I have been receiving quite a few responses about my editorials. Some people think that an editor should remain very serious and professional. On the other hand, some have thanked me for helping them stay awake while reading the editorials! When I encountered an equal amount of response for both sides, I turned to my trusty sidekick and assistant editor, Mike Cox. - "Well Mike, What do you think, should I stop spicying up my editorials with stupid jokes?" Can you guess his answer? - "Uhhhh, Editorials? What Editorials? We don't need no stinking badges! They're out there! Beware! Beware! You're next! . . ." And, as usual, I ignore Mike as he goes into the Twilight Zone. Well, for this issue we struggled a bit harder to improve the GUI (Graphical User Interface) of the magazine. I think we've done reasonably well but there is still room for improvement. Eric S. From the USA have supplied us with two games. One is sort of a Pac-Man with a twist. You can use the rotating walls to escape the dreadful monsters. . . The second is a simple two player space game which is definitely study material. The author has supplied full documentation on each and every part of the program. Excellent for beginners. We hope to see more of this in the future. Mike came out of the TZ long enough to come up with an article about combining machine language with AMOS. Examples are supplied for the MEDPlayer shared library. If any of you readers write an interface which uses other shared libraries, we'll be happy to have a look at it ourself. He's even included a fully working player! Let's all bow to him! We're not worthy, we're not worthy! The documentation for each program has been supplied by the authors and can be easily viewed from within the disk by clicking on the correct menu items. Also, if you prefer printing them out or viewing them with some other program, all of the documentation can be found under the /Editor directory on this disk. Have fun, I'll see you all on the next AmoNER. Gal-on Broner / Editor