Written & Compiled By John.A.Kinsella ============================================================================== What you are reading now is an example of the GFX-Reader which is included on the routines disk, the listing of which is in the ROUTINES directory, and the compiled version is in the C directory. It is fully explained by reading the program listing itself... ============================================================================== On the disk this time is a new Sound-Tracker converter program which if you don`t know already converts Sound-Tracker modules into AMOS ABK modules, the only problem is that it cannot convert modules with the new Synthetic instruments in it. This program can only be loaded from WB by double clicking on it`s icon as I only supplied the compiled version, because the listing itself was too slow at converting the modules. Also on the disk is a compiled version of the BOB Cutter program, this is explained further on in these Docs and in it`s listing. ============================================================================== The following is a list of each program in the ROUTINES directory :- ============================================================================== 3D_Load.AMOS - This program lets the user load up a 3D object which is on the disk, then rotates it on screen. BOB_Cutter.AMOS - This is a simple to use Bob cutter that lets you load an IFF picture to cut it up and make Bobs out of. De_Colon_2.AMOS - This is version 2 of the De-Coloniser program that was given in the Amos Club magazine, it loads an AMOS program that was saved as an ASCII listing, then seperates each command on its own line, in all, it tidies up and improves the listing. File_Requester.AMOS - This is a File-Requester made from a couple of procedures, it`s not all that bad, it lets you use wildcards as well. GFX_Reader.AMOS - This is an ASCII text reader that allows you to place small pictures (Bobs) in the listing, so you can jazz up your text. Morph.AMOS - This is a small example of a line morph, all it does is draw one shape on screen, then changes it into another shape, not bad really. Starfield.AMOS - Ever wanted to place a starfield in the back of a demo, or even in a game, here`s the routine to do it. VDU_Studio.AMOS - Yep! another music player. This one allows you to change the volume, switch Dolby on or off as well as turning each channel on or off as well. Text_Effects.AMOS - This is a handy little procedure that lets you draw text on the screen with different styles, colours and even different fonts. Growbar.AMOS - This procedure lets you stretch a bar across a part of the screen, like the ones used in art packages, so you can draw boxes & cut brushes Etc! NEO_To_IFF.AMOS - This routine is very handy, for all those programmers that are trying to convert Atari-ST NEOchrome piccys to Amiga IFF ones, this routine will do it for you, there is even a NEOchrome picture supplied on the disk which is of Cindy Crawford. BOB_Viewer.AMOS - This routine lets you load up a Sprite bank, and scroll through each one, giving you information on each sprite as you go along, like width & height Etc! Display_Picture.AMOS - This is a picture viewer that lets the user load either an IFF or Amos ABK picture and display it on screen, and by reading the listing, shows you how Amos tells the difference between each picture. Spread.AMOS - This routine lets you spread one colour to another, like in most art packages. ============================================================================== In the MUSIC directory are the following songs :- MOD.Madonna - This was taken from the Budbrain demo. ChartMix.ABK - This was supplied & converted from Sound-Atax. In the PICTURES directory are the following pictures :- Face.NEO - This was taken from a P.D disk for the Atari-ST. Snake.IFF - Both of these were taken from the Silents Slideshow, Lady_Soldier.ABK - of which one was converted to Amos ABK. In the 3D_OBJECTS directory are the following objects :- Ship.OBJ Cube.OBJ Pyramid.OBJ Star.OBJ and House.OBJ ==============================================================================