--player 1 2B SATA-DNTJ 3A SAST-DT1A Rings worth 4--player 1 3B SATA-DTTJ 4A SAST-DY1A Rings worth 5--player 1 4B SATA-DYTJ 5A SAST-D21A Rings worth 6--player 1 5B SATA-D2TJ 6A SAST-D61A Rings worth 7--player 1 6B SATA-D6TJ 7A SAST-DA1A Rings worth 8--player 1 7B SATA-DATJ 8A AE8A-AAD2 Start with 1 life instead of 3--player 1 8B AE8A-AADN 9A AY8A-AAD2 Start with 5 lives--player 1 9B AY8A-AADN 10A A68A-AAD2 Start with 7 lives--player 1 10B A68A-AADN 11A BE8A-AAD2 Start with 9 lives--player 1 11B BE8A-AADN 12A DE8A-AAD2 Start with 25 lives--player 1 12B DE8A-AADN 13A GJ8A-AAD2 Start with 50 lives--player 1 13B GJ8A-AADN 14A KN8A-AAD2 Start with 75 lives--player 1 14B KN8A-AADN 15A NN8A-AAD2 Start with 99 lives--player 1 15B NN8A-AADN 16A JW3A-CA4J Infinite lives--player 1 16B JW3A-CA4Y 17A SATA-DJVW Rings worth 2--player 2 17B SATA-DJW8 18A SATA-DNVW Rings worth 3--player 2 18B SATA-DNW8 19A SATA-DTVW Rings worth 4--player 2 19B SATA-DTW8 20A SATA-DYVW Rings worth 5--player 2 20B SATA-DYW8 21A SATA-D2VW Rings worth 6--player 2 21B SATA-D2W8 22A SATA-D6VW Rings worth 7--player 2 22B SATA-D6W8 23A SATA-DAVW Rings worth 8--player 2 23B SATA-DAW8 24A AE8A-AAD8 Start with 1 life instead of 3--player 2 24B AE8A-AADW 25A AY8A-AAD8 Start with 5 lives--player 2 25B AY8A-AADW 26A A68A-AAD8 Start with 7 lives--player 2 26B A68A-AADW 27A BE8A-AAD8 Start with 9 lives--player 2 27B BE8A-AADW 28A DE8A-AAD8 Start with 25 lives--player 2 28B DE8A-AADW 29A GJ8A-AAD8 Start with 50 lives--player 2 29B GJ8A-AADW 30A KN8A-AAD8 Start with 75 lives--player 2 30B KN8A-AADW 31A NN8A-AAD8 Start with 99 lives--player 2 31B NN8A-AADW 32A JXGA-CA7G Infinite lives--player 2 32B JXGA-CA7W 33A KBVT-CAE2 Jump lower 33B KBVT-CAE2 34A FVVT-CAE2 Jump a little higher 34B FVVT-CAE2 FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER 35A EBVT-CAE2 Jump a lot higher 35B EBVT-CAE2 36A CBVT-CAE2 Jump really high 36B CBVT-CAE2 37A A02T-CAF8 Sonic stays invincible for a shorter time after getting hit 37B A02T-CAGL 38A 982T-CAF8 Sonic stays invincible for a longer time after getting hit 38B 982T-CAGL 39A ALTA-CA8N Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible) 39B ALTA-CA82 40A ALTA-CA9J Once invincible (stars), Sonic stays Invincible for the rest of the level 40B ALTA-CA9Y 41A ATTT-CA4W Sonic doesn't lose rings when hit 41B ATTT-CA58 42A ATTT-CA5G Tails doesn't lose rings when hit 42B ATTT-CA6W 43A AH2T-CAH6 Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post 43B AH2T-CAHN WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM 44A SBJA-HJWJ Rings worth 2 in special stages--Sonic 44B SBJA-HJV2 45A SBJA-HNWJ Rings worth 3 in special stages--Sonic 45B SBJA-HNV2 46A SBJA-HTWJ Rings worth 4 in special stages--Sonic 46B SBJA-HTV2 47A SBJA-HYWJ Rings worth 5 in special stages--Sonic 47B SBJA-HYV2 48A SBJA-H2WJ Rings worth 6 in special stages--Sonic 48B SBJA-H2V2 49A SBJA-H6WJ Rings worth 7 in special stages--Sonic 49B SBJA-H6V2 50A SBJA-HAWJ Rings worth 8 in special stages--Sonic 50B SBJA-HAV2 51A SBJA-HJWR Rings worth 2 in special stages--Tails 51B SBJA-HJV8 52A SBJA-HNWR Rings worth 3 in special stages--Tails 52B SBJA-HNV8 53A SBJA-HTWR Rings worth 4 in special stages--Tails 53B SBJA-HTV8 54A SBJA-HYWR Rings worth 5 in special stages--Tails 54B SBJA-HYV8 55A SBJA-H2WR Rings worth 6 in special stages--Tails 55B SBJA-H2V8 56A SBJA-H6WR Rings worth 7 in special stages--Tails 56B SBJA-H6V8 57A SBJA-HAWR Rings worth 8 in special stages--Tails 57B SBJA-HAV8 FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN THE AMOUNT YOU NEED 58A ACZT-CACA Need 0 chaos emeralds to become Super Sonic (in addition to rings) 58B ACZT-CACN 59A AGZT-CACA Need 1 Chaos Emerald to become Super Sonic (in addition to rings) 59B AGZT-CACN 60A ALZT-CACA Need 2 chaos emeralds to become Super Sonic (in addition to rings) 60B ALZT-CACN 61A ARZT-CACA Need 3 chaos emeralds to become Super Sonic (in addition to rings) 61B ARZT-CACN 62A AWZT-CACA Need 4 chaos emeralds to become Super Sonic (in addition to rings) 62B AWZT-CACN 63A A0ZT-CACA Need 5 chaos emeralds to become Super Sonic (in addition to rings) 63B A0ZT-CACN 64A A4ZT-CACA Need 6 chaos emeralds to become Super Sonic (in addition to rings) 64B A4ZT-CACN 65A AGZT-CACJ + K4ZT-CA9N Need 1 ring to become Super Sonic (in addition to chaos emeralds), don't lose rings with time 65B AGZT-CACY+ K4ZT-CA92 66A A0ZT-CACJ Need 5 rings to become Super Sonic (in addition to chaos emeralds) 66B A0ZT-CACY 67A BLZT-CACJ Need 10 rings to become Super Sonic (in addition to chaos emeralds) 67B BLZT-CACY 68A DGZT-CACJ Need 25 rings to become Super Sonic (in addition to chaos emeralds) 68B DGZT-CACY 69A FCZT-CACJ Need 40 rings to become Super Sonic (in addition to chaos emeralds) 69B FCZT-CACY 70A K4ZT-CA9N Super Sonic doesn't lose rings with time 70B K4ZT-CA92 71A RE8A-A60W Level select menu--at title screen, hold down A while pressing start 71B RE8A-A60G 72A 2VAT-BCRN Start most levels with some rings--1-player game only (number of rings varies with stage, and you can still lose rings) 72B 2VAT-BCRA Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Sonic the Hedgehog 2 and related names are trademarks of SEGA. Streets of Rage 2 (tm) Game CODE KEY IN . . . EFFECT . . . 1 AK9A-BA6C Start on stage 2 instead of 1 2 AV9A-BA6C Start on stage 3 3 A39A-BA6C Start on stage 4 4 BB9A-BA6C Start on stage 5 5 BK9A-BA6C Start on stage 6 6 BV9A-BA6C Start on stage 7 7 B39A-BA6C Start on stage 8 8 V30A-BEB6 Player 1 starts with 7 lives 9 LB0A-BEB6 Player 1 starts with 9 lives 10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives 11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives 12 AW7T-AA6L Infinite lives--both players 13 CBFA-AAG6 Apple pick-up restores less energy 14 JKFA-AAG6 Apple pick-up restores more energy 15 PBFA-AAG6 Apple pick-up restores all energy 16 ABFA-AAG6 Apple pick-up worth nothing 17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores less energy 18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores much less energy 19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up worth nothing 20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000 21 ABFT-ACAT Cash bag worth 10,000 22 LBFT-AEAT Cash bag worth 25,000 23 ABFT-AAAT Cash bag worth nothing 24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000 25 ABFT-ACAY Gold bar worth 10,000 26 ABFT-AEAY Gold bar worth 20,000 27 ABFT-ALAY Gold bar worth 50,000 28 ABFT-AAAY Gold bar worth nothing 29 PKFA-BJ0E 1-up worth 2 lives instead of 1 30 PKFA-BN0E 1-up worth 3 lives 31 AKFA-AA8E 1-up worth nothing 32 AK1A-AAAE Player 1 starts with 1 continue instead of 2 33 AZ1A-AAAE Player 1 starts with 4 continues 34 A71A-AAAE Player 1 starts with 6 continues 35 BF1A-AAAE Player 1 starts with 8 continues 36 AF1A-AAAE Player 1 starts with no continues 37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2 38 AZ1A-AAC4 Player 2 starts with 4 continues 39 A71A-AAC4 Player 2 starts with 6 continues 40 BF1A-AAC4 Player 2 starts with 8 continues 41 AF1A-AAC4 Player 2 starts with no continues 42 AL7T-AA62 Infinite continues--both players 43 NM6T-AAF0 Choose up to 99 players on options screen Streets of Rage 2 is a trademark of SEGA.