ALLIANCE This game is a sort of cross between laser squad,aliens,and warhammer 40,000.The main menu is self explanatory,apart from the fact that you have to load a level before you can play.All .ABK files on the disk are levels.In the movement phase,select your troops and move them about the battlefield.To select a unit move the screen about by clicking just outside the main display,and click on your unit when you see it.Clicking on a unit you can't select gives you the option of ending the phase.To move a unit,click on the left and right of the display to rotate your character by 45 degrees,and click below it to move a square.Doors can be opened by walking into them.All movement uses up APs,and when they run out you can go no further this turn.If you ram an enemy with more than 10aps left,you atack it in hand to hand combat.then comes the firing phase;click on a unit with a weapon,and then a target.if you can trace a line of sight to the target,you will fire on it.The chances of killing it depend on range, weapon damage,and the target's armour.The green and yellow buttons toggle the view between the two floors,and if you move a unit onto a lift(a grey circle),with lots of APs,pressing the buttons will change his floor.L and S load and save the game in the same format as the original files. The level editor was really designed only for my use in making levels,and is not very user friendly.Press L and S for the usual stuff.Press I for info on some of the object numbers,and press P to change the preferences(which floor you edit,whether you edit physical objects ir player starting positions,and what value you change them to).Press A and D to change the value you are changeing the square to. press C to clear the floor to the currently selected colour.Click the mouse to change a square of the map to your selected value.here are some values: OBJECTS: 10 vertical open door 11 horizontal open door 12 horizontal closed door 13 vertical closed door 14 treasure 16 acid puddle 17 computer 18 chair the rest are found by pressing I STARTS: 1-8 light alien scout robot,facing up to up/left diagonal clockwise 9-16 marine 17-24 terminator marine 25-32 alien heavy duty robot 33-40 ALIEN 41-48 acid spitter 49 alien egg 50 alien egg about to hatch! 51-58 face hugger 72-79 marine with las cannon 80-87 terminator marine with assault cannon 88-95 eldar 96-103 eldar harlequin 104-111 squat 112-119 squat with heavy bolter 120-127 squat Exo Armour 128-135 ork 136-143 ork with heavy plasma gun Note:this game allows for unlimited numbers of troops,but having too many makes the computer take a long time to finish it's turn. NOTE2:Alliance didn't work properly on amos1.2.